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Messages - Inexhaustive

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1
MiA Characters / Re: Amane Petrichor
« on: May 02, 2020, 05:37:51 PM »
Made a couple of other changes:
- Bumped up age a bit.
- Added that she invests money she earns on missions at the end of history, trying to add a unique touch of modern realism to her generic monster-hunting RPG feel.
- Gave her an aerial reconnaissance drone, mentioned under Weapons along with an added bit at the end on how she carries her weapons. This should help make hunts go more smoothly as they don't have to spend too long finding the target. Also I felt that with her being Atlesian, she should have at least a little tech on her.
- Added combat theme
- Included in personality that she still uses emoticons in text (despite lack of emotions)

2
MiA Characters / Re: Amane Petrichor
« on: April 30, 2020, 03:36:18 PM »
Made some changes to the character:
- Semblance allows her to make a Grimm go berserk
- Made some changes to combat behavior to 'ground' her more, and emphasize mental strength over physical
- Weapons changed to tomahawk, karambit, and a sling
- Made a few changes to history to make her weapons fit, and included a tidbit about her slinging a Gravity Dust crystal into a Goliath's eye as a parallel to David and Goliath
- Gave her a pet penguin named Pachi, mentioned under Appearance

3
MiA Characters / Re: Amane Petrichor
« on: March 18, 2020, 05:11:39 PM »
Changed semblance to Endurance. Also edited in some Mushin stuff.

4
MiA Characters / Re: Amane Petrichor
« on: March 17, 2020, 03:49:59 PM »
It works on those who have semblances like undeath, respawning, time reversal upon death, and prevents those killed from being resurrected. It also works on Ozpin if he existed. She used it against an ancient relative who went insane with a semblance like that, putting them out of their misery. Its also worked against an immortal Grimm which continued fighting when killed. She would theoretically be capable of killing a deity if one exists but if they are omnipotent, chances are they would have to desire death from her first.

5
MiA Characters / Re: Amane Petrichor
« on: March 17, 2020, 02:56:34 PM »
Rework of the character. Changes made:
- She is a 22 y/o Atlas Specialist
- Tried to overall make everything simple and short and concise
- Extremely powerful semblance, but useless in most cases
- Combat behavior changed to ninja/samurai
- Made weapon very simple. I'll be sure to keep the secondary weapon reasonable and ask if uncertain.

6
WiP Characters / Nier Galicia Regenyei
« on: August 30, 2019, 03:18:53 AM »
CHARACTER

Name: Nier Galicia Regenyei

Age: 21

Species and Gender: Female Arctic Wolf Faunus

Occupation: Fourth Year Student at Haven

Appearance: Nier stands at 5' 10"/178cm and possesses a lean body, appearing quite slender but weighing around 60kg. She has pale skin, red eyes with a slight tinge of magenta, and waist-length snowy white hair usually arranged in a braided chignon topped by her white wolf ears.

For her everyday clothes, Nier wears a white long-sleeved button-up shirt with a blue ribbon around the collar. Over it, she wears an abyssal blue tailored cardigan with the white cuffs of her shirt going over at the wrists. She also wears a skirt of the same color that ends at her knees, the hem underlined with white lace. Nier did not acquire these clothes by herself, but they were tailored for her in a quid-pro-quo proposed by another student that came from a fashion background, in exchange for upgrading various components of their weapon to suit them better. Finally on her feet, she wears black boots that go midway up her thighs and white stockings that end about an inch above.

Nier also wears a leather brown belt around her waist. On the left side of it, she keeps a dagger sheathed in front and a waterskin hanging behind. On the right side, she keeps two rectangular pouches behind holding extra Dust pommels for her sword. She also keeps her sword hanging from her back from a strap going diagonally down from right to left along with her circular shield. They can be easily taken off and reattached from the strap because it’s cool.

History: Little is known to the world of Remnant about Nier’s biological parents—she was born a mistake made one night between a huntsman-in-training and his teammate. When they learned about the unexpected pregnancy, her father had wanted to keep the child so her mother, staying by his side, left the school so she could raise it. When the child was conceived under the name Estelle, her mother took care of her, but was discomfited at her inability to speak. Her father graduated the academy just a short time after and was ambitiously determined to raise the money to help his child. However, misfortune soon happened and his first mission tragically ended his life and his teammates’. This caused her mother great grief, which quickly turned into anger at everything: the world, fate, her decisions, her lover, and her child, whom she could no longer bear to look after. So on a warm summer night, angry at being shunned for being a human who had a child with a faunus, she went into the depths of a forest and left her child where the light of the moon could not permeate the canopy, and it was expected that Grimm would dispose of her quickly. She was then never seen again. However, the child slept soundly, and peacefully within the utter darkness that would later become her namesake and thus didn’t attract any Grimm. The biggest reason that they weren’t there to claim the young infant’s life though, was because they were all preoccupied with someone else in the forest, a 47-year-old lion faunus by the name of Loriam Regenyei who had recently lost his own lover and deserted the White Fang.

