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Messages - Skylia

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31
AMA Section / Re: Give me your best/worst questions.
« on: October 06, 2017, 01:03:13 PM »
Would you say that you like to "dab on the haters"?

32
Holding in her excitement to finally 'see' some action, Julia would confidently say "Alrighty, dare it is! You're gonna go ham on Zwei like our good friends Tristan and Alex just did! Feel free to use your tongues, by the by!" Pretty proud of her dare that would help to escalate the game even further, Julia would take a sip of her beer and wait for the magic to happen.

33
As the game was still in it's beginning phases, Julia sat rather quietly in criss-cross-applesauce sipping her rather mediocre beer. Although, she became rather interested at the girl-on-girl action that was taking place before her. Although a bit surprised at the pretty quick transition to kissing, Julia would have no objections to a bit of 'touchy feely business' this early in the night. Deciding it was right about time to take this game up a notch, Julia thought "Now that we've had some lesbo, let's try and get some straight action" to herself with a stupid grin plastered on her face for a few moments.

Adjusting her position to place both legs out in front of her with her arms supporting her top half, Julia would excitedly say "Setsuna, TRUTH or DARE?", also hoping he would pick dare. However, she also had great options if he were to pick truth. Either way, something juicy would come out of it.

34
Surprised by all of her guests arriving at the same time, Julia would grab her handy-dandy megaphone and wander over near the door where all her guests had gathered. Quickly unraveling her hair out of its ponytail to appear more casual, Julia would loudly speak into her microphone [while still notably being right near everyone anyways] saying "Hello my lovely guests! I'm so glad you could make it! In case you don't know for some reason, I'm Julia! Then motioning to the spacious area near the beds, Julia would continue by saying Come on and sit in a circle over here when you guys are done getting situated and acquainted! By the by, beer is in the mini fridge and that wine shit is on the table! For our first turn, I'll let our friend Isabelle throw out the first truth or dare to anyone of her choice!" Then plopping herself down, Julia would wring her fingers in excitement for the memorable truths and dares that would inevitably come out of this game.

**Isabelle gets first "Truth or Dare" to anyone of her choice**

35
The thread is up for everyone involved: http://rwby-rpg.rwbyfanon.com/index.php/topic,1164.0.html

If you can't post within a reasonable amount of time (3-5 days) just tell me and I'll skip you. However, if you just go MiA, then I'll cut you and add another person from the sign-ups. Now that we've got that out of the way, let's ToD bois.

36
Before the sun could even rise, and as the clock struck 4:30AM, Julia's alarm would go off; filling her room with the sound of shitty idol pop. Nearly falling out of her bed in excitement, Julia would shoot up and say "Haaaaaaaaaaapppyyyyyyyy anniversarrrrrrrrrrrrrrryyy!" as if she were talking to a group of her friends. Kind of weird, but some of that pent up energy needed to be released. First, deciding to change out of her sleepwear, Julia would grab her usual school uniform for the day, as it was a Monday and she did have classes. Although basically the generic female school uniform, Julia would simply wear a long-sleeved white button-up shirt without the overcoat, always making sure to leave the top 3 buttons undone while tying a brown cardigan around her waist to be somewhat trendy looking. After getting dressed, she would tie her plain brunette hair into a makeshift ponytail while simultaneously trying to use her other hand to brush her teeth, something she's managed to learn over her many years of mastering the "morning rush". After completing her ritual, she would rush out the door, planning to get breakfast later; party preparations were her top priority right now.
         
The events of the next couple of hours transpired in a flash, and Julia herself couldn't believe how quickly it went. After running to one of the many 24/7 Vale liquor stores, she ran back to her dorm to organize and clean, mostly because her roommates left a mess when they went on missions without her for some reason. Needing somewhere to place the packages of beer and bottles of wine she bought, she would look to her roommates mini fridge...which would only fit the beer. Dangerously throwing the wine onto a random bed, it would have to do for now while she went about her daily class schedule.

