Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - MonsterManic

Pages: [1] 2 3 ... 11
1
Teams / Re: First Year Beacon Team (4/4)
« on: Today at 07:56:23 AM »
Me neither.

We could have someone in this group DM it I suppose, it would reduce the amount of posts needed, and seeing as we're all decently active, we hopefully won't have to wait long between each post.

2
Kei had woken up slightly before their landing, and had had some time to look out the window and survey the village from above. What he saw from up there did not prepare him for the scene on the ground. If the tracks of the Grimm weren't enough, buildings lay half-collapsed and burning. Here and there, a few bodies lay limp on the floor. For the love of Dust... Enough to make a person either run for the hills-or hunt the perpetrators down, in their case.

Hearing Savas mention that the Grimm were still nearby, which Kei had almost figured out by then, he shifted his sheath's slot and withdrew Hub, this time at it's full length with the Ink Lance at the ready. Having being given an command, he began slowly moving forward, eyes looking this way and that, but only seeing carnage and Grimm footprints. Beowolves, he judged. He was no Grimm tracker, but he could tell the big ones from the small, and there were some big prints in the ground. If he had to guess, either Beringel, or dust forbid, a Goliath. If the latter was true, not only would they not find survivors, but they would be hard-pressed to survive as well. But he kept these thoughts to himself. Better not to alarm Ribeiro and maintain whatever little peace they had.

3
Teams / Re: First Year Beacon Team (4/4)
« on: April 26, 2017, 02:32:38 PM »
Right, here's the response from JJB:
I've been pretty busy lately with a lot going on IRL. I can do the initiation, but you may have to wait a little bit before I can get it up and running. Also, when I do the initiation, I probably won't be able to post regularly in it. That all said, if you're alright with all that, then I can do your team's initiation. If not, you are always welcome to run it yourselves. Let me know what you decide.
Now the question is whether we stick to the plan, or switch tacts and run it ourselves? Ofc, open to ideas.

4
WiP Characters / Mikafar Lupine (WIP)
« on: April 25, 2017, 02:24:22 PM »
CHARACTER

Name: Mikafar "Mika" Lupine

Age: 19

Species and Gender: Male Wolf Faunus

Symbol: http://i474.photobucket.com/albums/rr102/KnightDisciple/RP%20Stuff/MonkeyKingSigil1_zpsac7256c2.jpg

Occupation: 3rd Year Beacon Student, formerly Atlas

Appearance: A 5'5 wolf faunus, Mika has short, slicked-back grey, thin hair with small, exposed yellow wolf ears poking out of his hair, in addition to his pre-existing ears, and he makes little effort to hide them. Small, brown eyes, a little yet sharp nose, and flat mouth round off his face, which is angular and pale. There are hidden scars on his head and the back of his body, and he has a slim waist. He also has a red scarf around his neck, somewhat ragged and torn, a gift from his parents. He is normally seen bent slightly forward, due to his weapon's weight.

The most defining feature of his body is undoubtedly his metallic claw attachments, which are painted yellow, lengthened and sharpened to a lethal point for use in combat. Over them, to prevent from scratching himself or anyone else unintentionally, he wears white and grey leather gloves, a white and blue tracksuit top and matching trousers, with streaks of yellow on the chest, shoulder, front and sides of the trousers, and grey, flexible fabric at the elbows, knees, hips and shoulders. Finishing his attire are white combat boots with red soles and two metal yellow claws extending out the front for both purchase and intimidation.

In combat, he switches the tracksuit for a similar color scheme-based suit of light laminar armor for his body, which are designed to be angular and beast-like, as well as blue shoulder armor pieces while wearing half-greaves, like shin pads for his legs. These have slots on the side for propulsion dust, giving Mika a burst of speed when needed. He also ditches the gloves in combat. He wears this armor, knowing that with his fighting style, if aura fails him, the armor might save him yet.

History: WIP

Personality: Mika is a quiet and calm person, with a easy personality toward fellow Faunus and devoted to his comrades. However, he appears blunt and emotionless toward most humans, and the aforementioned personalty is replaced by a cold, harsh mood that lasts until he is left alone, preferably with other Faunus. Mika is extremely focused when he wants to achieve something. Because of his difficult childhood and the way he was brought up, Mika has trouble interacting with humans at all, and will go out of his way to avoid them. He also favours violence as a way to solve problems involving humans, instead of talking it through. He is currently working to be more open with his emotions with the help of a psychologist.

