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Messages - MonsterManic

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721
RPG Discussion / Re: New Horizons: Lexicon Update
« on: March 03, 2017, 01:29:12 AM »
(EDIT: To keep from clogging the thread up I'll keep posting here)

Atlesian Knight-200 (CANON): The Atlesian Knight-200, otherwise known as the "AK-200", are a line of android foot soldiers and the successors to the Atlesian Knight-130. These androids possess a more slender, humanoid appearance than their predecessors. They are clad in white armor, with their black robotic workings visible underneath. Their armor is thin at the midsection, neck and joints, but their chest and legs appear well-protected. They are often seen with their rifles slung diagonally across their backs.

Atlesian Paladin-290 (CANON): The Atlesian Paladin-290 is a massive mechanized battlesuit developed by the Kingdom of Atlas' greatest minds in cooperation with the Schnee Dust Company. The Atlesian Paladin is enormous, able to take up an entire lane on a highway, its armaments not withstanding. Inside there is a cockpit that houses and secures one pilot, with several holographic displays available to monitor the status of the Paladin and survey the surrounding environment.
The Paladin is armed with at least two energy guns on its side, rocket launchers mounted onto its back, and double-barreled guns on the sides of the aforementioned energy guns.

Combination Dust (AU): A mixture of Fire, Ice, Electric, and Kinetic Dust. Extremely voliatile in powdered form, and cannot be expelled like normal dust, for danger of instantaneous combustion. Mostly used in explosives, but rarely used in other weapons such as swords.

Bullhead (CANON): The Bullhead is a VTOL (Vertical Take-Off and Landing) tiltjet aircraft, meaning that it is an aircraft that can hover, take off, and land vertically. Like all vehicles in Remnant, the Bullhead presumably relies heavily on the power of Dust. It is mainly used to transport either people or crates of things. As it is considerably smaller than an airship, it enjoys improved manoeuvrability at the cost of lower carrying capacity.

Forever Fall Forest (CANON): Forever Fall is a forest in Remnant that is just north of Vale. This mountainous area has many cliffs and is covered by a forest of red-leafed trees, allowing the whole area to appear as a dust-red color, even in the grass. Cutting through a low point in the forest is a wide railway track, upon which a large cargo train travels.

Forever Fall Ruins (AU): Deep in the heart of Forever Fall, where the trees are so tightly packed together that the leaves tint the light red, lie the ruins of ancient civilisations. These ruins come in all shapes and sizes, some a mere slab of stone, or a carving in the ground. Others are towering structures that dwarf the trees that surround them and mask their secrets. (Credits to Marticus who created this place)

Signal Academy (CANON): Signal Academy is a primary combat school located on the island of Patch, just off the coast of Vale. At Signal, all students are required to craft their own weapons. After graduating Signal, budding Huntsmen/Huntresses normally join Beacon Academy, or one of it's counterparts, though the latter is rarer.

Emerald Forest (CANON): The Emerald Forest serves as the location in which the initiation of new Beacon Academy students takes place. It extends away from Beacon Cliff on top of which the academy is situated. Grimm inhabit the forest, including Beowolves, Ursa, Death Stalkers, Nevermores, and King Taijitus. There is an abandoned temple at the northern end of the forest from which the students have to retrieve relics and bring them back to the cliffs.

Teams (CANON): Teams are groups comprised of four individuals that are formed to fight alongside one another. In Beacon Academy and other schools, students are put into teams to learn together and practice with other teams while training to become Huntsmen. They are formed with the intention of forming lasting bonds and fostering empathy between team members. After graduating from an academy, a team may stay together or disband for its members to pursue solo careers.
The first letter of the each team member's name is used to form an acronym that stands for the name of the team. In some cases, the first letter of a member's surname may be used. The team leader's initial is the first letter of the team name, but in the RWBYFanon this is not always the case. Every team name follows the color naming rule of Remnant. This means a team name has to be a color, mean a color, sound like a color or make people think of a certain color. Again, in the RWBYFanon this is not always the case, though it is highly encouraged.

Mountain Glenn (CANON): Mountain Glenn was an expansion of Vale to the southeast that is overrun and destroyed by the creatures of Grimm. It is a defunct city dwelling comprised of destroyed and dilapidated buildings. Sand and Grimm have begun to retake the landscape. The area also boasted an extensive subway system, taking advantage of the preexisting underground caverns; these caverns also contain a makeshift village as derelict as the city above it.

722
"No!" Setsuna shouted as the Beringel gave Taro the classic Shoryuken, making him drop his sword and sending him flying straight up. Semblance still active, he broke down Dischord's buster sword and started dashing toward the Grimm when he heard Taro holler. Something about grabbing his sword? Which was on the floor...

