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Topics - Dr. Gustave

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1
WiP Characters / Kris Blomgren
« on: December 04, 2017, 07:48:11 AM »
CHARACTER

Name: Kris Blomgen

Age: 17 - Born March 10th, 63 AC

Species and Gender: Faunus Female (Doe)

Symbol: Lova



Occupation: First year student at Shade Academy

Appearance: At 5’4” and 119lbs, Kris is a petite girl with dirty blonde hair, usually done up in a messy ponytail with a few strands hanging down by her face, and bright green eyes.

History: Parents were from Vale, went to Vacuo for more “freedom”, more freedom became turning into bandits in Cavalcade, had Kris by accident, Kris eventually realized what was going on was wrong, snuck away to a village during a raid, eventually got to Vacuo and Shade.

Personality:

Aura and Semblance: Kris’ aura is a lush green color and is most often seen flaring around her weapon.   She has enough aura training to beef up her attacks and send out range blasts with the lance but has yet to show any signs of having her semblance unlocked on or off the field.

Combat Behavior: Sample Text


WEAPONS

Names: Pins and Needle

Spoiler: Reference image • show


Primary Form: Needle - The Needle part of Pins and Needle takes the form of a large lush green lance with Kris' symbol etched along each side, measuring as long as she is tall. It has two Dust exhaust ports which she's named smash booster and thrust booster respectively. One of the boosters is on the top portion of the lance, toward the front, and the other placed toward the bottom of the back of the lance. It also has two "handles", one extending from the back of the lance like a normal lance handle and the second placed on a flat portion of the top portion of the base of the lance. The normal lance handle and a guard extending around the bottom side as well as a long trigger, similar to a motorcycle's throttle trigger. The second handle has three buttons, two on the part facing Kris and one on the right side of the handle. The two buttons on the back correspond to the two dust boosters, the left button connecting to the smash booster and the right connecting to the thrust booster as well as her boots.

The lance has three blades along its body. On the bottom, stretching from the tip to the base and conforming to the curve, is a thin blade with a hinge toward the middle to be used with the smash booster to act almost like a guillotine. On the right side of the base of the lance is an almost sharkfin shaped blade stretching out about as far as her forearm and back past the base about as far. The third blade is placed in front of the top handle. This one, while still being sharpened to a blade and a sharp point, is wide and used more as a shield for Kris' hand rather than something to attack with.

On the back of the lance, to either side of the long handle are two Dust input ports. The right port is for kinetic Dust to load the Dust boosters and the left is to feed ammo for the secondary form of the weapon.

Secondary Form: Pins - With the press of all three of the top handle's buttons at once, the front half of the lance opens up to reveal a cannon barrel, with the front half locking at whatever angle Kris releases the buttons at or staying loose if they're continued to be held down. The cannon itself packs quite the punch and can fire six rounds before needing to be reloaded. It has about a range equal to that of a pistol before it starts to lose some of its impact. While Kris can use the weapon freehand, its recoil causes it to be very unwieldy. To use it to its best potential, Kris will let the front of the lance drop to a ninety-degree angle and use the smash booster to drive it into the ground or sand. From there, she can much easier fire the cannon.

Despite being one "form", Pins technically has three uses: cannon mode, mortar mode, and storage mode. Mortar mode is easily achieved simply by swapping out ammo types, however, to be successful in mortar mode, Kris has to depress all three buttons and dive the tip of the lance as well as the base of the bottom blade into the ground to stabilize the weapon.

For storage mode, Kris has to depress all three buttons until the front of the lance meets the back tip of the bottom blade. Once locked there, the dust boosters and the top blade will retract into the lance, with the smash booster being replaced by a maglock to lock the weapon to her midback. The cannon can be fired in storage mode, but due to not being stabbed into the ground, the recoil makes it tough to fire a quick succession of shots on target, unless that target is a massive Grimm.

Ammo Types:
Cannon Rounds

Standard Rounds - The standard cannon round is a large, tank-like, round that is used most often with Pins. A hit from this will knock even some larger Grimm back.

Fire Dust -

Lightning Dust -

Ice Dust -

Water Dust -

Steam Dust -

Gravity Dust -

Mortar Rounds

The mortar mode has mostly the same types of ammo save for a few specific types.

Flechette Rounds -
Fire -
Ice -
Lightning -

Fire Extinguisher Rounds -

History: Sample Text

Gear: "Hover" Boots

History: Sample Text




2
Worldbuilding / The Map Catalog
« on: December 02, 2017, 12:55:01 PM »
This is a catalog that is a continual work in progress. Below you'll find the maps of smaller settlements spread throughout the world of Remnant, both canon and fanon.

DO NOT POST BELOW!

Any settlement on or map on this list can be used by anyone in a thread, settlement maps are intentionally left without any non-canon indicators (e.g marking abuilding as the town hall or tavern if it wasn't explicitly in the show) so that anyone using the maps can do what they want and add to it in threads.

Do you want a settlement from one of your threads to be here? Well if you do, the process is relatively simple. Fanon settlements submitted here are not WB locations. They are, at best, settlements like Higanbana from Volume 4 - they're just a simple town or village with mostly simple (but not backwater) tech and they need to exist in a thread before being submitted. With that out of the way, you've got two options. One, you can ask me to make the map like I have done with these. This involves PMing me the name of the settlement, location on the map, if they have a neighboring settlement, how big it is, etc. All things I'll be sure to ask if you decide to PM me. From there I go through, make the map, add details, add it to the world map, and add it tot he list. The second option is making the map yourself, which is fine by me. The program I use is this city generator which I tweak the specifics I need and then go into paint.net to clean it up, add detail, etc. After you make the map, send me a PM with the image and tell me where it's located on the world map so I can add it. Also, a color associated with the village would be nice, though if it's a destroyed or abandoned one it will just be grey.

