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Messages - FunkyMonkey

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16
Airi hit the ground with a thud.  "This girl's heavy," she thought to herself as her opponent's armored body sat on top of her.  Pinned to the ground if by nothing other than the weight of Aurelia's armor, Airi seemed like she was in quite the uncomfortable position.  She craned her neck to look around, seeing her time remnant approaching her.  She didn't get to use it like she had planned as she was first tackled, but as it came close, Airi hastily evaluated her options.  She decided upon one and was glad the time remnant was still around.  Atropos still in hand, Airi attempted to bash her opponent's head with her sword's guard and pommel.

However, as much Airi was actually aiming to hurt her opponent with the guard bashes the head, this was just a distraction.  Airi, with her right hand still near her cable spool, surreptitiously unlocked the spool, and removed it from its mounting on her waist.  She then removed the latch mechanism for the spool threads from her gauntlet, barely moving her hand.  Out of the corner of her eye, Airi watched as her time remnant approached, and she waited for the right moment. 

The time remnant stepped close, and the right moment had appeared.  While still trying to attack Aurelia with her sword, Airi, with a flick of the wrist, tossed the thread latch and the spool in the direction of the time remnant, aiming for them to fly a little past the time remnant.  Immediately, she activated her semblance and retreated to her time remnant.  An aura shockwave followed, blasting Aurelia one direction and the latch and spool in the other direction.  Now at her time remnant's place, Airi grabbed the spool and latch as they flew past her.  Taking advantage of Aurelia's distraction from the shockwave, Airi reattached the two articles as they were before.  She was now behind Aurelia, who was on the ground and still had Fateweaver's threads wound around her neck.  Airi reengaged the spring and locked the spool, removing the slack from the threads.

With Aurelia's back turned towards her, Airi pulled as hard as she could on the cables, choking Aurelia to keep her off balance.  Airi then unlocked her spool and advanced against her opponent, sword raised and ready to strike.


Aura: 71%
Atropos Kinetic Dust: 75% (unchanged)
Fateweaver Fire Dust: 95% (unchanged)
Fateweaver Kinetic Dust: 65% (refund from interrupted attack)
Fateweaver Ice Dust: 90% (unchanged)
Fateweaver Lightning Dust: 60% (unchanged)

Attacks: semblance shockwave (12%) + choking (4%)

17
Aurelia was charging her again, and she had her hand outstretched, about to grab Airi.  With Aurelia being electrocuted, letting her opponent barrel into her wasn't an option.  At the same time, Airi didn't think she could pull back her hand in time.  But she sure as hell wasn't going to let Aurelia grab a hold of her on hostile terms.  The only option, then, was to meet Aurelia's reach, even if she would take some of the electric charge back.  As Aurelia's arm came in, Airi braced herself and then pivoted her torso slightly to let Aurelia's arm extend and straighten as the hand moved up and came to rest on Airi's shoulder.  Grimacing as the felt the residual electric shock pass through Aurelia into herself, Airi immediately released her grip of Fateweaver's thread and reacted with a round punch to the cap of Aurelia's elbow.  It wasn't the strongest punch, especially given that Airi was just pulled off balance by Aurelia reeling from the kinetic dust blast and that Airi was hastily putting up a throw to meet Aurelia's attempt to grab her.  But luckily, Airi didn't need to make a strong punch for it to be devastating.  Using more kinetic dust from her gauntlet, she increased the force of her blow.  On top of that, Airi accelerated her semblance time remnant forwards to herself.  In that moment, Airi's figure appeared to fracture in and out as the echoing time remnant traced her actions with the barest milliseconds of lag.  Aurelia might have only seen one punch, but her arm definitely felt two.  Were it not protected with aura, the bone in her elbow would have been pulverized into powder and her arm distended.  But protected as she was with Aura, Airi's opponent was only going to be knocked back by the force of the blow, not to mention feeling the incredible pain. 

Airi then shrugged her shoulder so as to shove Aurelia's hand back at her opponent and off of her, taking advantage of the likely numbness resulting from the incredibly forceful punch.

