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WiP Characters / Nier Galicia Regenyei
« on: August 30, 2019, 03:18:53 AM »
CHARACTER
Name: Nier Galicia Regenyei
Age: 21
Species and Gender: Female Arctic Wolf Faunus
Occupation: Fourth Year Student at Haven
Appearance: Nier stands at 5' 10"/178cm and possesses a lean body, appearing quite slender but weighing around 60kg. She has pale skin, red eyes with a slight tinge of magenta, and waist-length snowy white hair usually arranged in a braided chignon topped by her white wolf ears.
For her everyday clothes, Nier wears a white long-sleeved button-up shirt with a blue ribbon around the collar. Over it, she wears an abyssal blue tailored cardigan with the white cuffs of her shirt going over at the wrists. She also wears a skirt of the same color that ends at her knees, the hem underlined with white lace. Nier did not acquire these clothes by herself, but they were tailored for her in a quid-pro-quo proposed by another student that came from a fashion background, in exchange for upgrading various components of their weapon to suit them better. Finally on her feet, she wears black boots that go midway up her thighs and white stockings that end about an inch above.
Nier also wears a leather brown belt around her waist. On the left side of it, she keeps a dagger sheathed in front and a waterskin hanging behind. On the right side, she keeps two rectangular pouches behind holding extra Dust pommels for her sword. She also keeps her sword hanging from her back from a strap going diagonally down from right to left along with her circular shield. They can be easily taken off and reattached from the strap because it’s cool.
History: Little is known to the world of Remnant about Nier’s biological parents—she was born a mistake made one night between a huntsman-in-training and his teammate. When they learned about the unexpected pregnancy, her father had wanted to keep the child so her mother, staying by his side, left the school so she could raise it. When the child was conceived under the name Estelle, her mother took care of her, but was discomfited at her inability to speak. Her father graduated the academy just a short time after and was ambitiously determined to raise the money to help his child. However, misfortune soon happened and his first mission tragically ended his life and his teammates’. This caused her mother great grief, which quickly turned into anger at everything: the world, fate, her decisions, her lover, and her child, whom she could no longer bear to look after. So on a warm summer night, angry at being shunned for being a human who had a child with a faunus, she went into the depths of a forest and left her child where the light of the moon could not permeate the canopy, and it was expected that Grimm would dispose of her quickly. She was then never seen again. However, the child slept soundly, and peacefully within the utter darkness that would later become her namesake and thus didn’t attract any Grimm. The biggest reason that they weren’t there to claim the young infant’s life though, was because they were all preoccupied with someone else in the forest, a 47-year-old lion faunus by the name of Loriam Regenyei who had recently lost his own lover and deserted the White Fang.
As Loriam ran, his immense sorrow drew all the Grimm lurking towards him, but none were a match for the swings of his massive blade empowered by his rage. As the onslaught eventually stopped, the battle-weary Loriam continued through the forest until he eventually collapsed to his knees in a clearing, despondent at his loss. However as the night continued on, he began to sense that he was being watched. Gathering his thoughts as much as he could and scanning around with his faunus vision to see if there were more enemies about to attack him, they soon fell upon the abandoned infant. Unable to believe his eyes, he cautiously made his way towards the girl, who had woken up and was silently staring at him. As someone who believed in fate, Loriam made a decision in the moment to take the girl in, despite not knowing much about parenting. Not knowing her real name, he named her Nier, with the middle name Galicia in honor of Irinah, and finally gave her his own surname before activating her aura. It glowed a solid royal blue at first but seemed to immediately draw in some of the darkness from around her which permanently tainted its color. Taking the child in his arms, he began to travel south with a determination to survive. He knew the White Fang would be after him so he had to hide away, his destination being an old ruined castle that he once spotted during a mission. Arriving at Castle Lycoming a few days later and stashing Nier in a small hole within the roots of a nearby tree, Loriam entered the ruins and managed to single-handedly dispatch all the Grimm lurking within including a pack of Beowolves at the entrance, numerous Creeps everywhere, two Death Stalkers, a King Tajitu, three Griffins, six Gheists patrolling in various places within suits of armor, and finally one more Gheist that formed a golem from a pile of collapsed stone. After heading back to pick up Nier, he double-checked everywhere to make sure he got everything, then started to explore and set up their new home.