3
Everywhere Else / Aca's Amazing Adventure! [Closed - RWND]
« on: November 11, 2017, 12:34:24 AM »
Aca bounded out of Haven's library, her scroll gripped tightly in her left hand, and ran across the campus greens toward the first year dorms. The library usually wasn't her scene, admittedly, she was more accustomed to hanging out on the greens and talking with other students or exchanging weapon tips. HOWEVER! Today was special, verrrry special, because today Aca had finally cracked the code, untangled the knot, decrypted the cipher, solved for x. Today was special because classes had finally let out for a few days following the midterm exams. Today was special because she finally had a plan for her team.

Aca burst through the door to the dorm building, nearly shouldering a shocked professor Plum who got nothing more than a quick "Sorry!" as Aca rounded a corner toward her hallway. Her team team, to tell the truth, had been underpreforming over the half a year they'd spent at Haven and she wasn't free of blame for that. Being the leader wasn't something she'd prepared for, she wasn't tactically minded, she couldn't play support, she wasn't her sister; thank god for small favors.

That was about to change though, she could feel it. Today was the start of something amazing.

Aca placed her hand onto the handle of her dorm and practically crashed through the door.

"We're going on an adventure!"

4
Remnant News Network / Hey kids, I've got a serious message for you.
« on: October 30, 2017, 05:15:13 PM »
As the latest news on a money raised by a bakery to help displaced faunus cuts to commercial, the screen opens up to a single figure standing against a pale white background. She had one foot planted on the bottom step of a wooden stool, her white strapped boots and light cargo pants standing out against her dark skin. Above her chest, she wore a white undershirt showing through an open short sleeve jacket with pearlescent lines running down the length of the arm and a single leather shoulder guard on her left shoulder. Her dark hair, seeming to originally be an afro, is styled into a large, tall, and fluffy mohawk.

"Hey there, everyone." She said with a soft smile and a gentle voice. "I'm Pearl Hawthorne, but you may know me better as a world class huntress." Pearl lifted her boot off of the step and pull the stool underneath her, taking a seat and looking directly into the camera. "I'm sure you all know tomorrow is Halloween, a wonderful day of the year where we can all dress up an go out for candy. But I've come here with a message." Pearl turns her head to another camera as the camera angle shifts.

"There's nothing 'dank' about dressing up as the White Fang." She said with an over-exaggerated air quotes gesture. "They are terrorists and the only 'meme' they're selling... is death. This year for Halloween, dress up as your favorite hunter or huntress and do a dab on the bad guys!" Pearl raises her hands up as if she's about to do a karate chop as the screen freezes.

"THIS MESSAGE WAS PAID FOR BY MEMBERS OF THE CITY OF VALE COUNCIL AND THEIR AFFILIATES." pops up on the screen for a moment before the entire things fades away into the next commercial.

5
RPG Discussion / Symbol requests thread
« on: October 19, 2017, 07:19:26 PM »
Hi, I've done symbols for people and now I can do them for you. I'd like some practice with some more symbols so if you want your character's symbol done for you, just comment in this thread. It won't be necessarily first come first serve, for example if someone requests a super complex symbol then someone else requests a super simple symbol I'm gonna be doing the simple one first.

Something of note: I have basically no artistic skill. I don't draw the symbols I make. The easiest ones are just traced images that I size up to be ~1000x1000 then make clean, though most symbols I have are edited images. Basically I take a vector or five and then edit the, spin some stuff around, match lines, etc. and come out with a not awful looking symbol.

Examples: https://imgur.com/a/XQcbo
Now you might be saying "WOW those edges are rough!" and you'd be right. Adding the gradient to images tends to fuck up the edges and make them much harsher. Thankfully that's only really noticeable one the full sized images. However, if you use the sized down versions for a profile like you are supposed to do, like so https://i.imgur.com/CEtsTdW.png, you end up with cleaner images.
Smaller examples: https://imgur.com/a/QFoGX

What you need to do:
Link to the character
Describe symbol if it's not described or posted there
Primary Color
Secondary color

6
I do things here, mostly complain about posts, ask questions.

7
Approved Characters / Acacilla Nahualli-Roth
« on: September 26, 2017, 08:13:32 PM »
CHARACTER

Name: Acacilla Nahualli-Roth - Goes by Aca Roth

Age: 17

Species and Gender: Human female

Symbol: Xochitl

 

Occupation: First year at Haven academy


Appearance: Aca stands at 5’6” and weighs 134lbs, slightly less than her sister in both regards. Aca has long dark hair that she lets fall to her upper back, onyx colored eyes, and a heart-shaped face. Just like her sister, her skin tone is that of a beige-mocha color, darker than most in Mistral but lighter than most Alapelagians thanks to her father.

Aca’s everyday outfit is the same as her combat outfit and, even for a huntress, it’s a bit extravagant. Starting from the bottom, she has a pair of black boots with only a slight platform. Above that, she has a pair of short, light, neon purple legwarmers with small versions of her symbol in a yellow star-like repeated pattern all over overtop of a pair of light red skinny jeans. She has a thin belt wrapped around her waist for the jeans, although in truth she doesn’t need it. Above that, she wears a tightly fitting black shirt that she once had bought for a workout regimen and over that a black leather jacket. The jacket is short, only reaching slightly past her waist and with sleeves only reaching to her elbows, and also baggy like it’s slightly too big for her. The jacket itself also has oddly protruding shoulderworks with a mix of the bright colors that make up the rest of her outfit along the shoulders and short sleeves. On her left hand she has a single leather glove, colored similarly to her leg warmers, that she uses to handle her saw blades.

Inspiration


Alt. Outfit Coming Soon™

History: Aca was born seven years after Malina was born. She, like Malina, was born to a priestess of Inogir named Acalitl and a semi-retired hunter named Markos. Her childhood was, compared to many other of her future classmates, normal. Her parents didn't die, her sister didn't die, no one tried to kill anyone, and yet there was still an empty feeling that seemed to build year after year, even if she wasn't old enough to realize it at the start.

Acalitl was very rarely home, her job at the temple was important, or that's what Aca was told, and it was necessary for her to spend so much time there. Even when she was home, she always spent time with Malina, teaching her about aura or dust or whatnot. Aca made due though, she still had her dad, and she quickly grew to him. Even for a father and daughter, she looked up to him, waited on his stories from back when he was a Hunter, loved hearing about Grimm.