Background on Loriam Regenyei: ShowHide
Loriam was the younger of two Regenyei siblings, his brother Magnus being two years older than him. Their father was a Huntsman who died in battle when Loriam was two and much too young to remember him well, but his brother was old enough to understand the grave circumstances. Magnus decided to step up and take care of Loriam, not attending school for several years while their mother worked hard as a blacksmith to earn money. Eventually as time passed, their lives began to stabilize and Loriam grew up as more of a dreamer than his brother. Attending school normally, he was bullied for his faunus traits though his brother often protected him and the two started practicing in how to defend themselves. They also both developed a desire for faunus to live as equals to humans. In order to do so, Magnus felt the need to get stronger and so he joined Sanctum Academy despite having reservations about being a Huntsman due to his late-father. Loriam, who began learning to craft weapons from his mother while his brother was away, soon followed and the two were inseparable throughout their time at the academy with Magnus being the better fighter and Loriam the better student. As they went on to join Haven, with Loriam possessing the tenacity to move up to the same year as his brother, they ended up on the same team. They continued their education, growing into powerful fighters and Loriam becoming an expert blacksmith and graduated as fully fledged Huntsmen. The two also became great leaders, a charismatic power-duo that spoke out for faunus rights, rallying faunus behind them as they joined the White Fang.

However, there was a difference in their ideals which grew alongside the separation in the White Fang along with their mother’s passing. While Magnus believed faunus should show their strength to stop oppression, Loriam wanted the White Fang to be admired by defending the people from Grimm. He forged weapons for its members and led a small group in defending towns and villages. However, the help they provided wasn’t always received with appreciation which caused more of the members to gravitate towards Magnus. Something else that caused a rift between the two brothers was that they grew to love the same woman, a jaguar faunus by the name of Irinah Galicia. Irinah developed feelings for Loriam due to his kindness though, and they became lovers which filled Magnus with envy. This affected his decisions and as more members of the White Fang followed him, the divide between the two brothers continued to increase. One day, as they had just defended a village from Grimm, the humans rejected them, saying that their help was unwanted. This caused Magnus to snap and he violently retaliated with the members behind his back with Loriam unable to stop them. Filled with horror at what the White Fang had done and become, Loriam decided to leave with Irinah. As they made their way out of the camp, they were stopped by Magnus and several members. Magnus, who could be considered mad at this point, accused them of betraying the White Fang and ordered them to surrender. Loriam refused, and as the other White Fang were told to seize them, he struck out and sent them flying backwards. He then took Irinah and ran, but they started getting shot at. Knowing that Irinah wasn’t much of a fighter and didn’t have much aura to protect her, Magnus ordered the men to stop but they were out of control over the sound of gunfire and by the time he roared out the order once again, she had been mortally wounded. With her dying breath, Irinah apologized to Loriam and told him to run. He reluctantly did so, knowing that Magnus would respect her enough to give her a proper burial and ran deep into the forest.

As Loriam ran, his immense sorrow drew all the Grimm lurking towards him, but none were a match for the swings of his massive blade empowered by his rage. As the onslaught eventually stopped, the battle-weary Loriam continued through the forest until he eventually collapsed to his knees in a clearing, despondent at his loss. However as the night continued on, he began to sense that he was being watched. Gathering his thoughts as much as he could and scanning around with his faunus vision to see if there were more enemies about to attack him, they soon fell upon the abandoned infant. Unable to believe his eyes, he cautiously made his way towards the girl, who had woken up and was silently staring at him. As someone who believed in fate, Loriam made a decision in the moment to take the girl in, despite not knowing much about parenting. Not knowing her real name, he named her Nier, with the middle name Galicia in honor of Irinah, and finally gave her his own surname before activating her aura. It glowed a solid royal blue at first but seemed to immediately draw in some of the darkness from around her which permanently tainted its color. Taking the child in his arms, he began to travel south with a determination to survive. He knew the White Fang would be after him so he had to hide away, his destination being an old ruined castle that he once spotted during a mission. Arriving at Castle Lycoming a few days later and stashing Nier in a small hole within the roots of a nearby tree, Loriam entered the ruins and managed to single-handedly dispatch all the Grimm lurking within including a pack of Beowolves at the entrance, numerous Creeps everywhere, two Death Stalkers, a King Tajitu, three Griffins, six Gheists patrolling in various places within suits of armor, and finally one more Gheist that formed a golem from a pile of collapsed stone. After heading back to pick up Nier, he double-checked everywhere to make sure he got everything, then started to explore and set up their new home.

