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« on: December 03, 2017, 09:52:07 AM »
CHARACTER
Name: Imber Mordred
Age: 27
Species and Gender: Human Male
Occupation: Freelance Huntsman, Graduated from Beacon
Appearance: Standing six foot tall, Imber Mordred sets quite the imposing figure. This is only enhanced by his seemingly ever present 'resting bitch face', as some might call it. Unlike some of the younger hunters, Imber does not dress in flamboyant, over the top outfits, instead preferring simple yet more practical designs. A pair of dark grey denim trousers and a white button-up shirt, covered with a black trench coat and combat boots to complete the set make up his normal wardrobe.
His skin is flawless, pale white and marred only by the ever present five o'clock shadow that seems to haunt his features. His hair, cut short is a dark brown, almost black in most lighting, offset rather dramatically by his bright, almost neon green eyes.
History: In a world where Villages are swept aside as easily as footprints in the sand, Imber was raised to be strong, independent and hopefully, capable of defending his home. It was for that reason he chose to be a Hunter. However, the day he left on the Bullhead from his Village, Kuroyuri, his old home was wiped out. He could only watch on helplessly as the smoke rose from the ruins in the distance.
This distanced him from others for the beginning of his first year, until his team managed to get him to open up a little, to them, at least. Most of the other students assumed the reason for his lack of socialising was due to arrogance, given his prowess in Combat Classes and high grades in most other classes (With the exception of Grimm Studies, of course.) By the end of his first year, he had finally started to talk to other students further than a curtious, yet empty greeting, and simple hollow pleasantries.
During the holidays, Imber remained in Vale, no longer having a home to return to. He remained in a hotel, taking a part time job. It turned out it was easier than he expected. Being a Hunter, he was naturally in great shape, something that made being a waiter in a local Café easy. It was at a teammates suggestion that he take that particular job, too. Another attempt to break him out of his shell, no doubt.
The second year progressed, and with it, the Vytal tournament came to Vale. He had no particular interest in the tournament, but for the sake of his team, who all seemed enthused about the event, he agreed to go along with it for them. The first round was over rather quickly, with the opposing team having the misfortune to only be first years. After that, however, Imber found a strange satisfaction in rather public fight, the thrill of the victory and applause washing over him. Their team progressed to the semi-finals, before finally being taken out by another team from Beacon. After their defeat, the group of four soon became a group of eight, becoming fast friends with the team that had all but wiped the floor with them.
The third year passed quickly, almost too quickly for the now 21 year old, who found himself ending up in a relationship with his partner. Apparently not uncommon, given the constant close proximity the team would share. Their romance developed slowly over the year, the two staying together for most every activity. Given it was both of their first relationships, there was plenty of bumbling and awkward moments, made even more awkward by the other two members of their team poking fun at them.
Come the fourth year, Imber felt completely at home amongst his team, and the four made a pact on their final year to stick together, often going on missions and taking holidays together, meeting at least once a month to catch up whenever missions kept them apart.
Two years after Beacon, Imber decided to go Freelance, along with his partner, so they could spend more time together, as well as meet with the rest of their old team more often. Alas, the life of a Hunter is filled with peril. The best, the worst, and those with bad luck generally have a short life expectancy. His partner was the former of the lot, and after leaving for a mission in autumn, she never returned.
Like some Hunters that lost their partners while not in a time of crisis, Imber benched himself until he felt he was fit for duty once more. The rest of his team moved in with him during that time, sticking together and recovering together. None of them left for missions until Imber was ready to return to duty a year later.
Since then, he has been leaving on missions every other week, clearing out Grimm infestations and reclaiming vital locations, such as farms and mines that were unlucky enough to attract Grimm attention, but lucky enough to not be completely overrun. His free time was spent in bars, or on the cliffs of Beacon, looking out over the Emerald Forest fondly, reminiscing over old times, though he still has never returned to the ruins of Kuroyuri, finding it too painful to go through that loss a second time.
Personality: Much like his name might suggest, (Imber being the Latin word for a rainstorm or a rain cloud) his general demeanor is rather gloomy, tending to see the worst outcomes to any given situation. Though that pessimism, as most would attest, is one of the reasons he has yet to face a challenge he cannot overcome. That isn't to say that he never loses a fight, just that he is better prepared for whatever might come.
Imber could also be described as versatile, cunning, and certainly not afraid to play dirty to win. Should he find himself outnumbered or outmatched, no amount of dirt throwing or groin kicking is below him. Some would call him dishonorable, he would disagree, stating that it is called survival, and his opponent a fool for allowing him to use such tactics.
Outside of combat, in is every day life, he is generally seen, when not on missions, at the local watering hole, either with old friends from his time at Beacon, or enjoying the downtime alone. Either suits him fine, though he does have the occasional bout of nostalgia.
