CHARACTERName: Acero Walker
Age: 21
Gender: Male
Symbol: A human skull with a metal jaw and a robotic eye.
Occupation: 4th year student from Beacon Academy. Used to attend Atlas Academy
Appearance: Acero, or Ace as the ones close to him like to call him, stands at 5'9" with a healthy weight of about 175 pounds, most of which coming from muscle, as he has a toned, athletic build. He has short black hair and solid eyebrows, though there are some separation lines due to scaring. His eyes are a navy blue, and smaller than average.
Due to a recent accident that occurred during a training session between students, Acero's body has suffered some disfigurements. He now has several severe burn marks that cover most of the left side of his body. Due to the accident, and an incident prior to it, the 4th year has needed to be fitted with a prosthetic left arm, left leg, left hip, left eye, and jaw. His casual apparel consists of a white t-shirt, a black snapback hat, black baggy sweatpants, and red/black tennis shoes.
When he goes into combat, Acero will wear an almost entirely black uniform with crimson highlights and white armor plates. The uniform includes military-style overalls laced with some kevlar, a trenchcoat, combat boots, light metal plates to protect the chest, back, elbows, and hips. The final piece of the uniform comes in the shape of a combat helmet that protects the entire head, with a black, bulletproof visor letting the user see through it. The helmet follows the color scheme of the rest of the uniform and comes up with a basic heads-up display that shows aura and ammunition levels, a built-in communications radio that can be tuned to different frequencies, and a forehead-mounted flashlight. There are a few small pouches and a couple of flashbang holders on the chest plate, letting Acero bring ammo and carry and other small items he may need. Previously, Acero used to have an arm-mounted laser pistol to engage enemies, he has since removed this after reforging his weapon to include a ranged component.
Ref. Images (I don't own these)History: This is gonna suck and I'm sorryAcero was born and raised in the kingdom of Atlas. For most of his life, he lived a quiet, albeit dull life. Ever since he was young, he would go to school, train, go home, rest, and repeat. His parents weren’t home very much due to them being on various archaeological trips, so the only people he could talk to were his older, very talkative sister, Talim, and their Faunus babysitter, Juno. Juno was a retired huntress that had come to know the Walkers by escorting them through various Grimm infested areas and ruins. She was a wolf Faunus that cared deeply for Faunus rights and was even a White Fang member when it first formed--she left when it started getting violent. Talim--who was 2 years older than Acero--talked about any topic she could think of whenever she could find an opportunity to, and Juno and Acero listened intently but didn’t talk unless Talim stopped to catch her breath. Acero and Talim treated Juno with great respect and grew up with hatred for those who take advantage of Faunus, even starting fights because of it. This behavior carried on until they got severely punished by their parents and teachers. Acero had never done anything notable in his life--except beating up Faunus haters--until he got to Atlas Academy. He spent three years there, being trained and taught by both his professors and Juno. Acero found his weapon, Solar Centurion, his second year and started to unlock his semblance at the same time. Acero worked for a postal service when he wasn’t in school and started to save up money when he could, as he wanted to move to Beacon to avoid going into the military. Talim didn’t like his decision, but respected it, as she knew that the military wasn’t for everyone.
One day during his third year, Acero’s parents never came home weeks after their supposed arrival date. They were later found buried in the snow, 10 miles away from their dig site, along with the hunter that was protecting them. Their bodies had been torn apart by the Grimm, with the only discernible features being their clothing and their faces. Acero and Talim mourned the deaths of their parents. Juno also mourned their deaths and helped the two siblings bury their parents. The three found the dead couple’s will and inheritance letter hidden in the house. The letter stated that Acero and Talim would split their fortune, and Juno would keep their house and its belongings, along with any artifacts that the Walkers found and kept on their journies. These included various weapons, armors, and valuable trinkets. Juno sold most of it to a museum, which allowed her to live the rest of her life in peace. Talim took two unique talwar swords with her as she left for the military. Acero went back to school pretty depressed, and anything his former team did to cheer him up failed.
Before he left for Vale, Acero asked his team if they could hunt the Grimm that killed his parents. They agreed and made a two-day journey to the dig site. The Grimm ended up overwhelming the 3rd years and they were all badly injured, Acero being in the worst condition due to fending off a horde of Grimm to save his friends. Acero woke up a week later and was in a hospital. He couldn’t feel his left arm or see out of his left eye, but there was a feeling of cold metal touching his neck and upper jaw. His lower jaw left eye, and arm couldn't have been saved and was amputated as a result. Talim and Juno were crying as he looked at his new appearance, but Acero said nothing and looked at his remaining arm with a sense of determination. He looked at his caretakers and yelled at them to shut up and stop crying. This made the crying worse and he sighed deeply. The doctor came in and asked Acero if he would be interested in prosthetic replacement parts. Acero nodded and signed off on the paperwork. Juno would pay for these new limbs and the surgery about a month later. After about 2 weeks of recovery, Acero came back and finished his third year at Atlas. A week after school ended, Acero said goodbye to his friends and family as he left for Beacon Academy.
Recently, Acero was almost killed during a sparring match, due to a stray bullet hitting a bag of explosives that he was holding. He was rushed to the hospital and stabilized, staying unconscious for a few days as they treated the burn marks. When he awoke, Acero found himself in a similar, yet worse situation than before, parts of himself missing, scars all over his body. His sister and godmother came to visit him at Beacon hospital for a few days, crying over his newly disfigured state. After they left, Acero was visited by an official from Atlas. The official offered Acero new limbs and equipment, with a few strings attached of course. An easy option that the official gave was to sell out the schools plans for the Vytal Festival. The harder option was to do some paid, unaffiliated work for Atlas when he graduated, at least until the prosthetic's and new gear were paid off. Not wanting to sell out his new school and friends, Acero decided to take the harder option, and come work for Atlas when he graduated.
