RWBYFanon v5

RPG Creations => Approved Characters => Topic started by: nathan67003 on November 07, 2016, 06:03:00 AM

Title: Helena Chlophyll
Post by: nathan67003 on November 07, 2016, 06:03:00 AM
CHARACTER

Name: Helena Chlophyll

Age: 17, born 21st of Amare 63 AC

Species and Gender: Female human

Symbol: A bright, shining Sun the same colour as her Aura.
Symbol: ShowHide
(https://i.imgur.com/2W9NnBk.png)


Occupation: Beacon Academy student, first year

Appearance: At 1.75 metres/5'9" and 63 kilograms/140 lbs, Helena has defined muscles. Her shoulders are slightly wider than average and her chest, while nothing to write home about, isn't too shabby either at a C cup. Her features tend to be on the soft side. She has a warm, smooth voice that could easily lull you to sleep. Her most defined muscles are her shoulder and upper back ones, mostly due to using Artemis. She has fair skin and straight, light blond hair that goes down to her shoulderbones as well as very pale blue-grey eyes. She is right-handed.

Helena's 'casual' attire consists of a black, fitted dress shirt with slightly golden buttons paired with a navy, tea-length circle skirt and golden heels. When the weather is too frigid or rainy, she'll also wear a burgundy princess coat with white buttons and a hidden hood. She wears her school uniform as prim and proper as possible. Her formal attire consists of a white, knee-length dress and white heels. The skirt is made of a twenty or so thin, light swaths of textile, seemingly sown onto a common base. The skirt also has a slight colour gradient: it starts white at the top and becomes a very pale lilac at the bottom. Her pajama consists of a maroon-coloured silk nightgown. She can sometimes be seen with a small, brown leather sash slung around herself, which is where she likes to keep her pet garden snake when on the move in a safe environment.

History: Helena was born in Vale to two equally Vallite parents. She grew up in one of the poorer parts of the city. But even then, her parents were something special: they helped out everyone they could with all the time they could spare, even if they worked most of the day to make ends meet. They tried to communicate this love of people to their daughter, and boy did they ever succeed. Even at the ripe age of 4, Helena would go to others and speak to them in a friendly manners, even those that could be regarded as bullies - which rarely remained that way. If she saw another child - or even adult - cry, she was pretty much guaranteed to be found hugging them within 10 seconds, asking what's wrong and doing her best to help. She got it bad, sometimes, when someone went aggressive, but even then, she refused to stop helping.

When she was 8, however, something changed - drastically. As improbable as it may seem, her parents won the lotto. Thankfully for pretty much everyone involved, it didn't change them or go to their heads: they dressed a bit fancier, but still very simply and, above all, kept on helping others, spending even more time on that as they had stopped working. Now, they distributed food and clothing to the homeless, provided shelters, helped families in need, arranged for doctors to consult those who couldn't afford it. When she wasn't at school, they brought their child along, watching her bloom into a ball of sunshine with seemingly infinite stocks of love for all.

When she was 11, Helena was seriously wondering what she would do later in life. Would she be a doctor? A humanitarian worker? A police officer? There were so many options that were good ways of helping people! After giving it a lot of thought and asking her parents, their friends and her own friends for advice, she settled on becoming a Huntress. Not everything about the job was chasing monsters, but also helping those who were too far away from the main settlements for the usual help to be of any use. This made her take up archery as a pastime and, furthermore, as practice for her future job. When the time came, she therefore enrolled in Signal.

Mere days after arriving at Signal, during the first live exercise she took part in, one of her fellow students injured themselves rather severely, blood escaping the wound at a dangerous rate. Doing, as usual, all she could to help, Helena ran to the boy and pressed both hands on the gash, wishing for the bleeding to stop. Which it did. About thirty seconds later, when the nurses arrived on the scene and asked that she remove her hands so that they could evaluate the damage, the bleeding had completely stopped. Helena had just used her semblance for the first time. Realizing this, she began to consume as much information as possible about biology and anatomy. Therefore, most of her time at Signal was spent on using her semblance by swinging by the hospital every day. She got into Beacon with average scores all over the board, ecstatic at the idea of being one step closer to becoming a healer Huntress.

Personality: Helena is just about as bright as the Sun can be, bordering on the excessive. Relentlessly joyful and happy, she refuses to see people as only evil, claiming that there is no such thing as pure evil: there's always a reason behind it, one that she seldom understands. As such, even though the White Fang's recent activities are... of a rather questionable nature, she is entirely convinced that they believe they are doing this for the greater good. Her willingness to help with almost anything anyone can ask, as well as try to help those who seem to need it, can lend her to be marginally - okay, not so marginally - naive and prone to fall into traps. She usually prefers to hang around outside, amidst large amounts of greenery which may or may not have been grown via her semblance, either just enjoying the sights or reading a book under the shadow of a tree, and is quite happy if anyone decides to join her.

Aura and Semblance: Helena's Aura is a bright, warm solar yellow (#FFFFE5).

