Author Topic: Diana Levone  (Read 17644 times)

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Diana Levone
« on: January 21, 2017, 09:09:19 PM »
CHARACTER

Name: Diana Levone

Age: 18 (6th of Amare, 62 AC)

Species and Gender: Human, Female

Symbol:

Occupation: Advanced combat student. Beacon, first year

Appearance: Whilst of a generally average female height (158cm/5'2") at a place like Beacon Academy Diana just seems to be shorter than her peers, possibly due to slightly poor posture or just her small frame (48kg/106lbs). She has gentle eyes of a violet shade. Her wavy shoulder-length brown hair is usually kept in a slightly untidy ponytail with long loose strands framing her face. Still adjusting to the climate in Vale she typically wears a loose-fitting white blouse with a blue hooded dress that has been trimmed down to ensure it doesn't restrict her movement, her weapon collapses into a holster on her belt. On all missions she wears a white choker that her dad had given her, she has a fire dust crystal that can clip on it to help with arctic temperatures. When around the campus she wears the uniform with some short socks and is more likely to have her hair loose, and occasionally wears some earrings or light makeup.

Chibi: ShowHide

History:
TLDR: ShowHide
Diana grew up with her family in Mantle, as is often the case for families in the defunct capital they were poor and hard-working. With a brother in the military and her father working in dust mines and her mother in several part-time jobs, Diana started taking on a fair amount of the house chores from an early age. With an image of prosperity literally flying over their heads the city of Mantle was not the most inspiring place to grow up, the one source of inspiration for Diana was the huntsmen and huntresses that would protect the walls of their city, as they seemed fuller of life than anyone in the dying capital. Eventually, her dad would take a management position that allowed him to move their family up in the skies to live at Atlas proper, and for Diana to start the primary combat classes at Atlas academy. Her semblance allows her to combine and move her aura which caught the eye of some researchers. Their curiosity would culminate with her trying to steal aura from someone, which caused her to lose control and attack the person. She ran away from the academy and briefly started studying to be a paramedic but ended up trying to become a huntress again the next year at Beacon.

There is little question that since the great war Atlas has been the center of Solitas rather than Mantle, a seemingly impossible structure that soared over the old capital of the kingdom. However Atlas was not open to all who desired a life in the skies, either due to genuine size limitations or the selfish desires of the elite the city of Mantle remained standing. One family that was still held up in Mantle was that of the Levones, a household consisting of a father (Corbin), a mother (Arcene), an elder son (Allo) and a younger daughter named Diana. The family lived in an apartment over a failing restaurant where the mother worked as a chef and waitress depending on how many clients were there. She also ran her own tailoring business from home, doing patch jobs for pocket change. Diana's father would be gone for the week only returning from the dust mines on the weekend, and her brother who is four years older than her and had left their home to start his career in the military up at Atlas. Whilst the family had to work to stay afloat they were still better off than some of their neighbors who lived in such desperate poverty. Under such living conditions, Diana had to grow up fast, even at a young age she ended up doing a lot of the general housework just to make things easier on her parents.

Diana would often wait on the walls for the transport from the mines to arrive, in part because she was excited to welcome her dad home, though she always got a bit sad seeing how hopeless some of the fanus passengers looked. She also wanted to see the guards of the transports, these warriors always had such extravagant fashion and weapons, compared to the hopeless passengers the warriors seemed to be bursting with life. These were the first huntsmen and huntresses she ever saw. With neither a waitress nor a dust miner being too appealing as career paths she kept dreaming of becoming one of those warriors from the transport, those that traveled the world dedicating their lives to protecting others. She was reluctant to tell her parents of this at first, unsure of how they’d take it, but when she did she got nothing but support and it was all she needed to apply to Atlas academy. Though initially pessimistic about having to leave her parents on the ground she thoroughly enjoyed her time at the academy, especially now that she got to see her brother more often. She was a bit weak when it came to combat (and social) skills but more than made up for it with her weapon design and academic prowess.

Diana wasn’t the only Farren where it seemed things were looking up, her brother Allo who was now fully in the military had been selected to undergo additional training to become a pilot. Her father had been promoted to a management position (probably because they wanted to have someone the miners knew that they could talk to, who was a non-fanus, and had two children enrolled at Atlas), after moving to Atlas her mother even had some success in her tailoring business. This seemed like a moment of prosperity for the entire family, except there was something that felt off for Diana as she progressed to the advanced combat classes at the Academy. Her semblance lets her combine her aura with someone else during which she can leave behind some of her own, not the greatest of combat semblances yet it seemed to intrigue some of the professors extremely. She would occasionally be brought to one of the labs to measure the extent of her semblance. At first, she was excited to have a room full of experts helping her understand her semblance, but there was something about this highly scientific approach to aura that made her uneasy. The culmination of this sensation came when she was collected by some of the staff in the evening and brought to an abandoned building on the outskirts of Mantle. Upon entering she saw a fanus boy tied to a chair wearing a black and white uniform with a red symbol on the back, the uniform of the white fang. Supposedly he was here to start a terror cell in Atlas, however she had a hard time believing that the White fang would send a teenager younger than her up here alone, this seemed like the silly idea of someone acting alone. It was first now it dawned on her why she was there. The researchers had speculated that she could use her semblance in reverse, to steal aura, however they didn’t want to risk testing it on someone at the school. Here they had a “terrorist”, someone no one would miss if anything went wrong. Whilst Diana had no interest in testing this part of her ability and was disgusted by the entire affair she didn't have the confidence to stand up to them, so she quietly knelt next to the boy and began.

At this point it’s important to remember that a person's aura is the manifestation of their soul, the most basic part of what makes someone who they are. By combining her aura with someone else's she could occasionally get glimpses of what was essential to their being. The fanus before her wasn’t evil, she felt his ambition, his strong sense of justice and of duty. However there was one key difference between them, where she was merciful and wouldn’t strike an unarmed opponent he was more pragmatic, if he felt that his opponent was a danger to his people he would strike without remorse. When Diana started to pull on his aura it seems she got something else, for a brief moment their personalities mixed and she experienced his pragmatism. At that crucial moment, all she knew was that before her was someone whose sole purpose for being in Atlas was to hurt her countrymen, her friends, her family, so she acted.

Horrified by what she had done she packed her bags and ran away from the academy the same night. Those who had been there tried to reassure her that she had nothing to fear and that she was still welcome at the academy, but she would have none of it. There and then she had decided to give up on becoming a huntress, she enrolled in a paramedical degree and tried to put her combat training behind her. However anyone who knew her could easily see that it wasn't right for her, she liked helping people but was clearly depressed in that role. Her parents were able to break through to her and suggested that now that their finances were stronger she could study in a different country, one with less of a scientific focus. She applied, and a year after she had originally started advanced classes at Atlas she was now starting fresh at Beacon.

Personality:
Being forced to grow up early her personality when moving to Atlas had been on the rough side, not uncaring but she had little patience for games and missed a lot of social cues. It took her some time to make friends but the few relationships she did form were particularly close. Her friends had helped her mellow out a bit and by the time she came to Beacon she was more willing to put herself out there, relax and enjoy herself. That being said she is hardly a social butterfly, she still comes off as a bit awkward at first. Part of the reason for that is that she struggles with her confidence, she will almost always sell herself short, not to be humble but because she both doubts and fears what she can do.

With the ability to get a slight experience of how others see the world she is an exceptionally empathetic person with a tendency of becoming a bit emotional. In her team she is devoted to trying to keep things running smoothly, she’ll gladly take the lion's share of the chores and occasionally bakes or cooks for her teammates. She starts to struggle when there is team infighting, generally staying quiet unless spoken to. An introvert at heart she does spend a lot of her time reading or working alone, and as such she does generally well in most of her school subjects (still she never puts her hand up in a class even if she is certain of the answer). She is also a bit of a hopeless romantic, reading loads of romantic novels but gets extremely flustered whenever anyone seems to take interest in her. On the whole, Diana is a kind and clever person though a bit awkward. She cares immensely for the people around her always encouraging and supporting them, she also completely fails to ever take her own advice.


Aura: Her aura is of a blue-silver colour, its slightly stronger than that of an average first-year student at Beacon, in part due to the semester she spent at Atlas academy and natural incline towards aura use.

Semblance:
Caduceus: By placing her hand on a living creature's chest and keeping it there for 10 seconds she is able to combine their auras. This has a few applications though most used is to transfer some of her own aura to someone else. Transferring is often invigorating for the recipient but it's usually a painful and tiring process for her. Though not strong enough to keep everyone “topped up”, in an emergency or when stumbling upon injured hunters she can sacrifice her own strength to get them in better shape. A side effect of her semblance is that by touching the fabric of what makes a person who they are she gains some insight into what makes them tick, it figuratively lets her see how they see the world. However she has learned not to rely on it as a judge of character as some good people may have some undesirable characteristics that they have learned to overcome, and some evil people may seem like a saint.

In a non-combat setting when using her semblance the recipient can use her aura to heal. For example, if someone is bedridden recovering from wounds at 100% aura and Diana is at 100% aura they would recover faster as if they had 200% aura. However since no person can have more than 100% aura this is only possible for as long as she is willing to sit there with them whilst they recover, since there is no aura transfer this process isn’t painful for either party.

