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Beacon Academy / Re: Big Game Hunting [Closed]
« on: October 17, 2018, 06:56:16 PM »
While thrilled at the prospect of fighting monsters rather than her peers Diana couldn't help but shot a concerned glance towards Jima at the mention of the larger Grimm types, surely she was just saying that for dramatic effect, right? Looking down at Eclipse she detached the scope she had been working on, she wasn't too happy with the design and certainly didn't intend to fight with it now. As she followed the others out the door she pressed a button on the rotating handle of her rifle which caused the stock to split in two and wrap itself around the blade for storage.

When they had barely set foot inside the forest off the academy grounds Diana prepared her rifle, she retracted the bolt to check what dust round she had loaded, ice. She enjoyed Jima's tour guide narration and in a moment of distraction from the fight before them she couldn't help but admire the nature around them, the nature in Vale seemed so welcoming compared to Atlas.

Diana was quite intrigued by the colosseum in particular that it was from before the greyed war, wondering to herself if it could have served any function similar to Amity for the fighters from before the academies. The mention of its history with bloodshed snapped Diana back to reality and why they were there. She glanced around for any sight of movement, so far everything was still. Absentmindedly she pulled back the bolt of her rifle to check which round she had loaded, ice.

While she was certainly nervous for the fight ahead of them it wasn't out of fear, this had just become her role on her team. To be the one who was a bit more cautious and careful, she might not have the typical personality of a leader but she would make sure her teammates were safe and looking at her new impromptu teammates she was glad to see how excited they all were. She positioned herself as central in the group as possible, hoping to avoid a melee fight if possible, and for the third time she found her hand on the bolt of her rifle ready to check the round, ice.

"Well Grimm aren't blind, the energy of a place like this could certainly attract them but if they come and can't see anything they would look elsewhere, but it certainly means there are more Grimm around this area than a random place in the forest."

I'm terribly sorry for the massive delay, I've mentioned the reasons on the discord but wanted to keep everyone in the loop. I've been on sick leave for about a year now and I'm trying to sort everything out so I can study again.

Everywhere Else / Re: Foreign Delicacies [Closed]
« on: October 12, 2018, 07:35:42 PM »
As everyone seemed ready to order Diana started to look towards the waiters, hoping to catch their eye to make it clear that they wanted to put in their orders. Unfortunately, a slight glance or a meekly raised hand wasn't going to attract much attention. Trying to play it off as though she hadn't tried to call a waiter she stretched her slightly raised hand and looked around the table for anything to comment on, her eyes resting on Yu's surgical mask. "I don't mean to invade your privacy, but I have some basic medic training and as such have a fairly extensive first aid kit with me. So if you'd like some painkillers, anti-histamines, cold medicine or whatever just let me know." In an effort to make it clear that she was trying to help she pulled a bottle of rubbing alcohol for the pouch on her belt, applied some to one hand and offered the bottle to the other two. She shot a sideways glance towards a waiter walking past, but figured the others would take care of it.

Character Editing / Re: Liliana Blossom
« on: October 07, 2018, 08:30:47 PM »
Pre edit: ShowHide
Name:Liliana Blossom
Species and Gender:Female Faunus (Cat)
Symbol: [spoiler]

Occupation:1st year/Former Pop Idol
Appearance:Liliana has cherry blossom pink hair, light complexion and stands around 5' 3". While she does not have a set outfit she wears everyday, she can usually be seen in a black and gold tank top long skirt combo with a light grey see-through shirt underneath.
History:Growing up in Vale, Liliana was always surrounded by music. Her parents, who after years of being in musical theatre, retired to set up a small time theater. There they would put on concerts or shows once or twice a week. At a young age, she took up singing lessons and song writing due to her fascination with music. At the age of 6, she started to preform in her parents theater as opening acts for much more big names.

They began to teach her dance and song composition in order to expand her knowledge and skills. This led her to doing small concerts alone. She was loved by the audience. She did not enjoy the spotlight at first. Her parents eventually decided to give her a few lessons in self-defense, due to a small indecent with an over-adoring fan. She would later put this knowledge into use.

She started to make connections within the music industry. Eventually she was picked up by an agent who want her to do tours and made her an icon. After about 9 years of performing in various kingdoms and countries, with the whole world watching and worshiping her, she retired from the spotlight, having no desire to continue her career. This was due to a small concert she did one year ago in Minstrel when a pack of Beowulf attacked her concert. Everyone was alright but she was shaken up. She could not think of just sitting back while others fought. She decided to become a Huntress at that moment.

