CHARACTERName: | Patrick Iris | ------- | Handedness: | Right |
Age | 17 | 12 Amare | | Complexion: | Faint Tan |
Species and Gender: | Human Male | | Hair Color: | Black |
Symbol: | "Good King Grimm" A Stylized smiling grimm face wearing a tilted crown. Purple. | | Eye Color: | Crimson |
Occupation: | Combat Academy Student - Beacon | | Aura Color: | Tyrian Purple - #66023c |
Nicknames/Aliases: Mister Feelgood (By his Classmates at Signal)
Appearance: Patrick is a thin male human of just around average height (5’8’’). He has a slight tan from regular exposure to the sun and keeps his skin clean and unblemished. His hair is jet black and he usually wears it styled and swooped out of his eyes. Until he enrolled at signal he kept it short but has recently been letting it grow out and it has dropped to his collar in length. His eyes are a deep, bloody red and his face has an almost sharp look to it which is a striking contrast to his personality. He usually wears jackets, t-shirts, and denim jeans when he can get away with it and has a strong dislike for fancier clothing. Both of his ears are pierced and he indulges a bit on a collection of earrings he keeps for every occasion.
History: Patrick Iris was born in Atlas, away from the trials and tribulations of those in the lower class. His family raised him with warmth and took care to impress upon him a love of people and life. His father, a Botanist, worked for the research corps and devoted more than his fair share of energy to aiding huntsman and huntresses everywhere. At the age of six years old Patrick manifested his semblance much to the shock of his family, the unusual nature of the ability was not lost on his father who-in good faith to the organization that he worked for-gave an excited report about what he had managed to learn. Instead of leaving the boy to grow, Alex Tymult, Patrick's father's superior, took an unhealthy interest in the boy. It was not long before the heavy hand of upper-class politics, financial pressure, and subtle threats of violence crushed Dr. Iris.
Patrick was taken away and for three years lived as a permanent attendant to Dr. Tymult. The cruel man spent his time taking advantage of the soothing effects of Patrick's semblance to his advantage and abused Patrick when it did not seem as if the semblance was working (his own negativity overwhelming the boys own power). It was only by chance that a huntsman from Vale discovered the nature of Patrick's living conditions. Reports were made, sanctions were drawn up, and before he knew what was happening Alex Tymult was arrested and given a life sentence for his crimes. Patrick could not bring himself to return home, feeling as if his family had betrayed him to Alex, and instead asked the Huntsman to take him to Vale. It took several years for Patrick to recover fully from his ordeal but by the time he was old enough to attend Signal Academy he felt he was ready. Over the course of his stay at Signal he lived as a special ward of the school on the condition that he would continue his education through Beacon. There, Patrick developed his weapon, Imperius, named as a reminder of the life he had before and the type of man he would never be.
A few years later he graduated Signal, and his real story began...
Personality: Despite what can only be described as 'resting bitch face', Patrick Iris is actually a startlingly friendly individual. Whether this is a manifestation of his semblance or his actual personality has been up for debate by teachers and friends alike. He often goes out of his way to entertain and interact with others and often spends time in the therapy wards of his school, just exposing people to his Semblance in order to give them that little boost they might need. He is not entirely altruistic though, much of his behavior is something of a subconscious defense mechanism as his own condition depends largely on the disposition of those around him. Because he cannot turn off his semblance he is forced to keep his distance from intensely negative people and does his best not to be in very crowded places. He can be vain and spends perhaps a little too much time on his physical appearance and hygiene. He also reacts strongly to even the hint of someone else taking advantage of his semblance and has been known to lash out before retreating from the sudden burst of negativity. Otherwise, he is a notably happy-go-lucky guy who likes video games, light reading, cartoons, jewelry, and the occasional friendly wrestling match.
Aura and Semblance: Patrick possesses a violet-red (Tyrian Purple) colored aura, and he is blessed with a lot of it. Though not particularly well trained one way or another, his innate reserves of aura set him apart from the average individual. He has unlocked shielding and regeneration. He also has been trained in Sense.
Positivity: Patrick’s Semblance is what he comically refers to as the “Power of Positivity” and as such he is intimately connected to positive emotions on both a passive and active level. This ability is heavily influenced by his mental state and the mental states of those around him.