She has only made one attempt to use her semblance to drain aura rather than giving it away, the process took a lot longer and in the end she was too distracted to notice if she actually gain any aura. Since that day she has refused to even attempt it again and will lie to anyone who asks, saying that it is impossible.

Numbers: ShowHide
 Using her semblance would take 20% of her aura and fatigue her 25% to give someone else 40% of their aura (Up to but not exceeding 100%).

As for healing recovery would be at a double rate. An injury that would take 20 days to recover from is done in 12-13 if she dedicates all her time (barr sleeping) for the full period (However In total this takes up more time, 12 days for two people or 20 days for one

Combat Behavior: Whilst a strong fighter compared to the general populous at the academy she is perhaps one of the weaker first years. She can confidently handle the basic forms of grim herself, with more advanced forms she’ll try to avoid them rather than fight. She is extremely uneasy fighting any human or faunus opponents, even in practice.

In combat, her emphasis is on supporting her teammates rather than dealing damage, by using the dust functions of her rifle she attempts to lock down (ice) or obstruct the view(steam) of the opponent. In general she prefers to keep her opponents at a medium-range where she is most accurate with her rifle, with her team in between her and them. She has no shield or armor leaving her vulnerable to ranged attacks, relying on cover for protection. In melee combat she utilizes a defensive technique to compensate for her lack of strength, which works against an average opponent however anyone who is particularly physically strong (or with better technique) can certainly overpower her. When she has her weapon in its melee form it completely removes her ranged and dust capacities, making her a lot less effective.

Though she only has some limited paramedical training she still carries a basic first aid kit in a pouch on her thigh with some bandaids, bandages, sterilizing alcohol, pain killers, dust powered ice pack, and a suture kit, though she rarely has any use for them as most wounds are healed by aura she still carries it with her on all missions.

WEAPON
Name: Eclipse


Primary Form: Rifle
Diana’s weapon is essentially a rifle with two barrels and a bayonet, though as with most handmade weapons in Remnant there is more going on in this simple design. The lower of the two barrels is a single-shot rifle for medium range, here she can fire twelve rounds before having to reload. These shots may not have the stopping power of the other barrel but they still pack a punch and function as her main source of ranged damage. The top barrel is more reminiscent of a bolt action sniper rifle, here she can fire much larger bullets, though only one can be loaded at a time. Whilst it can be a high-impact sniper round, she usually uses it to fire a lower velocity but larger dust rounds to deliver a greater payload.


Secondary Form: Compact & Sword
The pivotal part of the design is that of the circular handle, as both it and the parts around it can rotate. This is most obvious as the weapon is taking its compact form. Here the stock collapses to cover the blade which in turn retracts pushing the handle out of the central ring, this is the form her weapon is usually carried on her belt. The sword handle is protruding for easy access in a surprise encounter, in order to get the full rifle she simply needs to push the handle back into the ring before pulling it off her belt. She designed the sword to detach from the main body of the weapon in order to keep the blade light which is important for someone who isn’t all that strong. As the triggers for her rifle are on the sword handle she can’t shoot when detached.

Dust Functions:
The main of her dust utility comes from the top barrel, her preferences are for ice and steam. Using the ice to control the battlefield and lock down opponents and steam to obstruct the line of sight from ranged opponents. Whilst those are her favorites she does still carry a few fire, electricity, and gravity rounds for utility.

History: Diana's weapon is one that has gone through a multitude of variations since its inception. The changes were both to find a design she was effective with, but also to ensure it was reliable in the Atlas climate. Early renditions were too heavy to use in melee until she allowed the blade to fully detach. When fully automatic the cold would cause the oils in the rifle to thicken making it jam, the newer mechanism has a significantly slower rate of fire but is far more reliable. The top barrel was added as she learned more about the application of dust allowing for the use of larger ammunition whilst keeping it reliable by feeding it manually. Some of these limitations could be reversed now that she lives in Vale, however so far she has only removed rubber from the grips since there's no risk of frostbite.
« Last Edit: August 12, 2022, 06:53:15 PM by Vision »

Diana Levone - Beacon First year - Leader and Medic of team Digital (DGTL)
[color= #839CA5]""[/ color]
Bastet Nin - Haven First year - Blinking Glaive Skirmisher of team Rewind (RWND)
[color= #F2B233]""[/ color]

Kaliot

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Re: Diana Farran
« Reply #1 on: January 25, 2017, 11:26:07 AM »
Besides a few grammar and punctuation issues here and there, the profile is mostly fine.

Then of course there is the semblance which is walking a tight-rope with potential aura-drain and multiple facets.
  • Going to say no to bringing aura over the 100% mark unless there is some negative side-effect on the recipient or herself, the reason being that I'd rather have it be something that is situational instead of something that can potentially used before any planned battles to gain an initial edge.
  • Aura drain cannot be used harmfully and it can only be used purely for narrative purposes (it is banned, after all).

After that, what is the magazine size for the weapon?

And I think that's it. Oh, and she doesn't seem very edgy if you were curious about that.
Pyre Persephone Delanto

Formatting

Characters: ShowHide

Sophea Devi Visorith - Beacon Nurse, Gardener, Health Nut, Scholar
Mao Visorith - First-Year Beacon Student, Team SFF[M]
Aurelia Caelius - Beacon Graduate, Huntress, Team [A]URM
Izumi Cremisi - Member of Obsidian Rose, Assassin, Thief, Arcade Enthusiast
Airi Fogden Bicardi - Second-Year Atlas Student, Family Heiress
Avery LeBlanc - Third-Year Atlas Student, Triplet, Duelist, Manipulator, Team SA[L]T | Threads [Team: ]
Yu Mei - Third-Year Haven Student
Suna Arevik - First-Year Shade Student, Scavenger-in-Training, Team S[S]MR
Mara Lev - Mercenary, de facto Leader of Siren

Worldbuilding: ShowHide

Mahava Plains - The bastion of Eastern Sanus
Obsidian Rose - Valish Criminal Organization

Vision

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Re: Diana Farran
« Reply #2 on: January 25, 2017, 12:45:27 PM »
Sorry about the grammatical issues I know that can break the flow when reading, I haven't done much writing for a while so I'm admittedly rusty. If there were any mistakes I made several times (that you remember), let me know and I'll do my best to avoid them onwards.

In regards of the semblance
1. Completely agree with not bringing aura over 100%, the 150% figure was to quantify the full potential use of the semblance (over time, or for three targets).
2. In regards to the aura drain a simple solution is to say that it doesn't actually work, I thought It might read better if left vague but I'll gladly have it to where the test was a failure and she can't do it.
3. Right now her semblance has two uses. She can transfer her aura to someone else at a slight gain (But not above 100%), and combine their auras to increase the speed of healing (Only for as long as she stays there). If having both is too much I can remove the latter (It's rather situational I just felt that it kinda fit).

I'm not too familiar with what magazine sizes in RWBY actually are so making up some numbers. As the rifle is somewhere between a sniper (5ish rounds) and an automatic rifle (30ish) I'd say she has a magazine size of 12.
« Last Edit: January 25, 2017, 12:47:54 PM by Vision »

Diana Levone - Beacon First year - Leader and Medic of team Digital (DGTL)
[color= #839CA5]""[/ color]
Bastet Nin - Haven First year - Blinking Glaive Skirmisher of team Rewind (RWND)
[color= #F2B233]""[/ color]

Kaliot

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Re: Diana Farran
« Reply #3 on: January 25, 2017, 04:53:52 PM »
Sounds good to me. Just add those details in wherever they're needed and you'll be good to go.
Pyre Persephone Delanto

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Sophea Devi Visorith - Beacon Nurse, Gardener, Health Nut, Scholar
Mao Visorith - First-Year Beacon Student, Team SFF[M]
Aurelia Caelius - Beacon Graduate, Huntress, Team [A]URM
Izumi Cremisi - Member of Obsidian Rose, Assassin, Thief, Arcade Enthusiast
Airi Fogden Bicardi - Second-Year Atlas Student, Family Heiress
Avery LeBlanc - Third-Year Atlas Student, Triplet, Duelist, Manipulator, Team SA[L]T | Threads [Team: ]
Yu Mei - Third-Year Haven Student
Suna Arevik - First-Year Shade Student, Scavenger-in-Training, Team S[S]MR
Mara Lev - Mercenary, de facto Leader of Siren

Worldbuilding: ShowHide

Mahava Plains - The bastion of Eastern Sanus
Obsidian Rose - Valish Criminal Organization

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Re: Diana Farran
« Reply #4 on: January 25, 2017, 05:53:12 PM »
How are these edits? Anything else that should be improved?
Edited: ShowHide

1.  I’d say that using her semblance would take 33% of her aura and fatigue her 25% to give someone else 50% of their aura (Up to but not exceeding 100%).
2. She has only made one attempt to use her semblance to drain aura rather than giving it away, however the process took a lot longer (nearly a minute) and in the end she didn't actually gain any aura. As it happens taking aura and giving it is fundamentally different to the point where she will never have that ability. However that isn't clear to her and she will likely never figure it out as she refuses to ever take that risk again, afraid of what she could do.
3. The lower of the two barrels is a single shot rifle for medium range, its magazine has a capacity of twelve rounds that are loaded into the stock. Shots from here may not have the stopping power of the other barrel but they still pack a punch and function as her main source of ranged damage.

