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Character Creation / Lunae Terenas
« on: March 16, 2017, 08:04:23 AM »
CHARACTER

Name: Lunae "Luna" Terenas

Age: 18

Species and Gender: Human Female

Symbol: Three used cartridges falling to the floor, outlined by an orange explosion

Occupation: Second Year Beacon Academy student

Appearance: A 5'4, energetic and happy-go-lucky girl, Lunae has brown, almost blonde hair accented with gold which is kept in a ponytail, light blue eyes with flecks of grey, a friendly face and a wide smile. She wears a yellow crescent moon earring on her left ear, and has a pin shaped like a bullet which she uses to hold up her ponytail. She normally goes pretty hard on the makeup, altering her look but not enough to make her seem strange, sticking to the basics like eye shadower and powder.

Lunae shuns the school uniform for a more revealing orange corset under a brown and white tank top, usually covered by a leather jacket with shortened sleeves and trimmed waistline. She also wears a short grey combat skirt, complete with brown combat boots. These boots have spikes that extend and retract at the press of a inner button, anchoring Lune to the ground and reducing recoil from her weapon. An alternate outfit has her wearing a bright orange and black hoodie, resembling multiple nuclear explosions, and biker trousers(despite her not owning a motorbike) for more casual occasions. She normally grabs whatever footwear is close at hand, no matter if it goes well with the clothes she is wearing or not.

History: Lunae has had as peaceful a life as any could have wished for, living in a gun shop located in Vale, owned by her father and uncle. The shop had many customers, and thus Lunae was blessed with a well-off family and income. Her uncle also ran a small smuggling business that specialised in Atlas tech, and resold the stolen goods in their store. But, of course, Lunae didn't know about that.

When she was young, she was immersed in stories of being a Huntress, thanks to the stream of Hunters purchasing from their store and taking time to intrigue Lunae with tales of Grimm being slain by them, several of which may or may not have been over-exaggerated. This piqued Lunae's interest, and she asked her father to bring her to see Hunters in action. Her father refused for the reason that it was too dangerous for a young girl, but promised that he would make it up for her. True to his word, her father got tickets to a fireworks show along the coast of a nearby village. The fireworks show was small, but to the childish eyes of Lunae, it was one of the most beautiful things in existence, especially with Remnant's shattered moon in the background. While other kids her age covered their ears and hid behind their parent's legs as normal kids do, Lunae basked in both the light from the fireworks and the explosive crackles and pops. She was later brought to the firework cannon and it was like she found a long-lost treasure, such was her excitement at seeing the thing that created such fun for her. The staff had to drag her away from the machine before she started climbing all over the machinery.

The next day, her father walked into the store to see Lunae struggling to lift a 8-kg bazooka and about to pull the trigger, aimed right at the house next door. He dashed over to lift her away from the weapon of destruction, before looking up to see Lunae's uncle doubled over with laughter at the shock on her father's face. He'd set it up all along with a blank charge, just for a laugh, it turned out. Looking back at Lunae in his arms, her face filled with wonder, he felt obliged to take the rocket launcher out for a demonstration. She delighted in both the noise and the explosion that the rocket made. The neighbors were less amused. This only solidified Lunae's love for explosive weapons, much to her parents's astonishment. However, they still had control over her life, and demanded that if she was to use such weapons, she had to learn every dang safety rule to using such dangerous equipment. She instantly and happily agreed, if only to be able to wield such tools of pure awesomeness.

Her father agreed to start teaching Lunae the proper way to use explosives when she was at the right age, as well as the basics of being a Huntress, seeing as she was learning to use weapons. She had already been attending school, so academics wasn't much of a problem. The more obvious topic was the way she was going to use her chosen weapon, as she couldn't start unloading rockets wherever she liked. Besides, those rockets were expensive. The cost problem was solved in a unexpected way when Lunae was out practicing proper procedure with a stock RPG. Without realising, she had stopped reloading and was just unleashing rocket after rocket, before suddenly feeling faint and blacking out. When she awoke, she was in her bed, with her parents hovering protectively over her. They explained that she may have unlocked her semblance, as the rockets she was firing were glowing a bright orange. That, and the hardly recognisable remains of the training range.

With her Semblance unlocked, her parents were a bit more confident in Lunae's capabilities to handle herself well enough to leave her alone. On her 18th birthday, Lunae was gifted with a brand-new, custom RPG designed and built by her father, signifying their acceptance for Lunae to join Beacon.

Personality: Loud, confident, self-sure are some of the most common words used to describe Lunae. Those traits allow her to easily engage in conversation, even with strangers. However, this does not mean she befriends every person she meets; rather, she finds it hard to actually make proper friends at times. Her confidence is the main reason why she jumps headlong into most things, trusting her instincts and her weaponry to bail her out if something goes awry (which it does sometimes). This does put her in trouble when fighting Grimm, as her overconfidence puts her in tough spots at times. Her loud voice is another defining feature, and as she likes to say: "Being able to be heard anywhere at anytime is a essential thing." Energetic in most situations (apart from school), Lunae is athletic for her age, but at the same time, she isn't incredible at school subjects in general. She is not afraid to pull some...mature stops to get what she wants from others sometimes, but does not do it for the fun of it.

When people ask her "Why did you want to become a Huntress?", they are mostly astonished by her answer of "Because I can see the pretty explosions!" She loves loud noises, and especially adores firework shows, being the source of her enjoyment. She has an obsession of sorts toward any weapon that makes a big bang, and will go as far as to stare straight at a flash-bang with sunglasses on.

Aura and Semblance: Lunae has a orange aura, and she has a large aura pool to draw from when using her Semblance. However, she is not good at using her aura for anything else than regeneration, but her stamina regenerates faster than others.

Lunae's Semblance, Salvo Core, allows her to manifest her aura as projectiles. More specifically, any weapon she is touching, she can provide infinite ammo for, as long as she has the stamina for it. The ammo she manifests out of aura will retain all of the original ammo's characteristics (caliber, size, etc) but will not copy any dust effects. This includes any special, custom-made ammo with whatever special effects it originally had. The same goes for any explosive weaponry, like RPGs and grenade launchers. Basically, this means Lunae can pick up any gun and use it regardless of ammo. Oh, and she doesn't have to reload either, as the bullets/rockets manifest in the magazine/launch tube, allowing for instantaneous discharge of the projectile. However, she cannot rapid-fire her RPG due to the recoil. The ammo created by said Semblance eventually dissipates in 10 seconds after being fired. Any bullet or rocket created by Lunae's Semblance glows orange, making them easily recognisable. If any gun with manifested bullets leaves contact with Lunae, the bullets dissipate. However, she cannot use this Semblance limitlessly. Think of it as having 3 "charges", which take time to come off cooldown. The larger the clip/projectile that Lunae creates, the longer the charge takes to recharge.
Spoiler: more details • show
Lunae has used her semblance most with her selected weapons, and thus requires less effort to manifest ammunition for them. However, if using her semblance on other weapons, she has to use more stamina to create the same amount of ammo for, per say, a magazine for a pistol. The stamina used varies on the amount of ammo, the size (caliber) of the bullet and any special features included. The base stamina numbers are as follows (for reference):
For her own weapons:
30-round magazine for M4A1: 8%, 6 second cooldown
Grenade for attachment: 3%, 4 second CD
Rocket for RPG: 8%, 8 second CD
10-round magazine for pistol: 2%, 3 second CD

Other weapons that aren't hers:
10-round mag for pistol: 4%, 5 second CD
15-30 round mag for machine-gun: 10%, 8 second CD
6-round mag for sniper-rifle: 8%, 8 second CD
1 grenade/1 rocket for grenade/rocket launcher: 12%, 10 second CD


Lunae's Semblance can be further upgraded/improved via a one-use Foci, infused with powdered Ice Dust. This said Foci is the aforementioned "cartridge" pin that holds up her ponytail. When used, she loosens the pin, letting down her hair and gaining a more wild, unkempt appearance. Her Aura gains a slight light-blue tinge, and all ammo created gains a small freezing effect. This does not change the recoil, however. In her RPG's case, any rockets created/fired create ice shards that spread on contact, like a frag grenade. The Foci's effects last around 10 seconds.

Combat Behavior: A modified RPG and a M4A1 with a grenade launcher attachment means that whatever Lunae chooses to do, it'll be very, very loud, and very, very powerful. Using the destructive firepower of her weapon, she can provide cover fire and shell out positions, forcing her enemies out into the open, where she can shoot them with her assault rifle. She is by all means the heavy artillery of the team, most effective at medium-to-long range.

All that being said, she has very exposed weaknesses, lack of ammo being the main concern. When she runs out of stamina, her RPG is useless, as she doesn't carry a single rocket with her. Her assault rifle only has a total of 3 magazines, or 90 rounds, which isn't a lot for prolonged engagements. As well as that, her choice of heavy weaponry leaves her largely immobile, even with the M4A1, and her utter lack of melee capabilities (bar a simple combat knife, which she is rubbish at using) means if she gets jumped, she is a sitting duck.

Simply put, Lunae counts on the sheer power of her weapons to repel or fight off enemies, while simultaneously either keeping enemies in one spot via cover fire, or driving enemies out of hiding locations via RPG bombardment.

WEAPONS

Name: Barbatos

Primary Form: Customised rocket-propelled grenade launcher with a sight which swivels to fit the user. Has about the same range as a sniper rifle, and a projectile speed of around 120 mps. That's basically it. Lunae doesn't even carry ammo for it due to her Semblance. However, the rockets it fires do just about the same, if not more, than one of Magnhild's grenades.
Fire, hit, go kaboom. When not in direct usage but in combat, the RPG is slung behind Lunae's right shoulder, and when needed, unfolds over her shoulder, exposing the sight which moves in front of Lunae's right eye. A handle and tripod grip unfolds from the base of the firing mechanism in this mode. Otherwise, it is held like a normal RPG.

Secondary Form: The grip and trigger disconnect from the whole launch tube, revealing a modified pistol that fires standard pistol bullets. Holds up to 10 rounds per magazine, but Lunae only carries the one always inside the pistol.

Storage Form: The discharge tube disconnects from the firing mechanism and trigger. The tube is then stored horizontally across the back of Lunae's waist, while the firing mechanism is holstered at Lunae's side.

History: Designed and built by her father, this RPG was Lunae's birthday gift and her most treasured "boom boom" weapon.

Name: Lupus

Primary Fire: A M4A1 assault rifle with a obligatory grenade launcher attachment under the rifle's barrel. Has a iron sight on the top rail. Holds 30 assault rifle rounds in a single mag, and has a effective firing range of 300m. Has two modes, one of which is a 3-round burst mode and the other being semi-auto. Lunae carries 2 extra clips apart from the one always loaded.

