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Messages - Dr. Gustave

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Beacon Academy / Re: He Came from Atlas [Closed]
« on: December 14, 2017, 08:21:21 PM »
Malina simply raised an eyebrow as the student spoke, letting him get his story out completely before swallowing and furrowing her brow. She looked down at her desk for a good long moment, lost in thought. Juno, Phi, White Fang, Mistral, and Caja. The thoughts raced through her head, the last an unknown. An old friend of Juno's perhaps. Either way, the Fang knew about Juno's suit, tech, and, possibly worst of all, Phi. Not only that, they had gone to the lengths of actually stringing them along to Mistral.

Malina let out another sigh.That was dangerous. That could have gone wrong in too many ways.

She raised her head to look at Juno and Phi. They were capable, sure, but they weren't capable enough to deal with any of the Fang's hard hitters. Not yet. They must have run into one of the captains or lieutenants. 'Thank the gods for small favors...' she mused as she thought back to her mission to Jackson, to the fight she had there.

She shook the thought from her head, that wasn't important now. There was still one thing, one important thing, she needed to know.

"Where in Mistral?"

Everywhere Else / Re: Aca's Amazing Adventure! [Closed - RWND]
« on: December 14, 2017, 07:03:56 PM »
Aca was about to thank Bas for her compliment before the girl disappeared, leaving her only with an open mouth and a short moment of confusion. This confusion was short lived as she looked up to where the girl's weapon had been thrown, catching a glimpse of her in the air before she ported back to the ground. She was creative with her semblance, couldn't deny that.

"Oh, I think I'm ready," Aca said as her teammate briefed the group, "Let's go get some treasure." She pulled her sword and unfolded it from behind her back, pulling out saw blades from her hip pouch and delicately tapping each blade before sliding it into the sword. All full up with plenty of saw blades in the reserves.

The Vale Region / Re: Malina's Magnificent Mission! [Closed]
« on: December 14, 2017, 06:41:39 PM »
Spoiler: Calen and Teddy • show
The pair stopped just short of the titanic wall of Jackson, both seeming to understand neither wanted to fully approach the thing that stretched so far into the sky. Calen clenched his fist and began to try to step forward anyway just as Teddy opened his mouth to say something.

Both froze in their tracks as a shot rang out. Somewhere behind them, off in the distance, the distinct CRACK of a file being fired raced through the crowd. Both of the students temporarily freed from their trance, ducked to the ground just as many others in the crowd did. A moment passed before another two CRACKs ran through the crowd. Something was off about them though. They were muffled, almost as if they were behind something heavy, and somewhere far down the street. Back to where they had come from.

Spoiler: Cobe and Helena • show
Just as Cobe grabbed a hold of the lock in hand, a rifle sounded from behind the door, nearly deafening despite the heavy door separating the sound from the pair. It was followed quickly by a succession of low, quick, and bass-y WOOMPs and then two more rifle shots.

The room behind the door was silent for a moment as Helena and Cobe exchanged a glance before the sound of slicing metal could be head in quick patterns and movements somewhere further back, followed by more of the WOOMP noises.

Character Creation / Re: +1'd Characters
« on: December 13, 2017, 08:11:20 AM »

Character Creation / Re: Ember Riochu
« on: December 13, 2017, 08:10:41 AM »
All good, semblance updated according to suggestions and questions in chat. +1

Approved Characters / Re: Basalt Noir
« on: December 10, 2017, 03:39:30 AM »
Given background stuff, +1

Character Creation / Re: Ember Riochu
« on: December 10, 2017, 02:56:22 AM »
A form-fitting dress probably isn't the best for combat but that's flavor text if nothing else. The only real issue is the semblance. It's simple, which is good. Simple semblances are the best in my opinion. That said, it needs more details. How long can she "see" the place or person? Indefinitely? A short or long period of time? Does it have a range or could she, for example, look at the big crater on the moon and "see" it? That kind of stuff.

Approved Characters / Re: Maena Nadir
« on: December 10, 2017, 02:50:32 AM »
Semblance is annoyingly complex but otherwise fine. +1.

Character Creation / Re: Chroma Chi
« on: December 10, 2017, 02:38:37 AM »
This is your fourth character, you're going to need more details. Just, like, in general. Specifically, history, personality, and combat behavior. Personality and combat behavior are especially scarce and need massive improvements. The second weapon also needs more detail. Is it a sword whip? Is it a whip with sword-like qualities?

Check approved characters for examples on how to expand sections.

MiA Characters / Re: Sveo Zi-Eun
« on: December 10, 2017, 02:29:09 AM »
Moving to MIA.