They celebrated that night with a feast, and Loriam allowed Nier to actually forge a sword by herself starting from calibrating her desired balance, then heating up the forge. As the process continued, he only stepped in from time to time to remind her of pointers and make some minor corrections so that the result wouldn’t be anything less than perfect. At the end, Nier finally produced a weapon that was completely comfortable for her to wield. Nier continued to hone her skills with this blade, growing into a talented fighter who quickly became accustomed to live training against Grimm.
WIP:
- When Nier is 13, Magnus comes to the castle, wanting to claim the castle for his group of White Fang
- Loriam fends them off and tells Nier to run. Nier runs while listening to the battle, and ends up changing direction and kills the weakened, distracted Magnus from behind. She kills the last two remaining members, however Loriam already received mortal wounds. He tells Nier that she now has the burden of blood on her hands and from now on she should always try to use her skills to protect people, though she should always be ready to fight any enemy.
- Nier spends four more years living alone and surviving with the skills her father taught her. She killed Grimm almost every day and sometimes protected those making their way through the deep woods.
- Her sword gets uncomfortable and feels a bit small so she makes a new one.
- Spends another year fighting alone, though knowledge of her has made its way around.
- Mistral wants the castle back because the area is safer now, so they tactfully send a professor and invite Nier(now 18) to Haven
- Nier agrees and takes a test. Doesn't do too hot on the academic test but it was graded with soft eyes due to their agreement and that they know she has good intentions. Passes the combat tests with flying colors and even seems to be having fun during the Live Combat Test
- Eventually a person from a museum of Faunus History convinces Nier to sell them her father and Magnus's swords. Even though she received quite a bit of money, the main reason she agrees is so her father can be remembered.
Personality: Much of Nier’s personality is greatly affected by her muteness, along with growing up far outside of society which has also allowed the animal side of her faunus traits to develop further. Her adoptive father never learned how to properly raise a child, especially one that provided such communication challenges but he loved her and always did his best, partially as a way to honor his deceased lover. Because of this, Nier is not a self-conscious person and doesn’t really have a sense of pride. She still carries herself with composure but never feels embarrassed or offended, her face almost always in some form of neutral expression with her emotions only subtly showing through her eyes.
Because she can’t speak, Nier has a variety of ways to communicate. First, she frequently points to things for a wide variety of reasons which can possibly be confusing for her peers and if misinterpreted, would likely just perform the exact same gesture again. When Nier points, she always does so in an assertive manner, fully extending her arm with her finger slightly snapping up towards the end to perform a beautiful, eloquent point, yet not too dynamic to be considered flashy. She also communicates, partly unconsciously, with the position of her canine ears which could be a way for others to understand what she may be thinking if one is either experienced with dogs or familiar with her. Finally, she never really types on her scroll to convey her thoughts unless specifically requested to do so, and even then she tends to write very low-effort messages without proper capitalization or punctuation. However, Nier is a great listener, and a patient one. When people are talking to/at her, even if they’re ranting or incoherent, she gives them her undivided attention and fully considers what she can understand. She doesn’t often give her input on the matter though, unless it is asked of her. If it is, usually she would either point to the ground to signify disagreement in some form, or point to the person talking to signify that it’s up to them.
From the time she spent alone killing Grimm with nobody around to control her, Nier has developed a sort of instinctive bloodlust which was what resulted in her semblance. It is not so much a desire to fight or kill, rather it is borne of the satisfying feeling of constantly plunging her perfectly balanced sword into Grimm and forcefully removing it from their body every day throughout her sequestered years. It is a feeling that has been ingrained into Nier, something she constantly desires at the back of her mind, and is not limited to stabbing but encompasses any form of contact where she can feel the attack damaging Grimm tissue. It could even be considered an addiction, as if Nier goes for too long without experiencing this feeling of killing Grimm, she may get a bit moody and more withdrawn than usual. Despite this, most people won’t really be able to tell that she has this trait but it can show through her body language in combat whenever she viscerally executes her enemies with fervor. Her wolf faunus personality also had a significant effect in the development of this instinct from its vicious hunting traits, but something else that also plays a part is a minor sense of self-achievement.
