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Topics - EdgeyReyes

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1
Beacon Academy / Sleepy Sheepy and Busty Vampira. [closed]
« on: July 21, 2017, 02:28:39 AM »
Akel walked around on Beacon grounds, the more she looked around made some things seem more normal than what she initially seemed as really odd the moment she had arrived... but here she was, in her own beacon uniform with some modifications that she always wore with her. The area around was nice and the area of trees near the ponds seemed like a good place to visit, so there saw was, on a bit of a scenic route to avoid crowds and enjoy the quiet.

2
The Vale Region / Relax, relax, Ok. [2/2] [limited]
« on: April 19, 2017, 06:53:56 PM »
Akel stood infront of what looked like a luxurious spa. Well it looked like the type that Atlas high society would pay lots of money for. Needless to say she had entered a raffle for the prize, not even thinking that she would emerge with a chance of winning. Apparently the spa treatment was an entire day and night for relaxation.  Apparently there was also another winner from Beacon but she had no idea who it was. She thought it would be good mannered to wait for the other winner which was why she didn't enter the building.

She was currently wearing an over the shoulder top, short sleeved and done in white. The strap of her black bra visible on her right shoulder and black shorts with some ankle high heeled boots. Her hair was done in a simple ponytail.

3
Approved Characters / Aegis Guard
« on: April 03, 2017, 03:43:39 AM »
CHARACTER

Name: Aegis Guard

Age: 17

Species and Gender: Human, female

Symbol: A shield with two hands shaking in the middle

Occupation: First Year Huntress-in-Training of Atlas Academy.

Appearance: Aegis stands at a rather regular height of 5’10”, her build is clearly defined with slightly broader shoulders since that is what her fighting style caters to. Her emerald green eyes and grey hair wavy hair, normally done in a low chignon (naturally white but dyed black which turned it grey) give off a certain look of professionalism that would normally be seen with graduated huntresses of Atlas. She always has a collar on with a silver chain and silver cross on the end for design choice.

Huntress clothing
Aegis sticks to a more formal type of clothing with a bit of a twist, a light blue formal suit shirt complete with a two-tone white and grey vest, only the left sleeve exists and there is no right sleeve and it ends just before her shoulder, with an elastic strap to help keep it in place sewn into the end of the right side. Wearing a black doubled lined belt which forms into a single piece with a large buckle. She wears tight ish white pants with formal looking shoes but act more like hiking boots. Lastly she also has a large gold bangle

Spoiler: show


Aegis likes to dress with a mixture of practicability and refinement, sticking to long pants, vests and formal type wear, while it isn’t all that she will wear it should be noted that this is the clothing that she is most commonly seen in and also most comfortable with wearing.

History: Aegis was born into to working class citizens of Atlas, fer father working as a bartender serving the pompously rich of Atlas. While her mother worked as a security officer, relatively peaceful jobs for them with the odd tussle every now and then depending on the day/night. Their jobs would mostly allow for one to be at work while the other looked after the kid, sometimes they did have to hire a babysitter but, those occasions were very rare but they did happen. The babysitter was actually a huntress, one who had graduated recently and did babysitting in between jobs. She would tell Aegis of the adventures she went in, some mediocre and some filled with her struggle against odds, she often spoke fondly of her team when she was in Atlas. The stories gave her inspiration for her childish mind and she wanted to be just like her: a brave, strong warrior who would protect the good and brave the forces of evil.

So that was what she was set on. After a talk with her parents and initially being dismissed of it as ‘just a phase‘. However, when the huntress/babysitter also talked to then when Aegis was present, they were slightly more convinced. They said it would be fine as long as she didn’t go against all odds. So she was sent to Atlas with the huntress (her name is Cindy). She underwent the same basic teachings as others within the beginning years of her huntress training. However when it came time to craft her weapon she had no idea, so after consulting Cindy she had the idea of a shield, the base was formed and Cindy had given her a large kinetic dust crystal to say congratulations and added it to her shield. Aegis had it added and only ever adjusted the shield when she grew enough to justify it. Eventually she made it into the second half of her Atlas academy and passed the exams to get her through. Now the real adventure begins,

Personality: Aegis is a very stubborn person, not refusing to budge when giving her opinion, this also goes into her fighting how she will stand her ground unless the situation is completely hopeless. Despite her stubbornness her intentions are quite good and she is a great person to go to when someone needs anything, from someone to talk to, to help with anything even if she isn’t very good, she’ll try her damnedest to help. She is a very casual person under normal circumstances and is always displays that type of aura that says “Just ask and I’ll help”.

Another thing to note is that she is seemingly incapable of negative emotions, always with a small smile and carrying a positive attitude, even still smiling well into a fight which may look a bit weird for a smiling girl to be bashing grimm with her shield. She doesn’t have any negative experiences in life so she could be seen as a bit of a greenhorn to those that have had more interesting younger years, something which she does try to avoid getting into conversation because they simply seem to act tougher because of their background.

She also does have a bit of a quirk about her: She is quite obsessed with maid outfits, she doesn’t like to wear them herself per say, but she does relish the opportunity to see girls wearing said uniforms. Usually bringing out a very analytical side of her as she examines the outfit from top to bottom.

Aura and Semblance: Aegis’ aura is more effective at blocking blows than most, due to her very nature she is able to withstand blows of a much higher power than most would be able to and with less aura being taken away.

Will of the Shield Hero - Aegis’ semblance allows for the forming of a large barrier of 3m radius in a sphere form. Can take many small hits or a singular large attack. None can attack out or in and she can focus it in a single direction to stack up the defense. Also it should be noted that it will completely block the first heavy attack, no matter if it were a semblance boosted attack from Savas or an Atlesian Paladin punch. But she does feel the force behind the attack so she will normally be sent back flying.

Combat Behavior: Aegis is a very defensive fighter, never being first to engage her enemy and sticking to counter attacking her enemy, while she is fast she doesn’t use her speed, sticking to a solid stance rather than getting hit while moving. She employs the use of martial arts  and really only serves as her real form of attacking. Her normally defensive style means that she can get surrounded and will struggle with dealing damage, even if surrounded she is able to hold her own against many opponents or even higher skilled opponents as long as she doesn’t go on the offensive. She is very hard to push and knocking her off her feet is really the only solution to breaking her defense.

However her stubbornness can be a problem, facing odds that she won't be able to win. Since she fights defensively she is reliant on her enemy being the one to make the moves. She can be surrounded and analyzed since almost exclusively plays with countering which allows for enemies to gain the upper hand. She mostly relies on having a team to be the offense while she focuses on keeping them safe.

WEAPON

Name: Dawn Guardian

Primary Form: Dawn is based off a heater shield the basic shape is seen but it is more straight line and adjust rather than a regular curve, in the centre is has a solid dust crystal with a circular piece of glass protecting it from damage, small holes can be seen on the edges of the shield and a sharpened edge can be seen on the bottom section of the shield. On the inside it has a circular disc with two straps and a solid handle, the circular disc can move the direction that the shield is facing while not compromising the position of the wielder’s arm. It bears no offensive abilities besides the sharpened edge on the bottom.

Dust Functions: The large Dust crystal in the middle of the shield is a solid piece of kinetic dust, letting the crystal imbue the shield with kinetic energy to release more force: shield bashing her opposition and even adding force when using the bladed edge are what come to mind. it increases whatever she needs it to by a tremendous amount to increase her chances for survival.

History: Built out of Aegis’ protective nature, designed out of the fact that she would assist rather than harm. A perfect idea that was supported by Cindy.

4
Approved Characters / Iris Ares
« on: March 27, 2017, 06:36:23 AM »
CHARACTER

Name: Iris Ares

Age: 21

Species and Gender: Human, Female

Symbol:
Spoiler: show


Occupation: 4th year Atlas student

Appearance: Iris is of Atlesian descent, with dark pink hair and stands at a rather passive height of 5’10, her hair is in a bob like fashion with some strands of light and dark silver. Her fierce blood red eyes and softish features give her a complexing look about her. She is missing both her arms and her right leg by the actions of her teammates and is replaced with Atlas bionic limbs, what remains of her body is defined and her posture is kept upright with the militaristic training of Atlas. She also has a small earpiece connected to her scroll to allow for communications without moving her arms.

Huntress clothing
Iris likes to dress appropriately, her main concern being the coldness of the Atlas environment outside of the kingdom’s defences. Firstly is a light blue form fitting thermal shirt she wears, orange highlights and what is the main source of her warmth, however more clothing never hurts. So with this she wears a white silk formal shirt with the top two buttons undone, having a black tie done up loosely with her symbol at the end. She wears a comfy black hooded jacket over it, orange on the inside of the hood and on the folded sleeves at the end, it is normally opened but can be closed. She wears thin black gloves despite not needing them and has a small holographic projector which tells her things like wind direction, speed and all those types of data despite not needing it for a while. She wears grey long pants with thermal runners underneath. High-traction boots to help keep her footing in the winter weather.
Spoiler: show


Alternate huntress clothing
For warmer climates, Iris wears custom clothing, using a black coat with a double collar, the sleeve going just before her elbow on her left arm and reaching a full sleeve on her right. A orange v-neck short with a purely fashion based harness thing. Also she wears a different pair of high-traction shoes with pants that make it look like a single piece.
Spoiler: show


History: Iris was born to two soldiers within the Atlas military, both human and very caring, if not doting parents. They would normally be fine but Iris was born with weak arms, something during her forming had caused the muscles and bones in her arms to be at a naturally weaker state. Needless to say they always wanted to make sure she was safe but giving her the freedom to show that they had faith in her. She was always good-mannered and positive, making sure to be at her best behaviour and get along with everyone. Naturally she looked up to her parents and even without them recommending it, she wanted to become a huntress or a soldier, something to help both humans and faunas. Equally and without bias.

So when they were home she would be taught many things: Atlas military mannerisms, how to hold and shoot a gun and wield a blade to name a few things. They also kept on reminder her about her arms and to “play to your strengths, not your weaknesses”. Advice which she took to heart.

When she reached the age to attend Atlas (junior) academy, she did. She was pretty average but, she did gain some notice for knowing Atlas regulation and being able to do them perfectly. For the most part she succeeded in theory, running A+’s all around and having below average marks for her practical for obvious reasons. Needless to say she still tried, her infectiously positive attitude could make even the sternest of teachers smile. When it came time to craft her weapon she went overboard. Drawing the plans for a massive bow and the idea for it using a specially made techy quiver to create arrows depending on the need of the situations. A for creativity, a C/C- for practicability. She ended up settling for dual forearm mounted blades which were partly mechanised so it would even out her weak arms and practicing with the bow when she could.