Making sure to grab her signature megaphone before she left, Julia would head to her first class of the day: combat basket weaving, with it's motto being "You never knew you'd need a basket in a fight until now"! Following this were subjects like Grimm studies, weaponry shenanigans, and a bunch of other fun subjects. After a long day of classes, Julia would spend her afternoon socializing, gossiping, etc. with her friends like usual. **Do you get the point of this portion yet? It's to show how fucking normal her day is, and that nobody cares about the anniversary. I'll save you some shitty exposition and let's skip straight to the ToD, shall we?**

Finally ending her day at 8PM, Julia wouldn't be tired or relaxed like most people. About as pumped up as some drug addicts, she would pace around the room waiting for her guests, megaphone in hand.

37
https://puu.sh/xxXW4/4a8fb0e6ba.png

"Hey guys, totally Kell here. Memes are great, haha. Traps are gay and so am I. Anyways, entering Zwei because I want to die."

38
T'was a dull and boring Sunday evening at Beacon Academy. As classes for the day finished and students began to relax, the campus practically fell asleep. However, a very strange occurrence was taking place on this extremely tranquil eve; Beacon Academy's most annoyingly energetic and positive student looked depressed! Julia Eneida, known to many as the one girl cheerleader squad, had been thinking about Beacon Academy's Anniversary. It boggled her mind how something so important could be forgotten by almost everyone who attended the academy! Her initial goal was to create an unofficial celebration that would be remembered and possibly repeated over and over as a tradition, but she was rapidly losing hope as many ideas came and went.

What do students like? Alcohol and physical contact. What would students remember? Stupid shit that their fellow classmates did after drinking aforementioned alcohol. What party game would combine both of these to make the best party of the year? "TRUTH OR DARE!", Julia would shout into her ever-present megaphone, probably waking up everyone in her dorm building and then some. Also shooting up out of her seat, she would run to grab her scroll to get the word out for the future most memorable party day at Beacon!

Quote from: A Super Special Day to Remember!
"Hello my fellow Beacon enthusiasts! If you don't know me by now, my name is Julia Eneida, and I want to liven up the Anniversary of our beloved institution by having a game of truth or dare! It doesn't seem like much, but I hope many students will follow in the footsteps of their dear friend Julia and host their own games in the name of our Anniversary. What I did for the first game was randomly pick 5 of you guys to come and play (names listed below), but of course your guests don't need to be randomized if you so choose! I know my good friends will be hosting randomized games, so you can look forward to at least a few of those! That should be all for now, so thanks for reading, and I hope we can make our Anniversary a day to remember!

-XOXOXO, Julia


My Special Guests:
1: Setsuna Antiqua
2: Alexandra Reinhardt
3: Isabelle Aozora
4: Mao Visorith
5: Zwei Carter
6: Tristan Pyrails

Yeah, bois, it's that time of year again! Another year, another Truth or Dare thread! This one will operate in the same way that our previous games did: "One player will start by asking Truth or Dare of another player. Should the player answer Truth, a question will be asked, one which will have to be answered truthfully. Should they answer Dare, they will be asked to do something, which they must do. If they refuse to answer truthfully or complete the task, they will be penalized, and the punishment will be up to our hostess Julia to decide. After the player is done answering the question or performing the deed, they will be able to ask the question of 'Truth or Dare?' to another player. They CANNOT ask the person who asked it of them. Finally, a player can only pick the same answer up to three times in a row before having to pick the opposite".

Alcohol will be provided by your hostess, Julia, but your characters are responsible for bringing any snacks and such. If you don't have a link to your character's profile  in your signature when you sign up, make sure to include one in your post; otherwise I won't put your name in the randomizer. I'll leave sign-ups open for a day, and then we'll get things started on the 13th after I randomize the names to see who gets in. Happy 4th site anniversary to all of you, and let's have another great game of Truth or Dare!

9/13/17 Update: I randomized the list, and the participants should be listed now! Sorry I didn't want to include more, but I feel going over this would be a bit troublesome. But as Julia said, feel free to start your own games and help the tradition! The thread will be up sometime today or tomorrow, and I'll most likely message you all on Discord when it's up. Thanks for signing up, and best of luck.

39
WiP Characters / Re: Ignis
« on: August 20, 2017, 11:36:54 AM »
Moved out of MIA on 8/20/2017.

40
WiP Characters / Re: Malina Nahualli - Huntress
« on: June 10, 2017, 11:21:00 AM »
So far, I've noticed one extremely problematic thing with this profile. I don't know how anyone could even think of making this public without considering what you didn't.

