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Messages - ReaperJoe

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1
Beacon Academy / Re: [BSSM's] Bountiful Breakfast Buffet (Closed)
« on: December 17, 2018, 11:19:07 PM »
Smokey didn’t look up from his plate as he chewed a piece of waffle.  He’s currently just trying to do his best not to snap at someone, and he can’t say something he’ll regret if his mouth is full of food.  He does catch Billy dragging Serin’s clone outside, which is a little odd if he thinks about it:  weren’t Serin’s clones intangible?  Well, he’s never interacted with them outside of training or a hostile situation, so it’s possible they’re just easily destroyed…

Smokey leans back in his chair and stares up at the ceiling as he contemplates Serin’s semblance, which is unfortunate, because at the exact same time Serin decides for whatever reason to flip the table and knock all of the hungry gunslinger’s food onto the floor.  Smokey just sits and stares at the wasted food, part of him wondering if five seconds have passed, the other just sitting silently as his eyebrow twitches dangerously. 

Slowly, Smokey’s head turns towards his team leader.  He doesn’t say anything, but the look on his face and the slowly bending fork in his hand are definitely giveaways to how Smokey feels about the current situation.

2
Everywhere Else / Re: Embers of the Hearth. [CLOSED] [BSSM Thread]
« on: December 15, 2018, 03:57:36 PM »
”Amazing how that works, innit?” Lucas chuckles in response to Serin’s joke.  He thought it was funny at least.  He listens to Serin explain how the team found its way to his doorstep, and his face contorts in mock shock.  ”What?  He didn’t invite you over himself?!  Why, that’s almost enough to make me think he’s embarrassed of me!” he says with obviously fake over-dramatization, before his expression returns to that goofy smile.  ”’Preciate you lookin’ out for him, though.  I know he’s smart enough to take care of himself, but trouble always seems to find him whether he wants it or not,” he says.

When the conversation topic turns towards the guns, Mr. Emberstone’s face lights up with pride.  ”Of course!  Everything in here was designed and manufactured by yours truly!  Why, I’d wager you won’t find a better gunsmith in all of Atlas!” hey says with the bravado of any self-respecting merchant.  When Billy points out the sniper rifle, a twinkle appears in the smith’s eyes and he responds, ”Ah, you’ve got a good eye, there, young lady!  That’s a relatively new one!” 

He walks over to the gun and undoes the wiring holding the display piece in place and brings it back behind the counter.  ”Lever-action rifle, 3-15X40 scope, and capable of mixing and matching pretty much any kind of dust to make any combination bullet you can think of!” he starts his pitch, showing off the features as he describes them.  ”But that’s not all, check this out!” he continues as he points the rifle up towards the far wall and flicks a switch.  A razor-sharp bayonet swings out from the side, carrying enough speed that there is an audible whistle as the air is sliced through.  ”It comes with a bayonet attachment, in case something gets too close for your liking, or if you just feel like getting up close and personal,” Lucas continues with a wide grin, ”but that’s not all, this baby’s got a few more tricks up her sleeve.”  Lucas presses another button, and the rifle extends out, rapidly shifting into a proper spear, with a reach of about eight or so feet.  Mr. Emberstone winks, ”She can fire while like this too, so if you wanted a proper combo…”

The weapon shifts back into rifle form, and Lucas makes like he’s going to shoot with it.  ”First, say something’s chargin’ at you.  Take a shot with some lightning dust, make it think a little bit,” he pretends to fire a round, ”Then, get the bayonet out and stick it real good,” the bayonet flies out once more, and Mr. Emberstone makes a stabbing motion, ”Then, when you got a good stick in it, press this here button while switching to kinetic dust rounds, like so,” the rifle extends again, this time accompanied by the spinning dust wheel, signifying a shift in effect.  Mr. Emberstone makes another firing motion, and then says ”And that should be enough to get any nasty beasty off of ya’, and you can switch back to just plain old shooting, if it suits ya, or you can continue the charge with your newly found reach.  A pretty effective combo, wouldn’t you say?” he says, his face practically beaming with pride.

”Anyways, I’ve got why you’re here in Mantle, he changes subjects, ”But why are you all in Atlas?  Shouldn’t you four be in Beacon still?  There ain’t no breaks for a while, right?”  He appears genuinely confused.  Could it be he doesn’t realize what’s happening in a couple of weeks?