A grin formed on his face, the first one since they got ambushed by the darn things. Quickly swapping Dischord to rifle mode and firing two random shots to get the Grimm to turn around and face him, Setsuna slid under the Beringel, swiftly scooping up Taro's fallen sword in his left hand. Rolling out of his slide, he then wall-ran up another conveniently-placed tree, jumped off and stabbed both swords into the Beringel's exposed back, prompting a howl from the beast, before quickly withdrawing the blades and leaping clear. Just in time, too, as he felt his semblance fading and returning him to his original color.

"Taro! I'm going to need some cover for half a minute or so! Semblance just ran out of juice..." He shouted upward at the falling boy, and tossed Taro's blade back at the rightful owner. He'd have to stay out of combat for a bit, because he was already feeling sluggish from the aftereffects of his Semblance.

Battle Data: ShowHide

Semblance/Stamina: 80%
Aura:93%
Aftereffect (For DM): For the next post, Setsuna will only do half the original damage, and take 50% more Aura damage from any attack. Marticus, add the 50% to your Aura calculations as you will.

723
Approved Characters / Re: Kei Tsz Fung
« on: March 02, 2017, 07:58:26 AM »
Removed awkward phrasing.

Removed "repairing spine".

Removed mention of Asia/China, but retained calligraphy. Mentioned that no-one knows what the symbols mean.

Changed history (Basically, he hails from Mistral, from one of the bordering villages (like Kuroyuri, which has an obvious Chinese feel to it) and was in Haven Academy when the accident happened. Due to the mental trauma, he decided to transfer to Beacon in his 4th year).

Removed "damaging spine=death" and replaced with less stamina than a normal person. Put a little emphasis on mental trauma causing Kei to not cooperate with his team.

Do you have any suggestions as to how to better balance out Kei's combat style? I'm frankly a bit stuck here.
(Edit: Added "unable to block/parry with weapon")

724
Approved Characters / Kei Tsz Fung
« on: March 01, 2017, 03:25:47 PM »

CHARACTER

Name: Kei Tsz Fung

Age: 20

Species and Gender: Human Male

Occupation: 4th Year Beacon Student, formerly Haven

Appearance: Kei is a slim, 6' male, with straight black hair, dark grey eyes and yellow skin. He is slightly athletically built and with no obvious muscle at first glance. His face is normally seen as serious, often foreboding, and he wears a pair of glasses. Several things that stands out about Kei is his distinctive lack of strength in his left arm, the obvious bulge along the back of his spine, as well as a permanent scar on his left hand, which he covers with a fingerless glove most of the time. He also wears a jade lucky charm, part of the Yin-Yang pattern, around his neck.

With a fit yet slender frame, Kei's combat attire focuses little on armour and mainly on mobility, as he cannot shoulder any heavy weight due to his frail spinal implant. He wears an altered, sleeveless cheongsam with red dragon patterns on a black background, designed for ease of movement, over which he drapes a grey tunic, implanted with light, thin armour plates for extra protection. He also wears twin pieces of magenta-colour thin, flexible Kevlar sleeves which start from his wrists and end above his elbows, used for blocking sword swings. On his back he has a metallic spine implant with a slot for his weapon sheath, a result of an injury he suffered when he was on a mission. Similarly, he wears loose silk trousers and combat boots. Within one of the boot's soles is a hidden picture of his family.

Inside his clothing he has an assortment of items he keeps hidden, which are not limited to but normally include a standard switchblade, 5 dust vials to recharge his weapon (1 of each Dust type), small First-Aid kit and a one-use flare gun. Over the years Kei has learned to keep said things close by when there is no team to support him. He also has a slingbag which carries extra Dust, food, water and sometimes a book when he is feeling more relaxed.

History: Kei was brought up by a family outside the borders of Mistral, within one of the various villages dotted around the border, which treasured it's ancestry and traditions. He was thus taught to respect his elders and follow in their footsteps, and subsequently learned an ancient language and it's culture. This "style" of his was beat into Kei at such a young age that it has become second nature and he still follows the old cultural traditions even at Beacon. Alongside this, Kei was taught the way to write calligraphy, which he later learned was basically his semblance.

Following his father's wishes, as obedience was one of the main pillars of their culture, Kei was trained at a relatively young age at the art of war, albeit taking a more modern way than the old styles of combat. Kei's family had little respect for firearms, and Kei was instead taught the usage of a rapier instead of the traditional spear or sword, practicing sparring with his father. However, even Kei's parents recognised the limits that home-training could go, and enrolled Kei at Sanctum Academy.

