CHARACTERName: Kozmo Royale
Age: 18 born 12 Machlud
Species and Gender: Human Male
Symbol: A preying owl with stars in its eyes
Occupation: Hunter in training, Beacon Year 1
Appearance: Kozmo stands at 6'2" with a large, imposing frame of mostly muscle. His long, kinky hair is worn tied back most of the time. His eyes are a dark violet behind his glasses and they always look a bit tired from lack of sleep. He has dark brown skin. His normal clothes consist of a skintight, padded, black bodysuit worn under a thick, olive-green military style jacket with his symbol on the back and dark beige cargo pants with black steel toed boots.
History: Kozmo was born in Atlas where he had a sheltered, though privilileged childhood with his mother until the age of 11, when his father saw fit to expand his horizons by taking him onto his freighter for the Schnee Dust Company. Though initially reluctant, he quickly learned to love his newfound independence. It is through his experiences on the ship that he learned the importance of hard work as well as how to fend for himself through training from his father, watching hired hunters, and through occasional pirate attacks. He also learned skills like cooking, navigation by stars, and how to smuggle effectively.
By the time he was 14, frequent trips with his father around the world fostered a love for travel and adventure, even sneaking away from his mother for days at a time when he was home to explore. On one of his excursions, he had a close call with a small Grimm, barely escaping before a wandering huntsman took it out easily. Seeing that nothing could stop him from chasing adventure, he and his parents decided that he needed real training to protect himself out in the world, and so, elected to send him to Signal, where he could learn to defend himself against Grimm, but more importantly to make some friends his own age. He took well to combat training, having a naturally high tolerance for pain, although his slower speed and large size held him back quite a bit before unlocking his semblance. Though Signal taught him combat and survival skills, socially, Kozmo found it difficult to relate to most students initially. He eventually found a crowd to eat lunch and study with, though he had no one he felt close to in school, so he spent much of his free time working on his weapon, Sailing No More.
Having finished his time at Signal, his parents offered to pay for him to tour the world with a guide, however, Kozmo rejected the offer. He realized that a calm vacation on his parents’ dime was the last thing that he wanted. Instead he chose to go to Beacon and become a hunter like those on his father’s freighter. He would, in his mind, become a professional adventurer who would go where he wanted when he wanted.
Personality: Kozmo, though he may initially come off quite rough and introverted , he is a very friendly and caring person once engaged socially. He has a desperate need to be active constantly, be it combat or conversation or else he starts to get into his own head and falls into a minor depression. For Kozmo, combat is fun because he loves the thrill and because it gives him an outlet for his nervous energy. He has something of a low self-esteem, often expressed through his humor, but gets very defensive of those that he becomes close with. Kozmo takes pleasure in spending time with his friends, cooking, and training, but his favorite activity is quiet stargazing, alone with his thoughts. Kozmo, though a sympathetic and empathetic person, has a habit of turning off these feelings when he feels he or his friends is being wronged or attacked. While he tries very hard to make people see him as mature, and mostly succeeds, he is inwardly quite petty.
Aura and Semblance: Kozmo's aura appears as a violet glow and he has an above average reserve.
His semblance involves stealing kinetic energy from his surroundings and then transferring that energy to other things. Targets with aura can only have a fraction (up to half of the speed they are moving while under the effects of his semblance) of their speed stolen, while targets with no aura protection can be slowed to a near stop and their speed can only be minimally affected by outside forces (like pulling or pushing).
When activating his semblance, a very faint, bullet-sized violet field is projected from Kozmo's eyes towards whatever he is looking at and will travel in that direction until it hits something or he cancels the effect by blinking and, once it hits, it must spread to engulf the area that will have speed stolen. When first projected the field moves extremely fast, though the speed it travels and engulfs the target decays relative to how far it travels at a rate of 5%/10ft, so the smaller and closer something is, the easier and quicker it will be affected. Because the effect is ended through broken eye contact, the maximum amount of time he can steal from a single target is dependent on how long Kozmo can go without blinking (~30-50 seconds) but it can be disrupted if at any point the target area is obscured or if he looks at anything else.
In combat this semblance is used to slow down faster enemies and bullets drastically as well as speed himself and his weapons up. This semblance is more useful the faster the target being stolen from is, and the speed buff on its own will never make something faster than what was being stolen from. Living things under the effects of his semblance experience slowed perception of time as well.
Combat Behavior: Kozmo excels in one on one combat. Without his semblance, his movements are slower, but they pack a punch, so he'll often bait opponents into rushing him, then blitz them with their own speed while they are off guard. His weapons are suited to close to mid range combat, though when transformed, offers him some limited long range offense. Because his semblance requires that his focus be on a singular target, he has to rely on his team to cover his back more and more as the number of opponents increases.
WEAPONName: Sailing no More
Primary Form: Black tonfa with violet trimming. The handles twist and slide across each tonfa for added maneuverability and to allow them to be held like pistols for firing bullets. Each tonfa has a slot for dust. Tips are weighted for crushing attacks.
Secondary Form: Connecting the tonfa together by the ends converts them into a sniper rifle with two dust slots.
Dust Functions: In tonfa mode, dust can be applied to each tonfa to add elemental damage to bullets and the tonfa themselves. In rifle mode, bullets can combine the effects of two types of dust.
History: Sailing no More was forged at Signal. It was made primarily to be able to block attacks easily. It's name references what Kozmo believes to be the best time of his life.