3
Everywhere Else / Re: Movie Night [Closed]
« on: December 13, 2018, 09:21:27 PM »
Looking at people’s injuries from a previous tourney?  That seems kinda, well, morbid in Toast’s eyes, especially since there’s a tournament happening right now that will probably yield in some form of injury, most likely.  But then again, there’s a break in the action right now, so maybe she’s just passing the time in her own way.  Still kinda weird, though.

The other girl was also bizarre, but mostly because she’s wearing incredibly light clothing for the weather yet doesn’t appear fazed by the cold.  How can that be?  Does she just, like, radiate heat, or something?  Wait, could that be her semblance?  Well, only one way to find out…

Instead of answering Diana’s question, Toast instead puts his head a little bit too close, tucking his bucket of popcorn under one of his arms and holding out the other towards her, making himself look like a homeless man warming himself by a dumpster fire.  Sensing no heat, though, he quickly—and deftly—circles around her, searching for whatever magic that is keeping the girl from shivering in the frigid temperatures of Atlas.  His search is ultimately fruitless, and once he’s completed two quick revolutions, his face pops up to ask her, ”Aren’t you cold?”

But before Diana can respond, he suddenly spins around and knocks himself on the forehead, as if he just remembered something.  ”Right, I forgot to introduce myself!” he proclaims, as if that’s the most pressing issue at the moment.  Whirling back around towards the two ladies and says with an oblivious grin, ”Yo, I’m Toast, I do magic and flips and shit.”

With his introduction over, he brings the bucket of popcorn back to its original position, takes a handful of popcorn, and shoves it into his mouth.  Interestingly, if anyone cared to notice, not a single dropped piece of popcorn could be found in the immediate area, despite all of the shenanigans.  Turning toward the scroll, which was still displaying the recording of the last tournament, Toast says (with his mouth still full), ”So, watching the previous fights, huh?  Which fight’s that one?”   

4
Beacon Academy / Re: opening act [Open]
« on: December 08, 2018, 01:51:48 AM »
Aurelia is an introvert: her favorite pastimes include horseback riding and reading, activities generally considered “a-social”.  She generally dislikes crowds, finding the hustle and bustle far too noisy for her tastes.  That isn’t to say she’s unsociable or an ineffective leader.  In fact, some might say the opposite, that she’s diplomatic and a natural commander.  However, these traits stem from a sense of duty and a desire to get things done and done properly rather than any extreme desire to connect with people.  She’s far from a politician, put simply.  She generally ignores the idle chatter of the “peanut gallery”, so to speak.

So, when Azure begins to sing, the resulting hostility in the atmosphere catches Aurelia off-guard.  There’s a general rule of respectful silence during spars like this; this isn’t Amity Colosseum, after all.  But even then, the cavalier can feel the disapproving stares on her.  Combined with her own reservations against this fight in the first place, Azure’s performance leaves Aurelia more than a little insecure for a brief moment.

Key word being “brief”.

For the exact same reasons as before, along with an emotional “mirror” in the form of Noble Steed and a general background of dealing with veiled displeasure, Aurelia has plenty of tools to shake off the effect.  A simple stiffening of the ears pointed towards the crowd is all it takes from her mount for her to identify an emotional imbalance.  From there, all it takes is a bit of introspection, rationalization, and her general dismissal of public opinion to regain any lost composure. 

Given that Aurelia’s armor comes with a helmet that obscures her visage and that Azure has nearly zero experience dealing with horses, the first-year would most likely see zero sign of the crowd’s disposition having anywhere close to the desired effect.  Quite honestly, that’s a shame.  Had Azure saved her semblance for a more opportune moment, she could have exploited an undefended vulnerability.  However, as it is now, she’s merely tipped her hand to no real benefit.  It doesn’t help that Azure’s first instinct after her “demonstration” was to taunt, rather than make a move.  Had she even attempted to advance, Aurelia would have been forced to focus on the battle rather than analyze the situation.  Just another example of naivety.

Still, it’s not like that display alone explained the intricacies of Azure’s semblance.  But there are a few tip-offs to be seen, if Aurelia rationalizes carefully.  She does gather that Azure’s semblance is at least partly aided by music, and that it has an effect on disposition or emotion.  Since Azure’s entire appeal was to the audience and not at Aurelia specifically, it’s not unreasonable to think her semblance affects groups rather than individuals.  However, it’s also possible Azure was simply responding to Aurelia’s “show-boating” with a display of her own.  More data is needed before making a decisive conclusion.

With that said, if the knight’s suspicions are correct and Azure’s semblance involves manipulating crowds, then the first-year will find her opponent particularly resistant.  A hostile crowd might as well be home turf.

