Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - nathan67003

Pages: [1] 2 3
1
Everywhere Else / Movie Night [Closed]
« on: December 01, 2018, 09:37:07 PM »
Helena squinted a bit, leaning ever so slightly closer to her scroll's screen. Sat at a table within the common area of Amity, she'd gotten wind of this edition's new rules. This'd made her look up what exactly happened last time around that would cause such new legislation to be implemented. And boy, had she found the jackpot.

Turns out that two years prior, several competitors had been injured with varying levels of severity - some in odd circumstances that were not uncommonly dubbed 'suspicious'. Her medical curiosity had been piqued and, after a quick search for the Tourney camera archives, she'd started to run through the various occurrences, attempting to observe, diagnose and treat the wounds she stumbled across - in a hypothetical fashion, of course. She wasn't exactly a time traveler.

While she was far less armed than she usually was when going on a mission (due to not being on a mission), Helena still has Seikatsu at her waist. Better safe than sorry, as they say. Add to this the VASTLY different climate of Atlas and she had coat and boots on her person, as well. Red laid atop her feet, largely hidden from curious passerbys underneath the table, while Kari was loosely wound around her neck, taking in as much heat as it could nestled between the warm skin and the insulating coat.

At the moment, she was flicking through several angles paused shortly before the occurrence of the first injury of the Vytal Festival held in Vale.

2
WiP Characters / Name TBD, tbh.
« on: January 17, 2018, 06:28:17 AM »
Yes, I already have Magenta Girl in WiP but blame Gus Riven for this one.

CHARACTER

Name: Sample Text

Age: Sample Text

Species and Gender: Sample Text

Symbol:  Sample Text

Occupation: Sample Text

Appearance: Sample Text

History: Sample Text

Personality: Sample Text

Aura and Semblance: Sample Text

Combat Behavior:  Sample Text

WEAPON

Name: Sample Text

Primary Form: Sample Text

Secondary Form: Sample Text

Tertiary Form: Sample Text

Dust Functions: Sample Text

History: Sample Text

3
General Discussion / Alternative fatality methods
« on: December 23, 2017, 08:09:41 PM »
In case you'd like your edge lord's parent(s) to die for a reason other than Grimm or bandits of some sort (which includes Atlas military), Wikipedia has quite the interesting sample. Several of which would justify excessive usage of the Psyduck 'moji.

4
Approved Characters / Maena Nadir
« on: December 06, 2017, 07:00:04 AM »
CHARACTER

Name: Maena Nadir

Age: 17, born 31st of Saule 63 AC

Species and Gender: Female human

Symbol: A series of lines of various sizes, the same colour as her Aura, radiating from a common center.

Occupation: Shade Academy student, first year

Appearance: Clocking in at 172.7 cm/5'8" and about 59 kg/130 lbs, Maena's muscles don't really show, albeit she looks quite lean and healthy. Her C-cup chest's not especially noteworthy, either. Her face is a set of soft, smooth features. Her voice is somewhat high - at least, a bit higher than average for women her age. She sports a naturally tanned skin with around shoulderbone-length, straight and black hair usually kept in a bun. Her eyes are of a deep, rich hazelnut. She writes with her left hand.

More often than not, Maena can be seen wearing bright yellow work boots, finding it an excellent all-rounder that still breathes enough to be comfortable in the desert. Not too bright, though - the sand is already blinding enough as it is. While her favourite clothes are a pair of beige jeggings and a white t-shirt, she doesn't shy away from switching at a moment's notice, depending on the weather. When going out into the sun for a prolonged amount of time, she'll bring along a legionnaire's cap, desert-coloured in most cases. She has some rare clothing adapted to cooler climates, but they're deeeeeeep in her wradrobe. Her more formal attire is a black dress with a smooth, straight skirt that goes down to her ankles alongside some black sandal-type shoes. Her sleeping stuff could be briefly described as 'the minimum', although not the bare minimum. Come on. Her combat attire is pretty much just a large pouch/sling bag on her left for ammo, a few holsters and an attachment point to keep the halberd form in her back and ready to use.

History: Maena's parents are - well, were, but more on that later - scavengers operating to the south-west of Vacuo, moving around with the small tribe they were part of in a nomadic fashion. They'd both been born (and raised, for the most part) in Vacuo and had decided to strike out to see more of the world and challenge themselves. One day, though, the unexpected happened - a child was accidentally conceived due to the failure of an important component. This didn't really upset them, they were even ecstatic about it. However, they chose to go back to Vacuo for the child's safety, the Academy being the only semblance of a law-enforcing group around these parts. Thus, they bid farewell to their companions and went back.

