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Messages - Dr. Gustave

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751
Plot Zone / Re: The Vytal Tournament Event - Final Sign Up [Event]
« on: September 24, 2016, 11:03:42 PM »
.SIGN UP CLOSED.

752
Now I have absolutely zero intention of having these characters meet, but let's say Rose ran into someone with a semblance that could affect one's perception of time, as in they can make 20 minutes seem like a day or a day seem like 20 minutes. Would that in any way affect Rose/Rose's semblance?

753
Remnant News Network / White Fang on the High Seas?
« on: September 23, 2016, 03:34:14 AM »
The television flickered on.

"... And in international news, a tragedy off the coast of western Vytal. Are the White Fang to blame?

This past week has seen a major setback for the Western Vytali Alliance. In a joint effort from Alapelagias and Haitan, with funding and support from Vacuo, a new breakthrough for naval Grimm combat was supposed to be revealed. While not much is known of the ship, we do know that three were built and sent out on a test mission in the western sea. However, after an as yet undisclosed event, all three ships were lost. The governments of Alapelagias and Haitan assured press that the wreckage is in the process of being lifted from the sea floor, but for security reasons, they could tell us no more.

This seems like it will be a large blow to Alapelagias as a little over a year ago, one of the settlements that make up the alliance had fallen to the hands of another settlement. Ever since then, they've had rocky roads in the political spectrum and no doubt expected this to bring them back on the right track.

So, are the White  Fang responsible? It's more likely than you might think. As we've reported before, they have seen a recent spike in activity lately, ranging from simple petty robberies to at least one murder, to stealing cargo from a heavily guarded Atlesian air ship. The representatives for the naval project could not be reached for comment on the matter, so in the mean time we urge anyone with any and all information on the white fang to report to a member of the White Fang Investigation Team. If possible send information directly to Eklipsei Gray, one of the heads of the team. We are required to mention that they are offering a reward for anyone with information.

And now, the weather."


"Thanks,Viri. This week we're looking at a potential rainstorm, leading to some flooding on the southern coast..."

The television flickered off.

754
The Vale Region / Re: Hunting the Beast [Closed]
« on: September 23, 2016, 01:24:09 AM »
Cornix stood her ground and, within an instant, sliced the beast's fangs clean out. It reeled back in pain and agony, wiping its head around blindly. 'Now's our chance.' She thought as she unloaded more tranquilizers into the Grimm. She would keep the trigger held down until- click. There we go. Only only one thing to do now.

As the monster's head came near, she pushed all of her energy down into her legs and leaped onto its head, stabbing her blade into the top of it's mouth as she did so. Quickly she retracted the blade and swiftly slammed the hilt against the skull of the Grimm multiple times until if finally collapsed onto the ground.

"FOCUS FIRE ON THE OTHER HEAD!" All they needed now was for the other half to collapse, and their mission would be complete.

The other head, meanwhile, had other plans. After reeling away from the gash that had been made on the side of its head, it decided it wouldn't focus on this disgusting faunus any longer. Instead, it began to snake its way throughout the crowd of white fang grunts, bulldozing any who stood in its way.

755
Plot Zone / Re: The Vytal Tournament Event - Final Sign Up [Event]
« on: September 23, 2016, 01:10:47 AM »
You may only submit one character per bracket.

756
Beacon Academy / Re: New Students and Temporary Visitors [Open] [Event]
« on: September 23, 2016, 01:02:57 AM »
Zabar smirked and held his hands up in a fake defeat. "You got me. Well, anyway..." He lowered his hands and pulled out his scroll, opening up the chat between him and his team. "... I think I'll leave the missions to anyone who wants to get into all that. Me, on the other hand, I think I'll head down to the sparring arena, see if I can find someone to practice with." He turned to leave and began to walk away. "Hope to see you in the tourney, Juno." With that, he made his way to the sparring arena.

757
RPG Discussion / Re: Uncouth's Character Timeline
« on: September 22, 2016, 06:40:18 PM »
Unless you plan to add sign ups for plots, this does not belong in plot zone.