Secondary Fire: A single-shot M203 grenade launcher attachment, its primary purpose being to engage enemies that cannot be reached by direct fire. Has a effective firing range of 150m. Lunae only carries one grenade shot with her, using her Semblance to reload. Fires separately from the main gun.

History: A basic, easy-to-use weapon taken from the gun store, Lunae chose the M4A1 for both it's versatility and the grenade attachment, designed for use in medium range.

Name: Rex

Primary Form: A simple, 6-inch combat knife, black with a white rim. Stored at Lunae's waist.

History: A temporary melee weapon for when Lunae is desperate, this knife was picked by Lunae just to defend herself. She was hesitant to carry anything that didn't even make a sound, but a practice round with a sparring instructor changed her mind after she got steamrolled at close range.

2
WiP Characters / Lunae Terenas
« on: March 08, 2017, 05:33:26 PM »
CHARACTER

Name: Lunae "Luna" Terenas

Age: 18

Species and Gender: Human Female

Symbol: Three used cartridges falling to the floor, outlined by an orange explosion

Occupation: Second Year Beacon Academy student

Appearance: A 5'4, energetic and happy-go-lucky girl, Lunae has brown, almost blonde hair accented with gold which is kept in a ponytail, light blue eyes with flecks of grey, a friendly face and a wide smile. She wears a yellow crescent moon earring on her left ear, and has a pin shaped like a bullet which she uses to hold up her ponytail. She normally goes pretty hard on the makeup, altering her look but not enough to make her seem strange, sticking to the basics like eye shadower and powder. Usage of her weapons have left her with surprisingly strong arms.

Lunae shuns the school uniform for a more revealing orange corset under a brown and white tank top, usually covered by a leather jacket with shortened sleeves and trimmed waistline. She also wears a short grey combat skirt, complete with brown combat boots. These boots have spikes that extend and retract at the press of a inner button, anchoring Lune to the ground and reducing recoil from her weapon. An alternate outfit has her wearing a bright orange and black hoodie, resembling multiple nuclear explosions, and biker trousers(despite her not owning a motorbike) for more casual occasions. She normally grabs whatever footwear is close at hand, no matter if it goes well with the clothes she is wearing or not.

No matter the choice of clothes, Lunae rarely goes out of Beacon without something that makes her stand out from everyone else in a crowd: her exo-skeletal arm support. This is strapped to her back and is a shining metallic grey, with brown piston components and silver metal plates interlocking in a complex Atlas-based design.

History: Lunae has had as peaceful a life as any could have wished for, living in a gun shop located in Vale, owned by her father and uncle. The shop had many customers, and thus Lunae was blessed with a well-off family and income. Her uncle also ran a small smuggling business that specialised in Atlas tech, and resold the stolen goods in their store. But, of course, Lunae didn't know about that.

When she was young, she was immersed in stories of being a Huntress, thanks to the stream of Hunters purchasing from their store and taking time to intrigue Lunae with tales of Grimm being slain by them, several of which may or may not have been over-exaggerated. This piqued Lunae's interest, and she asked her father to bring her to see Hunters in action. Her father refused for the reason that it was too dangerous for a young girl, but promised that he would make it up for her. True to his word, her father got tickets to a fireworks show along the coast of a nearby village. The fireworks show was small, but to the childish eyes of Lunae, it was one of the most beautiful things in existence, especially with Remnant's shattered moon in the background. While other kids her age covered their ears and hid behind their parent's legs as normal kids do, Lunae basked in both the light from the fireworks and the explosive crackles and pops. She was later brought to the firework cannon and it was like she found a long-lost treasure, such was her excitement at seeing the thing that created such fun for her. The staff had to drag her away from the machine before she started climbing all over the machinery.

The next day, her father walked into the store to see Lunae struggling to lift a 8-kg bazooka and about to pull the trigger, aimed right at the house next door. He dashed over to lift her away from the weapon of destruction, before looking up to see Lunae's uncle doubled over with laughter at the shock on her father's face. He'd set it up all along with a blank charge, just for a laugh, it turned out. Looking back at Lunae in his arms, her face filled with wonder, he felt obliged to take the rocket launcher out for a demonstration. She delighted in both the noise and the explosion that the rocket made. The neighbors were less amused. This only solidified Lunae's love for explosive weapons, much to her parents's astonishment. However, they still had control over her life, and demanded that if she was to use such weapons, she had to learn every dang safety rule to using such dangerous equipment. She instantly and happily agreed, if only to be able to wield such tools of pure awesomeness.

Her father agreed to start teaching Lunae the proper way to use explosives when she was at the right age, as well as the basics of being a Huntress, seeing as she was learning to use weapons. She had already been attending school, so academics wasn't much of a problem. The more obvious topic was the way she was going to use her chosen weapon, as she couldn't start unloading rockets wherever she liked. Besides, those rockets were expensive. The cost problem was solved in a unexpected way when Lunae was out practicing proper procedure with a stock RPG. Without realising, she had stopped reloading and was just unleashing rocket after rocket, before suddenly feeling faint and blacking out. When she awoke, she was in her bed, with her parents hovering protectively over her. They explained that she may have unlocked her semblance, as the rockets she was firing were glowing a bright orange. That, and the hardly recognisable remains of the training range.

A few days after the incident (she was 15 now), her uncle came in the store with something they had never seen before: a battered, broken, half-complete exo-skeletal frame with only the arms attached. Her uncle had got the frame as payment for a previous trade. Along with the frame came two Vulcan miniguns, which Lunae paid no attention to at first. It only took her father 3 seconds to make her fall in love with the gun (He picked up a minigun, aimed at a target board and shredded it in that time), and begged her father to let her use it. All he said was "We'll see", and nothing more was said of the topic. Lunae thought her father had forgotten all about it, until her 18th birthday when she was presented with both the now unrecognisable exo-skeletal arm frame and the twin upgraded miniguns by her uncle, and a new, custom-designed RPG specially designed for Lunae by her father, signalling their approval for her to join Beacon.

Personality: Loud, confident, self-sure are some of the most common words used to describe Lunae. Those traits allow her to easily engage in conversation, even with strangers. However, this does not mean she befriends every person she meets; rather, she finds it hard to actually make proper friends at times. Her confidence is the main reason why she jumps headlong into most things, trusting her instincts and her weaponry to bail her out if something goes awry (which it does sometimes). This does put her in trouble when fighting Grimm, as her overconfidence puts her in tough spots at times. Her loud voice is another defining feature, and as she likes to say: "Being able to be heard anywhere at anytime is a essential thing." Energetic in most situations (apart from school), Lunae is athletic for her age, but at the same time, she isn't incredible at school subjects in general. She is not afraid to pull some...mature stops to get what she wants from others sometimes, but does not do it for the fun of it.

When people ask her "Why did you want to become a Huntress?", they are mostly astonished by her answer of "Because I can see the pretty explosions!" She loves loud noises, and especially adores firework shows, being the source of her enjoyment. She has an obsession of sorts toward any weapon that makes a big bang, and will go as far as to stare straight at a flash-bang with sunglasses on.

Aura and Semblance: Lunae has a orange aura, and she has a large aura pool to draw from when using her Semblance. However, she is not good at using her aura for anything else than regeneration, but her stamina regenerates faster than others.

Lunae's Semblance, Salvo Core, allows her to manifest her aura as projectiles. More specifically, any weapon she is touching, she can provide infinite ammo for, as long as she has the stamina for it. The ammo she manifests out of aura will retain all of the original ammo's characteristics (caliber, size, etc) but will not copy any dust effects. This includes any special, custom-made ammo with whatever special effects it originally had. The same goes for any explosive weaponry, like RPGs and grenade launchers. Basically, this means Lunae can pick up any gun and use it regardless of ammo. Oh, and she doesn't have to reload either, as the bullets/rockets manifest in the magazine/launch tube. However, she cannot rapid-fire her RPG due to the recoil. The ammo created by said Semblance eventually dissipates in 10 seconds after being fired. Any bullet or rocket created by Lunae's Semblance glows orange, making them easily recognisable. If any gun with manifested bullets leaves contact with Lunae, the bullets dissipate.
Spoiler: more details • show
Lunae has used her semblance most with her selected weapons, and thus requires less effort to manifest ammunition for them. However, if using her semblance on other weapons, she has to use more stamina to create the same amount of ammo for, per say, a magazine for a pistol. The stamina used varies on the amount of ammo, the size (caliber) of the bullet and any special features included. The base stamina numbers are as follows (for reference):
For her own weapons:
Full reload of 300 rounds for one minigun: 18% of stamina
Rocket for RPG: 8%
10-round magazine for pistol: 2%

Other weapons that aren't hers:
10-round mag for pistol: 4%
15-30 round mag for machine-gun: 8%
6-round mag for sniper-rifle: 8%
1 grenade/1 rocket for grenade/rocket launcher: 12%


Lunae's Semblance can be further upgraded/improved via a one-use Foci, infused with powdered Ice Dust. This said Foci is the aforementioned "cartridge" pin that holds up her ponytail. When used, she loosens the pin, letting down her hair and gaining a more wild, unkempt appearance. Her Aura gains a slight light-blue tinge, and all ammo created gains a small freezing effect. This also cools her miniguns, meaning that for the duration that the Foci is active, her miniguns do not overheat, allowing for continuous fire. This does not change the recoil, however. In her RPG's case, any rockets created/fired create ice shards that spread on contact, like a frag grenade. The Foci's effects last around 10 seconds.

Combat Behavior: Dual miniguns and a modified RPG mean that whatever Lunae chooses to do, it'll be very, very loud, and very, very powerful. Using the destructive firepower of her weapons, she can provide heavy cover fire and shell out positions, forcing her enemies out into the open, where they get mowed down by her miniguns. Due to her semblance, Lunae can keep the firepower going for up to 20 seconds before her miniguns get too hot, in which case she either uses her second minigun, or switches to her RPG for more explosions. She is by all means the heavy artillery of the team.

All that being said, she has very exposed weaknesses. Due to the 20mm rounds being too heavy to carry in bulk, Lunae only carries 150 rounds for each gun. When that runs out, she has to rely on her Semblance, and if her stamina runs out as well, she is left helpless. The same applies to her RPG, as she doesn't carry a single rocket with her. As well as that, her choice of heavy weaponry leaves her largely immobile, and her utter lack of melee capabilities means if she gets jumped, she is a sitting duck.