Still, Lien didn't just fall from the sky, they needed to make a living somehow. They settled on opening a sort of liaison office between scavengers and potential buyers. They'd met a few people over the years, so there wasn't exactly a zero amount of people willing to trust them. It became better over time, though, word-of-mouth spreading a good reputation to sellers and buyers alike.

It's in this environment that Maena was born. Right from the get-go, pretty much anyone who spent more than 30 seconds with her could tell she was quite the energetic baby. As she grew, that energy became more and more focused. Even before kindergarten, she would gladly take on any chores assigned by her parents with an intensity seldom seen in children her age. As she grew, this tendency, this focus, affirmed itself further. Whether it was helping a friend, cleaning her room, doing the laundry or her homework, once she'd started a task, she would put lots of her energy into it and wouldn't stop until it was completed, barely taking any rest - bar emergencies arising. While decidedly tiring, her ample energy combined with dedication gave her first place in academics several times. She was known as somebody you could count on and her friends protected her from those who would seek to exploit this good will.

She had decided, since long before entering the path to become a Huntress, that she would help and protect others. She loved doing it and it seemed to be a nice fit for it. Her trend of deeply focusing on the current task didn't stop by the time she enrolled into Oasis. She studied everything that was thrown at her with a genuine thirst for knowledge and the desire to better herself. Although the competition was undoubtedly fiercer than in, say, elementary school, she managed to come out as one of the best-performing students in academics as well as being among the upper echelons in terms of battle prowess. Backed with these, she passed the Shade exam with a very high score in academics, and ranked in among the top in both sparring and live combat.

Personality: Maena is a bright and energetic young woman, possessing a surprisingly vast sense of humour - mind you, she's not the one to cracks jokes most of the time. She refrains from being overtly mean to others unless they themselves are being overtly mean to someone. If (somehow) angered, she will more often than not make a mess before swiftly departing to prevent further escalation, then come back when things have cooled down to settle the litigious matters.

Her most glaring quality - and defect - is her dedication to the task at hand. We're not merely talking about being studious, here. We're talking about studying until dropping from lack of sleep, or in more complex terms, working towards her current intended goal with an abandon rarely seen. Thus, while she's friendly to (almost) all, she has few people she considers as "actual friends", every single one being extremely precious to her. This also makes her have stunningly excellent scores and grades at the cost of, well, sleep and whatnot.

Her hobbies are pretty much nonexistant - having a hobby would make her too focused solely on the aforementioned activity, which would be highly detrimental to her grades and general well-being. She therefore fills her free time with whatever aids her goals - learning to cook the perfect crepe, studying the finer points of Dust properties or even just practicing combat.

Aura and Semblance: Maena's Aura is a somewhat silvery blue - if that even makes sense. It can be clearly seen when coalescing.

Her semblance is Emission: She is capable of emitting her Aura in a variety of light-like ways, where power, 'wavelength' and emission method can be changed. Using her semblance requires significant concentration, making Maena almost completely immobile while she does so - unless she's using very low power. To be clear: it is light-like, and far from travelling anywhere close to relativistic speeds.

Power: Maena can effortlessly keep a continuous emission of very low power (high-power laser pointer) in directional mode and the equivalent of a bright lightbulb in omnidirectional/non-directional mode. Unless you happen to get the directional mode's low-power emission right in the eye, these are entirely harmless. As a general rule of thumb, however much 'battery' she uses is directly proportional to the power emitted. Pulsed mode is approximately twice as efficient as continuous mode, charging taking twice as many seconds as the amount of capacity she's using. Omnidirectional uses significantly (~10 times) less capacity due to the enormous amount of power that needs to be funneled into the far larger surface area to induce similar effects (high brightness). The maximum she can dish out, as of now, is 2% capacity continuous and 20% instant.

Wavelength: At the moment, Maena can only emit a single 'wavelength'/'colour' at a time and cannot reverse the emission's direction in omni mode (superpose emissions of the same wavelength at different phases). She can currently go from about mid-infrared to Neon red-ish.