Nier’s Childhood: ShowHide
Things calmed down a bit after that. Loriam wasn’t completely confident in his parenting skills, but followed his instincts as a faunus and always did his best. One thing he did that made him guilty was capturing a female wolf and harvesting its milk to feed Nier, an act he knew was inhumane but felt was necessary for survival. He killed its litter out of mercy to prevent their starvation and planned to eat them, but was unable to bring himself to do so and instead lived off of a wild boar he had hunted. Because of this though, Nier grew up strong and healthy, taking her first steps very soon and eventually started becoming accustomed to only eating ground up fruits and berries along with meat. Soon, Loriam began teaching the young girl basic survival skills while trying to work through their communication issues. Despite being mute, Nier started picking up language and being able to put meanings to objects as Loriam constantly talked to her and tried to teach her the names of various wild fruits and plants. The first word she learned was ‘mango’. She was confused why she couldn’t make the talking noises that Loriam made but it eventually stopped mattering because her loving father always reassured her that was okay. Wanting to develop Nier’s combat skills as early as possible to increase her chances of survival, Loriam frequently ran around with her in the courtyard and crafted her a light wooden sword to ‘play’ with. By age three, Nier was already able to thrust at a tree with her father patiently helping her to hone her technique, who also made a game out of teaching her proper footwork in swordsmanship. She also began to accompany her father into the woods to gather food and avoid the poisonous or unfamiliar ones, watch her father hunt and learn how to stalk prey, and practice archery at home on a smaller bow. They came across Grimm a number of times, and even though they avoided confrontation as much as possible, Nier quickly learned of what exactly her father was teaching her to defend herself against.

Another year passed, with Nier continuing to develop her survival skills. Her father felt that she had a sizable aura at this point and had walked her through the process of forging using metal found in the castle, crafting her a light sword for self defense and teaching her how to stay safe with it. She also started being able to handle the gathering on her own as her father hunted while constantly listening for signs of Grimm. As they honed her swordsmanship and archery skills, Nier also started learning the alphabet off of old books in the castle, her father helping her to memorize the symbols and the sounds they made despite not knowing how to speak. “Can you point to the letter that goes: arr?” She also began picking up more on the basics of swordcraft, with her father teaching her things such as the various parts of a blade, why a blade should be shaped the way it is, and the advantages that different shapes provide, along with detailing on each step that goes into making a sword while ingraining the process into her with practice, but not actually committing the resources. On the sixth anniversary since their meeting, Nier fought and killed her first Grimm. She had already seen her father fight on a couple occasions and was ready for the trial in front of her. She stood in a longpoint stance as her father, clutching the angry Beowolf by the neck, hurled it towards her. As it landed, it decided that it hated Loriam more and charged him, but was given a boot to the face to encourage it towards the young girl. Shaking its head, the creature finally spotted Nier and charged her. As Nier stood ready, anticipating its attack, it lunged forward and barreled her to the ground. They struggled for a couple seconds with Loriam hanging close by if he needed to intervene, but suddenly the Beowolf grew limp and disappeared as Nier managed to grab its lower maw and direct it away with her aura-protected hand before immediately shoving her sword through its throat. She slowly stood up, exhausted and shaking but feeling accomplished at her first kill, now with experience of how dangerous these things could be.

They celebrated that night with a feast, and Loriam allowed Nier to actually forge a sword by herself starting from calibrating her desired balance, then heating up the forge. As the process continued, he only stepped in from time to time to remind her of pointers and make some minor corrections so that the result wouldn’t be anything less than perfect. At the end, Nier finally produced a weapon that was completely comfortable for her to wield. Nier continued to hone her skills with this blade, growing into a talented fighter who quickly became accustomed to live training against Grimm.