And since Azure seems determined to see this battle through, Aurelia’s course has been decided beyond a shadow of a doubt.  So, after an extended period of silence that bordered on uncomfortable, the armored cavalier responds to her opponent’s taunting with a simple provocation. 

”And?” 

It seems she’s unimpressed.

5
The Vale Region / Re: Big Guns and Bigger Booms [CLOSED]
« on: December 06, 2018, 10:58:48 PM »
Seeing the professor already there was a bit of a surprise to Smokey: he hadn’t exactly wasted too much time getting ready, and Professor Talandar looked like he had much more gear to put on.  Maybe he was just excited?  Smokey responds to his greeting with a quick, ”No problem,” and finds a spot to sit down while they wait for Lunae to arrive. 

Taking a look at the teacher’s equipment, Smokey noted that he, too, preferred heavy weaponry.  At the very least, he looked the type that like to get up close and beat the stuffing out of anything that gets in his way, rather than rely on finesse.  That was a bit refreshing, to say the least.  More and more, Smokey felt like people were giving up on brute power in exchange for hopping around like flies.  Or maybe that was just him and he was projecting?

It wasn’t much longer until Lunae arrived, along with her weapon, a simple assault rifle from the looks of it.  That seemed a little lacking in oomph, at least compared to Matchstick and whatever the hell was strapped to Falandar’s back, but that’s not really a fair comparison.  In any case, all three were present and accounted for, so Smokey asked, ”We ready?”

6
Beacon Academy / Re: Big Game Hunting [Closed]
« on: December 05, 2018, 09:28:29 PM »
The first few seconds of combat gave Smokey an idea of what to expect from his teammates.  Looks like Tieren’s the only one that prefers melee.  Still, the only they’ve fought so far were Creepers, so it’s not like he got an actual gauge of their skill.  And with ever more creeps filtering out, it doesn’t look like they’ll need to show all their stuff anytime soon, though Smokey might need to start pulling his own weight just due to the numbers.

It’s then that Jima shouts a warning at him, putting the gunslinger on high alert.  Not even a second later, the ground cracks, and a Deathstalker tail comes lunging at him.  Unfortunately, between the ground shaking and the surprise attack, there’s no way Smokey can dodge the stinger.  However, Jima’s warning does allow him to draw his weapon and activate his semblance in time.  When the dust clears, the group will see Smokey’s glowing arm wrapped around the tail, preventing it from retracting (at least not without significant effort on its part).  In addition, the unarmored backside of the tail is now exposed.  That gives Smokey the opportunity to raise Matchstick and fire off a round into the Grimm’s flesh. 

”So, if a Creep’s worth half a point, what’s a Deathstalker?” Smokey calls out with a very wide grin.  This is what he was looking for!   

Smokey's Combat Log
Aura: 90% (Tanking Deathstalker hit)
Matchstick: 6/7
Semblance:  ACTIVATED! 1ST OF 6 ROUNDS!  19/20 remaining
Dust: 14/14 Fire, 14/14 Ice

Action:  Grabbing some tail, firing off a load.

7
Everywhere Else / Re: Movie Night [Closed]
« on: December 03, 2018, 02:29:39 PM »
Walking around Amity’s common area with a massive bucket of popcorn, a very tanned cat faunus takes in all the sites and sounds of this year’s Vytal Festival.  The tournaments have always been exciting, and it looks like this year’s is turning out to be rather explosive!  There’s been a lot of collateral damage in the bouts already, whether it be from gravity wells, exploding swords, or even fire-tornadoes

The only thing that’s missing is someone to talk about it with, Toast mused.  Well, that and warm weather.  Nobody was dying of heat stroke in Atlas today, that’s for sure.  Unfortunately, the Vacuan faunus had come ill-prepared for the frigid temperatures, and he was forced to buy an overpriced Vytal Festival sweatshirt that he put on immediately, pulling the drawstrings as tight as they could go.  Between that and the thickest set of pants he could find, he pretty much looked like a hoodlum.  Some might have excused it if it was to hide his faunus features, but his tail was bobbing around behind him plain as day.  He’s just cold.