758
Approved Characters / Re: Blaine Ironwood
« on: September 22, 2016, 05:58:00 PM »
Alright, seems good enough, +1

759
RPG Announcements / Re: Small Combat Update
« on: September 22, 2016, 05:56:34 PM »
Semblances that depend on "X% aura lets them do Y" are most easily changed to a fatigue system. Kind of. The moves that originally took more aura to use now cause the user to become more fatigued. For example, "Hits: - Like a speeding truck for 60% of his Aura." Would instead be more like " Hits: - Like a speeding truck, but reduced movement for a few posts" or a similar system.

I should note, we are not requiring anyone to edit their semblances as using aura % is still a optional system.

760
RPG Announcements / Small Combat Update
« on: September 22, 2016, 05:31:59 PM »
Semblances no longer draw from your aura reserves. We came to include this change after going back to the tourney matches from the third volume. Despite contestants using their semblances, their aura meters stayed the same. If someone has 1% of their aura, they can use their semblance. If someone has 0% aura they canNOT use their semblance. That being said, THIS DOES NOT MEAN YOU CAN SPAM YOUR SEMBLANCE!! Use reservation, semblance still take a toll on you, just in terms of fatigue after extended use.

By default, from now on, semblance will not take a toll on their users aura, HOWEVER, if you wish to keep the previous system of combat, you must be the thread creator and mention that the thread is using the system at the start of the thread or inform all participants beforehand.

761
RPG Rules & Information / Lexicon
« on: September 22, 2016, 05:18:24 PM »
Lexicon

Work in Progress: PM Suggestions/Additions to Koop.





A.C. (AU) - See Age of Color.

Age of Color(AU) - Pending Timeline changes.

Air Bus - Standard issue airborne transport. Its design varies by Kingdom, but general use is a commercial and civilian transport capable carrying up to 20 passengers in relative comfort.

Airship - Standard classification for large-scale air vehicles. These range from the enormous transport ships utilized by Atlas to the smaller ones that brought Ruby, Yang, and others to Beacon on their first day.

Amity Coliseum - The four kingdoms worked together to construct an enormous floating arena to serve as host for the Vytal Festival Tournament. Amity Coliseum is capable of moving from one kingdom to the next, arriving at each destination when it is time for that kingdom to host the Vytal Festival. The arena features transforming terrain with a multitude of biomes to varied battle stages and can hold many thousands of spectators.

Anima - The eastern continent of Remnant. Mistral is located here. The terrain varies widely from swamplands to wind-carved cliffs.

Atlas(kingdom) - Atlas is one of the four kingdoms and is governed by a ruling council. However, the military has significant control over the council, and as such, they make many decisions. It is located on the northernmost continent of Solitas. Within its territory is Atlas Academy and City and Mantle. Of note, the Schnee Dust Company operates out of Atlas, and Dust mining operations are commonplace within the borders of Atlas.

Atlas(city) - The city of Atlas came into being by being developed around Atlas Academy, until it was finally large enough to be considered a city. It grew so rapidly and so large that it became the capital city of the kingdom, and caused the kingdom to be renamed from Mantle to Atlas.

Atlas Academy - The center of Atlas city and Kingdom. This academy trains huntsmen(taking the place of both Combat and Huntsmen Academies), in addition to training military troops. The surrounding areas also feature large R&D facilities that work in tandem with the Academy to develop new technologies and research in the unending battle against Grimm. It is also home to Atlas’s CCT Tower.

Atlas Specialist - Hunters and huntresses who have joined the Atlesian Military after graduation from Atlas. They receive special military training in addition to their hunter training and are commonly sent out on missions of great importance.

Atlesian - Of or from the Kingdom of Atlas.

Atlesian Technology - Most highly advanced dust tech falls under the category of Atlesian tech in some regard. From guns to shielding to power supplies, Atlas produced an inordinate amount of dust applications, and while other tech producers exist elsewhere in the world, many have the roots of their technology in Atlas.

Atlesian Airship - These are large, heavily armored and very slow airships capable of launching fighters and defending themselves with a huge battery of weapons. They are also capable of bombardment and scorched earth tactics, and can transport hundreds of troops with ground vehicles to accompany them.

