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Character Creation / Re: Bordeaux Page Alderson
« Last post by Golden Koi on Today at 04:23:10 PM »
But yeah, I looked it over and it didn't make sense. Corrected it.
Character Creation / Re: Bordeaux Page Alderson
« Last post by Golden Koi on Today at 04:20:04 PM »
I mean that the whip is 9 feet long, hilt included. Without the hilt/handle, the barrel is around 8 feet, but compensated via a weight in the handle which balances the fun out.
The Vale Region / Re: Hunt across the Savannah
« Last post by arcus_gray on Today at 03:15:09 AM »
"real tactful" Cerulean muttered under his breath as his companion launched into a series of questions for the survivors. He then stood there and accepted the justified tirade that came from them.
"I'm terribly sorry for your loss." was all Cerulean added before leaving to rejoin his group and listen to Aurelia's plan.
"I agree that splitting up seems like the only way we can capture dustsmith and also help these people but I also don't like the idea of sending a student off on their own. At least take one of us with you."
Character Creation / Re: Bordeaux Page Alderson
« Last post by jjb2158 on March 18, 2019, 06:43:39 PM »
Well, I guess it's about time I come back into reviewing characters. Overall, everything seems fine, but there is only one minor thing that is bugging me.

In regards to his weapon: It says that the whip is 9-ft in length, but then can straighten out to be the barrel of his gun. Are you saying then that his gun is over 9 feet in length? If that is the case, then how would he wield that? I would suggest you explain this part better.

That's about all I can see in regards to this character. Well done.
The Vale Region / Re: At the mountains Summit
« Last post by nathan67003 on March 18, 2019, 02:57:22 PM »
Her employer's complete lack of interest and borderline narcissism didn't pass over Cammie's head. Managing to hold back the urge to grind her teeth or tighten her fists, she responded with a stiff yet polite "Yes, sir!" before walking out of the elevator. After having put Orion back in its harness, she legged it back to where she came from, though still alert to any sounds other than her footfalls (which she actively tried to make as quiet as possible despite her speed). Once she came within sight of the shoddy fork in the tunnel, she'd slow down to a mere fast walk until she joined up with her companions.
The Vale Region / Re: [CLOSED]Pecking Order
« Last post by Walter on March 18, 2019, 03:16:01 AM »
Tiber found the woman putting his knifes back on his rig like that a bit odd - the oddity of it seemed to take him out of it enough for the following swipe for his gun by surprise. Tiber cursed himself for not keeping his gun in place with his semblance, but was done was done. As soon as she took hold of the gun, the boy pulled out a knife and took a defensive stance.

It appeared, however, that his worry was misplaced. The woman instead put a bullet in the target's head no problem, making him... Well, he wasn't exactly ecstatic to see the ease with which she had accomplished this.

After a moment of consideration to boy relaxed his stance and put the knife back in its place. He looked to the woman and gave a nod. Not much harm could come from actually learning to shoot before heading off to Beacon. These here were stationary targets, and grimm were not - if he had trouble here, he'd be shit outta luck and jolly well fucked in the field.
Character Creation / Re: +1'd Characters
« Last post by Kingnoname1 on March 17, 2019, 05:55:25 AM »
Character Creation / Re: Bordeaux Page Alderson
« Last post by Kingnoname1 on March 17, 2019, 05:54:44 AM »
Sure why not and another trap. +1.
’..cieved. We’’ The radio sparked back, all the work Taylor had done to try to improve the reception didn’t seem to be having much impact. ’’ As possibly uplighting the message the radio tried to deliver was it was nothing compared to the increasing horror of the loud rents into the metal finally reached their climax as the Kotick managed to breach the hull of their little escape pod and water started to fill the lift raft. For now, the gaps weren’t large enough for the Grimm to slip through but it wouldn’t take long until there where. In their terrain, the Grimm would be even more of a danger but even if DALT would overcome the demon killer whales the life raft was well and truly sinking by now and there was little aura and years of huntsman training could do against drowning.