Her semblance is, in one word, Life. It allows her to use her Aura to heal animals and people. Healing done with her semblance will leave no scar tissue behind. She is only capable of healing relatively recent injuries and, to a much lesser extent, sickness. The amount of Aura needed depends on the size, nature and complexity of the injury. For sickness, it basically gives the immune system a boost.
Examples: ShowHide
She can fully mend a large, broken bone (femur, etc.) for 80%. Hemorrhages, due to the rather localized nature of blood vessels, can be healed quite easily - 10% in extreme cases. Muscle tears are rather exhausting, a large muscle group necessitating about 40%. Nerves, due to their very local nature, can be healed for less than 15%, in most cases. The most extreme thing she can pull off, however, is that if someone's had a limb sliced clean off, she can reattach it over the course of 3 days, starting with barely reattaching the bone along with repairing nerves and blood vessels and sealing the skin.

Note: Aura can be exchanged for stamina, where 0% stamina = fainting from exhaustion.

Combat Behavior: Helena considers herself as more of a support than anything else, usually preferring to stand far behind her allies and snipe with Artemis. However, should the terrain or situation prove to be unsuitable to such an arrangement, she will dual wield her knives and rapidly flit about her foes, stabbing and slicing with strangely graceful, rapid and fluid movements, but is still far from impressive and struggles to inflict damage, being somewhat unused to close quarters.

WEAPONS

Name: Artemis

Primary Form: Artemis takes the form of a large, reflex flatbow and its 24 accompanying arrows, along with a quiver. A large strip of light, silvery, unpolished metal spans its entire length and thickness and the rest of the flatbow itself is completed by carbon fibre. The draw string is a thick nanotube wire. The entire thing was treated to be fireproof since, y'know, carbon burns. The arrows - most of them - have a shaft made of carbon nanotube reinforced polymer, black polymer fletching and have tungsten carbide heads which are the nightmarish child of bodkin points and broadheads. The broadhead part is situated just below the bodkin point, within the shaft, and deploys on impact - optimally, after it penetrates the target. The arrows are also treated to be fire resistant. The bow is capable of shooting its ammo at just over 150 m/s when fully drawn. Its maximum range is what you'd expect for such a bow - about 400 m. This is a far cry from the effective range, though, which is about 80 meters.

Dust Functions: Small Dust containers can be clamped onto the shaft, right after the bodkin point. These containers are stored in pockets on the quiver. Helena likes to have two of each on hand at all times. The effects have an 0.6 metre radius unless specified otherwise.
- Fire: Creates an explosion.
- Ice: Freezes stuff or creates ice around stuff.
- Lightning: Zaps things.
- Kinetic: Drives the arrow forward with immense force (basically quadruples the arrow's ordinary momentum).

History: Helena had Artemis custom-made for her while she was at Signal. She named it Artemis because of, well, Artemis.

Name: Seikatsu & Shi

Primary Form: Seikatsu and Shi are two daggers/knives which are only special in their looks. Seikatsu is of a vivid green with yellow reflections, while Shi is black with red reflections. Seikatsu's sheath is attached on the left side of her belt while Shi's is symmetrically placed.

The goddamn colours, man: ShowHide
Seikatsu colours: #14A900 & #D9DC00
Shi: Black is black, red is #C20000


History: Helena made these weapons herself while attending Signal as a close-range solution.



For Silence - Paul Hartnoll (https://youtu.be/Bwwj56zOXbI)
Title: Re: Helena Chlophyll
Post by: Viventium Umbra on November 08, 2016, 08:56:40 PM
Aura and Semblance:
Add some examples of common wounds and their healing costs for the first function of the semblance so that you don't go healing-crazy.

Weapons:
-   Speed seems fine, but you should include a range limit if you want to be number-happy
-   Prometheus isn't a thing for now, so remove that from the Artemis weapon history
-   2 meters is too much for a first year's dust effects, make the radius shorter.
-   Artemis seems to be a pretty gnarly weapon for someone who's all sunshine and rainbows, what with the vicious dual-function tips. I'm not gonna ask you to change it, but it seems a bit out of character.
-   Why do you need a hyperdiamond arrow tip? Surely it doesn't have any distinct advantages over other, less expensive alternatives. If you want it for flavor, then ok, but it won't be doing any more damage than a normal arrow just because it has a really durable point.
-   The paralyzing toxin is mostly ok, I think, but only because you won't be able to break the skin until her opponent's aura is broken.
-   The lethal toxin on Shi is far too much. Why the hell would a character like this even carry a death-toxin? Just remove it. Even with the whole thing about not being able to get through the skin until aura is broken, it's still too op.

Everything else looks pretty much ok.
Title: Re: Helena Chlophyll
Post by: nathan67003 on November 09, 2016, 05:07:25 AM
Added. To make things easier, here's a quote.
Examples: ShowHide
She can fully mend a large, broken bone (femur, etc.) for 80%. Hemorrhages, due to the rather localized nature of blood vessels, can be healed quite easily - 10% in extreme cases. Muscle tears are rather exhausting, a large muscle group necessitating about 40%. Nerves, due to their very local nature, can be healed for less than 5%, in most cases. The most extreme thing she can pull off, however, is that if someone's had a limb sliced clean off, she can reattach it over the course of 3 days, starting with barely reattaching the bone along with repairing nerves and blood vessels and sealing the skin.