Atlesian Knight-200 - Robotic soldiers built by the Atlas military to replace live soldiers in combat and therefore save lives. Humanoid in appearance and armed with rifles and blades, their systems are linked to the Atlesian battle net and can be controlled remotely. They are capable of understanding spoken orders as well and serve as the primary infantry of Atlas's military.

Atlesian Paladin-290 - Large-scale military mech warriors. Humanoid in shape and taller than a single story building. Heavily armored and heavily armed, Paladins feature a wide range of weaponry including pulse lasers and shotguns on each arm, missile batteries on the shoulders, and laser turrets with advanced targeting. It is agile enough to unleash melee attacks with its fists while maintaining relatively high speeds.

Aura - Commonly referred to as the manifestation of the soul, Aura is a life force that flowers through all living creatures. It can be utilized, often with training, to produce protective effects such as a barrier to protect the body, and enhanced regeneration of wounds. Further training can allow users to manipulate the energy, gaining enhanced strength or even emitting blasts of pure force.

Beacon Academy - Vale's Huntsmen Academy. The Academy is built around Vale’s CCT Tower and acts as protection for it. The school’s primary function is to train huntsmen, typically starting around age 17 or 18, for four years. Students are assigned to teams of four members and stay with them throughout their time at Beacon. Upon graduating, all students are granted a Huntsman License.

Bullhead - A VTOL (Vertical Take-Off and Landing) aircraft, designed to transport troops(or students). It is also capable of transporting cargo or even ground vehicles underneath it using its powerful vertical lift capabilities. The Bullhead also has open sides, allowing troops to attack enemies from the vehicle, or allowing mounted weaponry to be equipped.

Caster(AU) - Someone trained in using Dust in its raw form, without the aid of weaponry or technology. They can also augment their, or their allies, Semblance directly, without using a Semblance Catalyst Focus. Weiss and Glynda Goodwitch are two examples of this.

CCT - See Cross Continental Transmit System.

CCTS - See Cross Continental Transmit System

Combat Academy - Signal Academy and equivalent schools. Typically designed as a general education school that has additional classes to instruct on combat training, weaponry design and Grimm. These classes prepare students for the entrance exams to Huntsmen Academies.

Cross Continental Transmit System - Technology developed by Atlas allowing for instantaneous communication between the four Kingdoms. There are four main towers, one at each kingdom's Huntsmen Academy. These four towers serve as the foundation for the system and are required for inter-kingdom communication. Smaller towers exist in less populated areas to extend the functionality of the system but often come under attack from Grimm and are therefore hard to maintain. Unlike the show, CCT Towers are capable of functioning without all four being online at once. Smaller towers still require their nearby main tower to be functioning.

Dragon Isles(AU) - The name of the northwestern continent, named after its appearance of a dragon. The terrain is rocky and generally devoid of life, making it difficult to live there. As such, it is currently uninhabited.

Dust - Dust is a material found within the world of Remnant. It is typically mined from the earth in a crystal form but can be refined into a powder and purified, increasing its potential energy and potential danger. Its properties as an energy source are not fully known, but it is used to power everything on Remnant. It is also referred to as the manifestation of nature's wrath, as it can be activated by Aura to produce powerful effects, ranging from lightning to fire blasts to freezing storms. As a weapon, it is most commonly used to augment weapon rounds to create things such as explosive bullets.

Emerald Forest - A large forest northeast of Vale. It is commonly used by Beacon Academy as a training ground for hunters in training.

Emerald Forest Ruins - Ruins of a civilization that inhabited the area now known as the emerald forest. The ruins are Victorian style and made of old, crumbling stone. Treasure seekers have looted much of the ruins but they become uncommon due to heightened amounts of Grimm within the ruins.

Emblem - A symbolic object that is a distinct badge for a Kingdom, organization, family, etc. Since the creation of the Huntsmen Academies, hunters and huntresses often take on their own symbol, though family heraldry is still seen.