Pre-edit: ShowHide

1.  I’d say that using her semblance would take 33% of her aura and fatigue her 25% to give someone else 50% of their aura.
2. She has only made one attempt to use her semblance to drain aura rather than giving it away, however the process was a lot longer (nearly a minute) and it wasn’t really clear if she actually gained any aura. However the side effects of that experience has horrified her to the point that she straight up refuses to ever try again.
3. The lower of the two barrels is a single shot rifle for medium range, it’s her main source of ranged damage.

Also I realise that I forgot to actually ask about the semblance, so it should have been:
As they are both rather situational (and fit the same theme) Is her semblance okay now that the drain is entirely ruled out, or should I still remove one application?

Diana Levone - Beacon First year - Leader and Medic of team Digital (DGTL)
[color= #839CA5]""[/ color]
Bastet Nin - Haven First year - Blinking Glaive Skirmisher of team Rewind (RWND)
[color= #F2B233]""[/ color]

Kaliot

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Re: Diana Farran
« Reply #5 on: January 25, 2017, 07:16:15 PM »
Actually, with those changes everything should be fine now.

+1
Pyre Persephone Delanto

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Sophea Devi Visorith - Beacon Nurse, Gardener, Health Nut, Scholar
Mao Visorith - First-Year Beacon Student, Team SFF[M]
Aurelia Caelius - Beacon Graduate, Huntress, Team [A]URM
Izumi Cremisi - Member of Obsidian Rose, Assassin, Thief, Arcade Enthusiast
Airi Fogden Bicardi - Second-Year Atlas Student, Family Heiress
Avery LeBlanc - Third-Year Atlas Student, Triplet, Duelist, Manipulator, Team SA[L]T | Threads [Team: ]
Yu Mei - Third-Year Haven Student
Suna Arevik - First-Year Shade Student, Scavenger-in-Training, Team S[S]MR
Mara Lev - Mercenary, de facto Leader of Siren

Worldbuilding: ShowHide

Mahava Plains - The bastion of Eastern Sanus
Obsidian Rose - Valish Criminal Organization

Xarias Fury

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Re: Diana Farran
« Reply #6 on: January 30, 2017, 04:29:34 AM »
Always nice to see someone who's not a murderous psychopath with an itchy trigger finger and a dark past where SOMEONE always dies. Psychological and emotional trauma inflict just as much if not a bigger impact than a generic violent past full of death and suffering. It gets old. This? It's refreshing. I like it, also nicely written in History.

Semblance is fine to me. Whenever something of questionable nature pops up it's nice to see enough detail to explain the drawbacks and limitations as well as acknowledgement of them. I see a possible plot device where she might have to drain someone's aura, should that arise it shouldn't be too hard to have it edited. Nothing wrong here so far.

Weapon is cool, despite being inspired by an older design. Too many people forge one of the charms of rwbyverse. WEAPON TRANSFORMATIONS. Haven't seen too many detailed transformations in a while. Currently makes sense and all that jazz so it's good in my book.

I usually don't add more than i need to to approve something but this really was nice to read. Enjoy RPing and all that jazz.

Approved!
Students
Wisteria Lockheart - 1st Year student at Beacon. "Don't make me throw a book at you"
Shiroe Pendragon - 1st Year Student at beacon - "This is my monochrome reality" - Team MARS
Lavender du Lac - 1st Year Student at Haven -  "The harder I try the further things drift away."
Ayaka Miyamoto - 1st Year student at Beacon. "Tsubame Gaeshi!" - Team ALIA
Vermilion Desdemona - 3rd Year Student at Beacon - "Only time you'd be above me is when your head rests on my pike"
Talen de L'eglantine - 3rd Year Student at Beacon
Kei Almas - 4th Year Student at Beacon - "Everything is ripe for the taking!"
Aurum LeBlanc - 3rd Year Student at Atlas - "Lay back, take it easy, and watch the comedy unfold"

Professors
Professor William Nox - "To contain the world in a grain of dust

Kaliot

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Re: Diana Farran
« Reply #7 on: June 18, 2017, 02:34:03 PM »
Editing: ShowHide

(OOC: This is my first character so would love any feedback both the good and the bad. Looking at some other profiles I realise that I may have written too much, hopefully I’m not too far off but if it becomes annoying to read let me know and I can try to cut some things, sorry. I’m really not too familiar with what causes a character to become “edgy” so let me know if it is)

CHARACTER

Name: Diana Farran

Age: 18 (6th of Amare, 63 AC)

Species and Gender: Human, Female

Symbol: A crescent moon with a triquetra in the eclipse.
[spoiler=Image]
Adapted from a design by IrisChiyoko on deviantart. http://irischiyoko.deviantart.com/

Occupation: Advanced combat academy student (Beacon: First year)

Appearance: Whilst of a generally average female height (165cm/5'4") at a place like Beacon Academy Diana just seems to be shorter than her peers, possibly due to slightly poor posture or just her small frame (48kg/106lbs). Like most atlesians she has a very pale complexion which isn’t helped by her propensity of wearing white clothes. She has gentle eyes of a blue shade, however the pigment is so desaturated that they can seem almost grey. Her wavy shoulder length hair is of a dark ash brown usually kept in a slightly untidy ponytail with long loose strands framing her face.

At the academy she tends to wear the regular uniform with knee high socks, usually without her weapon unless it’s needed. Out and about she has taken to wearing a sleeveless calf-long white dress with blue and silver accents that has been split down the front for ease of movement, with grey leggings underneath. A three-strap leather belt goes across her chest and over her shoulder, holding her weapon on her back and a small pouch on her right side. Over her left shoulder the hilt of a sword protrudes, it’s of a pretty simple design with opposite curved guard and pommel. If the two were extended it looks like they would form a circle around the hilt. The scabbard on her back however is of a weird metallic blocky design, a barrel protrudes from it but there seems to be no place to hold or fire it.

History: There is little question that since the great war Atlas has been the center of Solitas rather than Mantle, which was made official as Atlas became the new capital of the kingdom. However a city like Mantle doesn’t just disappear overnight there are still those who live there, though fewer and fewer remain. One family that was still held up in Mantle was that of the Farrans, a household consisting of a father (Corbin), mother (Arcene), an elder son (Allo) and a younger daughter named Diana. The family lived in an apartment over a failing restaurant where the mother worked as a chef and waitress depending on how many clients were there. She also ran her own tailoring business from home, doing patch jobs for pocket change. Dianas father would be gone for the week only returning from the dust mines on the weekend, her brother who is four years older than her and had left their home to start his career in the military. Whilst the family had to work to stay afloat they were still better off than some of their neighbours who lived in such desperate poverty. Under such living conditions Diana had to grow up fast, even at a young age she ended up doing a lot of the general housework just to make things easier on her parents.

Diana would often wait outside for the transport from the mines, in part because she was excited to welcome her dad home, though she always got a bit sad seeing how hopeless some of the fanus passengers looked. She also wanted to see the guards of the transports, these warriors always had such extravagant fashion and weapons, compared to the hopeless passengers the warriors seemed to be bursting with life. These were the first huntsmen and huntresses she ever saw. With neither a waitress or a dust miner being too appealing as career paths she kept dreaming of becoming one of those warriors from the transport, those that traveled the world dedicating their lives to protecting others. She was reluctant to tell her parents of this at first, unsure of how they’d take it, but when she did she got nothing but support and it was all she needed to apply to [INSERT ATLAS “SIGNAL”]. Though initially pessimistic about having to move to Atlas proper she thoroughly enjoyed her time at the school. She was a bit weak when it came to combat (and social) skills but more than made up for it with her weapon design and academic prowess. Once her time there was up she naturally applied to the Atlas Academy and got accepted.

Diana wasn’t the only Farren where it seemed things were looking up, her brother Allo who was now fully in the army had been selected to undergo additional training to become a pilot. Her father had been promoted to a management position (probably because they wanted to have someone the miners knew that they could talk to, and he was one of the few non-Fanus there), after moving to Atlas her mother even had some success in her tailoring business. This seemed like a moment of prosperity for the entire family, except there was something that felt off for Diana during her first weeks at the Academy. Her semblance lets her combine her aura with someone else during which she can leave behind some of her own, not the greatest of combat semblances yet it seemed to intrigue some of the professors extremely. She would occasionally be brought to one of the labs to measure the extent of her semblance. At first she was excited to have a room full of experts helping her understand her semblance, but there was something about this highly scientific approach to aura that made her uneasy. The culmination of this sensation came when she was collected by some of the staff in the evening and brought to an abandoned building on the outskirts of the town. Upon entering she saw a fanus boy tied to a chair wearing a black and white uniform with a red symbol on the back, the uniform of the white fang. Supposedly he was here to start a terror cell in Atlas, however she had a hard time believing that the White fang would send a teenager younger than her up here alone, this seemed like the silly idea of someone acting alone. It was first now it dawned on her why she was there. The researchers had speculated that she could use her semblance in reverse, to steal aura, however they didn’t want to risk testing it on someone at the school. Here however they had a “terrorist”, someone no one would miss if anything went wrong. Whilst Diana had no interest in testing this part of her ability and was disgusted by the entire affair she didn't have the confidence to stand up to them, so she quietly knelt next to the boy and began.