At Sanctum, Kei was regarded as the "odd one out", with his traditional-style clothing and ways making him stick out like a sore thumb. However, this also garnered him much attention, and he was frequently surrounded by people, most of which he befriended, for he had a likeable nature that endeared him to most. It was at Sanctum that Kei forged Hub, or Paintbrush, a simple rapier with no special functions. Because of his training with his parents, Kei actually got pretty good with the weapon, and was one of the best in the class because of it. He also had pretty decent grades and by all accounts a budding Huntsman.

Graduating Sanctum and following into Haven Academy, Kei was assigned to Team BLAK, a first year team, and sent on a search-and-destroy mission for their initiation. The team was excited and possibly a bit too rushed. The Grimm they were send to kill was an just-matured Beringel, which should have been just the right challenge for the team, yet not enough to endanger the students.

However, as with these stories, accidents always happen. Due to one of his teammate's mistakes, someone from Atlas who had transferred into Haven, Kei was knocked into a critical swipe from the Beringel, which raked Kei's spinal cord, destroying several nerves and damaging several sections of bone along the middle of his back. Thankfully, he instantly blacked out due to the shock and pain. Despite this, the mission was completed successfully, but Kei was paralysed from the neck down, and had a severely injured left arm upon returning to Haven, much to his parents's dismay. Fortunately, the person who had caused Kei to get injured called in a few favours and, after extensive surgery, managed to get Kei a mechanical spine powered by Dust implanted into his body, which managed to restore Kei's movement to a good degree. However, his left arm couldn't be fully healed, and to this day is still much weaker than his right. Moreover, Paintbrush was given a mechanical upgrade as compensation. However, due to this incident, Kei suffered small mental trauma and became more distrustful toward his team, with drastic changes from pre-incident and post-incident. Because of this, the team did not have the chemistry that it had pre-incident, and thus in his fourth year, partly because of his mental trauma, Kei and his parents chose to transfer him to Beacon Academy.

Personality: Quiet, silent, tranquil, Kei isn't anti-social, he simply is the kind of person to let discussions flow past him like wind. He is patient and accesses any situation at hand before taking any sort of action, being a natural decision-maker. When in the midst of a conflict, he stays back and listens, rarely giving his own opinion unless asked. However, he is incredibly secretive of his failed mission, referring to it as "the incident", and will clam up if asked. Due to his spine implant being the difference between life and death, he will protect it at all costs, even putting it before his own team. As a result, he has been viewed as selfish, but those who do don't know the importance of the implant.

Between pre-incident and post-incident, Kei has gone through a vast change. Pre-incident, Kei was a likeable, if slightly strange, person, open and trusting. Post-incident, Kei still has mental trauma from the accident, and has a distrust of teams, trusting only himself and as a result being more quiet and preferring to be alone on missions. Now, he is trying to recover and move on from the incident, and has consulted a therapist about it. He recognises the importance of teamwork but cannot bring himself to fully trust anyone but himself again. At least, not in combat.

Aura and Semblance: Aura Color--Magenta
Kei is capable of using his Aura for a wide variety of things, the strongest of which is a strength boost to his limbs. However, he cannot use his Aura for detection. He has an average Aura pool for a 4th year. 

Semblance: Calligraphy Control. When using his Semblance, Kei's aura glows brighter and focuses around his hand and lance. By channeling his Aura through a lance, he can draw Chinese characters in the air (like glyphs) which temporarily grant him specific boosts. The lances acts like a paintbrush, "painting" the words in thin air. Kei channels his Aura through the lance to create the "ink." One advantage of the characters is that no-one understands what character Kei is drawing, and thus they do not know which one Kei has chosen until he makes a move.

Kei can draw five characters, all of which come out as magenta-colored:
(Speed): Increases Kei's movement and subsequently attack speed. Does not increase reaction speed. Slower than Ruby's semblance.

(React): Increases Kei's reaction speed. Slightly slower than a Speed Glyph. Does not increase movement speed.

(Defend): Powers up Kei's Aura to better deflect attacks. Example: Non-defended sword hit does 10% aura. Defended sword hit does 8%. (Basically, attacks only do 2/3 damage)

(Attack): Powers up Kei's strikes by 1/3rd of the original damage. Does not increase speed of attacks, nor does it affect any damage done by dust effects.

(Destroy): Drives Kei into a rage, allowing him to temporarily ignore distractions including pain and increases his natural strength, but not his base rapier damage. Basically, gives him a massive shot of adrenaline. And drugs.