Beacon Academy / Re: He Came from Atlas [Closed]
« on: December 10, 2017, 02:27:41 AM »
Malina pursed her lips and looked at the small avatar. She was silent for a moment, gathering her thoughts, considering Phi, considering Juno. Finally, she broke the silence with another drawn-out sigh. "Like I told Phi at Amity, I am very thankful for your honesty about your... origins. The problem I take is I did nothing to earn that honesty. If I was given the benefit of the doubt on this matter, I find it hard that other figures of authority would not be far behind. I have nothing to gain by reporting your crimes, nor selling information on Phi, but you may find that others will." Malina's furrowed her brow and glanced at the door. "Not just those you tell. This school is, quite literally, filled with students with extraordinary powers. Even if you're careful not to talk when anyone else is around, it's not outside the realm of possibility that someone may be listening in with their semblance."

She tapped her finger against the hard wood of the desk three times in thought, staring directly down at it before returning her eyes to Juno. "Many-" Malina caught herself and shook her head once. "Some of the students here have... less than honorable goals. Some are only here to get stronger, some are here to get skills that can be used in the criminal underworld, some of them are even members of the White Fang. I'm sure you've heard the stories from Mistral and from here? I shouldn't have to tell you that you don't want to get into hot water with them. Their recent push to look like freedom fighters is nothing but bullshit."

"And none of this is limited to Beacon," Malina spoke with an almost half-chuckle. "no matter where you go, there will always be someone willing to sell you out, and you won't be able to best them forever, no matter who you are."

Remnant News Network / The Inquisition
« on: December 09, 2017, 03:57:22 AM »
"The Inquisition, a name that is becoming known on more and more common on the lips of the Valish." The steady voiced narrator spoke as an image showed a woman clad in reds and whites clashing her two gunswords against the weight of a dust boosted warhammer held by a man wearing what appeared to an armored black and gold duster appeared on the screen. The woman, clearly on the defensive, has her back to the camera and is standing over cracked asphalt on a street in Vale. The man, on the other hand, is clearly yelling in frustration, joy, or some mix of the two, a golden ringed eye symbol is stitched along the right arm of his duster.

"Although the organization has a foothold in Vale and Mistral, their origins lie in the sands of Vacuo. It wasn't long after the Academies had been set up around the world that some students began to abuse the knowledge and power they were given, turning to banditry or murder for easy lien. It was one particular event in Vacuo in which two ex-hunters, both members of rival bandit clans, started a fight in a bazaar within the city limits, ending in the deaths of eight bystanders and severe structural damage to surrounding buildings as well as the death of one of the hunters and near-fatal injury of the other."

The screen changed to an image of newspaper clipping with a picture of the aftermath. The scene showed the remnants of a bazaar, the broken wood of stalls littered the streets, their colorful banners laying limp on the ground, and several shallow craters in the ground as well as a large cracked hole in a tall building to the right. A crowd was gathered around the scene and only kept back by other hunters that had rushed to the scene.

"This had been the last straw in a line of other minor events that had been slowly plunging the hunters into a bad light in Vacuo. Due to the kingdom's lack of many of the strict laws the other kingdoms have, it was not hard for these hunters to get away with murder, even if they didn't have aura, powerful weapons, and semblances. It was because of this lawlessness that a resident professor at Shade Academy, Ixtelo Nahualli, recruited the help of several of her old students and began to form what would eventually become known as The Inquisition."

The scene changed to an old photo of an old, dark-skinned woman standing alongside several smiling hunters and huntresses.

"It was slow going at first, with Vacuo's general populous being against the implementation of an official group for the matter, but they soon rose in popularity as rogue hunters and huntresses were removed from the streets one by one."

The scene changed once more to another newspaper clipping, this one with the large headline of "Inquisition Founder Ixtelo Nahualli Found Dead At Home"

"It wasn't long after the founding of The Inquisition that the founder died in her bed of natural causes, unfortunately. One of the younger members quickly took charge, A Vacuan by the name of Rotem Collins. Collins quickly reformed the Inquisition from a group of mostly aimless, but successful, vigilantes into a team of coordinated hunters, information specialists, and a team of leadership."

The scene transitioned to a slow slideshow of photos of a multitude of hunters, each in a team of two or more, squaring off against other hunters. As the slideshow progresses, the quality of the photos increases, eventually transitioning into the high-quality photos and videos of today.