The Lion and the Wolf: ShowHide
Nier had also started being able to hunt with a recurve bow that her father helped her to make. Eventually, her father started letting her hunt by herself, relaxing nearby in case he’s needed. On one of these days, the girl wandered off into the forest and came back about two hours later struggling to carry a large, slippery carp in her arms. Loriam sat up, surprised that the 9-year-old Nier had managed to learn to bowfish by herself, and gave out a hearty laugh while mentioning how he hoped Irinah was seeing this. He taught her how to clean and prepare the carp, then they ate it for dinner that night. From that day on, fish became something on their regular diet, a welcome change from the wild game they had grown used to. A few more months passed, and on another day that Nier had been out hunting by herself, she came running back, hurriedly pulling on her father’s arm and pointing towards the direction she came from. Her well-developed faunus hearing had picked up some alarming sounds in the distance, so picking up his blade, the two ran to investigate. They soon happened upon a pack of Grimm that were closing in on a small group of three travelers, along with two hired guards that were killed and the third wounded. The two exchanged a look of understanding, then jumped in to help. Loriam went in first, letting out a mighty roar to announce his arrival and draw the attention of the Grimm. As they charged him, he began to cleave his way through the creatures as Nier flanked them and swiftly maneuvered around, taking out the weaker adversaries and exploiting the openings of the Grimm that had their focus on Loriam. With the teamwork of the father and daughter, the creatures were quickly dispatched and Loriam approached the traveling party with Nier silently watching from behind. They learned that the group had decided to cut through the forest but lost their way, and the ensuing argument ended up attracting the Grimm. Telling them to rest and recover at Castle Lycoming, Nier lead the way back, followed by the three travelers with two supporting the wounded guard, and Loriam behind carrying the bodies of the fallen guards. Arriving back home, they wrapped the bodies of the dead so they could be brought home, then fed the survivors of the attack as Loriam taught Nier how to take care of the wounded. Giving them some beer of his own brew that he had developed since his time in Haven, Loriam sat down to exchange stories with them to get their minds off of negative thoughts as Nier went outside to stay alert and ponder the deaths of the two men. She wondered if they too had daughters like her, and what she would do without her father. She quelled the thought from her head, reminding herself that they were strong together and just sat in her usual silence, listening into the dark night with one ear and the conversation inside with the other. Meanwhile, Loriam was telling his own story up to this point which would inspire one of the travelers, a young writer, to eventually go on to write the story The Lion and the Wolf about an old lion ousted from its pack that finds an abandoned wolf cub and raises it as its own. As several days passed and the group became ready to head out again, Loriam and Nier worked together to build a cart, forge better weapons for the two guards, and sent them off with Nier guiding them until a point where they can make it on their own.


WIP:
- When Nier is 13, Magnus comes to the castle, wanting to claim the castle for his group of White Fang
- Loriam fends them off and tells Nier to run. Nier runs while listening to the battle, and ends up changing direction and kills the weakened, distracted Magnus from behind. She kills the last two remaining members, however Loriam already received mortal wounds. He tells Nier that she now has the burden of blood on her hands and from now on she should always try to use her skills to protect people, though she should always be ready to fight any enemy.
- Nier spends four more years living alone and surviving with the skills her father taught her. She killed Grimm almost every day and sometimes protected those making their way through the deep woods.

- Her sword gets uncomfortable and feels a bit small so she makes a new one.

- Spends another year fighting alone, though knowledge of her has made its way around.
- Mistral wants the castle back because the area is safer now, so they tactfully send a professor and invite Nier(now 18) to Haven
- Nier agrees and takes a test. Doesn't do too hot on the academic test but it was graded with soft eyes due to their agreement and that they know she has good intentions. Passes the combat tests with flying colors and even seems to be having fun during the Live Combat Test
- Eventually a person from a museum of Faunus History convinces Nier to sell them her father and Magnus's swords. Even though she received quite a bit of money, the main reason she agrees is so her father can be remembered.

Personality: Much of Nier’s personality is greatly affected by her muteness, along with growing up far outside of society which has also allowed the animal side of her faunus traits to develop further. Her adoptive father never learned how to properly raise a child, especially one that provided such communication challenges but he loved her and always did his best, partially as a way to honor his deceased lover. Because of this, Nier is not a self-conscious person and doesn’t really have a sense of pride. She still carries herself with composure but never feels embarrassed or offended, her face almost always in some form of neutral expression with her emotions only subtly showing through her eyes.