When she reach reached the second-half of Atlas’ academy she got placed into a team, two guys and 1 girl which evened it out. They weren’t very fond of her, they all were friends and had built a way of fighting together, she was an outcast and struggled to work as a team. She didn’t really know why they didn’t like her but, she remained positive. They Disregarded her strategies and callouts despite her repeatedly being able to predict enemy patterns and proving to be a major benefit if they would listen to her.

This continued through to her third year, being sent to an area of frozen forest near Mantle to deal with rising grimm numbers. It went well for the most part, until she was backstabbed, one of her teammates “accidentally” smashed a grimm into a large tree, this caused a large frozen branch of the tree to come and  her down. Her aura minimized the damage to both of her arms and right leg still had a bit of movement. With the area clear of grimm they openly mocked her, the leader even going as far as to even tell how they felt about her. “We always hated you, your weakness, having us to tell us what to do, how overly happy you are. You really had no idea how we wanted you gone… I can safely say that I won’t be losing any sleep over this” and the female member spat in her face. They went home to Atlas with a sob story of how they tried to save her but the grimm was just too vast and got to her before they could do anything. What made it worse was that she had saved the male teammate who mocked her right before.

She awoke several hours later, using her quiver to create an explosive arrow and pulling her right arm free to use it against the frozen branch. It worked but Iris suffered damage to arms and stacked on with the relentless Mantle weather. Iris dragged her mechanized quiver which was thankfully still attached to the harness to a small cave and ejecting the fire dust canister. She struggled, but eventually was able to maneuver it underneath her coat where she pressed it against her body, her hood up and head pressed and leaned forward to seal the warmth inside her jacket as much as possible. She didn’t want to die. She hadn’t gotten to visit the roaming deserts of Vacuo, the beautiful cultures and traditions that laid within the borders of Mistral, the diverse culture and freedom of discrimination that Vale had. She wanted to see so much, yet her fate was held together by a canister of volatile Dust that she pressed against her body. Time started to become unknown to her, she knew that she was there for a while but she didn’t know exactly how long. She fought off sleep with pure will not wanting to fall asleep and never wake again.

She tried to stay positive, she truly did, but as she had more time to think her smile started to fade. Her smile tuned to a frown, her thoughts of what she hadn’t seen turned into what she didn’t want to see, ever. Her team, her supposed allies. For the first time she had cried, all the memories of poor treatment from them hitting her like a tidal wave. Anger turned to sadness, which turned to chuckling. Her emotions ran rampant, she started to hallucinate, she would hear distorted laughter, figures made of shadows, at one point she heard the alluring voice of a woman, whispering into her ear telling her to “rest now, you’ve tried well but it is fate. Let go and accept my embrace.

It was a moment that she finally moved, she put her head up and a beautiful women appeared before her. Flowing blonde hair, a complexion that was ever-so-slightly on the pane side but still stunning. For Iris the part which allured her were the eyes, crystalline blue. Inviting robes of white and soft blues, she was on her knees, she swore she felt the heat from her hands on her cheeks. With the fire dust slowly dying out she became entranced. “Let go.”

At that point Iris had realised two things, 1, the women was her visualization of death. 2, She had lost her sanity. Right there and then she had a mental breakdown. She laughed like a maniac, she screamed with fury at her teammates, cried her heart out, she just wanted to be done with it. So many negative emotions came out at once and that told the grimm where she was. Winter grimm from all over the frozen forest and beyond started to move towards her. For her, whether she was finally given a chance or not didn’t matter.

On the ground, several Atlas special forces operators searched the area, looking for any traces that would be used for the funeral. A grim job but one that had to be done. One member in particular also had felt the extreme amount of negativity. She ditched most of her armor and left it for the ground troops to pick back up. This huntress ran through the grimm. Slaughtering them as she made her way towards the centre of the negativity. She was lucky enough to reach Iris while she was still conscious. She grabbed Iris, her quiver and bow and ran, using her semblance to keep her body temperature stable and running past the grimm. The other Special forces members got to her and slaughtered the grimm that followed closely behind, they got to one of the Atlas ships and took off. Going straight to back to Atlas academy and having medical staff take over as soon as they landed.

For 3 days Iris laid in slumber, not a movement or not a sound came from Iris. The Specialist that had brought her back had opted to stay with her, watching over her. She refused to leave the girls side, having hope that she would wake up. On the 4th she finally woke up. At the beginning she was confused, lost. The Atlas officer introduced herself as Solaris Star. Solaris explained everything that had happened and the reason why she was able to find her. With the news of her “death” being faked, many things were brought into question. News about this wasn’t kept quiet. News of this had formed on social media, Iris’ parents expressing their gratitude to Solaris as a thank you, then it just blew up online. News crew wanted to have interviews with Solaris, Iris and her family. However, neither of them accepted. Solaris respecting the privacy of the family and the family didn’t need the pity of the public. Iris was given bionic attachments to replace her crushed and dead limbs. Solaris’ sister designing the replacements personally and customizing it at Iris’ discretion. Iris underwent many tests, physical and mental to ensure that she was still herself. Aside from the obvious of her missing limbs she was mostly fine. Mental tastes revealed that she appeared healthy, but she kept to herself about her vision of death. Solaris knew better and would often meet up with her, Iris would tell Solaris and asked her to keep it a secret. Needless to say she kept her word.

But she was a changed girl, in the following weeks a court proceeding was held, the trial based on the “death” of Iris. Several hours of court and the verdict was given. Life sentences for all three of them for the attempted murder on Iris’ life. She wanted to shoot all three of them in the head for what they did to her.

For the next 3 weeks Iris spent recovering her movement. Getting use to the arms modifications beyond the movement of her hands. By her personal wish she didn’t want to be put in another team. She’d rather finish her huntress training solo then be put in another team. So that’s what happened, she got the dorm room to herself and had the beds of her teammates taken out, and using the rooms to put equipment that she would use to upgrade her weapons and maintain her limbs. She now enters her fourth year without any teammates and is fine with that. Hoping that the headmaster/Headmistress won’t attempt anything.

Personality: Iris used to be a kind-hearted individual, unfortunately, after all that has happened to her she had become very serious. Rarely laughing and hardly showing any emotion at all. Admittedly she has lost faith in allies and depends on herself. She made sure to trust no-one aside from a very select few and keep her distance. Socially and within combat. She also won’t take any bull from allies, making it very clear that she won’t help them and that if she does, she will expect a favor, her time and choosing, without hesitation.

She tends to stay quiet most of the time and tries to make herself a little known as possible. If someone tries and gets too friendly she’ll push them away. This has led to long time friendships being shattered. Especially one with a certain fox girl faunas. She wished that she would be able to look at the world as she did before, but as she is she finds that very difficult.

Aura and Semblance: Iris aura is a dark pink and is of average strength.

Mark of the Lotus - Iris’ semblance allows her to tag up to 4 targets within her line of sight with her symbol somewhere on the target's skin. As well as the very same symbol replacing her normally blood red eyes.

The semblance gives Iris a tactical advantage when activated. She is able to knows the exact distance from the symbol to her and the mark remains within view even through cover. The symbol will last 1 minute and direct eye contact without any obstacles can refresh the timer. She can put 1 symbol every 5 seconds and she needs 20 seconds to replace the symbol that reached its time limit. The mark is visible to everyone but also she retains the ability to see it no matter what, even with objects and walls alike in the way. After the time is up, the symbol will disappear.

Combat Behavior: Iris fights like an archer, using her bow, Starfall and her quiver, Re-entry to bring enemies down from a distance with the power of the bow. Now it doesn’t mean she is helpless at close combat, she learnt to rely on herself when she crafted her forearm blades and her experience at Atlas. With the addition of her robotic arms and leg she got rid of her forearm blades and replaced it with a real blade.

The power of the bow is tremendous so she will shoot through hard materials to hit her target in combination with her semblance. Re-Entry's ability to create many forms of arrows has helped her greatly and allows a range of versatility in ranged combat. She is a very cautious and analytical fighter, making sure to know what is around her and how to get out if the situation goes bad.

Besides the weakness against proper guns she also has to think about her arrows. Against speed users she needs to also add the enemy's speed and will have to make sure the arrow and the enemy will make contact. With tough enemy’s she will also think about her dust usage. Being overly careful about which arrows she will make use of.

WEAPON

Name: Starfall

Primary Form: A very large mechanized recurve bow. Done in black with orange highlights and a titanium wire to support her new strength and a circular disc to keep the arrow in place and extends a little onto the string to allow for curvig of her arrows. It has a magnetic handle to grip onto with her bionic arms and features a center stabilizer. Firing a short arrow will reel in the wire to increase the power as she pulls it back. Long arrows will do the same as well as use kinetic power in the arms of the bow, when released it allows it to go the extra distances and brings to light the more destructive features. The bow is capable of long range shots and also capable of performing many different actions; bunker busting to artillery or long range support. All thanks to combination of Starfall and Re-Entry

Spoiler: show


Storage Form: By detaching the handle the bow straightens up, the stabilizer folds against the bow and the lower arm folds against the upper arm. Looking somewhat like a regular blade. She places it against the left magnetic holster on her harness near the shoulder blade.

History: Starfall was one of her original weapon designs, while it wasn’t very practical it held a special place in her heart. After her abandonment in the frozen forest, and the loss of her arms; she was given replacement arms. Amping the strength of the bow to the limits to ensure she wouldn’t have to rely on anyone else ever again.

Name: Re-entry

Primary Form: Starfall’s sister, the quiver is very large and is secured by the other side of the harness. Alternately she can place it on her the right side of her hip, using the support of her mechanical leg to keep herself stabilized. Inside Re-Entry carries enough equipment for over 100 long range arrows or 200 short ranged arrows.

Re-Entry creates the arrows in steps. First it will attach the “feathers” onto the arrow, attaching it to the shaft on an arrow and either attaching another shaft for long range or will fill the arrow head with Dust in its volatile state and partially filling up the shaft of the arrow. (The shredders scene from Battleship movie kind of deal)

Secondary Form: By using the detached handle from Starfally, Iris can place the handle at the top of Re-Entry and using the device in her right arm, can allow her to use a katana blade of charged fire dust and handle.