Faunus - (Singular Faunus) are a race of intelligent humanoids that share Remnant with humans. They greatly resemble humans with the addition of animal traits, such as a tail or ears. Mammalian faunus are more common, but there is a very wide variety of types. Faunus have equal rights within each Kingdom, but are still regularly discriminated against, and are sometimes used as labor that is akin to slavery, especially in the Dust mining field.

Faunus Rights Revolution - This war followed the Greyed War, instigated by the Faunus as retaliation against Humans for trying to place them all within the boundaries of Menagerie. The faunus were victorious in the war, and as such, they were allowed to live as equals within the four Kingdoms.

Faunus War - See Faunus Rights Revolution.

Forever Fall Forest - A forest located to the north of Vale and the west of the Emerald Forest. A mountain range separates the two forests. The forest gets its name from the season of fall, as the trees retain their red tone colors year long.

Glamour - Dust can be applied cosmetically to clothing and equipment. This effect allows for a wide range of decorative effects such as sparkles or shininess, or what have you. Some Dust can provide non-combat based benefits such as the ability to exist more comfortably in high or low temperatures.

Greyed War, The(Great War) - The Greyed War began 90 years ago, and lasted 10 years. It was a world war, with Mistral and Atlas fighting against Vale and Vacuo in an attempt to repress self-expression and art in order to control the amount of Grimm in the world. Vale and Vacuo won the war at great cost. The four Kingdoms signed the Vytal Treaty to end the war. As a celebration for the end of the war, the Vytal Festival takes place every two years since the end of the war. Additionally, the Tradition of Color Names lends it's origin to this war.

Grimm - Grimm are soulless creatures of black flesh and white bone. They are characterized by masks of white bone and often take the shape of different animals and creatures of legend. The Grimm have hunted humans and faunus since the beginning of history, preying on the negative emotions of mankind. The Grimm vastly outnumber humans and faunus combined on the world of Remnant. While most are mindless and senselessly violent, stories tell of elder Grimm that have lived so long they've gained intelligence in their endless hunt of humanity.

Haven Academy -

Huntress - See Huntsman, but with breasts.

Huntsman - A profession that specializes in combating Grimm and in general, protecting others from Grimm, directly or indirectly.

Huntsman Academy - Beacon Academy or an equivalent school. These are attended by huntsmen in training and require completion of an entrance exam that includes written, psychological, and live combat tests.

Huntsmen License - A license earned from one of the Huntsmen Academies. The license allows a hunter or huntress to operate within the bounds of the law and accept jobs from hunter job boards.

Infusion - Infusion is the act of placing Dust directly on one's body or clothing, for use as a weapon. This is an archaic form of Dust based weaponry, and incredibly dangerous. The advent of technology has created new, far safer ways to store and use Dust as an offensive weapon. Dust infused directly into the body or skin is known to spontaneously combust, especially under the strain of say, combat. Widely regarded as a terrible idea.

Lien - Lien is the primary currency used by all of Remnant. It takes the form of small plastic cards, with varying colors representing different denominations. The symbol used is Ⱡ. (It is unknown how lien compares to any real world currency.)

Luna(AU) - The name of Remnant's moon. Has been shattered longer than anyone can remember, and therefore nobody knows the cause of it. Luna is not tidally locked with Remnant and as such, it can appear whole during certain phases.

Magic - The term used to describe the abilities of the Four Maidens. Their abilities function through their Aura but are not connected to Dust or a distinct Semblance. As the existence of the Maidens is a well-kept secret, this term is sparsely used for its true meaning.

Maidens - Legends tell of four maidens, each representing a season. They are said to possess extraordinary power that can be considered magic. The maidens pass their powers on from generation to generation, and as such, there is always four Maidens.

Mantle - The previous name of the Kingdom of Atlas. Was renamed about 70 years ago after Atlas Academy became the centerpiece of everything within the Kingdom. Mantle is also a city to the southwest of Atlas city.