Aura: 77%
Atropos Kinetic Dust: 75% (unchanged)
Fateweaver Fire Dust: 95% (unchanged)
Fateweaver Kinetic Dust: 50%
Fateweaver Ice Dust: 90% (unchanged)
Fateweaver Lightning Dust: 60% (unchanged)

Attacks: punch + kinetic dust + semblance (18%) + 2% (laceration)

18
Airi saw Aurelia rushing towards her, which is exactly why she had kept her distance from her entrapped opponent.  With the time to react, Airi used Fateweaver to launch a kinetic dust blast from Fateweaver to knock Aurelia back and maintain the distance between the two.  The design of the armored gauntlet allowed her to keep Aurelia entangled and still let her right arm be free enough to do at least this much.  It was a rather light dust blast, but Airi mainly wanted to keep the distance to let the lightning dust to work a little bit more.  After waiting about another second for the lightning dust to work, she ceased used the dust and with her sword raised, charged in to follow up on the knockback and electrocution.

Aura: 85% (unchanged)
Atropos Kinetic Dust: 75% (unchanged)
Fateweaver Fire Dust: 95% (unchanged)
Fateweaver Kinetic Dust: 65%
Fateweaver Ice Dust: 90% (unchanged)
Fateweaver Lightning Dust: 60%

Attacks: 3% (kinetic dust knockback) + 8% (sustained electrocution)

19
Airi was more than a little annoyed that Aurelia had the discipline to continue to block despite the garrotte around her neck.  "You've got some discipline," she told Aurelia.  "But I'm not done quite yet," she continued.  Placing her armored gauntlet on the cable-threads, Airi, activated the lightning dust in her gauntlet, using the threads to carry electricity into Aurelia.  After waiting for a brief moment for the electricity to kick in and shock Aurelia, Airi created a time remnant, set for 5 seconds, and started walking, making sure to keep her distance from Aurelia while she continued to shock her.


Aura: 85% (unchanged)
Atropos Kinetic Dust: 75% (unchanged)
Fateweaver Fire Dust: 95% (unchanged)
Fateweaver Kinetic Dust: 70% (unchanged)
Fateweaver Ice Dust: 90% (unchanged)
Fateweaver Lightning Dust: 80%

Attacks:  8% (electrocution)

20
NPC Profiles / Yasha Krāsny
« on: August 06, 2018, 05:20:19 PM »
CHARACTER

Name: Yasha Krāsny

Age: 39

Species and Gender: Faunus Male, Lion faunus

Symbol:  A battle-scarred, snarling lion with one paw crushing a shattered crown.

Occupation: Labor Union Executive Officer, criminal, White Fang sympathizer

Appearance:
        At 6 feet, 6 inches and 230 pounds, Yasha is a big man.  Possessing a very muscular body, he has the look of a warrior, through and through.  His moderately-tanned skin and short, bristly medium brown hair suggest that he is of Vacuan descent.  Yasha has sharp features and a strong, clean-shaven jawline, with hazel/amber-colored eyes set above a narrow, straight nose.  A long, faded scar runs horizontally across the ridge of his nose and onto the top of his cheekbones.  Courtesy of his Faunus heritage, Yasha bears long and sharp canines that are visible when he smiles and speaks.  Taking these features together, he projects a commanding and imposing presence.  He has two small barcode tattoos: one just below his left wrist, and one over his right latissimus dorsi.
         While out in public or needing to appear respectable, Yasha generally wears a dark red collared shirt with a black tie.  His pants are grey and along with a matching waistcoat and suit jacket, have a barely perceptible striped pattern to them.  With this, he wears black leather dress shoes.  When expecting to perform sustained physical activity, he often wears a black cotton tank top while wearing slim, dark grey cargo pants/trousers that are tucked into tan-colored combat boots and help up by a thick, dark leather belt with a lion’s head buckle.  Over this, Yasha wears a sheepskin-colored leather jacket with an off-center zipper.  Its lapels and collar are lined with fur, giving the appearance of a lion’s mane.       