- Range limit would be, I imagine, about 600 metres for a bow like this. Added that.
- Removed. I expect the author of Prometheus to send me a reminder when/if it passes approval.
- Downgraded radius to 0.6 m.
- It's made to brutally murder Grimm. Being vicious is necessary/expected.
- For the material, I believe it's the best thing to penetrate armour because of its supreme hardness, along with a weight to add some driving force. With a kinetic augment, that arrow should be able to easily punch through Goliath armour. And no, no more Aura damage than a normal arrow, wasn't planning on that either.
- Yay.
- Put that it's still really, really WiP. She'd carry it around for the sheer symmetry of the thing.

Thanks for pointing these out!
Title: Re: Helena Chlophyll
Post by: jjb2158 on November 09, 2016, 10:51:45 AM
Hey Umbra, I don't mean to step on your toes here, but I just need to slap Nathan a little bit:

Quote
For the material, I believe it's the best thing to penetrate armour because of its supreme hardness, along with a weight to add some driving force. With a kinetic augment, that arrow should be able to easily punch through Goliath armour. And no, no more Aura damage than a normal arrow, wasn't planning on that either.

(http://i.giphy.com/26BRFLdoxQxRSIwRa.gif)

No...just no. Diamond-tipped arrows with kinetic dust will NEVER be able to pierce through a Goliath. If a high-powered sniper rifle is seen as nothing more than an irritation to the creature, then your arrows would not even be felt.

Also, on a different note: Promethius has been put on hold until Aethos is completed. So as of right now, Promethius doesn't even exist so don't even bother trying to say anything in regards to it.

That's my two cents. All yours again Umbra.
Title: Re: Helena Chlophyll
Post by: nathan67003 on November 09, 2016, 10:57:58 AM
Well thanks for clearing that up. They're made to pierce armour, but a Goliath's is still too much. Noted.

And did I not say Prometheus was removed from the CS?
Title: Re: Helena Chlophyll
Post by: Viventium Umbra on November 09, 2016, 08:56:07 PM
Aura and Semblance:
With the examples, it looks ok. A little potent for a first year, but since she's a support type, it seems fine.

Weapons:
-   Just so you know, the most for a grimm that you'd be able to punch through (including the diamond tip and the kinetic augment) would be the bone mask for a large ursa. So don't go killing death stalkers and nevermores in one shot with your bow just because you're not allowed to pierce the armor of a Goliath.
-   So you're telling me that this girl, who always sees the best in people and never believes anyone is truly evil, is developing a deadly toxin that she intends to use on other people!? Again, no. It just doesn't fit. That's something I could see Enz trying (and he'd probably decide that it would be too dangerous for him), but not her. Seriously, explain why she would want to even have a weapon that can kill with a scratch, then maybe (and that's one hell of a maybe), maybe I'll consider letting you have the super WIP version.
Title: Re: Helena Chlophyll
Post by: nathan67003 on November 10, 2016, 05:54:26 AM
She literally just likes the symmetry, and it makes her learn a lot more about how biology works than she would've known otherwise. And no, she doesn't really intend to use it on others, but she wants to challenge herself regardless.
Title: Re: Helena Chlophyll
Post by: Xarias Fury on November 10, 2016, 07:22:52 AM
Let me step in for that bit.

I studied biology, and unless you specialize in stuff regarding venoms, poisons and antidotes, you'd probably be stuck in that field alone because it's a goddamned HUGE field. Don't go branching several leagues away from simple healing just because you need a convenient excuse to have another random convenient weapon for your arsenal. Also poisons and venoms are also kind of different fields so that's also a big problem unless she was a specified poison expert(Durzo Blint is not impressed)

I might as well read the whole damned thing

Regarding the semblance? Stick with one. I'm not allowing you to just grow plants willy nilly at the expense of a meager 1% aura. Pick, healing or plant growing not both. Also just so you know nerves are actually harder to 'regrow and heal' since they're non dividing cells from the get-go. If you're keeping the healing bump that cost up.

Regarding poison usage on people? It's useless with aura on unless you're pricking them while they're unconscious and that seems to be a far cry from her behavior.

Now weapon

Here's the thing about adding uber specifications on your weapons. Nanotube wires, tungsten, carbon fiber. It's not really that important and for all we know unless you're just reading off the specifications of a irl composite bow or something it's pointless. You would've saved time just saying that the string was non metallic but the bow was and was semi fire proof or something. Also, do you seriously need to infuse dust in every single part? Kinetic dust in the string? Seriously? So all that nanotube mumbo jumbo was to infuse dust in it? I doubt it would be a sufficient passage way for non fluid dust not to mention extremely impractical. (Also more elementals for weapons cuz elementals are cool!)

Again I see that you randomly bullshitted up a number. Most bows can't go beyond 300m and the world's best shot was actually made under 300m. You doubled that number and said "what you'd expect from a bow". If you're going to go into a super detailed explanation of your weapon and then give a random bullshit number I expect it to at least be feasible. Sure you can attribute it to (lol) dust but you don't necessarily mention that for its normal range now, do you?