Simply put, Lunae counts on the sheer power of her weapons to repel or fight off enemies, while simultaneously either keeping enemies in one spot via cover fire, or driving enemies out of hiding locations via RPG bombardment.

WEAPONS

Name: None given

Primary Form: 2 modified, minaturised M61 Vulcan miniguns with only four barrels instead of six and decreased fire rate/recoil, mounted on a exo-skeletal arm frame that extends from Lune's backpack. The gun itself is around 120 cm, 2/3rds the original length. Each gun has a maximum of 300 high-velocity 20mm rounds per belt. It takes up to 3 seconds to spin-up to full RPM. Fires 4000 rounds per minute, or 66 per second at maximum capacity, but in the interest of conserving ammo and stamina, Lunae normally uses 1/4th of the RPM, totalling 16 bullets per second. Prone to overheating if fired for more than 20 seconds at a time. Lunae only carries 150 rounds for each minigun, and rounds are ejected off to the side after being expended.

Exo-Skeletal Form: The exo-skeletal frame, mounted parallel to her arms, is designed for ease of movement without constricting natural arm movement, so Lunae can move her arms just as easily as she could without the frame, except slower. Each arm supports one minigun on the sides of the arms, reducing the recoil from said gun. The miniguns themselves can be detached. The ammo belts lead from the gun to two chests behind the frame, located around the back of Lunae's ribcage, which themselves can be detached like ballast. A side effect of the arm supports is that Lunae gains massive punching power, but this is very rarely used by her intentionally.

Storage Form: The barrels on each minigun retract into the main firing mechanism, and the arms fold up behind Lunae, above the ammo chests, with the barrels pointing downward. In this mode they are not much more than dead-weight, and is only used for ease of mobility.

History: Originally Atlas tech, then rebuilt and modified by her uncle, and created to sate Lunae's hunger for loud and powerful weapons, these dual vulcan miniguns are part of a dual set of weapons designed for use with the exo-skeletal arm support.

Name: None given

Primary Form: Customised rocket-propelled grenade launcher with a sight which swivels to fit the user. Has about the same range as a sniper rifle, and a projectile speed of around 120 mps. That's basically it. Lunae doesn't even carry ammo for it due to her Semblance. However, the rockets it fires do just about the same, if not more, than one of Magnhild's grenades.
Fire, hit, go kaboom. When not in direct usage but in combat, the RPG is slung behind Lunae's right shoulder, and when needed, unfolds over her shoulder, exposing the sight which moves in front of Lunae's right eye. A handle and tripod grip unfolds from the base of the firing mechanism in this mode. Otherwise, it is held like a normal RPG.

Secondary Form: The grip and trigger disconnect from the whole launch tube, revealing a modified pistol that fires .50 caliber bullets. Holds up to 10 rounds per magazine, but Lunae only carries the one always inside the pistol.

Storage Form: The discharge tube disconnects from the firing mechanism and trigger. The tube is then stored horizontally across the back of Lunae's waist, while the firing mechanism is holstered at Lunae's side.

History: Designed and built by her father, and created to quench Lunae's thirst for explosive weapons, the RPG is the second part of a dual set of weapons designed for use with the exo-skeletal arm support.

3
Approved Characters / Kei Tsz Fung
« on: March 01, 2017, 03:25:47 PM »
CHARACTER

Name: Kei Tsz Fung

Age: 20

Species and Gender: Male Human

Symbol: The Chinese character (Translates to Kei), magenta strokes on a chocolate-color background.

Occupation: 4th Year Transfer Beacon Student

Appearance: Kei is a slim, 5'11 male, with straight black hair, dark grey eyes and yellow skin. He is slightly athletically built and with no obvious muscle at first glance. His face is normally seen as serious, often foreboding, and he wears a pair of glasses. Several things that stands out about Kei is his distinctive lack of strength in his left arm, the obvious bulge along the back of his spine, as well as a permanent scar on his left hand, which he covers with a fingerless glove most of the time. He also wears a jade lucky charm, part of the Yin-Yang pattern, around his neck.

With a fit yet slender frame, Kei's combat attire focuses little on armour and mainly on mobility, as he cannot shoulder any heavy weight due to his frail spinal implant. He wears an altered, sleeveless cheongsam with red dragon patterns on a black background, designed for ease of movement, over which he drapes a grey tunic, implanted with light, thin armour plates for extra protection. He also wears twin pieces of magenta-colour thin, flexible Kevlar sleeves which start from his wrists and end above his elbows, used for blocking sword swings. On his back he has a metallic spine implant with a slot for his weapon sheath, a result of an injury he suffered when he was on a mission. Similarly, he wears loose silk trousers and combat boots. Within one of the boot's soles is a hidden picture of his family.

Inside his clothing he has an assortment of items he keeps hidden, which are not limited to but normally include a standard switchblade, 5 dust vials to recharge his weapon (1 of each Dust type), small First-Aid kit and a one-use flare gun. Over the years Kei has learned to keep said things close by when there is no team to support him. He also has a slingbag which carries extra Dust, food, water and sometimes a book when he is feeling more relaxed.

History: Kei was brought up by a family outside the borders of Mistral, within one of the various villages dotted around the border, which treasured it's ancestry and traditions. He was thus taught to respect his elders and follow in their footsteps, and subsequently learned an ancient language and it's culture. This "style" of his was beat into Kei at such a young age that it has become second nature and he still follows the old cultural traditions even at Beacon. Alongside this, Kei was taught the way to write calligraphy, which he later learned was basically his semblance.

Following his father's wishes, as obedience was one of the main pillars of their culture, Kei was trained at a relatively young age at the art of war, albeit taking a more modern way than the old styles of combat. Kei's family had little respect for firearms, and Kei was instead taught the usage of a rapier instead of the traditional spear or sword, practicing sparring with his father. However, even Kei's parents recognised the limits that home-training could go, and enrolled Kei at Sanctum Academy.

At Sanctum, Kei was regarded as the "odd one out", with his traditional-style clothing and ways making him stick out like a sore thumb. However, this also garnered him much attention, and he was frequently surrounded by people, most of which he befriended, for he had a likeable nature that endeared him to most. It was at Sanctum that Kei forged Hub, or Paintbrush, a simple rapier with no special functions. Because of his training with his parents, Kei actually got pretty good with the weapon, and was one of the best in the class because of it. He also had pretty decent grades and by all accounts a budding Huntsman.

Graduating Sanctum and following into Haven Academy, Kei was assigned to Team BLAK, a first year team, and sent on a search-and-destroy mission for their initiation. The team was excited and possibly a bit too rushed. The Grimm they were send to kill was an just-matured Beringel, which should have been just the right challenge for the team, yet not enough to endanger the students.

However, as with these sob stories, accidents happen. Due to one of his teammate's mistakes, someone from Atlas who had transferred into Haven, Kei was knocked into a critical swipe from the Beringel, which raked Kei's spinal cord, destroying several nerves and damaging several sections of bone along the middle of his back. Thankfully, he instantly blacked out due to the shock and pain. Despite this, the mission was completed successfully, but Kei was paralysed from the neck down, and had a severely injured left arm upon returning to Haven, much to his parents's dismay. Fortunately, the person who had caused Kei to get injured called in a few favours and, after extensive surgery, managed to get Kei a mechanical spine powered by Dust implanted into his body, which managed to restore Kei's movement to a good degree. However, his left arm couldn't be fully healed, and to this day is still much weaker than his right. Moreover, Paintbrush was given a mechanical upgrade as compensation. However, due to this incident, Kei suffered small mental trauma and became more distrustful toward his team, with drastic changes from pre-incident and post-incident. Because of this, the team did not have the chemistry that it had pre-incident, and thus in his fourth year, partly because of his mental trauma, Kei and his parents chose to transfer him to Beacon Academy.

Personality: Quiet, silent, tranquil, Kei isn't anti-social, he simply is the kind of person to let discussions flow past him like wind. He is patient and accesses any situation at hand before taking any sort of action, being a natural decision-maker. When in the midst of a conflict, he stays back and listens, rarely giving his own opinion unless asked. However, he is incredibly secretive of his failed mission, referring to it as "the incident", and will clam up if asked. Due to his spine implant being the difference between life and death, he will protect it at all costs, even putting it before his own team. As a result, he has been viewed as selfish, but those who do don't know the importance of the implant.

Between pre-incident and post-incident, Kei has gone through a vast change. Pre-incident, Kei was a likeable, if slightly strange, person, open and trusting. Post-incident, Kei still has mental trauma from the accident, and has a distrust of teams, trusting only himself and as a result being more quiet and preferring to be alone on missions. Now, he is trying to recover and move on from the incident, and has consulted a therapist about it. He recognises the importance of teamwork but cannot bring himself to fully trust anyone but himself again. At least, not in combat.

Aura and Semblance: Kei's Aura glows magenta, and he is capable of using his Aura for a wide variety of things, the strongest of which is a strength boost. However, he cannot use his Aura for detection at all. He has an average Aura pool for a 4th year. 

Kei's Semblance is Calligraphy Control. When using his Semblance, Kei's aura glows brighter and focuses around his hand and lance. Using a specific lance, the Ink Lance, by channeling his Aura through the Ink Lance, he can draw Chinese characters in the air (like glyphs) in the way the Chinese would write a character, except Kei is swishing a lance around, which temporarily grant him specific boosts. The Ink Lance simply acts like a paintbrush, "painting" the words in thin air. Kei channels his Aura through the lance to create the "ink." Since the Ink Lance is infused with a Foci to make Kei's Semblance work, he does have to swap to the Ink Lance and preferably back again, which takes precious time. One advantage of the characters is that no-one understands what character Kei is drawing, and thus they do not know which one Kei has chosen until he makes a move.

Kei can draw five characters, all of which come out as magenta-colored:
(Speed): Increases Kei's movement and subsequently attack speed. Does not increase reaction speed. Slower than Ruby's semblance.

(React): Increases Kei's reaction speed. Slightly slower than a Speed Glyph. Does not increase movement speed.

(Defend): Powers up Kei's Aura to better deflect attacks. Example: Non-defended sword hit does 10% aura. Defended sword hit does 8%. (Basically, attacks only do 2/3 damage)

(Attack): Powers up Kei's strikes by 1/3rd of the original damage. Does not increase speed of attacks, nor does it affect any damage done by dust effects.

(Destroy): Drives Kei into a rage, allowing him to temporarily ignore distractions including pain and increases his natural strength, but not his base rapier damage. Basically, gives him a massive shot of adrenaline. And drugs.