Dust Functions: The quiver is her only source of arrows. Making sure to cram as much into it as possible. Ammo is as labeled.
- dust tips (30 per type) 150 tips
  - fire - Can create a small explosion and light anything on fire on contact.
  - lightning - Releases an electrical burst in a limited area.
  - ice - Can cause a localized area to be frozen solid.
  - kinetic - Pushing back the enemies from the center of the arrow.
  - earth - Forms a large piece of earth.
- Combination dust tips (long range only)
 - Fire (2)+ Kinetic (2)- Creates a large explosion upon impact, perfect for killing tough grimm or lots of medium sized grimm
- Fire (1) + Ice (1) - Forms a large area of mist upon impact. Perfect for utilizing her semblance in fights.
- Fire (2) + Kinetic (2) + Earth (3) - When impact is made it forms a large boulder around the arrow. then the fire and kinetic dust activate releasing large and small shards of earth everywhere.

- broadheads 80 - Designed to inflict raw damage upon flesh and bone
- Piercing 50 - Designed to go through multiple targets
- Sonic 25 - Releases a high pitched screech over a large area to give enemies vertigo

She can create the arrows from a device in her right arm to tell the quiver which type of arrow she needs. The difference between the long and short range arrows is the fact that double the amount of supplies that each arrow needs.

History: The sister piece to go Starfall. Made at the same time and has served her faithfully during her time learning to be a huntress.

Name: Bionic limbs

Arms: Sleek silver arms and leg with a base off of the human shape, inside the right arm bears a device to transmit signals to her quiver to tell what arrows to form. A small grove with two rotators which keep the wire straight and a scroll on the underside of her left forearm and controlled through her arm so she never needs to touch it to use it. Also a dust powered engine in each shoulder to power the arms and triggerable magnets in her hands to grip the handle properly or grip metal objects.

Legs: The same sleek silver design, she can use the power of her robotic leg to jump to very high places and land from high places with ease and kick really hard.

Dust functions: Electric dust gives power to her arms and legs to utilize the full strength of the limbs. Without them she loses a bit of power but it isn’t a whole lot at loss. She can punch really hard. Like punch a large ursa off its feet and quite a distance in the air.

History: Installed on her after her abandonment and rescue from the frozen forest near Mantle. Designed to her particular style of fighting so she can fight solo or with a team.

5
The Vale Region / Dust on the Rails [initiation] [MLDC]
« on: March 09, 2017, 04:13:11 AM »
Team MLDC,

With Nonus Nameticus career as a Hunter on hold, we have assigned a new team leader to act through this recent development and depending on the recovery of Nonus, might become a permanent member. While the student is new to Beacon her skills are up to par and should be treated equally. To test the new leader's abilities we have assigned MLDC towards the protection of a Schnee Dust Company transportation. Some guards will be also stationed as well as some of Schnee Dust androids. As well as an overseer to report any enemy activity (do ignore him to the best of your abilities). They decided to do this with the most recent increase of activities of White Fang hostility towards the company.

You are expected to meet any and all hostility with whatever means have been deemed necessary. You are to meet your new member on location.

That is all, Happy hunting


On location, preparations were finishing up. Shipping containers were being loaded and secured onto the large train. The engine, roaring with dust and the androids were already brought on as the shipment was starting to be loaded. In front of the train stood two characters, the first was a man, 40ish with white hair wearing a full white suit with hints of light blue and grays.

The other was very different, dark red hair, tanned shirt, and pants, obviously wearing clothes that only a huntress would think about wearing into combat. Plus the addition of the large motorbike that she was leaning on gave off an entirely different vibe.

If one could listen the Atlas Overseer was not having it. Venting his frustrations on the only other human being around with some profanity since it was nearly time to leave and he didn't want to fall behind track.

6
Teams / 2nd year team preparation thing.
« on: February 12, 2017, 09:20:37 AM »
Alright. So this is to make in advance for the eventual approval of Linh and Lien Li. To ideally chop down time with having to wait for approvals and then creating a team. This isn't a first come first served kind of deal so do post your second years here and an intellectual discussion of the highest sophistication shall commence henceforth.


1. Known as Mythos laurenstine but true given name is Linh Li.

2. Lien Ngọc Đỗ Li

3. Xavier Cendres

4.Jett Davenport

Team name: MLDC Melodic

7
Approved Characters / Linh Li "Mythos Laurenstine"
« on: February 08, 2017, 09:19:05 AM »
CHARACTER

Name: Family name: Linh Diệu Li (Li Diệu Linh)
Known name: Mythos Laurenstine

Age: 18, Saaral 18th

Species and Gender: Female Reindeer Faunus

Symbol: A triangle with a curved bottom and slight points off of the sides. A large bullet being featured in the middle

Occupation: 2nd year Beacon student

Appearance: Linh is a tall and healthy build at 6’1” and 165 lbs with a nicely toned build and some decent curves. Her whole build is very healthy showing her desert wandering lifestyle, with nicely toned limbs, and having near straight posture being enforced upon her by her mentor. Her face is always seems to be in light thought, as if a moment of thought just came to her mind, even if it’s just a small one. Her face is slightly defined, with full cheeks and cheekbones at an average height. Overall she gives off an essence of maturity that says experience beyond her age. Her nose is nicely shaped, Linh’s eyes always show herself to be observing, the color is a deep blue with it going into a slighter blue at the edges. Her mouth does look to be the slightest hint on the pale side, though not too too much. Compared to her identical twin Liên, Linh has more of a thinner face, nothing drastic but one that shows that shows a different lifestyle. Her hair while is a natural back/very dark blue is dyed to a dark red using a very bright hair dye. Kept in a ponytail with a silver hair tie, with a braid on her right side just in front of her ear.
Spoiler: all outfits • show




Huntress Clothing
Her clothing is very simple, her lifestyle in Vacuo didn’t really give her the choice of a magnificent outfit, but she did wear what she had to not look so bland. Using a tannish work shirt only buttoned in one area to leave her chest open so that she could take in the nice breeze whenever she could. Over that she wears a darker cloak which was modified to just go over her shoulders and uses a silver clip using her symbol to help keep it in place. Tinted sunglasses which originally kept the sand out of her eyes.

She wears pants of the same colour but is mostly obscured by chaps of a darker tanned colour, they are slitted at the end and faces the same direction which is right for her. Double orange belts which connect to a thigh strap on her left leg which holds two of her four revolvers and with the other two holsters on the opposite side on her belt since she dual wields them. On her right leg she carries two pouches for the use of extra ammo which is mainly used for her revolvers. She wears a cape at her belts which only cover her right side, a slightly dark grey and she essentially has it to not look too plain. Lastly she does wear some knee high boots because she despises having sand in her shoes so she went the extra distance to avoid it.

Alternate Huntress clothing
This variation of her main outfit is identical for the most part. The exception being the top that she wears, sleeves removed and dyed at the ends a few shades darker than the main piece, instead of buttons she uses the connectors from horn button jackets (I have no idea what they are actually called).

Casual clothing
Mythos wears a red leotard with some grey designs. Black stripes go off her arms and forearm bands. Grey pants and a offset belt, black sneakers.

Motorcycle clothing
Linh takes care to properly cover up when using her form of transportation, while the clothing changes from environment to environment she does have a standard piece. It features whatever top she happens to wear which is covered by a black leather jacket, crossing over to her right side and has her symbol on her left shoulder with the addition of a red belt. Normally she wears black/grey jeans with motorcycle boots and driver gloves but might wear something different. She also wears her signature cloak in the same position.

Regular/Winter
Linh wears a grey winter jacket with horn buttons, reaching just past her thighs with a very short cape extension done in a slightly darker tone. A large version of her complete symbol on its left side. A red scarf around her neck and a similar one around her waist, black leather pants and grey laced up shin high boots complete the outfit.

Formal
Using her winter coat opened up to reveal a white dress shirt, red tie and vest with dark grey suit pants.

Traditional
Based off of the design off of a Ao Dai She wears a red version with yellow on the collar and edges of her sleeves. Her sleeves are a slightly darker red and she has yellow strings with grey patterning, her white symbol near the collar. She might also wear a custom (jacket?) over it. Following the red colour scheme and can be kept in place with the same type of yellow string with the regular piece.

Beacon uniform
She will wear the standard female uniform with the addition of her modified hooded cloak and her hip cape with the belts to hold it in place.

History: Linh was born to a one of Hoàng Khánh Văn Lê (Lê Văn Khánh Hoàng), a well respected archaeologist, and not to forget her mother, Anh Kiều Thị Nguyễn (Nguyễn Thị Kiều Anh), who was responsible for taking care of the kids around the house and also made sure to take care of the twins, Linh was one side of a coin, whilst Liên was the other. Like a coin they were just about inseparable, they were still childish as they were very young and typical of their age.  Hoàng and Anh were very good parents, Anh was very sweet and kind, she would always let them have their fun and help them up should they have a small bump or such, Hoàng was the tough love type of guy, solid as a rock and stern in hopes they would be good children and not know that it could be constant playtime. Linh’s family was secure money-wise, a comfortable home, and with a family that she would wish for no other, a perfect life.

However this story is not without sadness, as none can live a perfect life, the twins, nor four a half years old. A recent job to go to Vacuo and look at some ancient relics, they hadn’t been to Vacuo yet and it was nearing Anh’s birthday, which he would surely miss if he were to go on the trip, so he had made the decision to take the whole family with him. All of his part expeditions had gone off without a hitch, plus it’s not like they would be defenseless, dangerous areas called for protection, which was provided on just about all of his jobs. So they went to Vacuo, a nice even when one dealt with the heat of Vacuo’s climate. A nice getaway and it was turning out to be a fine trip. With recent reports of Grimm routes they took an  ‘adequately safe’ passageway. It was sudden, grimm seemed to come out of nowhere and smashed against the vehicle, the vehicle got flipped and Linh was thrown out, a gust of wind from a Totocoatl threw enough sand over her that she disappeared from view, the Shenzi caused the bodyguards to panic and they quickly grabbed the other three members of her family who didn’t get thrown out, their parents were injured severely and lives were slowly fading away. While they did get out of there her Hoàng and Anh had succumbed to their injuries and died upon arrival at the hospital. Her sister survived but this is where the story splits.