Also, No. No diamonds. If it's anything near real world economics a whole quiver would be sufficient to buy 10 bows or more of the same price. Also...Diamonds? No. Plain flat out no. You trying to green arrow your way into approvals? No. And No I'm not allowing you to use anything nearly as hard as diamond and don't go saying dust shit because dust is volatile and probably won't harden anything to that point either just because you want to slay large grimm easily. Friggin main characters can't even kill large grimm by themselves most of the time and you want to do it willy nilly. Let me repeat because you seem to have a hard time digesting that even after other reviewers told you. No. No no no no no no no no No. You already have a history with bad weapon design and abuse so I suggest you tread carefully because your profiles are now under scrutiny and most you'll hear for such absurd ideas is

NO.

Toxin weapons won't work with aura shielded people and I doubt she'd be trying to kill random innocents. So no to that to.






Title: Re: Helena Chlophyll
Post by: nathan67003 on November 10, 2016, 07:26:56 AM
Hmm. Fine, the second toxin'll just be a hobby of hers, then?
Title: Re: Helena Chlophyll
Post by: Xarias Fury on November 10, 2016, 07:52:20 AM
You can't just make deadly or paralysis toxins hobbies. No
Title: Re: Helena Chlophyll
Post by: nathan67003 on November 10, 2016, 07:53:52 AM
I said the second toxin's development. She still spent years focusing on making the paralysis one.
Title: Re: Helena Chlophyll
Post by: Xarias Fury on November 10, 2016, 08:20:36 AM
Do I need repeat myself? Reread my previous review. You want a student, barely versed in medical stuff, to delve in on toxins as if it were a hobby.

What did I say? Nooooooooooo
Title: Re: Helena Chlophyll
Post by: nathan67003 on November 10, 2016, 08:27:14 AM
So just to be clear, here: no toxins at all, even though she didn't delve into the paralysis one as a hobby, or no lethal toxin?
Title: Re: Helena Chlophyll
Post by: Xarias Fury on November 10, 2016, 08:47:42 AM
N.O
Title: Re: Helena Chlophyll
Post by: nathan67003 on November 10, 2016, 08:49:23 AM
Fine. Removed toxin stuff. Could she still eventually develop them later on in life?
Title: Re: Helena Chlophyll
Post by: Xarias Fury on November 10, 2016, 09:39:08 AM
I suggest you focus on the bigger problems at hand. Like, maybe, the other sections that need changes?
Title: Re: Helena Chlophyll
Post by: nathan67003 on November 10, 2016, 12:18:12 PM
Fixed the weapon mention in History.

I think everything else has already been taken care of (no, I don't know of another way to phrase that).
Title: Re: Helena Chlophyll
Post by: Viventium Umbra on November 10, 2016, 10:55:30 PM
Ok, since Xar has been reviewing for longer than I have, I'm going to defer to him.

This means that:
1. You've gotta remove one of the versions of her semblance and change the healing one to Xar's specifications if you choose to keep that one.

2. You need to reduce the range for a normal shot like Xar said (though since the RWBYverse is technologically ahead of us, their bows would probably be able to shoot like maybe 350-400 m normally and retain accuracy). If the kinetic dust increases range, include that increased range as well.

3. Xar, he's only got one arrow with a diamond point, so I'm not sure it'd cost that much, but Nathan, you should probably take it out. It really has no relevance considering you could just say "RWBYverse lighter-and-stronger-than-titanium shit" (just like every Sci-fi universe ever) and have arrowheads that are virtually indistinguishable in effectiveness from the diamond tip anyway. 
Title: Re: Helena Chlophyll
Post by: Xarias Fury on November 11, 2016, 04:13:55 AM
If those arrows are however capable of being somehow stronger than an anti material rifle I'd have to say no to that to, just so you know, because why would it be in the first place. Hardness is not the only factor that contributes to penetration and damage, also speed, contact area, resistance, which is why bullets are usually more effective. Arrows WOULD have the capability to be more versitile(rambo style) in some aspects but don't expect them to do more damage. So that means no instant deathstalker penetration. If you're going to make a metal alloy don't go on and about with mandolorian iron and all that shit. Sure it's possible but being an ultra convenient metal just takes the fun out of rping if it can break through armor that easily. Not to mention costly.
Title: Re: Helena Chlophyll
Post by: nathan67003 on November 11, 2016, 05:14:52 AM
Hadn't seen Xar's edits. Whoops.

Healing only, tripled the cost of healing nerves.

Toxins already removed.

Yes, materials are fancy and all but it's mostly just to describe the looks. I don't think a nanotube wire is any more capable of being infused with Dust than a block of lead. In the meantime, just removed the Dust infusion.

I did not 'randomly bullshit up' a number. I estimated that 600 m was about right for a bow that can shoot an Arrow at 200 m/s, based on the performance of existing composite bows. Regardless, nerfed it to 400 m.

Wasn't diamond, but hyperdiamond. Or aggregated diamond nanorods, whatever you prefer to call it. It's an entirely artificial substance that I just assumed, with all the slight sci-fi of Remnant, could be more easily produced than IRL. Anyhow, removed that one arrow. And no, not trying to green arrow my way anywhere. Never watched the damn thing.