The more complicated the Chinese character, the longer it takes to activate (Kei still has to write the word). Each character's buffs last around 10 seconds, and a cast of any buff takes 5% of his stamina. It takes Kei 4 seconds to activate Attack, Speed and Defend, 6 to activate Destroy, and 8 to activate React, and he is vulnerable during that time, as he has to "paint" the word. Moreover, he cannot use more than one buff at a time, and he cannot cast this on allies. After a buff has expired, he cannot recast a buff within 30 seconds.
(He can write other Chinese characters, but they serve no purpose apart from looking pretty. Very pretty, like calligraphy.)

Combat Behavior: In combat, Kei likes to start things off by casting one of his five buffs and gain an edge over his opponent. He is a expert at using everything to his advantage, be it terrain, weapons or fighting style. As such, he is very versatile and capable of adapting on the fly, able to change tactics at a moment's notice, aided by his semblance. Paired up with his variety of lances, Kei is very hard to take blindsided. He is nimble with his rapier-lance, using the dust within to great effect to either engage in direct combat, fake out his foes or even altering the terrain. One of his favourite ways of engaging is to lodge one of his Dust lances within his enemies, eject said lance, then swap to another, allowing the Dust to do it's work.

Of course, he has his weaknesses. He finds it hard to safely engage a gunslinger without proper support (which he doesn't have since he doesn't trust teammates) and he has a limited amount of lances he can use, while his weak left hand means he can only use his right, and thus has limited options compared to a dual-wielder. Due to his implant being unnatural, Kei has less stamina than others, and will tire if in a prolonged fight. This also reduces his flexibility. His Semblance also takes time to set-up, and he is open to attack at that time. Another problem is that Paintbrush's lances cannot be used to block hits, or they snap relatively easily.

Overall, Kei is a powerful duelist, with less of a hit-and-run style which you would see from a lance-user and more of a rapier-based style, quick, strong, tanky or nimble depending on the type of situation, and can easily fit most roles on a team. Most of his fights, he aims to end before running out of stamina, and normally fights every battle with at least 90% of his might. Unfortunately, he still retains some mental trauma, actually having some noticeable shaking whenever fighting with a teammate by his side, and thus normally fighting on his own instead of cooperating with his team, leading to Kei being out-strategised and outnumbered at times.

Overall:
+Well-rounded fighter
+Adaptable and flexble, unpredictable and hard to read
+Different combat styles depending on Semblance and weapon
-No range capability
-Weak left hand means single-wield weapon allows less options
-Semblance leaves him wide open
-Cannot block/parry with lance
-Limited Dust Lances reduces long-term combat effectiveness
-Spinal implant means he cannot fight for long and will tire early if pressured

WEAPON

Name: 畫筆/Hub (Translates to "Paintbrush")

Primary Form: Paintbrush is a 50 inch-long rapier/lance hybrid. It takes the shape of a normal lance, with a cone-guard to protect the hand, and a modified handle which originally came from a rapier. The lance is made of tempered steel with a hollow core, to lighten the lance and to store dust. Running along the side of the lance are miniature vents for the dust to come out of. The lance itself is capable of either detaching, or forcibly ejecting for a ranged attack of sorts. When ejecting, the lance is normally shot out with enough force to bury 1/6th of it's length in a tree, standing 2 meters away from said tree. Paintbrush is capable of swapping its lance section for several varieties. These separate lances are stored in a rotating sheath, similar to Raven Branwen's own weapon, at Kei's back, horizontally placed and slots into a section on Kei's metallic spine. The rotating sheath holds up to 12 lance variants, each designed similarly with the same hollow core.

Simplified: Rapier/Lance with multiple lances. Can be ejected and swapped.

Storage Form: Paintbrush's storage form simply consists of Kei detaching the steel lance, returning it to the sheath, and hooking the hilt on his belt. When needed, Kei can simply connect Paintbrush's hilt to the sheath, select his preferred lance, and unsheath his new variant of lance from the sheath sideways. Whole process takes 5 seconds from sheathing to swapped lance.

Tertiary Forms/Dust Variants: Paintbrush's lance variants are divided into 3 categories: Dust Lances, Steel Lances, and Ink Lances.
The sheath on Kei's back holds the following:
1 Steel Lance (The original, hollow-core tempered steel lance)
1 Ink Lance (The requirement for Kei's Semblance). Infused with a tuned foci for Kei to channel his Semblance.
10 Dust Lances (2 Fire Dust , 2 Electric Dust, 2 Kinetic Dust, 2 Ice Dust, 2 Combination). The dust (powdered form) is stored within the hollow core.
Spoiler: More Details • show

Fire Dust lances allow the lance to ignite for extra burn damage. Kei also uses the eject function to drive the lance into the enemy and internally burn them.

Ice Dust lances create a jagged, sharp layer of ice around the lance, for extra laceration damage. This also makes the lance more cumbersome. Kei uses the eject function to use this as a range option, however it is not reliable at all.

Electric Dust lances electrify the lance and electrocute enemies touched by it. Kei can eject this lance and electrocute enemies from within.

Kinetic Dust lances do not give the lance any special powers. However, when ejected, the dust gives the lance much more force, allowing the lance to fly much further than usual. This can also be used point-blank to skewer enemies.

Combination Dust lances are very volatile, as they are a mixture of every dust, and thus Kei does not use this for direct melee combat. However, when ejected, Kei can remotely detonate the dust within for a elemental explosion.

All the listed lances above (apart from Combination) have a active duration of up to 3 minutes. They become used up after that duration and become regular Steel Lances.

History: Forged while Kei was still studying in Sanctum Academy, Paintbrush has gone through a massive modification from pre-incident to post-incident. Along with the spine implant, as compensation, Kei's Paintbrush was also given a massive rework, from a simple rapier into the rapier/lance hybrid that Kei now uses. (Fun fact: Kei actually writes with the thing like a pen)

4
Teams / 1st Year Beacon Team
« on: February 28, 2017, 02:44:26 PM »
Yeah, no. The Hat Draw is pretty much obsolete at this point in time.

Saying that, I'm putting up Tina Allan for a 1st year Beacon team. Description in my sig, and I'm going to be slightly more strict as to who should be in a team. Further details can be discussed later, but I want to make one point clear. I do not want Tina to be a leader.

5
WiP Characters / Kei Tsz Fung (Moved to Character Creation)
« on: February 28, 2017, 01:28:02 PM »
CHARACTER

Name: Kei Tsz Fung

Age: 20

Species and Gender: Male Human

Symbol: The Chinese character (Translates to Kei), magenta strokes on a chocolate-color background.

Occupation: 4th Year Beacon Student

Appearance: Kei is a slim, 5'11 Asian male, with typical Asian characteristics: straight black hair, dark grey eyes and yellow skin. He is slightly athletically built and with no obvious muscle at first glance. His face is straight and serious, often foreboding, and he often wears glasses. Several things that stands out about Kei is his distinctive lack of strength in his left arm, the obvious bulge along the back of his spine, as well as a permanent scar on his left hand, which he covers with a fingerless glove most of the time. He also wears a jade lucky charm, part of the Yin-Yang pattern, around his neck.

With a fit yet slender frame, Kei's combat attire focuses little on armour and mainly on mobility, as he cannot shoulder any heavy weight. He wears an altered, sleeveless cheongsam with red dragon patterns on a black background, designed for ease of movement, over which he drapes a grey Chinese tunic, implanted with light, thin armour plates for extra protection. He also wears twin pieces of magenta-colour thin, flexible Kevlar sleeves which start from his wrists and end above his elbows. On his back he has a metallic spine implant with a slot for his weapon sheath, a result of an injury he suffered when he was on a mission. Similarly, he wears loose, Chinese silk trousers and combat boots. Within one of the boot's soles is a hidden picture of his family.

Inside his clothing he has an assortment of items he keeps hidden, which are not limited to but normally include a standard switchblade, 5 dust vials to recharge his weapon (1 of each Dust type), small First-Aid kit, a tool kit to make repairs to the spinal implant, and a one-use flare gun. Over the years Kei has learned to keep said things close by when there is no team to support him. He also has a slingbag which carries extra Dust, food and water.

History: Kei was brought up by a family which treasured it's Asian ancestry and traditions. He was thus taught to respect his elders and follow in their footsteps, and subsequently learned both the Chinese language and culture. Kei still has a good enough grasp of the Chinese language to speak it somewhat fluently. This "style" of his was beat into Kei at such a young age that it has become second nature and he still follows the old cultural traditions even at Beacon. Alongside this, Kei was taught the way to write calligraphy, which he later learned was basically his semblance.

Following his father's wishes, as obedience was one of the main pillars of Chinese culture, Kei was trained at a relatively young age at the art of war, albeit taking a more modern way than the old ways of combat. The Chinese had little respect for firearms, even though they invented gunpowder, and Kei was instead taught the usage of a rapier instead of the traditional spear or sword, practicing sparring with his father. However, even Kei's parents recognised the limits that home-training could go, and enrolled Kei at Signal Academy.

At Signal, Kei was regarded as the "odd one out", with his traditional Chinese clothing and ways making him stick out like a sore thumb. However, this also garnered him much attention, and he was frequently surrounded by people, most of which he befriended, for he had a likeable nature that endeared him to most. It was at Signal that Kei forged Hub, or Paintbrush, a simple rapier with no special functions. Because of his training with his parents, Kei actually got pretty good with the weapon, and was one of the best in the class because of it. He also had pretty decent grades, all things considered as English wasn't his first language.

Graduating Signal and following into Beacon Academy, Kei was assigned to Team BLAK, a first year team, and sent on a search-and-destroy mission for their initiation. The team was excited and possibly a bit too rushed. The Grimm they were send to kill was an just-matured Beringel, which should have been just the right challenge for the team, yet not enough to endanger the students.

However, accidents happen. Due to one of his teammate's mistakes, someone from Atlas who had transferred into Beacon, Kei was knocked into a critical swipe from the Beringel, which raked Kei's spinal cord, literally hollowing out the marrow and critically injured him. Despite this, the mission was completed successfully, but Kei was paralysed from the neck down, and had a severely injured left arm upon returning to Beacon, much to his parents's dismay. Fortunately, the person who had caused Kei to get injured called in a few favours and, after extensive surgery, managed to get Kei a mechanical spine powered by Dust implanted into his body, which managed to restore Kei's movement to a good degree. However, his left arm couldn't be fully healed, and to this day is still much weaker than his right. Moreover, Paintbrush was given a mechanical upgrade as compensation. However, due to this incident, Kei suffered small mental trauma and refused to trust his team. As such, the team disbanded. Kei has since progressed through Beacon as a lone Huntsman, with drastic changes from pre-incident and post-incident. He still keeps in contact with his old teammates and parents, but rarely speaks first.