She entered a small combat school to learn how to fight, even transforming her microphone stand into a weapon. She spent around 2 years learning the ins and outs of combat. She did not wish to fight but to protect people from the dangers of the world around them. After her time there, she decided to continue her training at Beacon.

Personality:Liliana is usually a nice person. Like overly nice, nothing really gets her down and she always tends to find a silver lining with any problem. While she does have her slight diva moments, she tends to not let those get in the way of making a good impersion. While she is not the best when it comes to academia, she still tries her best and is never really afraid to ask for help. During combat, she tends to stay cheery and acts bubbly. However, if she becomes overly stressed, she will break down and attempt to surrender or give up. She combats this by slowly singing to herself quitely to calm down. The singing usually calms down her allies as well.

Aura and Semblance:She lets out a roar that deafens her opponent however, if used to often, she could go mute. The roar deafens the opponent by using a loud bang, similar to that of a sonic boom, that will last for around 10-15 seconds. The force that she exerts by using this semblance causes slight hoarseness of the voice as she draws upon it from her vocal cords. If used too often, she could go mute for a couple days, if the semblance is used after this stage, she could face permanent vocal cord damage, leading to permanent mute.

Combat Behavior:She tends to fight side by side her teammates more rather then fighting alone. She uses her own strengths along with the teammates to overcome most obstacles. However, if she ever sees a bug, she will freeze in place and scream until the bug leaves or she is pulled away. This tends to lead to her team sighing or laughing.

Name: Cacophony
Primary Form:A gold, black and pink trimmed white oak pole around 6 ft.
Secondary Form: With the push of a button, a small spear tip extend from the the top of the pole to create a pole arm.
History: She modified her microphone stand into the weapon before she entered into combat school. When not in use, she tends to keep it as an adjustable microphone stand.

Character Editing / Re: Azure Blair
« on: September 24, 2018, 07:48:32 PM »
Other than typos make sure to list all changes you make.

Pre edit: ShowHide

Name: Azure Blair

Age: 19

Species and Gender: Female, Faunus; her faunus trait is an arctic wolf tail


Occupation: Musician, First year student at Beacon Academy

Appearance: Azure is a tall, lanky girl standing at 5’10 with an mesomorph body. She has an hourglass figure defined by her sharp hips and decent sized bust. Her limbs are long but well toned, and --while she doesn’t have a complete six pack-- her abs are definitely noticeable and hard.

Her dark, black and blue hair, contrasts greatly with her pale complexion, as do her deep, navy eyes. Her features are rather feminine, but this is somewhat offset by her resting scowl that she seems to wear around a classroom setting. She wears minimal makeup, opting for dark eye makeup and occasionally some lip gloss, but doesn’t cake her face with concealer or highlighter or anything.

She has pierced ears and a navel piercing, as well as three tattoos. Her largest tattoo is vine across the left side of her abdomen that is is decorated with small flowers and thorns. She has a lip tattoo that says “ashes; ashes” and a set of words on the inside of the fingers on her left hand that when put together read “House of Wolves”.

Her clothing style is rather punk, preferring ripped jeans and tight crop tops or sport bras, seeing as this allows her to show off both her navel piercing and her vine tattoo. She has a black leather jacket that she likes to wear everywhere, along with a pair of thick soled, black combat boots that reach up to just below her knees; they’re decorated with an assortment of chains and buckles, and she always wraps the laces around the back at the top before tying them. The way people do with Converse. She dresses usually in monochrome colors of black, white, and grey, while also adding varying shades of blue to the mix as a pop of color.

The most notable trait about her is her long, white wolf tail. Both her parents were wolf faunus, so she too holds the trait of an arctic wolf. Her tail can swish back and forth, moving like a normal wolf tail, and is also able to puff up when Azure is scared or surprised.
For reference, have an image!

History: Born and raised in Atlas, Azure was the child of two huntsmen, both of which were wolf faunus. She was raised around the idea of combat, her parents always going off on missions and such. She thought of Huntsmen and Huntresses as real life knights in shining armor, and wanted to be one, just like her parents, when she grew up.

Not only did she grow up around combat, she also was heavily influenced by music at an early age. When she was nine, she was given her first guitar. SHe immediately took a liking to the instrument, and would practice for hours and hours a day, playing until her fingers bled.