Even if Nier isn’t killing Grimm though, there are plenty of things she enjoys. For one, she is an extremely skilled smith through her father’s tutelage. With a solid understanding of the various parts and harmonics of a weapon, she is especially good at crafting swords and treats it like art, pouring her heart and soul into her creations and ending up with beautiful blades that could be widely considered paragons in terms of how they’re calibrated to their intended users. However, Nier is not as skilled in designing complex things like transforming weapons, though she can still make larger high-quality components if given the proper specifications. Along with smithing, Nier also brews her own beer, a tasty concoction that her father had developed since his years at Haven and taught her how to make. Nier also possesses many essential survival skills along with knowledge of constructing fortifications. She enjoys camping, barbecuing, and brooding in dark places such as deep forests, caves, or ruins. Despite all of this, Nier has an interest in just about anything, and is not one to shy away from unique and unfamiliar challenges, a belief she picked up from her father. As a final note, Nier is one of those people who eats a very large amount of food and never seems to put on any weight.
Aura and Semblance: The color of Nier’s aura takes on an abyssal blue hue reminiscent of the deep sea with streaks of black swirling through it. She possesses the following abilities:
Semblance: Perseverance - Nier's semblance is a semi-passive ability that affects how she recovers her stamina. It is generally triggered through her desire to feed her instinctual bloodlust and not wanting to be slowed down after noticeable fatigue. Upon activation, even when running, her stamina will recover about as fast as she expends it. This is useful in melee against Grimm when indulging herself with the feeling of her blade entering her enemies but not so much if she’s relying more on her ranged Dust utilities. Furthermore, this also means that if she doesn’t want to kill her opponent such as when fighting other students in a tournament match, it won’t activate. Finally, if she is not sensing any more enemies to kill, the regeneration will deactivate if it is in effect. When stamina recovery starts up, Nier’s aura will visibly manifest around her. Her eyes will also flare up with a vivid red glow, the contrast and lens flares piercing through the dark shades enveloping her form.
Combat Behavior: In combat, Nier is very agile and possesses moderate strength for a fighter of her level. She is a fast sprinter but can regulate her speed quite well to stay alert of her surroundings and maneuver around tight corners while maintaining a brisk pace. Her faunus hearing and aura allows her to detect things all around her but this also creates a significant weakness to high-pitched or extremely loud noises such as those from a dog whistle, which would cause her much discomfort and make it extremely difficult for her to focus likely forcing her to retreat.
As for her fighting style itself, Nier mostly prefers practicality and her swordsmanship bears a high resemblance to realistic German longsword fencing. Her accurate thrust-oriented techniques make her well-suited to taking advantage of the gaps in heavily armored opponents such Grimm, and she possesses great instincts in regards to spacing and analyzing her opponent’s reach. If she’s closer to her opponent, Nier can also grip the midpoint of her longsword’s blade with one hand, significantly increasing control over the tip while her sword hand still applies force from the grip to thrust the blade deep. Nier is also quite skilled in the use of her shield, being able to angle it to redirect the brunt of heavy attacks and deflect projectiles to a certain degree. One way she likes to use it is to stay at a calculated range in order to bait an attack from her opponent before closing in and slamming the shield into the attack’s center of gravity such as the base of a Grimm’s forearm against a swipe, or a sword’s point of balance. This can send the attack careening in the opposite direction and may open up a window for her to impale her enemy (Grimm) with extreme prejudice. Finally, Nier can grip the blade of her sword with both hands and perform a technique known as a Mordhau where she treats it like a warhammer and bashes the crossguard into her enemies with great concussive force.