While Malina was convinced into becoming a huntress, Aca had been planning for it for years, even before Malina left for Harbor and especially before she left for Beacon. Ever since she was little, she made drawings of outfits, weapons, Grimm, and everything in between. She knew one day she would become a great huntress, Malina may have learned about dust and aura but Aca focused her time on combat. By the time she was old enough to enter Harbor, the primary combat school of Alapelagias, she had already become quite good with swordplay thanks to her father.

Once she actually arrived at Harbor and was given a chance to create her own weapon, she knew exactly what she wanted to do. Of course she knew, she’d known for years. It started out as nothing more than a couple of hunks of metal with some magnets, a grand designer she was not, but it grew with her as she made her way through the school, excelling in her combat courses and joining with most of the class in her academic classes. With every year that went by, she became more and more like her father. The thought delighted her, even if it wasn’t entirely true. She knew she still had a long way to go before she could truly say she’d become like her dad.

When the time came to chose where she wanted to go for her secondary combat school, she was a bit torn to say the least. Shade was the easiest for her and her family, nearby, cheaper travel, and more Alapelagians but it was also in the middle of a desert and the thought of constantly sweating and trekking through the desert didn’t exactly appeal to her. Beacon was a good choice, temperate climate, good city, one of the most respected schools in the world, sure, but Malina had gone there. Aca loved her sister, she always said she did, but the thought of being at the same school that her sister had graduated from somehow made her uneasy. Atlas was always an option, her father had gone there after all, but it being so far north and intertwined with the military there quickly erased the thought from her mind. There was only one academy left, Haven. It had nice weather, beautiful art and land, delicious food, and only one pesky incident where the barriers of the city had failed. None of the options were perfect for Aca, sure, but Haven was where she would make her home.

Personality: Aca is naïve but not stupid. At her young age there’s a lot she doesn’t know about, especially since she spent much of her younger life training with her father, but she understands that and at the very least attempts to pay attention when she learns of something she hadn’t known about before. She tries to show off that she has some street smarts to people she doesn’t know, but they usually find out pretty quickly that she no idea what she’s talking about.

Aca is, even before her naivety, a kind girl and as far from a hateful person than anyone else in her family. She was never a hateful girl and never will be, even after countless lost friends, promises, forgotten birthdays and anniversaries that are sure to come, she is far from hateful. The closest she’s ever come to hate, in fact, is her resentment for Malina, resentment born from their mother always spending time with and favoring her sister. She resents herself for resenting Malina too, but she hasn’t learned how to hate herself just yet.

That’s all deep and hidden away though, the real Aca is the one on her surface, the fun loving, extroverted, extravagant, naive girl who just wants some friend and to be able to one day be like her father.

Aura and Semblance: Aca’s aura is a light red color and was unlocked, along with her semblance, at Harbor academy in Alapelagias. She prides herself on being able to take a hit and get back up thanks to her aura pool.

Aca’s semblance, which she named Yo-Yo, allows her to “tag” up to five objects with her aura. If she activates her semblance while one of these objects is within 100 feet of her, it flies back toward her left hand. The tags last 24 hours and tagging an object takes no energy from her, although making it return to her does. The speed at which objects return is dependent on the weight of the object she tagged. Her saw blades, which she most often tags, return to her at about the speed of a thrown frisbee. Smaller objects return faster and larger ones slower. If she has multiple objects tagged at once, she can choose which ones return to her, so she can choose just one to return, some, or all. If there is a wall or object in the path between an item and her, the item will simply slam into the object or wall as Aca doesn’t have enough control to fully control the things she pulls.

Because of her limited scope of focus for her semblance, Aca had learned to cause the saw blades to spin when returning to her. However this is the only modification she can do to anything she pulls back and it only applies to the saws.

Combat Behavior:  Aca is a close to mid range fighter. Her combat strategy usually consists of starting the fight close ranged and then forcing it further and further apart. She’ll start out fighting in close quarters with her weapon, throwing short ranged saw blades and eventually moving further and further away with longer ranges attacks and eventually utilizing her semblance to keep her opponent at range. This works very well for CQC centric opponents, however, for close-mid fighters like her, she usually just has to turn the fight into a battle of attrition, waiting to see who gives out first. She tries to use her weapon as a form of shield, as it is unusually wide for a sword, but this is only half effective for mid range opponents.

Her weaknesses are absolutely apparent when fighting a purely long ranged fighter as she has little to no way of reaching them or when fighting someone using high amounts of dust in her attack as using her weapon as a shield is nearly useless.


WEAPON

Name: Slinger

Inspiration:


Primary Form: An unusually wide hand and a half sword. The entire weapon itself is somewhat concave, with the handle and blade meeting in a jutting point then both receding the further each gets.The blade itself is only sharp on the outer side. On the inner side it is split and open to allow for the second form to be used. Toe to tip, the entire sword is five feet long, with the blade being 3.5 feet and the handle being 1.5 feet. Though the entire sword is hard metal, save for the grip which is tan leather, it’s entirely painted and detailed to appear as though it’s a wooden baseball bat. It has a light tan color with darker streaks and swirls spinning around it giving the impression of being cut from wood and it even has a “Alapelagias Slinger” imprinted in an oval on the widest part of the blade. The Usual sword pommel is replaced with a more baseball bat shaped pommel.

Secondary Form: The secondary form isn’t really a form as much as it an alternative way to attack. In truth, the primary description is only half of the weapon. On the inner side of the blade, there is a slot extending from the base of the blade all the way to the tip, as well as a trigger on the inner side of the handle. The slot extends about 3 inches deep and is filled with 5 sets of electromagnets on either side and a small laser detection system with each set. Aca’s secondary method of attack is loading five, six inch, circular saw blades into the slot. Each saw blade is loaded between a set of magnets which lock them into place. Each set of electromagnets and detector is tied to the trigger. With a single trigger pull, the first set of magnets will unlock the saw blade and Aca can swing the weapon like a bat to send the saw flying through the air. Once the first saw has been sent, the detector on the first slot will detect that the saw is gone and the next trigger pull with deactivate the next saw.