History:
        Yasha does not frequently speak of his youth, and few, if any, know of his background, other than that he is from Vacuo.  Having grown up in a nomadic clan in the deserts of Vacuo, his childhood was fraught with challenges and adversity.  His clan moved from small oasis to small oasis, but the possibility of Grimm attacks during the treks meant that the tribesman all needed to learn to defend themselves.  It was here that Yasha learned to fight.
        When Yasha was seventeen, disaster struck.  While travelling to a oasis that they had never previously been to, his clan inadvertently navigated into a nest of Deathstalker Grimm.  While the clansmen fought against the Grimm, they lacked the skills of hunters necessary to fight an entire brood of powerful Grimm.  The clan was annihilated.  In the face of the carnage, Yasha fled.  Though it was likely that other members of his clan similarly fled, he never met any again.  Fleeing into the desert, Yasha stumbled through the shifting sands.  Though having grown up in a nomadic lifestyle in the deserts prepared Yasha for navigating the deserts of Vacuo, he was exhausted and without provisions -  nearly all of his belongings were lost with his clan’s caravan to the Deathstalker attack.
        Against all odds, Yasha endured and arrived, near death, at the outskirts of Vacuo’s main city (the one Shade is located in).  An old couple took pity on the youth on death’s door and took him in, nursing him back to health.  Yasha did his best to repay their kindness, but after they passed, Yasha set out on his own. 
       Finding odd jobs here and there, Yasha struggled to make a living.  As a nomadic tribesman, he really had no marketable skills that were relevant in Vacuo’s (sole) major city.  All that was available to him were jobs dependent on unskilled, but backbreaking labor.  After bouncing around from place to place trying to find his own way, Yasha found work in a dust mine dominated by the Schnee Dust Company, in a mining town away from Vacuo’s city.  The work was physically back-breaking and though it paid decently well, there were countless safety hazards, ranging from the risk of cave-ins to the risk of accidental activation and detonation of the mined dust.  It was a tough life.  Furthermore, though Vacuo had a culture of acceptance and tolerance, that culture did not translate well into the Schnee Dust Company-dominated mining town.  Not only did he face discrimination for his Faunus heritage, but he also faced it for his nomadic, backwater origins.
        Nonetheless, Yasha found success in the mines.  A tough and hard worker, Yasha was charismatic and drew his fellow miners to him, representing their interests to corporate management.  From this, Yasha rose quickly through the ranks of the miner’s union.
        Eventually, Yasha became a full-time union worker, gaining a reputation of being an implacable defender of workers’ rights.  Despite his focus on mine workers’ collective bargaining above all else, Yasha’s being a Faunus, made him an unintentional figure in the local Faunus rights movement, seeming to unite workers’ rights with Faunus rights in a broader struggle against an exploitative and discriminatory status quo as embodied by monolithic corporations, especially the Schnee Dust Company. 
        In light of this, Yasha was sent to Vale, where species relations were more tense between humans and Faunus, as compared to in Vacuo.  Taking charge of the mining union’s Valish branch, he has since brought his relentless determination to advance workers’ rights, becoming a major thorn in the sides of both local mining companies and speciesist groups seeking to win over the local miners through the portrayal of Faunus as nothing but wage wedges.

        Unfortunately, when people look at Yasha’s outstanding record as a champion in the labor movement, few realize exactly what it took to win the victories that Yasha has won.  In the beginning, establishing a reliable regime of collective bargaining was tough.  Vacuo, for lack of a better word, was little beyond its dust mines and Shade Academy, as far as an organized society went.  With so many nomadic peoples such as Yasha coming and going, temporary workers were plenty, and so it was easy for corporate management to find wage wedges.  On top of that, despite what Yasha would later assert in Vale, many companies had indeed followed the model of the Schnee Dust Company, using Faunus as wage wedges and strike breakers that further made orchestrating any meaningful collective bargaining difficult.
       It was in such circumstances that Yasha needed to resort to more forceful tactics.  Extortion, blackmailing, bribing, and intimidation - all were necessary to forge the mine workers into a strong union and overcome the threat of wage wedges and strike breakers.  With this, marked Yasha’s descent into the criminal underworld.  While refusing to engage in the more base forms of criminal enterprises, such as human and faunus trafficking, prostitution, and drug distribution, Yasha’s union, for all of the good it brought to the local labor movement, was a criminal racket.  Certainly, many with knowledge of the criminal underworld distinguished Yasha and his associates from more depraved gangsters, for he was a “nicer” kind of criminal, and at the end of the day, his was a noble cause, or at least began as one.  However, it did not change the fact that more than once, blood was spilt. 
       Today, Yasha’s enterprises, which at times are difficult to clearly distinguish from the labor union itself, tend towards white collar crime, primarily in money laundering, fraud, and usury.  Most notably, Yasha’s control of the mine workers’ union as well as allied unions, its pension funds, and its associated political action committees has allowed him to transform illegal profits into ostensibly legitimate funds, especially within Vacuo’s weak government jurisdiction.  While not particularly associated with any other criminal group, his money laundering services and fraud enterprises have seen him rub shoulders with all walks of life in the criminal underworld, such as Obsidian Rose, the notable crime syndicate.  Furthermore, Yasha has sought to divert some of these funds to the White Fang movement, for though he has no particular stake in seeing an independent all-faunus state, his experiences in the mines left him with a strong vendetta against the Schnee Dust Company, as well as other mining companies with discriminatory labor practices that follow the SDC pattern.