When she was ten, she began taking private combat lessons, so she could be ahead of the game once she was old enough to start at a proper combat school. She also took guitar lessons, as well as self teaching herself using online videos.

For what seemed like forever, that was how her life was. But it was just the calm before the storm. At the age of eleven, she witnessed her parents die in a Grimm attack. She firmly believes it was her fault-- she had tagged along on a mission, and thinks if she had just stayed home they would still be alive. They would have died regardless of whether or not she was there, but at the time she didn’t know that. She still doesn’t know that.

During the time of her parents death, there was a large amount of yellow in the area: a field of yellow flowers, Azure’s yellow sundress, her mother’s blonde hair, the bright yellow sun... All of this would add up to Azure associating the color yellow with her parents’ death. To this day, she can’t stand the color, and can be triggered by large amounts of it. If someone were to walk by with a yellow shirt on, it’d be fine, but things like sunflower fields, rooms that are painted yellow, or wearing clothes that are yellow could trigger her.

After the death of her parents, she was put into foster care. She bounced around from home to home, never staying anywhere for longer than a few months. This was due to the fact that, as a result of her trauma, Azure would suffer severe mood swings with bursts of violence, going into fits of rage, or completely shutting down, staying in her room for hours being nearly completely unresponsive.

She enrolled in a proper combat school when she was 12, using combat as a coping mechanism. However, at the age of fourteen she was expelled after her reckless nature nearly got herself and half her classmates killed.

After losing one of her only coping mechanisms (the other being music), and fearing her dreams of becoming a huntress were permanently crushed, Azure spiraled into what would be counted as her first full manic episode. She was briefly hospitalized until the episode ended.

After getting out, she ran off, not wanting to return to her current foster family. She traveled around for a while, busking and playing gigs in cafes and bars to earn money.

When she was fifteen she was discovered by a music producer while playing in a hotel bar. He offered her a record deal, which she signed to eagerly.

She would go on to produce her first album a year later, and, a year after that, her second. Both were met with decent success, her second being more successful than her first. Around the time she released her second album he attempted to enroll at Beacon, since she was now of age. She was denied, and told she needed to complete combat school before apply again.

She re-enrolled at a combat school, which was pretty awkward since she was so much older than the other students, and finished her last two years. She then reapplied to Beacon and got in.

She is currently working on her third album, but will be dedicating more time to her studies and huntsmen training than music, since she knows she already has a solid grip on her music career.

If you would like a SIGNIFICANTLY more detailed description of her backstory, you can check out her extended profile.

Personality: Azure acts exactly how you would think she would act if you judged her based on her punk appearance: loud, wild, uncontrollable. She speaks her mind without a filter, without thinking of the consequences of what she's saying. She is incredibly reckless and impulsive, and will rush headfirst into battle without thinking of a strategy first. She takes zero bullshit, and isn't afraid to call people out on it. However, she is also an incredibly loyal, compassionate person. She cares for those she loves (which is a lot of people) greatly, and will do anything to keep them safe. She is strong willed and determined; once she sets her mind on a goal, she will achieve it no matter what. Azure also had Rapid Cycling Bipolar 1. This causes mood swings, or episodes, of mania and depression. She has learned to lessen the intensity of her episodes through medication, as well as using coping mechanisms like music and combat.
Due to her dislike of authority, Azure will often talk back to teachers or argue with others during class. She learns best from interactive, hands-on experiences than reading textbooks or listening to lectures. This is why she excels at combat above all other classes, it is a more hands-on, interactive class as opposed to the lecture format of Grimm studies or History.
(Also she's bisexual but I couldn't find a smooth way to add that in so I'm just randomly noting it here)
An extensive look into Azure's personality can be found here!

Aura and Semblance:
Aura color: dark, midnight blue

Semblance: Crowd Surfing

Azure has always loved crowds, always thrived off of them. She much prefers the company of several over the company of one; quantity over quality. So, it's no surprise that her semblance revolves around crowds too.

Azure can take a crowd in the palm of her hand and spin it; taming it, angering it, setting it wild. Uniting it. Mainly through music, Azure can manipulate the emotions and atmosphere of a crowd. She could calm an angry mob, or hype up an audience. Music is the main way in which she does this. When she plays music, she can manipulate emotions based on the song (e.g an upbeat song could hype them up, or a sad song could make them sad, etc). It is also possible to do without music, but that is much much harder since she doesn't have any form of "outlet" for her semblance to be channeled through.