At this point it’s important to remember that a person's aura is the manifestation of their soul, the most basic part of what makes someone who they are. By combining her aura with someone else's she could occasionally get a glimpses of what was essential to their being. The fanus before her wasn’t evil, she felt his ambition, his strong sense of justice and of duty. However there was one key difference between them, where she was merciful and wouldn’t strike an unarmed opponent he was more pragmatic, if he felt that his opponent was a danger to his people he would strike without remorse. When Diana started to pull on his aura it seems she got something else, for a brief moment their personalities mixed and she experienced his pragmatism. In that crucial moment all she knew was that before her was someone whose sole purpose for being in Atlas was to hurt her countrymen, her friends, her family, so she acted.

Horrified by what she had done she packed her bags and ran away from the academy the same night. Those who had been there tried to reassure her that she had nothing to fear and that she was still welcome at the academy, she would have none of it. There and then she had decided to give up on becoming a huntress, over the course of the next few months her parents were able to calm her down and suggested that now that their finances were stronger she could study in a different country, one with less of a scientific focus. She applied, and a year after she had originally started at Atlas academy she was now starting fresh at Beacon.

Personality: Being forced to grow up early her personality at [INSERT ATLAS “SIGNAL”] had been on the rough side, not uncaring but she had little patience for games and missed a lot of social cues. It took her some time to make friends but the few relationships she did form were particularly close. Her friends had helped her mellow out a bit and by the time she came to Beacon she was more willing to put herself out there, relax and enjoy herself. That being said she is hardly a social butterfly, she still comes off as a bit awkward at first. Part of the reason for that is that she struggles with her confidence, she will almost always sell herself short, not to be humble but because she both doubts and fears what she can do.

With the ability to get a slight experience of how others see the world she is an exceptionally empathetic person with a tendency of becoming a bit emotional. In her team she is devoted to trying to keep things running smoothly, she’ll gladly take the lion's share of the chores and occasionally bakes or cooks for her teammates. She starts to struggle when there is team infighting, generally staying quiet unless spoken too. An introvert at heart she does spend a lot of her time reading or working alone, and as such she does generally well in most her school subjects (still she never puts her hand up in a class even if she is certain of the answer). She is also a bit of a hopeless romantic, reading loads of romantic novels but gets extremely flustered whenever anyone seems to take interest in her. On the whole Diana is a kind and clever person though a bit awkward. She cares immensely for the people around her always encouraging and supporting them, she also completely fails to ever take her own advice.

Aura: Her aura is of a blue-grey colour, its slightly stronger than that of an average first year student at Beacon, in part due to the semester she spent at Atlas academy and natural incline towards aura use.

Semblance: By placing her hand on a living creature's chest and keeping it there for 10-15 seconds she is able to combine their auras and even transfer some of her own aura to them, transferring is often invigorating for the recipient but it's usually a painful and tiring process for her. Though not strong enough to keep everyone “topped up”, in an emergency or when stumbling upon injured hunters she can sacrifice her own strength to get them in better shape. A side effect of her semblance is that by touching the fabric of what makes a person who they are she gains some insight what makes them tick, it figuratively lets her see how they see the world. However she has learned not to rely on it as a judge of character as some good people may have some undesirable characteristics that they have learned to overcome, and some evil people may seem like a saint.

In a non combat setting when using her semblance the recipient can use her aura to heal. For example if someone is bedridden recovering from wounds at 100% aura and Diana is at 100% aura they would recover faster, as if they had 200% aura. However since no person can have more than 100% aura this is only possible for as long as she is willing to sit there with them whilst they recover, since there is no aura transfer this process isn’t painful for either part.

She has only made one attempt to use her semblance to drain aura rather than giving it away, the process took a lot longer (nearly a minute) and in the end she didn't actually gain any aura. Taking aura and giving it is fundamentally different that she will never have that ability. However that isn't clear to her and she will likely never figure it out since she refuses to ever take that risk again, afraid of what she could do.

NUMBERS?: ShowHide
I wasn’t sure if numbers were needed so just throwing something together if you want it: Using her semblance would take 33% of her aura and fatigue her 25% to give someone else 50% of their aura (Up to but not exceeding 100%). As such she'd be unlikely to use it more than once (as that would leave here at 33% if unharmed), and she could only ever do it three times if she is completely unharmed and it leaves her without her aura (75% fatigued). I don’t think the possibility of turning 100% aura into 150% for others is too powerful (and in most cases she would only be “creating” 17% aura) but please let me know if you do, i’m trying to make an interesting character not an OP character.

As for the faster healing. A simple number thing there would be that they recover at double rate. With those numbers an injury that would take 20 days to recover from is done in 12-13 if she dedicates all her time (barr sleeping) for the full period (However In total this takes up more time, 12 days for two people (24 total), or 20 days for one).

Concerns: ShowHide
The main concern here is that the forum has a (reasonable) rule “Aura Drain” semblances, however her ability to do that was included as a narrative point will not be used for combat. I’ve always found it interesting when a character is slightly afraid of an aspect of their own abilities(Is that considered too edgy?).

Does this semblance do too much? I think the abilities are reasonable effects of combining two persons aura.

Combat Behavior: Whilst a strong fighter compared to the general populous at the academy she perhaps one of the weaker first years. She can confidently handle the basic forms of grim herself, with more advanced forms she’ll try to avoid them rather than fight. She is very uneasy of fighting human or faunus opponents, even if it's just for practice.

In combat her emphasis is on supporting her teammates rather than dealing damage, by using the dust functions of her rifle she attempts to lock down (ice) or obstruct the view(steam) of the opponent. In general she prefers to keep her opponents at a medium range where she is most accurate with her rifle, with her team in between her and them. She has no shield or armour leaving her vulnerable to ranged attacks, relying on cover for protection. In melee combat she utilises her martial technique to compensate for her lack of strength, which works against an average opponent however anyone who is particularly physically strong (or better technique) can certainly overpower her. When she has her weapon in its melee form it completely removes her ranged and dust capacities, making her a lot less effective.

WEAPON
Credit: ShowHide
I took quite a lot of inspiration from this incredible design by Ben Girdwood https://cdnb.artstation.com/p/assets/images/images/000/549/503/large/ben-girdwood-gun2.jpg?1426451994 I have gone out of my way to make it more “RWBY”, but the design is still close enough that I wanted to give the original artist full credit.

Name: None at the moment, open to suggestions

Primary Form: Rifle
Image: ShowHide

Diana’s weapon is essentially a rifle with two barrels and a bayonet, though as with most handmade weapons in Remnant there is more going on in this simple design.The lower of the two barrels is a single shot rifle for medium range, here she can fire twelve rounds before having to reload. These shots may not have the stopping power of the other barrel but they still pack a punch and function as her main source of ranged damage. The top barrel is more reminiscent of a bolt action sniper rifle, here she can fire much larger bullets, though only one can be loaded at a time. Whilst it can be a high impact sniper round, she usually uses it to fire a lower velocity but larger dust rounds to deliver a greater payload.

Secondary Form: Compact
Image: ShowHide

The pivotal part of the design is that of the circular handle, as both it and the parts around it can rotate, this is most obvious as the weapon is taking its compact form. Here the stock collapses to cover the blade which in turn retracts pushing the handle out of the central ring, this is the form her weapon is usually carried on her back. The sword handle is protruding for easy access in a surprise encounter, in order to get the full rifle she simply needs to push the handle back into the ring before pulling it off her back.

Tertiary Form: Sword
Image: ShowHide

The sword on her weapon can be fully detached, by ditching the rest of the weapon the blade is kept very light which is important for someone who isn’t necessarily all that strong. Instead she relies on her technique and finesse to fight over raw strength. As the triggers for her rifle are on the handle when it is separated as a sword it renders the rest of the weapon inactive.

Dust Functions:
Image: ShowHide

As the stock and body of the rifle have free rotation around the central ring (without overlapping or passing each other), the recoil could be used to assist in penetration. The effect would be improved with the application of gravity dust (though she has jet to actually have use of this). The main of her dust utility comes from the top barrel, her preferences are for ice and steam. Using the ice to control the battlefield and lock down opponents and steam to obstruct line of sight from ranged opponents. Whilst those are her favourites she does still carry a few fire, electricity and gravity rounds for utility.