Menagerie - The southeastern most continent. The continent is largely populated with faunus, as the land was "gifted" to the faunus race as recompense for the Greyed War, though they did not consider it a fair trade. The land is largely desert and inhospitable, and the deserts are home to particularly dangerous Grimm. There are multiple settlements along the western coastlines, and the White Fang is headquartered here. Also, it is Australia, but with Faunus.

Merlot Industries -

Mistral -

Mistrali - Of or from the Kingdom of Mistral.

Mountain Glenn - A now abandoned wasteland that was once a Settlement of Vale. It is southeast of Vale and utilized an underground train to connect the two locations without fear of Grimm. Grimm eventually overran the settlement, and now it is swarming with them on the surface. The Undercity has abandoned mines and makes for a decent location to host a White Fang train party.

Patch - A small island off the coast of Vale city. It is sparsely populated compared to Vale's capital city but does have Signal Combat Academy. Due to the low population, there are only a light amount of grimm present most of the time.

Relay Tower - Smaller towers that expand the CCT Tower's area of influence. These towers work with the main towers to keep signals available throughout the kingdoms but often come under attack by Grimm, making it hard to defend all of them.

Remnant - The world of RWBY. It's a planet.

Rocket Lockers - Featured at all Huntsmen Academies, Rocket Lockers are self-propelled lockers capable of being called to their owner over enormous distances. This allows huntsmen and students to summon their gear at a moment's notice, should they require resupplying in the field.

Sanus - The largest continent, where both Vale and Vacuo Kingdoms reside. The terrain on the eastern side tends to be more mountainous or forests, while the western side is largely a desert. The center southern portion is a large Basin. The islands Patch and Vytal are considered part of the continent.

Scroll - A collapsible, holographic tablet with very diverse functionality. Acts as a phone that can utilize the CCT System, can record and play video and other media, monitor Aura levels of the owner and teammates/allies, among many other things.

SCF(AU) -See Semblance Catalyst Focus.

Schnee Dust Company - The largest distributor of Dust in the world. It has its hands in nearly all Dust trade. The company has made an enemy of the White Fang for their unfair treatment of faunus workers. Claims say they used them as slave labor, and/or only using them in the most dangerous of jobs. The name of the Company was based on the original owners of the company, the Schnee family.

Semblance - One's semblance is a manifestation of their personality and will in the same way Aura is a manifestation of their soul. It is powered by one's Aura and is usually a singular ability that reflects the character or personality of the character in some way. Semblances can be unique per person or be inherited from one's parents. They can be a very wide variety of abilities, such as enhanced speed, telekinesis, and damage absorption to name just a few.

Semblance Catalyst Focus(AU) - A device that is attuned to a specific user and can augment their semblance by adding additional properties such as elements. For example, Blake used elemental fire, icy, and stone clones in place of her typical shadow clones. Foci commonly take the form of ammunition but can appear as a wide variety of trinkets, such as buttons on a shirt, a necklace, key chain, etc.

Settlement - Referring to any town, city, village, or similar location that is outside of a Kingdom's primary capital city and surroundings.

Shade Academy -

Specialist - See Atlas Specialist.

Shifting Weaponry - Referring to the technology behind many Huntsmen weapons and their ability to change from one weapon type to another. For example, Pyrrha's weapon can rapidly transform between a sword, spear, and a rifle.

Signal Academy - Vale's primary Combat School. The school teaches general classes to age 13-17ish students, along with a series of combat oriented classes that instruct the basics of combat, Grimm, and weaponry. Included in these classes is the forging of a personal weapon for every student.

Solitas - The northernmost continent, housing the Kingdom of Atlas. Rocky cliffs and frozen wastelands make the land largely inhospitable to all creatures, including Grimm. The terrain also provides strong natural defense barriers against any Grimm that do make it up there. Large deposits of Dust are mined from the continent, supplying much of Remnant's Dust needs.

Sunkist Sands, The(AU) - A large desert located on western Sanus. Once the site of the largest dust deposit known in the world, it is now overrun with Atlas mining operations, causing many oases to die. Vacuo resides within it.

Symbol - Usually referring to a personal emblem. Also see Emblem.