The more complicated the glyph, the longer it takes to activate (Kei still has to write the word). Each character's buffs last 30 seconds, and a cast of any buff takes 5% of his stamina. It takes Kei 4 seconds to activate Attack, Speed and Defend, 6 to activate Destroy, and 8 to activate React, and he is vulnerable during that time, as he has to "paint" the word. Moreover, he cannot use more than one buff at a time, and he cannot cast this on allies. After a buff has expired, he cannot recast a buff within 30 seconds.
(He can write other Chinese characters, but they serve no purpose apart from looking pretty. Very pretty, like calligraphy.)

Combat Behavior: In combat, Kei likes to start things off by casting one of his five buffs and gain an edge over his opponent. He is a expert at using everything to his advantage, be it terrain, weapons or fighting style. As such, he is very versatile and capable of adapting on the fly, able to change tactics at a moment's notice, aided by his semblance. Paired up with his variety of lances, Kei is very hard to take blindsided. He is nimble with his rapier-lance, using the dust within to great effect to either engage in direct combat, fake out his foes or even altering the terrain. One of his favourite ways of engaging is to lodge one of his Dust lances within his enemies, eject said lance, then swap to another, allowing the Dust to do it's work.

Of course, he has his weaknesses. He finds it hard to safely engage a gunslinger without proper support (which he doesn't have since he doesn't trust teammates) and he has a limited amount of lances he can use, while his weak left hand means he can only use his right, and thus has limited options compared to a dual-wielder. Due to his implant being unnatural, Kei has less stamina than others, and will tire if in a prolonged fight. This also reduces his flexibility. His Semblance also takes time to set-up, and he is open to attack at that time. Another problem is that Paintbrush's lances cannot be used to block hits, or they snap relatively easily.

Overall, Kei is a powerful duelist, with less of a hit-and-run style which you would see from a lance-user and more of a rapier-based style, quick, strong, tanky or nimble depending on the type of situation, and can easily fit most roles on a team. Most of his fights, he aims to end before running out of stamina, and normally fights every battle with at least 90% of his might. Unfortunately, he still retains some mental trauma, actually having some noticeable shaking whenever fighting with a teammate by his side, and thus normally fighting on his own instead of cooperating with his team, leading to Kei being out-strategised and outnumbered at times.
overall: ShowHide

+Well-rounded fighter
+Adaptable and flexible, unpredictable and hard to read
+Different combat styles depending on Semblance and weapon

-No range capability
-Weak left hand means single-wield weapon allows less options
-Semblance leaves him wide open
-Cannot block/parry with lance
-Limited Dust Lances reduces long-term combat effectiveness
-Spinal implant means he cannot fight for long and will tire early if pressured


WEAPON

Name: 畫筆/Hub (Translates to "Paintbrush")

Primary Form: Paintbrush is a 50 inch-long rapier/lance hybrid. It takes the shape of a normal lance, with a cone-guard to protect the hand, and a modified handle which originally came from a rapier. The lance is made of tempered steel with a hollow core, to lighten the lance and to store dust. Running along the side of the lance are miniature vents for the dust to come out of. The lance itself is capable of either detaching, or forcibly ejecting for a ranged attack of sorts. When ejecting, the lance is normally shot out with enough force to bury 1/6th of it's length in a tree, standing 2 meters away from said tree. Paintbrush is capable of swapping its lance section for several varieties. These separate lances are stored in a rotating sheath, similar to Raven Branwen's own weapon, at Kei's back, horizontally placed and slots into a section on Kei's metallic spine. The rotating sheath holds up to 12 lance variants, each designed similarly with the same hollow core.

Simplified: Rapier/Lance with multiple lances. Can be ejected and swapped.

Storage Form: Paintbrush's storage form includes detaching the steel lance, returning it to the sheath, and hooking the hilt on his belt. When needed, Kei can simply connect Paintbrush's hilt to the sheath, select his preferred lance, and unsheath his new variant of lance from the sheath sideways. Whole process takes 5 seconds from sheathing to swapped lance.

Tertiary Forms/Dust Variants: Paintbrush's lance variants are divided into 3 categories: Dust Lances, Steel Lances, and Ink Lances.
The sheath on Kei's back holds the following:
2 Steel Lance (The original, hollow-core tempered steel lance)
10 Dust Lances (2 Fire Dust , 2 Electric Dust, 2 Kinetic Dust, 2 Ice Dust, 2 Combination). The dust (powdered form) is stored within the hollow core.
More Details: ShowHide

Fire Dust lances allow the lance to ignite for extra burn damage. Kei also uses the eject function to drive the lance into the enemy and internally burn them.