Personality: Quiet, silent, tranquil, Kei isn't anti-social, he simply is the kind of person to let discussions flow past him like wind. With Chinese as his first language and English as his second, when he does speak, he occasionally slots in a Chinese word when he doesn't know the English word for it, or when he simply wants to swear at someone. (Basically, I get to use Chinese characters when RPing as Kei) He is patient and accesses any situation at hand before taking any sort of action, being a natural decision-maker. When in the midst of a conflict, he stays back and listens, rarely giving his own opinion unless asked. However, he is incredibly secretive of his failed mission, and will clam up if asked. Due to his spine implant being the difference between life and death, he will protect it at all costs, even putting it before his own team. As a result, he has been viewed as selfish, but those who do don't know the importance of the implant.

Between pre-incident and post-incident, Kei has gone through a vast change. Pre-incident, Kei was a likeable, if slightly strange, person, open and trusting. Post-incident, Kei still has mental trauma from the accident, and has a distrust of teams, trusting only himself and as a result being more quiet and preferring to be alone on missions.

Aura and Semblance: Kei's Aura glows magenta, and he is capable of using his Aura for a wide variety of things, the strongest of which is a strength boost. However, he cannot use his Aura for detection at all. He has an average Aura pool for a 4th year. 

Kei's Semblance is Calligraphy Control. When using his Semblance, Kei's aura glows brighter and focuses around his hand and lance. Using a specific lance, the Ink Lance, by channeling his Aura through the Ink Lance, he can draw Chinese characters in the air (like glyphs) in the way the Chinese would write a character, except Kei is swishing a lance around, which temporarily grant him specific boosts. The Ink Lance simply acts like a paintbrush, "painting" the words in thin air. Kei channels his Aura through the lance to create the "ink." Since the Ink Lance is infused with a Foci to make Kei's Semblance work, he does have to swap to the Ink Lance and preferably back again, which takes precious time.

Kei can draw five characters, all of which come out as magenta-colored:
(Speed): Increases Kei's movement and attack speed. Does not increase reaction speed. Slower than Ruby's semblance.

(React): Increases Kei's reaction speed. Slightly slower than a Speed Glyph. Does not increase movement speed.

(Defend): Powers up Kei's Aura to better deflect attacks. Example: Non-defended sword hit does 10% aura. Defended sword hit does 8%. (Basically, attacks only do 2/3 damage)

(Attack): Powers up Kei's strikes by 1/3rd of the original damage. Does not increase speed of attacks, nor does it affect any damage done by dust effects.

(Destroy): Drives Kei into a rage, allowing him to temporarily ignore distractions including pain and increases his natural strength, but not his base rapier damage. Basically, gives him a massive shot of adrenaline. And drugs.

The more complicated the Chinese character, the longer it takes to activate (Kei still has to write the word). Each character's buffs last around 10 seconds, and a cast of any buff takes 5% of his stamina. It takes Kei 4 seconds to activate Attack, Speed and Defend, 6 to activate Destroy, and 8 to activate React, and he is vulnerable during that time, as he has to "paint" the word. Moreover, he cannot use more than one buff at a time, and he cannot cast this on allies. After a buff has expired, he cannot recast a buff within 30 seconds.
(He can write other Chinese characters, but they serve no purpose apart from looking pretty. Very pretty, like calligraphy.)

Combat Behavior: In combat, Kei likes to start things off by casting one of his five buffs and gain an edge over his opponent. He is a expert at using everything to his advantage, be it terrain, weapons or fighting style. As such, he is very versatile and capable of adapting on the fly, able to change tactics at a moment's notice, aided by his semblance. Paired up with his variety of lances, Kei is very hard to take blindsided. He is very nimble with his rapier-lance, using the dust within to great effect to either engage in direct combat, or even altering the terrain. One of his favourite ways of engaging is to lodge one of his Dust lances within his enemies, eject said lance, then swap to another, allowing the Dust to do it's work. Of course, he has his weaknesses. He finds it hard to safely engage a gunslinger without proper support, and he has a limited amount of lances he can use. His Semblance also takes time to set-up, and he is open to attack at that time. However, overall Kei is a powerful duelist, with less of a hit-and-run style which you would see from a lance-user and more of a rapier-based style, quick, strong, tanky or nimble depending on the type of situation, and can easily fit most roles on a team. Unfortunately, he still retains some mental trauma, and thus this versatility is locked away for now.

Overall:
+Well-rounded fighter
+Adaptable and flexble
+Different combat styles depending on Semblance and weapon
-Almost no range capability
-Weak left hand means single-wield weapon allows less options
-Semblance leaves him wide open
-Limited Dust Lances reduces long-term combat effectiveness
-If you damage his spine implant, he WILL die. (Potential loophole here...)

WEAPON

Name: 畫筆/Hub (Translates to "Paintbrush")

Primary Form: Paintbrush is a 50 inch-long rapier/lance hybrid. It takes the shape of a normal lance, with a cone-guard to protect the hand, and a modified handle which originally came from a rapier. The lance is made of tempered steel with a hollow core, to lighten the lance and to store dust. Running along the side of the lance are miniature vents for the dust to come out of. The lance itself is capable of either detaching, or forcibly ejecting for a ranged attack of sorts. When ejecting, the lance is normally shot out with enough force to bury 1/6th of it's length in a tree, standing 2 meters away from said tree. Paintbrush is capable of swapping its lance section for several varieties. These separate lances are stored in a rotating sheath, similar to Raven Branwen's own weapon, at Kei's back, horizontally placed and slots into a section on Kei's metallic spine. The rotating sheath holds up to 12 lance variants, each designed similarly with the same hollow core.

Simplified: Rapier/Lance with multiple lances. Can be ejected and swapped.

Storage Form: Paintbrush's storage form simply consists of Kei detaching the steel lance, returning it to the sheath, and hooking the hilt on his belt. When needed, Kei can simply connect Paintbrush's hilt to the sheath, select his preferred lance, and unsheath his new variant of lance from the sheath sideways. Whole process takes 5 seconds from sheathing to swapped lance.

Tertiary Forms/Dust Variants: Paintbrush's lance variants are divided into 3 categories: Dust Lances, Steel Lances, and Ink Lances. The sheath on Kei's back holds the following:
1 Steel Lance (The original, hollow-core tempered steel lance)
1 Ink Lance (The requirement for Kei's Semblance). Infused with a tuned foci for Kei to channel his Semblance.
10 Dust Lances (2 Fire Dust , 2 Electric Dust, 2 Kinetic Dust, 2 Ice Dust, 2 Combination). The dust (powdered form) is stored within the hollow core.
Spoiler: More Details • show

Fire Dust lances allow the lance to ignite for extra burn damage. Kei also uses the eject function to drive the lance into the enemy and internally burn them.

Ice Dust lances create a jagged, sharp layer of ice around the lance, for extra laceration damage. This also makes the lance more cumbersome. Kei uses the eject function to use this as a range option, however it is not reliable at all.

Electric Dust lances electrify the lance and electrocute enemies touched by it. Kei can eject this lance and electrocute enemies from within.

Kinetic Dust lances do not give the lance any special powers. However, when ejected, the dust gives the lance much more force, allowing the lance to fly much further than usual. This can also be used point-blank to skewer enemies.

Combination Dust lances are very volatile, as they are a mixture of every dust, and thus Kei does not use this for combat. However, when ejected, Kei can remotely detonate the dust within for a elemental explosion.

All the listed lances above (apart from Combination) have a active duration of up to 3 minutes. They become used up after that duration and become regular Steel Lances.

History: Forged in the time he spent in Signal Academy, Paintbrush has gone through a massive modification from pre-incident to post-incident. Along with the spine implant, as compensation, Kei's Paintbrush was also given a massive rework, from a simple rapier into the rapier/lance hybrid that Kei now uses. (Fun fact: Kei actually writes with the thing like a pen)

6
Beacon Academy / Initiation? What's that? [CLOSED]
« on: February 28, 2017, 01:59:38 AM »
"Thank you for the ride, and welcome to Beacon Academy."

Now, most people would have one of two emotions upon laying eyes on Beacon Academy's campus and the surrounds. Awe in the fact that they could study in such a esteemed place, or fear at not being capable enough, or whatever reason. Tieren only had one word running through his mind, as he stepped off the transport Bullhead and took his first pace on the white stones. One simple, universal word. F*ck.

Compared to Vacuo's Shade Academy, Beacon seemed like an insurmountable maze to the Vacuan, foreboding and imposing. It didn't help that the two had vastly different climates, and Tieren had come unprepared. In fact, he really hadn't prepared anything apart from the bare essentials, among which included multiple bottles of lemon tea and his treasured GN Blade, for once not attached to his arm.

"Oh, what the hell?" A shocked Tieren mumbled. "I came for Beacon Academy, not a goddamn castle!" Looking around, he attempted to find someone who knew what he/she was doing, not like himself, giving off the perfect impression of a newbie.

7
Plot Zone / Initiation? What's that? (Closed)
« on: February 27, 2017, 01:00:27 PM »
What it looks like: Tieren Augus is a new first year in Beacon. He needs to learn where everything is, and fast, or he'll be hopelessly stuck within the maze that is Beacon Academy. Along the way, he'll (hopefully) meet a few new people along the way who (hopefully) won't be deterred by his brash way of speaking.

The real thing: This thread is a way to introduce my character Tieren into Beacon, having come from Vacuo and not Vale. I am looking for 1-2 people who have been on the site for a while, and will know their way around Beacon. The plan is just for the people involved to walk around Beacon, and maybe end up having a bit of a fight to conclude. Take this thread casually, it's not important plot-wise.

CHARACTERS
1: Kirkka Scarlet
2: Michael Vaktar

8
AMA Section / Ask me or my characters. We're the same person, I guess...
« on: February 22, 2017, 07:09:17 AM »
Since I got nothing to do before my turn comes round to post, I figured it wouldn't be a bad idea for others to learn a bit about my characters and me. So, I'll answer almost anything apart from personal stuff, and I know I've only been here for a short while, but this will help further my character's backstory and attitudes. So not only are you satisfying your own curiosity, you're also helping me! Win-win!
Wait, can I-
Shh, not your turn Tina.

9
Beacon Academy / A Casual Time-Wasting Spar [CLOSED]
« on: February 18, 2017, 10:01:37 AM »
Tina walked out of the arcade and sighed. She had just spent the last of her tokens trying to beat one of those shoot-em-up games that you never seem to win. Despite both her experience and time spent, infuriatingly, she couldn't seem to get past that single level, and now she was left with nothing to do. Not even a single Lien for her to play around with. She was hoping to come out excited and ready to work, but the polar opposite had happened and she was left dispirited, annoyed, and most of all, bored.