Method: There are two sub-methods that must be chosen at once.
- Continuous/Pulsed: In continuous mode, the emission is, as implied, continuous. Think of a laser (pointer), but with varying power (width is currently fixed and small). Pulsed, however, requires her to charge her emission: using (X/2)% capacity requires X seconds of charging. Pulsed releases in a brief flash, packing far more instant power than continuous.
- Directional/Omnidirectional: Directed emission creates a correlated stream of of Aura (in other words, a laser-like emission of Aura, but not necessarily out of visible or IR light*). This isn't as easy to aim as you may think; getting it to hit the target right off the bat is notably difficult. Add to that the fact that she's generally rather mediocre at aiming and you get a good-accuracy range for pulsed at 50-ish m or less.  She can only create one beam at a time. Omnidirectional emits the Aura from the surface of a sphere surrounding Maena, making her briefly look like a glowing, featureless ball of light if pulsed. Unless it's, y'know, not optical light, in which case you don't see shit. Continuous isn't powerful enough to obscure her. Also noteworthy, it isn't really capable of doing much damage, if at all. IR will feel like 'HOLY SHIT THAT'S HOT' but won't actually burn Aura-protected things for various reasons.

*Gaussian beam mechanics apply. Don't bother about this if you don't know what that means as it's not very important.

Combat Behavior: Maena tends to follow a certain pattern when commencing a battle: start with Sositi in halberd form to test out the opposition and, depending on the verdict, remain with the pole's superior reach or split her weapon for added mobility at the expense of some power and lots of reach. Every now and then she'll 'spice things up' by blasting the enemy with the shotgun form, mostly when significant damage is needed.

Her greatest weakness is change - she lacks foresight due to her fixation on the ongoing battle. While she'll still react to a change, say, a trap springing up, she won't see it coming until it's almost right on top of her. Same goes for an ambush; she'll adapt to the sudden influx of enemies but will not have seen them coming.

When using the halberd form, she will have a higher tendency to use large, powerful attacks, be they piercing or slashing, to make full use of the halberd's greater power. In split form, she'll make great use of her augmented mobility to dodge around the attacks and enemies, aiming to land hard blows in every opening she can take advantage of. She rarely fires the shotgun at anything but close range, her aim being... rather sub-par, let's say.

WEAPON

Name: Sositi

Primary Form: Sositi's more readily handled form consists of a large stick/small staff, a tonfa and an axe, the three of which all have distinct holsters. The axe looks a bit odd; apart from the spearhead-like extension of the middle shaft, the blades are hollow. That is, if you look at the blades from the side, they're only about a few centimeters of metal taking the shape of an arc on either side of the central shaft. The purpose of these voids is to ensnare enemy weapons and potentially disarm opponents.

Secondary Form: The axe fits on one end of the stick, while the tonfa's handle folds in and locks in on the other side. Minus the fiddling of assembly, which takes a few seconds, voilà, you have a working halberd. Do note that it is much faster to disassemble than it is to assemble.

Tertiary Form: The spearhead splits into two and moves to the unoccupied sides of the central shaft, 90 degrees relative to the axe blades. Just like that, a shotgun is ready to fire. It holds a max of 6 slugs at a time. Packs a rather heavy punch, with decent (read: not too large) spread, enough to still be pretty damaging right outside of close range and into mid-range - at least, with buckshot. Deershot packs a harder punch, flies better (requires decent aiming well to hit anything beyond close range) and has a longer max range. She carries around 6 standard deershots and 36 buckshots in her bag, possibly more depending on the mission.

Dust Functions: The shotgun is capable of accepting Dust ammo of the buckshot or deershot type, although she rarely has more than 2 deershot slugs per Dust type, which she prefers anyway because they have a bigger oomph than Dust buckshots.
- Fire: Explodes into a fireball.
- Kinetic + Fire mix: Explodes more like C4 and less like 'oooooh sudden heat'.
- Ice: Freezes stuff.
- Lightning: Zaps stuff. Hard.
- Kinetic: Hits much harder than normal due to increased projectile speed.
- Gravity: Multiplies the projectile's apparent mass by lots. Hits even harder, but the recoil is beyond atrocious.
Buckshot versions are more like concentrated sprays of Dust than projectiles. Gravity and Kinetic have, in this instance, a narrower spread and more speed, but not nearly as much as in deershot form.

History: Made when Maena started exploring weapon options during her time at Oasis. She decided on the design because it was simple (low failure rates, low costs), polyvalent and powerful as well as fitted to her strengths and weaknesses.

5
Beacon Academy / The Newbie Strategos [Closed]
« on: November 17, 2017, 06:58:31 AM »
It was a new day. Much like every day ever, really. It was cold, or at least cool, windy, and cloudless. Still somewhat early in the morning, three students were walking towards an unused practice arena, taking one of the myriad corridors that would allow them to arrive at their destination without stepping foot outside. As one may expect, they were equipped to practice.