A side effect of this semblance is one she can't control: sometimes, if she is feeling a particularly strong emotion, it will "leak" out into a crowd and they will feel a semblance of what she is feeling. Obviously, it won't be to the same level as her, but they will feel it at about half the intensity in which she feels it. This works well when she's excited and happy, since then the people around her will have higher spirits, but less so when she is sad, because then people around her


Azure needs an outlet (Music) for her semblance to work. This works best as music she is playing, but can also work with music the crowd is listening to (like at a club or a music festival). With time and practice, she will be able to manipulate crowds without needing an outlet, but for now it is needed if she wants any significant effect on a crowd larger than a few people. The only times she would be able to manipulate a crowd without an outlet would be the accidental times when her emotions "leak" into a crowd, or if the crowd is very small (only a handful of people). Anything more than about ten or so, as she would need some type of music to use her semblance.

Azure cannot physically manipulate the crowd, or mind control them. She is not dominating over a group of people, just manipulating the emotions and energy of it, they are still free to do as they please, she has no control over that. She cannot manipulate the energy or emotion of an individual, there has to be a bare minimum of three people, although usually five or six is better, and even then she can’t make them feel different things, she treats them as one conjoined unit, whose emotions and energy she manipulates as one.

Don’t get it confused with mind control. She could not, say, put thoughts in a person’s head or make people do certain things, all she is doing is manipulating the atmosphere. She could hype up an audience, or somewhat calm an violent protest. Basically, she can’t move the crowd or control their thoughts. It’s also not necessarily emotions, I just don’t what other words to use. It’s like, the emotional atmosphere of the crowd. Like you know at a concert when everyone is so happy and wild and you get that wild type of energy that you can just feel in the air? It’s like that. She can manipulate that energy somewhat.

When playing a song, everyone who hears it aside from herself will be affected. This is what makes it dangerous to use in team battles, since any attempt to liven her teammates could affect her opponents as well.

The effects only last as long as the song is being played, since music is needed as an outlet. Once she no longer has an outlet, her semblance will have little to no effect.

Just because she can draw energy from a crowd doesn't mean bigger crowds are earlier to manipulate. Larger crowds, are harder to manipulate, since her semblance has to spread thinner and farther to include each person. Her maximum is stadium sized. Not a giant stadium like Gillette, but more like TD Gardens sized, which is significantly smaller.

Combat Behavior: Azure is incredibly reckless and impulsive, which is reflected in her combat style. Azure will rush head on into a situation without stopping to strategize; there are times when she won’t even stop to talk with her teammates, and will instead just leap into battle.

If someone only ever saw Azure fight in sparring matches and battles with other students, they would think she is more tame than she actually is. When fighting other people, Azure holds back. She seems more rational and collected, aiming strikes to incapacitate but not cause any long lasting, serious harm. She cares deeply for others, and doesn’t want to seriously injure anyone she’s fighting. Unless their intent is to kill her, then she has no problem treating them like Grimm in order to save her own life.

When fighting Grimm, any organization Azure seemed to possess in sparring matches disappears. She is reckless and ruthless, consumed by blinding rage at her endless need for revenge. She treats every Grimm as if they were the one that killed her parents; she holds nothing back, her intention to rip every Grimm she comes across to unrecognizable shreds.

In combat, Azure can also channel her semblance through her guitar. She can play a song, and use it to either revamp her allies, or dishearten her opponents. She could a play a really sad song, which, when channeled through Renegade, has a stronger effect than if she were using a normal instrument, and use her semblance to spread the sadness through her enemies to make them lose motivation. She could play a hyped up, energetic song to energize her teammates.

Azure excels at melee combat. While she is capable of making more ranged attacks with dust, the main function of Renegade is a battle axe. She works the best in close quarters combat, wielding her axe expertly. She holds the neck like the handle, while the blades pop out from the body of the guitar.

Azure is well versed in the art of Dust usage. Given how much Renegade relies on it, she is very knowledgeable about Dust, and can easily come up with effective combinations of it to use in combat. Considering her guitar can hold a maximum of only two Dust types at a time, this leads to her having to be more creative with which types of Dust she inputs into Renegade.