"Sigh...There's that combat test tomorrow, and I'm nowhere near ready for it...Wish I had a team to spar with, but..." she trailed off, wondering if she could find a partner or two that she could practice against. Leaning back against a wall, she searched through her scroll to see if she recognised anyone.


10
Plot Zone / Casual Time-Wasting Spar (Closed)
« on: February 16, 2017, 03:22:50 PM »
Hiya everyone!

Seeing as I have a character just sitting there doing nothing (And I reckon a couple of you do too), I would like to start up a new thread to involve our characters in some action. The basic plan is for a couple of 1st years to bump into each other, bored out of their mind, and go have a short practice fight to liven things up. There is NO backstory or anything to this, simply a way to get your character into some action. And also improve your writing skills, I guess.

I'm considering the amount of people that I can work with, and I think 2-3 people, excluding myself, can join and work this out. 1st years would be preferred, but that is flexible. Humans or Faunus does not matter. For myself, I'll be using Tina Allan, since she hasn't gotten a chance at any action at all.

CHARACTERS
1. Catalina Glenn
2. Chris Sebei
3. Griz Blancard


11
Teams / First year Beacon Team (again)
« on: February 12, 2017, 05:03:12 AM »
Hello again!

This time, the person that is searching for a team is Tina Allan, a first year at Beacon. She is shy, but opens up to friends and LOVES video games.

12
Approved Characters / Tieren Augus
« on: February 11, 2017, 06:35:28 AM »
CHARACTER

Name: Tieren Augus

Age: 18

Species and Gender: Male Human

Symbol: A blue laurel wreath, with a golden caduceus staff in the middle

Occupation: First Year Beacon student

Appearance: Tieren normally looks as if he's just finished a bodybuilding session, which he pretty much always does. Standing at 5'10, he has brown hair which reaches his neck, with a slight tint of light blue at the ends. He has brown eyes, white skin, slightly tanned, and has several, shallow scars along the bottom of his right arm, which were caused by him testing his weapon. He sometimes wears a armband, high up on his left arm and normally hidden, which contains his symbol. He has broad shoulders and has a semi-obvious 6-pack. When not in school uniform, he wears a denim jacket and ripped trousers, paired with sneakers. In combat, he switches this for a loose blue T-shirt, worn under a light plate of chest armor. Tieren also wears a leather bracer on his right arm, and layered shoulder armor on his left shoulder. Otherwise, he goes unarmored for the rest of his body. Paired with his armor is a ammo belt, which he uses to reload his weapon. However, this is normally left half full, as Tieren doesn't really do range.

History: Tieren Augus was born and grew up in the rough streets of Vacuo, among a older brother, who was part of a Vacuan street gang, his mother, who was soft-spoken and timid, and his father, who, like Tieren, was a brash, stubborn person. Tieren, against his parents's wishes, wanted to join his brother's crew, obviously looking up to his brother as a role model (albeit a bad one). Unfortunately for Tieren, he was dismissed as a "runt" and "puny". This triggered Tieren's hotheadedness, and after hearing this, his father was determined to get Tieren into shape and show the Vacuan gang who was boss. Secretly, however, Tieren's father wanted to wean Tieren off the bad influence his brother had on him.

From the age of 7, Tieren was doing exercises his father specially designed for Tieren, to build up his muscles, strength and endurance at a young age, but careful not to overdo it. Tieren was taught to swim, use treadmills, lift weights, cycle, and stretch vital muscles, and moved on to benchpressing, endurance training, and bodybuilding at the age of 11. He was also taught rudimentary swordplay by a Huntsman, who was impressed by Tieren's determination.
At the age of 16, Tieren returned to the Vacuan gang to find his brother had left long ago, kicked out in a coup by the new leader, one of Tieren's doubters. Tieren challenged each and every member to a brawl, and even the leader, who once scoffed at the scrawny runt, was shocked at the massive change in Tieren. Soon, the leader surrendered in order to save some of the gang's dignity, and offered up an ancient, massive piece of tempered steel as extra compensation. The piece of steel, which took 3 people to carry, Tieren hoisted with ease.

Remembering the time the Huntsman had taught him basic swordplay, he carried the steel to a sword-smith to forge into something he could hold with more ease, while he asked his parents about the path he should take now. Seeing the fire within Tieren, like his father before him, they recommended a path as a Huntsman, where he could put his strength to good use, unlike being in a gang. However, Tieren had had enough of fighting in Vacuo, and instead, after collecting his new-forged blade, packed his belongings and set out for Vale, bringing with him one of his father's prized possessions: A beautiful, blue-and-white shield from the days when his father was spry enough to hunt.

Arriving at Vale, Tieren found out he could not attend Beacon, Shade Academy's counterpart, without first either going through Signal Academy, or passing a entrance test. Recognising that he was too old to join Signal, Tieren could only do the Entrance Test, one of which he was almost guaranteed to fail in: since he had received almost no education, he could not pass the Academic Test. Realising this, Tieren now needed a way to ace the remaining two tests, one of which he needed a weapon for. The way he fought currently was not a way that Tieren particularly liked: massive sword in one hand, shield in the other. This was very unwieldy for Tieren, especially with the massive blade that would have been easier to wield with two hands, or held at another angle. Moreover, everyone seemed to have some sort of gun, putting Tieren at a natural disadvantage, even with his bulk and strength.

By a stroke of luck, Tieren bumped into the Huntsman who first taught him how to use a sword, inside a smithy. Tieren was attempting to figure out how he would use his sword by examining the kinds of weapons everyone else was using. The Huntsman solved all of his problems with one stroke: by combining sword, shield and gun together, he would only need one hand to wield all three, and have his other hand free for anything else. Armed with what Tieren now called his GN Blade, he entered the Entrance Exam. Flunking the Academic Exam and easily acing the Sparring Test, the staff were astonished by Tieren's GN Blade and the way he used it to decimate foes with one hefty swing. With that, Tieren was admitted into Beacon with a stern warning to up his academic results, or he would be kicked out.

Personality: Tieren is hotheaded. Very, very, VERY hotheaded. And with that, comes stubbornness, willfulness, short-lived temper, and a desire to break anyone, or anything, that is in his way. He's the kind of person, who, when given an obstacle that can easily be bypassed, will instead attempt to power through it instead. As such, he has frequent breakups with his friends, but eventually (after a long time and multiple glasses of iced lemon tea) he will see his mistakes. Sometimes.

Beneath this stubborn attitude, however, lies a caring soul ready to lay down most everything to protect the people he cares about, backed up by his strong-headed will. Tieren believes that all people are equal, including Faunus, and thus whenever he sees any sign of Faunus inequality, he is not remotely afraid of speaking his mind. (For speaking, read shouting...maybe yelling).

With all that strong will, Tieren is not the best at returning insults, retorts or exchanging words in general. He gets very angry if people start saying things he cannot return, and that's when he brings out his catchphrase "Actions speak louder than words. Especially if they have a fist to their face."
One certain way to calm Tieren down is by giving him his favourite drink, iced lemon tea. This almost guarantees that Tieren returns to a semi-neutral state, but he isn't bribed by others, just his friends.

Aura and Semblance: Tieren's Aura color, surprisingly, is a calm, cool indigo blue, especially considering Tieren's hotheadedness. Tieren's aura is much better at deflecting blows than actually healing wounds, or any other Aura ability, for that matter. He has an average amount of aura.

Tieren can sometimes get well and properly pissed. When that happens, his semblance kicks in, which is reflected in his Aura color: the angrier Tieren gets, the darker his Aura goes, ending in a dark navy blue. In this state, his Aura becomes significantly stronger at absorbing attacks, but significantly weaker at everything else. This allows Tieren to shrug off attacks he would normally feel if not angry, but he feels the full impact when he calms down. This is a passive semblance, and he cannot choose when to use it.

Spoiler: More details • show
The limits of his semblance can only go up to so far. For example, say a hammer blow from Magnhild would take 15% of Tieren's aura. At max rage, Tieren would only take half of that damage, 8%. At half rage, he would take 2/3rds of the damage. However, if an attack is too powerful to be properly deflected, say Magnhild's 6-shot grenade barrage, Tieren will take the same amount of damage. Dust effects apply before the deflection, so if kinetic dust added more damage to a bullet, Tieren's semblance would kick in after the additional damage. However, if the dust effects make the hit deal more than 20%, Tieren's semblance cannot deflect the hit.
Further examples:
Longsword-10% base aura damage-8% taken at half rage-5% taken at full
Pistol-5% base aura damage per shot-4% taken at half rage-3% taken at full
Things that Tieren cannot block:
Sniper Rifle shots, grenade/rockets, basically anything that does above 20% of Tieren's aura without reduction. Multiple attacks, say from more than one person, will be calculated as separate hits. Same with machine-guns, each bullet is counted as a separate attack.
Negatives: Tieren's Aura abilities (regeneration) might as well not exist at max rage, and it barely does at half either. So none of that regen. Nor anything else, for that matter.


Combat Behavior: Tieren is the definition of front-line fighter. In battle, you will never see him in the back lines, or anywhere else, but the front, up close and in the enemy's face. His GN Blade provides him with an ideal weapon to be brawling with, while his Semblance allows him to shrug off enemy attacks for a extended duration of time, putting massive pressure on Tieren's opponent. This, however, has several obvious weaknesses: Tieren cannot fight those which he cannot reach. Thus, any long-range firearm will counter Tieren's fighting style, as the GN Blade's Range form is rarely used by Tieren; instead, he prefers to chase them down rather than shoot. Anyone who can dance around Tieren's powerful sword strokes can wear him down eventually. However, due to the GN Blade's absurdly long reach, any rapiers or even lances will struggle to outrange the GN Blade.

WEAPON

Name: GN Blade

Primary Form: Tieren's GN Blade really should be called something else than just a "blade", but Tieren couldn't be bothered. In reality, it's a small, semi-automatic Dust pistol, attached to a small, blue and white, diamond-shaped, elongated shield, extending to Tieren's elbow. Oh, and a massive, tempered-steel buster sword, folded on the bottom of the whole device on a hinge, and a medium-length sheathing device. The whole blade is around 30 inches long, folded up. The GN Blade's primary form, or the Range form, consists of Tieren just using the Dust pistol like any pistol. This form is rarely used as Tieren just loves the up-and-close method of fighting. As such, Tieren's accuracy is mediocre at best, and if panicked, will squeeze off every round in quick succession, causing even less accurate shots.
The Dust pistol fires 9mm caliber bullets, and only uses Dust as a way to fire the bullets. The rounds themselves do not benefit from any kind of Dust. These bullets have a effective range of 45 meters. Each clip holds 10 bullets.