One of these students towered above the other two - and, in fact, aboe pretty much every other student the triad came across. Uloe slung on his back and his hands joined behind his head, the mastodon called Brock Greenwood walked at an exceedingly leisurely pace, in this case less because he was relaxing and more due making sure to keep matching the speed of his teammates.

The trio walked into the large room, spotted a free spot where nobody was in the process of causing property damage and headed there. When they arrived, Brock slowly lowered himself onto the floor and waited for his teammates to speak. He wasn't exactly the smartest or most talkative and was well aware of these facts.

6
Teams / BSEK (4/4)
« on: November 15, 2017, 02:14:12 PM »
So things happened and what do you know, it's time for this team's 4th or 5th initiation. I lost count.

MEMBERS SO FAR:
- Ismael "Izzy" Skhaos (Th3KingOfChaos
- Russell "Rusty" Omihaba (MTNew)
- Nathan Eau (nathan67003)
- Kisha Miles (DEXES)
- Lady Blair Valka of Felwinter (ArosFarron)

We're still missing one.

Whoever can make a genuine 4-letter word with the initials gets a bonus, possibly meaningless, to approval.

NOTE: Not everyone here is MonsterManic, so posts can be about every week or so at worst.

7
Planning to do the thing in Vacuo.
OHEYLOOK IT'S A DIFFERENT PERSON NOW

CHARACTER

Name: Maena Nadir

Age: 17, born 31st of Saule 63 AC

Species and Gender: Female human

Symbol: A series of lines of various sizes, the same colour as her Aura, radiating from a common center.

Occupation: Shade Academy student, first year

Appearance: Clocking in at 172.7 cm/5'8" and about 59 kg/130 lbs, Maena's muscles don't really show, albeit she looks quite lean and healthy. Her C-cup chest's not especially noteworthy, either. Her face is a set of soft, smooth features. Her voice is somewhat high - at least, a bit higher than average for women her age. She sports a naturally tanned skin with around shoulderbone-length, straight and black hair usually kept in a bun. Her eyes are of a deep, rich hazelnut. She writes with her left hand.

More often than not, Maena can be seen wearing bright yellow work boots, finding it an excellent all-rounder that still breathes enough to be comfortable in the desert. Not too bright, though - the sand is already blinding enough as it is. While her favourite clothes are a pair of beige jeggings and a white t-shirt, she doesn't shy away from switching at a moment's notice, depending on the weather. When going out into the sun for a prolonged amount of time, she'll bring along a legionnaire's cap, desert-coloured in most cases. She has some rare clothing adapted to cooler climates, but they're deeeeeeep in her wradrobe. Her more formal attire is a black dress with a smooth, straight skirt that goes down to her ankles alongside some black sandal-type shoes. Her sleeping stuff could be briefly described as 'the minimum', although not the bare minimum. Come on. Her combat attire is pretty much just a large pouch/sling bag on her left for ammo, a few holsters and an attachment point to keep the halberd form in her back and ready to use.

History: Maena's parents are - well, were, but more on that later - scavengers operating to the south-west of Vacuo, moving around with the small tribe they were part of in a nomadic fashion. They'd both been born (and raised, for the most part) in Vacuo and had decided to strike out to see more of the world and challenge themselves. One day, though, the unexpected happened - a child was accidentally conceived due to the failure of an important component. This didn't really upset them, they were even ecstatic about it. However, they chose to go back to Vacuo for the child's safety, the Academy being the only semblance of a law-enforcing group around these parts. Thus, they bid farewell to their companions and went back.

Still, Lien didn't just fall from the sky, they needed to make a living somehow. They settled on opening a sort of liaison office between scavengers and potential buyers. They'd met a few people over the years, so there wasn't exactly a zero amount of people willing to trust them. It became better over time, though, word-of-mouth spreading a good reputation to sellers and buyers alike.

It's in this environment that Maena was born. Right from the get-go, pretty much anyone who spent more than 30 seconds with her could tell she was quite the energetic baby. As she grew, that energy became more and more focused. Even before kindergarten, she would gladly take on any chores assigned by her parents with an intensity seldom seen in children her age. As she grew, this tendency, this focus, affirmed itself further. Whether it was helping a friend, cleaning her room, doing the laundry or her homework, once she'd started a task, she would put lots of her energy into it and wouldn't stop until it was completed, barely taking any rest - bar emergencies arising. While decidedly tiring, her ample energy combined with dedication gave her first place in academics several times. She was known as somebody you could count on and her friends protected her from those who would seek to exploit this good will.