Personality:
        As a person looked up to for his achievements in furtherance of the labor movement, Yasha presents himself as a dignified and respectable individual.  While self-educated, he has an air of sophistication and intellectualism untainted by any pretentiousness or insecure overcompensation.  Often soft spoken, yet bold, forceful, and unafraid to make a stand when necessary, Yasha is admired for the apparent strength of his convictions within the context of the labor movement, giving him an aura of nobility as he champions the common man.
        On a more personal level, Yasha’s sophistication is tempered with a sort of down-to-earth feeling, and many find him likable and charismatic.  He possesses a can-do attitude that marks him out as a dynamic man of action, reliability, and commitment.
        Further down, however, Yasha is a person quite different from what most others make him to be.  His time in Vacuo’s mines under the yoke of the Schnee Dust Company taught him the value of strength and power, and as his position in the public eye grew from his exploits as a rising star in the labor movement, so did his pride.  Having risen to power as a union leader, it has become unclear if Yasha’s continued fight against corporate abuses is motivated by true concern for workers or if at this point, he is fighting for the sake of empire-building.
        This prideful aspect is most clear when it comes to Yasha’s criminal enterprises.  Yasha has long since abandoned any attempt at justifying his criminal enterprises as regrettable but ultimately necessary actions for the sake of maintaining the momentum of the labor movement.  Here, Yasha’s ambitious nature makes him domineering, callous, and ultimately, cruel, as he seeks to carve out his own niche in Remnant’s criminal underworld.
        Nonetheless, Yasha harbors great disdain for the Schnee Dust Company.  He understands that the SDC, with regards to its treatment of Faunus, is unrepresentative of most humans, which is why he has yet to formally align himself with the White Fang movement, but he views the Schnee Dust Company as a symbol of an old, cruel, and corrupt order that must be removed to give way to the new for a better tomorrow.  In this aspect, Yasha harbors a small glint of anarchic idealism, perhaps pointing to the culture of freedom and perseverance that he developed during his youth as a Vacuan tribesman.

Aura and Semblance: Dark Guardian
       Yasha’s semblance involves the creation of a peculiar aura construct that has the appearance of a large, shadowy, muscular being with a featureless face and emanating a smoky aura.  However, the being is not limited to this form and can distort its appearance to reflect Yasha’s frame of mind or whatever he wills it to be.  This shadow construct can and often acts independently of Yasha and is more a reflection of his subconscious.  For the most part, the construct is attached to Yasha, seeming to at least physically originate from his shadow, though the construct can, at any time, leave Yasha for brief periods of time, requiring much more aura expenditure to maintain its separation.  The shadow construct varies in its corporealness, ranging from being merely a thick haze to being fully corporeal.  Generally speaking, the more corporeal the shadow construct, the easier it is to attack directly, causing increased taxation of Yasha’s aura reserves. 
        The construct can directly fight in its corporeal form and is generally much stronger and faster than a person at his or her physical peak, giving Yasha an edge in both surprise and combat ability.  Furthermore, Yasha can expend extra aura to warp to the Guardian while it is separated from him, suddenly disappearing and then reforming at its location.
        One notable ability of Yasha’s semblance is for the Guardian to leave him and instead enter his weapon.  During this time, Passover is empowered, doing much more damage, but in exchange, Yasha’s aura drains at a significant rate, meaning that this can only be done for very brief periods.  Much as the Guardian is not permanently bound to Yasha, it is not bound to Passover during this period and can leave it any time Yasha wills it.