Ice Dust lances create a jagged, sharp layer of ice around the lance, for extra laceration damage. This also makes the lance more cumbersome. Kei uses the eject function to use this as a range option, however it is not reliable at all.

Electric Dust lances electrify the lance and electrocute enemies touched by it. Kei can eject this lance and electrocute enemies from within.

Kinetic Dust lances do not give the lance any special powers. However, when ejected, the dust gives the lance much more force, allowing the lance to fly much further than usual. This can also be used point-blank to skewer enemies.

Combination Dust lances are very volatile, as they are a mixture of every dust, and thus Kei does not use this for direct melee combat. However, when ejected, Kei can remotely detonate the dust within for a elemental explosion.

All the listed lances above (apart from Combination) have a active duration of up to 3 minutes. They become used up after that duration and become regular Steel Lances.

History: Forged while Kei was still studying in Sanctum Academy, Paintbrush has gone through a massive modification from pre-incident to post-incident. Along with the spine implant, as compensation, Kei's Paintbrush was also given a massive rework, from a simple rapier into the rapier/lance hybrid that Kei now uses.

725
WiP Characters / Re: Kei Tsz Fung (Feedback appreciated)
« on: March 01, 2017, 11:45:20 AM »
Huh. Never thought of that. Quite sure Pink Ranger doesn't exist though? Oh well, I'll get Kei to sign up.

Also, my Chinese name written out is 紀. Coincidence..........? I'll let you decide.

726
WiP Characters / Re: Kei Tsz Fung (Feedback appreciated)
« on: March 01, 2017, 08:40:45 AM »
Uhhhhhhhh, what? What?

What?

Explain yourself so I know you didn't just swear at me in some strange-ass language.

727
WiP Characters / Re: Kei Tsz Fung (Feedback appreciated)
« on: March 01, 2017, 08:32:02 AM »
To my dismay, yes...
More specifically, schoollife. T_T
On another note, could we return to the topic at hand? Specifically, criticism if you have any?

728
WiP Characters / Re: Kei Tsz Fung (Feedback appreciated)
« on: March 01, 2017, 08:15:48 AM »
Ohhh. Ok, will change as soon as I have time. IRL beckons... :(

729
WiP Characters / Re: Kei Tsz Fung (Feedback appreciated)
« on: March 01, 2017, 08:04:34 AM »
Nathan: Ah, I see. I guess it could technically be confused with one other, but Kei actually writes the words out, not just saying it. Also, cool manga!

Time: Nerfed casting time and stamina drain. Also, note that this is a 4th year. I should be allowed a bit more leeway as to stronger semblances?

730
WiP Characters / Re: Kei Tsz Fung (Feedback appreciated)
« on: March 01, 2017, 07:39:15 AM »
Kanji? Oh, you mean Japanese text with Chinese characters.

Rest assured I mean the CHINESE language, not Japanese. I don't speak Japanese, but I do speak Chinese. Also have no idea what manga you are referring to.

731
WiP Characters / Re: Kei Tsz Fung (Feedback appreciated)
« on: March 01, 2017, 07:36:01 AM »
...and he cannot cast this on allies.
If so, he would become even more valuable on a team. But of course, mental trauma is a thing. (More to balance the semblance than anything else.) Maybe when he gets over that obstacle, it could be an option...

732
Teams / 1st Year Beacon Team
« on: February 28, 2017, 02:44:26 PM »
Yeah, no. The Hat Draw is pretty much obsolete at this point in time.

Saying that, I'm putting up Tina Allan for a 1st year Beacon team. Description in my sig, and I'm going to be slightly more strict as to who should be in a team. Further details can be discussed later, but I want to make one point clear. I do not want Tina to be a leader.

733
Beacon Academy / Re: Initiation? What's that? [CLOSED]
« on: February 28, 2017, 01:39:27 PM »
"You're one to talk. Ever heard of 'no smoking on school grounds'?" Tieren shot back at the giant who had just criticised him out of nowhere. He didn't expect anyone to even hear him, given that he was just about the only person around. Guess he wasn't too attentive about his surroundings.

Now taking the time to look around, Tieren noticed someone who seemed to know what they were doing heading their way. A member of staff perhaps? Taking a closer look, she seemed to be somewhat hacked off, judging by the look on her face.

"Fantastic. Now if you'll excuse me, BFG, I have someone to talk to." Tieren said sarcastically, as he turned away from the giant. He didn't even know the guy's name, so why was he so frustrated? Oh well, not that he cared.