History: Diana's weapon is one that has gone through a multitude of variations since she first forged it at [INSERT ATLAS “SIGNAL”]. The changes were both to find a design she was effective with, but also to ensure it was reliable in the Atlas climate. For instance early renditions were too heavy to use in melee until she allowed the blade to fully detach. When fully automatic the cold would cause the oils in the rifle to thicken making it jam, the newer mechanism has a significantly slower rate of fire but is far more reliable. The top barrel was added as she learned more about the application of dust allowing for the use of larger ammunition whilst kept reliable by feeding it manually, whilst similar to a sniper rifle it has no scope as she never found a design that didn’t have issues with condensation or snow buildup. Some of these limitations could be reversed now that she lives in Vale, however so far she has only removed rubber from the grips since there's no risk of frostbite (though she still keeps them if she needs to travel home).
[/spoiler]
Pyre Persephone Delanto

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Sophea Devi Visorith - Beacon Nurse, Gardener, Health Nut, Scholar
Mao Visorith - First-Year Beacon Student, Team SFF[M]
Aurelia Caelius - Beacon Graduate, Huntress, Team [A]URM
Izumi Cremisi - Member of Obsidian Rose, Assassin, Thief, Arcade Enthusiast
Airi Fogden Bicardi - Second-Year Atlas Student, Family Heiress
Avery LeBlanc - Third-Year Atlas Student, Triplet, Duelist, Manipulator, Team SA[L]T | Threads [Team: ]
Yu Mei - Third-Year Haven Student
Suna Arevik - First-Year Shade Student, Scavenger-in-Training, Team S[S]MR
Mara Lev - Mercenary, de facto Leader of Siren

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Mahava Plains - The bastion of Eastern Sanus
Obsidian Rose - Valish Criminal Organization

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Re: Diana Farran
« Reply #8 on: September 12, 2017, 03:42:25 PM »
Moving back as no edits have been made.
Atlas: ShowHide
Mercenary: Kol Augur ~ The Judicator of Atlas
Speaking: #5C5054 Thinking: #EAC117

Mistral: ShowHide
Huntress-in-Training: Aca Roth ~ Member of Team RWND
Speaking: #E05260 Thinking: #EA857F
Huntress-in-Training: Brook Pallas ~ Member of Team CNBR
Speaking: #4863A0 Thinking: #98AFC7
Council Member: Phaedo Katsaros ~ Figurehead for Faunus/Human relations
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40th Vytal Tournament Champion: Zabar Aga ~ Member of Team DAWN
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Huntress: Malina Nahualli-Roth ~ Leader of Team MCCA
Speaking: #993A64 Thinking: #8B0C44
Beacon Professor: Titania Printemps ~ Assistant Headmistress of Beacon Academy
Speaking: #4AA02C Thinking: #E55B3C
Drop-out: Durian Ghede ~ Former leader of team DFDL
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Re: Diana Farran
« Reply #9 on: September 12, 2017, 05:36:35 PM »
Pre-Edit: ShowHide

(OOC: This is my first character so would love any feedback both the good and the bad. Looking at some other profiles I realise that I may have written too much, hopefully I’m not too far off but if it becomes annoying to read let me know and I can try to cut some things, sorry. I’m really not too familiar with what causes a character to become “edgy” so let me know if it is)

CHARACTER

Name: Diana Farran

Age: 18 (6th of Amare, 63 AC)

Species and Gender: Human, Female

Symbol: A crescent moon with a triquetra in the eclipse.
[spoiler=Image]
Adapted from a design by IrisChiyoko on deviantart. http://irischiyoko.deviantart.com/

Occupation: Advanced combat academy student (Beacon: First year)

Appearance: Whilst of a generally average female height (165cm/5'4") at a place like Beacon Academy Diana just seems to be shorter than her peers, possibly due to slightly poor posture or just her small frame (48kg/106lbs). Like most atlesians she has a very pale complexion which isn’t helped by her propensity of wearing white clothes. She has gentle eyes of a blue shade, however the pigment is so desaturated that they can seem almost grey. Her wavy shoulder length hair is of a dark ash brown usually kept in a slightly untidy ponytail with long loose strands framing her face.

At the academy she tends to wear the regular uniform with knee high socks, usually without her weapon unless it’s needed. Out and about she has taken to wearing a sleeveless calf-long white dress with blue and silver accents that has been split down the front for ease of movement, with grey leggings underneath. A three-strap leather belt goes across her chest and over her shoulder, holding her weapon on her back and a small pouch on her right side. Over her left shoulder the hilt of a sword protrudes, it’s of a pretty simple design with opposite curved guard and pommel. If the two were extended it looks like they would form a circle around the hilt. The scabbard on her back however is of a weird metallic blocky design, a barrel protrudes from it but there seems to be no place to hold or fire it.

History: There is little question that since the great war Atlas has been the center of Solitas rather than Mantle, which was made official as Atlas became the new capital of the kingdom. However a city like Mantle doesn’t just disappear overnight there are still those who live there, though fewer and fewer remain. One family that was still held up in Mantle was that of the Farrans, a household consisting of a father (Corbin), mother (Arcene), an elder son (Allo) and a younger daughter named Diana. The family lived in an apartment over a failing restaurant where the mother worked as a chef and waitress depending on how many clients were there. She also ran her own tailoring business from home, doing patch jobs for pocket change. Dianas father would be gone for the week only returning from the dust mines on the weekend, her brother who is four years older than her and had left their home to start his career in the military. Whilst the family had to work to stay afloat they were still better off than some of their neighbours who lived in such desperate poverty. Under such living conditions Diana had to grow up fast, even at a young age she ended up doing a lot of the general housework just to make things easier on her parents.

Diana would often wait outside for the transport from the mines, in part because she was excited to welcome her dad home, though she always got a bit sad seeing how hopeless some of the fanus passengers looked. She also wanted to see the guards of the transports, these warriors always had such extravagant fashion and weapons, compared to the hopeless passengers the warriors seemed to be bursting with life. These were the first huntsmen and huntresses she ever saw. With neither a waitress or a dust miner being too appealing as career paths she kept dreaming of becoming one of those warriors from the transport, those that traveled the world dedicating their lives to protecting others. She was reluctant to tell her parents of this at first, unsure of how they’d take it, but when she did she got nothing but support and it was all she needed to apply to [INSERT ATLAS “SIGNAL”]. Though initially pessimistic about having to move to Atlas proper she thoroughly enjoyed her time at the school. She was a bit weak when it came to combat (and social) skills but more than made up for it with her weapon design and academic prowess. Once her time there was up she naturally applied to the Atlas Academy and got accepted.

Diana wasn’t the only Farren where it seemed things were looking up, her brother Allo who was now fully in the army had been selected to undergo additional training to become a pilot. Her father had been promoted to a management position (probably because they wanted to have someone the miners knew that they could talk to, and he was one of the few non-Fanus there), after moving to Atlas her mother even had some success in her tailoring business. This seemed like a moment of prosperity for the entire family, except there was something that felt off for Diana during her first weeks at the Academy. Her semblance lets her combine her aura with someone else during which she can leave behind some of her own, not the greatest of combat semblances yet it seemed to intrigue some of the professors extremely. She would occasionally be brought to one of the labs to measure the extent of her semblance. At first she was excited to have a room full of experts helping her understand her semblance, but there was something about this highly scientific approach to aura that made her uneasy. The culmination of this sensation came when she was collected by some of the staff in the evening and brought to an abandoned building on the outskirts of the town. Upon entering she saw a fanus boy tied to a chair wearing a black and white uniform with a red symbol on the back, the uniform of the white fang. Supposedly he was here to start a terror cell in Atlas, however she had a hard time believing that the White fang would send a teenager younger than her up here alone, this seemed like the silly idea of someone acting alone. It was first now it dawned on her why she was there. The researchers had speculated that she could use her semblance in reverse, to steal aura, however they didn’t want to risk testing it on someone at the school. Here however they had a “terrorist”, someone no one would miss if anything went wrong. Whilst Diana had no interest in testing this part of her ability and was disgusted by the entire affair she didn't have the confidence to stand up to them, so she quietly knelt next to the boy and began.

At this point it’s important to remember that a person's aura is the manifestation of their soul, the most basic part of what makes someone who they are. By combining her aura with someone else's she could occasionally get a glimpses of what was essential to their being. The fanus before her wasn’t evil, she felt his ambition, his strong sense of justice and of duty. However there was one key difference between them, where she was merciful and wouldn’t strike an unarmed opponent he was more pragmatic, if he felt that his opponent was a danger to his people he would strike without remorse. When Diana started to pull on his aura it seems she got something else, for a brief moment their personalities mixed and she experienced his pragmatism. In that crucial moment all she knew was that before her was someone whose sole purpose for being in Atlas was to hurt her countrymen, her friends, her family, so she acted.

Horrified by what she had done she packed her bags and ran away from the academy the same night. Those who had been there tried to reassure her that she had nothing to fear and that she was still welcome at the academy, she would have none of it. There and then she had decided to give up on becoming a huntress, over the course of the next few months her parents were able to calm her down and suggested that now that their finances were stronger she could study in a different country, one with less of a scientific focus. She applied, and a year after she had originally started at Atlas academy she was now starting fresh at Beacon.

Personality: Being forced to grow up early her personality at [INSERT ATLAS “SIGNAL”] had been on the rough side, not uncaring but she had little patience for games and missed a lot of social cues. It took her some time to make friends but the few relationships she did form were particularly close. Her friends had helped her mellow out a bit and by the time she came to Beacon she was more willing to put herself out there, relax and enjoy herself. That being said she is hardly a social butterfly, she still comes off as a bit awkward at first. Part of the reason for that is that she struggles with her confidence, she will almost always sell herself short, not to be humble but because she both doubts and fears what she can do.