Because she can’t speak, Nier has a variety of ways to communicate. First, she frequently points to things for a wide variety of reasons which can possibly be confusing for her peers and if misinterpreted, would likely just perform the exact same gesture again. When Nier points, she always does so in an assertive manner, fully extending her arm with her finger slightly snapping up towards the end to perform a beautiful, eloquent point, yet not too dynamic to be considered flashy. She also communicates, partly unconsciously, with the position of her canine ears which could be a way for others to understand what she may be thinking if one is either experienced with dogs or familiar with her. Finally, she never really types on her scroll to convey her thoughts unless specifically requested to do so, and even then she tends to write very low-effort messages without proper capitalization or punctuation. However, Nier is a great listener, and a patient one. When people are talking to/at her, even if they’re ranting or incoherent, she gives them her undivided attention and fully considers what she can understand. She doesn’t often give her input on the matter though, unless it is asked of her. If it is, usually she would either point to the ground to signify disagreement in some form, or point to the person talking to signify that it’s up to them.

   From the time she spent alone killing Grimm with nobody around to control her, Nier has developed a sort of instinctive bloodlust which was what resulted in her semblance. It is not so much a desire to fight or kill, rather it is borne of the satisfying feeling of constantly plunging her perfectly balanced sword into Grimm and forcefully removing it from their body every day throughout her sequestered years. It is a feeling that has been ingrained into Nier, something she constantly desires at the back of her mind, and is not limited to stabbing but encompasses any form of contact where she can feel the attack damaging Grimm tissue. It could even be considered an addiction, as if Nier goes for too long without experiencing this feeling of killing Grimm, she may get a bit moody and more withdrawn than usual. Despite this, most people won’t really be able to tell that she has this trait but it can show through her body language in combat whenever she viscerally executes her enemies with fervor. Her wolf faunus personality also had a significant effect in the development of this instinct from its vicious hunting traits, but something else that also plays a part is a minor sense of self-achievement.

   Even if Nier isn’t killing Grimm though, there are plenty of things she enjoys. For one, she is an extremely skilled smith through her father’s tutelage. With a solid understanding of the various parts and harmonics of a weapon, she is especially good at crafting swords and treats it like art, pouring her heart and soul into her creations and ending up with beautiful blades that could be widely considered paragons in terms of how they’re calibrated to their intended users. However, Nier is not as skilled in designing complex things like transforming weapons, though she can still make larger high-quality components if given the proper specifications. Along with smithing, Nier also brews her own beer, a tasty concoction that her father had developed since his years at Haven and taught her how to make. Nier also possesses many essential survival skills along with knowledge of constructing fortifications. She enjoys camping, barbecuing, and brooding in dark places such as deep forests, caves, or ruins. Despite all of this, Nier has an interest in just about anything, and is not one to shy away from unique and unfamiliar challenges, a belief she picked up from her father. As a final note, Nier is one of those people who eats a very large amount of food and never seems to put on any weight.

Aura and Semblance: The color of Nier’s aura takes on an abyssal blue hue reminiscent of the deep sea with streaks of black swirling through it. She possesses the following abilities:
  • Blast: Nier can blast aura through her dagger when buried hilt-deep in Grimm to cause massive internal damage.
  • Stomp: Nier slams her foot downwards while sending out a blast of aura, creating a shockwave that travels out and knocks nearby enemies off balance but doesn’t do any damage. This technique was a favorite of Nier’s father, but he wasn’t able to teach it to her before his passing. However, Nier was already capable of weak aura blasts at that age and when she tried to replicate it at Haven, her aura instructor saw what she was trying to do and helped her work through it.
  • Regeneration: Due to the advantages her semblance provides in battles of attrition, Nier's instructors recommended her to specialize in regenerating her aura. Having done so throughout her years at Haven, when sitting down and resting with a healthy state of body and mind, Nier is able to completely regenerate most of her aura in just twenty minutes.

Semblance: Perseverance - Nier's semblance is a semi-passive ability that affects how she recovers her stamina. It is generally triggered through her desire to feed her instinctual bloodlust and not wanting to be slowed down after noticeable fatigue. Upon activation, even when running, her stamina will recover about as fast as she expends it. This is useful in melee against Grimm when indulging herself with the feeling of her blade entering her enemies but not so much if she’s relying more on her ranged Dust utilities. Furthermore, this also means that if she doesn’t want to kill her opponent such as when fighting other students in a tournament match, it won’t activate. Finally, if she is not sensing any more enemies to kill, the regeneration will deactivate if it is in effect. When stamina recovery starts up, Nier’s aura will visibly manifest around her. Her eyes will also flare up with a vivid red glow, the contrast and lens flares piercing through the dark shades enveloping her form.