Think that answers most of your problems with this. Lemme know if I missed anything.

EDIT: Materials of the bow (apart from the string) and arrows are based on IRL bows and arrows.
Title: Re: Helena Chlophyll
Post by: Viventium Umbra on November 12, 2016, 10:29:38 PM
Looks good, +1, I think. Let me know if you find anything I missed Xar.
Title: Re: Helena Chlophyll
Post by: nathan67003 on November 19, 2016, 07:57:18 AM
Bump around, bump around, bump up bump up and get down.
Title: Re: Helena Chlophyll
Post by: jjb2158 on November 20, 2016, 01:00:15 AM
Seeing that I have the tendency to be the one that is part of your reviews in one way or the other...I decided to do the second review....yay for you, right? Here we go:

Semblance:
I'm a bit curious about the full potential of this semblance with the whole reattaching limbs, but seeing that this is solely a healing semblance, I won't make a big deal about it.

Weapon:
Ahhhhh yes...you knew I was going to do something about her weapon, right? Two problems here:

1. A modern bow has an accurate range of 90 meters (and that is pushing it) and a rough maximum range of 300 meters. Even if we're talking about the RWBY universe, saying that her bow is able to shoot much farther than what we have today is really pushing it. Also, saying that she would be able to make accurate shots up to 400 meters away is not going to be allowed. Seeing that she did not grow up using the bow all her life, I would imagine her accuracy with the bow would be at most up to 30-40 meters. If you're going to include the range of her weapon, then you will need to put down her range of shooting an arrow and it hitting the target.
2. A modern bow has a firing speed of a little over 100 meters/second, which is half of what you're saying Helena's bow can fire. The number that you've put for her weapon is going to have to be lowered to what is realistic for a bow.
3. In regards to the dust functions: I want you to list how big of an explosion you're talking, how much does the ice arrows freeze, and exactly how immense of a force you're talking about with the kinetic arrows. Seeing that you were trying to get away with piercing a Goliath easily last time as well as your tendency to make things OP, I am not leaving any chances for this.

To sum it all up on her bow: I don't care what material it is made of or how that would make it more stronger. You trying to throw a massive amount of  science and physics at people in hopes of us not really looking into this is not going to fly. She uses a bow and thus will have to hold to the physics and capabilities of a modern day bow.
Title: Re: Helena Chlophyll
Post by: nathan67003 on November 20, 2016, 07:13:37 AM
1. Changed history, she's been doing archery since she was 11. Added in the weapon that her maximum effective range is 80 m. Assume it's the range where she still has over 95% accuracy and it starts going down rather quickly after that, I guess.
2. Changed to 150 m/s due to precedents.
3. The effects are stated to have an 0.6 m radius unless specified otherwise. Added that the Kinetic augment basically quadruples the arrow's normal momentum.

Will nerf things further if demanded.

To be blatantly honest, I never even thought about doing that. I just looked up how bows and arrows were made for about 12 hours and built my own. It used to have Kinetic Dust infused in it to make it more powerful, but that was scrapped and it was just more powerful.
Title: Re: Helena Chlophyll
Post by: jjb2158 on November 21, 2016, 10:22:40 AM
Thank you for understanding. I do appreciate the fact that you've always been compliant and willing to make changes ;D

Hmmmm...the only thing that I'm a bit skeptical about is the kinetic dust as that would be shooting at the speed of an assault rifle. However, due to the nature of the weapon as well as the fact that you can only fire as fast as you can draw, I won't make a big fuss about it.

Approved 2 of 2.
Title: Re: Helena Chlophyll
Post by: Dr. Gustave on September 12, 2017, 06:14:47 PM
pre-edit: ShowHide

CHARACTER

Name: Helena Chlophyll

Age: 17, born 21st of Amare 63 AC

Species and Gender: Female human

Symbol: A bright, shining Sun the same colour as her Aura.

Occupation: Beacon Academy student, first year

Appearance: At 1.75 metres/5'9" and 63 kilograms/140 lbs, Helena has defined muscles. Her shoulders are slightly wider than average and her chest, while nothing to write home about, isn't too shabby either at a C cup. Her features tend to be on the soft side. She has a warm, smooth voice that could easily lull you to sleep. Her most defined muscles are her shoulder and upper back ones, mostly due to using Artemis. She has fair skin and straight, light blond hair that goes down to her shoulderbones as well as very pale blue-grey eyes. She is right-handed.

Helena's 'casual' attire consists of a black, fitted dress shirt with slightly golden buttons paired with a navy, tea-length circle skirt and golden heels. When the weather is too frigid or rainy, she'll also wear a burgundy princess coat with white buttons and a hidden hood. She wears her school uniform as prim and proper as possible. Her formal attire consists of a white, knee-length dress and white heels. The skirt is made of a twenty or so thin, light swaths of textile, seemingly sown onto a common base. The skirt also has a slight colour gradient: it starts white at the top and becomes a very pale lilac at the bottom. Her pajama consists of a maroon-coloured silk nightgown. She can sometimes be seen with a small, brown leather sash slung around herself, which is where she likes to keep her pet garden snake when on the move in a safe environment.