734
WiP Characters / Kei Tsz Fung (Moved to Character Creation)
« on: February 28, 2017, 01:28:02 PM »
CHARACTER

Name: Kei Tsz Fung

Age: 20

Species and Gender: Male Human

Symbol: The Chinese character (Translates to Kei), magenta strokes on a chocolate-color background.

Occupation: 4th Year Beacon Student

Appearance: Kei is a slim, 5'11 Asian male, with typical Asian characteristics: straight black hair, dark grey eyes and yellow skin. He is slightly athletically built and with no obvious muscle at first glance. His face is straight and serious, often foreboding, and he often wears glasses. Several things that stands out about Kei is his distinctive lack of strength in his left arm, the obvious bulge along the back of his spine, as well as a permanent scar on his left hand, which he covers with a fingerless glove most of the time. He also wears a jade lucky charm, part of the Yin-Yang pattern, around his neck.

With a fit yet slender frame, Kei's combat attire focuses little on armour and mainly on mobility, as he cannot shoulder any heavy weight. He wears an altered, sleeveless cheongsam with red dragon patterns on a black background, designed for ease of movement, over which he drapes a grey Chinese tunic, implanted with light, thin armour plates for extra protection. He also wears twin pieces of magenta-colour thin, flexible Kevlar sleeves which start from his wrists and end above his elbows. On his back he has a metallic spine implant with a slot for his weapon sheath, a result of an injury he suffered when he was on a mission. Similarly, he wears loose, Chinese silk trousers and combat boots. Within one of the boot's soles is a hidden picture of his family.

Inside his clothing he has an assortment of items he keeps hidden, which are not limited to but normally include a standard switchblade, 5 dust vials to recharge his weapon (1 of each Dust type), small First-Aid kit, a tool kit to make repairs to the spinal implant, and a one-use flare gun. Over the years Kei has learned to keep said things close by when there is no team to support him. He also has a slingbag which carries extra Dust, food and water.

History: Kei was brought up by a family which treasured it's Asian ancestry and traditions. He was thus taught to respect his elders and follow in their footsteps, and subsequently learned both the Chinese language and culture. Kei still has a good enough grasp of the Chinese language to speak it somewhat fluently. This "style" of his was beat into Kei at such a young age that it has become second nature and he still follows the old cultural traditions even at Beacon. Alongside this, Kei was taught the way to write calligraphy, which he later learned was basically his semblance.

Following his father's wishes, as obedience was one of the main pillars of Chinese culture, Kei was trained at a relatively young age at the art of war, albeit taking a more modern way than the old ways of combat. The Chinese had little respect for firearms, even though they invented gunpowder, and Kei was instead taught the usage of a rapier instead of the traditional spear or sword, practicing sparring with his father. However, even Kei's parents recognised the limits that home-training could go, and enrolled Kei at Signal Academy.

At Signal, Kei was regarded as the "odd one out", with his traditional Chinese clothing and ways making him stick out like a sore thumb. However, this also garnered him much attention, and he was frequently surrounded by people, most of which he befriended, for he had a likeable nature that endeared him to most. It was at Signal that Kei forged Hub, or Paintbrush, a simple rapier with no special functions. Because of his training with his parents, Kei actually got pretty good with the weapon, and was one of the best in the class because of it. He also had pretty decent grades, all things considered as English wasn't his first language.

Graduating Signal and following into Beacon Academy, Kei was assigned to Team BLAK, a first year team, and sent on a search-and-destroy mission for their initiation. The team was excited and possibly a bit too rushed. The Grimm they were send to kill was an just-matured Beringel, which should have been just the right challenge for the team, yet not enough to endanger the students.

However, accidents happen. Due to one of his teammate's mistakes, someone from Atlas who had transferred into Beacon, Kei was knocked into a critical swipe from the Beringel, which raked Kei's spinal cord, literally hollowing out the marrow and critically injured him. Despite this, the mission was completed successfully, but Kei was paralysed from the neck down, and had a severely injured left arm upon returning to Beacon, much to his parents's dismay. Fortunately, the person who had caused Kei to get injured called in a few favours and, after extensive surgery, managed to get Kei a mechanical spine powered by Dust implanted into his body, which managed to restore Kei's movement to a good degree. However, his left arm couldn't be fully healed, and to this day is still much weaker than his right. Moreover, Paintbrush was given a mechanical upgrade as compensation. However, due to this incident, Kei suffered small mental trauma and refused to trust his team. As such, the team disbanded. Kei has since progressed through Beacon as a lone Huntsman, with drastic changes from pre-incident and post-incident. He still keeps in contact with his old teammates and parents, but rarely speaks first.