Combat Behavior: In combat, Nier is very agile and possesses moderate strength for a fighter of her level. She is a fast sprinter but can regulate her speed quite well to stay alert of her surroundings and maneuver around tight corners while maintaining a brisk pace. Her faunus hearing and aura allows her to detect things all around her but this also creates a significant weakness to high-pitched or extremely loud noises such as those from a dog whistle, which would cause her much discomfort and make it extremely difficult for her to focus likely forcing her to retreat.

As for her fighting style itself, Nier mostly prefers practicality and her swordsmanship bears a high resemblance to realistic German longsword fencing. Her accurate thrust-oriented techniques make her well-suited to taking advantage of the gaps in heavily armored opponents such Grimm, and she possesses great instincts in regards to spacing and analyzing her opponent’s reach. If she’s closer to her opponent, Nier can also grip the midpoint of her longsword’s blade with one hand, significantly increasing control over the tip while her sword hand still applies force from the grip to thrust the blade deep. Nier is also quite skilled in the use of her shield, being able to angle it to redirect the brunt of heavy attacks and deflect projectiles to a certain degree. One way she likes to use it is to stay at a calculated range in order to bait an attack from her opponent before closing in and slamming the shield into the attack’s center of gravity such as the base of a Grimm’s forearm against a swipe, or a sword’s point of balance. This can send the attack careening in the opposite direction and may open up a window for her to impale her enemy (Grimm) with extreme prejudice. Finally, Nier can grip the blade of her sword with both hands and perform a technique known as a Mordhau where she treats it like a warhammer and bashes the crossguard into her enemies with great concussive force.

Lastly, we come to Nier’s dagger. While its effectiveness is greatly diminished against those protected by aura due to its very short reach, against a ‘vulnerable’ opponent such as Grimm, she is able to deal a large amount of damage with it in the case of a successful attack (“critical hit”). The small size of the weapon actually proves quite advantageous in this case—the high degree of control it provides her in extreme close quarters, even more so than half-swording, allows her to aim for the gaps between armor plates with pinpoint accuracy. Upon doing so, Nier sends a burst of aura through the dagger to cause massive internal damage or straight-up make the Grimm explode. This is where most of the mortality comes from, and also the reason why it is important to use a small piercing weapon like her dagger that can be easily buried hilt-deep.

WEAPON

Name: Blackbane

Primary Form: Type XVIIIb Longsword - Blackbane possesses a long, acutely tapering steel blade that is extremely well-suited for thrusting deep into the gaps of Grimm armor, but its rigid cross-section makes it less effective at cutting. The overall weapon is quite light and agile and, coupled with a comfortably waisted royal blue leather-wrapped grip, provides a high level of control over the tip even when using the weapon one-handed. Its cross-guard is quite sturdy with slightly pointed ends, which helps to focus a lot of the force from a Mordhau to a smaller point of contact.
Appearance: ShowHide


