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Messages - Dr. Gustave

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RPG Discussion / Re: 41st Vytal Tourney Q&A/Poll/Rules
« on: June 19, 2018, 09:55:31 AM »
If a combatant shows up without full aura, their match can be postponed a few hours to allow them to recover.

All weapons and equipment in the tournament must be registered with the tourney committee beforehand in order to be allowed in (on the character sheet.)

RPG Discussion / Re: 41st Vytal Tourney Q&A/Poll/Rules
« on: June 18, 2018, 05:13:05 PM »
There will be disciplinary action taken against a combatant if they: Continue fighting when either their opponent's or their own aura level drops below 15%, purposefully drop their own aura to gain an advantage over their opponent either by making them purposefully pull their punches or to cause them to be disqualified by inflicting actual damage on the combatant either intentionally or not, or cause damage to their opponent by inflicting them with enough damage to carry past an aura break.

The punishments for the first condition will be disqualification or a disciplinary action carried out by the combatants home academy. The second condition will be met with disqualification. The third condition will be met with disciplinary action carried out by the combatant's home academy.

These restrictions are in place in order to prevent a repeat of last tournaments multiple gunshot wounds. A semblance like Gray's could easily land him in the hospital or dead and that is the last thing the Vytal Festival needs.

RPG Discussion / 41st Vytal Tourney Q&A/Poll/Rules
« on: June 18, 2018, 01:14:17 PM »
It's been deemed to have enough interest so we're going through with this again. There's gonna be some changes though and they'll be listed below. If you think a rule is dumb, feel free to talk about it in the comments.

First of all, last time if a single team signed up for something then we had an NPC or NPC team fight them. Not this time, it just didn't work great last time and it takes a lot of time to create the NPCs necessary. So what happens if you're the only one who signs up for 4th year 4v4? Well, nothing. You won't fight but you also don't win the bracket by default as that would encourage people to sign up for fight they think or know won't be populated and then not be likely to participate if someone else does sign up.

Speaking of 4v4, we're only doing 1v1s by default this time. If you really, really want to do 2v2 or 4v4 and there's at least two teams then sure we'll put something up but just so you know, 2v2 is a mess and 4v4 is a cluster fuck.

Most important rule: You may have the same character in each of the bracket types but you cannot have more than one character in the same bracket and year. That is, I could not have two first years in the first year 1v1 but I could have a first year in the first year 1v1 and a third year in the third year 1v1.

4v4: Matches are estimated to have a very low turn out. Only OFFICIAL TEAMS may participate in this bracket type. This means the team you were assigned to by Atlas/Beacon/Haven/Shade and you MUST have all four members agree to participate in the round.

2v2: This is expected to have a low turn out. If you have two characters on a team they only one can be in this round.

1v1: This is going to be busy.

Hunter's Bracket: A 1v1 bracket for anyone with an official hunters license. Test you might against other fighters of the highest caliber.

Staff members will play the parts of referees in this tourney, but only if they do not participated. I know for certain u won't be participating in anything but the hunters bracket and I'm not entirely sure if I will participate in that so I can referee for everything but that. We are there to both make sure matches run smoothly as well as to work as a check, if someone decides to challenge a post.

The matches themselves will run off a similar system to that of the past tourney, you both start off with 100% aura, attacks must be given a % damage value, it is up to the other person to decide whether or not they would hit and are responsible for taking the damage (unless an autohit penalty is required.). If you feel that your opponent has made an unfair attack value or dodged unfairly, you may contact a referee and we will determine whether or not it was unfair. If it was, the post must be edited to what we deem to be fair. That said, even if no one contacts us, we'll still be checking in on threads every now and again.

Semblances will work on a stamina system, the more you use them the more worn out you become. It is up to you to play this fairly, if you don't and referee sees you you'll get penalized. Don't fuck it up for everyone else.

In matches, it is required that you post within 3 days, if you don't and do not send a notice to BOTH a referee and your opponent beforehand, you will be given an autohit penalty. That is whatever attack was in someone's post before you didn't post will automatically hit. If there was no attack in the post, one may be edited in as long as a ref okays it. If you do not post in 4 days without notice following the auto hit, your character is disqualified. If you think tou won't be able to post for 7 days at any time during the tourney, do not sign up.

These rules count for everyone, normal members, minions, moderators, and admins. Do not be afraid to talk to one of the staff is anyone is breaking any rules.

"Hey if this is the 41st tournament and the last one was the 40th shouldn't the people in the last one be two years older?" Yes but shut up, time is convoluted in Remnant. We don't force anyone to advance years so it doesn't matter really.