Quote
Goodnight Kiss: Able to knock out someone for up to an hour.

The name Goodnight Kiss implies that the target would be laying down for a good nights worth of sleep. However, they're only knocked out for up to an hour with this variation of venom. Are you a fucking madlad? I think I can speak for the entire approval team when I say messing with an opponent's sleep schedule AND having a deceptive poison name like that is a little too much. I suggest you change the name to properly reflect the nature of the ability. Something along the lines of "You-Have-To-Wake-Up-At-5-For-Combat-Training-But-Oh-Well-Fuck-Your-Sleep-Schedule-Amirite". This is honestly a newbie mistake, and I thought you would have yielded better results considering your amount of time here. Smh, tbh.

41
Approved Characters / Re: Tina Allan
« on: June 03, 2017, 01:35:54 PM »
Re-approved.

42
Approved Characters / Re: Tina Allan
« on: June 02, 2017, 05:57:46 PM »
Profile pre-editing: ShowHide
CHARACTER

Name: Tina Allan

Age: 17

Species and Gender: Human Female

Symbol:  A platinum-colored bold crosshair

Occupation: First Year Beacon student

Appearance: Tina is around 5 ft 1 inch in height with a slim, but not entirely slender body. She has long, brown hair, normally tied up in a ponytail with a pin with her symbol on it, and she has platinum eyes, inherited from her mother. She has pale, slightly tanned skin and tends to wear a delonix-colored bracelet around her right wrist. Apart from the school uniform, which Tina doesn't wear all that often, she has a cross between girly and tomboyish, mostly tomboyish, clothing which she likes to wear. Her favourite outfit is a silver sleeveless T-shirt with a modified, lower neckline and a tank top which she wears over said T-shirt, left unbuttoned, or a simple, cute blouse. She also wears smooth blue jeans, which is swapped for a black and silver "combat skirt" when she fights. She dislikes high heels, preferring sneakers and even sandals before wearing heels. She wears two criss-crossing leather belts, to which she has 2 holsters attached. There are also several ammo loops on the belt. She sometimes wears single-rimmed glasses.

History: Tina grew up in the cities of Vale, surrounded by peaceful citizens and raised by a loving pair of parents, one being a solo Huntsman (her father) and the other being a well-off clothes storeowner(her mother). Growing up, Tina had little trouble befall her and lived a normal girl's life, with one exception: She showed little interest in what normal girls did (which was group up and gossip) and instead spent her time reading and playing FPS games. This was because of her father's influence, much to her mother's dismay. Still, she went with Tina's wishes as much as she could, only insisting that she keep up her studies. Due to her obsession with video games and reading, Tina never learned how to properly socialise, and instead preferred to chat with people online. She also developed a natural instinct for the trigger, and from her video games, improved her reflexes. With this addiction to video games also came a desire to actually be good at shooting things, and after much begging from Tina, her father relented and brought her to a shooting range, where she started learning the proper way to handle firearms, and after some time, became proficient with small sidearms like pistols and revolvers. However, her frail frame never grasped the way to use anything heavier, not even a SMG.
One day, her father received a mission to protect a small village just outside the main cities, and so after bidding Tina and her mother goodbye, he set off. To this day, Tina has never seen him again. At first, Tina was distraught after her father didn't return in the time she expected, fully expecting her father to be dead, killed by Grimm. However, during a period in which Tina was mourning her "lost" father, she received a unnamed package in the mail. Inside were blueprints for something Tina didn't recognise, plus a short note from someone that Tina instantly recognised as her father's handwriting.
"My beloved Tina:
I know you must be worried about me. But do not fear, I just need to deal with several things. One day, I will see you again. In the meanwhile, here's something to keep you occupied. I know you'll like it.
Love, Dad"
Tina brought the package to her mother, who nearly fainted at the news that her husband was still alive. After a bit of rejoicing, Tina brought the blueprints round to the local blacksmith, who got her the parts she needed to create what Tina named Sunrise and Nightfall, her dual revolvers, and enrolled at Signal Academy. Now, after passing Signal with above average exam results with the intention of joining Beacon, becoming a Huntress, and finding her long-lost father, Tina is ready to forge her own path, by gunfire if necessary.