Aca can pull the trigger once to release a single saw, multiple times to release multiple, or hold it to release all.

Details: When all saws are loaded, Aca has to hold the weapon with both hands and can swing it at a relatively slow speed for the RWBYverse. Because the first saw has little to no travel time, it also has low range. However, with a full set of saws, the weapon can be used as a dual edged sword instead of a single edged sword.

To put it simply, the more saw blades there are: The more she can use both sides, the lower the range of the saws, the slower the sword.

The less saw blades there are: The less she can use both sides, the higher the range, the faster the sword.

At full saws, she needs to use both hands to swing the sword, but starting at two remaining saws she can swing it properly with one hand. With full swinging power, the first saw blade can be launched 10 feet, the second 20 feet, and so on with a maximum on the last sawblade of 50 feet.

Dust Functions: N/A

Gear: Considering she doesn’t need pouches for ammo or dust, Aca has less pouches and belts and nooks and crannies than your average huntress in training. Instead, she has a small, black, circular backpack that she stores extra saw blades in. The backpack itself is similarly colored to the black of her jacket, though it has her symbol emblazoned in light red on the front.

In addition, she has a smaller circular pouch attached to her pants, just below the jacket. The pouch, like the bag and most of the jacket, is black. It’s also very thin, only able to hold five saw blades in it.

Because both the bag and pouch hold saw blades, the insides and outsides are more hardened and more resistant to rips and tears than the rest of her clothing.

History: Aca constructed this during her time in Harbor academy and repainted it to look like a bat before traveling to Haven.

8
WiP Characters / Acacilla Nahualli-Roth
« on: September 24, 2017, 07:35:37 PM »
CHARACTER

Name: Acacilla Nahualli-Roth - Goes by Aca Roth

Age: 17

Species and Gender: Human female

Symbol: Xochitl

 

Occupation: First year at Haven academy


Appearance: Aca stands at 5’6” and weighs 134lbs, slightly less than her sister in both regards. Aca has long dark hair that she lets fall to her upper back, onyx colored eyes, and a heart-shaped face. Just like her sister, her skin tone is that of a beige-mocha color, darker than most in Mistral but lighter than most Alapelagians thanks to her father.

Aca’s everyday outfit is the same as her combat outfit and, even for a huntress, it’s a bit extravagant. Starting from the bottom, she has a pair of black boots with only a slight platform. Above that, she has a pair of short, light, neon purple legwarmers with small versions of her symbol in a [insert color] star-like repeated pattern all over overtop of a pair of light red skinny jeans. She has a thin belt wrapped around her waist for the jeans, although in truth she doesn’t need it. Above that, she wears a tightly fitting black shirt that she once had bought for a workout regimen and over that a black leather jacket. The jacket is short, only reaching slightly past her waist and with sleeves only reaching to her elbows, and also baggy like it’s slightly too big for her. The jacket itself also has oddly protruding shoulderworks with a mix of bright colors along the shoulders and short sleeves. On her left hand, she has a single leather glove colored similarly to her leg warmers, that she uses to handle her saw blades.

Inspiration


History: Sample Text

Personality: Sample Text

Aura and Semblance: Aca’s aura is a light red color and was unlocked, along with her semblance, at Harbor academy in Alapelagias. She prides herself on being able to take a hit and get back up thanks to her aura pool.

Aca’s semblance, which she named Yo-Yo, allows her to “tag” up to five objects with her aura. If she activates her semblance while one of these objects is within 100 feet of her, it flies back toward her left hand. The tags last 24 hours and tagging an object takes no energy from her, although making it return to her does. The speed at which objects return is dependent on the weight of the object she tagged. Her saw blades, which she most often tags, return to her at about the speed of a thrown frisbee. Smaller objects return faster and larger ones slower. If she has multiple objects tagged at once, she can choose which ones return to her, so she can choose just one to return, some, or all.

Because of her limited scope of focus for her semblance, Aca had learned to cause the saw blades to spin when returning to her. However this is the only modification she can do to anything she pulls back and it only applies to the saws.

Combat Behavior:  Aca is a close to mid range fighter. Her combat strategy usually consists of starting the fight close ranged and then forcing it further and further apart. She’ll start out fighting in close quarters with her weapon, throwing short ranged saw blades and eventually moving further and further away with longer ranges attacks and eventually utilizing her semblance to keep her opponent at range. This works very well for CQC centric opponents, however, for close-mid fighters like her, she usually just has to turn the fight into a battle of attrition, waiting to see who gives out first. She tries to use her weapon as a form of shield, as it is unusually wide for a sword, but this is only half effective for mid range opponents.

Her weaknesses are absolutely apparent when fighting a purely long ranged fighter as she has little to no way of reaching them or when fighting someone using high amounts of dust in her attack as using her weapon as a shield is nearly useless.


WEAPON

Name: Slingah

Inspiration:


Primary Form: An unusually wide hand and a half sword. The entire weapon itself is somewhat concave, with the handle and blade meeting in a jutting point then both receding the further each gets.The blade itself is only sharp on the outer side. On the inner side it is split and open to allow for the second form to be used. Toe to tip, the entire sword is five feet long, with the blade being 3.5 feet and the handle being 1.5 feet. Though the entire sword is hard metal, save for the grip which is tan leather, it’s entirely painted and detailed to appear as though it’s a wooden baseball bat. It has a light tan color with darker streaks and swirls spinning around it giving the impression of being cut from wood and it even has a “Alapelagias Slugger” imprinted in an oval on the widest part of the blade.

Secondary Form: The secondary form isn’t really a form as much as it an alternative way to attack. In truth, the primary description is only half of the weapon. On the inner side of the blade, there is a slot extending from the base of the blade all the way to the tip, as well as a trigger on the inner side of the handle. The slot extends about 3 inches deep and is filled with 5 sets of electromagnets on either side and a small laser detection system with each set. Aca’s secondary method of attack is loading five, six inch, circular saw blades into the slot. Each saw blade is loaded between a set of magnets which lock them into place. Each set of electromagnets and detector is tied to the trigger. With a single trigger pull, the first set of magnets will unlock the saw blade and Aca can swing the weapon like a bat to send the saw flying through the air. Once the first saw has been sent, the detector on the first slot will detect that the saw is gone and the next trigger pull with deactivate the next saw.