She had decided, since long before entering the path to become a Huntress, that she would help and protect others. She loved doing it and it seemed to be a nice fit for it. Her trend of deeply focusing on the current task didn't stop by the time she enrolled into Oasis. She studied everything that was thrown at her with a genuine thirst for knowledge and the desire to better herself. Although the competition was undoubtedly fiercer than in, say, elementary school, she managed to come out as one of the best-performing students in academics as well as being among the upper echelons in terms of battle prowess. Backed with these, she passed the Shade exam with a very high score in academics, and ranked in among the top in both sparring and live combat.

Personality: Maena is a bright and energetic young woman, possessing a surprisingly vast sense of humour - mind you, she's not the one to cracks jokes most of the time. She refrains from being overtly mean to others unless they themselves are being overtly mean to someone. If (somehow) angered, she will more often than not make a mess before swiftly departing to prevent further escalation, then come back when things have cooled down to settle the litigious matters.

Her most glaring quality - and defect - is her dedication to the task at hand. We're not merely talking about being studious, here. We're talking about studying until dropping from lack of sleep, or in more complex terms, working towards her current intended goal with an abandon rarely seen. Thus, while she's friendly to (almost) all, she has few people she considers as "actual friends", every single one being extremely precious to her. This also makes her have stunningly excellent scores and grades at the cost of, well, sleep and whatnot.

Her hobbies are pretty much nonexistant - having a hobby would make her too focused solely on the aforementioned activity, which would be highly detrimental to her grades and general well-being. She therefore fills her free time with whatever aids her goals - learning to cook the perfect crepe, studying the finer points of Dust properties or even just practicing combat.

Aura and Semblance: Maena's Aura is a somewhat silvery blue - if that even makes sense. It can be clearly seen when coalescing.

Her semblance is Emission: She is capable of emitting her Aura in a variety of light-like ways, where power, 'wavelength' and emission method can be changed. Using her semblance requires significant concentration, making Maena almost completely immobile while she does so - unless she's using very low power. To be clear: it is light-like, and far from travelling anywhere close to relativistic speeds.

Power: Maena can effortlessly keep a continuous emission of very low power (high-power laser pointer) in directional mode and the equivalent of a bright lightbulb in omnidirectional/non-directional mode. Unless you happen to get the directional mode's low-power emission right in the eye, these are entirely harmless. As a general rule of thumb, however much 'battery' she uses is directly proportional to the power emitted. Pulsed mode is approximately twice as efficient as continuous mode, charging taking twice as many seconds as the amount of capacity she's using. Omnidirectional uses significantly (~10 times) less capacity due to the enormous amount of power that needs to be funneled into the far larger surface area to induce similar effects (high brightness). The maximum she can dish out, as of now, is 2% capacity continuous and 20% instant.

Wavelength: At the moment, Maena can only emit a single 'wavelength'/'colour' at a time and cannot reverse the emission's direction in omni mode (superpose emissions of the same wavelength at different phases). She can currently go from about mid-infrared to Neon red-ish.

Method: There are two sub-methods that must be chosen at once.
- Continuous/Pulsed: In continuous mode, the emission is, as implied, continuous. Think of a laser (pointer), but with varying power (width is currently fixed and small). Pulsed, however, requires her to charge her emission: using (X/2)% capacity requires X seconds of charging. Pulsed releases in a brief flash, packing far more instant power than continuous.
- Directional/Omnidirectional: Directed emission creates a correlated stream of of Aura (in other words, a laser-like emission of Aura, but not necessarily out of visible or IR light*). This isn't as easy to aim as you may think; getting it to hit the target right off the bat is notably difficult. Add to that the fact that she's generally rather mediocre at aiming and you get a good-accuracy range for pulsed at 50-ish m or less.  She can only create one beam at a time. Omnidirectional emits the Aura from the surface of a sphere surrounding Maena, making her briefly look like a glowing, featureless ball of light if pulsed. Unless it's, y'know, not optical light, in which case you don't see shit. Continuous isn't powerful enough to obscure her. Also noteworthy, it isn't really capable of doing much damage, if at all. IR will feel like 'HOLY SHIT THAT'S HOT' but won't actually burn Aura-protected things for various reasons.

*Gaussian beam mechanics apply. Don't bother about this if you don't know what that means as it's not very important.

Combat Behavior: Maena tends to follow a certain pattern when commencing a battle: start with Sositi in halberd form to test out the opposition and, depending on the verdict, remain with the pole's superior reach or split her weapon for added mobility at the expense of some power and lots of reach. Every now and then she'll 'spice things up' by blasting the enemy with the shotgun form, mostly when significant damage is needed.

