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Topics - DEXES

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1
WiP Characters / Arcano Blar Baldwin
« on: March 17, 2019, 03:51:42 AM »
CHARACTER

Name: Arcano Blar Baldwin

Age: 18

Species and Gender: Peacock Faunus, Male

Symbol: An abstract dream catcher with a black eye in its middle

Occupation: First year Beacon Student

Appearance:

Arcano is a 5'5" tall young man, weighing approximately 143 Ibs. He has Black and curly hair that is kept relatively short and fades into a strong tone of turquoise at the tips. His eyes are held in a similar turquoise-greenish tone and have a rather bright, luminous effect.

Around his neck is a dark blue neckerchief with two short tails that stick out on both sides. He wears a thin black coat that reaches to his waist and has his symbol emblazoned on its back. The coat itself is worn open over a long,  turquoise-greenish shirt. There are two separate belts fastened around his waist, that have multiple, smaller pouches attached to it. On his hands and arms, he wears turquoise, arm-length gauntlets, which are pulled over the sleeves of the coat. He wears black trousers and black boots with a turquoise pattern. The boots are different in length, the right one reaches almost the knee. His hair, as well as his gauntlets and shoes, are decorated with bluish feathers.

As a Faunus, he also has an animal trait, which in his case is a long peacock tail. Like the ones of a real peacock, the length of the tail is about 4,5" and therefore drags on the ground behind him. His tail unfolds in a fan-like manner in a variety of situations, mainly by a strong presence of emotions like excitement, joy, anger or fear.

History:


-Als Baby ausgesetzt
-Faunus Familie mit Bienen Tochter nahm ihn auf
-Rassismus
-Zogen von Atlas nach Vale
-Arcanos Mutter war eine Huntress, er will auch eine werden


Personality:

Arcano is a rather shy and jumpy person. If you meet him for the first time, you might think that the job of a huntsman is straight up inappropriate for him. However, if you take the time to get to know him you will see that he is a caring and loving person with a burning desire to reach his goals.

Overall, Arcano is a very calm person who can keep a cool head even in heated situations. He will be scared, but he manages to overplay that fear with determination and when he feels like he has reached his end, he asks himself what made him go that far. He has a goal to reach. And he will reach it, no matter the cost. Since Arcano had to endure a lot of unfairness in his life, he has developed a strong sense of justice and will jump, even against his better judgment, into any kind of situation to help straighten things up again. He has little faith in himself, but the more he can stand up for others and encouraging them to fulfill their goals.

He never gets angry. He is very emotional, but this comes to show more in other emotions as in joy or sadness. On the other hand, he also has a strong aversion to fighting. He understands that you can't be a Huntsman without fighting, but he sees the fighting he does mainly as a way to defend. He would never enter a fight if there is another way to resolve the conflict. Well, that goes for everything except Grimm, which he, like most of humanity, sees as beings that must be destroyed at all costs.

Arcano had to struggle a lot with Abandonment issues in the past and has a general fear of humans. Nothing extreme, but he keeps away from them out of instinct. He has some problems with social interaction and it takes a while for him to trust someone. As soon as he befriends someone, he sticks to them and tries desperately to keep the friendship alive, which can often end up in the exact opposite.


Aura and Semblance:

Arcanos aura has a turquoise-green (#40E0D0) color.

His semblance, which he has dubbed "Shadow Dive", allows him to hide in his own shadow and to walk around the area almost invisible.

For that, he needs his own shadow and a generally dark or shady place. How dark it is is irrelevant, as long as there is a hint of darkness, he can use his semblance. He then covers himself with his own shadow, which lets him disappear into the darkness around him. How much of his body is shrouded in shadow is entirely up to him, but everything that is shrouded won't be visible to him either. This is especially a problem for his eyes. With the shadows in front of them, he can't see anything, which is why he always leaves this spot free. This is also the biggest hint to recognize him in this form, as his eyes have a very striking and bright color. On the other hand, it is noteworthy to again mention that he can't use his semblance when there is no shadow around him. It doesn't work if the only source of a shadow is himself since he is then shrouded in said shadow, but there is no darkness to match it. His Shadow form also immediately breaks if he steps out of the shadows. He can move freely without worrying about his form, however, the shadow shell may break when Arcano loses focus. He doesn't have to concentrate all the time on the hull to keep it upright, however, he was a certain focus on it. If this focus is broken by some unexpected event, the shadow falls away immediately.

The form offers Arcano no extra protection against attacks of any kind and also doesn't dampen the noises he makes. In addition to himself, he can wrap other objects in a shadow too, but this only works when said object is in direct contact with him, as soon as this contact ends the shadow will disappear. He unlocked his semblance when he hid away from bullies in a dark alley. His panic gained the upper hand and unknowingly awakened his semblance.


Combat Behavior:

Arcano doesn't like fighting, at least not against humans or Faunus. He will do it, but not without first trying to find a more peaceful way out. In the battles himself, he keeps a cool head and attacks with thought-out and precise attacks. He tries to find possible weaknesses of his opponents and uses those weaknesses against them. Even if it doesn't look like it, Arcano is mainly active in melee combat and has surprising power and perseverance for his stature, with which he can hold his own more than enough. He is agile and fast, attacks with many consecutive attacks. This implies that he uses up a lot of stamina, and it also occasionally leaves him inattentive between attacks, as he takes a breath.

Arcano has the most problems in ranged combat. Not only does he have no long-range weapon, but he also has problems fighting enemies that are ranged-specialized. He has a perfect vision in the dark and his senses as Faunus are already a bit better than those of a normal human being, but he otherwise has rather bad eyesight and often recognizes enemies long-ranged attacks too late. On the other hand, Arcano has some problems with his focus while fighting. He can easily concentrate on one or more opponents at a time, but once he has done that, his concentration remains on those opponents, which keeps him inattentive for any unexpected attacks.


WEAPON

Name: Cobweb

Primary Form:

The gauntlets on his arms are each equipped with two individual blades. Both are normally retracted and hardly recognizable for the naked eye. The first blade is a side blade, which is mainly used to inflict minor cuts when rushing by. The second blade is placed exactly over the back of his hand and is used as a normal dagger for piercing and slitting. Both of the blades are relatively long, but that doesn't change the fact that you have to get very close to the enemy to use them.