RPG Discussion / The Vytal Festival Tournament 2 Interest Thread
« on: June 17, 2018, 11:25:28 PM »

Except not this time because I won't be directly involved in combat.

Recently, a few people expressed interest in another Vytal Tourney and no one on staff has any problems with it happening again but we want to express that if it does happen, it will probably take a while.

But that aside, this thread is to check to see if there's any more interest in the tourney, we don't want to set it up if only a few people are interest after all.

There will be a few changes, including that no referee can participate, but those changes are still being decided on. Right now, all I want to know is if people are interested in the idea. In my opinion there's no real downside to having another one as long as those involved understand the length it will take and that if they sign up they should be prepared to actually participate.

Comment below if you're interested.

Plot Zone / Re: Proving Gus Wrong
« on: May 17, 2018, 12:58:41 AM »
Janus sucks at this, here's the thread

First two to post without a shitty reason for being there get in.

Approved Characters / Re: Azre and Erza Sundown
« on: May 13, 2018, 10:17:51 PM »
Spoiler: Pre-edit • show


Name: Azre and Erza Sundown

Age: 18, Born Zinnober 31st

Species and Gender: Female Human (Erza), Male Human (Azre)

Symbol:  Red shooting star crossing a yellow setting sun.

Occupation: 1st Year Shade Students, former models, part time musician (Azre)

Appearance: Erza and Azre are both 5’8”, though Erza is 130lbs while Azre is 140lb due to an increase in muscle mass and weight. Erza’s hair is a bright strawberry blonde tied back in a tight bun or ponytail, complimented by blue eyes with darker, warm olive skin and a C-cup. Often considered classically beautiful, the huntress-in-training wears a combat skirt in the form of an orange mini dress, complemented with fishnet stockings and a pair of spike heels - something she fights remarkably well with, in an outfit that Azre finds complimentary to his own. If it were up to her, she’d likely dress in boots and tight clothing with more armor, but allows Azre to determine her dress to keep up their appearance as a duo

Azre is more broad-shouldered than his twin sister with a considerably greater amount of visible muscle mass, but possess the same slim waist and toned figure. He has bright red hair and usually styles his facial hair into a alfredo mustache, resulting in a somewhat outdated but handsome appearance, complimented by warm brown eyes and a pair of gold-rimmed spectacles. He wears a red vest over a white overshirt that’s been rolled up to his sleeves, dress pants, and leather loafers, opting towards expensive and fancy clothing. Azre's very particular about his look and will often refuse to start anything until his dress and makeup are perfect - alongside Erza's. To help compensate for a shorter height, it isn't uncommon for him to wear platform heals, boosting his height to 5'10" or 11". When viewed shirtless, Azre has two noticeable scars along the underside of his pecs, as he’s still recovering from a mastectomy at age 17.

History: The Sundown twins were born as Erza Marie Sundown and Anna Grace Sundown on Zinnober 31st. The daughters of an exceedingly wealthy family with an entrepreneur father and the mother that died in childbirth, their father was out on business trips nearly all the time and didn’t have time for twin daughters - despite them being the last remnants of his wife. Subsequently, the two children were raised side-by-side and treated as nearly a single individual throughout their entire childhoods by nurses, nannies, and private tutors, never afforded the chance to socialize with the outside world. Both girls spent the majority of their times immersed in every study possible, alongside a strict physical fitness regime to ensure they both stayed in shape - it was Anna who naturally gravitated towards music however, and Erza towards writing. The tutors were more than happy to indulge the girl’s interests under command of their absent father, and both girls were soon quickly well-versed in subjects of their choice. They were furthermore afforded extreme amounts of freedom of expression as kids, with Anna choosing to run around in boy’s clothing all the time alongside her sister in frilly dresses. With a lack of other children their age, Anna and Erza were incredibly close, as close as two sisters can be. The only times they socialized outside each other and the staff was whenever it was necessary for them to join their father on business trips and at dinners - in which case, they were dressed up in their very best and expected to entertain curious adults for hours on end. Despite some rough beginnings, both girls valued the time as it was amongst the most they got to see their father - and both became quickly adept at playing linguistic gymnastics to become the perfect little angels for every one of their father’s “friends.”