"Over the many years since Collins took the head of the Inquisition, obtaining the rank of Grand Inquisitor, the Inquisition has transformed into the organization we know today. The administration handles much of the logistics, financing, and PR. Information specialists handling the gathering and distribution of info on the organization's marks including informing Inquisitors, sending in informants, and obtaining records from Academies. Finally, the Inquisitors handle the dirty work themselves. These "Hunter-Killers" are usually organized into teams of two, although they have been known to form teams of up to six for large threats. These teams are made of a full Inquisitor and an apprentice, a hunter or huntress who wishes to join the Inquisition. Through their missions, the Inquisitor will teach the apprentice on techniques to combat fellow hunters before eventually graduating them to full inquisitors. The two will often stay on the same team until one needs to be the mentor to a new apprentice."

The screen changed to an image the world of Remnant, a bright light highlighted over Vacuo.

"Until ten years ago, The Inquisition has been an exclusive organization to Vacuo, adding some law to the lawless."

A light appeared over Mistral.

"With the near total breach of Mistral ten years ago, leading to the loss of residential and agricultural districts, the lowlives of the city grew bolder, striking harder, faster, and causing more and more collateral damage in the wake of the tragedy. It was during the recovery that the Inquisition stepped in and sent over many Inquisitors to the city in order to help protect their citizens against ex-hunters who had been taking advantage of the situation. Even as the city is recovering to this very day, the Inquisition helps in quelling the shadier parts of the kingdom."

A third light appeared over Vale.

"In recent years, and more so in the last few months, the White Fang's presence has grown significantly in Vale. Many of the higher-ups of the organization have been realized to have hunting experience, causing the Inquisition to offer to help with the problems in Vale, limited as they may be. Unlike with Vacuo and Mistral, however, the public in Vale has shown more backlash to the foreign organization stepping in to deal with their problems. Not as much as much as Atlas, however. Without having even requested to run missions in the kingdom, the Atlesian council banned the organization from official business within their borders or with their criminals. This has caused many political blocks to the Inquisition's system, including not being able to track a hunter if they cross into Atlas' borders."

The image changed to a bulletin board showing listings for marks.

"At the end of the day, Inquisitors aren't so different from normal Hunters at the end of the day, their prey just happens to be the latter. They accept jobs for capturing hunters or killing them if they are deemed too dangerous to apprehend, often accepting them from a listing on a modified version of the Hunters Den or being directly handed the missions by the organization's information specialists."

WiP Characters / Kris Blomgren
« on: December 04, 2017, 07:48:11 AM »

Name: Kris Blomgen

Age: 17 - Born March 10th, 63 AC

Species and Gender: Faunus Female (Doe)

Symbol: Lova

Occupation: First year student at Shade Academy

Appearance: At 5’4” and 119lbs, Kris is a petite girl with dirty blonde hair, usually done up in a messy ponytail with a few strands hanging down by her face, and bright green eyes.

History: Parents were from Vale, went to Vacuo for more “freedom”, more freedom became turning into bandits in Cavalcade, had Kris by accident, Kris eventually realized what was going on was wrong, snuck away to a village during a raid, eventually got to Vacuo and Shade.


Aura and Semblance: Kris’ aura is a lush green color and is most often seen flaring around her weapon.   She has enough aura training to beef up her attacks and send out range blasts with the lance but has yet to show any signs of having her semblance unlocked on or off the field.

Combat Behavior: Sample Text


Names: Pins and Needle

Spoiler: Reference image • show

Primary Form: Needle - The Needle part of Pins and Needle takes the form of a large lush green lance with Kris' symbol etched along each side, measuring as long as she is tall. It has two Dust exhaust ports which she's named smash booster and thrust booster respectively. One of the boosters is on the top portion of the lance, toward the front, and the other placed toward the bottom of the back of the lance. It also has two "handles", one extending from the back of the lance like a normal lance handle and the second placed on a flat portion of the top portion of the base of the lance. The normal lance handle and a guard extending around the bottom side as well as a long trigger, similar to a motorcycle's throttle trigger. The second handle has three buttons, two on the part facing Kris and one on the right side of the handle. The two buttons on the back correspond to the two dust boosters, the left button connecting to the smash booster and the right connecting to the thrust booster as well as her boots.

The lance has three blades along its body. On the bottom, stretching from the tip to the base and conforming to the curve, is a thin blade with a hinge toward the middle to be used with the smash booster to act almost like a guillotine. On the right side of the base of the lance is an almost sharkfin shaped blade stretching out about as far as her forearm and back past the base about as far. The third blade is placed in front of the top handle. This one, while still being sharpened to a blade and a sharp point, is wide and used more as a shield for Kris' hand rather than something to attack with.

On the back of the lance, to either side of the long handle are two Dust input ports. The right port is for kinetic Dust to load the Dust boosters and the left is to feed ammo for the secondary form of the weapon.