Aca can pull the trigger once to release a single saw, multiple times to release multiple, or hold it to release all.

Details: When all saws are loaded, Aca has to hold the weapon with both hands and can swing it at a relatively slow speed for the RWBYverse. Because the first saw has little to no travel time, it also has low range. However, with a full set of saws, the weapon can be used as a dual edged sword instead of a single edged sword.

To put it simply, the more saw blades there are: The more she can use both sides, the lower the range of the saws, the slower the sword.

The less saw blades there are: The less she can use both sides, the higher the range, the faster the sword.

At full saws, she needs to use both hands to swing the sword, but starting at two remaining saws she can swing it properly with one hand. With full swinging power, the first saw blade can be launched 10 feet, the second 20 feet, and so on with a maximum on the last sawblade of 50 feet.

Dust Functions: N/A

Gear: Considering she doesn’t need pouches for ammo or dust, Aca has less pouches and belts and nooks and crannies than your average huntress in training. Instead, she has a small, black, circular backpack that she stores extra saw blades in. The backpack itself is similarly colored to the black of her jacket, though it has her symbol emblazoned in light red on the front.

In addition, she has a smaller circular pouch attached to her pants, just below the jacket. The pouch, like the bag and most of the jacket, is black. It’s also very thin, only able to hold five saw blades in it.

Because both the bag and pouch hold saw blades, the insides and outsides are more hardened and more resistant to rips and tears than the rest of her clothing.

History: Aca constructed this during her time in Harbor academy and repainted it to look like a bat before traveling to Haven.

9
RPG Announcements / Happy 4th Anniversary, RWBY RPG!
« on: September 10, 2017, 11:00:11 PM »
It's been four long years that I've been trapped in this hole using this site. Joined on opening day, immediately became a shitty user and writer, was for unknown reasons promoted to staff, etc. and as sappy as it sounds, this place is great. Sure, maybe threads don't always get finished and sure, maybe sometimes the staff is a bit lazy, but I really think this is a good community and I wanted to thank everyone for making it that way.

Now as for your anniversary presents, some of you may know that we're planning on going to the v5 board soon. It's a lot of work and Vox is stressing over it so just be patient. We'll get there eventually and it doesn't have to be immediate since there's no real danger from staying on this board. Just to answer a question that may be popping in some of your heads, no you won't have to resubmit your characters for the v5 board. Posts and all that are being ported over.

One special thing about the v5 board is going to be the banner. instead of that plain ol' logo, we're going to have a rotating group of pictures. See, about a month ago we had an idea. Why not give a little pat on the back to a few of the people on the site that have been around for a long time, helped out with the site, or kept it from not being paid for and disappearing. Soooooooooo we had a thing commissioned by our good artist friend Piyu! These things to be specific https://imgur.com/a/ipPqu https://imgur.com/a/HGB5m https://imgur.com/a/ZRrEB

If I'm not mistaken in what Vox has said, the banner with have six of the individual characters at a time and randomizes who's on it each refresh. Now, obviously there are still plenty of people who have been around a while or done cool things here, but we only had room for 12 for this commission. More will be added later, though interactions between the current characters may be commissioned first. Still unsure on that.

Love you guys, XOXOXO

10
Plot Discussion / The Atropa Arc
« on: September 05, 2017, 05:04:36 PM »

The Atropa Arc


»STARRING«
Heroes
--------------------
Beacon
Kingnoname1 as Calen Shrike
Mikelobmike as Theodore "Teddy" Williams
nathan67003 as Helena Chlophyll
SonicCraftX as Cobe Sky
Dr. Gustave as Malina Nahualli
Kiith as Xanh Lo Kurstein
The Mythic Scribe as Bianca Li


Other
NotSurprised as Eklipsei Gray


Villains




»Prologue«
Spoiler: show
The Longest Winter
The year is 70 AC and Mistral is enjoying a time of great prosperity. Advancements in their ships made their trading empire grow day by day and even the lowest class of citizens were beginning to enjoy the wealth. A golden era was on the horizon. Of course, in Remnant, golden eras never truly arrive. In the fall of that year, two of the checkpoints in the vallys surrounding Mistral were broken, letting in hordes of Grimm. Although the city was able to repel most of the monsters, many residential housing areas in the lower city were lost and quarantined along with several agricultural sections of the city. The fear that came following the attack attracted more and more Grimm to the city and surrounding villages, leading to several losses of farms that would have sent food to the city in exchange for protection. All of this came together during the winter in the form of food and housing shortages for the citizens of Mistral, made only worse as refugees from fallen villages arrived at their gates. After a long and hard winter, the healing process finally began. Unfortunately for faunus, however, it seemed that human housing was gaining priority and tensions between the two races rose.


The White Fang Reborn
Following the near collapse of Mistral, several of the members of the White Fang became tired with the passivity that the group had taken to the prioritization of human homes. Soon, a group of angry members usurped the leader of the White Fang, killing her as a show of power. Many of the members of the White Fang distanced themselves from the group following that and many more left all together. They would return though, slowly over the years surely, but they would return. Once they saw the fear and respect the Fang gained after racists were hung in front of police stations, business establishments were broken into for refusing service, and people started to be more cautious about insulting faunus. They would all return to gain that respect and follow their new leader, King, and his council of five.