When Linh had came to night had descended upon the desert, she was found by some wanderers inspecting the main vehicle and saw her black hair which only became visible due to the winds blowing away some of the sand. From this point she was under the care of these Nomads seeing as they sought there weren’t any survivors, among the wreckage one of them had also managed to get a photo of her family, this she held onto for dear life ever since that day.

After this she had stuck with the Nomads, being all alone, scared and these strangers being the only source of comfort that she had. Her aura unlocked to giver her a bettee chance of survivability. They wandered the deserts of Vacuo, she was moved between groups of Nomads for fear of her life should bandits discover her, all seemed well and for awhile it actually was pretty good. But life like this was dangerous and those dangers came to her once again, Grimm had found her current group by pure chance, normally this wouldn’t be a big deal, however the number of grimm was almost double their usual amount. This caused them to scatter and try to protect Linh and having two of them with her, one picked her up while the other was dealing with the grimm that was chasing them. When they realised that the grimm were gaining they put her on the ground and told her to run. She did just that and ran while they were busy with the grimm. They killed the grimm but succumbed to their injuries not long after. Linh had ran in a random direction and eventually came into the caring hands of a slightly aged man who took her to the nearest village before bidding her farewell making sure that she would be safe. Things were good at the beginning, but local visits from a bandit group every now and then for “protection services” did make it a bit of a struggle.

She spent the next two years of her life within the small village, not staying with a single guardian/carer for long due to the nomadic way of life that she had become accustomed to. She was welcomed by all of the villagers since she was a little bit quiet but a nice girl overall and was always nice to have her around.

Now the age of 11 the bandits had slowly increased the cost of their “enlisted services” over time. It got to the point where the whole village suffered greatly because of the resources that they demanded. During this time they started with precautions, designating who would take the children to safety before they would retaliate. The small group took all of the villagers the night before, taking advantage of the cooler weather to get as far as they could before daybreak and it would become all the harder to travel.

These bandits weren’t typical. They had a few scouts in the surrounding area. One such bandit caught them red in the act, he shot the adults and the children one by one. Before it was her turn she was saved by a grimm that was using the vibrations of the bodies hitting the sand one after another. It had ate the bandit and would of taken Linh if she didn’t freeze out of pure fear. Sometime after the grimm had left she had fainted in the middle of the desert and woke with the near setting of the sun.

She had wandered the night of the Vacuo desert until she saw lights. She ran and ran until she had come upon the rock structure that the lights were coming from. It was a black market deal, far away from any authorities within Vacuo so that by the time word would have gotten they would of already scattered. No-one paid attention to the girl as they were interested in weapons. Some of them gave her food and water, not all of them were heartless.

During her little walkabout she had come to find a weapon that caught her eye. It wasn’t the weapon itself but the colour, she really wanted it, the man didn’t pay that much attention and she had taken the weapon. She was making her way out when she had ran into the old man that had helped her before, he took the weapon from her and motioned for her to follow. She did and he brought her outside where he had a custom motorcycle which looked more like a ramming vehicle, he helped her onto the vehicle and took off. She didn’t know what was going to happen but she was hoping to be led somewhere safe.

She was led to a small empty rundown village, he gave her some food and water, making sure she knew that he didn’t mean her any harm. His sole reason for helping her was because he needed a disciple, someone to carry on all that he had learnt as his mentor had done for him. She wasn’t ideal, infact very far from ideal. But he was getting old, if he didn’t start training a disciple soon he feared that he would be too late. While active he wasn’t sure how much longer he had. He still had some years but the sooner the better.

After the first day he got her to fire a rifle, she had her eye too close to the scope and the recoil of the gun had smacked her in the eye, this made the man laugh and he taught her how to properly use the rifle. She adapted to this training rather well and gained an extreme aptitude for firearms, her semblance also did help her exponentially but she learnt to not rely on it over time. He taught her all forms of firearms over the next five and a half years and as knowledge on a variety of subjects, maths, english science and history and dabbled a bit in other subjects as well. Everyday she trained with guns and how to use a blade he had taught her all that he had to teach. During this whole time no-one had actually given her a name always referred to as “child” or “girl” and her mentor calling her “recoil” as a reminder to when she first shot a rifle. As she was about to turn 18 he had wrote up a few instructions and on a piece of paper and left it on the table. He activated his semblance and she became unconscious. His semblance was never perfected and he was a bit off on practice so he may have made her forget a bit more then she was meant to.

When she came to she couldn’t remember many details, she saw items laid about and faint memories of her earlier years but she couldn’t remember how she first arrived at the village and if she was with someone else here. She read the note and saw the name at the end “Mythos”. Without nothing to go on she took that on as her name and collected her gear, a wallet full of lien converted to the highest lien currency for ease to carry as well as a pin code and a card for what she assumed would be a bank, acquired from her mentors missions over time. She got onto the motorcycle and left, she got onto a ship known as the “Stryder” and made it to Vale the day before the new school year was about to come.

So she applied for Beacon and also went to buy a bunch of clothes, she skipped her first year for her gun prowess and skills in theory, while limited in some areas it proved to be enough for her to skip straight into her second year.

Misc: The name Mythos is well known within the underground. While mostly in Vacuo the name is fairly heard about in the criminal undergrounds if the world.

Personality: Linh is one that can be described as focused, from how she looks around taking mental notes of everything, she doesn’t normally talk much since she did have that solo wanderer type of lifestyle and with her mentor affecting her memories so doesn’t really possess many social skills. Her training does come with a few benefits: she is extraordinarily patient so it takes a lot for anything to really get to her, her keen eyes make small details stupidly obvious to her such as very slight behaviour changes. She was also taught to be able to seduce a person but this doesn’t really work with her usually mindset. Despite all this she only has a single photo which is faded so she is eager to find out her past and is one of her prized possessions. One of the few things that can get a reaction out of her quickly.

Linh is also quite cautious, making sure she knows what she is getting into beforehand to prepare properly to ensure that she has a way out. She doesn’t like going unprepared and this even applies to daily life, keeping at least two of her pistols on her regardless of her location. She also does like to dabble in fashion, usually choosing practicality over style but will dabble in fashion

Aura and Semblance: Trajectory Sight - A passive semblance that works by showing her the trajectory of ranged weapons, throwing knifes to bullets, if it’s in the air she can know the path that it’ll take. These lines “appear” in her eyes, they are always visible and even if she were to be in a room with the same colour she can still tell that the lines are there. She can’t tell whether they are friend or foes so she is very reliant on checking the lines. She also can’t see anything that will affect the trajectory until it happens, an example would be a semblance making the bullet do a 90° turn, she will see the initial trajectory but as soon as the turn is made she will she the new trajectory.

Constant training from her time with her mentor allows her to see up to 10 individual trajectories. She can see it before and after it starts moving through the air. The semblance also causes a white ring to appear on her iris. The more trajectories she can see the more rings appear on her eye.

Combat Behavior: Mythos is one that works at a distance, using ammunition and all of her training that was passed onto her to be an extremely effective ranged user. Her use of guns goes from everything, snipers, assault rifles, shotgun, pistols, etc. the list goes on and she displays an extreme aptitude from the very moment she picks up a gun. She only needs a target and she will hit it with deadly accuracy. Bringing her into close combat means she will use a form of gun combat, martial arts combined with her deadly gun skills to make up for her aptitude in close combat but this is no replacement for proper close combat abilities. Should her guns be unavailable she does have a sword and will stick to a defensive style to give herself some extra time to think of a way to get away.

In purely sniper situations she doesn’t require need for a spotter. She is also capable of using her sniper on both her right and her left shoulder, her specialised training allows her to use both her eyes at the same time, doing the job of a sniper team as a single person.

Short version
+ Deadly with all forms of firearms
+ Almost impossible to agitate
+ Agile
+ Large stamina
+ Capable of extreme distance
- Less than sub par CQC skills
- Reliance on ammunition
- Has little defense

WEAPON

Name: Screaming Abyss

Primary Form: 4 identical revolvers of black, blue and white tinted blue patterning. Each all have a curved custom handle with custom groves for her fingers. A dark red cylinder for her bullets which hold 12 at a time a large slide on top for design purposes. Below the main barrel is a small barrel for different ammunition, only a single .357 specially customized round can be in this barrel, one at a time and she has to take the shell out manually and load another in. A hammer with a smooth, almost flat curve instead of a typical curved upward spike. She can use flashlights on the outer side of the revolvers. More so to make enemies flinch since she is a faunas with night vision.

Spoiler: you know the deal by now • show




Dust Functions:
Bullets - standard rounds plus dust
Fire - Use of fire dust to cause a small fire
Special ammunitions
Flash - combination of fire, lightning and kinetic dust to create an extremely bright light upon impact.
Piercing - A .357 round infused with earth and fire dust to help it with piercing and then more fire dust to create a small explosion to make a bigger hole.

History: Weapons that belonged to her mentor before her. Tradition for them to be passed onto the student who shall carry the name of Mythos to use four revolvers. These guns were modified with each generation as time went by.

Name: Silent Night

Spoiler:  Mostly drawn by me. Also forget about the pink bow outline • show


Primary Form: A sniper rifle that stands at 110cm when lined up straight. The weapon has a thick barrel and another barrel below the main one that designed for smaller ammunition. The design is something that makes it obvious that the sniper rifle isn’t ordinary just a run of the mill sniper. A sight which can cycle through zooms of 2X 4X 8X and thermal. A unique grip for the fact that it is aligned with the sniper’s barrel and a custom recoil pad for her shoulder and shock absorbers in the stock. A selector allows the gun to switch between the two barrels of the gun and can also dictate the fire rate of the second barrel and a tripod is usually hidden in an area just below the second barrel for her third form. 30 sniper rounds/per mag

Secondary/storage Form: When the weapon is put into burst or full auto it causes the scope to lower into the gun by a small empty compartment for this mode. The grip also pops out so she can keep a solid grip with the rate of fire. In this form she also uses smaller ammunition to hold more bullets (60 per magazine). Also has a small button near the handle to disable the firing mechanism when she has it on her belt.

Tertiary Form: The third form allows for extreme long range sniping. It increases the barrel length and slightly moves the recoil pad to allow for the extra recoil to be absorbed. The ends of the barrel also slightly separate into four sections. This enables dust mechanisms to be utilized for extra firepower without changing rounds. The extension can also enable larger rounds in this form if needed.