History: Helena was born in Vale to two equally Vallite parents. She grew up in one of the poorer parts of the city. But even then, her parents were something special: they helped out everyone they could with all the time they could spare, even if they worked most of the day to make ends meet. They tried to communicate this love of people to their daughter, and boy did they ever succeed. Even at the ripe age of 4, Helena would go to others and speak to them in a friendly manners, even those that could be regarded as bullies - which rarely remained that way. If she saw another child - or even adult - cry, she was pretty much guaranteed to be found hugging them within 10 seconds, asking what's wrong and doing her best to help. She got it bad, sometimes, when someone went aggressive, but even then, she refused to stop helping.

When she was 8, however, something changed - drastically. As improbable as it may seem, her parents won the lotto. Thankfully for pretty much everyone involved, it didn't change them or go to their heads: they dressed a bit fancier, but still very simply and, above all, kept on helping others, spending even more time on that as they had stopped working. Now, they distributed food and clothing to the homeless, provided shelters, helped families in need, arranged for doctors to consult those who couldn't afford it. When she wasn't at school, they brought their child along, watching her bloom into a ball of sunshine with seemingly infinite stocks of love for all.

When she was 11, Helena was seriously wondering what she would do later in life. Would she be a doctor? A humanitarian worker? A police officer? There were so many options that were good ways of helping people! After giving it a lot of thought and asking her parents, their friends and her own friends for advice, she settled on becoming a Huntress. Not everything about the job was chasing monsters, but also helping those who were too far away from the main settlements for the usual help to be of any use. This made her take up archery as a pastime and, furthermore, as practice for her future job. When the time came, she therefore enrolled in Signal.

Mere days after arriving at Signal, during the first live exercise she took part in, one of her fellow students injured themselves rather severely, blood escaping the wound at a dangerous rate. Doing, as usual, all she could to help, Helena ran to the boy and pressed both hands on the gash, wishing for the bleeding to stop. Which it did. About thirty seconds later, when the nurses arrived on the scene and asked that she remove her hands so that they could evaluate the damage, the bleeding had completely stopped. Helena had just used her semblance for the first time. Realizing this, she began to consume as much information as possible about biology and anatomy. Therefore, most of her time at Signal was spent on using her semblance by swinging by the hospital every day. She got into Beacon with average scores all over the board, ecstatic at the idea of being one step closer to becoming a healer Huntress.

Personality: Helena is just about as bright as the Sun can be, bordering on the excessive. Relentlessly joyful and happy, she refuses to see people as only evil, claiming that there is no such thing as pure evil: there's always a reason behind it, one that she seldom understands. As such, even though the White Fang's recent activities are... of a rather questionable nature, she is entirely convinced that they believe they are doing this for the greater good. Her willingness to help with almost anything anyone can ask, as well as try to help those who seem to need it, can lend her to be marginally - okay, not so marginally - naive and prone to fall into traps. She usually prefers to hang around outside, amidst large amounts of greenery which may or may not have been grown via her semblance, either just enjoying the sights or reading a book under the shadow of a tree, and is quite happy if anyone decides to join her.

Aura and Semblance: Helena's Aura is a bright, warm solar yellow (#FFFFE5).

Her semblance is, in one word, Life. It allows her to use her Aura to heal animals and people. Healing done with her semblance will leave no scar tissue behind. She is only capable of healing relatively recent injuries and, to a much lesser extent, sickness. The amount of Aura needed depends on the size, nature and complexity of the injury. For sickness, it basically gives the immune system a boost.
[spoiler=Examples]She can fully mend a large, broken bone (femur, etc.) for 80%. Hemorrhages, due to the rather localized nature of blood vessels, can be healed quite easily - 10% in extreme cases. Muscle tears are rather exhausting, a large muscle group necessitating about 40%. Nerves, due to their very local nature, can be healed for less than 15%, in most cases. The most extreme thing she can pull off, however, is that if someone's had a limb sliced clean off, she can reattach it over the course of 3 days, starting with barely reattaching the bone along with repairing nerves and blood vessels and sealing the skin.

Note: Aura can be exchanged for stamina, where 0% stamina = fainting from exhaustion.

Combat Behavior: Helena considers herself as more of a support than anything else, usually preferring to stand far behind her allies and snipe with Artemis. However, should the terrain or situation prove to be unsuitable to such an arrangement, she will dual wield her knives and rapidly flit about her foes, stabbing and slicing with strangely graceful, rapid and fluid movements, but is still far from impressive and struggles to inflict damage, being somewhat unused to close quarters.

WEAPONS

Name: Artemis

Primary Form: Artemis takes the form of a large, reflex flatbow and its 24 accompanying arrows, along with a quiver. A large strip of light, silvery, unpolished metal spans its entire length and thickness and the rest of the flatbow itself is completed by carbon fibre. The draw string is a thick nanotube wire. The entire thing was treated to be fireproof since, y'know, carbon burns. The arrows - most of them - have a shaft made of carbon nanotube reinforced polymer, black polymer fletching and have tungsten carbide heads which are the nightmarish child of bodkin points and broadheads. The broadhead part is situated just below the bodkin point, within the shaft, and deploys on impact - optimally, after it penetrates the target. The arrows are also treated to be fire resistant. The bow is capable of shooting its ammo at just over 150 m/s when fully drawn. Its maximum range is what you'd expect for such a bow - about 400 m. This is a far cry from the effective range, though, which is about 80 meters.