Lastly, we come to Nier’s dagger. While its effectiveness is greatly diminished against those protected by aura due to its very short reach, against a ‘vulnerable’ opponent such as Grimm, she is able to deal a large amount of damage with it in the case of a successful attack (“critical hit”). The small size of the weapon actually proves quite advantageous in this case—the high degree of control it provides her in extreme close quarters, even more so than half-swording, allows her to aim for the gaps between armor plates with pinpoint accuracy. Upon doing so, Nier sends a burst of aura through the dagger to cause massive internal damage or straight-up make the Grimm explode. This is where most of the mortality comes from, and also the reason why it is important to use a small piercing weapon like her dagger that can be easily buried hilt-deep.
WEAPON
Name: Blackbane
Primary Form: Type XVIIIb Longsword - Blackbane possesses a long, acutely tapering steel blade that is extremely well-suited for thrusting deep into the gaps of Grimm armor, but its rigid cross-section makes it less effective at cutting. The overall weapon is quite light and agile and, coupled with a comfortably waisted royal blue leather-wrapped grip, provides a high level of control over the tip even when using the weapon one-handed. Its cross-guard is quite sturdy with slightly pointed ends, which helps to focus a lot of the force from a Mordhau to a smaller point of contact.
Dust Functions: Blackbane has a standard “scent-stopper” pommel, but with a Dust crystal at the end allowing it to be used like a stave when holding the blade. Pommels usually have a ‘closed’ and ‘open’ form, where pressing a button causes the pommel to open up and expose more of the Dust crystal for a more powerful effect. When the pommel is in open form, the blade of the sword can be embedded into the ground for an area-of-effect attack around Nier that uses up the remaining energy within the Dust crystal. The pommel can be easily detached via a release and switched between Fire and Ice Dust for the following effects:
OTHER WEAPONS
Primary Form: Cestus - A leather cestus with a metallic band that is kept hanging on the left side of Nier’s belt and is easy to slip her hand into.
Dust Functions: A combination of Electric, Earth, and Fire Dust can be stored in the metal portion, allowing Nier to form a large two meter long projectile with a glass base enveloped in crackling golden lightning, and hurl it at targets like a javelin. It takes all of two seconds to fully create the missile and can only be used up to five times before needing a recharge, but can stake its target with great penetrating force before immediately causing an electrical explosion powerful enough to completely separate an Ursa Major’s upper and lower torso along with throwing out partially molten glass shrapnel.
History: Nier created this weapon in her third year after learning how to mix Dust. Initially it was only able to create glass but as she got more skilled, she added lightning for some shock value. The creation of this weapon was influenced by the mysterious person who saved her from the Nevermore that was able to form a spear in her hand.
Dagger: A sharp dagger Nier forged and keeps on the left side of her belt.
Shield: A sturdy but lightweight round metal shield, just large enough to cover Nier's entire torso. She keeps it on her back and can easily take it off.
Recurve Bow: A simple recurve bow created by Nier during her childhood with her father’s help to hunt for food. She doesn’t use it in actual combat, but is very adept at hunting game and has even learned to bowfish properly with it.
Name: Nier Galicia Regenyei
Age: 21
Species and Gender: Female Arctic Wolf Faunus
Occupation: Fourth Year Student at Haven
Appearance: Nier stands at 5' 10"/178cm and possesses a lean body, appearing quite slender but weighing around 60kg. She has pale skin, red eyes with a slight tinge of magenta, and waist-length snowy white hair usually arranged in a braided chignon topped by her white wolf ears.
For her everyday clothes, Nier wears a white long-sleeved button-up shirt with a blue ribbon around the collar. Over it, she wears an abyssal blue tailored cardigan with the white cuffs of her shirt going over at the wrists. She also wears a skirt of the same color that ends at her knees, the hem underlined with white lace. Nier did not acquire these clothes by herself, but they were tailored for her in a quid-pro-quo proposed by another student that came from a fashion background, in exchange for upgrading various components of their weapon to suit them better. Finally on her feet, she wears black boots that go midway up her thighs and white stockings that end about an inch above.