Azure works best working alone. Given how opposed she is to strategy and planning-- as well as using proper form, Azure works best when the only one she could hurt from her recklessness is herself. She prefers 1v1 fights, or taking on Grimm by herself. She is more effective when she doesn’t have to worry about other teammates or allies.

Azure has high speed and quick reflexes, which she relies on during combat instead of planning. She counts on her high perception to keep her alert if (and when) her reckless actions result in... less than ideal situations.

Azure relies mostly on strength and brute force than fancy moves. She prefers to just overwhelm the opponent as opposed to adding flashy flips and spins into a fight. Her tall build gives her a size advantage over most girls she spars with, and slightly evens the playing field when sparring with guys.

By far, Azure biggest weakness is her recklessness, her inability to plan. She will rush into combat without thinking, not caring for the consequences of her actions. This especially holds true when facing off Grimm. Her thirst for revenge clouds her judgment, and all she sees is a need to kill the monsters in front of her. She won’t think about her teammates, she might not even think about herself; all she’ll think about is killing Grimm using any means necessary, even if it means nearly dying in the process.

This recklessness could also potentially lead to endangering not just only herself, but also anyone she is working with. She fails to think things through, and therefore won’t see the consequences of her actions. This is exactly the reason she was expelled from combat school: she didn’t think about what she was doing, and nearly got her and her classmates killed because of it.

When using her semblance in battle, anyone who hears it will be affected, so she risks invigorating her enemies, or making her teammates feel tired or sad, etc. Because of this, she tends to not use her semblance very much in battle if she is fighting alongside others.

Renegade is weaker as a ranged weapon. While, yes, Azure is skilled with dust and can use her weapon effectively, her range attacks are weaker than her melee attacks. Also, since her only range attacks are Area of Effect, they could potentially hit someone she wasn’t necessarily aiming for. Say she tried to attack an enemy with a blast of fire dust, there’d be no way to control or stop it if a teammate got in the way.

As previously stated, Azure doesn’t work as well in groups. This is not only due to her impulsiveness, but also because she cares too much about others. If she’s in a fight with allies, she could be too focused on making sure they were alright to watch her own back, or contribute as much to the battle, since she’d just be worried about them the entire time.

Due to her taller, and slightly gangly stature, stealth is one of Azure’s biggest weaknesses. She’s all awkwardly long limbs and thoughtless movements, making agility and stealth harder. Yes, she is fast, but that doesn’t mean sharp turns are balancing are any easier, even with the use of her tail.

If going through a manic or depressive episode, fighting becomes a lot more challenging. Obviously, with depressive episodes she will lack motivation, and could be too mentally or emotionally exhausted to fight. With mania, it’s harder to see as a weakness. When manic, Azure has much higher energy levels, which could be seen as a strength if it weren’t for the fact that focusing is impossible, and that her impulsivity spikes during episodes. She will have a hard time paying attention to the battle around her, as her thoughts will be moving to quickly, an be unable to stick to a certain idea or moment for very long.


Name: Renegade

Primary Form: An electric guitar.

Forged during Azure's time in combat school, before getting kicked out that is, Renegade combines her two favorite things: combat and music. When deactivated, Renegade is a sleek, matte black electric guitar with a black fret board and silver steel strings that are reinforced so they don’t break in battle. The guitar is built with a dust core instead of an electromagnetic core, allowing for it to be played without the need of any type of amp or speaker. In fact, the guitar just by itself has the ability to play louder than it would with a small, portable amp by adjusting the volume dial on it. The range of the dial exceeds that of a normal amp or guitar, being able to play at both louder and quieter levels.

Secondary Form: A battle axe.

Once activated, dust fueled LED lights glow along the edges of the pick guard and pickups in a dark, electric blue color. Dark grey blades will pop out of the sides of the guitar body, and the strings will begin to crackle with blue aura. The blades allow for melee combat, wielding the guitar like an axe.

Azure can also channel her semblance through her guitar, making it stronger. She can play songs, turning up the volume so everyone can here, and then use her songs to either invigorate her teammates, or dishearten her enemies. The catch to this is that anyone who hears the music will be effected, so she could potentially give her opponents an emotional energy boost, or decrease her teammates motivation.

Dust Functions: Renegade relies almost completely on dust. It has a dust core that allows for it to be played without needing an amp or speaker, and uses dust in combat as well.