Also attached to the gauntlets, slightly further back than the dagger blade is, is a spool with wire threads. The threads are very thin and almost invisible, but they are also very robust and, above all, sharp. The spool is connected to small metal caps on his fingers. Arcano can shoot from each of his hands 5 each of these threads. The threads are mainly used for building traps during a fight, but they can also be used directly in combat. The threads are very sharp, definitely sharp enough to hurt someone, but not sharp enough to cause great damage or to break any solid objects. However, they can be used to squeeze a person, or grim inside, causing damage. Since the threads are very solid they don't tear by themselves, but they can be cut through easily by a blade. The firing range of the threads doesn't have a long reach, a maximum of 12", but after they are attached, they can be extended as long as he has wire left in his spool. They stick to an object or person until they are naturally severed. Since the threads are automatically retractable, Arcano can use them for extra movability or can use it to reach higher platforms. Since the spools have only very limited thread on them, they are connected with another, larger spool that is attached to his waist.

To his two belts are multiple extra spools attached, which can be changed if necessary.

Dust Functions:

While the blades of Cobweb have no modifications, the wire threads of the weapon can use almost any type of Dust. The Dust will be activated after the threads have left the metal cap on Arcano's finger. The thread itself carries no damage from the dust, but the thread must be changed with each new Dust-usage. You can also do a lot of combos with the help of Dust.

History: Self-made when he was 16

2
Beacon Academy / ABoat time [Open]
« on: September 11, 2018, 01:40:46 PM »
(For the sake of clarification)




The water splashed softly against the cliffs, reflecting the light of the rising, shattered Moon.

Kisha lay with her back on the wooden jetty, to which some small wooden boats were docked, and watched how the first stars in the sky light up. A real dreamy view. Fortunately, Beacon wasn't overly controlling that everyone was in their rooms at the late night hours, and even if they were, it would still be another two hours before she had to return to her room. Kisha closed her eyes and continued to listen to the sound of the waves as they collided with the stony walls of the cliffs.

Sometimes she wondered why no one was here. It was such a wonderful place to have some peace and enjoy the beautiful view. And it wasn't even greatly hidden. Anyone could come down here pretty much anytime, but Kisha was always alone. She plucked in her earphones and began to listen to the music on her scroll, and after only a short while, she started to hum and sing along to it quietly.

3
The Vale Region / Hitting the bullseye [Closed]
« on: September 08, 2018, 03:04:37 PM »
Humming to herself, Kisha made her way to Beacon's landing platforms in the early afternoon.

It had been several hours since she had received the message from Beacon, but there was still enough time for the appointment. The message from Beacon contained the information for a mission she was assigned to, along with another student named Anza Burgundy. The message said the following.

She and Anza should meet with full equipment at Beacon's landing platforms where a Bullhead picks them up and brings them to 'Gabsheim', a small settlement in the south of Vale. Gabsheim reported that more and more Grimm gathered around the settlement and they fear that there will soon be an attack of the creatures. Even though the number of Grimm is very high, Beacon rated this mission as beginner-friendly, as the Grimm types indicated no particular threat. However, this was only half of the mission. The other half insists on having these groups of Grimm killed as unnoticed as possible.

Further reports stated that a large Deathstalker nest was spotted in the area where the Grimm gather up. Both the number and the size of the Deathstalkers are unknown at the time, but both didn't seem to cause any problems, otherwise, they would have already attacked Gabsheim. Despite all this, the students were advised to stay away from the nest and, if possible, to make no sounds that could alert the Deathstalker. This was the reason why these two were chosen. Both Anza and Kisha showed great skills at stealth and would have no problem taking out the Grimm from afar. Silent and deadly, just what was needed for this mission.

The assigned Bullhead was already at his platform, patiently waiting for the two students. When Kisha arrived, she greeted the pilot and talked with him for a minute or two before walking into the Airship.

4
Beacon Academy / The INKKredible room fiesta [INKK]
« on: September 07, 2018, 10:16:52 AM »
It was silent in team INKKs dorm room, with the only, and probably most annoyingly sound being the slightly squeaky bed on which Kisha excited bobbed from side to side. This already went on for 10 minutes. At least she was quiet otherwise. Said 10 minutes ago, she couldn’t stop talking about how excited she was but now it was a rather depressing feeling that mingled with the rest of excitement.

Kisha liked Blair. Okay, she liked almost everyone she met, but Blair was someone special, and it was especially in the first few days after she left to return to her homeland, unfamiliar to not have her around anymore. But she couldn’t say she was devastated because of that. She liked her, yes, but they hadn’t even known each other for two months, nearly not enough time to form a strong, long-lasting bond. Plus, their different personalities often made it hard to have a real conversation. It just didn’t hit her as hard as it should have, but she couldn’t say the same about the rest of the team.

What looked like the first separation of this team seemed to be another blow to the gut for the other two members. Kisha was aware that both she and Blair were a replacement for the previous members, yet she never imagined how many different individuals had already been in this team.

The sad thing here is, that she found that out because the other students made fun of them. 'The team that should not be', that's what they called it. Kisha confronted the group, they then all, loud laughing, told her everything to the smallest detail. Every member this team ever had and how they all left. You could almost say that they have gotten a bad reputation because of that. And that was also the reason why Kisha acted a bit... weirder than usual. In a bad sense. Yes, she still talked a lot, yes, she still jumped around hyperactive and was enthusiastic about everything, but every time she tried to have a conversation with her teammates, the feeling of uneasiness came over her, and every time she had to ask herself, do Nathan and Ismael even want her here? Do they look at her and see a bad memory? Do they just tolerate her because they need four people on a team?

Kisha tried to hide these thoughts, but they came back again and again, even if it got better in the past few days, but they all came back at once with the announcement that their newest teammate is going to arrive. Today. She was excited to meet the newcomer, but she didn’t want to cause bad memories among the rest of the team. But she spoke anyway. She'd talked about it a few times in the last few days, but in contrast to then, she seemed a bit more relaxed now.

"So," she began, finally sitting still on the bed, "How do you think he will be like?" She asked. A question she didn't ask for the first time, but this time the hesitant tone in her voice disappeared. Yes, maybe it would be better again.

