CHARACTERName: Bastet Nin, usually Bas for short
Age: 17 (12th of Hitahita, 63 AC)
Species and Gender: Cat faunus, female
Symbol: Occupation: Huntress in training, first year Haven
Appearance: Although she stands a bit shorter than the average guy at 5'7" Bastet still manages to be a commanding figure on the battlefield. Her form is certainly feminine yet all of her visible dark skin is clearly toned by significant muscle. She has sharp facial features and whilst her pupils are human their colour is of an intensely feline yellow. Her jet black hair is trimmed to a short bob cut with a pair of fuzzy cat ears crowning it.
Fashion in Vacuo tends to favour comfort and practicality over looks so her general attire used to be a simple black tank top with whatever jeans she could find that seemed the cleanest. However upon arriving in such a fashionable place as Mistral she started to feel a bit underdressed, as such she has taken to wearing a rather fashionable cropped jacket with her symbol embroidered on the back. Her only accessory of note is a simple bulky metallic bracer on her right arm that can expand into a round shield.
History: A decade before Bas would be born, her father Amaz had left Menagerie working as a deck hand on whatever cargo ship would take him. Although hardly a prestigious position, it afforded him enough experience and contacts that he would slowly but steadily climb the corporate ladder. Travelling to every corner of the world he would eventually meet the love of his life, Mei, an accomplished painter in Vacuo. Leaving the sailors life behind, Amaz started to manage the handling of cargo to and from the ships and their warehouses, a new job that would let him stay on land with his soon-to-be wife.
Together they had a single child, Bastet. Rather than her father's wolf tail, infant Bas's head was adorned by kitten ears and a dark complexion that matched her mother's. Whilst their family was doing quite well for itself, Vacuo is still a chaotic place by nature, and the stress of combining a life of Grimm attacks at sea with experiencing Faunus discrimination first hand had left her father a bit concerned in general. This was one of the reasons why he pressured Bas to get combat training. When the time came she enrolled and gladly went to Oasis, in part because she thought it would be exciting but also as it would still leave her with reasonable free time to get on with her art. She may have been born a Faunus like her dad, but her personality was certainly leaning toward her mother's side instead. She had grown up with her mother's painting and had adored watching her create art, seeing how each layer would add to the next. However with time she started getting a more empty feeling from the art; as she had grown her mother's art had stayed exactly the same. It was certainly an impressive feat to succeed as an artist but yet Bas couldn't shake the feeling that she had seen it all before.
Amaz had originally pictured that once her training at Oasis was done she could pursue a different career but still have her combat training ready to protect herself. Bas however was hooked. Although she wasn't someone with an intense need to fight Grimm, she had become proud of just how well she could do it. Seeing an opportunity to travel the world like her dad and expand her artistic horizons, she set her sights on Haven Academy in Mistral.
Personality: Bastet is an incredibly creative and resourceful person, but
only if she thinks it's worth it. She does have a bad habit that once she has decided on a design or otherwise found the solution to a problem then she loses interest quickly, afraid to stagnate like she feels her mother did. Though she enjoys being a good fighter, it's not something she finds creatively stimulating, so once she developed a style she was competent with she didn't feel the need to develop it further. Similarly, she doesn't care too much about the more theoretical subjects she was taught, causing her to be a bit below average academically.
Aura and Semblance: Her aura has taken a
golden color.
Not one to overcomplicate things, she typically refers to her semblance as her 'weapon bond'. As long as her spire is within 40 feet of her, she is able to blink to it. Though simple in its nature, it has become essential in her fighting style. The blink is essentially instantaneous, though not a true teleport; if a wall is in between her and her weapon, she will faceplant into the wall.
Combat Behavior: In battle, Bastet is best described as a skirmishing brawler. Her semblances provides her with incredible mobility, and while most commonly used to engage the opponents back line, she also uses her semblance and collapsible shield to fall back and protect her more fragile teammates. One of her favourite moves is to toss her weapon straight up and blink to it in order to get a quick birds eye view before launching it (and thereby herself) towards the enemy. In melee, she favours holding her glaive in both hands, but can quickly adapt a more defensive form with her shield and using the glaive as a spear. Though strong and versatile in melee, Bas is often a predictable opponent, with no Dust weapons to mix in some elemental flavour. Though her mobility is high with her semblance, anyone who keeps track of where her glaive is thrown will know precisely where she will blink to. She used to carry a simple store-bought handgun as a way to increase her ranged combat prowess, however she was such a terrible shot that she just started throwing her glaive instead.
WEAPONName: Spire
Primary Form: Glaive
Dust Functions: N/A
History: Though simple in its single form design a lot of work went into designing a glaive that could also be thrown as a spear.
WEAPONName: N/A
Primary Form: Collapsed bracer
Secondary Form: Shield
Dust Functions: N/A
History: Bas' shield was initially the product of boredom. Her spire only has the single form and a store-bought gun doesn't exactly need much tweaking to work, so in their workshop time at Oasis she didn't have much to do. What could have just been a slab of metal forged into a circle became an over-engineered collapsing structure, just in order to fill time.