In combat, dust can be inserted into the body of the guitar in the same place one would plug in an amp cord. Once the dust has been inserted, the strings will glow the colors of whatever dust is being used. This allows for ranged combat, in which, when a chord is play, a wave of whatever dust type has been inserted will spread from the strings of the guitar in an Area of Effect attack. For example, fire dust would create a wave of fire, ice dust would create a blast of frost or shards of ice, etc.

The effect of the blast of dust can be increased if Azure plays a song, any song, to build it up. Once released, the AoE attack will be stronger, and spread farther. However, it is possible that too much energy could get stored and it may explode, causing potential harm to both Azure and Renegade. Because of this, Azure doesn’t usually spend much time charging up strikes, and just plays the chords to release the dust waves.

History: Renegade was crafted by Azure in a combat school when she was 14. She built it as a guitar/battle axe hybrid to unite her two favourite things: music and combat. The guitar section was made with combat in mind, obviously, so it was built to withstand battles and force better than your average electric guitar. It was forged only a few months before she was kicked out of combat school.

Extended Profile Here

General Discussion / Re: Quick question
« on: September 24, 2018, 07:47:07 PM »
One of those channels is "request chat access" so just write to us there, and make sure your server nickname is the same as your name here on the site (Type /nick Azure Blair ) Then stay online there for a while for someone to add you.

General Discussion / Re: Quick question
« on: September 24, 2018, 02:07:58 PM »
For future reference, I'd recommend joining our discord chat as that's an easier place for this kind of questions and a good way to interact with people.,912.0.html

Character Editing / Re: Azure Blair
« on: September 21, 2018, 08:34:15 AM »


Character Editing / Re: Azure Blair
« on: September 21, 2018, 03:21:48 AM »
Almost, once the profile has been moved out of character creation and into approved you're good.

The main concern we've had in our debates is that we cannot allow any semblance that takes control of a character out of a players hands, and this one can cross that line. I have a soft spot for bards so I would love to see it approved and I think it can be as long as you are okay with the fact that in actual threads it may not come up too much. Basically, she can't play a song that will directly cheer everyone up or depress them(basically saying oh you are all depressed now), instead it would have to be something she "tries to cheer up" or something along those lines so that control is still in the hands of the player (you could talk with the people in the thread so that they know that it doesn't force an emotion). As for PvP threads (which I'll admit I personally couldn't care less about) the semblance will probably end up doing little to nothing, with friendly fire and the extent of the effect being chosen by another person.

So the question becomes if you are okay with having a semblance that is more flavor for the character rather than something that will come up much in threads? Or you would like to go for something different.

Character Editing / Re: Azure Blair
« on: September 19, 2018, 07:02:40 PM »
Okay, think we've come to an understanding with the semblance and the rules so that's all good ˆˆ.  So now it's detail time, these aren't needed to be in the profile but you should have an answer for them.

1. It does not affect Grimm at all, correct?
2. Does the effect stop when she stops playing music?
3. Does the effect stop if someone covered their ears, wears headphones, is deaf?
4. Since it affects the collective that would mean she could end up cheering up opponents or unmotivating her teammates, correct?

Character Editing / Re: Azure Blair
« on: September 19, 2018, 11:51:38 AM »
Great, while not required for the profile you will want to decide on a specific color hex code (6 numbers or letters) for the character. This is used as your character saying things, so for example when my character Diana talks "The text looks like this"
Code: [Select]
[color=#839CA5]"The text looks like this"[/color]

Character Editing / Re: Azure Blair
« on: September 19, 2018, 11:46:30 AM »
Alright looking good ^^

The academic comment needs to be on the short one since that's mainly what people will read, although to be clear it really doesn't have to be much.

In hindsight, I realize I didn't make it clear what I meant with weapon history, if you look at the template there should be one section after "History" after "Dust Functions" so just move it there :).

We haven't manage to decide on the semblance just yet so I'll get back to you on it and the specifics around it tomorrow.

Character Editing / Re: Azure Blair
« on: September 19, 2018, 08:36:43 AM »
Oki doki

For Occupation you should mention what school and what year she is in.

In regards to history, I totally get the idea that people should generally read this and that the long one is for your own sake (though I'll have to go through it all to check for the review) but with that in mind the history you have posted here is too short. You'll want to paint a picture of the backstory of this character. Right now you just have a summary, could do with being around 3 times as long but not much more than that.