Zanzabar Sundown didn’t pay much attention to his daughters, and it wasn’t until his fellow businessmen began to remark about how “pretty” and “gorgeous” and “soft” his daughters were he began to realize the women they were blossoming into. Heart-shaped faces, long hair, growing bodies - it was obvious they were both blossoming into beautiful young women. It was the first time Zanzabar recognized his daughters as something other than assets to be taken care of, they were more importantly a source of potential profit. On the eve of their 11th birthday, he offered the girls the opportunity of a lifetime: join him and act as the models for the Sundown Company’s new line of perfume and jewelry. It only took a glance between Anna and Erza to confirm they’d accept the opportunity, as it would afford them what they’d always wanted: time with their father.

Unfortunately, the modeling gig didn’t work out as the twins anticipated. It was rush from photoshoot to photoshoot, constantly forced into uncomfortable and feminine clothing; makeup this and hairdo that. Their father was rarely present, and instead they were afforded a hurried schedule that contrasted harshly with their previous leisurely lifestyle. But both twins, masters of social conduct, sucked it up and let it drag on in the hopes of getting close to their father. This pattern lasted for four years until the twins were 15, in which the marketing ads with the “Sundown Sisters” became an almost instantaneous success. Magazine ads, commercials, even billboards - the Sundown Twins were launched into stardom faster than they could understand what was happening. They were a worldwide name, the teens every preteen would kill to become - and could, with just a few purchases of extremely expensive perfume from their parent’s credit cards! The Sundown name become the brand associated with both luxury and youth, fun and maturity - a thin line that the girls managed to balance with strict regimes throughout their early teens. This was furthermore bolstered by the twin’s talents for music: Anna’s predilection for nearly all things that she’s studied through her entire life, alongside Erza’s pleasant singing voice, made them the perfect deal to put out occasional music videos for the Sundown Company.

Until Anna one day cut off all her hair.

Forced into feminine clothing on a daily basis, sexualized from a young age -  all this awakened something in Anna. She’d always hated girl’s clothing as a child, and the help were perfectly happy to let her run around in boy’s clothing as long as she was happy and healthy. She’d opted into charming jacket-and-skirt combinations instead of dresses whenever a fancy dinner with her father’s business associates was deemed necessary. Puberty had been a hard time for her, as her body developed in unfamiliar ways she disliked - it wasn’t her body, anymore. Seeing her body sexualized on a day-to-day basis by men years older than her only made her more disconcerted.

She’d turned to the internet, as any confused teen would do. Googling “disliking my body”, “out-of-place in own body”, “can i make my breasts go away” - she’d stumbled on the term when reading in secret, the only one she’d ever kept from her twin sister. “Gender Dysphoria - the condition of feeling one’s emotional and psychological identity as female or male to be opposite to one’s biological sex.” It had clicked in an instant - they were male. They’d stepped into the bathroom on-location one day, picked up the automated razor in the onsite bathroom, and shaved off all her hair in one foul swoop.

He’d never felt more free than that moment.

He stepped outside the horrified gasps and stares of the entire crew. An entire career swept down the drain, just thanks to a teenager shaving their head - their father was beyond furious, sitting down the twins for what Azre recounts as the worst moment of his life. He received an earth-shattering lecture on what he’d done, an entire branch of the company thrown down the drain - threatening to take away every one of Anna’s privileges to the outside world, to banish her back to Mistral permanently, while Erza spent the entire time in the corner tapping intently on her scroll. Anna was alone with their father’s wrath for the first time ever, and had never felt more abandoned - but just when Zanzabar was threatening to separate the twins, Erza stepped in.

“Hey, what’s like, your name and pronouns and stuff now?”

The question was enough to shock Azre out of crying and their father into silence.

“Um… he-him, and… call me Azre.”

Erza had nodded in determination, pressed a button on her phone, and sent a note to every newspaper and celebrity gossip outlet she could reach that her sister was now her brother, they had a new name, and more importantly a new label - the “Sundown Twins.” The news was out, the new label was announced by Erza herself, and Zanzabar couldn’t risk contradicting his daughters without ruining his public reputation. The immediate launch of his new identity was more than Azre anticipated, but he took it in stride as he realized this was his bid to freedom - to become who he wanted.

Azre’s transition to regularly identifying as male was painfully public, but Azre embraced it like a warm hug. He was set to become a transgender model for every kid across Remnant, and therefore regularly updated his adoring fan base with every update possible - from his start of HRT at age 16, to the mastectomy he got when he was 17, to his first growths of facial hair. Azre thrived in this new environment, chasing the high of fame by being who he wanted to be more than ever - and before soon was incorporating his passions into his products, taking his lifelong passion of music and soon putting out occasional singles, and album in the works. Erza was overshadowed in her brother’s rapid rise to greater fame than either of them had ever seen, but was with him every step of the way - taking the same chances to start to explore their passions as well - starting to take her writing more seriously, and leaning towards texts of an academic quality. She discovered her love of literature and language, and the way they worked together - and learned to harness a quick wit that had hidden behind a vapid persona her whole life.