Simplified: Think of a pistol. Then think of a shield attached to the right-hand side of the pistol. Now think of a big-ass blade underneath the pistol and your arm, facing backwards, with no hilt or handle. There's the Range form.

Secondary Form: This is where the GN Blade spends most of it's time in combat. In the GN Blade's Blade form, the buster sword unhinges from beneath the GN Blade's sheath, swinging upwards via a spring mechanism, and locks in place pointing forward, the base of the blade in front of the pistol, deactivating the pistol and locked in place via a self-locking mechanism. Fully extended, the entire sword doubles the length of Tieren's arm, giving him an absurd reach. In this mode, the GN Blade gains massive slicing power, as it was designed for that purpose. The entire blade is a dull grey color, with hints of white.

Simplified: Take your mental image of the Range form. Move the blade from under your arm to in front of the pistol, blocking off the barrel, with the tip pointing forward instead of up. There's the Blade form.


History: Tieren wanted a weapon with massive power up close, yet didn't want to be swinging a mace or morningstar around. He also didn't want to burden himself with holding a shield with one hand and a sword in the other, let alone carry a gun. The end result was a mix of all three, emphasizing the destructive capability of the GN Blade and Tieren's love of close combat. The prototype GN Blade left numerous scars on Tieren's wielding arm from the folded blade, thus the reason why Tieren now wears a bracer. The blade itself was forged from ancient tempered steel that Tieren acquired from the Vacuan gang.

13
WiP Characters / Tieren Augus (Moved to Character Creation)
« on: February 09, 2017, 04:49:16 PM »
CHARACTER

Name: Tieren Augus

Age: 18

Species and Gender: Male Human

Symbol: A blue laurel wreath, with a golden caduceus staff in the middle

Occupation: First Year Beacon student

Appearance: Tieren normally looks as if he's just finished a bodybuilding session, which he pretty much always does. He has brown hair which reaches his neck, with a slight tint of light blue at the ends. He has brown eyes, white skin, slightly tanned, and has several, shallow scars along the bottom of his right arm, which were caused by him testing his weapon. He sometimes wears a armband, high up on his left arm and normally hidden, which contains his symbol. He has broad shoulders and has a semi-obvious 6-pack. When not in school uniform, he wears a denim jacket and ripped trousers, paired with sneakers. In combat, he switches this for a loose blue T-shirt, worn under a light plate of chest armor. Tieren also wears a leather bracer on his right arm, and layered shoulder armor on his left shoulder. Otherwise, he goes unarmored for the rest of his body. Paired with his armor is a ammo belt, which he uses to reload his weapon. However, this is normally left half full, as Tieren doesn't really do range.

History: Tieren Augus was born and grew up in the rough streets of Vacuo, among a older brother, who was part of a Vacuan street gang, his mother, who was soft-spoken and timid, and his father, who, like Tieren, was a brash, stubborn person. Tieren, against his parents's wishes, wanted to join his brother's crew, obviously looking up to his brother as a role model (albeit a bad one). Unfortunately for Tieren, he was dismissed as a "runt" and "puny". This triggered Tieren's hotheadedness, and after hearing this, his father was determined to get Tieren into shape and show the Vacuan gang who was boss. Secretly, however, Tieren's father wanted to wean Tieren off the bad influence his brother had on him.

From the age of 7, Tieren was doing exercises his father specially designed for Tieren, to build up his muscles, strength and endurance at a young age, but careful not to overdo it. Tieren was taught to swim, use treadmills, lift weights, cycle, and stretch vital muscles, and moved on to benchpressing, endurance training, and bodybuilding at the age of 11. He was also taught rudimentary swordplay by a Huntsman, who was impressed by Tieren's determination.
At the age of 16, Tieren returned to the Vacuan gang to find his brother had left long ago, kicked out in a coup by the new leader, one of Tieren's doubters. Tieren challenged each and every member to a brawl, and even the leader, who once scoffed at the scrawny runt, was shocked at the massive change in Tieren. Soon, the leader surrendered in order to save some of the gang's dignity, and offered up an ancient, massive piece of tempered steel as extra compensation. The piece of steel, which took 3 people to carry, Tieren hoisted with ease.

Remembering the time the Huntsman had taught him basic swordplay, he carried the steel to a sword-smith to forge into something he could hold with more ease, while he asked his parents about the path he should take now. Seeing the fire within Tieren, like his father before him, they recommended a path as a Huntsman, where he could put his strength to good use, unlike being in a gang. However, Tieren had had enough of fighting in Vacuo, and instead, after collecting his new-forged blade, packed his belongings and set out for Vale, bringing with him one of his father's prized possessions: A beautiful, blue-and-white shield from the days when his father was spry enough to hunt.

Arriving at Vale, Tieren found out he could not attend Beacon, Shade Academy's counterpart, without first either going through Signal Academy, or passing a entrance test. Recognising that he was too old to join Signal, Tieren could only do the Entrance Test, one of which he was almost guaranteed to fail in: since he had received almost no education, he could not pass the Academic Test. Realising this, Tieren now needed a way to ace the remaining two tests, one of which he needed a weapon for. The way he fought currently was not a way that Tieren particularly liked: massive sword in one hand, shield in the other. This was very unwieldy for Tieren, especially with the massive blade that would have been easier to wield with two hands, or held at another angle. Moreover, everyone seemed to have some sort of gun, putting Tieren at a natural disadvantage, even with his bulk and strength.

By a stroke of luck, Tieren bumped into the Huntsman who first taught him how to use a sword, inside a smithy. Tieren was attempting to figure out how he would use his sword by examining the kinds of weapons everyone else was using. The Huntsman solved all of his problems with one stroke: by combining sword, shield and gun together, he would only need one hand to wield all three, and have his other hand free for anything else. Armed with what Tieren now called his GN Blade, he entered the Entrance Exam. Flunking the Academic Exam and easily acing the Sparring Test, the staff were astonished by Tieren's GN Blade and the way he used it to decimate foes with one hefty swing. With that, Tieren was admitted into Beacon with a stern warning to up his academic results, or he would be kicked out.

Personality: Tieren is hotheaded. Very, very, VERY hotheaded. And with that, comes stubbornness, willfulness, short-lived temper, and a desire to break anyone, or anything, that is in his way. He's the kind of person, who, when given an obstacle that can easily be bypassed, will instead attempt to power through it instead. As such, he has frequent breakups with his friends, but eventually (after a long time and multiple glasses of iced lemon tea) he will see his mistakes. Sometimes.

Beneath this stubborn attitude, however, lies a caring soul ready to lay down most everything to protect the people he cares about, backed up by his strong-headed will. Tieren believes that all people are equal, including Faunus, and thus whenever he sees any sign of Faunus inequality, he is not remotely afraid of speaking his mind. (For speaking, read shouting...maybe yelling).

With all that strong will, Tieren is not the best at returning insults, retorts or exchanging words in general. He gets very angry if people start saying things he cannot return, and that's when he brings out his catchphrase "Actions speak louder than words. Especially if they have a fist to their face."
One certain way to calm Tieren down is by giving him his favourite drink, iced lemon tea. This almost guarantees that Tieren returns to a semi-neutral state, but he isn't bribed by others, just his friends.

Aura and Semblance: Tieren's Aura color, surprisingly, is a calm, cool indigo blue, especially considering Tieren's hotheadedness. Tieren's aura is much better at deflecting blows than actually healing wounds, or any other Aura ability, for that matter. He has an average amount of aura.

Tieren can sometimes get well and properly pissed. When that happens, part of his semblance kicks in, which is reflected in his Aura color: the angrier Tieren gets, the darker his Aura goes, ending in a dark navy blue. In this state, his Aura becomes significantly stronger at deflecting attacks, but significantly weaker at everything else. This allows Tieren to shrug off attacks he would normally feel if not angry, but he feels the full impact when he calms down.

When in battle, one can get distracted and lose focus while angry, involuntarily calming them down. There is also the factor of fear, sorrow, panic--all the things that affect a Huntsman. What does Tieren do? Use the second part of his semblance--Mood Matrix. This unique semblance allows Tieren to change his mood, and subsequently his temper, at will. A passive semblance for most, but a big power boost to Tieren, thanks to his Aura shifting powers when his temper flares. When needed, Tieren can shift his mood and rage to maximum output, causing a temporary power spike in his Aura deflection levels, but also a decrease in any other abilities. This semblance is not limited to making Tieren angry, however. In times of need, Tieren can also change his mood to near tranquility, even on a hectic battlefield. Doing so helps him focus on a certain target, or brings him under control. Due to this being a passive semblance, Tieren can change his mood once every 15 or so seconds, but he prefers not to use it if he isn't in a combat situation, as it drains his Aura significantly if not used in combat.

Combat Behavior: Tieren is the definition of front-line fighter. In battle, you will never see him in the back lines, or anywhere else, but the front, up close and in the enemy's face. His GN Blade provides him with an ideal weapon to be brawling with, while his Semblance allows him to shrug off enemy attacks for a extended duration of time, putting massive pressure on Tieren's opponent. This, however, has several obvious weaknesses: Tieren cannot fight those which he cannot reach. Thus, any long-range firearm will counter Tieren's fighting style, as the GN Blade's Range form is rarely used by Tieren; instead, he prefers to chase them down rather than shoot. Due to the GN Blade's absurdly long reach, any rapiers or even lances will struggle to outrange the GN Blade.

WEAPON

Name: GN Blade

Primary Form: Tieren's GN Blade really should be called something else than just a "blade", but Tieren couldn't be bothered. In reality, it's a small, semi-automatic Dust pistol, attached to a small, blue and white, diamond-shaped, elongated shield extending to around Tieren's shoulder. Oh, and a massive, tempered-steel buster sword, folded on the bottom of the whole device on a hinge, and a medium sheathing device. The whole blade is just about shorter than Tieren's arm. The GN Blade's primary form, or the Range form, consists of Tieren just using the Dust pistol like any pistol. This form is rarely used as Tieren just loves the up-and-close method of fighting.
The Dust pistol fires 9mm caliber bullets, and only uses Dust as a way to fire the bullets. The rounds themselves do not benefit from any kind of Dust. These bullets have a effective range of 45 meters.