Personality: Tina is a shy yet cheerful girl, with her father instilling several of his hobbies into Tina before he left. Despite her lack of interest in very girly clothing, she wears minimal makeup and makes an effort to touch it up whenever possible. She is an avid reader of science-fiction, and equally loves video games, resulting in her interest in sci-fi. However, this also caused socialising to be a problem for Tina, and thus she is shy around strangers, and prefers to be left alone at social events. However, she is more than willing to talk to people about topics she likes, and she is open and likeable to people she is friends with. She likes to make references to video games and books, often confusing people that don't know what she is talking about. Due to her constant playing of FPS shooters, she has a natural tendency for the trigger, and as a result has improved reflexes from playing so much. As well as that, she has trained in a shooting range since she was young, and as such has actual experience to back this up.

Aura and Semblance: Tina's aura is platinum colored, and she has an average amount of aura. She is especially talented in using her aura to detect nearby Aura users, but is less good at using her aura for other purposes. This may be because of her Semblance, which is Seismic Sense. When using her Semblance, Tina sends a shockwave of Aura through her right leg, through her foot and into the ground, where it travels through the ground, resonating against any moving object and bringing the exact location back to Tina. This shockwave can go up to 20 meters in any direction, passing through walls and solid objects, and CAN detect Grimm, since it is detecting moving objects and not Aura. However, Seismic Sense cannot detect anything in the air, no matter how close they are to the ground. Tina can further focus her mind and extend this range to 30 meters. However, this requires her to close her eyes and stand still. She also cannot use Seismic Sense if her right leg is suspended in the air. Tina can use Seismic Sense once every 15 seconds without significant stress.

Combat Behavior: Tina takes the role of a gunslinger, preferring to engage foes at medium range, and able to provide covering fire for any allies when fighting Grimm. Tina is much less skilled in close-range combat than she is in long-range, and thus prefers to retreat rather than fight if being engaged by a swordsman. Due to her semblance, she prefers to stay on the ground, where she is able to sense foes around her, and force them out into the open, where she can shoot them down. She is not particularly strong, and easily overwhelmed if disarmed, but she is more than capable of holding a defensive position on her own, even if outnumbered, due to her accurate aim. If forced into close-range combat, Tina mostly stores away Sunrise, her sword, and fights with Nightfall, her rapier. Despite having weapons that transform to dual swords, she has spent almost all of her time training her aim, and has little experience at sword-fighting. She only knows the basics of dual-sword combat, and thus does not use both swords often.

WEAPON

Names: Sunrise and Nightfall

Primary Form: Sunrise and Nightfall are two revolvers that Tina created by herself, with help from her father's blueprints, and the local smith. In their revolver form, Sunrise and Nightfall are almost exactly the same, apart from the color scheme and a few dimensions: Sunrise is whitish-gold and Nightfall is purple-black. The body is comprised of a 6-shot revolving chamber, with a angled handle and trigger underneath. The handle further extends into a oval pommel, which goes under and ends at Tina's wrist. A hammer mechanism is on top of the chamber, and a gilded, thin barrel extends outwards, around 15 cm long. On the top and bottom of the barrel are a pair of metal eagles, wings extended backward and head forward. Both Sunrise and Nightfall hold up to 12 shots before requiring a reload, and they are loaded with Dust rounds, equivalent to .357 Magnum rounds. Both revolvers have an effective range of around 40 meters, and two shots are capable of crippling a Beowolf Grimm.
(Design concept: http://img15.deviantart.net/6ecb/i/2015/113/d/c/argent_peacemaker_spiral_knights_by_bloomy_chan-d8qrvt0.jpg)

Secondary Form: Sunrise and Nightfall may have the same revolver design, but vastly different modes. In Sunrise's sword form, the handle shifts backward on a sliding mechanism and rotates to the back of the revolving chamber, while the pommel also straightens up and forms a classic sword handle, with the chamber as the base of the blade. The two eagles slide down the barrel and line up with the chamber, while the eagle wings lift up and form the edgeguard of the blade. Along the gilded barrel, edges of tempered steel emerge from hidden gaps, and protrude to around 4 cm, creating a gladius sword. However, there is no tip to the gladius, which makes it ineffective at doing any poke damage. The firing mechanism does not work, either. It does do "swish swish stab" well, though.