With the ability to get a slight experience of how others see the world she is an exceptionally empathetic person with a tendency of becoming a bit emotional. In her team she is devoted to trying to keep things running smoothly, she’ll gladly take the lion's share of the chores and occasionally bakes or cooks for her teammates. She starts to struggle when there is team infighting, generally staying quiet unless spoken too. An introvert at heart she does spend a lot of her time reading or working alone, and as such she does generally well in most her school subjects (still she never puts her hand up in a class even if she is certain of the answer). She is also a bit of a hopeless romantic, reading loads of romantic novels but gets extremely flustered whenever anyone seems to take interest in her. On the whole Diana is a kind and clever person though a bit awkward. She cares immensely for the people around her always encouraging and supporting them, she also completely fails to ever take her own advice.

Aura: Her aura is of a blue-grey colour, its slightly stronger than that of an average first year student at Beacon, in part due to the semester she spent at Atlas academy and natural incline towards aura use.

Semblance: By placing her hand on a living creature's chest and keeping it there for 10-15 seconds she is able to combine their auras and even transfer some of her own aura to them, transferring is often invigorating for the recipient but it's usually a painful and tiring process for her. Though not strong enough to keep everyone “topped up”, in an emergency or when stumbling upon injured hunters she can sacrifice her own strength to get them in better shape. A side effect of her semblance is that by touching the fabric of what makes a person who they are she gains some insight what makes them tick, it figuratively lets her see how they see the world. However she has learned not to rely on it as a judge of character as some good people may have some undesirable characteristics that they have learned to overcome, and some evil people may seem like a saint.

In a non combat setting when using her semblance the recipient can use her aura to heal. For example if someone is bedridden recovering from wounds at 100% aura and Diana is at 100% aura they would recover faster, as if they had 200% aura. However since no person can have more than 100% aura this is only possible for as long as she is willing to sit there with them whilst they recover, since there is no aura transfer this process isn’t painful for either part.

She has only made one attempt to use her semblance to drain aura rather than giving it away, the process took a lot longer (nearly a minute) and in the end she didn't actually gain any aura. Taking aura and giving it is fundamentally different that she will never have that ability. However that isn't clear to her and she will likely never figure it out since she refuses to ever take that risk again, afraid of what she could do.

NUMBERS?: ShowHide
I wasn’t sure if numbers were needed so just throwing something together if you want it: Using her semblance would take 33% of her aura and fatigue her 25% to give someone else 50% of their aura (Up to but not exceeding 100%). As such she'd be unlikely to use it more than once (as that would leave here at 33% if unharmed), and she could only ever do it three times if she is completely unharmed and it leaves her without her aura (75% fatigued). I don’t think the possibility of turning 100% aura into 150% for others is too powerful (and in most cases she would only be “creating” 17% aura) but please let me know if you do, i’m trying to make an interesting character not an OP character.

As for the faster healing. A simple number thing there would be that they recover at double rate. With those numbers an injury that would take 20 days to recover from is done in 12-13 if she dedicates all her time (barr sleeping) for the full period (However In total this takes up more time, 12 days for two people (24 total), or 20 days for one).

Concerns: ShowHide
The main concern here is that the forum has a (reasonable) rule “Aura Drain” semblances, however her ability to do that was included as a narrative point will not be used for combat. I’ve always found it interesting when a character is slightly afraid of an aspect of their own abilities(Is that considered too edgy?).

Does this semblance do too much? I think the abilities are reasonable effects of combining two persons aura.

Combat Behavior: Whilst a strong fighter compared to the general populous at the academy she perhaps one of the weaker first years. She can confidently handle the basic forms of grim herself, with more advanced forms she’ll try to avoid them rather than fight. She is very uneasy of fighting human or faunus opponents, even if it's just for practice.

In combat her emphasis is on supporting her teammates rather than dealing damage, by using the dust functions of her rifle she attempts to lock down (ice) or obstruct the view(steam) of the opponent. In general she prefers to keep her opponents at a medium range where she is most accurate with her rifle, with her team in between her and them. She has no shield or armour leaving her vulnerable to ranged attacks, relying on cover for protection. In melee combat she utilises her martial technique to compensate for her lack of strength, which works against an average opponent however anyone who is particularly physically strong (or better technique) can certainly overpower her. When she has her weapon in its melee form it completely removes her ranged and dust capacities, making her a lot less effective.

WEAPON
Credit: ShowHide
I took quite a lot of inspiration from this incredible design by Ben Girdwood https://cdnb.artstation.com/p/assets/images/images/000/549/503/large/ben-girdwood-gun2.jpg?1426451994 I have gone out of my way to make it more “RWBY”, but the design is still close enough that I wanted to give the original artist full credit.

Name: None at the moment, open to suggestions

Primary Form: Rifle
Image: ShowHide

Diana’s weapon is essentially a rifle with two barrels and a bayonet, though as with most handmade weapons in Remnant there is more going on in this simple design.The lower of the two barrels is a single shot rifle for medium range, here she can fire twelve rounds before having to reload. These shots may not have the stopping power of the other barrel but they still pack a punch and function as her main source of ranged damage. The top barrel is more reminiscent of a bolt action sniper rifle, here she can fire much larger bullets, though only one can be loaded at a time. Whilst it can be a high impact sniper round, she usually uses it to fire a lower velocity but larger dust rounds to deliver a greater payload.

Secondary Form: Compact
Image: ShowHide

The pivotal part of the design is that of the circular handle, as both it and the parts around it can rotate, this is most obvious as the weapon is taking its compact form. Here the stock collapses to cover the blade which in turn retracts pushing the handle out of the central ring, this is the form her weapon is usually carried on her back. The sword handle is protruding for easy access in a surprise encounter, in order to get the full rifle she simply needs to push the handle back into the ring before pulling it off her back.

Tertiary Form: Sword
Image: ShowHide

The sword on her weapon can be fully detached, by ditching the rest of the weapon the blade is kept very light which is important for someone who isn’t necessarily all that strong. Instead she relies on her technique and finesse to fight over raw strength. As the triggers for her rifle are on the handle when it is separated as a sword it renders the rest of the weapon inactive.

Dust Functions:
Image: ShowHide

As the stock and body of the rifle have free rotation around the central ring (without overlapping or passing each other), the recoil could be used to assist in penetration. The effect would be improved with the application of gravity dust (though she has jet to actually have use of this). The main of her dust utility comes from the top barrel, her preferences are for ice and steam. Using the ice to control the battlefield and lock down opponents and steam to obstruct line of sight from ranged opponents. Whilst those are her favourites she does still carry a few fire, electricity and gravity rounds for utility.

History: Diana's weapon is one that has gone through a multitude of variations since she first forged it at [INSERT ATLAS “SIGNAL”]. The changes were both to find a design she was effective with, but also to ensure it was reliable in the Atlas climate. For instance early renditions were too heavy to use in melee until she allowed the blade to fully detach. When fully automatic the cold would cause the oils in the rifle to thicken making it jam, the newer mechanism has a significantly slower rate of fire but is far more reliable. The top barrel was added as she learned more about the application of dust allowing for the use of larger ammunition whilst kept reliable by feeding it manually, whilst similar to a sniper rifle it has no scope as she never found a design that didn’t have issues with condensation or snow buildup. Some of these limitations could be reversed now that she lives in Vale, however so far she has only removed rubber from the grips since there's no risk of frostbite (though she still keeps them if she needs to travel home).
[/spoiler]
Atlas: ShowHide
Mercenary: Kol Augur ~ The Judicator of Atlas
Speaking: #5C5054 Thinking: #EAC117

Mistral: ShowHide
Huntress-in-Training: Aca Roth ~ Member of Team RWND
Speaking: #E05260 Thinking: #EA857F
Huntress-in-Training: Brook Pallas ~ Member of Team CNBR
Speaking: #4863A0 Thinking: #98AFC7
Council Member: Phaedo Katsaros ~ Figurehead for Faunus/Human relations
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Vacuo: ShowHide
40th Vytal Tournament Champion: Zabar Aga ~ Member of Team DAWN
Speaking: #CD7F32 Thinking: #EE9A4D

Vale: ShowHide
Huntress: Malina Nahualli-Roth ~ Leader of Team MCCA
Speaking: #993A64 Thinking: #8B0C44
Beacon Professor: Titania Printemps ~ Assistant Headmistress of Beacon Academy
Speaking: #4AA02C Thinking: #E55B3C
Drop-out: Durian Ghede ~ Former leader of team DFDL
Speaking: #E1BD27 Thinking: #AF8B00

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Re: Diana Farran
« Reply #10 on: September 23, 2017, 03:02:57 PM »
This took a bit longer than anticipated but about time to finish up as I'm actually starting a new character. A fairly large general fixup, in particular trying to add more visual elements (May have overdone that part).
  • Fixed a few spelling errors
  • Removed the OOC ramblings at the start, semblance, and weapon
  • Complete redesigned of the symbol
  • Added new images to appearance, personality, and weapon
  • Updated appearance (new outfit, new eye colour)
  • Coloured the text
  • Rephrased occupation
  • Added a TLDR for her history
  • Added weapon name
  • Shortened the description of the weapon
  • She is built to be more of a support and as such has weaker combat and supposedly strong semblance however.that really wasn't the case when I read some of the other approved ones so gave it a bit of a buff (Old: cost 33% give 50%, New cost 20%, give 40%) Keeping the 25% fatigue so that if she does it 4 times quickly she’ll basically pass out
  • Instead of her doing nothing for a year between atlas and beacon added that she started a paramedical course
  • Added a first aid kit in combat behavior that basically there for flavor, pretty much useless for people with aura.
  • Added a dust glamor necklace to appearance, mostly as a trinket
« Last Edit: October 01, 2017, 07:19:15 PM by Vision »