Despite finally blossoming as a person as a result of his transition, it wasn't without hardships: Azre faced an onslaught of too-personal interview questions, transphobic words from the half of his fanbase that was infuriated with his transition, and a scary amount of fetishization. It was thanks to Erza's endless help and support that he was willing to live through every hard word, and work to better himself; but even she couldn't shield him from the misconceptions of a cruel world. Azre's harassment culminated one day when at a cafe with his twin one day, he was confronted by an angry fan referring to him by his deadname and other crude slurs. Azre tried to keep the words from getting to him, but even he couldn't avoid getting upset, and once the violent situation escalated to physical confrontation, Azre was left pinned to the wall with a knife at this throat, threatening to be skinned alive.

Erza's shit was promptly flipped.

Coming this far and dealing with all their hardships, Erza wasn't about to lose her the only person who'd been there for her her entire life. Her semblance activated for the first time ever to an extreme degree, temporarily turning her into a hulking 8-foot monster with claws and fangs and a mane of yellow hair with more than enough phsyical strength to punch the would-be assailant into the wall and leave cracks behind. This transformation only lasted 10 seconds though, as her entire aura was completely drained - leaving her to collapse to the floor and resume a more human, if exhausted, form. She spent a few days in the hospital as a result of exhaustion, and the following court case deemed Erza's actions a necessary move of self-defense to protect her brother, letting her get off easy. Erza's sudden and harsh discovery of her semblance at age 17 sparked something within Azre - making him realize the popularity of hunters in Remnant, and therefore determining his goal for the future. His own more charming semblance was realized slowly by both him and Erza as his art of dazzling paparazzi and leaving them with nothing but good things to say became a formidable skill - to the point didn't seem to have a bad angle.

Years of physical conditioning and marital-arts training allowed them to both pass the entrance exam to Shade Academy with little difficult, even if Azre struggled somewhat academically. It was a joint decision to go all the way to Vacuo to attend a hunter's academy as another way of putting as much distance between them and their father, who by then they only associated with when necessary regarding the company name - both Azre and Erza's branch of the "Sundown Twins" had become a separate and successful enterprise. Azre enrolled for fame and glory, and like always Erza followed him - and at least one of them is more than prepared for whatever lies ahead. The other just wants to make sure her brother doesn't lose himself in the process.

Personality: Azre Sundown is an extroverted, charismatic, and incredibly vain man. After time attracting attention and fame for who he really was, Azre has become addicted to the spotlight, willing to do nearly everything to assure his reputation as a celebrity stays up alongside keeping himself entertained. He’s a natural charmer as he appeals to people’s best interests, a witty sense of humor wonderfully accompanying good looks, alongside a tendency to be endlessly entertaining, always some story to tell. He's furthermore naturally flamboyant and flirty, and will hit on anybody regardless of gender who shows interest and has a pulse - human or faunus doesn't matter. Despite his vanity and desire to stay in the spotlight, Azre really is a good person, aware of his position as a positive role model for kids all across Remnant. As a result, he’s always striving to be positive and upbeat and really be the role model the media perceives him as. This manifests most commonly in Azre’s greatest passion outside himself - music, being proficient in multiple instruments including guitar, piano, and the trumpet. His instrument of choice however is the saxophone, the classy brassy jazz instrument drawing him in with its associated history of suave entertainers. Overall, it isn’t inaccurate to call Azre the dominant twin.

Azre isn’t without his flaws as any person is - celebrities are always human. If a person doesn’t show an immediate liking of Azre, he’ll do their best to win over them to the point of annoying persistence - unable to fathom the idea some people may dislike him. This can escalate to incredible levels of desperation until he’s stressed himself out about one little thing, and it consumes him to the point he can’t think of anything else - he often puts too much stock in other people’s thoughts. This all-consuming desperation furthermore extends to his looks, unable to function unless his outfit, hair, and accessories are all perfect, alongside his sister’s - appearance is one of the most important things to him after all, and they’re a unit. Azre takes a lot to get angry after dealing with paparazzi his entire life, and an angry Azre is usually able to quickly calm down - but he’s hotheaded and confrontational when he reaches the point of anger, refusing to back down to anybody except Erza. There’s only a few things that are guaranteed to make him snap right away: his deadname, which he refuses to tolerate, or anybody hurting his sister in any way.