Dust Functions:
Sniper configuration
    First - standard dust bullets.
    • Fire - causes a small area of fire to erupt or can burn the inside of a target.
    • Electric - can cause a small emp blast as well as a short range electrical discharge.
    • Ice - Can freeze a limb or cause an area to become coated in a thin layer of ice.
    • Kinetic - causes a small shock wave to disrupt opponents.
    • Gravity - on impact a it will pull everything in within a small radius before exploding pushing everything outward.

    Second - Barrel and aforementioned dust rounds
    • Kinetic - kinetic dust accelerates the bullet within the barrel without increasing of recoil

    Third - Regular ammunition

History: This weapon originally belonged to a hunter before herself, came into her hands after she stole from a black market sale and she ran with luck being on her side and meeting with who she would later refer to as her mentor. Her mentor modified the design to better suit her and helped in advancing the design to make it more powerful and use arrows for silence when needed.

Name: N/A (she doesn’t use it enough to give it a name)

Primary Form: A singular black sword, 4 foot long with ¼ being dedicated to the handle. The handle itself has a spiral groove along the handle ending abruptly halfway and at the end. A engraving on the bottom of the hilt with her symbol carefully engraved into it. The blade itself is single sided since there was no desire for the user to get overpowered and place their hand against a sharp piece of metal. Lastly she has white symbols along the flat of the blade (kind of like how Qrow has his on his weapon)

Secondary Form: The blade separates into 3 section, the handle opens up and the blade descends into the handle, with all 3 pieces becoming hidden within the handle. She can also have the blade have one or two pieces out for different uses.

History: Originally wielded by her mentor, made to be easy to carry around and simple in its use which explains the lack of functions aide from making it compact.

Extra Gear/Gadgets

Sunglasses - Silver rimmed with a dark tint. Extra lenses fold out from the rim to close the gap between the sunglasses and her skin. Mostly keeps wind and sand from flowing around the main lens to her eyes. (It happened once, it wasn’t a happy experience for her.)

Cloak symbol - The tip of her symbol is actually sharpened. Can be used in the form of a “push dagger” of sorts, really only an emergency weapon which could only be used against humans due to its size.

Backpack - A backpack of mostly regular size. Besides the regular straps that go over and under her arm it has one that connects both of them together. On each side of the backpack it is magnetic, so it is capable of carrying a medium to large sized gun on either side. Whilst it mainly stores ammo it also can store other things like a normal backpack.
 
Pouches - Two pouches that are adjacent to the holsters on her thigh, normally holds revolver rounds so she doesn’t have to reach to her backpack.


Motorcycle

Name: Raptoria (I was drawing up a version but couldn't do the wheels. Will try and do later but no image right now.

Appearance: A motorcycle that doesn’t even look like one, somewhere between 1.5 to 2.0 times the length of a regular motorcycle. It features a large dust based motor to power the wheels and the weight of it, the engine is covered to prevent damage and special vents to avoid sand getting in. A large black bladed metal plate on either side to kill any grimm she runs into, driving on sand is tough. Featuring an orange tinted windshield that extends further to avoid sand to the greatest extend. A large wheel on the back and front which looks like a shrunken down version of a monster truck tyre. A large storage compartment for ammo and extra gear if need be. Switches out her wheels depending on the environment to which she will be traversing.

Done in the same colour as her weapons, blue, silver and black. With a dark blue seat, capable of seating two people very comfortably with a third possible if they were to squeeze in.

Dust Functions: A small separate kinetic dust engine to give a temporary boost of speed. Used rarely.

Earth dust to create a layer of earth beneath her wheels. Useful for when the wheels (on the off chance that it could get stuck in) become stuck.

History: This was her mentor's chosen piece of transportation. Built for travelling the deserts of Vacuo but also kept in mind of other terrain. While the base design was his, small comments by Linh are what made it what it is as most of them actually seemed to be a good idea. Also being able to go straight through grimm was ideal instead of having to dodge them was seen as some close calls have happened in the past.[/list]

8
General Discussion / Twin idea (not sure if this is in the right place)
« on: January 30, 2017, 03:45:27 AM »
So I was working on a character and was curious if anyone wanted to maybe create a twin character. Just as a reminder I did use BRS as a base for the character BUT I did give her different clothes, weapons, hairstyle and some other things.

If anyone is interested do pm me/reply to this topic and we can discuss details. If more than one reply I shall choose the person to execute this idea with.

9
Beacon Academy / Night Training (Limited 2/2 )
« on: December 31, 2016, 10:49:25 AM »
Akel wasn't really a daytime person. Being a bat faunas meant that she did have a large preference for the night and had actually woken up as the sun had started to set. A rare sight to see with her eyes fully open, completely aware of her surroundings and ready to do some training by herself. she sighed as the only red that she could see was the one on herself and her weapon "Blood Ignition".

She pushed those thoughts out of her mind and dropped her duffel bag which just contained a towel, water bottle, and her coat since she didn't really feel like wearing it.

Nevertheless, she didn't waste any time grabbing BI from her right thigh and went straight into training. Transforming her scythe and flipping backwards, keeping herself horizontal and attacking in the same fluent motion. Not stopping and followed through with more moves of equal parts: aggression, elegance, fluent motion and most importantly, acrobatics.

10
Approved Characters / Akeldama Blood-Heart
« on: December 07, 2016, 07:01:07 AM »
CHARACTER
Theme - The Promise
Battle Theme - Stand Your Ground

Name: Akeldama Blood-Heart

Age: 17

Species and Gender: Bat faunas, female   

Symbol: A red wifi signal with two fangs on the second smallest bar.

Occupation: 1st year student at Beacon Academy

Appearance:
Akeldama or rather just “Akel” is a girl of five foot seven inches in height with white hair carefully styled which reaches to her hips and a neat red ribbon usually keeping it in a ponytail when not done up, otherwise or not at all. She tends to brush a bit of her fringe to cover her right red eye. Being a bat faunus she carries abnormally fluffy, cute white bat ears which are constantly hidden under the guise of headphones. Her sharp yellow and red eyes along with the diamond shaped pupils kinda glow in the night. She is a bit self-conscious of that fact and tends to avoid dark places unless she has special eyewear which she carries around most times.

Akel’s skin is of a standard Valish complexion, usually covering up properly all the time so some might say her skin tone is a bit lighter because of this. As expected of a huntress-in-training she does have a well-defined body, but still has voluptuous curves and doesn’t shy away from a chance to show off. She also bears a birthmark on the side of her neck, looks eerily similar to a vampire bite mark.

Accessories
Headphones - Akel always wears a pair of black headphones which covers both her human and faunus ears due to her hypersensitive hearing semblance. She needs these to be able to handle everyday activities that would otherwise become impossible to do because the noise can give her a sensory overload. A touch based dial is on the right side which can control the amount of noise that she hears. Also she can plug in an aux cord to listen to music. She can’t use ordinary head/earphones and it is also capable of filtering out certain sounds.

Alternate headphones - A smaller pair that go into the inside of all four of her ears. They don’t contain the precision that her regular pair does, doesn’t allow for music and aren’t as comfortable but can do all the other features of her regular ones and are more convenient for formal occasions and high movement activities (like fighting).

Silver earrings - A pair of earrings with a point on both ends. Looking almost like a dagger and someone had the great idea to make it cylindrical.

Ring - A plain ring done in black with a V shape on one side which normally sits on the upper side of her left ring finger.

Thigh strap - A strap along her right thigh which holds ammunition for her main weapon. It holds roughly fifty bullets and has a strap connecting to her belt to keep it in place.

Weapon holster - A seemingly regular belt that has a circular magnetic disc on each side to allow for the weapon on be held on either side amd can be magnetically locked to the small of her back. Underneath her clothes it is also a harness to keep the belt in place even with the weight of the weapon on one side.

Huntress outfit
A dark blue, almost black turtleneck sweater with a zipper going up the middle with a ribbed pattern down the body and sleeves. The top of the turtleneck ends slightly lower than the backside. This allows her to move her head down without feeling the turtleneck on her jaw and her hips are exposed with a cutout so it resembles a leotard in form. Black suit pants with a crease line going down the front and back of each leg. Dark blue knee boots with a zipper and several straps over with a folded cuff on the top of the boot, a slight heel included.

Other than that is a black double layered coat that extends to the thighs at the back and leaves the top undone. The colour of choice being dark purple on the inside. On the inside layer there is a zipper. Straps are used to secure the outer layer on the off chance she has to do it up.

Alternate Huntress Outfit
Alternately she will don a different set of clothes: A thin gray fitted formal shirt with deep blue buttons. Over that she wears a duffel jacket that extends to her knees but typically leaves her thighs visible from the front but can unclip the front to cover her thighs completely.

Casual
A black no collared long sleeved shirt with a dark red ribbed turtleneck over it. Pants and shoe combination can vary but usually using an identical pair from her huntress outfit.

History: Akel was only raised by her father from the moment she was born, her mother who retired as a huntress soon after meeting Sabbath, passed on from giving birth to Akel. Akeldama’s name was chosen purely because her mother was under the hope that she would inherit her red hair and eyes. A trait which she didn’t end up inheriting and instead got most physical traits of her father: a gold left eye, red right eye which came from her mother. Silver hair and tiny flakes around the rim of her iris in the opposite colour of which eye. A genetic trait held within her mother but brought around with both colours. However this trait was unknown since the flakes in her eyes were almost identical to her natural red eyes.

Akel wasn’t a typical baby in her younger years, aside from her very large bat ears she was always very quiet, in fact she almost never made a sound. This naturally worried her father greatly and visiting several doctors turned up with no anomalies that they could detect with their equipment. Not convinced of this he reached out to some doctor’s in Atlas who found the case strange and would help to hopefully discover what was wrong with her. She stayed under watchful supervision but nothing was able to turn up, quickly running out of ideas one of the doctors thought that maybe it came from her faunus heritage.  While no records indicated that something was wrong with her or anything problematic from a genetic standpoint, they could only theorize that she had sensitive hearing. She also started to cover her ears because she was gaining that motor control. Her hearing showed to be beyond that of a normal faunus and it was the only plausible answer they came up with. The doctor’s happy that they found the problem, but disappointed in themselves for being able to identify the problem through analysis. Bringing up the idea that maybe because of her hearing she unsubconsciously tries to make no noise due to her sensitivity.