Dust Functions: Blackbane has a standard “scent-stopper” pommel, but with a Dust crystal at the end allowing it to be used like a stave when holding the blade. Pommels usually have a ‘closed’ and ‘open’ form, where pressing a button causes the pommel to open up and expose more of the Dust crystal for a more powerful effect. When the pommel is in open form, the blade of the sword can be embedded into the ground for an area-of-effect attack around Nier that uses up the remaining energy within the Dust crystal. The pommel can be easily detached via a release and switched between Fire and Ice Dust for the following effects:
  • Ice
    Closed: Sends out freezing projectiles that create a small cluster of ice crystals on impact. Can be charged for one second to fire out a spread shot of five projectiles. One pommel can hold a total of twenty projectiles.
    Open: Sends out a freezing beam that lasts for four seconds and freezes things solid within one second of direct exposure. Also creates clusters of ice crystals wherever it hits. One beam has an equivalent cost to ten projectiles.
    Ground: Creates a freezing field that sweeps out over a six meter radius in three seconds at full power and creates ice crystals sporadically. The freezing effect depends on the power within the Dust crystal.
  • Fire
    Closed: Sends out a stream of fire that reaches up to three meters. One pommel can last a total of twenty seconds.
    Open: Sends out a 1m diameter fireball that explodes upon impact. One fireball has an equivalent cost to ten seconds of use in closed form.
    Ground: Explodes outwards, turning a three meter radius around Nier into a fiery inferno at full power. When the sword is taken out of the ground, has a lasting effect of surrounding the blade with fire for twenty seconds at most.
History: Nier’s father raised her with a solid understanding of the various attributes and harmonics of a blade that contribute to its overall effectiveness and proper usage, along with ironing out misunderstandings that would make anything she forged less than optimal. With this knowledge ingrained into her at the early age of six and with plenty of practice, Nier created her first ‘perfect’ sword with her father’s help suited to her thrust-oriented fighting style. She used it to continue honing her technique for three more years before the events that led to her father’s death tainted her blade with the blood of the violent White Fang members. However with four more years living in solitude while hunting the Grimm prowling the forest around the castle and protecting the occasional passing traveler, Nier quickly grew into a young lady and the sword that once felt just right within the hands of a young girl wasn’t as much of a perfect fit anymore. So she stashed it in a box and went on to forge a new paragon, naming it Blackbane with hope that she would only need to use it against the forces of darkness. As one more year passed, Nier, now eighteen years old knew this blade like the back of her hand. After the events that led to her enrollment at Haven, she improved Blackbane with a better grip dressed with a shade of her favorite color. Along with that, after diligently studying Dust in order to further her skills in weapon crafting, in just one year Nier was able to meticulously implement the pommel system without noticeably affecting the balance she had grown used to.

OTHER WEAPONS

Primary Form: Cestus - A leather cestus with a metallic band that is kept hanging on the left side of Nier’s belt and is easy to slip her hand into.

Dust Functions: A combination of Electric, Earth, and Fire Dust can be stored in the metal portion, allowing Nier to form a large two meter long projectile with a glass base enveloped in crackling golden lightning, and hurl it at targets like a javelin. It takes all of two seconds to fully create the missile and can only be used up to five times before needing a recharge, but can stake its target with great penetrating force before immediately causing an electrical explosion powerful enough to completely separate an Ursa Major’s upper and lower torso along with throwing out partially molten glass shrapnel.

History: Nier created this weapon in her third year after learning how to mix Dust. Initially it was only able to create glass but as she got more skilled, she added lightning for some shock value. The creation of this weapon was influenced by the mysterious person who saved her from the Nevermore that was able to form a spear in her hand.


Dagger: A sharp dagger Nier forged and keeps on the left side of her belt.

Shield: A sturdy but lightweight round metal shield, just large enough to cover Nier's entire torso. She keeps it on her back and can easily take it off.

Recurve Bow: A simple recurve bow created by Nier during her childhood with her father’s help to hunt for food. She doesn’t use it in actual combat, but is very adept at hunting game and has even learned to bowfish properly with it.

7
Beacon Academy / Re: Stargazing [Open]
« on: August 13, 2018, 03:05:21 AM »
While she listens to the conversation around her, Amane seems to be engrossed in her game of tower defense as her anti-air cannons annihilate a wave of Nevermores. Suddenly her scroll vibrates and a notification appears.

SPIDER SYSTEM
Unit 4 Tripwire Activation at -122.71, 180.44

Raising an eyebrow, Amane tapped on it to open a live feed from a hidden camera, showing a few huntsmen taking a stand against an approaching wave of Grimm.

"Dafuq?"

Tapping a menu on the side, showing a red button and a number pad, she enters a six digit code, waits for a bit, then hits the red button. Within the live feed, numerous cylindrical cartridges are ejected out of the ground throughout the horde, exploding at Beowolf chest height and sending hundreds of metal pellets flying in all directions. As a large chunk of the horde are blown up, Amane memorizes the bewildered look on the huntsmen's faces. But, seeing the fear in their eyes replaced by morale and determination she hits another button to self-destruct the hidden camera along with the rest of the system and returns to her tower defense game.

8
Amane was already following Prism’s commands before they were uttered, taking a few steps back to clear out of the range of Mikado’s staff. While she was fully turning her legs around to run in the opposite direction, her arm brushed against the left side of her belt while flowing through the turning movement and her smoke grenade dropped to the floor, going ‘pfffff’ the moment it hit. As a three meter radius around her burst into a dense smokescreen and completely shrouded her and Coco, hoping to catch her opponents off guard, Amane’s flashbang followed less than a second right after which was timed to burst in a blinding flash of light the instant it emerged out of the smokescreen in front of Mikado’s face.