Teams - Refers to the teams of four that all Huntsman Academies utilize. Four students are placed on the same team for their stay at the academy, and teams often attend the same classes and go on the same missions together.

Vacuan - Of or from the Kingdom of Vacuo.

Vacuo -

Vale(kingdom) - Vale is one of the four kingdoms and is governed by a ruling council. It is located in the northeastern part of Sanus, Remnant's largest continent. Within its territory is the City of Vale, Patch, Beacon Academy, and several Settlements along the coast.

Vale(city) - The capital city of the Kingdom of Vale.

Valish - Of or from the Kingdom of Vale.

Vytal - A small island north of Vale. This is where the four kingdoms ended the Greyed War through the negotiation and signing of the Vytal Treaty. The Vytal Festival is named after this event.

Vytal Festival - A biennial celebration of the end of the Greyed War. The most prominent feature is a combat tournament that takes place at Amity Coliseum. A Kingdom hosting the event rotates each time, and it includes parades, dances, and other festivities.

Vytal Treaty - A treaty that was signed by all four Kingdoms, ending the Greyed War 80 years before the present.

White Fang -  Initially created as a symbol of peace, the White Fang has become a terrorist organization who threaten all governments and institutions throughout the world. They are based in Menagerie, where most Faunus go unaware of the happenings across the seas. They are responsible for many attacks but they are centralized around the Schnee Dust Company, its mining operations, and the distribution and use of Dust.

762
Beacon Academy / Re: New Students and Temporary Visitors [Open] [Event]
« on: September 22, 2016, 05:14:56 PM »
Brooke sighed and looked at the students around her before returning to Yngvarr. "Look, I get. I do. I remember being a first year." She brought her hand up to her chest. "I remember thinking, 'Man, I'm finally at a real combat school, I can finally do some good.' But the thing is, you don't start off like that. You work your way up, and there's a reason you can't just skip to the top. And I'm not... calling you weak, or anything..." She brought her hand over her mouth for a moment, thinking. "It's just that there's.... Well, I've seen things. Thing's I'd love to forget but I know I can't. Having to bring a first year along on a fourth year mission would not go well. Alright? Understand?" Her brow furrowed and she narrowed her eyes at the boy. "It's not a good idea."

763
RPG Rules & Information / Frequently Asked Questions
« on: September 22, 2016, 04:53:06 PM »
Frequently Asked Questions


How do I setup my signature?: ShowHide
You should have a link to all of your character profiles in your signature. It makes it easy for others you are in threads with to find your characters. The exact design is up to you, but follow these steps to get started.

Copy the link to your approved character from your URL bar.

Locate the Profile button in the bar along the top of the webpage. It looks like this.

Hover over "Modify Profile" and select "Forum Profile" from the drop-down menu. It will look like this.

In the signature box at the bottom of this page, type in the following, substituting my character link and name for yours. Like this.

Hit change profile. All done!




How do I get my character approved?: ShowHide
Once you submit your character, they require two approvals from staff, or certain members. You can read more about this process by clicking here.




Okay, my character is approved. How do I edit it now?: ShowHide
Read all the steps! There's like, four.

Post in this thread with a link to your character profile. A copy of the character will be made in the profile, and then the profile will be moved to this board.

Make your edits. Once finished, post in your character profile and describe the changes you made as best you can. Please be descriptive so we can quickly check the changes and move the character back. If you do not post and let us know you edited your character, we won't know you edited it.

The profile will be looked over and moved back to the Approved section. If there are major changes that require further review, we will discuss it with you.




Who runs Combat Academies and/or the White Fang?: ShowHide
No canon characters exist in site canon. Schools and organizations are run by player characters, but you must have permission from staff and/or organization creator to make a character for that group. Schools and organizations are run by player created characters. Currently, the headmaster of Vale is Alban Inverno, originally Kooplah's character but now transferred to Gus, and the White Fang is run by "You don't get to know, because we're a terrorist organization. How did you even get this phone number!?" (Gus also runs the White Fang)




I remember a World of Remnant episode talking about infusions. Do you have those?: ShowHide
From the character template/rules post...

