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Character Creation / Re: Gram MacConkey
« Last post by TheKaru on Today at 02:49:36 AM »
You need some strength to put behind your shield to properly block a hit rather than being flung around like a wet noodle is essentially what I mean. Gram lacks that strength to properly back up his shield, meaning he can block light hits but struggles against heavy impacts.
Do you want me to elaborate on that in ghe character sheet or will this suffice? ^^
Character Creation / Re: Gram MacConkey
« Last post by Kingnoname1 on Today at 02:15:48 AM »
I'll go next I guess. It's well put together although I'm curious what exactly you mean here.
He tries to make up for this with his shield but struggles with heavy hits, leaving him to still be a rather fragile fighter.

But yea everything else looks fine.
The Vale Region / Re: Big Guns and Bigger Booms [CLOSED]
« Last post by ReaperJoe on Today at 01:33:09 AM »
As the Bullhead drew closer, Smokey couldn’t help but raise an eyebrow at the unique equipment it sported.  He arranged this on “quick notice”?  ”Fucking hell, Beacon,” he muttered under his breath as the transport landed, putting all of its impressive weaponry on display.  If it wasn’t clear before, it was more than obvious that the group was heading to a warzone.  However, the way this thing was equipped did raise one concern with the gunslinger.

”Uh, professor, probably a dumb question, but are we planning on fighting while we’re en route?” he asks, “‘Cause, uh, if so, I won’t be doing too much if we’re still in the bird.”  He pauses for a moment, before realizing he’d probably have to explain and continues, ”See, uh, my semblance makes it really hard for anything to move me, and I do mean anything.  So, uh, if I use my semblance on a moving vehicle—well, I didn’t do too hot in physics, so I don’t really know how it to explain it well, but basically I’m not gonna have a good time.”  He scratches his head as he boards the transport, hoping the professor can fill in the blanks left by his vague explanation.
Teams / Looking 4th year Haven team
« Last post by ReaperJoe on February 21, 2019, 05:22:43 PM »
So, this is probably going to sit here a while, but I figured I'd post something anyways.

Lucas got approved, and he'll probably need a team.  His semblance is a lantern that creates AoE "debuffs" (i.e. fire damage increased in the area, knockback increased, creating fog clouds that obscure vision, etc.) that changes depending on what type of dust is used.  He tends to work best as a scout, using his slippery nature and misleading abilities to confuse enemies and keep out of harm's reach, though his teamfight presence is arguably just as impactful.

Personality-wise, he's the lawful good, bookish, stoic type that tends to keep to himself.  He tends to put his team and the lives of others ahead of the mission at hand.

Character Creation / Re: +1'd Characters
« Last post by Moth on February 21, 2019, 04:21:58 PM »
Character Creation / Re: Gram MacConkey
« Last post by Moth on February 21, 2019, 04:20:47 PM »
He's looking fine in my unprofessional opinion!

Approved Characters / Re: Lucas Meridiem
« Last post by Moth on February 21, 2019, 04:19:46 PM »
+1! I look forwards to seeing Lucas in action :D

(Could another staff member mind moving Lucas please?)
Character Creation / Re: Gram MacConkey
« Last post by TheKaru on February 21, 2019, 04:05:08 PM »
Edited as discussed on Discord.

- edited consequences for getting into contact with the aura gas while aura is active.
- added weaknesses (low defensive capabilities, highly situational use of Semblance)
Character Creation / Re: Gram MacConkey
« Last post by Moth on February 21, 2019, 11:41:53 AM »
Right! Sorry about the wait for Gram’s review. His backstory and personality are looking good, but he’s gonna need some tweaks before be can go live.

The first problem comes with his semblance. One person’s aura can’t interfere with another’s, so poisoning a person via a toxic gas cloud made of aura isn’t going to work. They literally wouldn’t be able to inherit it. In a similar fashion, it wouldn’t be able to dissolve the flesh of someone who still has aura up. That doesn’t say anything about the obnoxious odor annoying people though, and it can still effect grimm thanks to their lack of aura.

Secondarily, we generally ask for three explicit weaknesses included in combat behavior. His lack of ranged abilities already makes for a good one, but two more and some more detail will be required before approval.

Make these changes and he should be well on his way to approval.
Character Creation / Re: Gram MacConkey
« Last post by TheKaru on February 21, 2019, 11:04:08 AM »
Not to sound annoying but uh... some feedback would be really awesome :D
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