5
AMA Section / Okay, let's do this (AMA/AMCA)
« on: August 23, 2018, 01:04:56 PM »
So, I finally decided to do this.

Go ahead, ask away. I'm ready for everything.

6
It was a quite Saturday morning in Beacon, and a cold breeze filled the air outside the big academy. It was the perfect morning to lie in bed and recover from all the lessons and learning of the last few days. Not for Mikado Drak. The young Huntsmen-in-training left his dorm room a long time ago and has been sitting in the Academys library ever since.
A book with many drawings and texts about Grimm was opened infront of him and he flicked through the pages. The text itself was only read briefly, what he paid more attention to were the the drawings and the corresponding features added on it's side.
Just as he was about to turn over another page, his scroll vibrated. It was a text message, the transmitter was the Academy.


Dear Mikado Drak

We send you this message to inform you that you have been selected for a training mission in the mountains.

Following is the description of your mission:

A horde of Grimm is approaching the mountain village 'Monaha' at high speed. The inhabitants of Monaha have already begun their evacuation to the neighboring village, but the there prevailing storm and the uneven path to the next village slows down this process to a critical point. The goal here is to get as much time for the evacuation as possible and, if possible, eliminate the horde.

According to reports about the horde we could determine that this mission is suited for a first year student.
Despite all this, we decided not to send you alone.
Your teammate Smokey Emberstone will be accompanying you on this mission, as well as the Huntress Siu Ceong.
We kindly ask you to gather with equipment at the landing platforms outside the Academy by the time stated below. From there, a bullhead will pick you up and bring you to Monaha.

Best regards, Beacon staff.



Mikado stared at his scroll for a moment. He read the message again. Nothing changed. He couldn’t help but let out an annoyed sigh. Of all his teammates, no, of all students at Beacon, it of course had to be Smokey. He could still remember how his 'teammate' pointed his motherfucking cannon sniper at him. And no matter how much it bothered him to say that, not only did the weapon look good, but it could probably also bring a trained Huntsmen to his knees with a good targeted shot. However, this didn’t change his attitude and view towards Smokey. So, why, out of all people, did it had to be him?

He got up and closed the book. The noise of pages being slammed together made Kiro, who lay next to the book on the table, raise his head. Mikado gave the dragon a quick pet on his head and gestured him with a wave to come along, while picking up the book with his other hand. The black dragon responded immediately, jumped at his owners arm and made his way from there over the shoulder to the head, where he then made himself comfortable on the boy’s hair.

Mikado brought back the book before leaving the library to get his equipment. He would leave it to Smokey to tell the rest of the team about their little 'adventure' they’re going to have...

Hm, Siu Ceong...
He never heard that name before, but according to the message, she was supposed to be a graduate Huntress. That didn’t sound to bad. Well, nothing could sound worse that the fact that he and Smokey, alone, went on this mission. Well, not alone-alone, because Siu would be there, but alone in the sense of their team. Alone in the sense of all students at Beacon. It couldn’t get any worse...

It was not long before Mikado geared up with his weapon, dust crystals and bullets, heading for the landing platforms. The bullhead was already there, along with the associated pilot.
"Ahh, the students, excuse me, but shouldn’t there be two?"
"He'll come," Mikado replied as bored as possible. He decided not to wait for Smokey and immediately entered the open Bullhead

7
Everywhere Else / Coffee and friends are the perfect blend [closed]
« on: August 13, 2018, 08:47:39 AM »
It was a nice Saturday morning in Atlas. The rising sun shone its light through the clouds and bathed the city in a pleasant light.

Kisha was standing in front of a small building with a brown winter coat and a beige scarf around her neck. The words 'Atlesian Coffeehouse' were written in capital letters on a wooden sign above the front door. The building itself let out a warm, inviting light and the smell of coffee and pastry filled the air, but Kisha decided not to go in yet.

She took a look around the street again. Some shops, many people going their way. It was actually quite similar to Vale, if it weren’t for the cold temperature and the military robots and soldiers stationed around every corner. It shouldn't surprise her, after all, Atlas was,the most advanced of them all if it comes to technology and military, and especially now that the Vytal festival was on pace, the security measures were particularly high, but with all the military, it was more of an uncomfortable rather than a secure feeling.

As she looked around, she started to step from one leg to the other to keep herself warm. Well, she couldn’t complain about it, it was her fault that she arrived almost fifteen minutes early, but now some time passed and her 'friend' should hopefully arrive soon.

8
Teams / Looking for a beacon 1st year replacement
« on: August 08, 2018, 02:03:49 PM »
Now that team BSEK has split up again, the remaining members are looking for their newest (hopefully staying) teammate.

The current team looks like this:

Nathan Eau (nathan67003)
Ismael "Izzy" Skhaos (Th3KingOfChaos)
Kisha Miles (DEXES)

There aren’t any particular preferences, We'd only like the team to be an active one.

9
Approved Characters / Dawn Mae
« on: July 31, 2018, 03:55:31 PM »
CHARACTER

Name: Dawn Mae

Nickname/Gamername: Zeiis

Age: 18

Species and Gender: Jaguar Faunus, Female

Symbol:  A game achievement trophy

Occupation: Second Year Beacon Student, Professional gamer

Appearance:

Dawn is a fair-skinned young girl that stands at 5'5" and 129 Ibs, has purple eyes and long black hair, worn loose that fades to a purple at the tips. She also has a pair of black jaguar ears, which she doesn’t bother to hide, Identifying her as a Faunus.

Her ordinary clothes contain a black piece of thick fabric over the chest-area which is knotted at the back of the neck, with shoulderless sleeves, that reaches just above the elbows. A longer piece of the same fabric, centrally held together by a buckle in the front, is wrapped around her waist, reaching in an upside down V shape to the back of the knees. It has her emblem emblazoned on the left hanging loose on her side. Underneath the chest-covering fabric, she wears an almost stomach-free bright purple top, followed by a black pair of mini-shorts. She wears a pair of black, knee-high boots, with a white bandage wrapped around the right leg, running up to the shorts, and a purple thigh-bag around her left leg. A black baseball cap, which has two holes for her Faunus ears, completes her outfit.

Her combat gear is comprised with black fingerless gauntlets that reach to her elbows, as well as a black weapon belt above her waist.