Her greatest weakness is change - she lacks foresight due to her fixation on the ongoing battle. While she'll still react to a change, say, a trap springing up, she won't see it coming until it's almost right on top of her. Same goes for an ambush; she'll adapt to the sudden influx of enemies but will not have seen them coming.

When using the halberd form, she will have a higher tendency to use large, powerful attacks, be they piercing or slashing, to make full use of the halberd's greater power. In split form, she'll make great use of her augmented mobility to dodge around the attacks and enemies, aiming to land hard blows in every opening she can take advantage of. She rarely fires the shotgun at anything but close range, her aim being... rather sub-par, let's say.

WEAPON

Name: Sositi

Primary Form: Sositi's more readily handled form consists of a large stick/small staff, a tonfa and an axe, the three of which all have distinct holsters. The axe looks a bit odd; apart from the spearhead-like extension of the middle shaft, the blades are hollow. That is, if you look at the blades from the side, they're only about a few centimeters of metal taking the shape of an arc on either side of the central shaft. The purpose of these voids is to ensnare enemy weapons and potentially disarm opponents.

Secondary Form: The axe fits on one end of the stick, while the tonfa's handle folds in and locks in on the other side. Minus the fiddling of assembly, which takes a few seconds, voilà, you have a working halberd. Do note that it is much faster to disassemble than it is to assemble.

Tertiary Form: The spearhead splits into two and moves to the unoccupied sides of the central shaft, 90 degrees relative to the axe blades. Just like that, a shotgun is ready to fire. It holds a max of 6 slugs at a time. Packs a rather heavy punch, with decent (read: not too large) spread, enough to still be pretty damaging right outside of close range and into mid-range - at least, with buckshot. Deershot packs a harder punch, flies better (requires decent aiming well to hit anything beyond close range) and has a longer max range. She carries around 6 standard deershots and 36 buckshots in her bag, possibly more depending on the mission.

Dust Functions: The shotgun is capable of accepting Dust ammo of the buckshot or deershot type, although she rarely has more than 2 deershot slugs per Dust type, which she prefers anyway because they have a bigger oomph than Dust buckshots.
- Fire: Explodes into a fireball.
- Kinetic + Fire mix: Explodes more like C4 and less like 'oooooh sudden heat'.
- Ice: Freezes stuff.
- Lightning: Zaps stuff. Hard.
- Kinetic: Hits much harder than normal due to increased projectile speed.
- Gravity: Multiplies the projectile's apparent mass by lots. Hits even harder, but the recoil is beyond atrocious.
Buckshot versions are more like concentrated sprays of Dust than projectiles. Gravity and Kinetic have, in this instance, a narrower spread and more speed, but not nearly as much as in deershot form.

History: Made when Maena started exploring weapon options during her time at Oasis. She decided on the design because it was simple (low failure rates, low costs), polyvalent and powerful as well as fitted to her strengths and weaknesses.

8
Approved Characters / Mark Cassini
« on: September 21, 2017, 05:58:33 AM »
CHARACTER

Name: Mark Cassini

Age: 28, born 7th of Machlud, 53 AC

Species and Gender: Male human

Symbol:  A stylized "Cassini" (a.k.a. his last name)

Occupation: Delivery driver and owner of Cassini Deliveries, Inc.

Appearance: Standing at about 6’/1.83 metres and 200 lbs/90kg or so, Charles is a rather well-built man. His fitness levels are pretty much uniform all over. His somewhat sharp features are usually covered by some 5 ‘o clock shadows which he ‘can never entirely shave off’. His voice is deep and soft, although you wouldn’t exactly want him to sing you a lullaby if you like nights without nightmares. Right-handed, his skin looks paler than average, though people like that aren’t exactly uncommon in Vale (and even less so in Atlas). His short (less than 3”/7 cm) black hair is more often than not kept well-groomed, contrasting with his very light blue eyes. His face is expressive and almost always smiling.

He can be found wearing any combo of jeans and long-sleeved shirt imaginable, although he tends to stay away from garishly bright colours. He has a small pocket watch - no chain - that doesn’t look like that a pocket watch would in most people’s minds. It’s basically just a normal watch, but without the wristband or any places to attach them. Also worthy of note is the store-bought gun and holster on his right hip.