Since it was the only solution he couldn’t deny the possibility of it being the case. He got advice from the doctors and made notes of it to help give Akel an easier time, even at the cost of a regular childhood. Because of this Akel spent a large majority of her early childhood in her room, he had paid a pretty penny to be able to soundproof it to the best of his abilities. Despite this she was still able to hear outside the walls and this allowed her father to talk to her and Akel using a scroll with pictures to send messages which wre translated into words to her father when sent to him, this allowed for communication albeit in a limited fashion but manageable considering her condition.

During this time Akel was frequently visited by her mother’s old Beacon team. They always visited either alone or as a team on occasion. This continued on until she was five years old, so before school he had a gift for her. It was a headset that covered both her faunus and human ears, this allowed for her to go outside despite everything still being loud, it was manageable. So she also wore a hat on top to hide the part that covered her bat ears. She didn’t have a hat on but when she saw that most of the kids didn’t have a pair of extra ears on their head or had to wear a pair of headphones she freaked out. Grabbing a hat from the back of the car and placing it over her head.

First day was going well, she had made a few friends but did communicate using a scroll because she never really practiced her voice. This made her a bit embarrassed due to it. However one of the human kids decided to pull a prank on her. He planned to grab her hat and run with it, however in doing so he pulled off her ear protection as well. She was immediately incapacitated due to the sudden increase in noise, she just kinda froze, her hearing being completely overwhelmed in an instant. It felt like every sound throughout the school was screaming in her ears, the teachers panicked. One quick call to her dad told them over the phone what they needed to do. She was taken home for the rest of the day to calm down from the sensory overload.

Her father became cautious of letting her go to school because of what had happened on the first day, but Akel wanted to still go because it was the first time that she had friends and was able to talk with people that were her age. Cautious but didn’t want to stop her since she wanted to have friends. So she went to school with the teachers knowing about her sensitive hearing so punishment would be given to any of the students who would try to take her ear protection off.

This incident whilst harmless did manage to get the attention of a small time reporter. Small time newspaper articles, nothing big. However, it was the front page of the companies article due to nothing major going on at the time. Being front page it eventually made its way to a news studio, they eventually got in contact with Akel’s father and he was hesitant about this being broadcast or even filmed. However, he agreed for the slim chance that someone who could see it would be able to come up with a solution for her daughter.

So the news went on and a few weeks of no contact from the studio, then the reporter who have given the report had made contact with them in the first place. They had said that there was a small private company in Atlas who produced sound cancelling equipment, normally for the use of rooms and audio recording devices. However, they saw this as a chance to get the company’s name out there, since she was on the news once already there was sure to be another news report would at least of some benefit.

So Akel and her father went to Atlas for a second time along with a news crew to film it. They didn’t have the product available right then, but they were gathering data that would be used to get an idea for her level of hearing. They were aware that her hearing was sensitive, but her level of hearing was mind boggling. In a soundproofed room, she was able to hear the heartbeat of another person very clearly from one side of the room to the other. The task of making her a headset that could do have her hearing reduced to a normal faunus level became more difficult. They estimated that a whisper was akin to a tank firing right next to her ear, albeit they weren’t able to find exactly how sensitive her hearing was. So with the data collected Akel, her father and the news crew back to Vale.

They had never said how task was going to be to Akel, since she took it as a promise and promises mean the world to a kid, especially at their age. As well as letting this hover over their company name, they persisted on and several months after Akel and co had gone home they had finally made a device which should be capable of giving her regular faunus level hearing.

The device mimicked the design of the crude version she had earlier, completely covering her faunus and human ears and had a few technological advantages over the earlier version: being part audio device and connected to her scroll which became useful from time to time.

So Akel continued her schooling with her fancy new headphones, being on the news a few times did make her a bit popular and gave her a larger friend group but she still remained closest to her friends that she made on the first day of school. She went through school with somewhat of an idea of what she wanted to be: Chef, Pilot or a Huntress were among the most appealing to her.

She ended up at her final decision when a trip into the good old attic which held a large chest, her dad brought down the chest with a bit of effort and they looked through the contents together, there were a few odd relics carefully organized and underneath a panel laid an unfinished prototype of an advanced looking weapon.

Akel linked it towards a huntress because they always had fancy looking equipment and this was no exception to that. One of the old pictures inside showed a picture of her mother as a teenager holding two of her friends underneath one arm each, smiling and having peace signs whilst the last member had his head in his hand in a disappointed face but looking like he was struggling to keep his composure, this made up her mind and she wanted to become a huntress.

Her father was a bit concerned with the idea of her becoming a huntress, but he wasn’t going to stop her, just asking if she was sure that was what she wanted to do,  repeated nods and yes was the answer she gave.

Her father decided to bring this up with her mother’s beacon team, they all showed positive support and would help however they would to help her become a great huntress like her mother was. They also opened up a bit about her mother when she was out doing huntress activities. She was a confident individual, always taking on the tough jobs that others would take hesitantly. They even told her that she wanted to learn the scythe because it was a challenge and she wouldn’t stop until she mastered it. But she was indecisive about what to learn, the only scythe user that they were aware of was her mother. She also didn’t want to favour one style over the other because she didn’t want to pick favourites, so, without hesitating she said that she wanted to learn the two styles PLUS her mother’s scythe style using what they knew about it from all of the battles that they fought together.

They thought she was joking but they saw the very same burning passion in her eyes that they saw in her mom’s eyes whenever she wanted to do something. They gave a collective sigh and agreed in their own ways: one gave a thumbs up (Henry, sword user), another gave a small nod (Abagale, guns) and one poking her saying that she was going to be worked to the bone (David, martial artist). She didn’t even waver for a moment but she probably wasn’t aware of what they actually meant at that time.

So for two years before her official enrolment into Signal academy she underwent daily training and had her aura unlocked, mostly in preparation to make sure her body would handle the physical exertion of being a huntress; with stamina based training and a bit of strength on the side to allow for an easier time when she would start to learn how to fight with proper weapons. During this two year period David and Henry were frequently visiting, being away from the Hunter’s life was something they enjoyed but never did enough of. She was trained with wooden versions and fist based martial arts first up. The sword because it was an easier weapon to learn for starters and martial arts because being able to fight without a weapon is an important and underrated skill. Something they all practiced with varying degrees of proficiency. The almost daily training allowed for very good proficiency in martial arts and sword usage.

Time passed by in a flash and she was already enrolled in Signal, she didn’t have any friends from her preparatory school and she didn’t have trouble making any new friends but she was a bit shy at first. Her white hair, different coloured eyes and slitted pupils did mean she had to be the one to engage in conversation first but she didn’t let that dampen her quest to make new friends. Around this time there was a present at the door, a weapon which was sword, scythe and gun. A letter was attached but there was no sender, it read:

“I hope this letter finds you well Akeldama, apologies about the lack of detail in this letter. This weapon should serve you well as you train to become a great huntress. Hope to see you sometime in the future.
- A”

So she had a new group of friends, each learning their own style while she was learning several, the extra workload to make sure she didn’t fall behind in practical abilities did mean she only had average scores in terms of anything that came towards subjects like english, math, science etc. She always got low B’s and high C’s and always got A’s in everything that came about for practical in part to her more capable body and her complete and utter stubbornness to not lose and due to continued training when at home to further enhance her fighting capabilities along with her focus shifting towards the scythe style.

Akel got assistance from David to craft weapons that would assist with his martial arts. She was able to manage her workload better towards her last year which did give improvements to her grades and allowed her to pass with high B’s in theory wok with her standard A’s in practical which guaranteed her acceptance into Beacon.

Personality: At first glance Akel is a bit shy, especially around large crowds. Her early childhood was very remote and she still exhibits this when she isn’t in conversation or a group that she knows well. To people that have known her for a bit she is seemingly regular caring individual. Her cheery nature can always bring a smile to anyone if she tries hard enough and won’t shy away from trying to bring a smile.

However she also expresses a very competitive nature, always wanting to be the best she possibly can be. This competitive part of herself goes hand-in-hand with her determined side, a great combination, having motivation behind wanting to best everyone. Regardless of the situation she isn’t one to give up unless she knows that the situation is completely unwinnable. These traits were picked up from her mentors and have turned her into a bit of a fighting enthusiast. Much to the worry of her father.

Akel is also a very well managed person. She takes joy out of making sure everything's in order and everything is planned. Making sure everything is in order has allowed her to always keep on top of everything. This is by no means an obsession but merely a preference of her own personal lifestyle choices, because order is the enemy of chaos and chaos will bring the grimm.

As a leader Akel tries to be the best she can for her team. However, because they are in a team she expects that her teammates be aware of eachothers strengths and weaknesses. She will lecture them if they stuff up but is noticeably kinder on Primrose. This is because of her more timid nature and when compared to the two males in her team (Fallow Russet and Ace N. Thatoll). She tends to be a bit tough on them, Ace more so than Fallow: his somewhat sadistic nature does cause her to worry when he interacts with other people. As for Ace, Akel has been very watchful over him.

Aura and Semblance:
Aura colour: red
Basic semblance: Super hearing
Type: Passive

Akel’s semblance is extraordinarily simple, allowing for enhanced hearing many times over what a normal faunus is able to hear. Of course the passive nature of her semblance does not allow for a pleasant everyday life, constantly berated by sounds without a form of sound filter is debilitating for her because she has no control over it with the inclusion of her faunus hearing despite numerous attempts to try and gain control over it.

Combat Behavior: Akel knows of a few combat styles, each one capable of being used in multiple ways to lend itself to a flexible style. Akel tends to fight aggressively but can slow down to a more balanced role of defence and offense if she feels that her current pace of fighting can be used against her and would lead to a loss. If that isn’t enough she’ll switch to a completely defensive stance.

When fighting she can also adjust the amount of sound going through. On the higher end (she can hear more), she is able to hear anything and everything around her with varying degrees of sensitivity. She can utilize echolocation with varying degrees of accuracy with the volume that her headset runs through to her ears. However, sufficiently loud noises can take her by surprise and force her to bring the volume down to lessen this ability in favour of leveled hearing.

Her sensitive hearing has been used against her more than once. More so by knocking off her headset by an accidental strike. However she immediately becomes incapacitated by a sensory overload, this usually follows with a panic attack shortly after if she can’t get them back on after a rough minute as the sound disorientates her and will eventually send her into an unconscious state.