Nier also wears a leather brown belt around her waist. On the left side of it, she keeps a dagger sheathed in front and a waterskin hanging behind. On the right side, she keeps two rectangular pouches behind holding extra Dust pommels for her sword. She also keeps her sword hanging from her back from a strap going diagonally down from right to left along with her circular shield. They can be easily taken off and reattached from the strap because it’s cool.
History: Little is known to the world of Remnant about Nier’s biological parents—she was born a mistake made one night between a huntsman-in-training and his teammate. When they learned about the unexpected pregnancy, her father had wanted to keep the child so her mother, staying by his side, left the school so she could raise it. When the child was conceived under the name Estelle, her mother took care of her, but was discomfited at her inability to speak. Her father graduated the academy just a short time after and was ambitiously determined to raise the money to help his child. However, misfortune soon happened and his first mission tragically ended his life and his teammates’. This caused her mother great grief, which quickly turned into anger at everything: the world, fate, her decisions, her lover, and her child, whom she could no longer bear to look after. So on a warm summer night, angry at being shunned for being a human who had a child with a faunus, she went into the depths of a forest and left her child where the light of the moon could not permeate the canopy, and it was expected that Grimm would dispose of her quickly. She was then never seen again. However, the child slept soundly, and peacefully within the utter darkness that would later become her namesake and thus didn’t attract any Grimm. The biggest reason that they weren’t there to claim the young infant’s life though, was because they were all preoccupied with someone else in the forest, a 47-year-old lion faunus by the name of Loriam Regenyei who had recently lost his own lover and deserted the White Fang.
As Loriam ran, his immense sorrow drew all the Grimm lurking towards him, but none were a match for the swings of his massive blade empowered by his rage. As the onslaught eventually stopped, the battle-weary Loriam continued through the forest until he eventually collapsed to his knees in a clearing, despondent at his loss. However as the night continued on, he began to sense that he was being watched. Gathering his thoughts as much as he could and scanning around with his faunus vision to see if there were more enemies about to attack him, they soon fell upon the abandoned infant. Unable to believe his eyes, he cautiously made his way towards the girl, who had woken up and was silently staring at him. As someone who believed in fate, Loriam made a decision in the moment to take the girl in, despite not knowing much about parenting. Not knowing her real name, he named her Nier, with the middle name Galicia in honor of Irinah, and finally gave her his own surname before activating her aura. It glowed a solid royal blue at first but seemed to immediately draw in some of the darkness from around her which permanently tainted its color. Taking the child in his arms, he began to travel south with a determination to survive. He knew the White Fang would be after him so he had to hide away, his destination being an old ruined castle that he once spotted during a mission. Arriving at Castle Lycoming a few days later and stashing Nier in a small hole within the roots of a nearby tree, Loriam entered the ruins and managed to single-handedly dispatch all the Grimm lurking within including a pack of Beowolves at the entrance, numerous Creeps everywhere, two Death Stalkers, a King Tajitu, three Griffins, six Gheists patrolling in various places within suits of armor, and finally one more Gheist that formed a golem from a pile of collapsed stone. After heading back to pick up Nier, he double-checked everywhere to make sure he got everything, then started to explore and set up their new home.
They celebrated that night with a feast, and Loriam allowed Nier to actually forge a sword by herself starting from calibrating her desired balance, then heating up the forge. As the process continued, he only stepped in from time to time to remind her of pointers and make some minor corrections so that the result wouldn’t be anything less than perfect. At the end, Nier finally produced a weapon that was completely comfortable for her to wield. Nier continued to hone her skills with this blade, growing into a talented fighter who quickly became accustomed to live training against Grimm.