Right away chaining off of the pop-flash, being used to the ringing in her ears, Amane emerged from the smoke running at a diagonal angle back and to the right while aiming backwards, firing her remaining bullets in a seven-round burst spread out onto Smokey’s torso. She then suddenly turned and strafed left to put the smoke between her and BSSM while releasing her magazine, locking another in before the empty clip hit the floor. As Jocelyn’s shot impacted her and healed her aura, Amane called out, “Thanks Prism!”

Combat Log:
- Flashbang: 3 second blindness to BSSM (looking towards/partially towards that direction), 5 second deafness to everyone within range (doesn’t affect Billy, Prism, and Jocelyn).
- 7-Round-Burst on Smokey: 28% (4% x 7)

- Healed by Jocelyn’s Shot: +10%

Stats:
Aura: 88/100 (+10)
Stamina: 89/100
Automatic Rifle: 20/20 | 40 (-7)
Desert Eagle: 7/7
Five-SeveN Ammo: 20/20
HE Throwing Stars: 1/3
Incendiary Grenade, Smoke Grenade, Flashbang

9
Beacon Academy / Re: Cheap Beer on a Friday Afternoon [Open]
« on: August 06, 2018, 07:44:01 PM »
Amane was fishing through the trunk of the car, moving Iris's golf clubs out of the way before pulling out a compact lawn chair and closing the trunk. Unfolding it with the click of a button, she set it down and took a seat. Taking another sip of her beer, Amane asks Aurelia, "So how did you discover your semblance?"

10
Beacon Academy / Re: Introduction to Advanced Aura [Closed]
« on: August 05, 2018, 04:07:38 AM »
Amane sits back and listens to Prism and Malina's Q&A. Good birb. Asking all the right questions. Once Malina finished answering Prism's last two questions, she would raise her hand for a question of her own. "How about permanent effects that are less... direct? What would your stance be on implementing this technique into regular daily practice to more effectively improve one's abilities? Or say, could training with larger stores of aura to draw from help to improve the user's base aura capacity faster?"

11
Beacon Academy / Re: Cheap Beer on a Friday Afternoon [Open]
« on: August 02, 2018, 05:37:43 AM »
Catching her beer and aura-flicking the cap off, Amane silently sips it as she listens to them.

12
Beacon Academy / Re: Cheap Beer on a Friday Afternoon [Open]
« on: August 01, 2018, 02:08:14 AM »
Amane looks at the motorcycle that had just pulled in, raising her eyebrows and giving it a nod of approval. Turning back, she listens to Aurelia and nods, standing up on her tip toes and gently patting the unicorn's head a few times before turning back to Chantou. "Know what, I'll take one too. Thanks." She gives Ladybug a closer look. "That is a nice bike."

13
Beacon Academy / Re: Cheap Beer on a Friday Afternoon [Open]
« on: July 31, 2018, 03:01:57 AM »
"Yup," Amane says to Chantou. She turns to Aurelia. "Nice horse. can I pet it?"

14
Amane Lie-Ren-cheers from the stand and says, "Yay, good job Prism!"

15
Beacon Academy / Re: Cheap Beer on a Friday Afternoon [Open]
« on: July 31, 2018, 02:09:45 AM »
vooooooRRRRRRRRRRRRRRR BARUM BARUM VVRRRRRRRRRRRRRR

It was a nice day today. Iris was presenting a new discovery at a conference in Atlas today, which meant today was an Aston Martin day for Amane. Tearing down the road to Beacon in the sleek, silver car with the top down, Amane enjoyed the wind blowing backwards and the feeling of the powerful AMG engine. She was driving for the sake of driving today, having taken the road to Beacon due to the low traffic and the scenic views. Slowing down as she neared the school and pulling into her usual spot under the shade of a large tree, she noticed Chantou parked right next to her while folding the top back, along with the girl on a unicorn. Amane recognized her as Aurelia Lumen, though they haven't officially met. Any girl with a unicorn would be intriguing enough for Amane to at least find out their name. The car continued to emit a deep hum as she took off Iris's aviators, storing them in the sunglass compartment before turning off the car and getting out. Amane didn't really know what to do. She didn't need to be at Beacon right now, so she decided to perhaps see what those two were up to. She had been seeing Chantou's car around from time to time and it... intrigued her. "Evening," she said to the two with a quick wave.

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