Secondary Weapon/Form: Nightfall's revolver form is the exact same as Sunrise's, but it's sword form is again, different. Nightfall's barrel is longer than Sunrise's, but not as thick.  As with Sunrise, Nightfall starts it's transformation by swivelling it's handle and pommel to the back of the chamber. However, after sliding the eagles down the barrel to the chamber, the eagles split into 2, forming 4 half-eagles around the chamber, like the prongs on Myrtenaster. The eagle wings do not lift up. From the barrel, a long, sharp rod of tempered steel extends, forming a rapier around 2/3rds the length of Myrtenaster. Tina knew that she wasn't strong enough to wield a proper rapier for an extended period of time, so she opted to shorten the blade in exchange for a longer time in which she could wield the weapon.

Dust Functions: In their sword form, Sunrise and Nightfall don't use dust. However, in revolver form, Sunrise and Nightfall can use Dust infused rounds to further their capabilities:
Fire Dust:Both revolvers fire flaming bullets, which do extra damage.
Ice Dust:Both revolvers fire icy bullets, which create small ice shards on contact, that further shatter into fragments, acting as miniature frag bullets.
Electric Dust:Both revolvers fire electric-charged bullets, which do tiny amounts of paralysis which stack up gradually. One shot is like hitting your funny bone lightly.
Gravity/Kinetic Dust:Both revolvers fire bullets that are affected less by wind resistance and gravitational pull, making them faster, and have slightly higher pierce.

History: The origin of these revolvers came from one of Tina's father's blueprints that he left behind, with a mysterious OOO emblem on them. Tina then, with much trial and error, managed to recreate the design.
(If anyone gets the reference, credit to them)

43
Approved Characters / Re: Acero Walker
« on: June 02, 2017, 05:16:01 PM »
Profile pre-editing: ShowHide


Name: Acero Walker

Age: 21

Gender: Male

Species: Human

Occupation: 4th year student from Beacon Academy. Used to attend Atlas Academy

Appearance: (This is gonna be kind of bare-bones) Stands at about 5'9", weighs 175 lbs. (mostly in muscle), and has an toned, muscular build. Has a cybernetic left eye and arm due to the actual ones being damaged beyond repair in a futile fight against a horde of Grimm during his 3rd year. He also has a cybernetic lower jaw (similar to Raiden from MGSRR). The prosthetics are only about 1.2x stronger than his original parts, and his left eye can see stuff a lot better than his right one. He has multiple scars, including a Zuko like burn mark on the left side of his face. His hair is black and short. His eyes are red, and smaller than average and his eyebrows are solid, but separate at the ends farthest from the middle. When not in uniform, he wears a red T-Shirt that has a giant peace sign on the front, somewhat baggy black and white sweatpants, and red and grey shoes. When being deployed on a mission, he puts white and gold plating over his casual clothes (original I know).

Ref. Images (I don't own these)

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History: This is gonna suck and I'm sorry

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Acero was born and raised in the kingdom of Atlas. For most of his life, he lived a quiet, albeit dull life. Ever since he was young, he would go to school, train, go home, rest, and repeat. His parents weren’t home very much due to them being on various archaeological trips, so the only people he could talk to were his older, very talkative sister, Talim, and their Faunus babysitter, Juno. Juno was a retired huntress that had come to know the Walkers by escorting them through various Grimm infested areas and ruins. She was a wolf Faunus that cared deeply for Faunus rights and was even a White Fang member when it first formed--she left when it started getting violent. Talim--who was 2 years older than Acero--talked about any topic she could think of whenever she could find an opportunity to, and Juno and Acero listened intently, but didn’t talk unless Talim stopped to catch her breath. Acero and Talim treated Juno with great respect and grew up with hatred for those who take advantage of Faunus, even starting fights because of it. This behavior carried on until they got severely punished by their parents and teachers. Acero had never done anything notable in his life--except beating up Faunus haters--until he got to Atlas Academy. He spent three years there, being trained and taught by both his professors and Juno. Acero found his weapon, Solar Centurion, his second year and started to unlock his semblance at the same time. Acero worked for a postal service when he wasn’t in school and started to save up money when he could, as he wanted to move to Beacon to avoid going into the military. Talim didn’t like his decision, but respected it, as she knew that the military wasn’t for everyone.