History: Charles was born in the Faunus-laden underbelly of Atlas to two loving parents: one human and one Faunus. When he was born without any discernable Faunus traits, they were glad; perhaps he’d be able to live a better life than them, in time (even though the father was human, the mere fact that he loved a Faunus was sufficient grounds to marginalize him). Speaking of life, it was hard, what they called home was full of holes and unbelievably cold, but they were, for what it’s worth, happy.

Around Charles’ fifth birthday (he was too young to remember the exact date), his parents went out to the mines, like they usually did. It was pretty much the only source of income they could get. However, that day, there was an accident at the mine; not only did his parents die, but the everybody within did. He was taken in by a neighbouring family for a while until he could go into the mines himself. He spent the following years toiling away, slowly gathering enough money to eventually leave.

When he was about 22, he had enough money to not only leave, but also settle anew. By this time, most of his friends and the people he knew were either long gone, haaving chosen to leave as early as possible, or were raising families themselves, 'life happens' and all that. When he arrived in Vale, his chosen destination, he picked up a cheap apartment and worked for a while as a dock worker; after having accumulated enough financial resources, he bought himself a small truck and a gun and created his own little courrier and delivery service. He's been living comfortably in Vale ever since.

Personality: Charles displays a very, very upbeat mindset, although not so much that he screams it to the world. It mostly shows by his polite, kind demeanor to everyone. The vast majority of his clients are very appreciative of the time he takes to listen to them and make his service as customized to their needs as possible. His reputation isn't very big, but he is somewhat well-known among people who require courrier or small delivery services on a regular basis.

Aura and Semblance: Mark has, for all intents and purposes, nonexistant Aura of a dark grey colour. His semblance, locked and entirely undevelopped, allows him to run very, very fast, at the cost of being almost entirely incapable of turning.

Combat Behavior:  Either aim and apply a liberal amount of bullets or back away before aiming and applying a liberal amount of bullets. Decent strength for a civvie, can do a basic punch without much effort. Will attempt to run/climb up walls or something to get away if being cornered - if he indeed gets cornered, he'll just empty all his clips. Unless the enemy pauses or something, in which case he's not certain he'd die and all. He's got terrible aim beyond close range and hasn't even been in a single barfight in his entire life.

WEAPON

Name: N/A

Primary Form: A store-bought pistol. Somewhat large caliber, packs a decent punch. 10 rounds per clip. Comes with a quality leather holster.

Dust Functions: Can accept standardized Dust ammo. (He usually uses non-Dust, though, since it's less expensive)

History: Bought at Ammo Nation 3 hours after Mark bought his truck.

9
WiP Characters / Mark Cassini (shoveled up a level)
« on: September 17, 2017, 04:31:36 PM »
Yes, I know what I'm doing

CHARACTER

Name: Mark Cassini

Age: 28, born 7th of Machlud, 53 AC

Species and Gender: Male human

Symbol:  A stylized "Cassini" (a.k.a. his last name)

Occupation: Delivery driver and owner of Cassini Deliveries, Inc.

Appearance: Standing at about 6’/1.83 metres and 200 lbs/90kg or so, Charles is a rather well-built man. His fitness levels are pretty much uniform all over. His somewhat sharp features are usually covered by some 5 ‘o clock shadows which he ‘can never entirely shave off’. His voice is deep and soft, although you wouldn’t exactly want him to sing you a lullaby if you like nights without nightmares. Right-handed, his skin looks paler than average, though people like that aren’t exactly uncommon in Vale (and even less so in Atlas). His short (less than 3”/7 cm) black hair is more often than not kept well-groomed, contrasting with his very light blue eyes. His face is expressive and almost always smiling.

He can be found wearing any combo of jeans and long-sleeved shirt imaginable, although he tends to stay away from garishly bright colours. He has a small pocket watch - no chain - that doesn’t look like that a pocket watch would in most people’s minds. It’s basically just a normal watch, but without the wristband or any places to attach them. Also worthy of note is the store-bought gun and holster on his right hip.

History: Charles was born in the Faunus-laden underbelly of Atlas to two loving parents: one human and one Faunus. When he was born without any discernable Faunus traits, they were glad; perhaps he’d be able to live a better life than them, in time (even though the father was human, the mere fact that he loved a Faunus was sufficient grounds to marginalize him). Speaking of life, it was hard, what they called home was full of holes and unbelievably cold, but they were, for what it’s worth, happy.

Around Charles’ fifth birthday (he was too young to remember the exact date), his parents went out to the mines, like they usually did. It was pretty much the only source of income they could get. However, that day, there was an accident at the mine; not only did his parents die, but the everybody within did. He was taken in by a neighbouring family for a while until he could go into the mines himself. He spent the following years toiling away, slowly gathering enough money to eventually leave.