Positive Influence: Patrick projects a permanent field of positivity around himself that has a variety of effects on those around him. On humans it causes a very slight predisposition towards positive thinking. They are more likely to feel good about their situation or at least feel more inclined to a cheerful or courageous attitude. This cannot influence a person mentally nor can it be the sole contributor to him changing a person’s mind or cheering them up, but instead it adds extra strength to his words. For Grimm it has the effect of distorting their senses very slightly, making it difficult (but not impossible) for a Grimm to sense those around him. Direct line of sight renders this trait useless and negative emotions stronger than his own will overcome the projection. This ability has no effect on an individual that is hostile to him.
Positive Edge When exposed to strong positive emotions; courage, determination, love, joy, etc, he experiences a boost to his physical strength, speed, and stamina. The more people around him experiencing these emotions, the more potent the effect of Positive Edge. Unfortunately this is a double-edged attribute of his semblance. When exposed to extreme negativity he can exhaust himself two to even three times faster than normal-this drawback also extends, obviously, to his physical state and when exposed to extreme hopelessness he can be nearly rendered unconsious.
Combat Behavior: Patrick focuses almost exclusively on keeping his foes at a distance while remaining in the midst of his teammates. His perpetual semblance makes him vital to encouraging morale and preventing additional grimm from being drawn into a fray. Thanks to Imperius he is able to lash out at a distance until it becomes necessary to get in close. When the time comes to switch from relying on the head of his weapon to close range combat he focuses on using techniques to bind and rapidly subdue his foes, crushing them in the chain of his weapon and following up with martial arts and rounds from the handgun function of Imperius. His natural intolerance for negativity has lead to a rather ruthless disposition towards grimm and focuses on overwhelming his opponents quickly and early in the fight as to prevent a prolonged encounter. This often puts him at odds with other trainees who prefer to wear down a large grimm rather than going for an early kill.
When facing humans and faunus his mentality is shifted but his strategy remains the same for the most part, though he puts a priority on doing as little crippling harm as possible over a decisive knockout strike. Anything to avoid more negativity in the world.
As it may be implied, Patrick avoids extended encounters as the negativity of his own allies and that of his enemy can easily wear him down. If he is in a one-on-one fight and his opponent is suffering from crippling hopelessness after a particular exchange, it might actually turn things in said opponents favor if Patrick is not careful. Also, though the threshold of his abilities relies a great deal on his mental state, a strong rough estimate of the number of Grimm Patrick is able to be exposed to in a solo encounter before losing consiousness from exposure is about 8-10. It should also be noted that his combat style is mid-range and he relies heavily on only entering melee range when he is attacking and not vice versa as his self-defense techniques and martial arts are deficient compared to other trainees.
WEAPONName: Imperius
Primary Form: Imperius is a short-handled mace-and-chain (Flail/Morningstar/Whip) style weapon possessing a long, whip-like chain. The whip's head is reminiscent of a cage of some kind with bladed bars. The handle possesses a crossguard with a short ranged pistol built in as a backup defense.
Secondary Form: Upon initating the transformation, Imperius' closed head opens to form a claw-like structure. By engaging and disengaging the transformation the cage can open and close, allowing the claw to grasp and pierce. On top of this, every third link in Imperius' chain extends a small blade.
Dust Functions: By inserting dust cartridges into the handle of the weapon, Imperius' chain can take on numerous effects based on the chosen type of dust. Either setting it ablaze, freezing those caught by the chain, charging it with electricity, or even slowing them down and pinning them with gravity.
History: Imperius was developed by Patrick at Signal Academy during his stay. The whip design and name are a constant reminder of the kind of person he refuses to become.
Fun Facts:- Patrick’s name is a reference to the Apatura Iris a species of Violet colored butterfly also known as the “Purple Emperor” which ties with his thematic color of Byzantine/Tyrian Purple as well as his unusual Semblance.
- Patrick's symbol is a reference to Good King Wenceslas and a nod to the effects of his Semblance.
- Patrick's Semblance is named after the catch phrase of the WWE Wrestling Tag-Team 'The New Day' which is comprised of nerdy and goofy individuals, much like Patrick himself.