RELATIONSHIPS
Name: Robin Baker
Relation: Member of Team IXRA (Formerly), Partner of Imber (Formerly).
Occupation: Freelance Huntress (Formerly), Presumed Deceased, MIA
Additional Details: Imber and Robin first met during initiation at Beacon. He was charging headlong into a large group of Beowolves, intent on avenging the destruction of his village, despite knowing the futility of such actions, and Robin, rather than leave him to his fate, or help then run off before eye-contact could be made, decided to stick with him. The two didn't talk much for the first few days, but after several nights, and some conversations with the rest of their team, the three decided they would force him to open up, or die trying. Naturally, after some time, it worked out.
The two of them got along rather well, after his initial refusal to so much as speak to the rest of his team. Robin became the first person that Imber truly opened up to, and closest friend. She was the one to help him when he couldn't sleep, or when he dozed off in class, being a rather studious, doting woman, with an apparent soft spot for Imber.
During their Second Year, Robin and Imber progressed to the 2v2 stage of the Vytal Tournament together, the two of them fighting side-by-side with Robin as the tactician, as always, and Imber placing his full trust in her. They lost, unfortunately, but they progressed further than any really expected them to, given the strength of their opposition.
As the years passed, Robin slowly began to fall for the young man, but wasn't quite sure how to approach the subject with him. On the run-up to their Third Year Dance, Xun and Aria all but forced the young woman to tell Imber how she felt, and to her relief and surprise, Imber reciprocated. Of course, this only brought on an unending onslaught of teasing from their team, who knew all along that the two felt that way about each other.
Years after Beacon, Imber and Robin went Freelance together, deciding to buy a house on a peaceful island called Patch. Of course, this was outside the walls, but was a popular location for Huntsman families, so any Grimm that came too close quickly found itself falling victim to several territorial hunters. Unfortunately, the peace didn't last. The two loved their job, so though they didn't need the money, they left for missions regularly. One day, Robin never returned a Search and Rescue mission was launched, but the Grimm rarely leave bodies, so Robin was presumed to have died on that mission.
Name: Xun Ling
Relation: Member of Team IXRA (Formerly)
Occupation: Vale Huntsman
Additional Details: Xun Ling was, and still is, Imber's closest male friend. Hailing from the south of Vacuo, he is a rather relaxed man, one who, after Imber became more personable, came to enjoy the company of the young man. The two often sneaked out of Beacon during the weekends to visit Vale after dark. Despite his Oriental complexion, he always seemed older than he looked, so bars rarely asked for ID. Of course, the rest of the team soon caught on and demanded to know why they weren't invited also. So ended their 'Guys night out' and instead became an unofficial team activity. They were caught, eventually, though not until they were well into their second year, when they were all old enough to drink legally anyway, so the tradition continued, only being put on hold for coursework (at Robins insistence) and missions (though relaxing evening was never far behind those).
Xun was actually the first person to note that Imber and Robin had an attraction to one another, and he noted as such to Imber, who denied it, stating that while he did enjoy her company, he felt that she only acted the way she did around him because of his loss. It wasn't until Robin asked him to the dance that he started to realise what a fool he'd been. Naturally, Xun didn't miss the opportunity to say 'I told you so'.
After Beacon, Xun and Aria left on missions together, but still returned once a month to meet with Imber and Robin. After Robin's death, the two moved in with Imber, pooling their savings (of which there was no shortage, as none of them were big spenders and left for missions every other week) to recover together. Though Imber needed it more than the rest, Robin was still like a sister to Xun and Aria. When Imber declared that he was ready to return to Hunting, Xun and Aria left with him, going on missions together for the first few months to both keep an eye on him, and remind him they would always be there for him.
Name: Aria Malcash
Relation: Member of Team IXRA (Formerly)
Occupation: Vale Huntress
Additional Details: Aria was always a free spirited girl, 'going where the wind takes her', in her words. She was a bit of a joker, always trying to lighten the mood and make her friends smile. She got along well with the Imber and Xun, though Robin took a bit of work to get used to, their personalities clashing somewhat in the beginning, and even more so during their third year, just a few months before the dance. Aria suggested to Robin that she take Imber to the dance, but when she refused for a plethora of insincere reasons, Aria mentioned that she might just have to ask him herself. The dorm room did not survive the ensuing conflict, but Robin shortly apologised to an unharmed Aria and asked the young man to the dance when he returned, thinking that a bomb had gone off in their room.
Aria and Xun, over the years, became closer. Unlike Robin and Imber, they needed no intervention to push them closer, however, opting to take matters into their own hands. The two decided to stay together after Beacon, and then with Imber for over a year after Robin's death. When they finally left, they returned to missions together, but never taking on solo missions, determined to not lose each other. While they would have stayed and left on missions with Imber, he told them he'd rather stay Freelance, though the three still meet regularly.