Cold and lonely.  Toast had heard he was supposed to be getting a team, soon, but hadn’t actually met any prospective teammates yet.  And considering Shade’s roster (rather, lack-thereof), it’s no surprise there weren’t many other Shade students around that he could talk to.  That’s no problem though, Toast doesn’t know the meaning of the word “stranger”.  All he needs to do is just find some people that look bored and—

He spies a girl sitting at a table looking at her scroll.  Perfect!  Everyone knows looking at your scroll is the ultimate sign of “please come talk to me, I’m bored out of my mind!”  Now, how should he approach this?  Show off with backflips?  Nah, this is a tournament filled with huntsmen and huntresses, that wouldn’t be too impressive.  Magic tricks?  That could work, but what should he use?  Should he go with the good ole’ card force, or should he go with some Lien shenanigans? Decisions, decisions…

As he’s pondering his approach, another woman walks up and begins talking to the girl at the table.  Oh, right, he could just say “hello”.  Why didn’t he think of that before?  After taking a moment to loosen himself up with a quick shoulder roll, he saunters up to the two ladies and says, ”Hi!” with a big bright smile.  ”Watcha’ doin’?” he asks innocently.   

8
Introductions, birthdays, and departures. / Re: Yo.
« on: December 01, 2018, 02:40:16 PM »
So, at the risk of sounding really blunt, this may not be the site for you.  This site's not only primarily OCs, but pretty much entirely OCs.  Any thread involving the main cast on this site is automatically relegated to the Non-Canon section, and, as of writing this, there are 0 threads even there that involve any Canon characters.

Now, I'm not trying to discourage you from joining in.  Feel free to make your own character and interact with the people here.  Having more artists on the site would be great!  But like I said, if you're only looking to RP the main cast, this probably isn't the site for you. 

9
WiP Characters / Arashi Kawa
« on: November 30, 2018, 03:57:04 PM »
CHARACTER

Name: Arashi Kawa

Age: 30


Species and Gender: Male Human


Symbol:  An silhouette of a smiling man carrying too many swords at once while running away


Occupation: Huntsman


Appearance: Kawa stands at 5’10”.  He wears loose clothing that gives him a seemlingly “average” body type, but in reality, he has very well-defined musculature due to years of training and fighting.  He has a faint goatee, and his hair is short and messy. 

His clothes are simple, a shirt with long and baggy sleeves and some trousers underneath a hooded cloak.  He wears a conical hat which, along with his hood, he uses to conceal his expression.  He’d honestly look positively unremarkable if it weren’t for the twelve swords he has strapped to his waist and back.



History:  Arashi Kawa’s past is dark and mysterious…



Personality: Kawa’s soft, smooth, and low-pitched voice gives the impression that he’s a laid-back, easy-going person.  In fact, that’s not far from the truth:  there’s nothing he’d like more than to sit back in a quiet bar and casually drink the nights away, especially if he can chat up pretty women.  In most situations, he’d prefer to talk it out over resorting to violence.

However, his years of huntsman experience have given him certain habits that prevent Kawa from truly relaxing.  His eyes always quickly dart around any room he walks into, looking for traps, weapons, and angry meatheads.  He doesn’t trust easily, and he immediately mistrusts any beautiful woman that starts a conversation with him, especially if they’re faunus.  In his experience, if she’s hot, and she strikes up the conversation, something’s probably up. 

Furthermore, he’s a smooth-talker and a schemer.  He’ll use the guise of innocent conversation to gather information, using his keen observation skills to find details in words and appearances.  For instance, he spots a necklace on a woman, and he asks about it.  If she says it’s from her ex, then he’ll reasonably deduce that she’s not over the ex, since she’s still wearing a gift from him/her.  He’ll also play dumb and drag out conversations in order to prep his semblance if things look like they’ll go south.     


Aura and Semblance: Kawa’s focused too much on mastering swordsmanship and his semblance to train his aura in the finer uses.  It manifests in a light blue color.
He never gave his semblance a name, but it allows him to telekinetically wield up to 10 of his swords from as far as fifteen feet.  With two in his hands, he can essentially use 12 blades at once.

However, he needs time to get to this level.  He needs to spend a fair amount of time (generally speaking, around three posts) focusing his aura into each blade before he can let his semblance take over.  This involves physically touching the sword with the palm of his hand.  If he lets go of the sword during the charge-up period, he’ll have to start over.

Similarly, the maximum range of his semblance is fifteen feet.  If a sword completely crosses that threshold, it will fall to the ground, and Kawa will have to re-charge that blade if he wants to control it with his semblance.

Once he has a weapon charged, though, he can control it as if it were still in his hands.  The swords won’t be moved against Kawa’s will unless a force is applied to them that would move a sword in his hand.