Akel when using a sword is a formidable opponent, equally proficient with the sword as she is with the scythe under the experienced training of an experienced hunter. Akel is capable of holding her own quite well against an enemy even one who specialises in a specific weapon due to her adaptable nature of fighting.

Akel’s use of the scythe is not what is extremely typical, she treats it a little bit more balanced, using the extended handle of the scythe to act as a staff to block attacks and counterattack with the scythe blade or going just straight offensive. She actually doesn’t spin often and moreso moves the scythe around herself, preferring to keep her eye on her opponent instead.

Akel’s martial arts skills are built around swift strikes to take foes by surprise with speed. Mostly fist-orientated but she is quite adept at delivering a decisive kick or multiple rapid kicks to throw her enemy off. Like the rest of her weapons she is capable of using it to counterattack very easily when given the opportunity.

WEAPON

Name: Blood Ignition

General Description: Blood Ignition main segments can be generalized into four main piece, blade 1, blade 2, handle and the shoulder of the blade. Blade one and two are done in silver. Featuring a large edge and have very tiny diagonal lines along it which show where the blade moves to form the scythe.The shoulder of Blood Ignition features a circular disc of gears that resemble the inner workings of a watch when the face is removed and has two rings with one slightly bigger than the other, done in dark blue, black and silver to match the colour scheme of her outfit.

The handle is done in dark blue and features two silver rings, one at the top and one at the bottom. These two rings are what control the transformations of the weapon by rotating the rings. Both rings are synced to eachother so when one moves so does the other. The handle can fit about three to four hands on top of one another. Lastly a thick handguard is present on the right side which also controls the direction that the barrel of the gun is facing through a use of a gyroscope movement system for the two on the shoulder, by pressing a button on the underside and moving the guard in a direction like a joystick. It can spin in full rotations around the disc to shoot in any direction besides a very small cone near the top but that doesn’t matter.

- Primary Form: Sword - Bringing the two blades about with 120cm with a small gap in-between the two blades, the handle is at it’s regular length and a small gap between each of the blades left and right side. The handguard typically stays on the right side and normally faces outwards when in combat.

- Secondary Form: Scythe - The handle extends towards its full length, blade 1 forms the inside of the scythe blade and blade 2 will form the outside blade and the blades create a large vertical slit along the blade to allow her rotatable gun to fire forward and not just backwards. The extension off of the handle can bend to a certain extent to allow for greater control when using the scythe and she can rotate the gun vertically to shoot off in different directions.

Ammunition:
- Ammunition - Akel uses .223 hollow point rounds. Ideal for grimm due to no protective field like aura. She also carries a few tungsten based armour piercing rounds. However she rarely uses them because she rarely needs to destroy armour.

History: A weapon that was randomly dropped off at her house. Every single piece in the weapon was custom made and couldn’t be tracked. The strangest thing was how it suited the styles that Akel was going to learn. Besides a few small alterations and maintenance she has done nothing else to it and doesn’t plan to as it already was everything she ended up needing.

WEAPON

Name: Stronghardt

Primary Form: A pair of gauntlets and by extension, gloves. The gauntlets release fire based attacks that Akel can use to enhance normal melee attacks. The gloves are infused with ice dust to protect her hands from damage and prevent aura damage using the same principal. She can also grab fire based weaponry for varying amounts time depending on the heat of the weapon using the ice dust to counteract the heat.

History: Another set of blueprints that came with Blood Ignition, these were made a few months after starting Signal because she became proficient enough in hand to hand combat to warrant their creation.

11
RPG Discussion / Lack of Hunter/ress threads
« on: November 05, 2016, 07:15:44 PM »
I was a curious about the lack of threads that involved actual huntress/hunters. I have seen threads that involve a hunter taking a group of students but I can't seem to find any threads that actually involve a team or pair of hunters going out and doing the stuff that a hunter should do normally seems to only be trusted to the students of Beacon or other academies (99.99% Beacon).

I know that not everyone has a fully developed huntress and/or hunter at the ready, but it would be good to see threads involving them to give them more depth to them other then a Beacon team escort or someone to be completely centralized within the safety of the city. (Totally not making this because I am planning to make mostly non-student characters, yep).

Let's get some opinions on this.

12
Character Editing / Solaris Star
« on: October 14, 2016, 02:21:18 AM »
CHARACTER

Name: Solaris “Sol” Star

Age: 27, Saule 15

Species and Gender: Human/ Bird Faunas, Female

Symbol: White colored sword with flames of orange, red and yellow

Occupation: Atlesian Specialist

Appearance: Solaris is quite tall is 6’2”. Charmingly handsome, wild and dazzling handsome, her hair is adorned with white, red and blacks, her hair would reach to her waist if not tied in a flat bun, with two braids circling around from the left side of her hair, her fringe is left as is since she just let it grow out during her travels and was never bothered by it during combat and likes to run her hair through it Solaris also has multiple piercings on her face and ear: inner right eyebrow, and right lower lip, she has three circular piercings on right eye, progressively getting bigger with a cross shaped one below that hanging on a very short silver chain. Her eyes are the same colours as her eyes and show deep rage within a visually imposing mixture of red, white and blacks.

Her skin tone is darker than the average Atlas citizen so she has been mistaken for Mistralian but her mannerisms and posture are easily identifiable as Atlas.



Huntress clothing
Solaris dons a skintight bodysuit, covering her from her toes to her neck, this soft-layer of armour provides comfort and insulation against the armours own generated heat from various functions and environmental conditions. Over that is a lightly armoured plating, providing more armour on her arms, legs and upper chest. Greaves and Sabatons combined to give the armoured boot look.

Over the thinner armour Solaris wears a long coat, keeping the thicker pieces (boots and folded shield and mechanical sheath) over it to keep herself comfortable to avoid the coat moving oddly due to the weight of the thick armour. Reaching to her thighs which seem somewhat dress like except for the overlap on her left side. Sleeve straps on the end and magnetic clips for ease when putting it on and a large folded collar. Additionally, she also has a bright red scarf which is tucked into the front of the coat and sits comfortably in its place and doesn’t move very easily.

Solaris also has a helmet adorned over her face, albeit it normally just covers her jaw, underneath her ears and goes over her bun. But when extended it completely covers ears, mouth, cheeks and nose with a smooth visor covering the rest.

Spoiler: Images • show

For the bodysuit, take away the green pieces since they don't kinda look nice.

Casual
Sol’s clothing in non-combat or Atlas related activities is mostly determined by the fact that she has a large chest, this means that her tops will consist of most clothing as long as it doesn’t feel tight, hoodies, jackets that can be unzipped/unbuttoned, loose v-necks, over-the-shoulder tops. Generally, she tends to match the clothing with shorts, pants, leggings or a combination of either.

A side note would be she has her hair down or in a simple style when not wearing her huntress clothing or going to any formal/Atlas events.

History: Sol was born in Atlas to Ra Star (tacticians officer, Atlas Military) and Isabella Star (nightclub owner), the first of two sisters who would appear more different than dark and light. While she was growing up her father would always tell her stories as a kid, to her these stories were like blockbuster hits, her imagination filled her with ideas of being the one to rescue those who couldn’t help themselves, one particular story is what set her on her path to becoming the huntress that she is now. “The girl who tamed fire” was a story about a young adventurer who had an ability to manipulate fire as freely as it were her own body, saving people and slaying Grimm as she went on many adventures. Something had started in her heart which led her to follow that story, to become the girl she had practically idolized as a kid.

Ra saw this passion burning in her heart, something that inspires people, as soon as he saw that he knew he wouldn’t be able to fight it. She was almost like him, a force which could do so much good, vanquish evil and save the day. He had decided to unlock her aura and would see that she would learn the basics of fighting. At first, he couldn’t stop laughing, a girl, only ten, swinging a sword around like she was playing sword fighting with kids and their imaginary grimm, but he was able to look past the silliness and made sure to put her in the right tracks. Before she joined Atlas Academy her father had taught her all about the basic mannerisms of Atlas and made sure she would get off to a good start.

When she started at Atlas she was treated like a doll, older upcoming hunters/huntresses called her cute and looked at her as the cutest, sweetest little thing. She idolized them and may have picked up on some of their more ‘mature’ natures which stuck with her through her later years at Atlas much to the dismay of her teachers and whichever team mates of that particular student she was involved with at the time, as time went on she quickly grew out of the ‘cute’ stage and showed promise, her aura control developed faster due to previous training with her father, her swordplay was constantly evolving and she showed to be able to counter weapons that would normally put her at a disadvantage, adding a shield she became a difficult enemy to take down and that was before the gun was added.

When she had passed her first four years and moved up she started to use the mannerisms that she picked up by her seniors and caused a little bit of trouble with some girls due to her charming nature and a face that was more handsome than pretty. She matured greatly and with her team (SOLR) were one of the more common names in Atlas Academy which may have stemmed from her infamous and rather seductive nature of other students.

Unfortunately, Menrva and her father got attacked while outside the kingdom, Sol without hesitation went to the hanger of the academy and took the ship that looked like it was flight capable, even seconds were ticking away and she didn’t want to waste even a moment. She was able to get to the last known location and was able to track them to a WF hideout, she had to make a choice and she did, a bullet into the WF member who had his gun aimed at Ra while using her sword to deflect the bullet aimed at Menrva sending the bullet right back into the WF member’s heart. Ra, unfortunately, had an artery slightly opened and Sol set the building on fire to cover her escape with her father and sister while hopefully being able to kill as many WF members as she could.

She was able to make her way back to the ship, her father had bled out unfortunately and Menrva had sustained major damage and wasn’t going to last long without surgery, she had set her on a table in the centre of the ship and when she saw her being scanned she thought it’d be best to leave it to the ship as it already was getting to work on Menrva. The trip back to Atlas was tense and when she saw her sister after landing was horrifying: lost limbs and instead she had mechanical sockets and her limbs were completely severed off. The ship had notified staff and a medical team was already on standby as she landed the ship, Sol was in shock about the state of her sister as they took her away.