History:

Dawn was born into a wealthy family in Stemswell. Already at the young age of only four years, her above-average intelligence and her incredibly developed gift to read people made itself noticeable, which even developed further later in life. For the first years of her life, Dawn followed all the rules and expectations her parents had for her. Make your graduation, get some well-paid job, marry a rich man and raise your own children with the same, ect. Just like her big sister! Although she never liked it, she followed those expectations, but all that changed when she for the first time entered a game Arcade, and pretty much beat the Highscore in every game. All children, as well as their parents and even the Arcade owner,  were thrilled by the talent of the 7-year-old. Dawn's vision for the future changed for the first time. She didn't want to do the boring stuff her parents imposed on her. She didn't want to become a bank employee and earn a lot of money. Her life should belong to the games!

From then on, she spent day and night in the Arcade, spending her money on the latest games and increasingly retreating to her own little digital world, much to the dissatisfaction of her parents.There were a lot of arguments and fights. Most of these quarrels, however, ended in Dawn's favor, and the others ended with her father taking a baseball bat to one of her devices or games. Dawn started to deny her parents more and more and buried herself further on the internet. The games in which the interaction with other players was necessary, got her the most. She learned how to use her opponent's words against them, and how to convince others to believe in what is wrong. She manipulated them, letting them shovel their own graves while she's leaning back, smiling. Winning. This was also very important considering that she actually gained Lien by entering and winning tournaments in all kinds and sorts of games. This is also where her Gamer name, Zeiis, rose to the scoreboards. Other people, especially other well-known pro gamers started to challenge her, fighting her, losing to her. A few smaller gaming companies noticed her, asked her to try out and promote the game. That was exactly what she wanted. A life as a pro gamer. The fights with her parrents stopped as her mother got pregnant with her third child. Someone new that would follow the instructions of the parents. Not something like the second-born 'useless scum' they sometimes like to call her.

Dawn was around 13 when her life changed the second time. With the release of a new game, which she just had to have, she made her way to the Neighboring City to get one. The store in her town didn't have the game in the assortment yet and ordering it online would have taken too long. She wanted that game, and she wanted it now. Normally, that wouldn’t have been a problem, but this day wasn’t normal, and she noticed that as soon as a couple of beowolves from a nearby forest attacked her. That would undoubtedly have been her last day, were it not for a nameless Huntsmen. Dawn knew what Huntsmen are, how could it be any different, most of her games had been based on Hunstmen and their adventures, but she never seemed to perceive this as a fitting job for herself. No, she wanted to be a professional beta tester, earn her money in some online events or do something else with video games. But when she saw one of her game scenarios right in front of her, in real life, it clicked in her head. That's it. That's what she wanted to become. Why play a game when you could turn your own life into a game like this? For the first time in her life, Dawn felt stupid. Completely brainless. The answer has always been so close to her and she never noticed it.

The Huntsmen without a name disappeared as soon as the Grimm were defeated and he could be sure that no more would follow. He left. And Dawn couldn’t even say thanks. This encounter and the idea of becoming a huntress herself never left her mind and as soon as she returned home and turned on her devices, she searched every little bit of information about Huntsmen, their job, their education, everything. Even though she already knew most of it, there were still single things that were unknown to her. Her life shifted from playing games, eating and sleeping in front of the console to almost permanent Aura training and joining weapon workshops while squeezing combat lessons in between, and still finding time for her beloved games, which she never could neglect. It was a hard training, but she managed to master the basics of everything in a very short time.

Her parents were still dissatisfied with her life decision, but, they had already given up their hope and started on the education of the third child, which, of course, completely obeyed. When the time came and the Huntsmen Academy, Beacon accepted students again, she enrolled and was invited to the exams, which, to no surprise, she all passed with flying colors.

Personality:

Dawn always has been an intelligent individual and always will be, she got used to being called 'the one with a plan', and will most likely act like this. That by no means says that she never makes a mistake, no, she does, but she's able to hide it up with either smart words or by coming up with an solution to the new problem. She has a very manipulative and charismatic personality with which she always draws the attention of those around her. She likes to have a group of people around her.  Dawn  has a 'Let's break some rules' philosophy and often acts rebellious to higher-ups, often using her ability to read people to play off their words against themselves.

Amongst those whom she refers to as 'friends' or plans to in the future,  she is usually a little more reticent, this is because she wants to know them better and knows how to use them for her benefits. While this sounds very selfish, she would never put her 'friends' in harm's way without being sure of a way out. The emphasis here is on the fact that she's not afraid to put them in danger. With a personality that doesn’t hold back from saying her mind, even if it is very inappropriate, she also goes into battle. She speaks in a condescending manner to those she fights against, especially after she found a way to win.

Aura and Semblance:

Dawns Aura has a purple (#801EBB) colored shade.

Dawn's semblance allows her to gain information about every person and object she touches. This information can be anything from their aura level over their semblance to parts of their personality. The things she can't find out this way are memory-based information, like their background story, relationships or even the name. For objects, she can find out the exact materials they are made of, know their function and the basics about how to use them.

However, this semblance requires, as mentioned above, that Dawn has to touch the required person or object. But this isn't your ordinary 'tag you're it'-touch. The touch has to be at least Three seconds long for her to know her opponent's Aura level. Knowing parts of their semblance takes fifteen seconds, and to know fragments of their personality can take half a minute. A simple handshake won't always be enough though to get all the information she needs, and just as mentioned above, she can only find out parts or fragments about her opponent's abilities.

Combat Behavior: 

Dawn's fighting style mainly builds on her manipulative and observational skills. She's intelligent and a great strategist with sharp senses, having no problem to come up with a good plan. After looking at her opponent's moves and patterns for a couple of turns, she can guess their ability and limits, almost guess their moves before they do them.

She is extremely agile, has no problem with risky evasive maneuvers, but she lacks endurance. Although she usually has a good overview of it, she nevertheless uses up a large share in fights. Dawn lacks in close combat, especially hand to hand. She's not terrible in it, just worse than the average student of Beacon. Her lack of physical strength also makes it hard to hold her own. She tries to make up for these weaknesses by using the skateboard to help her endurance and the flamethrower in close combat.