Aura and Semblance: Imber is highly proficient at manipulating his Aura, which takes a pale gold colouration, through the use of his Semblance, capable of moulding it to his will. This is not without it's downsides, however, with the act of constructing a weapon taking large amounts of concentration, and coming with the obvious downside of him literally using his Aura to create his weaponry. For all intents and purposes, these weapons behave exactly the same as their physical counterparts.
While Imber is capable of creating any weapon he can picture, there are several that he favours. Each one takes a certain amount of time and Aura to construct. Many variables can influence this, such as how familiar he is with the weapon, how complex the weapon is, and how practised he is at creating said weapon.
Imber is also capable of creating other constructs, such as a key. However, in order to create a working key, he must know the exact specifications, and be familiar enough with it. Alternatively, he could have a picture handy to create one that would actually work. The creation of other objects, such as a watch, while technically possible, would be far too complex due to the many tiny moving parts. Large constructs, such as a wall, are also technically possible, but would drain too much Aura to be seriously considered, except for under the most dire of circumstances.
With the sole exception of his Aura Grenades, Imber must maintain a physical connection to his constructs, lest they vanish and take the spent Aura with them. He can also will away the constructs as he wishes. If he is rendered unconscious or is otherwise unable to consciously activate and maintain his Semblance, he cannot create or maintain any constructs.
For examples of miscellaneous items Imber can create, a brief table will be provided. All costs and time assume he is very familiar with the object in question. Unfamiliar items will take longer to create.
Size: Small (E.g. A key)
Time: 0.5 seconds.
Aura Cost: 0.5%
Size: Medium (E.g. A Table)
Time: 5 seconds.
Aura Cost: 5%
Size: Large (E.g. A 6 by 12 wall)
Time: 15 seconds.
Aura Cost: 20%
AURIC WEAPONRY
Weapon: Bastard Sword
Weapon Details: A Bastard Sword, also known as a Hand and a Half Sword, is, as the name suggests, the bastard child of a Longsword and a Greatsword. Heavier than a Longsword, but still able to be swung to decent effect while wielding a shield or some other off-hand weapon. It has a reach of three foot and ten inches, making it half a foot longer than most any given Longsword.
Time To Construct: 2 seconds.
Aura Percentage: 3%
Weapon: Heater Shield
Weapon Details: It's a shield. A solid barrier worn on the offhand to deflect or block attacks. It can also be introduced to a face to annoy the person trying to kill you. Smaller than a Kite shield, but with similar shape.
Time To Construct: 1 second.
Aura Percentage: 1%
Weapon: Aura Grenade
Weapon Details A refinement on his original Auric weapon, and one that is much more potent. A simple, unassuming oblong ball, one that, when introduced to Dust Crystals, takes on their colouration and Dust Effect. These are the sole exception to the rule that he must be holding onto a construct to keep it around.
Time To Construct: 2 seconds per Grenade
Aura Percentage: 1%
Weapon: Tantó
Weapon Details: A Tantó is a short, double edged straight blade, made primarily for stabbing, though the edge can also be used for slashing. It is only 12 inches long, making it ideal for use once having broken through an enemies guard.
Time To Construct: 0.5 seconds
Aura Percentage: 1%
Weapon: Tachi
Weapon Details: A Tachi, generally used in conjunction with the Tantó, is a flat, curved single edged blade, suited for sweeping slashes. The blade itself has a 2.5 foot reach, making it ideal for close range encounters, being quickly able to dispatch unarmoured enemies while staying outside the range of most other melee weapons.
Time To Construct: 3 seconds.
Aura Percentage: 2%
Weapon: Kusarigama
Weapon Details: The Kusarigama is a long-range melee weapon, in effect it is a sickle attached to a 3.6 meter long chain. This makes it ideal for restraining, disarming, or just engaging an opponent from longer distances. It can also be wielded as dual sickles once the engagement has come to close quarters.
Time To Construct: 5 seconds
Aura Percentage: 5%
Combat Behaviour: In combat, Imber relies on his Aura, using Aura Manipulation to create a verity of weaponry to fight with. Though he generally uses an Auric Bastard Sword (Or a Hand and a Half Sword) he is capable of creating almost any simple (non-Mechashift) weaponry. He is also capable of creating Aura Grenades for more wide spread field control, however given their construction time and cost, they are generally ineffective under most circumstances. In a battle, Imber prefers to wrest any semblance of control over the flow of the battle away from his foe, keeping them on the back-foot both metaphorically and literally.