Of course, Solaris would normally have faced punishments and heavy ones at that, however, the concern over her sister and that she hadn’t woken up four days after surgery was putting more than enough worry on her, not eating properly, lack of sleep, her loss of her father and funeral preparations all weighing heavily on her shoulders and people would have to be blind to see her state as fine. She was commemorated on her duty to protect those who couldn’t, even if she did have to “burrow” military prototype to do so and was prepared for heavy consequences. The current headmaster had all her current work temporarily suspended for her while Sol had to get herself back together and found a way to deal with Menrva. Luckily she woke up after another ten days and Sol was able to focus again, but not leaving her side out of fear for her sister’s safety.

Sol was able to return to the academy after Menrva had regained most of her motor control over her new appendages, Solaris’ teammates helped her in anyway they could while she insisted she was fine they could see that there was a deep hatred that was ever present in her eyes, so prominent that they were unsure if this was even their team leader at times since she was acting so differently than before.

Things remained mostly normal like this all into and through her final year. While she had spent a massive amount of time with her sister but the effects of what had transpired on both of them were still visible: Menrva had slowly grown quiet and started to stop talking altogether, no doubt from guilt over the events that transpired the previous year and Sol was never as flirtatious as she was before. These events lead to Solaris talking it over with her sister and mother and decided that after Atlas she would need time to recover, away from Atlas and family, to rediscover herself and try to find a way to live with the constant hate deep in her heart. The months before she was due to leave Menrva had gotten help from professors within R&D to build a robotic scouting unit and worked on updating Solaris’ gear for her travels. Menrva was able to use equipment from the department to fit it into this companion and gave it to her before she left. A farewell gift and something to keep in contact with and to know where she could send future equipment when it was ready for her.

Over the 4 years that she has been exploring Remnant she has seen a great many things, she received frequent packages from her sister: some trivial such as sweets or hand-written letters and others were additions to her gear, she saw temples and ruins alike, human and faunas from all walks of life, and most noticeably she became very notorious among the WF as she actively hunted them through wherever she could and proved a constant threat and earned the nickname “Fang Ripper” for her constant work of killing WF officers and preventing WF operations.

After those 4 years were up she had taken up a position in the Atlas Special Forces Division so she would be able to see her sister more and get to visit family and friends on a regular basis. Also, the Fang had gotten harder to track so she had to resort to joining the ASF to have access to more resources to hunt them down when she would be able to.

Personality: Solaris could probably be one of the strangest Atlesian Specialists around, she is less formal from just about every other and comes across more as a mercenary who was hired for a job. She also comes off with an unnatural kindness and is strangely intimate with people that she likes or seems to be kind enough which is capable of raising more than a few eyebrows from others to which she never seems to pay any mind.

However, this shouldn’t fool anyone to her unrestrained nature, anyone who is close can see hatred burn in her eyes, hatred for the White Fang for what they did to her sister and those who would seek to harm those who are close to her, a strange coldness surrounds her eyes which reeks of spilt blood and souls long gone, yet she is never bothered by this or those she has killed. The only thing that seems to make her lose sleep is the image of her sister shortly after her rescue and her father’s death. Despite having come to terms with them over time she still is uncomfortable with those thoughts and rather that she could just block those thoughts from her mind.

Despite her combat heavy nature one would simply bypass her as a brute of muscle and strength, but that wouldn’t be farther from the truth. A very sharp mind has helped her just as much as her muscle when fighting, being able to analyse enemy weapons and understand the transformations with only a glance and can understand how a person fights with only an extremely short clash of weapons. Commenting on what she understands and is also one to make the odd joke or two during combat to the annoyance of her enemies.

Her sharp understanding of personalities has also allowed her to deduce her sister from her extremely little visual hints, she also very aware of her sister’s feelings towards herself but is treating it delicately since she knows how fragile her sister really is and she is beyond precious to Solaris and would hunt anyone who dared harm her with unrelenting, cold determination.

Aura and Semblance:
Aura: Red with flickers of black
Type: active
Name: Inferno

Inferno is the name of the semblance and fire manipulation is her game. Solaris can manipulate fire and control fire within a large radius and can also manipulate the flames of others due to the dominating and most times; more powerful aura. Solaris can straight up manipulate and create fire as the most basic use of her ability. She can’t create fire on a aura shielded enemy but can manipulate the fire once it gets out of their protective field and she also boasts a very high resistance to fire, being able to handle fire many times over what a hunter or huntress could take.

Alternately she can focus her flames, creating objects that are completely tangible and can make them unstable or not depending on the use. When unstable they will create a large explosion when coming into contact with a sufficiently large item or will just let anything pass through that is under the detonation size. Typically created in the shape of spears or lances and are typically very bright to look at due to the concentration.

Combat Behavior: Solaris fights with a mastery of both sword and sword and shield styles, her style being a mix of Atlas base with influences from Mistral sword styles to build a flexible yet solid style of fighting. Wielding Bellator in most circumstances being easily used for both offence and defence, either one-handed or two-handed.

When the sword isn’t enough she then brings out her shield, superior defensive capabilities and a ranged option allow for superior combat prowess when facing multiple opponents or heavy damaging opponents. She uses her gravity boosted boots to allow herself freedom of movement when she is unable to get to where she does normally and the gravity dust boosted gloves can grant her an extremely strong grip strength.

She can utilize her fire semblance to typical manipulate fire out of the way but this is practically useless due to her high resistance to fire, but is valuable when she is working near flammable material or protecting cargo. As a last note she is also capable of physically interacting with fire due to her semblance strength and can hit fireballs away if need be.

WEAPONS

Name: Bellator

Primary Form: A sword of a western base, utilizing tech from Atlas with the ancient design to boost fighting capabilities. A large crossguard featuring 30cm for the handle and 20cm on either side to build the crossguard and a blade of 80cm. The blade s mostly perpendicular until it has about 10cm left in which it forms the tip.

Dust Functions: Bellator can become ignited in fire, the blade burns brightly and energy crackles for as long as it is ignited. Very hot to the touch and the air around it as well, it also covers the crossguards.

Reflection - Sol can make the sword reflect any bullets, this makes them always come back in the direction that they came unless striking the edge which it then gets shot off to the side.

Barrier - By stabbing the sword in the ground Solaris can create a barrier around herself of fire and kinetic dust, it boasts the same protective properties as her shield barrier so penetrating the barrier is a very difficult job for anything but anti-material weapons but even then it would most likely miss due to the barrier curving the trajectory.

History: Created during her time in Atlas, the dust functions were added when she was 18 with a collaboration from a dust professor in the academy to add it in.

Name: Postremi

Primary Form: A sword mixed between eastern and western designs with the base running off a western sword with the blade of eastern design dual-bladed like her regular sword. It is done in a silver/gray colour combination for matching colours

Secondary Form: The blade splits and the top half slides down, halving the size of the blade for convenience and this allows it to be holstered in her mechanical sheath

History: Originally given to her as payment from a lone merchant who she saved just as she was passing by, she added the ability to fold when she was at a nearby village and had access to a blacksmith and workstation with the tools needed.

Name: Curatrix

Primary Form: A piece of armour covering her forearm on her left arm, extending slightly past the elbow, this form allows for nothing special besides the extra armour which isn’t even that useful due to the aura protection but once that fades the extra armour is always beneficial.

Secondary Form: The armour folds off to reveal a circular shield, with a small extension following her forearm, the shield is capable of rotating to suit whichever direction she may need the extension to face.

Tertiary Form: The extension telescopes to reveal a twin-barreled gun, the circular part of the shield rotates to act as a shield against incoming rifle in the same way that a rifle shield would.

Dust Functions/Ammunition:
Secondary form
Kinetic dust - Kinetic dust allows for the shield to act as a barrier, all bullets and melee hits as long as the barrier is up, it can also be used offensive to smash even targets and items much heavier and larger than herself away.
Lightning dust - Lightning dust releases a large emp like /stun directional burst, temporarily disabling electronics within 3m (9.8 feet).

Ammunition - Rifle rounds 40 bullet cartridges in each gun.

History: Originally just a gun/shield when in Atlas, however, upgrades were sent to Solaris during her travels by her sister. While Solaris had to install them herself the upgrades were limited to allow minimal adjustment to her current fighting style.

ARMOUR & GEAR

Spoiler: show
Enhanced equipment: Solaris’ gauntlet and boots have gravitational properties by use of gravity dust. For her boots she is capable of running along surfaces such as walls or ceilings as if she were running on it normally, she can even have her feet leave the surface temporarily.

The boots are also able to suppress noise so that she is almost silent in a full-blown sprint.

Visor:
HUD: Solaris gets a full HUD when the visor is activated, she gets information from her Aerial scout EYES and is able to see through her shield due to advance camera setups and she can still know where the shields exact size is due to highlights.

Highlights - As well as seeing through the shield she can also receive highlights that EYES can see, they appear as highlights on her HUD and she is capable of seeing through things such as smoke because of this.

Mechanical Sheath: On her back Sol has a sheath which can hold two blades, this sheath can easily hold both blades and she is also capable of moving on its own. Which means she can actually sheath it on her back since it can move to give her the required space she needs or she can have it on her hip. A small mechanical arm and a slide on the sheath is what allows this to happen.


AERIAL UNIT EYES S-MODEL

Non-active: Eyes takes the form of an additional layer on Solaris’ armour. Covering her upper back. The wings are on the side and are first to detach allowing it to catch wind right before it detaches to get the space for a quick aerial ascension and distance from Solaris.

Active: Eyes looks like an eagle, in complete terms in form but larger in size, except metal. The face bears great resemblance to the Atlas robot faces with the black mask and white colour scheme. The wings have a slight blue glow and have small ports to allow for the thrusters. Inside the body, it has a cannon and can shoot various types of ammunition but its main purpose serves as a scouting unit. It receives signal and audio commands from Solaris which are transmitted via mic and a tech-based glove and it is capable of running on a small amount of dust for many hours.

Spoiler: Wings • show


Equipment:
Cannon: A single grenade launcher with various ammunition, including but not limited to: smoke, incendiary, concussive and breaching rounds.
Sensory Equipment
Eyes: The eyes are able to scan and detect enemies: human, grimm, robotics and can mark them on Solaris’ HUD.
Sound: It can pick up sounds and pinpoint locations by using that sound. It can pick up transmissions and patch Solaris into the comm, whether just as a listener or a third addition to the call and one of its greatest abilities is to interface and hack machinery and electronics by use plug-ins.
Holographic display: EYES can project a holographic projection for multiple purposes, a map of the surrounding area, face displays and communication if necessary.

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