WIP:
- When Nier is 13, Magnus comes to the castle, wanting to claim the castle for his group of White Fang
- Loriam fends them off and tells Nier to run. Nier runs while listening to the battle, and ends up changing direction and kills the weakened, distracted Magnus from behind. She kills the last two remaining members, however Loriam already received mortal wounds. He tells Nier that she now has the burden of blood on her hands and from now on she should always try to use her skills to protect people, though she should always be ready to fight any enemy.
- Nier spends four more years living alone and surviving with the skills her father taught her. She killed Grimm almost every day and sometimes protected those making their way through the deep woods.
- Her sword gets uncomfortable and feels a bit small so she makes a new one.
- Spends another year fighting alone, though knowledge of her has made its way around.
- Mistral wants the castle back because the area is safer now, so they tactfully send a professor and invite Nier(now 18) to Haven
- Nier agrees and takes a test. Doesn't do too hot on the academic test but it was graded with soft eyes due to their agreement and that they know she has good intentions. Passes the combat tests with flying colors and even seems to be having fun during the Live Combat Test
- Eventually a person from a museum of Faunus History convinces Nier to sell them her father and Magnus's swords. Even though she received quite a bit of money, the main reason she agrees is so her father can be remembered.
Personality: Much of Nier’s personality is greatly affected by her muteness, along with growing up far outside of society which has also allowed the animal side of her faunus traits to develop further. Her adoptive father never learned how to properly raise a child, especially one that provided such communication challenges but he loved her and always did his best, partially as a way to honor his deceased lover. Because of this, Nier is not a self-conscious person and doesn’t really have a sense of pride. She still carries herself with composure but never feels embarrassed or offended, her face almost always in some form of neutral expression with her emotions only subtly showing through her eyes.
Because she can’t speak, Nier has a variety of ways to communicate. First, she frequently points to things for a wide variety of reasons which can possibly be confusing for her peers and if misinterpreted, would likely just perform the exact same gesture again. When Nier points, she always does so in an assertive manner, fully extending her arm with her finger slightly snapping up towards the end to perform a beautiful, eloquent point, yet not too dynamic to be considered flashy. She also communicates, partly unconsciously, with the position of her canine ears which could be a way for others to understand what she may be thinking if one is either experienced with dogs or familiar with her. Finally, she never really types on her scroll to convey her thoughts unless specifically requested to do so, and even then she tends to write very low-effort messages without proper capitalization or punctuation. However, Nier is a great listener, and a patient one. When people are talking to/at her, even if they’re ranting or incoherent, she gives them her undivided attention and fully considers what she can understand. She doesn’t often give her input on the matter though, unless it is asked of her. If it is, usually she would either point to the ground to signify disagreement in some form, or point to the person talking to signify that it’s up to them.
From the time she spent alone killing Grimm with nobody around to control her, Nier has developed a sort of instinctive bloodlust which was what resulted in her semblance. It is not so much a desire to fight or kill, rather it is borne of the satisfying feeling of constantly plunging her perfectly balanced sword into Grimm and forcefully removing it from their body every day throughout her sequestered years. It is a feeling that has been ingrained into Nier, something she constantly desires at the back of her mind, and is not limited to stabbing but encompasses any form of contact where she can feel the attack damaging Grimm tissue. It could even be considered an addiction, as if Nier goes for too long without experiencing this feeling of killing Grimm, she may get a bit moody and more withdrawn than usual. Despite this, most people won’t really be able to tell that she has this trait but it can show through her body language in combat whenever she viscerally executes her enemies with fervor. Her wolf faunus personality also had a significant effect in the development of this instinct from its vicious hunting traits, but something else that also plays a part is a minor sense of self-achievement.
Even if Nier isn’t killing Grimm though, there are plenty of things she enjoys. For one, she is an extremely skilled smith through her father’s tutelage. With a solid understanding of the various parts and harmonics of a weapon, she is especially good at crafting swords and treats it like art, pouring her heart and soul into her creations and ending up with beautiful blades that could be widely considered paragons in terms of how they’re calibrated to their intended users. However, Nier is not as skilled in designing complex things like transforming weapons, though she can still make larger high-quality components if given the proper specifications. Along with smithing, Nier also brews her own beer, a tasty concoction that her father had developed since his years at Haven and taught her how to make. Nier also possesses many essential survival skills along with knowledge of constructing fortifications. She enjoys camping, barbecuing, and brooding in dark places such as deep forests, caves, or ruins. Despite all of this, Nier has an interest in just about anything, and is not one to shy away from unique and unfamiliar challenges, a belief she picked up from her father. As a final note, Nier is one of those people who eats a very large amount of food and never seems to put on any weight.