Combat Behavior: 
         Yasha is a very physical attacker and a passionate fighter, easily engrossed by the thrill of battle and the visceral feel of Passover’s blade cutting through enemies.  Despite the power of his semblance in close combat, Yasha prefers to rely on his own skill with his scythe blade than on the raw strength offered by the Guardian.  To this effect, Yasha wields Passover in a way that utilizes and efficiently conserves the momentum of his swings, epitomizing the broad, sweeping strokes of a scythe (more like how Ryu Hayabusa uses the Eclipse Scythe in Ninja Gaiden than like how Ruby uses Crescent Rose).  With this style of scythe combat, Passover’s shorter handle becomes more useful, than a scythe handle of traditional length, as it offers increased control in exchange for blade reach. 
        When Yasha does utilize his Guardian, it usually is for the purpose of surprising an unsuspecting enemy or when the Guardian’s physical strength is desperately needed, such as against larger Grimm.  Otherwise, it is quite possible for Yasha’s opponents to go entire fights against him without realizing he has a semblance that he knows how to use.
        Given Yasha’s preference for close combat and lack of ranged weapons or abilities, he struggles with enemies who are able to maintain a distance from him while being able to do damage to him.  Though Passover has mechanisms for using kinetic dust to create blade arcs that effectively extend the reach of the blade, such range-enhancing mechanisms are limited by the amount of dust available and is not a viable option.
       
WEAPON

Name: Passover

Primary Form: a large scythe with a shorter-than usual handle.  There is a sharp weighted end on the other side of the handle.

Secondary Form: The scythe head can rotate upward to make Passover into a traditional warscythe or a large-bladed glaive.  Alternatively, the head can rotate inward for easier stowage.

Tertiary Form: The blade-head can be removed from the shaft, revealing a spear blade, making Passover into a long-bladed short spear or a long iklwa.

Dust Functions: Passover’s head, in which the blade is set, carries slots for dust, allowing Yasha to make arching dust attacks that follow the scythe blade’s motion.  While Yasha could use any dust type, he prefers to use kinetic dust to effectively extend the blade’s reach

History: When Passover was made, as well as under what circumstances it was made, is totally unknown to nearly all but Yasha.  Yasha’s affiliates note that Yasha possessed the weapon even before he joined them in their enterprises, but how much earlier, none can say.  However, ever since Yasha’s elevation in the public eye as a hero of the people, he has kept a distance from being personally involved in criminal operations, and as a result, Passover has seen little use.  Nonetheless, when Yasha wields Passover, there can be no doubt that there will be much blood spilt.

21
Airi saw Aurelia charging at her, rebounding using Fateweaver's threads.  Additionally, Lyra perceived that her time remnant was creeping up close to her, so Aurelia's immediate plan was not hard to deduce.  Airi got ready, waiting for the right time to respond.  Then, she hastily leaping to the side to narrowly avoid the imminent body slam, just as her 2-second time remnant approached her took her place.  She then accelerated her 5-second time remnant forward to herself.  As it fast-forwarded and became co-located with the 2-second time remnant, the one prior in time suddenly took physical form as a stasis anomaly out of place in the normal reference timeframe.  The time remnant's rendition of Fateweaver's threads, also now solid and immovable, held Aurelia in a death grip, its coil being exactly where the real Fateweaver's thread had just been moments before.

Airi got up off the floor and looked at Aurelia, whose neck was held completely immobile.  "No one uses my semblance against me," she said in a cold and menacing warning.  She then accelerated the remaining time remnant, causing it to also merge into the now-physically-manifested 2-second time remnant, ensuring that Aurelia would be locked in place for several seconds more.  With this, Airi moved towards around Aurelia's unarmed side to her rear side, Fateweaver-Prime's thread still tight around Aurelia's neck. Staying light on her feet, she then used Fateweaver to create a very large kinetic blast aimed at Aurelia back.  The blast would push Aurelia's torso forwards, yet Airi's immobilized neck would be going nowhere, ensuring that, at the minimum, Aurelia was going to suffer massive whiplash, if she didn't already have it.  At the same time, Airi, having taken care to be light, let herself be launched back by the recoil of the kinetic dust blast, causing Fateweaver's-Prime's thread to tighten even more.  Airi was adding to the whiplash by strangling Aurelia between the threads of the Past-Fateweaver and Fateweaver-Prime.