The incoming water did have some benefit, however, well benefit might be giving it too much credit, but the constant splashing of water on to Dorian was enough to wake the poor lad up. The world had gone from bad to worse for the poor boy and now he was trapped in his worst nightmare, drowning in dark, icy waters surrounded by strangers. Still, his training was drilled in enough that he wouldn’t go down without a fight and Dorian raised his assault rifle to fire a burst of dust ammunition at the coming Kotick. He even had the presence of mind to ensure he wouldn’t use any of the dust types which would be screwed over by the water resulting in a flurry of kinetic blasts. It was hard to miss something trying to get in through the only windows you have to fire from but regardless two Kotick were blast to pieces under the fire. More came however only more incensed by the deaths of their fellows. The pirate Cordell on the other hand was trying a different approach as she was trying to use her communicator to call back to somewhere but it was rather easy to infer from the pirates even louder and harsher than normal language that she was having trouble getting through.

WiP Characters / Arcano Blar Baldwin
« Last post by DEXES on March 17, 2019, 03:51:42 AM »

Name: Arcano Blar Baldwin

Age: 18

Species and Gender: Peacock Faunus, Male

Symbol: An abstract dream catcher with a black eye in its middle

Occupation: First year Beacon Student


Arcano is a 5'5" tall young man, weighing approximately 143 Ibs. He has Black and curly hair that is kept relatively short and fades into a strong tone of turquoise at the tips. His eyes are held in a similar turquoise-greenish tone and have a rather bright, luminous effect.

Around his neck is a dark blue neckerchief with two short tails that stick out on both sides. He wears a thin black coat that reaches to his waist and has his symbol emblazoned on its back. The coat itself is worn open over a long,  turquoise-greenish shirt. There are two separate belts fastened around his waist, that have multiple, smaller pouches attached to it. On his hands and arms, he wears turquoise, arm-length gauntlets, which are pulled over the sleeves of the coat. He wears black trousers and black boots with a turquoise pattern. The boots are different in length, the right one reaches almost the knee. His hair, as well as his gauntlets and shoes, are decorated with bluish feathers.

As a Faunus, he also has an animal trait, which in his case is a long peacock tail. Like the ones of a real peacock, the length of the tail is about 4,5" and therefore drags on the ground behind him. His tail unfolds in a fan-like manner in a variety of situations, mainly by a strong presence of emotions like excitement, joy, anger or fear.


-Als Baby ausgesetzt
-Faunus Familie mit Bienen Tochter nahm ihn auf
-Zogen von Atlas nach Vale
-Arcanos Mutter war eine Huntress, er will auch eine werden


Arcano is a rather shy and jumpy person. If you meet him for the first time, you might think that the job of a huntsman is straight up inappropriate for him. However, if you take the time to get to know him you will see that he is a caring and loving person with a burning desire to reach his goals.

Overall, Arcano is a very calm person who can keep a cool head even in heated situations. He will be scared, but he manages to overplay that fear with determination and when he feels like he has reached his end, he asks himself what made him go that far. He has a goal to reach. And he will reach it, no matter the cost. Since Arcano had to endure a lot of unfairness in his life, he has developed a strong sense of justice and will jump, even against his better judgment, into any kind of situation to help straighten things up again. He has little faith in himself, but the more he can stand up for others and encouraging them to fulfill their goals.

He never gets angry. He is very emotional, but this comes to show more in other emotions as in joy or sadness. On the other hand, he also has a strong aversion to fighting. He understands that you can't be a Huntsman without fighting, but he sees the fighting he does mainly as a way to defend. He would never enter a fight if there is another way to resolve the conflict. Well, that goes for everything except Grimm, which he, like most of humanity, sees as beings that must be destroyed at all costs.

Arcano had to struggle a lot with Abandonment issues in the past and has a general fear of humans. Nothing extreme, but he keeps away from them out of instinct. He has some problems with social interaction and it takes a while for him to trust someone. As soon as he befriends someone, he sticks to them and tries desperately to keep the friendship alive, which can often end up in the exact opposite.

Aura and Semblance:

Arcanos aura has a turquoise-green (#40E0D0) color.

His semblance, which he has dubbed "Shadow Dive", allows him to hide in his own shadow and to walk around the area almost invisible.