Secondary Form: This is where the GN Blade spends most of it's time in. In the GN Blade's Blade form, the buster sword unhinges from beneath the GN Blade's sheath, swinging upwards via a spring mechanism, and locks in place pointing forward, the base of the blade in front of the pistol and locked in place via a self-locking mechanism. Fully extended, the entire sword is as long as Tieren's arm, giving him an absurd reach. In this mode, the GN Blade gains massive slicing power, as it was designed for that purpose. When the GN Blade is being transformed, the unhinging motion alone is enough to cut a tree in half. The entire blade is a dull grey color, with hints of white.
http://i229.photobucket.com/albums/ee268/Gundam00Forums/gn-001sword.png

History: Tieren wanted a weapon with massive power up close, yet didn't want to be swinging a mace or morningstar around. He also didn't want to burden himself with holding a shield with one hand and a sword in the other, let alone carry a gun. The end result was a mix of all three, emphasizing the destructive capability of the GN Blade and Tieren's love of close combat. The prototype GN Blade left numerous scars on Tieren's wielding arm from the folded blade, thus the reason why Tieren now wears a bracer.

14
Teams / First Year Beacon Team (ASTC)
« on: February 06, 2017, 12:28:37 PM »
Hey guys:
Seeing as the Hat Draw won't be happening any time soon, I figured that it would be faster to just set up a team instead of waiting for more characters. So, the character that's looking for a team is Setsuna Antiqua, a Beacon first year who is chivalrous and open-hearted to all. Team leader can be decided later.

1.Anna Fall
2.Setsuna Antiqua
3.Taro Espada
4.Calen Shrike

15
Approved Characters / Tina Allan
« on: January 29, 2017, 10:35:23 AM »
CHARACTER

Name: Tina Allan

Age: 17

Species and Gender: Human Female

Symbol:  A platinum-colored bold crosshair

Occupation: First Year Beacon student

Appearance: Tina is around 5 ft 1 inch in height with a slim, but not entirely slender body. She has long, brown hair, normally tied up in a ponytail with a pin with her symbol on it, and she has platinum eyes, inherited from her mother. She has pale, slightly tanned skin and tends to wear a delonix-colored bracelet around her right wrist. Apart from the school uniform, which Tina doesn't wear all that often, she has a cross between girly and tomboyish, mostly tomboyish, clothing which she likes to wear. Her favourite outfit is a silver sleeveless T-shirt with a modified, lower neckline and a tank top which she wears over said T-shirt, left unbuttoned, or a simple, cute blouse. She also wears smooth blue jeans, which is swapped for a black and silver "combat skirt" when she fights. She dislikes high heels, preferring sneakers and even sandals before wearing heels. She wears two criss-crossing leather belts, to which she has 2 holsters attached. There are also several ammo loops on the belt. She sometimes wears single-rimmed glasses.

History: Tina grew up in the cities of Vale, surrounded by peaceful citizens and raised by a loving pair of parents, one being a solo Huntsman (her father) and the other being a well-off clothes storeowner(her mother). Growing up, Tina had little trouble befall her and lived a normal girl's life, with one exception: She showed little interest in what normal girls did (which was group up and gossip) and instead spent her time reading and playing FPS games. This was because of her father's influence, much to her mother's dismay. Still, she went with Tina's wishes as much as she could, only insisting that she keep up her studies. Due to her obsession with video games and reading, Tina never learned how to properly socialise, and instead preferred to chat with people online. She also developed a natural instinct for the trigger, and from her video games, improved her reflexes. With this addiction to video games also came a desire to actually be good at shooting things, and after much begging from Tina, her father relented and brought her to a shooting range, where she started learning the proper way to handle firearms, and after some time, became proficient with small sidearms like pistols and revolvers. However, her frail frame never grasped the way to use anything heavier, not even a SMG.
One day, her father received a mission to protect a small village just outside the main cities, and so after bidding Tina and her mother goodbye, he set off. To this day, Tina has never seen him again. At first, Tina was distraught after her father didn't return in the time she expected, fully expecting her father to be dead, killed by Grimm. However, during a period in which Tina was mourning her "lost" father, she received a unnamed package in the mail. Inside were blueprints for something Tina didn't recognise, plus a short note from someone that Tina instantly recognised as her father's handwriting.
"My beloved Tina:
I know you must be worried about me. But do not fear, I just need to deal with several things. One day, I will see you again. In the meanwhile, here's something to keep you occupied. I know you'll like it.
Love, Dad
"
Tina brought the package to her mother, who nearly fainted at the news that her husband was still alive. After a bit of rejoicing, Tina brought the blueprints round to the local blacksmith, who got her the parts she needed to create what Tina named Sunrise and Nightfall, her dual revolvers, and enrolled at Signal Academy. Now, after passing Signal with above average exam results with the intention of joining Beacon, becoming a Huntress, and finding her long-lost father, Tina is ready to forge her own path, by gunfire if necessary.

Personality: Tina is a shy yet cheerful girl, with her father instilling several of his hobbies into Tina before he left. Despite her lack of interest in very girly clothing, she wears minimal makeup and makes an effort to touch it up whenever possible. She is an avid reader of science-fiction, and equally loves video games, resulting in her interest in sci-fi. However, this also caused socialising to be a problem for Tina, and thus she is shy around strangers, and prefers to be left alone at social events. However, she is more than willing to talk to people about topics she likes, and she is open and likeable to people she is friends with. She likes to make references to video games and books, often confusing people that don't know what she is talking about. Due to her constant playing of FPS shooters, she has a natural tendency for the trigger, and as a result has improved reflexes from playing so much. As well as that, she has trained in a shooting range since she was young, and as such has actual experience to back this up.

Aura and Semblance: Tina's aura is platinum colored, and she has an average amount of aura. She is especially talented in using her aura to detect nearby Aura users, but is less good at using her aura for other purposes. This may be because of her Semblance, which is Seismic Sense. When using her Semblance, Tina sends a shockwave of Aura through her right leg, through her foot and into the ground, where it travels through the ground, resonating against any moving object and bringing the exact location back to Tina. This shockwave can go up to 20 meters in any direction, passing through walls and solid objects, and CAN detect Grimm, since it is detecting moving objects and not Aura. However, Seismic Sense cannot detect anything in the air, no matter how close they are to the ground. Tina can further focus her mind and extend this range to 30 meters. However, this requires her to close her eyes and stand still. She also cannot use Seismic Sense if her right leg is suspended in the air. Tina can use Seismic Sense once every 15 seconds without significant stress.

Combat Behavior: Tina takes the role of a gunslinger, preferring to engage foes at medium range, and able to provide covering fire for any allies when fighting Grimm. Tina is much less skilled in close-range combat than she is in long-range, and thus prefers to retreat rather than fight if being engaged by a swordsman. Due to her semblance, she prefers to stay on the ground, where she is able to sense foes around her, and force them out into the open, where she can shoot them down. She is not particularly strong, and easily overwhelmed if disarmed, but she is more than capable of holding a defensive position on her own, even if outnumbered, due to her accurate aim. If forced into close-range combat, Tina mostly stores away Sunrise, her sword, and fights with Nightfall, her rapier. Despite having weapons that transform to dual swords, she has spent almost all of her time training her aim, and has little experience at sword-fighting. She only knows the basics of dual-sword combat, and thus does not use both swords often.

WEAPON

Names: Sunrise and Nightfall

Primary Form: Sunrise and Nightfall are two revolvers that Tina created by herself, with help from her father's blueprints, and the local smith. In their revolver form, Sunrise and Nightfall are almost exactly the same, apart from the color scheme and a few dimensions: Sunrise is whitish-gold and Nightfall is purple-black. The body is comprised of a 6-shot revolving chamber, with a angled handle and trigger underneath. The handle further extends into a oval pommel, which goes under and ends at Tina's wrist. A hammer mechanism is on top of the chamber, and a gilded, thin barrel extends outwards, around 15 cm long. On the top and bottom of the barrel are a pair of metal eagles, wings extended backward and head forward. Both Sunrise and Nightfall hold up to 12 shots before requiring a reload, and they are loaded with Dust rounds, equivalent to .357 Magnum rounds. Both revolvers have an effective range of around 40 meters, and two shots are capable of crippling a Beowolf Grimm.
(Design concept: http://img15.deviantart.net/6ecb/i/2015/113/d/c/argent_peacemaker_spiral_knights_by_bloomy_chan-d8qrvt0.jpg)

Secondary Form: Sunrise and Nightfall may have the same revolver design, but vastly different modes. In Sunrise's sword form, the handle shifts backward on a sliding mechanism and rotates to the back of the revolving chamber, while the pommel also straightens up and forms a classic sword handle, with the chamber as the base of the blade. The two eagles slide down the barrel and line up with the chamber, while the eagle wings lift up and form the edgeguard of the blade. Along the gilded barrel, edges of tempered steel emerge from hidden gaps, and protrude to around 4 cm, creating a gladius sword. However, there is no tip to the gladius, which makes it ineffective at doing any poke damage. The firing mechanism does not work, either. It does do "swish swish stab" well, though.

Secondary Weapon/Form: Nightfall's revolver form is the exact same as Sunrise's, but it's sword form is again, different. Nightfall's barrel is longer than Sunrise's, but not as thick.  As with Sunrise, Nightfall starts it's transformation by swivelling it's handle and pommel to the back of the chamber. However, after sliding the eagles down the barrel to the chamber, the eagles split into 2, forming 4 half-eagles around the chamber, like the prongs on Myrtenaster. The eagle wings do not lift up. From the barrel, a long, sharp rod of tempered steel extends, forming a rapier around 2/3rds the length of Myrtenaster. Tina knew that she wasn't strong enough to wield a proper rapier for an extended period of time, so she opted to shorten the blade in exchange for a longer time in which she could wield the weapon.

Dust Functions: In their sword form, Sunrise and Nightfall don't use dust. However, in revolver form, Sunrise and Nightfall can use Dust infused rounds to further their capabilities:
Fire Dust:Both revolvers fire flaming bullets, which do extra damage.
Ice Dust:Both revolvers fire icy bullets, which create small ice shards on contact, that further shatter into fragments, acting as miniature frag bullets.
Electric Dust:Both revolvers fire electric-charged bullets, which do tiny amounts of paralysis which stack up gradually. One shot is like hitting your funny bone lightly.
Gravity/Kinetic Dust:Both revolvers fire bullets that are affected less by wind resistance and gravitational pull, making them faster, and have slightly higher pierce.

History: The origin of these revolvers came from one of Tina's father's blueprints that he left behind, with a mysterious OOO emblem on them. Tina then, with much trial and error, managed to recreate the design.
(If anyone gets the reference, credit to them)

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