Personality: Despite the hardships he experienced, Acero is a very laid-back--albeit lazy--and caring person. He's not really one for school (he never tries hard in any of his classes, he just learns what he can and sticks with it, although he does study when he needs to pass a class) or conversation, but when he's with his team, he opens up and gives orders freely and confidently, something his team appreciates, but also gets fed up with from time to time. Ever since sparring accident, Acero has been proactive in studying for his classes and training for combat, knowing that he'd need to smarten and train up to repay his debt to Atlas. He does tend to keep silent unless spoken to, but even then he keeps his sentences relatively short unless the answer is complex. His hobbies include playing video games, listening to music, photography, boxing, and weightlifting.
Semblance: Flowmotion -- Acero can fluidly move around on both land and air. This allows him to perform feats such as kicking off almost any surface, air dash, swinging around lampposts, grinding along rails, and battling enemies with speed and style. Basically using his environment to his advantage. Acero doesn’t move super fast, but he can keep up with speedier opponents (not Tyrian or Qrow kind of speed mind you) and outspeed and outmaneuver slower opponents. Acero can only air dash/wall jump a total of 8 times before needing to rest a bit.
Examples:
Acero can only use his semblance when the terrain calls for it, meaning if he’s in an open field or desert, he loses a little maneuverability due to the loss of wall running/jumping and can get overpowered by fast opponents due to his semblance excelling in tight places. It also takes a lot of accuracy and energy to pull off very complex maneuvers in a battle, which means if he messes up just a little, it could cost him. Due to having years of practice, he doesn’t have to worry about his accuracy or energy too much, but the threat of messing up or running out of steam is still constant while he fights. If Acero goes 100%, he can fight for about 6 minutes. If he goes 75%, he can fight for about 8 minutes and so on.
Combat Behavior: Due to the nature of his semblance, Acero favors a hit and run fighting style, using the environment and his to outmaneuver his foes. He tries his best to mix all of his weapon transformations into his fighting style, blocking with one before attacking with another. This makes him a formidable foe to both groups and individuals, as it is hard to predict what form he'll use if you fight him for the first time. Acero also fights with a sense of chivalry and honor--asking for his foe's name, and even bowing to them in respect.
Acero is always cautious when fighting an enemy, in fear that he might be ambushed. This causes him to only give 75% of his max power when fighting, as he is afraid that someone else might appear. If this does happen, the cyborg will either retreat to a place where he can fight better, or he will go all out in an attempt to defeat his previous foe so that he can focus on the new one.
The 4th year has recently reforged his weapon to include a rifle-caliber ranged component, giving him even more versatility in battle at the cost of letting the sword transform into its greatsword form. Despite this, Acero still favors melee combat, with the ranged part of his weapon being used against targets that are far away or to thin a herd of weaker Grimm.
WEAPON AND UTILITIESName: Wrathful Centurion
Primary Form: Bow Form - After having his weapon reforged to include a ranged weapon and stronger composition, Acero can now effectively fight enemies at ranged combat. Despite this, the cyborg still prefers to fight with the melee modes of his weapon. Instead of arrows, this bow fires off 7.62x50mm rounds (which are loaded into the side of the firing mechanism) with little recoil. However, this is not a quiet weapon by any means, so Acero will need to rely on the melee forms of his weapon to silently take down enemies. While the rifle caliber and magazine system would be perfect for dust ammo, the 4th year prefers not to use it, remembering why he got his leg blown off in the first place.
Secondary Form: Dual Swords Form - After pressing the button near the trigger mechanism, the bow will retract the firing mechanisms and form two curved blades, formed in the style of the past version of the weapon. This form doesn't hit as hard as the greatsword from the old weapon, but they are quicker, allowing the user to keep up with faster foes. There is a magnetic locking mechanism on the bottom of the hilt of each sword that lets them link up to each other to form a Polearm.
Tertiary Form: Polearm Form - This form allows the user to clear waves of weak enemies and can also be used to deflect bullets and projectiles of reasonable size i.e. arrows, small to medium sized rocks, etc.
Ref. Pics:History: Before, Acero only had a basic sword and shield when he attended Atlas Academy. Acero’s parents refused to pay outrageous prices for Atlas sanctioned weaponry, so they gave Acero his great grandfather's sword and shield and promised him that they would get him better equipment, but never did. While on a class field trip to some Grimm infested ruins in the snowy Solitas mountains, Acero found the weapon that would later be named Solar Centurion in an old, yet untouched tomb. The tomb was guarded by several Ursas’ and Geists--who possessed suits of armor to attack. Acero managed to overpower them with his semblance--which at this time hadn’t fully developed yet because it was his 2nd year. With all of the enemies defeated, Acero picked up the weapon and felt an unfamiliar, yet kind warmth fill him as if the weapon was congratulating him on his victory. Acero gave his hand me downs back to his parents and kept his new partner close to him at all times. He named it Solar Centurion the day after he got back from the field trip and has proudly wielded it since then.
However, as of late, the cyborg has found himself in many situations where having a ranged component stronger than his wrist laser would be preferred. With a heavy heart, Acero had his weapon reforged by the best and most reasonable blacksmith he could find, who would later call the reforged weapon their best work after giving it back to the 4th year. A stronger, more versatile, and more intuitive weapon, Acero picked up Wrathful Centurion easily, though the bow portion of the weapon made the cyborg take a quick archery class to learn the best techniques on using that mode.