Aura and Semblance: The color of Nier’s aura takes on an abyssal blue hue reminiscent of the deep sea with streaks of black swirling through it. She possesses the following abilities:
- Blast: Nier can blast aura through her dagger when buried hilt-deep in Grimm to cause massive internal damage.
- Stomp: Nier slams her foot downwards while sending out a blast of aura, creating a shockwave that travels out and knocks nearby enemies off balance but doesn’t do any damage. This technique was a favorite of Nier’s father, but he wasn’t able to teach it to her before his passing. However, Nier was already capable of weak aura blasts at that age and when she tried to replicate it at Haven, her aura instructor saw what she was trying to do and helped her work through it.
- Regeneration: Due to the advantages her semblance provides in battles of attrition, Nier's instructors recommended her to specialize in regenerating her aura. Having done so throughout her years at Haven, when sitting down and resting with a healthy state of body and mind, Nier is able to completely regenerate most of her aura in just twenty minutes.
Semblance: Perseverance - Nier's semblance is a semi-passive ability that affects how she recovers her stamina. It is generally triggered through her desire to feed her instinctual bloodlust and not wanting to be slowed down after noticeable fatigue. Upon activation, even when running, her stamina will recover about as fast as she expends it. This is useful in melee against Grimm when indulging herself with the feeling of her blade entering her enemies but not so much if she’s relying more on her ranged Dust utilities. Furthermore, this also means that if she doesn’t want to kill her opponent such as when fighting other students in a tournament match, it won’t activate. Finally, if she is not sensing any more enemies to kill, the regeneration will deactivate if it is in effect. When stamina recovery starts up, Nier’s aura will visibly manifest around her. Her eyes will also flare up with a vivid red glow, the contrast and lens flares piercing through the dark shades enveloping her form.
Combat Behavior: In combat, Nier is very agile and possesses moderate strength for a fighter of her level. She is a fast sprinter but can regulate her speed quite well to stay alert of her surroundings and maneuver around tight corners while maintaining a brisk pace. Her faunus hearing and aura allows her to detect things all around her but this also creates a significant weakness to high-pitched or extremely loud noises such as those from a dog whistle, which would cause her much discomfort and make it extremely difficult for her to focus likely forcing her to retreat.
As for her fighting style itself, Nier mostly prefers practicality and her swordsmanship bears a high resemblance to realistic German longsword fencing. Her accurate thrust-oriented techniques make her well-suited to taking advantage of the gaps in heavily armored opponents such Grimm, and she possesses great instincts in regards to spacing and analyzing her opponent’s reach. If she’s closer to her opponent, Nier can also grip the midpoint of her longsword’s blade with one hand, significantly increasing control over the tip while her sword hand still applies force from the grip to thrust the blade deep. Nier is also quite skilled in the use of her shield, being able to angle it to redirect the brunt of heavy attacks and deflect projectiles to a certain degree. One way she likes to use it is to stay at a calculated range in order to bait an attack from her opponent before closing in and slamming the shield into the attack’s center of gravity such as the base of a Grimm’s forearm against a swipe, or a sword’s point of balance. This can send the attack careening in the opposite direction and may open up a window for her to impale her enemy (Grimm) with extreme prejudice. Finally, Nier can grip the blade of her sword with both hands and perform a technique known as a Mordhau where she treats it like a warhammer and bashes the crossguard into her enemies with great concussive force.