WEAPON

Name: Dragon's Breath

Primary Form:

DB is a retractable sword whose blade is 31 inches long. The 10 inches long handle is rather edgy with slight roundings at the corners and consists of a light metal. On the blade opposite side is a Reclosable opening, in which a Dust canister can be inserted. The sword blade is divided into several plates and is reminiscent of a Carpet knife.

Not only is this weapon good as a sword for the offense, but also has a self-protective mechanism for the defense. The handle of the sword can release a slightly modified form of hydrogen, that gets set off by a simple spark the sword can generate.

In his 'standby mode,' the blade is retracted and placed on a holder attached to the thigh-bag.

Dust Functions:

Through the Reclosable opening in the handle, a canister of Dust can be inserted, which puts the sword in a condition that corresponds the inserted Dust type. With fire dust, the sword goes up in flames, with ice Dust it freezes whatever it hits, and so on.

However, the Dust can also be used for the hydrogen explosion. A small opening allows some dust to get released in the hydrogen explosion, which then also has various effects depending on the Dust type


Name: Phoenix Flame

Primary Form:

PF is a pair of black, fingerless gauntlets with a silvery metal plate attached to the palm of both hands. On both of the gauntlets is a shotgun barrel attached, and a little further down the metal opening of a flamethrower. Both weapon types are activated in a similar way.

The metal plate in the palm has finger sensors built into it and only react when Dawn makes the right kind of 'fist'. If she bales her hand into a fist and spreads her thumb away from the fist itself, the flamethrower activates, which has a range of 30 inches per side. The shotgun will be activated when Dawn puts her thumb on the metal plate and then presses down with the rest of her fingers. One shot is fired per Impuls her fist makes.

Dust Functions:

Although Dawn calls it a 'flamethrower', the flame can be exchanged with almost any kind of dust. For this, she has to insert a cylindrical Dust canister in a built-in holder on the opposite side of the shotgun barrel. Of course, both sides can have a different type of dust, giving her the opportunity to achieve a bigger effect.


History:

As soon as Dawn decided to become a huntress, she participated in every weapon workshop she could find. With her intelligence and knowledge of video game weapons, it wasn’t a tough task to create duplicates of her favorite weapons, in which she builds in her own ideas as well.

Other

Name: Flying Leopard

FL is a black skateboard and her loyal companion which she brings along to wherever she goes. It  has the ability to function on almost any surface by changing its wheels into an environment-matching counterpart. For sandy, snowy or watery grounds, the wheels retract completely and makes the skateboard to a normal snowboard. On ice, the wheels change to ice skates. In order to change the wheels, the Skateboard must be in the air while at the same time pressing one of the three buttons on the skateboards rear.

10
Teams / 1st year beacon team [4/4]
« on: April 27, 2018, 04:18:22 PM »
So, team BADJ is no more, and that leaves an open spot for literally anyone who wants to join. First come first serve I guess

The current team is:

Mikado Drak
Serin Avery
Billy Bone
Smokey Emberstone

There aren’t any particular preferences, We'd only like the team to be an active one.

11
Editing MIA / Nami
« on: March 04, 2018, 04:34:40 AM »
CHARACTER

Name: Nami

Age: 17

Species and Gender: Wolf Faunus, Male

Symbol: A wolfhead in tribal style

Occupation: First Year Beacon Student

Appearance:

Nami stands at 5’9” and 165 Ibs. With crimson eyes, a horizontal, small scar over his left one, pale skin, and white, chin long hair, he could as well be mistaken with a ghost. Since he is a faunus, he also possess an animal trait, which is a pair of white wolf ears. His clothes consist of a jet-black denim jacket, worn over a torn red shirt. Matching the jacket, he wears black jeans and black boots. Two oak-brown belts overlap each other on his hip, attached to it are many different Dust canisters.

As an accessory, he wears a golden ring with a black leather strap around his neck, which looks more like a collar than a necklace. The ring was given to him by Liska, his deceased love.

History:

getting rewritten
Nami was literally born in an science lab. The reasons of the people, running the lab, are mostly unknown. There were a lot of theorys after the discovery and shut down of their operation, one of them was to study the difference between Human and Faunus, another one was to satisfied their sick inquisitiveness on what would happen when.
This 'when' referred to 'What would happen if you try to creat a faunus'.  Their way to go about it was questioning and entirely sickening. They implanted Faunus cells into an embryo hoping that that would have any effect on the outcome. And it did. There were a lot of busts but they managed to fullfill their goal. Twice. Nami wasn't the first one to survive birth under those circumstances. There was another one, a fox hybrid, but this one was less stable, often collapsed and was out for several days befor regaining conscious. Nami also had to live with the side effects. His wolf parts weren't as effectiv and useful as the ones of an actually Faunus for example. The other side effects concluded: Extrem dizziness, nausea, followed by actually vomit, insomnia, anorexia and an overall really bad immune system.
When Nami was 12 he developed his semblance. A wolf form. From this point on, Nami had to go through a lot of test, all including him fighting in his wolf form.
Three years late, when he was 15, the fox girl, which he became good friends with, was executed for her idleness over the experiments. At this point, something snapped inside of Nami. He refrused to continue going through all of the experiments and tests, he refused to stay in the lab for another day. He planned his breakout. The same day, when he was supposed to go to another fighting test, he went one a rampage as soons as he was let out of his room. He would have died that day if it weren't for a group of Huntmen, which were assigned to investigate the unknown laboratory the day he planned his breakout.
After being rescued, Nami stayed with one of the Huntsmen, trying to get over the trauma and live a normal life. But that wasn't easy, not at all. The side effects were still there, and even after he got prescribed tablets, which he has to take in daily, the side effects didn't vanish, they just got reduced. Besides that, Nami had to learn everything he hadn't a chance to as a kid, like reading and writing. He wasn't good at it, but he kept on trying. His motivation for him to become a huntsmen himself were one, to repay the Huntsmen taking him in and second, because he felt that he owned that to the fox girl.
Getting into beacon was a hard task, but in the end, he managed to get accepted

Personality:

At first glance, Nami seems to be an aloof, distant individual who always keeps his cool. Despite having a calm disposition, he can have a temper and tends to be impulsive, acting mainly on his instincts or his heart rather than his head. Despite saying that he doesn't wish to make friends, he ironically forms them through his tenacious personality. Nami is a taciturn and reserved individual, who is also shown to be very courageous, always willing to save and protect his friends from danger.