Diana Levone - Beacon First year - Leader and Medic of team Digital (DGTL)
[color= #839CA5]""[/ color]
Bastet Nin - Haven First year - Blinking Glaive Skirmisher of team Rewind (RWND)
[color= #F2B233]""[/ color]

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Re: Diana Farran
« Reply #11 on: October 01, 2017, 08:02:49 PM »
A
Pyre Persephone Delanto

Formatting

Characters: ShowHide

Sophea Devi Visorith - Beacon Nurse, Gardener, Health Nut, Scholar
Mao Visorith - First-Year Beacon Student, Team SFF[M]
Aurelia Caelius - Beacon Graduate, Huntress, Team [A]URM
Izumi Cremisi - Member of Obsidian Rose, Assassin, Thief, Arcade Enthusiast
Airi Fogden Bicardi - Second-Year Atlas Student, Family Heiress
Avery LeBlanc - Third-Year Atlas Student, Triplet, Duelist, Manipulator, Team SA[L]T | Threads [Team: ]
Yu Mei - Third-Year Haven Student
Suna Arevik - First-Year Shade Student, Scavenger-in-Training, Team S[S]MR
Mara Lev - Mercenary, de facto Leader of Siren

Worldbuilding: ShowHide

Mahava Plains - The bastion of Eastern Sanus
Obsidian Rose - Valish Criminal Organization

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Re: Diana Farran
« Reply #12 on: May 02, 2021, 03:03:31 PM »
Edit: Moved back without making any changes, will make such updates when we do the soft reboot.

Diana was made long before we had seen Atlas and Mantle in the show so think it's time for an update with the hope of seeing some life on the forum again.
Code: (pre-edit) [Select]
[quote author=Vision link=topic=832.msg9404#msg9404 date=1485054559]
[color=#839CA5][size=18px][u][b]CHARACTER[/b][/u][/size][/color]

[color=#839CA5][b][u]Name:[/u][/b][/color] Diana Farran

[color=#839CA5][b][u]Age:[/u][/b][/color] 18 (6th of Amare, 62 AC)

[color=#839CA5][b][u]Species and Gender:[/u][/b][/color] Human, Female

[color=#839CA5][b][u]Symbol:[/u][/b][/color]
[img]http://i.imgur.com/3LrSFQv.png[/img]
[color=#839CA5][b][u]Occupation:[/u][/b][/color] Advanced combat student. Beacon, first year

[color=#839CA5][b][u]Appearance:[/u][/b][/color] Whilst of a generally average female height (165cm/5'4") at a place like Beacon Academy Diana just seems to be shorter than her peers, possibly due to slightly poor posture or just her small frame (48kg/106lbs). She has gentle eyes of a violet shade. Her wavy shoulder length brown hair is usually kept in a slightly untidy ponytail with long loose strands framing her face. Still adjusting to the climate in Vale she typically wears a loose fitting white blouse with a blue dress that has been trimmed down to ensure it doesn't restrict her movement, her weapon collapses into a holster on her belt. On all missions she wears a white choker that her dad had given her, she has a fire dust crystal that can clip on it to help with arctic temperatures. When around the campus she wears the uniform with some short socks and is more likely to have her hair loose, and occasionally wears some earrings or makeup.
[img]https://i.imgur.com/qUelh3M.png[/img]
[spoiler=Chibi][img]https://i.imgur.com/PHjxUVH.png[/img][/spoiler]
[color=#839CA5][b][u]History:[/u][/b][/color]
[spoiler=TLDR]Diana grew up with her family in Mantle, as is often the case for families in the defunct capital they were poor and hard working. With a brother in the military and her father working in dust mines and mother in several part-time jobs, Diana started taking on a fair amount of the house chores from an early age. Not the most inspiring place to grow up she became infatuated with the huntsmen and huntresses that would protect the transport into town, as they seemed fuller of life then anyone in the dying capital. Eventually the dad would take a managment position that allowed him to move the family to Atlas proper, and for Diana to start at the simple combat schools before moving on to Atlas academy. Her semblance allows her to combine and move her aura which caught the eye of some researchers. Their curiosity would culminate with her trying to steal aura from someone, which caused her to lose control and attack the person. She ran away from the academy and briefly started studying to be a paramedic but ended up trying to become a huntress again next year at Beacon.[/spoiler]
There is little question that since the great war Atlas has been the center of Solitas rather than Mantle, which was made official as Atlas became the new capital of the kingdom. However a city like Mantle doesn’t just disappear overnight there are still those who live there, though fewer and fewer remain. One family that was still held up in Mantle was that of the Farrans, a household consisting of a father (Corbin), mother (Arcene), an elder son (Allo) and a younger daughter named Diana. The family lived in an apartment over a failing restaurant where the mother worked as a chef and waitress depending on how many clients were there. She also ran her own tailoring business from home, doing patch jobs for pocket change. Dianas father would be gone for the week only returning from the dust mines on the weekend, her brother who is four years older than her and had left their home to start his career in the military. Whilst the family had to work to stay afloat they were still better off than some of their neighbours who lived in such desperate poverty. Under such living conditions Diana had to grow up fast, even at a young age she ended up doing a lot of the general housework just to make things easier on her parents.

Diana would often wait outside for the transport from the mines, in part because she was excited to welcome her dad home, though she always got a bit sad seeing how hopeless some of the fanus passengers looked. She also wanted to see the guards of the transports, these warriors always had such extravagant fashion and weapons, compared to the hopeless passengers the warriors seemed to be bursting with life. These were the first huntsmen and huntresses she ever saw. With neither a waitress or a dust miner being too appealing as career paths she kept dreaming of becoming one of those warriors from the transport, those that traveled the world dedicating their lives to protecting others. She was reluctant to tell her parents of this at first, unsure of how they’d take it, but when she did she got nothing but support and it was all she needed to apply to [INSERT ATLAS “SIGNAL”]. Though initially pessimistic about having to move to Atlas proper she thoroughly enjoyed her time at the school. She was a bit weak when it came to combat (and social) skills but more than made up for it with her weapon design and academic prowess. Once her time there was up she naturally applied to the Atlas Academy and got accepted.

Diana wasn’t the only Farren where it seemed things were looking up, her brother Allo who was now fully in the army had been selected to undergo additional training to become a pilot. Her father had been promoted to a management position (probably because they wanted to have someone the miners knew that they could talk to, and he was one of the few non-Fanus there), after moving to Atlas her mother even had some success in her tailoring business. This seemed like a moment of prosperity for the entire family, except there was something that felt [i]off[/i] for Diana during her first weeks at the Academy. Her semblance lets her combine her aura with someone else during which she can leave behind some of her own, not the greatest of combat semblances yet it seemed to intrigue some of the professors extremely. She would occasionally be brought to one of the labs to measure the extent of her semblance. At first she was excited to have a room full of experts helping her understand her semblance, but there was something about this highly scientific approach to aura that made her uneasy. The culmination of this sensation came when she was collected by some of the staff in the evening and brought to an abandoned building on the outskirts of the town. Upon entering she saw a fanus boy tied to a chair wearing a black and white uniform with a red symbol on the back, the uniform of the white fang. Supposedly he was here to start a terror cell in Atlas, however she had a hard time believing that the White fang would send a teenager younger than her up here alone, this seemed like the silly idea of someone acting alone. It was first now it dawned on her why she was there. The researchers had speculated that she could use her semblance in reverse, to steal aura, however they didn’t want to risk testing it on someone at the school. Here however they had a “terrorist”, someone no one would miss if anything went wrong. Whilst Diana had no interest in testing this part of her ability and was disgusted by the entire affair she didn't have the confidence to stand up to them, so she quietly knelt next to the boy and began.

At this point it’s important to remember that a person's aura is the manifestation of their soul, the most basic part of what makes someone who they are. By combining her aura with someone else's she could occasionally get a glimpses of what was essential to their being. The fanus before her wasn’t evil, she felt his ambition, his strong sense of justice and of duty. However there was one key difference between them, where she was merciful and wouldn’t strike an unarmed opponent he was more pragmatic, if he felt that his opponent was a danger to his people he would strike without remorse. When Diana started to pull on his aura it seems she got something else, for a brief moment their personalities mixed and she experienced his pragmatism. In that crucial moment all she knew was that before her was someone whose sole purpose for being in Atlas was to hurt her countrymen, her friends, her family, so she acted.

Horrified by what she had done she packed her bags and ran away from the academy the same night. Those who had been there tried to reassure her that she had nothing to fear and that she was still welcome at the academy, she would have none of it. There and then she had decided to give up on becoming a huntress, she enrolled in a paramedical degree and tried to put her combat training behind her. However anyone who knew her for her time there could easily she that it wasn't right for her, she liked helping people but was clearly depressed in that role. Her parents were able to break through to her and suggested that now that their finances were stronger she could study in a different country, one with less of a scientific focus. She applied, and a year after she had originally started at Atlas academy she was now starting fresh at Beacon.