When he was about 22, he had enough money to not only leave, but also settle anew. By this time, most of his friends and the people he knew were either long gone, haaving chosen to leave as early as possible, or were raising families themselves, 'life happens' and all that. When he arrived in Vale, his chosen destination, he picked up a cheap apartment and worked for a while as a dock worker; after having accumulated enough financial resources, he bought himself a small truck and a gun and created his own little courrier and delivery service. He's been living comfortably in Vale ever since.

Personality: Charles displays a very, very upbeat mindset, although not so much that he screams it to the world. It mostly shows by his polite, kind demeanor to everyone. The vast majority of his clients are very appreciative of the time he takes to listen to them and make his service as customized to their needs as possible. His reputation isn't very big, but he is somewhat well-known among people who require courrier or small delivery services on a regular basis.

Aura and Semblance: Mark has, for all intents and purposes, nonexistant Aura of a dark grey colour. His semblance, locked and entirely undevelopped, allows him to run very, very fast, at the cost of being almost entirely incapable of turning.

Combat Behavior:  Either aim and apply a liberal amount of bullets or back away before aiming and applying a liberal amount of bullets. Decent strength for a civvie, can do a basic punch without much effort. Will attempt to run/climb up walls or something to get away if being cornered - if he indeed gets cornered, he'll just empty all his clips. Unless the enemy pauses or something, in which case he's not certain he'd die and all. He's got terrible aim beyond close range and hasn't even been in a single barfight in his entire life.

WEAPON

Name: N/A

Primary Form: A store-bought pistol. Somewhat large caliber, packs a decent punch. 10 rounds per clip. Comes with a quality leather holster.

Dust Functions: Can accept standardized Dust ammo. (He usually uses non-Dust, though, since it's less expensive)

History: Bought at Ammo Nation 3 hours after Mark bought his truck.

10
AMA Section / That one guy who keeps injuring adversaries
« on: April 17, 2017, 04:03:49 PM »
NOTE: This is only addressed to characters that were around during the Tourney/actually watched it.

What do you think of the competitor Nathan, as of now?

11
Anna was reading a book in a quiet corner of the Academy's library. She looked mostly normal, apart from the fact that she had her eyes closed and that her right hand was covering the pages.

Her leisure was interrupted by the vibration of her right Pocket. Taking the scroll out and flicking it open, she moved her left hand over it. A teacher was telling her to "get her ass over to the airpads" for her first mission. She'd be airlifted to the middle of Forever Fall forest, where she had to rendez-vous with her freshly selected teammates before getting onto the main objective. Sounded simple enough.

She quickly trudged her way over to her bags & things back in the main hall, putting her book back and taking out her weapons. After fully equipping herself and putting on her coat, she went straight to the airpads where her transport awaited her. Soon, she was off.

12
Plot Zone / Initiation DM position [closed]
« on: February 11, 2017, 09:54:48 AM »
Hulloh all. Team ASTC is looking for somebody to DM their initiation.

So far, the plan is for the team to be messaged on their scrolls, get airlifted to the Forever Falls forest where they''ll meet up and head towards some ruins, which may or may not contain fun relics. After the ruins have been thoroughly pillaged, they start heading back, only to receive a distress call from some nearby civvies. Stuff ensues.

Further details will probably be provided. Open to all (glances at the mods).

13
General Discussion / Random thing I made for other random occurrences
« on: February 07, 2017, 08:54:46 PM »
So I created a phonetic alphabet on my own. The lexicon, that is. It should be able to handle most sounds from most languages. I think.

Hit me up if you want to put an alien alphabet in one of your IRL works.

14
RPG Discussion / Waitwaitwaitwait.
« on: December 20, 2016, 01:14:57 PM »
I'm not sure if I read Gus right in a WiP post.

We'll be actually changing year? Our characters are going to get older?

15
Teams / Team FIRE (4/4)
« on: December 19, 2016, 05:45:43 AM »
Hello! We're currently looking for another member to the party that is team FIRE. We're currently missing the F, so anyone with that as an initial of their character, POST RIGHT HERE FOR A TEAM

Oh and you can also submit chars that don't have F as an initial. It doesn't have to stay FIRE :P


New member found! Welcome, MT!

(New) Members:
- Mauve Roux (leader)
- Russell Omhiaba
- Ismael Skhaos
- Nathan Eau

EDIT: Chaos, your shadow was a pain in the ass to get right.

Pages: [1] 2 3