Grounded
Following King taking power of the White Fang, one of his first missions was a hostile takeover of a section of the mountain range to the southwest of Mistral containing several mining operations that provided materials for airships. It was a perfect victory. Within hours, the mine had been cleared out and the humans who had fought back were injured or killed. Once it had been confirmed that the entirety of the mines had been cleared, King sent the remaining humans away to Mistral on Bullheads and offered new jobs to hundreds of the faunus left homeless following the crisis and offered increased wages and better security to those faunus who already worked within the mines. It took time, but eventually the White Fang gained some public favor, many of the faunus within the Kingdom began to see them as a new era of faunus equality. As soon as public favor grew, King met with several of the members of the Mistrali council via video, taking several measures to be untraceable and unrecognizable, including donning a mask stylized like a Beowolf. After a many talks taking the place over several weeks, an agreement was reached. The White Fang would sell the materials from the mine to Mistral just as before as long as only faunus were involved in bringing the materials to Mistral.


Forging a New Relationship
Waking up following the near collapse of Mistral with no memories, the man that would soon be known as Blacksmith was just a young wolf faunus. After spending several days wandering the ruins of the western residential area, hiding from Grimm and scrounging for food, he was found and protected by a group of White Fang members. After he was picked up by a group of hunters and brought to Haven, he remembers how he had been saved by the White Fang. In a year’s time, when he’d lost all purpose and strength, the man who saved him visited again and convinced him to join the Mistali Fang.


A Prophecy Foretold
A young panda faunus forced to work like a slave in mines of Atlas, the girl who would be known as Soothsayer was broken and malnourished. As her contact with other people waned with her health as she was used for labor, she soon found a group of miners donning the masks of Grimm. For the first time in a long time she felt the gentle touch of another as one of the miners unlocked her aura and allowed her to escape. Unfortunately, her semblance caused a chain reaction of volatile Dust and landed her in a hospital. After taking a couple years to fully recover and moving down to Vale, she finds the ones who helped her were known as the White Fang, and was intent on paying them back by joining the Valish Fang.


Painting the Town
An orphaned raven faunus as far as she could remember, the girl that would be known as Artist eventually was lucky enough to have three families. The couple that adopted her and provided her with happiness and an upbringing was the first. The second was her team at beacon, made of friends she had hoped to teach and learn from. Unfortunately, while out on the town one night, those ideas came to an end. A group of angry human supremacists cornered the faunus team members and brutally beat them down, taking advantage of the drunkenness of the team. Artist barely escaped with her life, but was forced to have one of her wings severed. Thankfully, she received a replacement prosthetic wing from a beneficiary. After that, she came to meet her third family, the White Fang, and pledged to fight against the humans who had killed her friends.


A Bird of a Different Feather
Another child of the near collapse, Cornix was just a small owl faunus of sixteen when the walls fell. Her home, the home she and her parent had lived in since she had been born, fell to the hordes just in time for the family to escape to a safe zone. Her dream of attending Sanctum the following year had to be put on hold for six whole years while she tried to help her parents just get by in the shelters. In those six years she watched as human residential areas be built one after another, leaving faunus with ruins until they found it was “appropriate” to accommodate them. By the time she was able to finally attend her first year of Haven at the age of twenty two, she knew there was only one path for her, the White Fang.


Running Rampant
A young tiger faunus girl, born into a loving family of Vale that was on the rails for failure. When it came to light that her mother had an affair with a White Fang member, the divorce was ugly, painful, and drawn out. And, in the end, her mother’s boyfriend beat her father bloody and threw him out. Impressionable, young, Rampage took this as a sign that people who do get what they want in the world, while people who sit on their hands get the short end of the stick. It might be no surprise then, that she mistook a destructive, violent, White Fang member for a savior and role model, eventually joining the Valish branch herself.


New Members and Temporary Visitors
As the Vytal Festival draws near, students from every corner in the world flock to Vale, the White Fang took the opportunity to begin their plans in Vale, after letting the valish branch squirm and fade away for so long. Cornix and Blacksmith were among the first sent over, and would both come to attend Beacon’s welcoming ceremony under the disguise of students.


Operation: Skyjack
A White Fang consisting of Cornix and two mercenaries, Alizarin Rust and Nox Aeterna, boarded an Atlesian military cargo ship leaving Vale. Once aboard, they split into two teams. Alizarin went and disabled the ship after grabbing a mysterious object encased in a metal cylinder. Meanwhile, Cornix and Nox took care of the soldiers and Atlesian Knights on the ship before silencing brigadier general Mosley of the Atlas military. Upon completion of the mission, all three of them escaped by jumping onto an adjacent bullhead, commandeered by the Fang. The cylinder was then sent to the Mistral HQ by Cornix.


Hunting the Beast
Shortly after the two meet for the first time, Cornix brings Artist onto her team and they both lead a small strike team to assault and sedate an emperor Taijitu. Upon completion of the mission, Cornix had Artist escort the rest of the team and the Grimm back to a holding area while she made her way to Vale and began to work on the sewage system leading out of the city.




»Act 1«
Spoiler: show
Eklispei Gray, Xanh Kurstein, Bianca Li
Eklipsei Gray leads a team of two students to catch a criminal going by the name of "The Lord of Nevermore". As they arrive on the scene they had been tipped off about, they quickly realize it was a trap as an Emperor Taijitu is released through the sewers and into the streets of Vale. After Eklipsei is knocked through a building and taken out of the fight, both of students quickly find out that they are outmatched by the Grimm. While they fought a hard battle, the Grimm handedly defeated them, severely wounding them destroying the buildings around it. It wasn't long until Hunters and Huntresses arrived on the scene and defeated the Grimm, but it was too late for the faunus housing area.


In the early morning, two unknown human mercenaries carried out a bombing in a downtown residential district. The two bombs they placed and detonated caused a collapse of two apartment complexes.
 Thankfully, many were out of their home at their jobs, but many others weren't. The collapse killed almost a hundred people, but thanks to the efforts of several students in the area, many survivors who were trapped within the rubble were saved. Later in the week, the White Fang dropped the bodies of two human supremacists off at the door of the police station who seemed to match the reports of the mercenaries.