Personality: Quiet, silent, tranquil, Kei isn't anti-social, he simply is the kind of person to let discussions flow past him like wind. With Chinese as his first language and English as his second, when he does speak, he occasionally slots in a Chinese word when he doesn't know the English word for it, or when he simply wants to swear at someone. (Basically, I get to use Chinese characters when RPing as Kei) He is patient and accesses any situation at hand before taking any sort of action, being a natural decision-maker. When in the midst of a conflict, he stays back and listens, rarely giving his own opinion unless asked. However, he is incredibly secretive of his failed mission, and will clam up if asked. Due to his spine implant being the difference between life and death, he will protect it at all costs, even putting it before his own team. As a result, he has been viewed as selfish, but those who do don't know the importance of the implant.

Between pre-incident and post-incident, Kei has gone through a vast change. Pre-incident, Kei was a likeable, if slightly strange, person, open and trusting. Post-incident, Kei still has mental trauma from the accident, and has a distrust of teams, trusting only himself and as a result being more quiet and preferring to be alone on missions.

Aura and Semblance: Kei's Aura glows magenta, and he is capable of using his Aura for a wide variety of things, the strongest of which is a strength boost. However, he cannot use his Aura for detection at all. He has an average Aura pool for a 4th year. 

Kei's Semblance is Calligraphy Control. When using his Semblance, Kei's aura glows brighter and focuses around his hand and lance. Using a specific lance, the Ink Lance, by channeling his Aura through the Ink Lance, he can draw Chinese characters in the air (like glyphs) in the way the Chinese would write a character, except Kei is swishing a lance around, which temporarily grant him specific boosts. The Ink Lance simply acts like a paintbrush, "painting" the words in thin air. Kei channels his Aura through the lance to create the "ink." Since the Ink Lance is infused with a Foci to make Kei's Semblance work, he does have to swap to the Ink Lance and preferably back again, which takes precious time.

Kei can draw five characters, all of which come out as magenta-colored:
(Speed): Increases Kei's movement and attack speed. Does not increase reaction speed. Slower than Ruby's semblance.

(React): Increases Kei's reaction speed. Slightly slower than a Speed Glyph. Does not increase movement speed.

(Defend): Powers up Kei's Aura to better deflect attacks. Example: Non-defended sword hit does 10% aura. Defended sword hit does 8%. (Basically, attacks only do 2/3 damage)

(Attack): Powers up Kei's strikes by 1/3rd of the original damage. Does not increase speed of attacks, nor does it affect any damage done by dust effects.

(Destroy): Drives Kei into a rage, allowing him to temporarily ignore distractions including pain and increases his natural strength, but not his base rapier damage. Basically, gives him a massive shot of adrenaline. And drugs.

The more complicated the Chinese character, the longer it takes to activate (Kei still has to write the word). Each character's buffs last around 10 seconds, and a cast of any buff takes 5% of his stamina. It takes Kei 4 seconds to activate Attack, Speed and Defend, 6 to activate Destroy, and 8 to activate React, and he is vulnerable during that time, as he has to "paint" the word. Moreover, he cannot use more than one buff at a time, and he cannot cast this on allies. After a buff has expired, he cannot recast a buff within 30 seconds.
(He can write other Chinese characters, but they serve no purpose apart from looking pretty. Very pretty, like calligraphy.)

Combat Behavior: In combat, Kei likes to start things off by casting one of his five buffs and gain an edge over his opponent. He is a expert at using everything to his advantage, be it terrain, weapons or fighting style. As such, he is very versatile and capable of adapting on the fly, able to change tactics at a moment's notice, aided by his semblance. Paired up with his variety of lances, Kei is very hard to take blindsided. He is very nimble with his rapier-lance, using the dust within to great effect to either engage in direct combat, or even altering the terrain. One of his favourite ways of engaging is to lodge one of his Dust lances within his enemies, eject said lance, then swap to another, allowing the Dust to do it's work. Of course, he has his weaknesses. He finds it hard to safely engage a gunslinger without proper support, and he has a limited amount of lances he can use. His Semblance also takes time to set-up, and he is open to attack at that time. However, overall Kei is a powerful duelist, with less of a hit-and-run style which you would see from a lance-user and more of a rapier-based style, quick, strong, tanky or nimble depending on the type of situation, and can easily fit most roles on a team. Unfortunately, he still retains some mental trauma, and thus this versatility is locked away for now.

