Author Topic: Nathan "Quickdraw" North  (Read 2086 times)

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Nathan "Quickdraw" North
« on: October 18, 2016, 02:46:39 PM »
CHARACTER

Name: Nathan North

Age: 17, Born Frost 14, 62 AC

Species and Gender: Human Male

Symbol: Crossed Revolvers
Spoiler (click to show/hide)

Occupation: Student Hunter

Appearance:
Spoiler (click to show/hide)
Nathan is 5'11"  and 160lbs. with chestnut skin and black hair. He keeps his short hair slicked back with gel, and is usually kept under his hat. Nathan has an athletic build and a very slight frame. Along the length of his back is an old scar. He has a square jaw, brown eyes and a slightly crooked nose, as if it had been broken and reset wrong. Due to his upbringing in Vacuo Nathan does not wear his uniform, but instead wears a black dress shirt that's usually barely buttoned, along with a pair of black jeans. He also always has a black, long brimmed fedora on his head and a black bandana covering his mouth. When in combat, he also wears black leather long coat and a pair of black leather gloves. Most of the time he prefers to wear a pair of black boots with spurs along with his ensemble.

History: Nathan lived in Vacuo for most of his life. His mother died in childbirth, leaving only  his father to take care of him. While James was away on work, their neighbors took care of Nathan and ensured he always okay. From a young age he had wanted to be a Hunter, just like his father. Realizing his son's ambitions, Nathan's father, James, home-schooled him while he was home from missions. He would teach him a normal curriculum along with many survival skills. He was taught how to forage and hunt in the wild while avoiding Grimm. His father always watched from the shadows during these excursions, ready to pull him out if things went bad. When Nathan turned eight, his father left on a mission with his team and never returned. During their patrol around the border of Vacuo, the team was attacked by a large group of Ursa. During the battle, Nathan's father saved his team by pushing them into a cave and blasting the entrance closed. When the rest of the team managed to dig themselves out, the only thing they could find of him was his hat and his pistols. Determined to find out what happened to his father, Nathan convinced his father's best friend and mentor, the best sharpshooter in Vacuo, to take him in and train him. For a year, they travelled from city to city where he was taught different survival skills in different scenarios. Six months into his travels, he ran into another child a few years older than him while trying to cross through a large city far south of Vacuo. This kid showed him how to steal and pickpocket individuals while his mentor was out doing other jobs. At first, he was opposed to the idea, but was easily convinced by the child. A few weeks later he was betrayed and left for dead by his friend. His mentor found him bleeding and near death, but managed to patch him up. For the next seven years, Nathan was taught everything and anything to do with hunting when he wasn't spending his time at a local school. Satisfied with Nathan's progress, the sharpshooter let him head to Vale to join the Academy, with the stipulation that he had to come back after his graduation to face him. The teacher then handed him a recommendation letter, some gear and money, and sent him to Vale. After months of travel, he arrived in Vale took the tests required to get into Beacon Academy. Passing with flying colors in combat, and average in all other fields, he was accepted. After his acceptance, he spent his remaining time waiting for school  to start  working on his weapons and improve his gear with what little money he had. Now he is determined to ace his way through the Academy to become strong enough to find his father.

Personality: Nathan is a loner with a morbid and dark sense of humor. He believes that his combat skills should only be used in dangerous situations and so will prefer to talk his way out of confrontations or trick his enemies into losing. He is calm for the most part and will not hesitate to end a fight once it ensues. Due to his specialized training, he is very confident in his skills. He is quick with a quip and proud to a fault. He will protect his friends even if it means jeopardizing a mission, but is extremely wary of other people and takes a long time to trust other people.  Nathan works well with others once he gets to know them, but has a tendency to ignore orders from higher ups.



Aura and Semblance: Nathan's semblance is Adrenaline Boost. This allows him to temporarily increase the amount of adrenaline in his bloodstream, causing time from his perspective to slow down to half its normal speed. This allows him to be more accurate and to react faster than he normally could. Adrenaline Boost can only be used three times a day for thirty seconds, and usage causes extreme fatigue. If he attempts to use it multiple times it can lead to blackouts, heart attacks, and in the worst case, death.

Combat Behavior: Nathan fights with his twin pistols and prefers to keep his enemies close to mid range. He alternates shots between both pistols and then loads them both at once. At close range, Nathan uses his pistols as clubs until he gets enough space to fire.
Nathan is a crack shot with any gun. He is best with his father's pistols which he can use to hit a target from over a hundred and fifty yards away due to the rigorous training every day for almost a decade. He also has learned a specialized form of hand to hand combat using his pistols as clubs which capitalizes on making just enough room for him to fire. Nathan is calm in and out of battle and will not crack under most pressures. He keeps his temper under control and is generally cautious and wary of most people. He is also decently good at pickpocketing and stealth, though is no match for anyone professionally trained in stealth. Nathan relies on his weapons and so isn't great without them. His fighting skills without firearms is basic. He doesn't strategize often, instead making decisions as they appear, which gets him into tough situations. He is confident in his skills which causes him to underestimate his enemies. He prefers not to hit women and will try to avoid it as much as possible, even in deadly situations. He also is morally grey, usually doing what is best for him, as opposed to doing the right thing. Nathan's movement is slightly impaired during combat due to his gear, slowing down his close combat abilities.

