This is a list of dust effects Lucas can manifest with his semblance. If certain combinations are not listed, assume the combination would manifest in a combined form of the individual effects.
Key: (F)Fire, (I)Ice, (E)Earth, (W)Wind, (L)Lightning, (K)Kinetic, (G)Gravity
(F): The area increases in temperature drastically, becoming uncomfortably hot. Ice quickly melts, fire damage is increased, and fire spreads more easily.
(I): The area decreases in temperature drastically, becoming uncomfortably cold. Any use of ice dust is granted an increased Area of Effect if activated inside the light’s radius (if an effect only affects a single target, the area increases to a radius of 5 feet).
(E): Small particles of sand gently float down amid the lantern’s AoE. Structures made with Earth dust within the light’s radius are more durable and require less dust to make.
(L): The area becomes filled with static. Creatures will notice feeling “tingly”. Metal objects will become charged and stick together if brought into contact with each other. Notably, if a weapon can transform, that weapon will be unable to shift while in the radius. If creatures touch a metal object or another creature, they will receive a shock (akin to a minor
static shock). Compasses and other objects affected by electric currents will start acting haywire, as if a magnet was placed directly on the object in question. Interestingly, attacks using lightning dust might “arc” from the initial target to another within close range.
(W): The area experiences in increase in wind activity, as heavy gales blow through. Flying creatures experience mild turbulence, and light, loose objects get blown away. Useful for dispersing or spreading smoke and fire.
(K): Everything within the lantern’s light travels faster. Bullets accelerate through the area, while running speeds are moderately increased. Knockback effects are granted increased potency, and, generally speaking, attacks deal more damage
(G): Everything within the area experiences an increase in weight. Movement speeds slow, bullets drop, weapons become harder to wield (but do more damage due to increased weight).
(F)(I): This burst effect generates a cloud of fog within the radius of the lantern. It will only last for a brief period (generally about 2 rounds of in-character combat) before being dispersed, it will not move (unless by a strong breeze or explosion or similar happenstance), though Lucas can create multiple fog clouds in rapid succession to simulate movement (though this quickly eats through his aura reserves).
(E)(L): This burst effect is Lucas's clever defense against electricity-based attacks. For a very short period (i.e., one round), electric attacks do no damage, electrical hazards are disabled, and on-going status effects resulting from electricity are removed. Unprotected devices, such as scrolls, may be forced to reboot.
(W)(K): This burst effect will create a concussive blast centered around the lantern that knocks away flat-footed enemies and potentially knocks flying enemies out of the sky. Particularly large fliers like Nevermores won't be taken out of the sky, but may potentially be knocked off-balance.