Dust Functions: Small Dust containers can be clamped onto the shaft, right after the bodkin point. These containers are stored in pockets on the quiver. Helena likes to have two of each on hand at all times. The effects have an 0.6 metre radius unless specified otherwise.
- Fire: Creates an explosion.
- Ice: Freezes stuff or creates ice around stuff.
- Lightning: Zaps things.
- Kinetic: Drives the arrow forward with immense force (basically quadruples the arrow's ordinary momentum).

History: Helena had Artemis custom-made for her while she was at Signal. She named it Artemis because of, well, Artemis.

Name: Seikatsu & Shi

Primary Form: Seikatsu and Shi are two daggers/knives which are only special in their looks. Seikatsu is of a vivid green with yellow reflections, while Shi is black with red reflections. Seikatsu's sheath is attached on the left side of her belt while Shi's is symmetrically placed.

The goddamn colours, man: ShowHide
Seikatsu colours: #14A900 & #D9DC00
Shi: Black is black, red is #C20000


History: Helena made these weapons herself while attending Signal as a close-range solution.
[/spoiler]
Title: Re: Helena Chlophyll
Post by: nathan67003 on September 13, 2017, 06:55:49 AM
Did the thing.

EDIT: Added symbol image, courtesy of Bored (Board) Dr. Gustave.
Title: Re: Helena Chlophyll
Post by: Kaliot on October 01, 2017, 07:58:25 PM
Z
Title: Re: Helena Chlophyll
Post by: Kingnoname1 on April 13, 2018, 05:18:46 AM
pre edits: ShowHide
CHARACTER

Name: Helena Chlophyll

Age: 17, born 21st of Amare 63 AC

Species and Gender: Female human

Symbol: A bright, shining Sun the same colour as her Aura.
[spoiler=Symbol](https://i.imgur.com/2W9NnBk.png)


Occupation: Beacon Academy student, first year

Appearance: At 1.75 metres/5'9" and 63 kilograms/140 lbs, Helena has defined muscles. Her shoulders are slightly wider than average and her chest, while nothing to write home about, isn't too shabby either at a C cup. Her features tend to be on the soft side. She has a warm, smooth voice that could easily lull you to sleep. Her most defined muscles are her shoulder and upper back ones, mostly due to using Artemis. She has fair skin and straight, light blond hair that goes down to her shoulderbones as well as very pale blue-grey eyes. She is right-handed.

Helena's 'casual' attire consists of a black, fitted dress shirt with slightly golden buttons paired with a navy, tea-length circle skirt and golden heels. When the weather is too frigid or rainy, she'll also wear a burgundy princess coat with white buttons and a hidden hood. She wears her school uniform as prim and proper as possible. Her formal attire consists of a white, knee-length dress and white heels. The skirt is made of a twenty or so thin, light swaths of textile, seemingly sown onto a common base. The skirt also has a slight colour gradient: it starts white at the top and becomes a very pale lilac at the bottom. Her pajama consists of a maroon-coloured silk nightgown. She can sometimes be seen with a small, brown leather sash slung around herself, which is where she likes to keep her pet garden snake when on the move in a safe environment.

History: Helena was born in Vale to two equally Vallite parents. She grew up in one of the poorer parts of the city. But even then, her parents were something special: they helped out everyone they could with all the time they could spare, even if they worked most of the day to make ends meet. They tried to communicate this love of people to their daughter, and boy did they ever succeed. Even at the ripe age of 4, Helena would go to others and speak to them in a friendly manners, even those that could be regarded as bullies - which rarely remained that way. If she saw another child - or even adult - cry, she was pretty much guaranteed to be found hugging them within 10 seconds, asking what's wrong and doing her best to help. She got it bad, sometimes, when someone went aggressive, but even then, she refused to stop helping.

When she was 8, however, something changed - drastically. As improbable as it may seem, her parents won the lotto. Thankfully for pretty much everyone involved, it didn't change them or go to their heads: they dressed a bit fancier, but still very simply and, above all, kept on helping others, spending even more time on that as they had stopped working. Now, they distributed food and clothing to the homeless, provided shelters, helped families in need, arranged for doctors to consult those who couldn't afford it. When she wasn't at school, they brought their child along, watching her bloom into a ball of sunshine with seemingly infinite stocks of love for all.

When she was 11, Helena was seriously wondering what she would do later in life. Would she be a doctor? A humanitarian worker? A police officer? There were so many options that were good ways of helping people! After giving it a lot of thought and asking her parents, their friends and her own friends for advice, she settled on becoming a Huntress. Not everything about the job was chasing monsters, but also helping those who were too far away from the main settlements for the usual help to be of any use. This made her take up archery as a pastime and, furthermore, as practice for her future job. When the time came, she therefore enrolled in Signal.