Erza’s always been the quieter twin, despite initially being the more popular one before her brother’s transition. Her good looks contrasted with the quiet, observational girl with a sharp mind -  you wouldn’t anticipate someone like her to have a dry sense of humor and an introverted approach to life. She prefers to support her brother from the shadows while slowly developing her own talents in journalism and critical writing, learning about the world around her that she was so protected from as a child. Despite her investment in the academics, she is troubled in math however. She’s fascinated by language and culture, and it isn’t uncommon to find her buried in a book - at least, if you know her in real life. She’s furthermore one of the warmest, most supportive people you could encounter - her support was what gave Azre the courage to publicly transition before he started to gain confidence, and the quick wit and situational awareness she possess makes her good at both cheering up a person and helping them find rational solutions to their problems.

Erza still has her problems, regardless of how together she seems to be. Supporting her brother her entire life and socializing entirely with him, alongside a lack of apparent real social skills herself, has left her incredibly inept at making friends her own age. Beyond the appearance she puts on to appease adults and other professionals, she’s beyond awkward, often not knowing what to talk about or more importantly how to - leaving her shy and letting her brother do the talking. She’s prone to depression and anxiety due to her lonely nature and her brother slowly gaining independence, feeling left behind despite everything. When mad, unlike getting hot-headed like her twin, she has a colder anger - a million-yard stare that could pierce steel, and that quick, dry wit finding the best way to tear a person apart piece by piece, or ruin their life. Erza doesn’t take prisoners.

The twin’s relationship has directly affected either of their personalities drastically. While incredibly close as children and only growing closer through their modeling career, Azre’s transition and subsequent personality change as he grew in popularity left Erza reeling. He was the first to break from their obviously codependent relationship while still retaining a degree of obsessive control over their relationship - using Erza emotional labor when needed and nitpicking about appearance, both physically and emotionally. Erza’s been left confused as what to do as a result - her brother is obviously taking her for granted, but he still needs her, so it’s not like she can just cast him aside. They’ve been through too much together anyways, and despite everything they’re still a unit - even if there’s Azre and Erza, and Azre Sundown himself, but no Erza Sundown. Erza has yet to discover herself without defining herself by her twin brother.

Aura and Semblance: Azre has a slightly smaller aura than normal, leaving him a poor defense in a warm gold. Erza’s aura is slightly stronger than her brother, colored blood orange. In a rare case of hereditary semblances affecting both twins at once, both Erza and Azre have the same one: Appearance Manipulation. Both can willingly change how they appear to other people on an individual basis, with one important distinction: Azre’s semblance makes him more appealing, while Erza’s terrifies.

Azre’s semblance allows him to cater to what people find most attractive. His voice becomes more enchanting and captivating, his hair might lengthen, and or he’ll grow taller - whatever the person’s type is, the more one-on-one time he spends with them, the more he’ll slowly morph to become that. This change is an illusion, only he and the person he chooses can see, and while milder features such as a captivating voice and constantly-perfect hair can be used in groups of people (and can only be used for 6+ hours within a day before sleeping, recharging, etc.) the ability to morph into what a person finds most attractive can only happen in one-on-one interactions. Azre’s unable to control the features he picks up in this form (at least yet) though he is aware of what he changes to look like, only able to control the intensity of his “charm”. While the captivating voice, flawless skin, and perfect hair are passive and can be maintained by Azre for several hours on end - most commonly in popular social situations, altering his appearance to best appeal to a person has a maximum usage time of up to an hour. This allusion can be shattered if the person he's talking to touches him, or he himself is distracted and drops the illusion, as it requires intense concentration and attention to keep up. It can furthermore be shattered if the person he's talking to gets distracted by anything or anybody else.

Erza’s semblance manifests in changing her appearance to appeal to a person’s greatest fears. Best used in combat, she’ll appear larger, stronger, and more terrifying than she really is - taking on animalistic traits such as sharpened claws, fangs, glowing eyes, and a wild mane of hair- an illusion that can only be maintained for up to 6 hours before rest is necessary. The more of her aura she pours into her semblance, the more stereotypically "scarier" it gets, to the point of growing extra arms, getting extra eyes, sharper teeth, etc. A generally scary allusion can be maintained for up to several hours by Erza, as it's a passive ability, but gaining any of the extra traits puts a greater drain on her, and maintaining a large, terrifying illusion can drain her aura completely within an hour. Just like Azre, her allusion can be shattered if she's distracted and if anybody or anything comes into contact with her (that she wasn't initially holding) when starting the illusion. Finally, while the more terrifying version of her monstrous persona can appear to everyone (unlike her brother gaining traits of what appeals most to a person), if she's distracted or her concentration from maintaining the more intimidating illusion is diverted, it drops completely.