Personality is good, though whenever it comes up I feel the need to recommend against creating a character with a severe mental illness, as these can be extremely difficult to play with any sense of realism. However if you feel that you are up for it then you are certainly welcome to try. Would like to see a quick comment on how she does academically.

What color is her aura? (This usually ends up being the text color you would use for when she is talking)

For semblance, It is unfortunately a banned semblance "Mental Manipulation: This includes effects that alter or directly affect another’s mind. Mind Reading, Mind Control, causing fear, etc." It isn't too close but the rule doesn't leave a lot of room for interpretation, we are debating it so right now I can't say what will end up happening here.

Nice to see that the personality influences the combat behavior, good weaknesses so like this section in general. Want to bring up a few things in regards to the semblance. Does the effect only happen for as long as she is playing a song, or does it last for a time afterward? Being able to remove motivation from opponents is particularly close to mind control. Does the song affect everyone equally, would her teammates also lose motivation? (I see that you answer this under the weapon, I would put the motivation stuff as well as it affecting everyone under the semblance category)

Weapon seems fine other than no mention of its history, this should only be one or a few sentences, just so we know if she made it basically. (you can pretty much just take what you have about this from the extended history).

As for the extended history and personality, I'm glad to see that when facing Grimm her achievement is to survive rather than killing things when that young and that she has had both therapy and takes medication, if you want the yellow thing to be a theme at beacon (as there will be a lot of people wearing yellow) then you should mention it in the history here.

Character Editing / Re: Azure Blair
« on: September 18, 2018, 12:19:35 PM »
If you don't want it in a spoiler you would have to post it somewhere privately, store it on a google docs for example and add a link to it there. The post you have currently will be deleted as soon as we know you have a backup of everything you wrote, unfortunately there just isn't a spot for that anywhere on our site.

However with that said there is a lot of value in not going overboard on length (again highly recommend you look at a few approved characters to get an idea for the length). An extra long history, personality and semblance can just end up annoying the staffs who have to read it all multiple times for the review, and it'll certainly end up taking longer as there will be a lot more details to go through (in particular in regards to semblance). To be clear nothing is preventing you from having it as long as you want but keep that in mind.

Length doesn't automatically mean quality.

Character Editing / Re: Azure Blair
« on: September 18, 2018, 09:19:10 AM »
Unfortunately that's not how we do things here no, the entire profile needs to be in the first post on this thread, we dont have any system for extended profiles.

You can put those in a spoiler tag like this.
Code: [Select]
[spoiler]text here[/spoiler] Normally these would start closed but a bit broken at the moment so they start open.

You can also just trim the other one down a bit and it'll probably be fine.

General Discussion / Re: Help I'm confused
« on: September 16, 2018, 03:04:22 PM »
Hey hey, first off welcome to the site Azure ^^ and I do love me some numbered questions so I'll just add a bit to what DEXES has said.

1. Messages aren't stored in sent by default, but you can do that. Go to: My Messages -> Preferences -> Change Settings (drop-down), in there just check "Save a copy of each personal message in my sent items by default."

2. You will find everything for making profiles under Character creation ( ). WiP is where characters go to let anyone comment, and the main forum is where us in the staff do our reviews. The template and rules are also there so make sure to take a look there. It's also not a bad idea to take a trip to the approved characters forum and take a look at some finished profiles to see how they end up looking.

3. We are in the process of moving the forum onto an updated site, however starting that process has unfortunately broken the "spoiler" code, which would normally give more info when you press show, we are working on getting that fixed. (if there's anything specific you want to take a look at message me here or on discord and I'll see if I can't send it).

4. Harder to describe but I can say that this is the first site I've ever RPd on, so I have been in the same position. Since DEXES has pointed you to where I'll give a quick general overview. In short, you create a character, in the review we help a bit and make sure that things make sense with the world and follows the rules, then you can basically join a new [Open] thread or head over to the Teams forum and see about finding a team to join. Either case you'll eventually end up in a thread where you all take turns posting (Basically if 4 people are in the thread then you go in the order that you all first posted in). The key difference, when compared to a chatroom RP, is that you can generally write a lot more than just what your character says, it's essentially closer to writing a short story together. Similarly, with characters profiles it's not a bad idea to head over to "RPG World of Remnant" and take a look at a thread.

Hope that all helps and if there's anything else don't hesitate to ask. If you use Discord we have a server where you can usually get answers a lot faster than posting on the forum, the link and other useful info is here
Welcome again

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