[img]https://i.imgur.com/uUiqj21.png[/img]
[color=#839CA5][b][u]Personality:[/u][/b][/color]
Being forced to grow up early her personality when moving to Atlas had been on the rough side, not uncaring but she had little patience for games and missed a lot of social cues. It took her some time to make friends but the few relationships she did form were particularly close. Her friends had helped her mellow out a bit and by the time she came to Beacon she was more willing to put herself out there, relax and enjoy herself. That being said she is hardly a social butterfly, she still comes off as a bit awkward at first. Part of the reason for that is that she struggles with her confidence, she will almost always sell herself short, not to be humble but because she both doubts and fears what she can do.

With the ability to get a slight experience of how others see the world she is an exceptionally empathetic person with a tendency of becoming a bit emotional. In her team she is devoted to trying to keep things running smoothly, she’ll gladly take the lion's share of the chores and occasionally bakes or cooks for her teammates. She starts to struggle when there is team infighting, generally staying quiet unless spoken too. An introvert at heart she does spend a lot of her time reading or working alone, and as such she does generally well in most her school subjects (still she never puts her hand up in a class even if she is certain of the answer). She is also a bit of a hopeless romantic, reading loads of romantic novels but gets extremely flustered whenever anyone seems to take interest in her. On the whole Diana is a kind and clever person though a bit awkward. She cares immensely for the people around her always encouraging and supporting them, she also completely fails to ever take her own advice.

[color=#839CA5][b][u]Aura:[/u][/b][/color] Her aura is of a [color=#839CA5]blue-silver colour[/color], its slightly stronger than that of an average first year student at Beacon, in part due to the semester she spent at Atlas academy and natural incline towards aura use.

[color=#839CA5][b][u]Semblance:[/u][/b][/color]Caduceus: By placing her hand on a living creature's chest and keeping it there for 10-15 seconds she is able to combine their auras. This has a few applications though most used is to transfer some of her own aura to someone else. Transferring is often invigorating for the recipient but it's usually a painful and tiring process for her. Though not strong enough to keep everyone “topped up”, in an emergency or when stumbling upon injured hunters she can sacrifice her own strength to get them in better shape. A side effect of her semblance is that by touching the fabric of what makes a person who they are she gains some insight what makes them tick, it figuratively lets her see how they see the world. However she has learned not to rely on it as a judge of character as some good people may have some undesirable characteristics that they have learned to overcome, and some evil people may seem like a saint.

In a non combat setting when using her semblance the recipient can use her aura to heal. For example if someone is bedridden recovering from wounds at 100% aura and Diana is at 100% aura they would recover faster, as if they had 200% aura. However since no person can have more than 100% aura this is only possible for as long as she is willing to sit there with them whilst they recover, since there is no aura transfer this process isn’t painful for either party.

She has only made one attempt to use her semblance to drain aura rather than giving it away, the process took a lot longer (nearly a minute) and in the end she didn't actually gain any aura. Taking aura and giving it is fundamentally different that she will never have that ability. However that isn't clear to her and she will likely never figure it out since she refuses to ever take that risk again, afraid of what it could do.

[spoiler=Numbers] Using her semblance would take 20% of her aura and fatigue her 25% to give someone else 40% of their aura (Up to but not exceeding 100%).

As for healing recovery would be at double rate. An injury that would take 20 days to recover from is done in 12-13 if she dedicates all her time (barr sleeping) for the full period (However In total this takes up more time, 12 days for two people, or 20 days for one[/spoiler]
[color=#839CA5][b][u]Combat Behavior:[/u][/b][/color] Whilst a strong fighter compared to the general populous at the academy she perhaps one of the weaker first years. She can confidently handle the basic forms of grim herself, with more advanced forms she’ll try to avoid them rather than fight. She is very uneasy of fighting any human or faunus opponents, even in practice.

In combat her emphasis is on supporting her teammates rather than dealing damage, by using the dust functions of her rifle she attempts to lock down (ice) or obstruct the view(steam) of the opponent. In general she prefers to keep her opponents at a medium range where she is most accurate with her rifle, with her team in between her and them. She has no shield or armour leaving her vulnerable to ranged attacks, relying on cover for protection. In melee combat she utilises her martial technique to compensate for her lack of strength, which works against an average opponent however anyone who is particularly physically strong (or better technique) can certainly overpower her. When she has her weapon in its melee form it completely removes her ranged and dust capacities, making her a lot less effective.

Though she only has some limited paramedical training she still carries a basic first aid kit in a pouch on her thigh with some bandaids, bandages, sterilising alcohol, pain killers, dust powered ice pack and a suture kit, though she rarely has any use for them as most wounds are healed by aura she still carries it with her on all missions.

[color=#839CA5][size=18px][u][b]WEAPON[/b][/u][/size][/color]
[color=#839CA5][b][u]Name:[/u][/b][/color] Eclipse

[img]https://i.imgur.com/6wAHsqP.png[/img]
[color=#839CA5][b][u]Primary Form:[/u][/b][/color] Rifle
Diana’s weapon is essentially a rifle with two barrels and a bayonet, though as with most handmade weapons in Remnant there is more going on in this simple design.The lower of the two barrels is a single shot rifle for medium range, here she can fire twelve rounds before having to reload. These shots may not have the stopping power of the other barrel but they still pack a punch and function as her main source of ranged damage. The top barrel is more reminiscent of a bolt action sniper rifle, here she can fire much larger bullets, though only one can be loaded at a time. Whilst it can be a high impact sniper round, she usually uses it to fire a lower velocity but larger dust rounds to deliver a greater payload.

[img]https://i.imgur.com/rxf0W5V.png[/img]
[color=#839CA5][b][u]Secondary Form:[/u][/b][/color] Compact & Sword
The pivotal part of the design is that of the circular handle, as both it and the parts around it can rotate. This is most obvious as the weapon is taking its compact form. Here the stock collapses to cover the blade which in turn retracts pushing the handle out of the central ring, this is the form her weapon is usually carried on her belt. The sword handle is protruding for easy access in a surprise encounter, in order to get the full rifle she simply needs to push the handle back into the ring before pulling it off her belt. She designed the sword to detach from the main body of the weapon in order to keep the blade light which is important for someone who isn’t all that strong. As the triggers for her rifle are on the sword handle she can’t shoot when detached.

[color=#839CA5][b][u]Dust Functions:[/u][/b][/color]
The main of her dust utility comes from the top barrel, her preferences are for ice and steam. Using the ice to control the battlefield and lock down opponents and steam to obstruct line of sight from ranged opponents. Whilst those are her favourites she does still carry a few fire, electricity and gravity rounds for utility.

[color=#839CA5][b][u]History:[/u][/b][/color] Diana's weapon is one that has gone through a multitude of variations since its inception. The changes were both to find a design she was effective with, but also to ensure it was reliable in the Atlas climate. Early renditions were too heavy to use in melee until she allowed the blade to fully detach. When fully automatic the cold would cause the oils in the rifle to thicken making it jam, the newer mechanism has a significantly slower rate of fire but is far more reliable. The top barrel was added as she learned more about the application of dust allowing for the use of larger ammunition whilst kept reliable by feeding it manually. Some of these limitations could be reversed now that she lives in Vale, however so far she has only removed rubber from the grips since there's no risk of frostbite.
[/quote]
« Last Edit: June 24, 2021, 04:53:54 AM by Vision »

Diana Levone - Beacon First year - Leader and Medic of team Digital (DGTL)
[color= #839CA5]""[/ color]
Bastet Nin - Haven First year - Blinking Glaive Skirmisher of team Rewind (RWND)
[color= #F2B233]""[/ color]

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Re: Diana Farran
« Reply #13 on: July 09, 2022, 08:17:46 PM »
I've missed the RP on this forum, so I actually want to take the first step in starting it up again.

Moved to editing to update the character to be more in line with the "new" Atlas lore (will also take this update as a basis if we ever get around to doing our reboot).
« Last Edit: July 09, 2022, 08:19:26 PM by Vision »

Diana Levone - Beacon First year - Leader and Medic of team Digital (DGTL)
[color= #839CA5]""[/ color]
Bastet Nin - Haven First year - Blinking Glaive Skirmisher of team Rewind (RWND)
[color= #F2B233]""[/ color]

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Re: Diana Farran
« Reply #14 on: July 12, 2022, 04:54:27 PM »
Previous edit post has the old version. Honestly weren’t as many changes as I had originally thought, just some minor updates in terms of ability and lore (Now that we know Atlas flies)

Changelog:
  • Apperance: Felt she was a bit too tall when compared to the other artworks so slightly lowered her height, minor change to clothing description.
  • History: Minor changes to update the lore that Atlas is flying over Mantle now, rather than just a different city as we thought from the world of remnant.
  • Personality: Just moved some photos around
  • Semblance: Removed the description that it’s impossible for her to steal aura as I think it is more compelling that it is a power she might have but is too scared to ever use, It’s not anything that is going to come up in combat and more of a narrative device that could be interesting for her

Diana Levone - Beacon First year - Leader and Medic of team Digital (DGTL)
[color= #839CA5]""[/ color]
Bastet Nin - Haven First year - Blinking Glaive Skirmisher of team Rewind (RWND)
[color= #F2B233]""[/ color]