Aura and Semblance:

His Aura has the same crimson (#dc143c) color as his eyes.
His semblance gives him the ability to turn into an oversizes white wolf. His size would match an full grown horse.
The transformation itself is simple. Nami just thinks about turning and he turnes. Shining red lights appear on his skin and clothes, enveloping him, and in the blick on an eye, he is in his wolf form. The same thing happens by reversing it. His clothes don't get effected, they just disappear and reappear when he turnes into his wolfform and back.
His abilities in his wolf form are similar to the abilities of a normal wolf. He for one has a better sense of smell- and hearing. His size also allows him to carry stuff on his back quite easily. He is as swift and has more endurance and his fighting style is also similar to the one of a wolf.
Holding up his semblence is second nature for Nami, so he hasn’t any problems with staying in this form for long time, even in battle.

Combat Behavior:

Just like his personality says, he actes on instingt and won't think about a plan to much.
He is an offensive fighter and neglectes his defense, especially when he fights in his wolf form. The fur gives him some more protection, but it won’t help much against stronger attacks. In fights, Nami takes the roll of the one, going in first and he will firstly focus on the stronges enemy. If he gets knocked down, he won't stay there for long, and tries immediately to get into the fight again. He will always keep an eye on his teammates and/or the people around him in general, in case something were to go wrong and he had to jump in. He can be stubborn, taking a fight way to far and don't know when to quit. Another weakness would be the side effects of the Faunus cells implanted in him. The tablets help reducing the effect, but they can still randomly pop up.

WEAPON

Name: Kama

Primary Form: Kama is a pair of Steel claws with a small gun build into it.  The claws are retractable, making it easier to walk around with them on

Secondary Form: Instead of steal claws, the blade of a dagger comes out the steelcase

Tertiary Form: A thinner, longer version than the previous. It has a curved-diamond shape on its tip.

Dust functions:

• Fire Dust - The extended blade inflames
• Lightning Dust - The extended blade will be electrically charged and shockes whatever it hits

History:

Nami hasn't the slightest idea how to build or modify weapons, luckily for him, the huntsmen taking him in did. He greated Kama and taught Nami how to use it. It took a while, but it turned out well in the end.

12
WiP Characters / Nami
« on: February 18, 2018, 04:03:59 PM »
CHARACTER

Name: Nami (No last name)

Age: 17 

Species and Gender: Human Wolf hybrid, Male

Symbol: A wolfhead in tribal style

Occupation: First Year Beacon Student

Appearance:

Nami is 178cm heigh and weights about 69Kg.
He has crimson colored, cat like eyes with a horizontal scar over his left one and sharp, fang like teeth. A pair of silver white wolf ears sprouts from his chin long white hair. A golden ring is pierced through the tip of his left ear.

He wears a short armed, black jacked over a dark red, torn sweatshirt. Bandages are wrapped around his armes, coverin scars. Matching the Jacket, he wears black trousers and black boots. A white wolf tail stood out the jacket. For an unknown reason, Nami has a strong desire to wear a dark red collar. Unlike faunus, which only have one trait of there animal counterpart, Nami has both, wolf ears and a wolf tail. His tail is just like his hair white and isn't hide by any clothes.

Nami has a tatto of his symbol on his right shoulder blade and on the back of his jacked.

History:

Nami doesn’t remember much of his life befor that 'accident' happend. He was born as a human and lived like this till he was twelve. A friend of him celebrated his birthday and as Nami and his friends walked home from the party, they were ambushed in an ally, which was a shortcut to one of there houses. Nami later learned that this ambush was only a small part of a mass kidnapping.
A group of scientists set there goal in the studies of differences of human and faunus, not careing about how to do it or which consequences it will have.

The kidnapped children were inflicted with a serum which should give them faunus traits, but due to the differences of the set up of the two races, over 99% died of the infliction. Nami was one of the two survivors. After getting inflicted by the serum, he turned into an albino and got the faunus traits, ears and a tail. The other person, a girl older than him, suffered the same fate, with the only difference that Nami was part Wolf, and the Girl part Fox.

Not only there appearances changed, but there semblance’s got affected as well. Unlike people developing a semblence, the serum straight up gave them on. The ability to turn into the animal they resemble. From day one, the scientists put Nami and the girl through all kinds of experiments and Nami hated it, but he couldn’t do anything. If he disobeyed he would be put through all kinds of torture. After three years of experiments, Nami was saved by a group of Huntsmen, which were assigned to investigate the case of the mass kidnapping after it was dropped a few months after the accident. The girl died just a week befor the huntsmen came due to an experiment but she left her most valuable possession with Nami. Her ring, which he keept evers since. After being rescued, Nami stayed with one of the Huntsmen, trying to get over the trauma and live a normal life. Nami learned a lot over the years. How the world outside was, how it worked, and that the humans that kidnapped him, weren’t the only bad people in the world. There were more. A lot more. Ever since he found that out, it was clear what he wanted to do. Free the world of those people... monster which play with other lifes. Nami assigned than for beacon academy and got accepted.

Personality:

Nami doesn't talk much, not because he's shy or such, but rather because he doesn’t want to. Building up friendships or any other kind of social interaction doesn’t interest him much. He will talk if he has to, but even than, he cuts it short. Even though he is a lone wolf and actes cold, Nami is a royal and extremely protective person. You don't need to be his friend, he would take the hit anyway without a second thought.

Nami always pays attention to his surroundings, often staring at people while studying every single move they do. To fully gain his trust is probably one of the hardest things you could think of, but in the end, it would be worth it.

Aura and Semblance:

A lot of Nami's Aura 'broke' through the experiments. You can't say it's strong or weak, stable or not, it's different every day.

Now to his semblance. When Nami was influenced with the serium which turned him into a human wolf hybrid, his semblance automatically ended up turning him into an Snow white wolf, or rather a snow white huge wolf. His size would mach an full grown horse. Nami's scares and the ring pierced through his ear are also visible in his wolf form, and his clothes aren’t affected by the transformation.
The transformation itself workes simple. Nami just thinks about turning and he turnes. Shining white-blue lights than start to appear on his skin and clothes and in the blick on an eye, he is in his wolf form. The same thing happens by reversing it.