One day during his third year, Acero’s parents never came home weeks after their supposed arrival date. They were later found buried in the snow, 10 miles away from their dig site, along with the hunter that was protecting them. Their bodies had been torn apart by the Grimm, with the only discernible features being their clothing and their faces.  Acero and Talim mourned the deaths of their parents. Juno also mourned their deaths, and helped the two siblings bury their parents. The three found the dead couple’s will and inheritance letter hidden in the house. The letter stated that Acero and Talim would split their fortune, and Juno would keep their house and its belongings, along with any artifacts that the Walkers found and kept on their journies. These included various weapons, armors, and valuable trinkets. Juno sold most of it to a museum, which allowed her to live the rest of her life in peace. Talim took two unique talwar swords with her as she left for the military. Acero went back to school pretty depressed, and anything his former team did to cheer him up failed.

Before he left for Vale, Acero asked his team if they could hunt the Grimm that killed his parents. They agreed and made a 2 day journey to the dig site. The Grimm ended up overwhelming the 3rd years and they were all badly injured, Acero being in the worst condition due to fending off a horde of Grimm to save his friends. Acero woke up a week later and was in a hospital. He couldn’t feel his left arm or see out of his left eye, but there was a feeling of cold metal touching his neck and upper jaw. His lower jaw, left eye and arm couldn't have been saved and were amputated as a result. Talim and Juno were crying as he looked at his new appearance, but Acero said nothing and looked at his remaining arm with a sense of determination. He looked at his caretakers and yelled at them to shut up and stop crying. This made the crying worse and he sighed deeply. The doctor came in and asked Acero if he would interested in prosthetic replacement parts. Acero nodded and signed off on the paperwork. Juno would would pay for these new limbs and the surgery about a month later. After about 2 weeks of recovery, Acero came back and finished his third year at Atlas. A week after school ended, Acero said goodbye to his friends and family as he left for Beacon Academy.


Personality: Despite the hardships he experienced, Acero is a very laid-back--albeit lazy--and caring person. He's not really one for school (he never tries hard in any of his classes, he just learns what he can and sticks with it, although he does study when he needs to pass a class) or conversation, but when he's with his team, he opens up and gives orders freely and confidently, something his team appreciates, but also gets fed up with from time to time. His hobbies include playing video games, listening to music, photography, boxing, and weightlifting.

Semblance: Flowmotion -- Acero can fluidly move around on both land and air. This allows him to perform feats such as kicking off almost any surface, air dash, swinging around lampposts, grinding along rails, and battling enemies with speed and style. Basically using his environment to his advantage. Acero doesn’t move super fast, but he can keep up with speedier opponents (not Tyrian or Qrow kind of speed mind you) and outspeed and outmaneuver slower opponents. Acero can only air dash/wall jump a total of 8 times before needing to rest a bit.

Examples:

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Acero can only use his semblance when the terrain calls for it, meaning if he’s in an open field or desert, he loses a little maneuverability due to the loss of wall running/jumping, and can get overpowered by fast opponents due to his semblance excelling in tight places. It also takes a lot of accuracy and energy to pull off very complex maneuvers in a battle, which means if he messes up just a little, it could cost him. Due to having years of practice, he doesn’t have to worry about his accuracy or energy too much, but the threat of messing up or running out of steam is still constant while he fights. If Acero goes 100%, he can fight for about 6 minutes. If he goes 75%, he can fight for about 8 minutes and so on.

(Taken from the Power Listing Wiki: http://powerlisting.wikia.com/wiki/Flowmotion)

Combat Behavior: Due to the nature of his semblance and his lack of a ranged weapon, Acero favors a hit and run fighting style, using the environment and his to outmaneuver his foes. He mixes all of his weapon transformation into his fighting style, blocking all kinds of attacks and getting in some of his own. This makes him a formidable foe to both groups and individuals, as it is hard to predict what form he'll use if you fight him for the first time. Acero also fights with a sense of chivalry and honor--asking for his foe's name, and even bowing to them in respect.