When using his Semblance, rational emotion and thinking are thrown out of the window. In their stead, Mika only thinks to either kill (Grimm) or win (Human/Faunus), and will not stop until that goal is reached, no matter the injuries he might take, nor the way the victory is won. He does not communicate at all when his Semblance is active, making it hard to coordinate attacks.

Aura and Semblance: Mika's nickel grey aura, when visible, gives off the impression of shrouding Mika in semi-opaque mist, or clouds, though this is purely a side-effect, no smoke effects or the like. Said aura grants Mika a relatively significant strength boost from prolonged training, and not much else.

Mika's semblance was named Savagery by onlookers, and people have described it as "an animal going wild". In fact, his Semblance can be considered a double-edged sword, since it opens him up to attacks and also has the chance of turning on his allies. When using Savagery, Mika's sight and hearing senses are heightened, granting him the ability to see further objects clearer and hear further sounds clearer, in addition to his already heightened sense of sight and hearing from his faunus traits. Apart from the heightened senses, Mika loses most, if not all, rational thinking, and attacks similarly to a predator, savaging his foe with his claws, and less with his weapon, relentlessly. It does not grant him any movement speed boost. His movements become erratic, almost uncontrollable, despite the potential disadvantages it may cause. This extends to him ignoring, or muting, distractions like wounds and pain temporarily, but he still feels the full impact of every hit.

When under Savagery, Mika finds it hard to distinguish between friend and foe, apart from the enemy he was facing before Savagery was activated, and will attack anyone if they come close, including his team. The duration of Savagery depends on the amount of aura Mika has when he uses it. If at full Aura, Mika has the most control over his body, can distinguish between friend or foe, but has lower increased senses and lasts around 15 seconds. The less aura Mika has, the less control over his body and the higher his senses rise, until he is at >30% where his fighting style is considered more beast than human. At this point, Savagery lasts a full minute. No matter the duration, his semblance takes about three minutes to recharge.

Combat Behavior: It may be due to his faunus traits, but Mika's combat style is full-on aggressive. He is not scared to charge in headlong with his massive mace and smash his foe. Mika prefers to go in low, typically having his body crouched, or at least lowered, with his mace trailing behind when he engages, using his smaller stature to tilt the scales in his favor. When not using his Semblance, he tends to go for heavy, brutal swings in single-hand mode, leaving him wide open but dealing big damage, and slightly quicker, longer-reach stabs and swipes in dual-hand mode, more reserved but less aggressive. However, no matter the mode his weapon is in, it remains the same that Mika is slow when attacking with his weapon, and any fast foe can outmaneuver him with ease.

When using Savagery, all of the above is completely nowhere to be seen. Mika relies less on his weapon and much heavily on his claws when his Semblance is active, favouring a consistent, relentless assault to overwhelm his foes quickly. His attack pattern is highly unpredictable and he is constantly on the move. He keeps his low posture of attack, even going on all fours if needed. Any weapon usage in Savagery consists of even stronger, slower smashes. This however leaves him completely unable to counter or even dodge any attacks sent his way, leaving him easily overwhelmed.

The most important thing about Mika is his hesitance to fight humans, due to his Semblance not understanding when to stop, and hence the risk of actually killing his foe. Hence, Mika concentrates on just killing Grimm, where he can go full out without any hesitance, the only danger being that he hits his own team. He excels at fighting Grimm, since they do not have any ranged capabilities, bar the Nevermore, and has spent almost all his combat training and education at Atlas practicing tactics against Grimm.

WEAPONS

Name: Incarnation

Primary Form: A massive, single-handed grey mace created with some of the lightest steel Mika could find. The whole mace, handle and body, stands at around 3/4ths of Mika's body height, and is mostly hollow within to lighten the mace. Unlike standard maces, Incarnation does not have blunt sides, but rather is shaped like a + when looked at from the front, having non-sharp edges to crush enemies with. The tip is indented like a pit with a spike in the middle. Has no dust functions, the sole purpose being to crush anything in it's path via brute force. Designed for fighting Grimm and not humans. When not in use, the handle retracts completely leaving only the bottom guard, and the whole mace is stored horizontally across the back of Mika's waist with a clamp.


Additional Functions: The handle can extend to allow Mika to dual-hand wield the mace, allowing for easier balance and a longer reach, as well as usage more like a halberd than before. Extended, the whole mace is slightly taller than Mika. The spike at the tip can extend like a pile bunker via a spring for armor-piercing capabilities, though this function is only used on Grimm.