Mere days after arriving at Signal, during the first live exercise she took part in, one of her fellow students injured themselves rather severely, blood escaping the wound at a dangerous rate. Doing, as usual, all she could to help, Helena ran to the boy and pressed both hands on the gash, wishing for the bleeding to stop. Which it did. About thirty seconds later, when the nurses arrived on the scene and asked that she remove her hands so that they could evaluate the damage, the bleeding had completely stopped. Helena had just used her semblance for the first time. Realizing this, she began to consume as much information as possible about biology and anatomy. Therefore, most of her time at Signal was spent on using her semblance by swinging by the hospital every day. She got into Beacon with average scores all over the board, ecstatic at the idea of being one step closer to becoming a healer Huntress.

Personality: Helena is just about as bright as the Sun can be, bordering on the excessive. Relentlessly joyful and happy, she refuses to see people as only evil, claiming that there is no such thing as pure evil: there's always a reason behind it, one that she seldom understands. As such, even though the White Fang's recent activities are... of a rather questionable nature, she is entirely convinced that they believe they are doing this for the greater good. Her willingness to help with almost anything anyone can ask, as well as try to help those who seem to need it, can lend her to be marginally - okay, not so marginally - naive and prone to fall into traps. She usually prefers to hang around outside, amidst large amounts of greenery which may or may not have been grown via her semblance, either just enjoying the sights or reading a book under the shadow of a tree, and is quite happy if anyone decides to join her.

Aura and Semblance: Helena's Aura is a bright, warm solar yellow (#FFFFE5).

Her semblance is, in one word, Life. It allows her to use her Aura to heal animals and people. Healing done with her semblance will leave no scar tissue behind. She is only capable of healing relatively recent injuries and, to a much lesser extent, sickness. The amount of Aura needed depends on the size, nature and complexity of the injury. For sickness, it basically gives the immune system a boost.
Examples: ShowHide
She can fully mend a large, broken bone (femur, etc.) for 80%. Hemorrhages, due to the rather localized nature of blood vessels, can be healed quite easily - 10% in extreme cases. Muscle tears are rather exhausting, a large muscle group necessitating about 40%. Nerves, due to their very local nature, can be healed for less than 15%, in most cases. The most extreme thing she can pull off, however, is that if someone's had a limb sliced clean off, she can reattach it over the course of 3 days, starting with barely reattaching the bone along with repairing nerves and blood vessels and sealing the skin.

Note: Aura can be exchanged for stamina, where 0% stamina = fainting from exhaustion.

Combat Behavior: Helena considers herself as more of a support than anything else, usually preferring to stand far behind her allies and snipe with Artemis. However, should the terrain or situation prove to be unsuitable to such an arrangement, she will dual wield her knives and rapidly flit about her foes, stabbing and slicing with strangely graceful, rapid and fluid movements, but is still far from impressive and struggles to inflict damage, being somewhat unused to close quarters.

WEAPONS

Name: Artemis

Primary Form: Artemis takes the form of a large, reflex flatbow and its 24 accompanying arrows, along with a quiver. A large strip of light, silvery, unpolished metal spans its entire length and thickness and the rest of the flatbow itself is completed by carbon fibre. The draw string is a thick nanotube wire. The entire thing was treated to be fireproof since, y'know, carbon burns. The arrows - most of them - have a shaft made of carbon nanotube reinforced polymer, black polymer fletching and have tungsten carbide heads which are the nightmarish child of bodkin points and broadheads. The broadhead part is situated just below the bodkin point, within the shaft, and deploys on impact - optimally, after it penetrates the target. The arrows are also treated to be fire resistant. The bow is capable of shooting its ammo at just over 150 m/s when fully drawn. Its maximum range is what you'd expect for such a bow - about 400 m. This is a far cry from the effective range, though, which is about 80 meters.

Dust Functions: Small Dust containers can be clamped onto the shaft, right after the bodkin point. These containers are stored in pockets on the quiver. Helena likes to have two of each on hand at all times. The effects have an 0.6 metre radius unless specified otherwise.
- Fire: Creates an explosion.
- Ice: Freezes stuff or creates ice around stuff.
- Lightning: Zaps things.
- Kinetic: Drives the arrow forward with immense force (basically quadruples the arrow's ordinary momentum).

History: Helena had Artemis custom-made for her while she was at Signal. She named it Artemis because of, well, Artemis.

Name: Seikatsu & Shi

Primary Form: Seikatsu and Shi are two daggers/knives which are only special in their looks. Seikatsu is of a vivid green with yellow reflections, while Shi is black with red reflections. Seikatsu's sheath is attached on the left side of her belt while Shi's is symmetrically placed.

The goddamn colours, man: ShowHide
Seikatsu colours: #14A900 & #D9DC00
Shi: Black is black, red is #C20000


History: Helena made these weapons herself while attending Signal as a close-range solution.[/spoiler]
Title: Re: Helena Chlophyll
Post by: nathan67003 on April 13, 2018, 05:56:52 AM
Added uncategorized theme.
Title: Re: Helena Chlophyll
Post by: Kingnoname1 on April 14, 2018, 01:37:23 AM
Edits approved.