The supposed physical changes for either twin are only illusionary, and they actually don’t get any of the traits they take on. This can hypothetically be done if either Azre or Erza pour their entire aura into maintaining the illusion. This is less useful for Azre, as his appearance will simply change temporarily, but has a much greater physical application Erza, as she’ll temporarily gain the height, strength, and wild attributes of her more intimidating persona. However, doing this is currently beyond either twin’s skill level, and the one time it did ever activate for either, Erza could only hold her new appearance for 10 seconds before her aura was completely depleted. Furthermore, either twin can hypothetically access the other twin’s form of appearance manipulation, but are yet to learn how to do so.

Combat Behavior: As anticipated, Erza and Azre fight when working together or with a team. Their lifetime together has made them masters of body language, often creating strategic plans with just a few gestures that would be invisible to anybody else - allowing for unanticipated and sudden attacks by both twins. Azre acts mostly as a brawler and partial skirmisher, wielding his axe with hard and sudden strikes that will often leave an opponent staggering, working best within close range. Azre's fond of playing his guitar as an actual guitar in battle, darting around and playing his own theme music to keep his opponents on his toes. Erza usually lets her twin do the majority of the fighting, as she prefers to keep her distance from her opponents thanks to the mid-range afforded to her by her chakrams and shield, and will step in to act as a defensive tank when the time calls. While she functions best at mid-range, Erza is capable of close-combat fighting with all three combinations of her weapons. Azre’s specialty regarding their semblance is practically useless on the battlefield unless he’s attempting to calm an opponent in a fight that doesn’t need to happen, while it isn’t uncommon for Erza to make good use of her semblance when in one-on-one fights where her speciality lacks to give her the upper hand on her opponents.

Both twins struggle when in one-on-one combat, as they’re used to fighting and training as a pair. Without the other, they often feel disconcerted on the battlefield - it’s like losing a limb, as they’re used to covering each other’s weaknesses. Azre’s absolutely useless at long-range due to the melee-based features of his weapon, and is incredibly vulnerable to snipers or frankly anybody with a rifle. Erza’s more covered since the nature of her weapon affords her both close combat and mid-range capabilities, but she holds the same weakness as her brother does to long range weaponry when her shield becomes unavailable.


Name: Saxobeat

Primary Form: Saxobeat is a golden-brass saxophone owned by Azre. The saxophone has a one-sided axe head built into the bell of the body, rendering it usable as a blunt-force cutting weapon as well as a completely usable musical instrument. By pulling a trigger located in the bend of the mouth pipe, Azre is able to activate the dust-based flamethrower built into the neck of the saxaphone - sending out up to 10 meter bursts of flames for 30 seconds at a time, before a reload of the dust chamber is necessary. The flamethrower in the saxophone can only be activated by blowing into the mouthpiece at the same time.

Secondary Form: By plugging Saxobeat into a round tube-shaped speaker he carries at his hip, Azre is able to rapidly amp up Saxobeat’s sound to an incredibly painful deterrent tone that’s effective up to 200 meters - temporarily paralyzing opponents in pain. To avoid being affected by Saxobeat’s sound himself, Azre (and anybody else in the immediate vicinity) must use sound-canceling earbuds.

Tertiary Form: Saxobeat is carried in a specially-modified saxophone case.

Dust Functions: Saxobeat’s “flamethrower” functions by loading pure powdered dust into a cartridge in the body of the saxophone. The flamethrower can hold a sustained blast for up to 30 seconds as long as the cartridge is full, the effects of the blast depending on the type of dust loaded:

Fire: creates a 10 meter blast of flames, burning on contact.
Ice: creates a 10 meter cone of ice dust, freezing surfaces on contact and causing frostbite.
Electric: Creates a bolt of lighting, consuming the entire cartridge at once; discharging up to 100 meters depending on the location of the target.

History: Saxobeat was made by a professional weaponsmith, comissioned by Azre once he decided to enroll in combat school, with the strict instructions of “...looking as badass as possible.”


