Listening to the lot of them talk, Imber stood by the open door, holding onto the outside of the Bullhead for some level of support. Once they were done, he gave a small nod to each of them. "Alright. In case you've forgotten, I am Imber Mordred. Been a hunter for five years. I've lived this long by knowing when to fight, and when to back down. As I said, I'll be staying out of your hair, for the most part. That said, if I step in, I expect you all to listen to me. This isn't a casual stroll through the Emerald Forest, when the most danger you're in is getting bored of fighting Beowolves, or the more uncommon Deathstalker. I'm leaving Rory in charge until I need to step in." He gave a small nod to the young boy. He made the decision on the spot, but of out the lot of them, a defence specialist felt like the best choice. Time would tell if that proved to be the case.
After a brief pause, Imber pulled his scroll out, then held it against his left wrist. A second later, two bands of pale golden Aura appeared at the top and the bottom of his device, looping around his wrist and holding it in place. He pushed a few buttons and a second later, a map showed on the screen. He closed his eyes, concentrating on the image, then knelt down, touching a hand to the floor and letting his Semblance recreate the image, with a few minor alterations. A slightly raised area with a raised "forest" to the East, a meadow marked "plains" in every other direction. A small X marked "DZ" and a house shaped structure titled "Huntsman's Retreat. It all spread out from his fingertips, taking the same light gold glow as his Aura.
"This, here, is where we'll be dropping off. Half a mile from our primary objective. There is a path that runs from that point down south, away from Vale and towards other settlements. The Huntsman's Retreat is along the way, and what Intel has been gathered so far suggests that the Grimm in that area have been aggravated somehow. Normally, we wouldn't care. But this is going be be a problem for travellers and traders alike. So we have a Search and Destroy mission." He paused for second, letting that sink in, before tapping the forest just to the side of The Retreat. "All of this is uncharted territory. That doesn't mean we haven't been through it, only that it changes so often there are no real, comprehensive maps of it. I've been through it a few times, and it's pretty rough. Larger Grimm have little respect for nature, so it's not too uncommon to see trees falling and changing the course of rivers. Rivers which will be no doubt overflowing thanks to the rain the past few days. We may have to go into the forest, but recon will have to be performed before that. Going in blind will just get us killed."
He kept his hand on the map for a few more seconds, then pulled it off, letting the map vanish into nothingness. "When we land, we make a beeline towards the target, set up shop and then plan our next move. The Huntsman's Retreat was built to survive a Grimm Incursion. Something this small will barely scratch the place. For any of the more studious among you, you'll have noticed no public records of blueprints. That doesn't matter. It's set out the same as any inn. Five rooms up stairs, another three in the basement, and a large open area for the bar. There's also a bunker below the basement, with a tunnel leading just outside the walls of Vale. If things go tits up, that's our escape plan. Everyone clear?"