Lastly, we come to Nier’s dagger. While its effectiveness is greatly diminished against those protected by aura due to its very short reach, against a ‘vulnerable’ opponent such as Grimm, she is able to deal a large amount of damage with it in the case of a successful attack (“critical hit”). The small size of the weapon actually proves quite advantageous in this case—the high degree of control it provides her in extreme close quarters, even more so than half-swording, allows her to aim for the gaps between armor plates with pinpoint accuracy. Upon doing so, Nier sends a burst of aura through the dagger to cause massive internal damage or straight-up make the Grimm explode. This is where most of the mortality comes from, and also the reason why it is important to use a small piercing weapon like her dagger that can be easily buried hilt-deep.
WEAPON
Name: Blackbane
Primary Form: Type XVIIIb Longsword - Blackbane possesses a long, acutely tapering steel blade that is extremely well-suited for thrusting deep into the gaps of Grimm armor, but its rigid cross-section makes it less effective at cutting. The overall weapon is quite light and agile and, coupled with a comfortably waisted royal blue leather-wrapped grip, provides a high level of control over the tip even when using the weapon one-handed. Its cross-guard is quite sturdy with slightly pointed ends, which helps to focus a lot of the force from a Mordhau to a smaller point of contact.
Dust Functions: Blackbane has a standard “scent-stopper” pommel, but with a Dust crystal at the end allowing it to be used like a stave when holding the blade. Pommels usually have a ‘closed’ and ‘open’ form, where pressing a button causes the pommel to open up and expose more of the Dust crystal for a more powerful effect. When the pommel is in open form, the blade of the sword can be embedded into the ground for an area-of-effect attack around Nier that uses up the remaining energy within the Dust crystal. The pommel can be easily detached via a release and switched between Fire and Ice Dust for the following effects:
- Ice
Closed: Sends out freezing projectiles that create a small cluster of ice crystals on impact. Can be charged for one second to fire out a spread shot of five projectiles. One pommel can hold a total of twenty projectiles.
Open: Sends out a freezing beam that lasts for four seconds and freezes things solid within one second of direct exposure. Also creates clusters of ice crystals wherever it hits. One beam has an equivalent cost to ten projectiles.
Ground: Creates a freezing field that sweeps out over a six meter radius in three seconds at full power and creates ice crystals sporadically. The freezing effect depends on the power within the Dust crystal. - Fire
Closed: Sends out a stream of fire that reaches up to three meters. One pommel can last a total of twenty seconds.
Open: Sends out a 1m diameter fireball that explodes upon impact. One fireball has an equivalent cost to ten seconds of use in closed form.
Ground: Explodes outwards, turning a three meter radius around Nier into a fiery inferno at full power. When the sword is taken out of the ground, has a lasting effect of surrounding the blade with fire for twenty seconds at most.
OTHER WEAPONS
Primary Form: Cestus - A leather cestus with a metallic band that is kept hanging on the left side of Nier’s belt and is easy to slip her hand into.
Dust Functions: A combination of Electric, Earth, and Fire Dust can be stored in the metal portion, allowing Nier to form a large two meter long projectile with a glass base enveloped in crackling golden lightning, and hurl it at targets like a javelin. It takes all of two seconds to fully create the missile and can only be used up to five times before needing a recharge, but can stake its target with great penetrating force before immediately causing an electrical explosion powerful enough to completely separate an Ursa Major’s upper and lower torso along with throwing out partially molten glass shrapnel.
History: Nier created this weapon in her third year after learning how to mix Dust. Initially it was only able to create glass but as she got more skilled, she added lightning for some shock value. The creation of this weapon was influenced by the mysterious person who saved her from the Nevermore that was able to form a spear in her hand.
Dagger: A sharp dagger Nier forged and keeps on the left side of her belt.
Shield: A sturdy but lightweight round metal shield, just large enough to cover Nier's entire torso. She keeps it on her back and can easily take it off.
Recurve Bow: A simple recurve bow created by Nier during her childhood with her father’s help to hunt for food. She doesn’t use it in actual combat, but is very adept at hunting game and has even learned to bowfish properly with it.