Name: Artemis and Apollo

Primary Form: Artemis and Apollo are twin chakrams that Erza wears connected to armored gauntlets that extend from fingertip to forearm. Both chakrams are 8 inches in diameter, and can be removed to from their grooves on the gauntlets to be thrown. They then can be retracted automatically, thanks to a magnetic suspension system that Erza can activate from within the gauntlet at any time, causing them to fly back - this furthermore gives Erza a greater degree of control with both chakrams, as she’s capable of multiple rapid strikes with both. Erza prefers to keep at least one chakram embedded in the arm of either gauntlet however, as that allows her to activate the either gauntlet's shield- a rounded shield formed by interlocking titanium plates that folds outwards from underneath the chakram’s grooves in the a diameter of 36 inches. This shield has sharpened edges and can be used as a blunt instrument, but is unable to be removed from the gauntlets.

Secondary Form: Artemis and Apollo's secondary form is what Erza’s affectionately nicknamed the “World’s Deadliest Yoyo”. Both chakrams are disconnected from the gauntlets, and are connected to a third device Erza carries into combat that essentially resembles a spool of wire with the same grooves that the gauntlets have. The chakrams can then be connected to to the edges of this device, which functions as a large and super-sharp yoyo to be thrown and retracted. The chakrams can become serrated in this form, and this is usually used by Erza when close-combat is necessary.

Tertiary Form: When not in combat, the chakrams can be locked into the gauntlets and worn about to transport.

Dust Functions: In chakram form, the surface of either chakram can be covered by various forms of dust to give them the anticipated effect:

Ice: Freezes chakrams, which causes whatever the struck target to be covered in ice.
Fire: Lights chakrams aflame, causes burns when coming in contact with target
Kinetic: Increases throwing strength of chakrams, causes them to hit harder
Wind: Increases range of chakrams

History: Apollo and Artemis were commissioned by Erza early on alongside Azre’s weapon when he chose to go to Shade, trying to create weapons that compensated for her brother’s weaknesses in combat.

World of RWBY RPG / World of RWBY RPG, how do?
« on: May 13, 2018, 05:51:35 PM »
Posts in this section are essentially short-form worldbuilding posts. These aren't large enough to be put into the Worldbuilding section but are still interesting enough to warrant a post such as a particular piece of research or prolonged encounters with a single Grimm that affected the world, even if it's a small way.

The super, super basic idea is this is just World of Remnant for our site. There's no required format or length but each post does have to be PM'd to myself, NotSurprised, FunkyMonkey, or Janus Rogowho will then read over it and either OK it or send back criticism or denial.

AMA Section / Zenith Semblances
« on: May 04, 2018, 06:04:33 PM »
Alright so the headmistress of Shade, Eliana, has a semblance called Zenith. The full text is

The user can pick someone in their 15 meter range and make the target's semblance the absolute pinnacle for 30 minutes.

The first time the user does this to someone, it is easy and without drawbacks, however if they use their semblance on the same person a second time, it will leave the user bedridden for at least a day, with each subsequent boost causing worse and worse backfires.

There are some semblances that will have very little changes as well as some that it doesn't affect at all only because they have no upward mobility, on those the user doesn't risk any backfires only a sort of mental flinch.

One of the largest downsides of this semblance is that if the boosting adds new or slightly different variations on the semblance it boosts then the user will not know how to have control of it or use it at first and must learn the new skill quickly and on the fly.

The TL;DR is for 30 minutes, she can boost a semblance to its absolute, 100%, complete peak

HOWEVER, some semblances have little to no upward mobility, not everyone gets a boost or as good of a boost as others. Who does and does not get a boost is chosen by the author so I trust you guys to pick fairly.

Ignoring the part where a character wouldn't know how to use any new or different abilities that comes with peaking, what would your character's absolute greatest version of their semblance be?

Two examples are Malina and Aca.

Malina's concussive burst strength and range would greatly increase, as would her ability to control the concussive burst after its been activated. She would also get the ability to remotely cause a concussive burst, no longer limited to it coming from her own body as well as being able to cause multiple bursts at once.

Aca would be able to completely control any objects coming back toward, letting her put spins on them, move them out of the way of object, speed them up, slow them down, etc. She would also increase the amount of objects she can tag and the range at which she can bring them back. She would also have the ability to tag a person, place, or thing and have that act as the homing point instead of her hand, letting her send things flying toward the homing point. In addition to this, she can tag only a part of an object, like a handle, if she wants to.

An example of a less potent boost is Zabar.

Zabar would get a boost to his semblance's duration and mass capacity but that's really it.

Approved Characters / Re: Smokey Emberstone
« on: March 08, 2018, 01:50:25 PM »
All good, approved and moved.