Infusion: Infusion is the archaic and highly dangerous system of utilizing Dust in combat. One can infuse Dust with their clothing, or even directly to their skin in order to gain the benefits of it. This is a wildly dangerous and painful practice that, while not outlawed, is very rarely practiced. The advent of technology has allowed for safer applications of Dust in combat while maintaining the same firepower, or in many cases increasing it. As such, the benefits of infusion do not outweigh the disadvantages. Infused dust is known to spontaneously combust if hit without aura shielding, inflicting significant damage or death to the person wearing it. Infusion also does not grant abilities/attacks that technology cannot already create.

If your character infuses Dust, you need to very clearly explain why they do it, why they don't use technology(which is safer and more powerful) and how they are still alive.

We also have passive variants of infusions call "Glamour." Glamour can be infused into clothing to create passive effects ranging from using fire dust to keep clothing warm in cold weather or using ice dust to keep cool in the summer to using dust in clothing to create a sparkling fashion effect.

Glamour is somewhat pricey and must be replenished though, so keep that in mind when making a character.




Should I contact the mods about my plot if it effects the world?: ShowHide
Think about it like this, will the end result of your thread/plot affect people or things outside of the people within the plot? For example, if there were to be a thread where the white fang bombed a bank, but were stopped by some characters, other people would probably know of it but wouldn't be effected by it. On the other hand, if they succeeded, a bank just got blown up. That's a big deal. You should contact a staff member. 9/10 times we're going to approve, but just in case of that 1/10 thread, this system is important.




What is ‘Godmodding’, ‘Mary Sue’, ‘Gary Stu’, etc?: ShowHide


Mary Sue/Gary Stu are names used to describe characters that are cheating in some way. The most common way is when a character is capable of avoiding danger when they realistically shouldn’t be, or can surpass other limits not normally possible. They may have plot armor, which is not allowed here. They Godmodding is the act of controlling a character who exhibits these traits.




What are Expy characters?: ShowHide
Expy Character is short for Exported character. An expy is a character who may have a few altered traits, usually minor, but is otherwise a copy of a character from another series. Basing characters loosely off another character or series can be acceptable, but when the characters are so close that reading one makes you instantly think of the other, they are likely too similar.




Is Grimm Eclipse/the manga part of the canon?: ShowHide
 Nope. The hierarchy of accepting things as canon goes show first, secondary sources... second. The game implicitly contradicts the show with Merlot. Atlas is supposed to be the pinnacle of technology, they just released a clunky-ish line of robos to replace clunkier older ones. Meanwhile, Merlot made ninja flipping combat robos all alone.
 this also means that the mutant Grimm he makes are non-canon.

The manga is mostly non-canon. It has been shown to contradict the show, Weiss fights a possession-type Grimm that was an amalgam of different Grimm made by the SDC in the manga but the armored suit was confirmed to be the Arma Gigas form of the Geist in the show, however, what does contradict is fairly limited in scope. This means stuff like the new Grimm shown in the manga is canon.




What is canon here?: ShowHide
This is, for all intents and purposes, a near complete AU. Only things sticking around are the setting and large enough or small enough companies like the SDC and From Dust Till Dawn respectively. We have some differences in the setting, however, stemming from staff worldbuilding during the great information drought of Volume 1, 2, and some of 3. The fanon WB info can be found in the WB section.

764
RPG Discussion / Re: Can we please see some more Vacuo people?
« on: September 22, 2016, 04:22:22 PM »
It will likely be a spike in Mistral characters more than anything. Maybe Atlas characters since Weiss is there, but most of the show seems like it's taking place in Mistral. Part of the reason why we wanted to crank out some basic details about mistral before V4 started.

765
RPG Discussion / Re: Can we please see some more Vacuo people?
« on: September 22, 2016, 02:29:13 PM »
Pretty much what he said. Also, Vacuan. I know AzureAzure and I had some plots lined up for Vacuan specific characters, and I would love to see them play out, but I am decidedly trash at keeping threads alive. I might put some of the info out there to at least get some interest before I decide on what to do with it.

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