Kawa can use his semblance for an extended period of time, even while using it to its limit.  With all 10 swords under its influence, he can keep it active for an hour before needing time to recharge.  On top of that, there is no visual cue when he’s using his semblance, a fact Kawa takes full advantage of.
     

Combat Behavior:  Starting off with weaknesses, Kawa has no damage potential outside of a fifteen foot radius.  As a huntsman-level combatant, he does have the agility and speed to close gaps rather efficiently, but if anyone keeps out of his circle of pain, he can’t cut them.  He has no guns, and doesn’t use dust.

Secondly, his semblance takes a long time to ramp up to a point where it shines.  At the very early stages of a fight, Kawa is merely a swordsman, albeit a very good one.  Hitting him hard early will pay dividends later on.

Thirdly, if he gets to a late stage with many of his swords out at once, he can be “reset” if his weapons are pushed outside of his semblance’s range, or vise versa.  Keep in mind that, while he can consciously move all of his swords at once, he still has to consciously move them as he moves.

That all being said, Kawa is a damn good swordsman.  In fact, it might not be unfair to think him as one of—if not the—best swordsman on Remnant.  He’s learned to use a massive variety of weapons, ranging from standard broadswords, to cutlasses, to rapiers, and even huge buster swords.

When adding on his semblance, things start getting nasty.  At first, Kawa will use his semblance to play mind games with his opponent:  he’ll sheathe the blade he just charged and draw another.  He’ll then wait for an opening and use his semblance to strike in three directions at once.  Bonus points if he can pull this off without his opponent understanding what happened.

As fights go on and more swords are added to the air, Kawa becomes increasingly aggressive.  Not only does his damage potential skyrocket, but his defensive capabilities rise as well.  With more swords comes more ways to deflect enemy fire.

On top of all that, if an opponent steps into the fifteen foot “Circle of Pain”, they’re going to have a hard time leaving due to the sheer volume of steel coming at them from all directions. 

In Summary:
+ Master Swordsman
+ Astronomical Damage Potential
+ High Defensive Potential

- Very Low Range (15 foot radius)
- Long “Ramp-Up” Time
- Progress in “Ramping-Up” can be undone with clever strategy   
 

WEAPON

Name: “The Dirty Dozen”

Primary Form: Kawa carries twelve different swords of varying shapes and sizes.

Standard Broadsword x4
Buster Sword x1
Rapiers x2
Katana x1
Cutlasses x2
Scimitars x2 


Dust Functions: None


History: All of these swords are either keepsakes from fallen comrades or trophies from defeated enemies, save for the scimitars.  Those were his first blades.

10
Plot Zone / Re: Who would be interested in a Beacon thread?
« on: November 30, 2018, 10:48:40 AM »
I'd be down for another thread.  Toast needs something to do.  Pony girl could also use more threads

11
The Vale Region / Re: Big Guns and Bigger Booms [CLOSED]
« on: November 28, 2018, 06:39:41 PM »
Wait, she can make ammo for any kind of gun?  That’s…convenient, if it’s true.  Color Smokey doubtful, though.  The Good News is a specialty weapon that uses a metric fuck-load of dust.  If there’s really such a powerful semblance out there that can recreate an Article on a whim, then he wouldn’t have to worry about funding his weapon at all.  He’s not saying Lunae’s lying about her semblance, he’s just doubting its implied capabilities. 

But Smokey doesn’t get a chance to ask for clarification, as Lunae waltzes out the door as carefree as can be.  Smokey, now alone, looks around the room in a bit of confusion, processing the events of the last minute.  Did all of that really just happen?  He pinches himself to make sure the two people he just met weren’t just apparitions, considering how quickly they showed and disappeared.  Satisfied that he isn’t dreaming, he shrugs his shoulders and makes his way to his locker.  The professor did say he’d need less ammunition that normal, but he didn’t say what to fill the extra space with.  So, Smokey just loads up his normal amount of ammunition.  After all, there ain’t no kill like overkill.



Decked out in his combat attire, Smokey made his way to the landing zone.  The Good News is strapped to his back in storage form, giving it the guise of an overly-convoluted box.  Matchstick is in its usual place, strapped to his waist inside his coat, and all of his dust is present and accounted for.  He has everything he needs, but his bad habit of constantly running through his mental checklist before a mission won’t let him be satisfied.  He just runs through it again and again until he reaches the designated rendezvous point.

Professor Talandar did say there was no rush, but he also implied that he wanted to get started as soon as possible, so there’s really no telling if Smokey’s late or not until he arrives on location. 