MiA Characters / Re: Garnet Fluss
« on: March 05, 2018, 10:35:32 AM »
Moving to MIA

Approved Characters / Re: Smokey Emberstone
« on: March 05, 2018, 10:28:01 AM »
You'll want to edit part of the history as well since it still seems to imply he's going to Atlas, just give some reason for why he's going to Beacon/how he got there.

Approved Characters / Re: Smokey Emberstone
« on: March 04, 2018, 09:07:47 PM »
Seems mostly fine but I'd just note that the vast majority of characters are at beacon so you might have a hard time finding threads for Atlas.

Everywhere Else / Re: Hunt for the Howling Storm {CLOSED}
« on: February 19, 2018, 11:24:27 AM »
As the cold breeze drifted over Infrared, a burst of hot air pushed through and coated the area for the briefest of moments. From far above the ship, Kol descended on the wings of a dust jump pack, periodically activating the dust to slow his descent. Once he was close enough to the ground, the dust cut off and he slammed into the rocky ground, a silver-white sword in one hand and a white pistol in the other.

His eyes locked onto Infrared's, not moving an inch as he deliberately removed the white fang styled mask from in front of his mouth. "A faunus from Atlas." He said in a rough voice as the mask dropped to the floor. "You must be mighty special, Infrared Ray." The grip on his sword tightened as he prepared for his opponent's semblance. "Atlas tends to make a fuss about missing students so I'm going to offer you one chance to stop fighting and I won't hurt you." His eyes glanced away from the girl to either side of her for just a moment. "And don't even think about running. I promise I'm faster."

Everywhere Else / Re: Hunt for the Howling Storm {CLOSED}
« on: February 17, 2018, 12:49:33 PM »
The White Fang member stood unusually still as the group before him scrambled to get away, deathly still even. It wasn't entirely surprising that they would try to run, they were outclassed after all, but that was why they had Quisling stay by the entrance to prevent escape. No, none of them would be escaping the cavern unscathed. He allowed himself a small smirk at that thought, breaking from stillness in the smallest sense. It was a good plan, he'd have to give them that. Mixing up the bags ensured they would have to track down each one to be entirely sure and even then they could hide the true treasure somewhere as they ran. That was no matter, though, they would have the crown by the end of the day.

He forced himself to keep from widening his smirk as two of the group stayed behind, couldn't afford the movement now. This was surprising, this was interesting, but he kept himself still as Kol spoke into his ear, silent to all but the two of them. A fourth year and a freelancer, easy money.

The tension left his body as Infrared began to charge toward him and, after a quick glance toward the airship encircling overhead, activated the rockets on his wings.

Cade shot into the air, just barely above Infrared and locked his eyes on the charging Solar. In one swift motion, he pointed his sword toward the boy and pulled a trigger, firing out a spray of tiny spikes that embedded into the deck and bounced mostly harmlessly off of his aura.

Cade turned his back to the boy as soon as the spikes left the two small ports on either side of the sword and properly plunged his sword down toward Infrared's back just as the plethora of spikes exploded into blinding light and deafening pops behind him.

Above, in the air, Kol immediately looked away as soon as Cade had pointed his sword toward the freelancer boy, using the break in focus to strap the dust pack that lay against the other side of the bullhead onto his back. He would stay in the air, but it was better to have the option to fight on the ground than not. The boy wasn't dangerous but the girl presented at least some threat. A threat would be need to be neutralized.

He quickly ejected the magazine from his rifle, still well over half full, and exchanged it for another hidden from the battle, just behind the bullhead door labeled, "Blizzard".

100%/100%  //  100%/100%
Spikes: 2% + Flashbang Effect
Plunge: 15%
Cade and Kol Boss theme

Everywhere Else / Re: Hunt for the Howling Storm {CLOSED}
« on: February 10, 2018, 11:51:28 AM »
Far above the ship, Kol murmured something again and the White Fang member suddenly lifted his sword and plunged it into the deck of the Howling Storm, gripping the handle even tighter. As if in the same moment, a shot rang out from the bullhead, landing next to Akel's feet. As soon as the bullet found its mark, Akel was knocked off her feet, pulled into the direction of the bullet hole as Cordell's body was sucked back toward the ship and slammed into Akel.

The rest of the crew felt the strong pull too and stumbled back slightly, those who were tensed inching back and those who weren't sliding back into Akel.

"In all honesty," The faunus began, "I don't want to hurt any of you or damage a piece of history. But I will if you don't hand me the crown and let us be on our way."

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