History: Forged from metal stolen by his father when working in the mines, Incarnation was Mika's father's gift to him when he entered Atlas Academy. Mika later added the pile bunker spike before leaving Atlas, determined to actually put the technology in Atlas to good use.

Name: Lupus Nails

Primary Form: Mika's leather gloves house a hidden mechanism. When he wears the gloves, he can insert his claws into the metallic claw attachments stored within, and when needed, withdraw his claws from the gloves, revealing the metal claws on each finger. These yellow metal claws cover two-thirds of his fingers, and extend around 5-7 cm out, allowing for a viable melee option but still able to grip things properly. Used for melee combat, mostly during Savagery.

History: After unlocking his semblance, Mika realised that further usage with unprotected claws could lead to further injuries, thus the development of the Lupus Nails for enhanced slashing and protection. Designed with the help of a rare sympathetic teacher in Atlas.

5
Teams / Re: 2nd year Beacon team [1/4]
« on: April 25, 2017, 07:16:11 AM »
I'll put Lunae Terenas up if you'll have her. Enough confidence for the whole team in one package :)

6
Teams / Re: First Year Beacon Team (4/4)
« on: April 25, 2017, 01:16:21 AM »
Of course. I'll check up with him on another topic while I'm at it.

7
Teams / Re: First Year Beacon Team (4/4)
« on: April 24, 2017, 07:43:08 AM »
Sure.

He seems pretty busy these days, though, so don't expect a rapid response.

8
Teams / Re: First Year Beacon Team (4/4)
« on: April 23, 2017, 10:34:46 AM »
Either way's fine by me. Speaking from two ongoing initiation's experience, Pyro, I don't think bias comes much into it.

9
Teams / Re: First Year Beacon Team (4/4)
« on: April 22, 2017, 05:02:14 AM »
I'll leave it up to Mythic to decide.

10
Teams / Re: First Year Beacon Team (4/4)
« on: April 22, 2017, 01:14:16 AM »
It would make for a neat solution (and also put us near the top of the list :P). Only question is what shade of color would you use for Atlas, since I don't think a simple "white/blue/green/brown" will cut it, and as far as I can tell, Atlesian White isn't a color, though I wish it was.

11
Teams / Re: First Year Beacon Team (4/4)
« on: April 21, 2017, 02:24:37 PM »
GALA (Galactic)?

12
Plot Zone / Re: Mistral Stuff [0/~8]
« on: April 21, 2017, 04:35:53 AM »
Are 4th years allowed to participate? If so, I'l like to put Kei forward. Make him face his old demons sort of thing, since he originally comes from Mistral.

13
Teams / Re: First Year Beacon Team (4/4)
« on: April 21, 2017, 01:36:08 AM »
Perfectly fine with having Aurora taking lead. Tina isn't leader material by any means.

For team names, I don't mind ATLA, but here are some other options:
ANGT (Angst), GATL (Gatling), ANTA (Antagonist)...

Yeah, none of them really pertain to a color. I think ATLA with maybe brown? Since Atlas technically means the earth, and earth is brown? (though white with RWBY Atlas would be quite nice)

Well, up to the rest of you. I'm fine with most anything, really.

14
Kei was glad for the more comfortable silence and mood that settled over the group, each preparing for the task ahead in their own way. He couldn't help admiring Ribeiro's sketch, depicting immense mountains with the stroke of a pencil. In a way, it reminded him of the art that he himself created, though the end result was vastly different.

Letting his gaze fall upon Acero, a stab of sympathy started forming. The heavy usage of Atlesian prosthetics, no doubt, left him remembering the day when his own implant was joined with his body. It felt alien, unnatural, and he had a constant urge to rip it off, despite the knowledge that he'd die if he did. He couldn't even begin to imagine the situation that left Acero in such condition.

That left Savas, undoubtedly the leader of the team. There was something about him that Kei couldn't seem to shake, until he realised that the way Savas acted and felt was almost identical to how he himself felt when he was assigned a team. Does this mean... His thought trailed off.

Following suit with the other two male members, he closed his eyes and dozed off, the thought still clear in his mind.


15
Teams / Re: First Year Beacon Team (1/4)
« on: April 13, 2017, 09:07:59 PM »
Isn't Scarlett the character linked to a worldbuild? That's been locked for the time being?

I'll put Tina up for consideration. Mythic I hope you remember her :P

Pages: [1] 2 3 ... 11