Malina Nahualli, Calen Shrike, Teddy Williams, Helena Chlophyll, Cobe Sky
Malina Nahualli, a newly appointed TA for Beacon, leads a mission of four unrelated students down to the southern coast of Sanus to investigate a village gone dark.
[Ongoing]


Aca Roth, Ramm Warner, Baset Nin, Lavender du Lac
Aca Roth, following a month of not so intense research and investigation, finally thinks she's figured out just where exactly an ancient treasure trove might be buried. With her team behind her, they set off to find some ancient goodies.
[Ongoing]

11
NPC Profiles / Magic
« on: September 04, 2017, 11:32:23 PM »
CHARACTER

Name: Unknown

Codename: Magic

Age: Unknown

Species and Gender: Male Peafowl Faunus

Symbol: N/A

Occupation: Valish White Fang Lieutenant

Appearance: Magic is of average height and of lean build, standing at 5’8” and with a rather toned musculature. He has rather tan skin, and watchful green eyes. His once black, spiked hair has been since bleached, with a few errant, yet noticeable streaks of his hair’s original color. However, his most defining feature has to be the train of peacock feathers extending from the base of his spine. This four foot long grouping of feathers can and has been a hinderance to care for, as it has dragged across the ground on multiple occasions, but like the bird the trait is derived from, the feathers can fan out, making a large and quite distracting display behind him. These feathers have been dyed from their original blues, blacks, and greens to be white and red.


Magic is often clad in his own variation of the whites, reds, and blacks that consist of the White Fang robes. His black undersuit consists of a sleeveless shirt and baggy pants, with black gloves that go up his forearms but not past the elbow. His robes have no right sleeve, only one long flowing one on his left. The collar of his robes is not reinforced, and the garment is held at the waist with a black belt. His Halberd, Grace, is often found on the rear of his belt, and he has several small belts holding throwing knives strewn across his chest and covered arm.


Spoiler: show



History: Not much is known of Magic's history, though he did start appearing the same time as Cornix, implying he traveled to Vale from Mistral.


Personality: Magic is dutiful, well aware that he and his brethren are frequently vilified by the public, and ready to fight for them at the drop of a hat. He values respect above all else, and carries himself as one to be respected. He holds his Captain in high regard, though he does tend to see her as more of a mentor than a commanding officer. While he does have an intense distaste for humans, he will not go out of his way to harm them. They are still people with lives, no matter how much they act like animals.


Aura and Semblance: Unknown


Combat Behavior: Not seen in direct combat yet.


WEAPON

Name: Grace

Primary Form: A glaive with a four foot long handle and a silver blade of three. The otherwise maroon handle has a single black button near the base, used to extend or collapse the weapon.

Secondary Form: A carrying form, with the blade collapsing to about eight inches long and the handle dropping to six inches.

Dust Functions: N/A

History: Unkown.

12
NPC Profiles / Rider
« on: September 04, 2017, 11:17:39 PM »
CHARACTER

Name: Unknown

Codename: Rider

Age: Unknown

Species and Gender: Male Squirrel Faunus

Symbol: N/A

Occupation: Valish White Fang Corporal

Appearance: Standing at 5'9" and 155 lbs, Rider wears a white and red color scheme to his armor and cuirass underneath. Usually has armor on him, with helm in a backpack along with supplies. His quiver is positioned on the back of the hip, held up by two straps around the whole waist. Instead of a solid make, however, the quiver is more like a loose sack, which helps prevent arrows from bouncing around and falling out. Wears hard leather boots with rivets on the soles for grip, and a pair of jeans under his lamellar. Lamellar “robes” are a bone white, whereas the plates are made of steel but colored with blood red. Helm also has red “highlights”, as well as hardened leather hanging down around the rim. Typically puts on some sort of thick cap before his helmet for comfort.
Rider's facial features are obscured by the standard white fang mask, covering the upper part of the face.

Spoiler: Armor - significantly slimmer fitting on Rider • show


Spoiler: Helmet • show


History: Not much is known about Rider's past other that he's been in the kingdom of Vale for some years. Though he mainly stays out of the city, he has been seen near bordering villages before.

Personality: Rider is significantly less resentful of humans then the rest of the White Fang, opting more and more often to spare lives and send a message of equality rather than just fear. He is kind to anyone who he believes deserves it, and a nightmare to anyone else.


Aura and Semblance: Unknown

Combat Behavior: Combat Record not recorded.

WEAPON 1

Name: Shursh

Primary Form: Ironwood composite bow.

Dust Functions: Along with standard arrows, can fire arrows with explosive fire dust and repulsion tips.

History: Rider's own bow from when his clan was still alive. His mother and father had helped him craft it at 17, and he never made another one.

WEAPON 2

Name: Nudrakh

Primary Form: Mongolian-style steel saber at the hip, sheath and handle both look very mechanical in nature and are significantly thicker than most sheathes. Sabre has a very obvious groove down the middle of the flat, akin to a fuller.

Secondary Form: Sheathe and saber handle connect, extending the weapon into a 1.8 meter halberd, the blade of the saber expanding and extending out into a larger ax blade and spike.

History: Not made during his time with the clan.

Visual Aide for Composite Bow:
Spoiler: show


Visual Aide for Sabre:
Spoiler: show


Visual aide for Halberd:
Spoiler: show


Khödölj: A short, stocky light brown horse with a blonde mane that is built for extreme and harsh conditions. With its lesser size, it is typically much faster and more agile than other breeds. It is also significantly intelligent compared to other horses, already having learned a wide array of commands from Rider. Has armored barding and stirrup. Seems to be appreciate Rider as a master.

13
NPC Profiles / Blacksmith
« on: September 04, 2017, 10:14:15 PM »
Character

Name: Unknown

Codename: Blacksmith

Age: Unknown

Gender & Species: Male Wolf Faunus

Symbol: N/A

White Fang Occupation: Valish/Mistrali Captain

Appearance: Standing at 5'8" and weighing in at 154lbs, Blacksmith is deceptive in his threatening nature. His White Fang outfit is of very dark coloration, so it’s pretty edgy. Blacksmith has a completely black mask, and the visor is shaped like a T and colored red, and it covers a good amount of the mask. After that, is a bunch of red lines through the exterior of the mask as if it was a Grimm. Inside the mask is a voice changer that makes it hard to distinguish who is behind the mask. Alongside the mask is a black hood that came from the black undershirt he has on. Over the undershirt is a black lightweight kevlar vest, and black leather jacket that is bullet proof and it remains unzipped. Blacksmith wears black leggings that are a bit loose, but not enough to make it hard to be flexible. On the back of his jacket is a big White Fang symbol to clearly show his allegiance.