Aura: 85% (unchanged)
Atropos Kinetic Dust: 75% (unchanged)
Fateweaver Fire Dust: 95% (unchanged)
Fateweaver Kinetic Dust: 70%
Fateweaver Ice Dust: 90% (unchanged)

Attacks:  2% (laceration when time remnant enters stasis) + 8% (kinetic dust blast) + 8% (whiplash resulting from the blast and immobilized neck) + 6% (strangulation by the two threads and subsequent laceration)

22
Everywhere Else / Re: An Afternoon Downtown [Closed]
« on: August 03, 2018, 10:13:46 PM »
Lyra watched as the grunts were frozen by Sovereign.  She nodded briefly at him and brought her two wall constructs together, completely smashing the immobilized grunts, who were unable to escape.  The grunts fell to the ground, and Lyra simply watched as they did so.  All that remained was Greatsword Girl, but even she, too, seemed to be under control.  Responding to Sovereign's question as to whether they were alright, she did not speak but merely nodded.  Turning her attention back to Greatsword Girl, Lyra recalled her constructs and slowly directed them towards the remaining opponent.

23
Everywhere Else / Re: An Afternoon Downtown [Closed]
« on: July 31, 2018, 01:39:18 PM »
Lyra saw the remaining grunts charging at her.  She could also feel the lack of confidence in their charge.  She sent forth one of the aura spheres that had previously been slowly by her side, orbiting her.  She willed the sphere to morph into a large wall, expanding its size as it moved further from Lyra.  It was a formidable boundary that the grunts would have to surmount before they could attack Lyra, herself.  She then recalled the aura constructs that she had already sent out.  As they flew through the air, one also morphed into a large wall, and with the previously formed wall, it sandwiched many grunts, immobilizing them.  Those that were able to escape were met by the two non-wall constructs that were not orbiting Lyra.  Seeing the lack of effort necessary for her to dispatch these grunts, Lyra commanded them, relying on the show of might through her aura constructs to add intimidation behind her otherwise quiet and demure-sounding voice, "There is nothing left for you to do.  Run away."

24
That kick was quite heavy, and it hurt.  However she couldn't let herself think about the pain, because she had a much more pressing issue.  Her opponent had attempted to kick her into her time remnant.  It was definitely a danger that Airi faced in using her semblance, but that's why Airi very rarely put a time remnant less than two seconds behind her - from her experience, at least two seconds gave her time to react.  Still staggering back from the kick, Airi activated her semblance and rewinded to her two-second time remnant, releasing an aura burst in the immediate area of her time remnant.  An aura shockwave resulting from a two-second rewind was not a very powerful attack, but it was still enough to easily match the force of the kick Airi just experienced.  Airi's opponent would be knocked backwards by the force of the shockwave, but with the Timeweaver thread still around Aurelia's neck, she wouldn't be going anywhere without a bit of whiplash and more laceration as the threads continued to dig deeper.

Now would be an opportune time to attack her opponent, but first things first.  Using a small amount of kinetic dust from Atropos, Airi made a light slashing arc directed at Aurelia's sword, which was by now falling back down through the air towards the arena floor.  Aurelia's sword was sent flying off to the edge of the arena.  Then without hesitation, Airi stepped forward with her sword raised and ready for a strike.

Aura: 85%
Atropos Kinetic Dust: 75%
Fateweaver Fire Dust: 95% (unchanged)
Fateweaver Kinetic Dust: 90% (unchanged)
Fateweaver Ice Dust: 90% (unchanged)

Attacks:  Rewind Aura Blast and resulting thread whiplash laceration (6% + 2%)

25
Airi was hit by the shield bash, and she, being usually light on her feet, let herself be pushed back by the shield bash, though she did contort herself to avoid touching her closest time remnant.  Nevertheless, she was able to make the mauling cleave against Aurelia, which was what really mattered.  With her cable-thread spool unlocked, the gossamer-thin cable that attached to Fateweaver and used it as a guide, followed the motion of Airi's attack.  The slackness of the cable due to the unlocking of the spool allowed the momentum to carry the cable into the shape of a large loop, and with Airi's exaggerated motion, the cable loop fell onto Aurelia's shoulders. 