WEAPON
Name:Luna & Sol
Spoiler (click to show/hide)


Primary Form:
 Twin pistols in black and gold. Both pistols hold 12 shots and are .50 caliber guns, giving them a lot of devastating damage. Due to the fact that the pistols were crafted so well, it never jams under normal conditions. Exposure to large amounts of water or extreme conditions can hamper the guns ability to fire.

Secondary Form: With a switch of the safety into a secret mode, the pistols can charge up, dealing more damage in a single blast. Using this mode overheats the barrels of the gun and if overused can accidently ignite the other ammo in the gun, causing serious damage to the weapon and him. The amount of damage scales depending on how long he holds the charge. The longest he can hold a charge without damaging the weapon in three seconds. In this mode, the gun fires when the trigger is released after being depressed. The charging function works by slowly adding fire dust into the barrel of the gun. The longer the trigger is held, the more dust is added. When the trigger is released, the hammer ignites the dust, propelling the bullet much faster than gunpowder. Using too much dust in the chamber can melt the interior and/or blow up like a hand grenade, doing irreparable damage to the gun and Nathan. Using this mode can have adverse effects to the weapon and user, and is only used in dire circumstances.

Tertiary Form: Both pistols can be combined into a extra long barreled pistol. This version only uses sniper bullets and covers a longer range. It can only fire one bullet before reloading and is extremely loud. To combine the weapons, the guns have to be almost completely dismantled and rebuilt into their tertiary form. The process can seem intricate to those who aren't used to the weapon, but for Nathan, due to the amount of time he's spent practicing it, can combine the two pistols into one in under twelve seconds under perfect concentration. In an actual battle, reformatting the weapon could take 30 seconds up to a minute depending on his condition and stress level.

Dust Functions: Nathan's pistols hold standard .50 caliber rounds, along with  .50 caliber specialized dust rounds, and modified .55 caliber sniper rounds when in its tertiary mode. All dust ammunition is purchased from a store in Vale, but Nathan can craft his own with enough time, money and supplies. The dust bullets he normal carries are:
 Lightning rounds, which paralyze the enemy for a few seconds or can be used to overload electronics. The paralysis' effects are shorter the larger or more resistant the enemy is.
Frost rounds, which freeze small areas about a foot in diameter. If applied directly to skin from close range, this round can cause moderate frostbite. These rounds can freeze and block up the barrel if used to close to a target.
Fire rounds, which explode violently on contact in a two foot radius. Usage of this round overheats the barrel unless a frost round was recently used.
Air rounds, which cause a lot of knockback when it comes in contact with someone or something. When used on a human around Nathan's size, the bullet can knock a person off their feet and and cause them to land a yard or two away.
Propulsion rounds, which Nathan can use to improve his mobility by firing rounds in the opposite direction of what he's moving. This can allow him to move faster, push off of walls, or allow him to jump a bit higher. These rounds can only affect the person firing and do cause a massive amount of recoil, which keeps Nathan from firing them consecutively.
Steam rounds, which are a mix of fire and water dust, and cause a temporary cloud of steam obscuring his position. This round works best in tight or enclosed areas and is almost useless outdoors.
Flash rounds, which are a mix of lightning and fire dust, which temporarily blinds enemies if they look directly at it.
Thunderclap rounds, which are a mix of lightning and air dust, which causes a deafening sound on impact.
Usually used to disorient Grimm, but can be used on people. It is very effective against most Faunus due to their sensitive hearing.

Other gear:
Nathan carries ten magazines filled with regular ammo. He also carries two magazines filled with a random assortment of dust bullets and one magazine of repulsion dust bullets. Due to the fact that the bullets in these magazines cannot be interchanged easily, Nathan must memorize the order the dust bullets are in. He also only carries five or six sniper bullets at any one time, due to how rarely he uses it.
Nathan wears a dual side holster under his arms, allowing him to draw his pistols as fast as possible.
Nathan also has a modified ammo case on his hips. This ammo case is pneumatically powered and launches magazines about two feet into the air at the press of the button, allowing Nathan to reload without looking down. The sniper ammo is not in a magazine, but rather has small cloth loops that they fit into. It does not get fired out like the magazines, but has to be removed by hand by Nathan.
In his various pockets, Nathan has a pair of earplugs for his thunderclap rounds, a set of lockpicks, and a swiss army knife, for use in various situations.
His coat is leather, but is lined with a form of kevlar, allowing it to withstand a bit more punishment. The downside of this is that kevlar is all but useless against melee weapons and so will only help against enemy shooters.
A small knife is also strapped to the inside of his jacket sleeve, in the event he needs to cut himself free.

History: The pistols were first created by Nathan's father when he joined the Academy in Vacuo many years ago. They were improved over the years by  him and his mentor and are among his father's most prized achievements and possessions.

GrimSlayerHD

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Re: Nathan "Quickdraw" North
« Reply #1 on: October 18, 2016, 02:47:21 PM »
This is a character that was approved on the older board. Just need to be added to the approved list.

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Re: Nathan "Quickdraw" North
« Reply #2 on: October 20, 2016, 11:55:48 PM »
Transfer Approved.
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