History: Not much is known other than he appeared in Vale at the same time Cornix did, implying he too is from Mistral.

Personality: While Blacksmith is ruthless and bloodthirsty, he is also extremely subservient to those with more power than he. At his core, he believes he is a weapon for the white fang to use to achieve their shared goals.

Aura & Semblance: Unknown

Combat Behavior: Not seen in direct combat yet.

WEAPON

Name: Iron & Steel

Primary Form: Iron is a steel gauntlet that has dust vents in the palm of the gauntlet, with it being hooked up to a dust revolver chamber strapped onto his forearms. Its color scheme is a mix of a majority of white and a minority of black, with it being quite sleek. The revolver chamber, although six, can only hold the powdered form of three dusts. Steel is the exact same thing except swap the colors on the design. Both are quite durable on their own, and can be used as a standalone weapon, but it’s mostly used to amplify Blacksmith's semblance.

Dust Function: Iron & Steel takes any dust crystals, but it can only use one at a time. Blacksmith only use certain dusts due to the fact that he did not have enough time to calibrate it to certain dust crystals. Due to that, he’s locked to those three dust crystals for now. The crystals he use would create the weapon out of that element.
Lightning Dust creates a shock effect on his weapon, and her weapons look like lightning as a result.
Fire Dust creates a burn effect on his weapons, and her weapons looks molten red as a result.
Ice Dust does not create a effect besides simply being there as a solid weapon, it has an icy look to it.

Blacksmith is currently experimenting with other dust to create more variability, but without a dust user to assist in calibrating Iron and Steel, he’s stuck to those three dust types until he finds more time to undergo this research.

History: There’s not much to be discussed about it, but there seems to be a forgotten history behind it...

14
NPC Profiles / Artist
« on: September 04, 2017, 10:02:29 PM »
Character

Name:Unknown

Codename: Artist

Age: Unknown

Gender & Species: Female Raven Faunus

Symbol: N/A

Occupation: Valish White Fang Lieutenant

Appearance: Artist is 5’10” and wears a large white brim hat that goes over head and creates a fit for her mask. Her mask is one that looks like a plague doctor would wear, with it being white and the eyes as red slits to create that ‘Grimm’ image. She wears black gloves and black leggings. Artist wears a white shirt, and over that is a long white overcoat that goes down to her knees but starts to part at the area around the thighs. Under the overcoat is where she stuffs her hair to keep it away from battle. On the overcoat is the White Fang Symbol on the back of it. Most of her outfit IS made to be bulletproof as she relies on her aura for everything else that would not qualify as a bullet. She wears black combat boots with the whole outfit. The area where the stumps would usually be sticking out of the overcoat and it would have black metal wings plugged into them that has extra shielding for it to be used as armor.

Spoiler: Uniform • show


History: Not much is known about artist other than that they've been active for several years, implying that they are Valish in origin.

Personality: Artist is rather darker and jaded, often incorporating that as much as she could into conversations. She also seems to be a bit bloodthirsty, even compared to others within the Fang. Artist has no mercy to give and would slaughter those in her way without regret. Caught and twisted into an angel of death… Well, how can she say no? After all, when is stuck with no hope, it would only make sense that the one who provides hope would have her wrapped around their finger.

She also likes to paint. Especially with blood of her enemies. Have fun with that.

Aura & Semblance: Her aura is a bright white, but her semblance has yet to be seen.

Combat Behavior: Artist has been in several confrontation with authorities and hunters and if it all had to boil down to one word, it would be ruthless. She's extremely agressive with her weapon and focuses all remaining attention on her aura.

WEAPON

Name: Judgement

Primary Form:
Spoiler: Reference • show


The weapon is 8 feet long, with the hilt being 8 inches of it, and an inch wide. It’s all black and quite sharp. The blade part can light up blue when powered by dust, for some unknown reason.

Dust Function: It’s powered by fire dust to heat up the blade part of the weapon.

History: She recreated her original weapon but improved it as much as she could and re-accessorize it in order to stay incognito & anonymous. Now no one can remember what the weapon originally was. Except for a few people with a seeing eye...

15
NPC Profiles / Captain Lennox
« on: September 04, 2017, 09:43:24 PM »
CHARACTER

Name: Unknown

Codename: Lennox

Age: Unknown

Species and Gender: Female, unknown faunus type

Symbol: N/A

Occupation: Mistrali/Valish White Fang Captain


Appearance: Approximately 5’6” and 144 lbs. Like most members of the white fang, she wears the standard uniform, though with some changes. As with lieutenants, her armor has a large collar, protecting the neck, and a full face mask, though hers seemed to be in the style of a plague doctor's mask, hiding her identity, however the uniform kept the long sleeves, hood, and gloves from the lower grunt uniform. Around her hips, her white fang sword and pistol lay in their holsters, though like the uniform they have their modifications.


History: As far as has been seen, Lennox hails from Mistral and came to Vale on an assignment.


Personality: In the brief moments she been seen in combat or in the field, she's seen to be collected and commanding her forces with a strong tone.


Aura and Semblance: Unknown


Combat Behavior: She has not been seen in direct conflict as of yet, only leading troops.


WEAPON

Name: WF_SS06

Primary Form: A standard issue White Fang sword, with minimal dust modifications.

Dust Functions: Depending on the type of Dust inserted, the sword can take different effects. For example, fire dust will light the sword on fire, lightning dust will electrify the sword, ice dust will extend the sword's reach with ice, and earth dust makes the weapon more blunt and covered in rock.

WEAPON 2

Name: WF_SHG09

Primary Form: A standard issue White Fang handgun, with minimal dust modifications.

Dust Functions: Depending on the type of Dust inserted, the bullets can take different effects.

History: These weapons were given to Lennox when she joined the fang. After some time she made a few modifications to each weapon.

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