As Airi semi-controlledly fell backwards as a result of the shield bash, she re-locked the spool and reengaged its spring mechanism, causing of the cable to lose all its slack, tightening against the back of Aurelia's neck and digging in with its incredible fineness.  Once she had her footing again, Airi again quickly moved to circle Aurelia towards her sword side, keeping Fateweaver's durable gossamer thread-cable taught and Atropos at the ready in case she needed to quickly block.


Aura: 89% (unchanged)
Atropos Kinetic Dust: 80% (unchanged)
Fateweaver Fire Dust: 95% (unchanged)
Fateweaver Kinetic Dust: 90% (unchanged)
Fateweaver Ice Dust: 90% (unchanged)

Attacks: Fateweaver cable thread (2%, but restricting the movement of Aurelia's core and connecting her to Airi)

26
Aurelia suddenly shifted towards Airi's left, causing her to miss her ice dust attack and blocking her from further advancing around Aurelia's sword arm.  The movement caught Airi off guard.  At first, she thought that Aurelia had clearly saw through her feint, but when she saw that Aurelia missed with her own dust attack and aimed for where she had been just before, Airi deduced that that was not the case and was somewhat relieved.  Nevertheless, Aurelia and Airi were a bit closer together than she had anticipated.  She had to make this work for her.

Aurelia's sudden shift and left her shield in a less defensive position, and allowed Airi to advance closer to the inside zone of her opponent.  Quickly, she kicked Aurelia's shield sidewards, aiming to keep her opponent off balance and unable to use it to reform a tight, defensive posture.  Immediately following that, Airi unlocked Fateweaver's spool and snapping her free arm quickly and sharply in a mauling motion at Aurelia's face, though she seemed to aim a little high, perhaps as if swinging at her forehead instead.  It appeared that she was focusing on the speed and power of the swing more than its accuracy.


Aura: 92% (unchanged)
Atropos Kinetic Dust: 80% (unchanged)
Fateweaver Fire Dust: 95% (unchanged)
Fateweaver Kinetic Dust: 90% (unchanged)
Fateweaver Ice Dust: 90% (unchanged)

Attacks: Kicking (negligible damage but throw off balance); Mauling at head (5%)

27
Upon seeing that Aurelia was open to engaging her in a duel, Airi slowed down her approach.  Edging up to her opponent carefully, she slowly circled around her opponent, still advancing, but always moving in the direction toward the side of Aurelia's shield, so that the large piece of metal would always be between herself and her opponent.  Aurelia would have to keep adjusting her stance if she didn't want her shield side to interfere with her ability to swing her weapon.  After several seconds of walking in a circle, Airi raised her sword over diagonally across her body over her right shoulder as if preparing for a broad slash.  However, right before she followed the preparation through with the slash, she abruptly shifted her weight back and spun on her backfoot, twirling in the other direction on the side of Aurelia's sword arm.  In a swift motion, she used her new angle to get a shot behind the flat face of Aurelia's shield.  With Fateweaver, Airi blasted Aurelia's shield-side foot with ice dust to root it to the arena floor.  Airi raised her sword arm instinctively in anticipatory defense from Aurelia's sword side.

Aura: 92% (unchanged)
Atropos Kinetic Dust: 80% (unchanged)
Fateweaver Fire Dust: 95% (unchanged)
Fateweaver Kinetic Dust: 90% (unchanged)
Fateweaver Ice Dust: 90%

Attacks: Ice dust blast (4% + immobilization)


Edit b/c forgot to suggest damage.

28
Airi took cover in the tree line.  Catching her breath, she looked across the arena to see what Aurelia was doing.  Her opponent seemed to be concentrating on something with her aura, though what exactly, she could not tell.  If she had to guess, Aurelia was summoning her semblance.  "Perhaps she needs time to summon her semblance mount," she thought to herself.  Running to the tree line definitely would not have been the ideal course of action, if that was the case, but Airi didn't have much time to dwell in that now.  Airi looked around and found several relatively straight tree branches.  Cutting them off the tree and hastily trimming off the sub-branches of one, she dropped down to the forest floor.  With the trimmed branch in her right hand, gripped by Fateweaver, she took a javelin toss stance and launched the branch at her opponent, hoping to interrupt whatever it was she was doing.  Kinetic dust from Fateweaver allowed Airi to boost the power of her throws, ensuring that the straight branches would make it across the arena towards Aurelia and that the impact of being hit with one would be quite painful...for a stick.