12
The Vale Region / Re: Big Guns and Bigger Booms [CLOSED]
« on: November 28, 2018, 11:22:56 AM »
Smokey could hardly believe it.  Smokey just stares stunned at the professor as he gives out instruction, too busy with his own thoughts to note anything other than the meeting spot.  He’s actually going on a mission—an official mission—where he can really let loose.  It’s finally time to show off what Smokey’s full arsenal can—wait, did the professor say he’ll need less ammunition than usual?

Talandar leaves the room before Smokey gets a chance to ask what he meant, and Lunae’s enthusiastic cheering keeps him from chasing after the teacher.  ”Uh, my stuff’s in my locker, too, but I’m probably gonna go grab it anyways,” he responds.  Sure, the lockers could be delivered to any location via rockets, but he’s not going to subject the Good News to that kind of treatment.

He pauses for a moment before continuing, ”You have any idea what he meant by ‘less ammunition’, by any chance?”  As far as Smokey was concerned, you could never have enough “Dakka”.  In fact, he thought that was common wisdom, so being told he’ll need less than normal—especially on a mission like this—was pretty mind boggling.       

13
Beacon Academy / Re: Stargazing [Open]
« on: November 28, 2018, 11:04:56 AM »
Smokey waits a bit before releasing Prism’s weapon, mostly to make sure she won’t turn around and swing it at him.  It looks like she’s regained her composure, though, at least for the moment, so he deactivates his semblance and watches the gun go back into storage.  Jeez, when has Smokey ever de-escalated a situation?  If he’s having to play the voice of reason, something ain’t right.

And he has an idea of what that something—or rather someone—is.  Smokey looks over at Calen, who is the primary instigator as far as he’s concerned.  Prism may have gotten her feathers unruffled for now, but it’s only a matter of time before he gets everyone riled up again.  Now that he thinks about it, it didn’t matter if Calen’s murder story was true or not:  its sole purpose was to get everyone’s goat.  And Smokey fell for that hook, line, and sinker.  He’s not going to let that happen again easily, though.

Noticing Calen’s condition, an idea pops into Smokey’s head.  ” I think Calen should take the “L” on this one.  He looks like he’s about to pass out,” he says to Cat when he offers to join the game.  Turning to Calen, he adds, ”No offense, you should probably go get some water or something, sit down for a bit.  I ain’t tellin’ ya’ to leave, but it looks like you should sit out this next round.”

As far as the political discussion is concerned, Smokey doesn’t really care.  On one hand, he totally gets the whole “non-violent solution” thing Cat’s going on about.  War kills people and all that.  On the other hand, some people won’t listen till you punch them in the face.  And if someone tried to enslave him, someone would be dead in a ditch.  Still, Smokey doesn’t have a dog in this fight.  The only reason he was riled up before was because he had a sneaking suspicion Calen was involved in a murder.   

14
The Vale Region / Re: Big Guns and Bigger Booms [CLOSED]
« on: November 25, 2018, 03:22:28 PM »
As Smokey cranes his neck to look up at the professor, he silently curses his vertical challenges once again.   The professor’s easily a foot taller than him, which means Smokey’s barely at eye level with the teacher’s armpit.  Man, being short sucks!

But as Professor Talandar mused on Smokey’s Vytal performance, the gunslinger’s expression goes from his typical “sourpuss” look to one of bewilderment.  Creativity and composure?  He never thought getting spanked in a fight broadcasted to the entire world would result in any form of compliment, and he doesn’t really know how to respond.  He simply scratches his head and mutters, ”Uh, thanks,” in response. 

But as the professor continues explaining the current situation—how he’s the one who set the mission up, how many of the older students don’t carry the required “punch”—Smokey’s face slowly grows brighter and brighter.  When Professor Talandar finally asks if the two were still willing, Smokey’s at a complete loss for words, only able to nod his head and utter in response, ”Uh-huh.”  He makes a mental note to sign up for his class next semester. 

15
AMA Section / Re: AMA for everyone: What goals do you have for a backstory?
« on: November 25, 2018, 02:30:02 PM »
My primary motive for writing backstories is to give purpose behind my characters’ actions.  For instance, Smokey wants to hunt big Grimm so he can collect bounties and pay off his father’s contract.  Essentially, it should be a beginning point for a character arc.

In general, though, I feel backstories are somewhat overrated in RPGs like this.  The most interesting part of any given character’s story is the part that takes place during play.  That’s my opinion, at least.

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