His abilities in his wolf form also resembles the abilities of a normal wolf. He has an way better good sense of smell and hearing than in his 'human' form. His size also allows him to carry stuff on his back quite easily. He is as swift as an normal wolf and his fighting style is also similar to the one of a wolf.

Holding up his semblence is second nature for Nami, so he hasn’t any problems with staying in this form for long time, even in battle.

Combat Behavior:

Nami strongly prefers to fight alone and in his wolf form. He only turn to fight with Kama when there is no other way around it. He won't stay around to listen to plans and just go into fights with his own.

He is an offensive fighter and neglectes his defense, especially when he fights in his wolf form. The fur gives him some more protection, but it won’t help much against stronger attacks. In fights, Nami takes the roll of the one, going in first and he will firstly focus on the stronges enemy. If he gets knocked down, he won't stay there for long, and tries immediately to get into the fight again.

WEAPON

Name: Kama

Primary Form: Kama is a pair of Steel claws with a gun build into it. The claws are retractable, making it easier to walk around with them on

Secondary Form: Instead of steal claws, the blade of a dagger comes out the steelcase

Tertiary Form: A thinner, longer version than the previous. It has a curved-diamond shape on its tip.

Dust functions:

• Fire Dust - The extended blade inflames
• Lightning Dust - The extended blade will be electrically charged and shockes whatever it hits

History:

Nami hasn't the slightest idea how to build or modify weapons, luckily for him, the huntsmen taking him in did. He greated Kama and taught Nami how to use it. It took some while, but it turned out well in the end.

13
Teams / Searching for a first Year beacon team [4/4]
« on: February 05, 2018, 09:24:20 AM »
Okay, so I thought it would be finally time to find a team for Mikado.

Well, about him: He has a quiet and kinda cold personality. He doesn’t care about making friends or not and actually only spends time with his dragon. He often ignores people and walks away when he thinks it's going to get boring. so... yeah... He kinda is a loner, but he still needs a team.

Mikado Drak
Serin Avery
Jacob Stillwater
Billy Bone

14
Plot Zone / Schattauge Hunt [canceled]
« on: December 21, 2017, 12:00:32 PM »
canceled




15
Approved Characters / Mikado Drak
« on: December 17, 2017, 12:02:55 PM »
CHARACTER

Name: Mikado Drak

Age: 17

Species and Gender: Human, Male

Symbol:
A Tribal dragon: ShowHide


Occupation: First year Beacon Student

Appearance:

Mikado is a 6'3" tall young man, weighing approximately 173 Ibs. He keeps his black hair short and leaves it mostly messy and unstyled. There is a thumb-thick, white streak over his right eye. His eyes are held in a dark grey, almost blackish tone, giving them an natural empty look

He wears a short-sleeved black jacket over a white shirt. The jacket has his Symbol spirally emblazoned on the upper part of his left Sleeve. In addition, Mikado wears black and white coloured arm guards on the back of his palm that extend to his elbows, as well as lower thigh guards. Silver-grey bandages can be seen under those guards, right below his knees and near his elbows. His weapon is tucked into a slot on his back, hooked by a belt-like strap.

History:

In his youth Mikado was a curious and happy child. He was born and raised in a rather large village called 'Arkady'. His mother vanished soon after he was born, leaving his father to raise him alone. This never seemed to be a problem for either child or father though. Mikado's father was a hard-working man who earned enough money to enable a comfortable life, while still having enough time to give his child the care and attention he needs. 

After a Dust-bomb exploded in the village center, which was presumingly planted there by the White Fang, the residents erupted in a great panic, thus eventually luring a huge horde of nearby Grimm to them. A massacre started. People were screaming and running, buildings burned and the streets were destroyed. While the inhabitants ran past him and tried to flee from the chaos, the twelve-year-old boy stormed right into the mess. His house was in the village center and his father was still at home. It was a miracle that none of the Grimms he ran past chased after him, but they were probably too focused on the other residents to notice him. He ran around the last corner and his blood froze. His house, and a pile of other buildings lay in ruins, their wooden scaffolding still burning  from the explosion. His whole body trembled as he approached the pile of debris cautiously and scanned it for any sign of life. He eventually found his father under one of the burning wooden beams. Mikado approached his father as far as the flames allowed and somehow tried to wake him up. He was already dead. It was just then that the Grimm began to turn their attention towards him. One Grimm, in particular, seemed to had a special interest in him. It looked like it was made up of different animals. A chimera. The body of a horse, the head of a lion, with hawk-like claws, a serpent tail, and bat-like wings. He called this creature the 'Chimera Grimm'.

Mikado didn't even notice how the Chimera Grimm turned towards him. He didn't care. The only reason Mikado survived this day was thanks to a Huntsmen named Jack. Jack had an early retirement and had lived in Arkady for a couple of years. Jack and Mikados father even were good friends. It was thanks to him that they never had trouble with Grimm in the past. But this time there was too many Grimm for a single person to handle. Without the needed strength to stop the Grimm, Jack did the only thing he could do. Getting as many people to safety as he could. He grabbed Mikado, threw him over his shoulder, and with the help of his weapon, swung to the next-best roof. However, before the two reached the roof, the Chimera Grimm smashed into them, knocking them into the hard pavement. Just as the Chimera Grimm landed in front of them, Mikado's panic finally took over and unlocked his semblance. A shadowy figure rammed into the side of the Chimera Grimm. The figure was weak and did little to no damage, but it gave Jack the time to land a stunning hit at the Grimm, hard enough to give them the time they needed to escape.

A couple of days passed. The few survivors of Arkady have been relocated to another village, but Mikado stayed with Jack who had moved into a small hut in the middle of the woods. That day had burned into Mikado's memory, the pictures haunted him in his dreams. But all that only drove him to fulfill his goal. His goal to become a huntsman and to prevent anyone else from having to for through anything like that ever again. He would hunt and kill every single Grimm in Remnant. He learned from Jack how to fight and to forge a weapon. With the required prior knowledge of Jack and years of daily training, Mikado was ready to enroll in Beacon, to start his training to become a real Huntsman.