Naturally, with such a versatile and powerful Semblance, there are several considerable downsides to consider. Primarily, to create any Auric Construct (the very tools he fights with) he must use his own Aura reserves, essentially weakening himself to fight. This is as well as tiring him out, as any Semblance use would. Secondly, the Constructs all take time to create, and they must be created on the fly, as they can, and will, vanish upon leaving his possession. Moreover, while is capable of creating most any weapon, that does not mean he is an expert in their use.
His Bastard Sword, however, being his go-to weapon, is one that he has long since mastered. It was the first proper weapon he constructed and as such, has always been a favourite for both it's simplicity and power, with both it's reach and weight.
His Tantó and Tachi would be close seconds. He cannot use them to the same effectiveness as his Bastard Sword, but in the right situation, these two weapons have saved his hide where his Bastard Sword could not.
The Kusarigama, being a relatively unfamiliar and complex weapon to learn, let alone master, is a highly situational weapon. He would not consider it worthwhile to use seriously, however in a pinch, or when he feels he can, he may use these unique weapons. Provided of course, he is certain he won't shoot himself in the foot.
WEAPONS
Name: Noob Tube
Description: Bearing all the appearance of a traditional M79, the Noob Tube is a single fire, hand load Grenade Launcher, capable of firing Aura Grenades to a maximum range of 200 meters, at 50 metres per second. With it, he can fire six shots a minute, should he so chose. When not in use, he will generally have it holstered in the small of his back, allowing him to grip the handle and pull it free to load and fire the first grenade as quickly as possible.
History: The Noob Tube has no great or spectacular history. He bought it from an Arms Dealer during his third year at Beacon, after deciding that he needed a more reliable and effective way to deliver his Grenades. For a bargain, the out of date weapon was his. Though he went through several of them trying to get the Grenades just right. Too much Aura and they didn't fit in the barrel and exploded prematurely, leaving him with nasty burns and a concussion. Too little, and the same thing happened, only with less flames.
Of course, after finally managing to get it to work properly, he then had to figure out other variables, such as how far it could fire a grenade, how fast it would reach it's target, and how accurate it would be. It turned out that the accuracy wasn't so much of an issue. With the help of his team, he managed to find plenty of soft targets to practice on in the Emerald forest (though the teachers insisted he take his weapons training to the outskirts, away from beacon after several craters 'mysteriously appeared' between his trips to Beacon's Infirmary) and quickly got the hang of the weapon. That's not to say there wasn't the occasional misfire while he was still getting used to it. By the end of the Fourth Year, he was proud to consider the Noob Tube an addition to his repertoire.
Dust Functions: Like most Caster Semblance users, Imber is capable of infusing his Semblance with Dust, resulting in a great verity of weaponry, despite his lack of actual weapons. Naturally, infusing his Semblance with Dust, as with most Dust Casters, will change the colouration of the weapon he uses it with, with the notable exception of Wind Dust, which renders the weapons invisible.
While he could use almost any form of Dust with his Auric Weaponry, many would be impractical. For example, Fire Dust with a Sword would quickly turn on him, scorching his own hands while doing little other than singe his opponents eyebrows. For this reason, such Dust would be used exclusively with his hand-cannon like Aura Balls.
Fire: When used with his Aura Blade, Fire is released with each strike, immersing his opponent in flames. When used with the Aura Grenades, it acts more like an Incendiary Grenade, spewing flames and igniting and flammable surface nearby.
Ice: With the use of this Dust, his Aura Blade takes on a frozen chill, capable of transferring the ice on every strike, temporarily encasing the enemy in ice and slowing them considerably. The same can be used for Aura Grenades, generating a large Frost Zone, freezing over the local area and anyone unfortunate to be caught within.
Air: When used with Aura Blades, the blade becomes invisible to the naked eye, and can be swung at much greater speeds that before. In addition to this, gusts of wind are released with each slash of his blade. Aside from a sudden gust of wind, there is no real effect to Air Dust with the Aura Grenade.
Earth: There is little use for a stone sword, however, when used with his Aura Grenades, it acts much like a real grenade would, throwing out flecks of shrapnel.
Lightning: A rather interesting use when used with both Blade and Ball. With the Blade, the use of Lightning Dust causes static transfer, shocking the opponent through direct contact, or through other conductive material, such as the metal of their weapon. When used with an Aura Grenade, the result is similar, but to a much greater, if not more brief effect. It would cause a localised thunderstorm, shooting out arcs of lightning for several seconds before dissipating.
Gravity: Gravity Dust. Pretty useless with a Blade, but extremely effective with his Grenade. Upon throwing (or firing) a Gravity Grenade, the Crystal inside would activate, slowing drawing in anything nearby that isn't nailed down. After impact, or at Imber's will, this effect would increase tenfold, not capable of pulling in anything of significant size, but more than capable of toppling weak trees, lifting rocks and anyone under 100Lbs.