Acero is always cautious when fighting an enemy, in fear that he might be ambushed. This causes him to only give 75% of his max power when fighting, as he is afraid that someone else might appear. If this does happen, Acero will either retreat to a place where he can fight better, or he will go all out in an attempt to defeat his previous foe so that he can focus on the new one.

Due to his melee only fighting style, Acero can be kited very easily by swift ranged opponents, especially in an open environment like a desert or field. When this happens, Acero will play it safe and will either wait for his team to finish off their opponents, or he will simply use his weapons tertiary form to deflect the bullets and wait for the shooter to run out of ammo.

WEAPON

Name:
Solar Centurion - A transformable sword that lacks any ranged component

Primary Form: Greatsword Form - The basic form of the weapon, there are two holes in the sword near the top and bottom. There's a button on the hilt that allows it to split in half into its quicker form. The sword is orange and red.

Secondary Form: Dual Swords Form - After pressing the button on the hilt, the sword can be split in half. This form doesn't hit as hard as the greatsword, but they quicken the users attacks, allowing him to keep up with fast foes. There is a mechanism on the bottom of each swords hilt that lets them link up to each other to form a Polearm.

Tertiary Form: Polearm Form - This form allows the user to clear waves of weak enemies and can also be used to deflect bullets and other projectiles of reasonable size i.e. arrows, small to medium sized rocks, etc.

Ref. Pic:

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History: Before, Acero only had a basic sword and shield when he attended Atlas Academy. Acero’s parents refused to pay outrageous prices for Atlas sanctioned weaponry, so they gave Acero his great grandfather's sword and shield and promised him that they would get him better equipment, but never did. While on a class field trip to some grimm infested ruins in the snowy Solitas mountains, Acero found the weapon that would later be named Solar Centurion in an old, yet untouched tomb. The tomb was guarded by several Ursas’ and Geists--who possessed suits of armor to attack. Acero managed to overpower them with his semblance--which at this time hadn’t fully developed yet because it was his 2nd year. With all of the enemies defeated, Acero picked up the weapon and felt an unfamiliar, yet kind warmth fill him, as if the weapon was congratulating him on his victory. Acero gave his handme downs back to his parents and kept his new partner close to him at all times. He named it Solar Centurion the day after he got back from the field trip and has proudly wielded it since then.][/spoiler]

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Getting a nice look at the slot machine that had decided her fate, Lucina would give a huge sigh that would show how, exactly, she felt about the lava portion of the arena. Not having too much time to waste lollygagging around, Lucina would quickly inspect the environment around her. Noting the mass expanse of trees, she would be slightly less annoyed about the lava, since it was mainly restricted to the center of the arena. Thinking to herself, Lucina would attempt to conjure up some kind of plan to spout off before they were noticed. "With Belle here, we can snipe cucks who are too dumb to catch her. But what the fuck do I do, exactly?"

Being snapped out of her 'muse-fest' by Isabelle's general plan, Lucina would agree for the most part; especially with the "try not to get hit" part. Giving off a confused look, Lucina would reply by inquisitively saying "Yeah, I...guess I'll try that?" Noting that her leader didn't even have a plan for her, she began to walk at a somewhat steady pace towards Isabelle in an attempt to get in front of her just in case she might need to defend from an ambush. She would need to come up with something other than "hit the enemy and don't be hit" very fast.

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If you're referring to your currently approved character, then I'd just like to mention that approved characters aren't moved to The MiA section even if you leave. However, if you had a character in creation, I don't know where that profile is and should have been moved to the MiA section. Also, you don't need to re-apply at all with any characters that were approved. If you had one in the approval process, just leave a reply stating that you're back and we'll get it moved to the appropriate location.

I'm pretty sure I can speak for pretty much everyone on the board when I say that we won't tell you to leave because your presence might be iffy. We realize that real life takes precedence, and you're welcome to come and go as you please. So, don't hesitate to get right back into it; and welcome back!

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