For that, he needs his own shadow and a generally dark or shady place. How dark it is is irrelevant, as long as there is a hint of darkness, he can use his semblance. He then covers himself with his own shadow, which lets him disappear into the darkness around him. How much of his body is shrouded in shadow is entirely up to him, but everything that is shrouded won't be visible to him either. This is especially a problem for his eyes. With the shadows in front of them, he can't see anything, which is why he always leaves this spot free. This is also the biggest hint to recognize him in this form, as his eyes have a very striking and bright color. On the other hand, it is noteworthy to again mention that he can't use his semblance when there is no shadow around him. It doesn't work if the only source of a shadow is himself since he is then shrouded in said shadow, but there is no darkness to match it. His Shadow form also immediately breaks if he steps out of the shadows. He can move freely without worrying about his form, however, the shadow shell may break when Arcano loses focus. He doesn't have to concentrate all the time on the hull to keep it upright, however, he was a certain focus on it. If this focus is broken by some unexpected event, the shadow falls away immediately.

The form offers Arcano no extra protection against attacks of any kind and also doesn't dampen the noises he makes. In addition to himself, he can wrap other objects in a shadow too, but this only works when said object is in direct contact with him, as soon as this contact ends the shadow will disappear. He unlocked his semblance when he hid away from bullies in a dark alley. His panic gained the upper hand and unknowingly awakened his semblance.

Combat Behavior:

Arcano doesn't like fighting, at least not against humans or Faunus. He will do it, but not without first trying to find a more peaceful way out. In the battles himself, he keeps a cool head and attacks with thought-out and precise attacks. He tries to find possible weaknesses of his opponents and uses those weaknesses against them. Even if it doesn't look like it, Arcano is mainly active in melee combat and has surprising power and perseverance for his stature, with which he can hold his own more than enough. He is agile and fast, attacks with many consecutive attacks. This implies that he uses up a lot of stamina, and it also occasionally leaves him inattentive between attacks, as he takes a breath.

Arcano has the most problems in ranged combat. Not only does he have no long-range weapon, but he also has problems fighting enemies that are ranged-specialized. He has a perfect vision in the dark and his senses as Faunus are already a bit better than those of a normal human being, but he otherwise has rather bad eyesight and often recognizes enemies long-ranged attacks too late. On the other hand, Arcano has some problems with his focus while fighting. He can easily concentrate on one or more opponents at a time, but once he has done that, his concentration remains on those opponents, which keeps him inattentive for any unexpected attacks.


Name: Cobweb

Primary Form:

The gauntlets on his arms are each equipped with two individual blades. Both are normally retracted and hardly recognizable for the naked eye. The first blade is a side blade, which is mainly used to inflict minor cuts when rushing by. The second blade is placed exactly over the back of his hand and is used as a normal dagger for piercing and slitting. Both of the blades are relatively long, but that doesn't change the fact that you have to get very close to the enemy to use them.

Also attached to the gauntlets, slightly further back than the dagger blade is, is a spool with wire threads. The threads are very thin and almost invisible, but they are also very robust and, above all, sharp. The spool is connected to small metal caps on his fingers. Arcano can shoot from each of his hands 5 each of these threads. The threads are mainly used for building traps during a fight, but they can also be used directly in combat. The threads are very sharp, definitely sharp enough to hurt someone, but not sharp enough to cause great damage or to break any solid objects. However, they can be used to squeeze a person, or grim inside, causing damage. Since the threads are very solid they don't tear by themselves, but they can be cut through easily by a blade. The firing range of the threads doesn't have a long reach, a maximum of 12", but after they are attached, they can be extended as long as he has wire left in his spool. They stick to an object or person until they are naturally severed. Since the threads are automatically retractable, Arcano can use them for extra movability or can use it to reach higher platforms. Since the spools have only very limited thread on them, they are connected with another, larger spool that is attached to his waist.

To his two belts are multiple extra spools attached, which can be changed if necessary.

Dust Functions:

While the blades of Cobweb have no modifications, the wire threads of the weapon can use almost any type of Dust. The Dust will be activated after the threads have left the metal cap on Arcano's finger. The thread itself carries no damage from the dust, but the thread must be changed with each new Dust-usage. You can also do a lot of combos with the help of Dust.

History: Self-made when he was 16
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