Airi decided that while she could, perhaps she should reverse her previous course of action and try to engage in close combat while her opponent was still dismounted.  Reabsorbing her 3-second time remnant and then grabbing the several branches she picked, including one that was spear-like in length, Airi activated her semblance and returned to her 10-second time remnant, now 7 seconds behind her.  With that, she was no longer was in the tree line, and was instead about 40% of the way to Aurelia, just in time to watch the tree branch from her toss fly past her own head and towards her opponent.  From here, Airi threw another branch, against boosted with dust from Fateweaver.  However, being much closer, perhaps within the range of javelin weapons used in the old days, meant that this second throw was going to hit much quicker and much more painfully.

With that, Airi, still clutching the remaining branches, created four time remnants, set at 2 seconds, 4 seconds, 7 seconds, and 10 seconds, and ran at Aurelia.  However, she was zigzagging a little bit so that she wouldn't be running in a straight line - an easy target for any retaliatory fire from her opponent.  Airi knew that tactically, she needed to engage Aurelia before the summoning she could summon her semblance mount, but admittedly, a part of Airi wanted to see the mount and test her own capabilities against it.

Aura: 92% (unchanged)
Atropos Kinetic Dust: 80% (unchanged)
Fateweaver Fire Dust: 95% (unchanged)
Fateweaver Kinetic Dust: 90%

Attacks: branch-javelin toss (2% for first one, 3.5% for second one)

29
Airi kept running towards the forested areas when all of sudden, she felt a moderate impact to her legs and sharp chilling sensation.  She looked down and saw her legs starting to get covered with frost.  Surmising that she was just shot with ice dust, she briefly berated herself for failing to anticipate that her opponent had a transforming weapon with a ranged mode.  Airi looked over her shoulder at Aurelia and then looked back ahead at the forest, which she was not too far from.  Aurelia's ranged capability and her own lack of one was all the more reason she needed to reach the tree line. 

Trying her best to keep her pace, Airi activated a small amount of fire dust from Fateweaver before letting her legs grow weighty and stiff from the ice.  She used the increasing awkwardness of her gait to enter a diving tumble-somersault, and as she did so, she brought Fateweaver to her legs and used the fire dust to quickly melt the ice and warm her legs.  She grimaced a little as the flames licked, but she drove the though of the stinging pain out of her mind; she needed to keep moving.  With her pace interrupted only briefly, Airi continued running full speed towards the trees, but not before hopping up a little into the air, turning around midair, and using her sword, Atropos, to launch another large, cleaving, kinetic dust arc towards Aurelia's stationary champion.   "That should keep Aurelia from getting another clear shot on me," she thought to herself as she almost reached the tree line of the forest section.  Airi looked back once more behind her at appointment and shouted, "You're going to have to chase me or else I'm going to slip away," taunting Aurelia. 

Airi decided to adjust her time remnants and pushed them back their time frames to five seconds and ten seconds.


Aura: 92%
Atropos Kinetic Dust: 80%
Fateweaver Fire Dust: 95%

Attacks: self-injury w/ fire dust for rapid de-icing (-1.5%); Kinetic Dust Arc (7.5% if hit, but given distance and Airi's firing from the hip, dodge should not be difficult)

30
Airi walked towards the center of the arena in preparation of the beginning of the match.  As she did so, she looked around her at the field.  Forest and Ice Dust should be helpful.  She recalled the announcer commenting on her opponent's use of a mount and charging into battle.  If that was the case, there would be no sense for her to remain in the open areas of the arena.  Once at the middle, she saw that Aurelia extended her hand to Airi in a courteous greeting, so Airi returned the politeness and shook Aurelia's hand.  With a nod, she said "best of luck."  With that, Airi took several steps back. 

As an opening matter, Airi had no intention of staying in the open center.  So, she took her sword, Atropos, and swung it at her opponent, using the kinetic dust module to launch an arcing dust slash at Aurelia.  As soon as she had done so, she turned her back on her opponent and ran back towards the forest section behind her.  There, she reasoned, there would be little room for Aurelia to make a charge, and at the least, Airi would have the advantage of being able to try and lay an ambush.  Airi activated her semblance and dropped two time remnants in her place.  She could adjust their time frames later, so for now, she set them at three seconds and eight seconds.

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