Overall:
+Well-rounded fighter
+Adaptable and flexble
+Different combat styles depending on Semblance and weapon
-Almost no range capability
-Weak left hand means single-wield weapon allows less options
-Semblance leaves him wide open
-Limited Dust Lances reduces long-term combat effectiveness
-If you damage his spine implant, he WILL die. (Potential loophole here...)

WEAPON

Name: 畫筆/Hub (Translates to "Paintbrush")

Primary Form: Paintbrush is a 50 inch-long rapier/lance hybrid. It takes the shape of a normal lance, with a cone-guard to protect the hand, and a modified handle which originally came from a rapier. The lance is made of tempered steel with a hollow core, to lighten the lance and to store dust. Running along the side of the lance are miniature vents for the dust to come out of. The lance itself is capable of either detaching, or forcibly ejecting for a ranged attack of sorts. When ejecting, the lance is normally shot out with enough force to bury 1/6th of it's length in a tree, standing 2 meters away from said tree. Paintbrush is capable of swapping its lance section for several varieties. These separate lances are stored in a rotating sheath, similar to Raven Branwen's own weapon, at Kei's back, horizontally placed and slots into a section on Kei's metallic spine. The rotating sheath holds up to 12 lance variants, each designed similarly with the same hollow core.

Simplified: Rapier/Lance with multiple lances. Can be ejected and swapped.

Storage Form: Paintbrush's storage form simply consists of Kei detaching the steel lance, returning it to the sheath, and hooking the hilt on his belt. When needed, Kei can simply connect Paintbrush's hilt to the sheath, select his preferred lance, and unsheath his new variant of lance from the sheath sideways. Whole process takes 5 seconds from sheathing to swapped lance.

Tertiary Forms/Dust Variants: Paintbrush's lance variants are divided into 3 categories: Dust Lances, Steel Lances, and Ink Lances. The sheath on Kei's back holds the following:
1 Steel Lance (The original, hollow-core tempered steel lance)
1 Ink Lance (The requirement for Kei's Semblance). Infused with a tuned foci for Kei to channel his Semblance.
10 Dust Lances (2 Fire Dust , 2 Electric Dust, 2 Kinetic Dust, 2 Ice Dust, 2 Combination). The dust (powdered form) is stored within the hollow core.
More Details: ShowHide

Fire Dust lances allow the lance to ignite for extra burn damage. Kei also uses the eject function to drive the lance into the enemy and internally burn them.

Ice Dust lances create a jagged, sharp layer of ice around the lance, for extra laceration damage. This also makes the lance more cumbersome. Kei uses the eject function to use this as a range option, however it is not reliable at all.

Electric Dust lances electrify the lance and electrocute enemies touched by it. Kei can eject this lance and electrocute enemies from within.

Kinetic Dust lances do not give the lance any special powers. However, when ejected, the dust gives the lance much more force, allowing the lance to fly much further than usual. This can also be used point-blank to skewer enemies.

Combination Dust lances are very volatile, as they are a mixture of every dust, and thus Kei does not use this for combat. However, when ejected, Kei can remotely detonate the dust within for a elemental explosion.

All the listed lances above (apart from Combination) have a active duration of up to 3 minutes. They become used up after that duration and become regular Steel Lances.

History: Forged in the time he spent in Signal Academy, Paintbrush has gone through a massive modification from pre-incident to post-incident. Along with the spine implant, as compensation, Kei's Paintbrush was also given a massive rework, from a simple rapier into the rapier/lance hybrid that Kei now uses. (Fun fact: Kei actually writes with the thing like a pen)

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Beacon Academy / Initiation? What's that? [CLOSED]
« on: February 28, 2017, 01:59:38 AM »
"Thank you for the ride, and welcome to Beacon Academy."

Now, most people would have one of two emotions upon laying eyes on Beacon Academy's campus and the surrounds. Awe in the fact that they could study in such a esteemed place, or fear at not being capable enough, or whatever reason. Tieren only had one word running through his mind, as he stepped off the transport Bullhead and took his first pace on the white stones. One simple, universal word. F*ck.

Compared to Vacuo's Shade Academy, Beacon seemed like an insurmountable maze to the Vacuan, foreboding and imposing. It didn't help that the two had vastly different climates, and Tieren had come unprepared. In fact, he really hadn't prepared anything apart from the bare essentials, among which included multiple bottles of lemon tea and his treasured GN Blade, for once not attached to his arm.

"Oh, what the hell?" A shocked Tieren mumbled. "I came for Beacon Academy, not a goddamn castle!" Looking around, he attempted to find someone who knew what he/she was doing, not like himself, giving off the perfect impression of a newbie.

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