Secondary Form: Pins - With the press of all three of the top handle's buttons at once, the front half of the lance opens up to reveal a cannon barrel, with the front half locking at whatever angle Kris releases the buttons at or staying loose if they're continued to be held down. The cannon itself packs quite the punch and can fire six rounds before needing to be reloaded. It has about a range equal to that of a pistol before it starts to lose some of its impact. While Kris can use the weapon freehand, its recoil causes it to be very unwieldy. To use it to its best potential, Kris will let the front of the lance drop to a ninety-degree angle and use the smash booster to drive it into the ground or sand. From there, she can much easier fire the cannon.

Despite being one "form", Pins technically has three uses: cannon mode, mortar mode, and storage mode. Mortar mode is easily achieved simply by swapping out ammo types, however, to be successful in mortar mode, Kris has to depress all three buttons and dive the tip of the lance as well as the base of the bottom blade into the ground to stabilize the weapon.

For storage mode, Kris has to depress all three buttons until the front of the lance meets the back tip of the bottom blade. Once locked there, the dust boosters and the top blade will retract into the lance, with the smash booster being replaced by a maglock to lock the weapon to her midback. The cannon can be fired in storage mode, but due to not being stabbed into the ground, the recoil makes it tough to fire a quick succession of shots on target, unless that target is a massive Grimm.

Ammo Types:
Cannon Rounds

Standard Rounds - The standard cannon round is a large, tank-like, round that is used most often with Pins. A hit from this will knock even some larger Grimm back.

Fire Dust -

Lightning Dust -

Ice Dust -

Water Dust -

Steam Dust -

Gravity Dust -

Mortar Rounds

The mortar mode has mostly the same types of ammo save for a few specific types.

Flechette Rounds -
Fire -
Ice -
Lightning -

Fire Extinguisher Rounds -

History: Sample Text

Gear: "Hover" Boots

History: Sample Text

Approved Characters / Re: Imber Mordred
« on: December 03, 2017, 04:20:00 PM »
Alright, let's start from the top.

Appearance: Standing fix foot tall,
Change to "six" foot tall.

Imber does not dress in flamboyant, over the top outfits, instead preferring simple yet practical designs. [...] covered with a black trench coat
Trench coats aren't really practical outside of trenches. Not that you can't have a trench coat, it is RWBY after all, just pointing it out.

He, like most students who had no place else to go,
There's not really any evidence to support that, change "most" to "some".

Being a Hunter, he was naturally attractive
Being a hunter doesn't exactly mean you're naturally attractive, I'm sure there are more than a handful of ugly hunters. Like before, not to say you can't have him be attractive, just that it isn't necessarily a connection.

The third year passed quickly, almost too quickly for the now 21 year old, who found himself ending up in a relationship with his partner.
We think you could use some more details on his partner, they kind of just pop up in the history only to die a bit later.

Like most Hunters that lost their partners while not in a time of crisis, Imber was 'benched' until he was deemed 'fit for duty' once more.
While it does make sense that a hunter in need of therapeutic help would be seen unfit to head out on missions, we haven't really seen anything official about it in canon and we don't have an official organization in fanon to bench him. It would work better if it was him choosing to stay away from missions for a while or maybe his old teammates keeping tabs on him and making sure he doesn't go out.

None of them left for missions until Imber was cleared for duty the following year.
This doesn't make much sense considering their jobs are generally saving people. It seems a bit selfish to not go out on missions for an entire year because of a teammate, not to mention the cost of living. that said, it would be fine if it actually is them being selfish, it just needs to be stated or alluded to in the text.

his general demenor is rather gloomy [...] no amount of dirt throwing or groin kicking is blow him.
Demeanor, Below.

Combat Behaviour: [...] create a verity of weaponry [...] Dust Functions: [...] resulting in a great verity of weaponry

Okay so for Aura/Semblance, Combat Behavior, and Weapon we're going wrap it all into one part.

The healing ability is different enough from the rest of the semblance to count as a second ability and as such should either be removed or replace the rest of the semblance. Detail the aura weaponry under semblance, not just combat behavior. Add some details on the basic timeframe of how quickly or slowly he can transition between dust types, how long it takes to create the balls, how long it takes to create or switch weapons, etc. Expand on, and add weaknesses to, combat behavior. If you'd like examples, you can check some of my student characters.

All in all for this section, as a full hunter you do get benefits over students, obviously. Graduates should be powerful but not broken.

Approved Characters / Re: Ragnor Ursa Kael Tanek Sayda The Second
« on: December 02, 2017, 03:38:01 PM »

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