Personality:

Mikado appears to be a very serious and coldhearted person who usually puts up a tough and quiet front. He is repellent and when he decides to actually speak, his words are few and often rude.  But despite his cold and stoic attitude Mikado is not heartless. He has a strong sense of justice and will go out of his way to help someone in aid. After the act, however, he immediately switches back to his quite and distant self. He doesn't 'warm up' to others either and will most likely continue to act the way he does over a long period. The only people he will show even the tiniest bit of recognition is people he respect for either their fighting skills or an admirable character trait.

He is the typical 'lone wolf' character you can find in some dark and quiet places. The only people he is seen around is his team, and even there he splits off at the first accruing opportunity. This behavior also applies in fighting or any other group activity. He acts alone and won't readily follow the orders of other entrants. But he's also aware of his limits and knows when it's better to give in. He hates the White Fang, but he doesn't have anything against regular Faunus. He sees them as human beings, as creatures who don't deserve being treated cruelly for what they are.

Aura and Semblance:

Mikado's Aura has a white colored shade and is of slightly above average strength.

His Semblance doesn't have an official name, so he simply named it 'Aura Dragon'. As the name implies, his semblance allows him to create an aura creature very similar to the image of a dragon. He gave this aura dragon the name 'Kiro', simply because the dragon means a lot to him and he therefore fells like  he needs a real name.

Like most other aura creations, Kiro has no solid manifestation and appears in a more luminous, gray form (like Sun's clones for example). Kiro has two forms, one for combat and training and one for outside these activities. In the latter, he has a similar size to a bunny, but this restricts him only discreetly in his abilities. Kiro is capable of flying, as well as the spitting on certain types of dust, such as fire, ice or electricity. However, in order to allow this spitting, Kiro must consume the  needed dust type in crystal form in a period of at least half an hour. The dosage and mixing of the crystals is also very important here. Dust releases energy, and when this energy isn't used, it builds up and causes Kiro to race a furiously through the area, until the extra energy is depleted. This process can be halted if Mikado deactivates its semblance, but will resume after the next summoning. The ingestion of different types of dust has a reverse effect. Instead of jumping around, Kiro stays calm, almost motionless, until the effect of the dust varieties has subsided.

In combat, its size changes to a multiple. His height from the bottom up to his shoulders then amount to 5'9" and his width to 18'7" (If he stretches his wings to both sides) His 'health' and size are also interdependent. Kiro's small form has a health of 1% Aura while its bigger form has 30% health. Mikado is careful not to exceed that amount of Aura. The ratio of Aura and health between Mikado and Kiro is 1: 1.5. As an Aura creation, Kiro lacks the natural robustness of a real being and therefore is unable to carry objects. That also means that it's impossible to ride on it. Now to his fighting behavior. Kiro was trained to keep a distance to his opponents, which is mainly due to the biggest drawback his Semblance has. Mikado and Kiro share a one-sided pain link. Whenever Kiro gets hit, Mikado feels the full impact of the attack, even if no further wound is added. This can also lead to paralysis if the damage dealt to Kiro is high enough.

Through the years of specific training, Mikado is able to summon Kiro in his small form for an indefinite time (except when he sleeps). In his big form, however, it has a limit of four hours, or until Kiro's health is used up. During these years, Mikado and Kiro built up a kind of communication. Kiro isn't able to understand and process whole coherent sentences, nor is he able to speak. What he is capable of is to hear a simplistic term and to execute it in different variants. For example, if he is to dodge an attack, he does so, he does not need to know in which direction he has to dodge. For this, and many other actions Mikado has short commands that Kiro is trained to follow, similar to a dog. If Kiro doesn't get told what to do by Mikado, he is silent and doesn't act much on his own (exception with the Dust crystals as mentioned above). The only character trait he has then is a slight curiosity, which makes him explore his environment in a small radius and to look at the people present. Otherwise, he is nothing more than an empty shell without emotions and own intelligence.

Combat Behavior: 

Mikado is a gifted fighter with the Bo and Kusarigama, able to wield those weapons with dexterity and precision. He has quick reflexes and uses them in combination with his speed and agility to dodge incoming attacks. He also rather dodges than to block other attacks, even if he has the strength he needs to hold his own. He's also quite skilled in hand to hand combat. Mikado has no problems fighting a larger group, he's even better in a fight against a group than in a 1v1, as his attacks easily blend into each other and can involve other opponents in a fight. Matching his character, he keeps a cool head in fights, even if the situation seems to be against him.

His biggest strength, as well as greatest weakness, is his semblance, Kiro. The Dust spitting of the dragon does a great deal of damage, which can hold back Mikado's opponents or even defeat them directly. But Kiro is quite huge and an easier target to hit than Mikado. Through the pain-link the two share, one can easily distract Mikado in the midst of the fight, if not even paralyze when the damage is high enough. Another downside to his fighting style comes in the form of ranged combat. Although his weapon has inbuilt twin pistols, Mikado's usage of them is not nearly as good as with the other features of his weapon. Mikado also often neglects his defense in the midst of the fight. Lastly, Mikado is not a team player and prefers to fight alone. He can be very stubborn and if he doesn't like someone else's plan he will not follow it.

WEAPON

Name: Pock

Primary Form:

A detachable  46"  double bladed Bo Staff with slightly curved, extendable blades. The staff itself is made out of black colored metal with silver markings engraved in it. Attached to either side of the staff, just below the Blade is a pistol, which in this variant is unusable. Both parts contain a small chain inside the handle that can be clicked on and off at will.

Secondary Form:

The staff splits in twain. The chain inside the handles remains 'off' and thus leaving both parts as an individual piece. The Blade as well as the pistols can be used in this variant.

Tertiary Form:

The staff splits in twain again, this time clicking the chain 'on'. When the staff splits now, it will still be connacted through a 11" long chain. The already slightly curved blades extend further to form the sickles of a Kusarigama. The pistols are also usable in this variant

Dust Functions:

The blades are capable of unsing a variety of Dust by inserting a canister of dust through a small hatch into the handle of the swords.

History:

1. Jack taught him how to build and modify weapons. He build Pock himself.

2. After a visit by his teammates father he got an Weapon upgrade, and the chainless split function was added

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