Author Topic: Camelia Sol  (Read 15215 times)

nathan67003

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Re: Camelia Sol
« Reply #15 on: February 27, 2018, 09:55:05 PM »
Edited appearance spoiler with fresh, pimpin' art.

To be fair, King, that's probably my fault; the Symbol spoiler was unnamed. Should be fixed now.
Characters: ShowHide
Nathan Eau, De Facto Jetpack Guy and Leader of Team INKK
Camelia Sol, Miss Magnetic Personality and Leader of Team CAST
Anna Fall, Insightful Visionary of Team ASTC
Brock Greenwood, Human Titan of Team DGTL
Helena Chlophyll, Ray of Sunshine of Team CHES
Scarlett/Corinth,Korynn,etc. Briggart/Topaz (In the works)
Max (mp)
Chloe (mp)
Maena Nadir, Coherent Beam of Team SSMR
Europa/Encela(dus)/Io/Callisto/Calypso (In the works)
Hannah Glass
Mark Cassini
Carlson Ferram
"Some goddamn bullshit, Invictus Omega"
"The Ferryman"
"GREEEEEEEN"
"I swear it's not my fault"
"HOT HOT HOT"
"s m o l"
"Alastair Reynolds"
"Living Weapon"
"Glm"
"Librarian"
"Vibin'"
Cole McWrath
AAAA (a.k.a. AMAA)
AMCAA

Kingnoname1

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Re: Camelia Sol
« Reply #16 on: March 01, 2018, 03:38:13 PM »
Edits approved.
No criticism is too harsh so hit me with your best shot.

Calen Shrike - ASTC - First Year Beacon.

Saffron de Cortez - SALT - Third Year Atlas.

Amarant Lovis - (formerly of)ACCE - Headmaster of Atlas Academy

Ramalia - RASB - First Year Shade

Kingnoname1

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Re: Camelia Sol
« Reply #17 on: April 16, 2018, 08:06:57 PM »
pre edits: ShowHide
CHARACTER

Name: Camelia "Cammie" Sol

Age: 17, born 18th of Arashi 63 AC

Species and Gender: Female human

Symbol:[spoiler=Symbol]

Occupation: Beacon Academy student, first year

Appearance: At 170 centimetres/5'7" and around 60 kilograms/132 lbs, Camelia has a lean n' mean physique (except for her, errr... chest), being fit without having particularly defined muscles. She has long, slightly wavy brown hair that reaches down to her mid-back. She more often than not prefers to have most of it gathered into a simple ponytail which starts at about the same level as where the skull meets the spine, although she replaces the ponytail with a braid when she wants to be fancier and lets it entirely loose when relaxing. The hair that refuses to be included in the ponytail forms bangs in the front, which she asymmetrically splits and tucks behind her ears with a preference to the right. Her (rather pretty, in all honesty) face is complimented by tiny freckles on her cheekbones and her incredibly blue eyes. She has fair skin and a pleasant, if slightly rough (roughness: Korra of TLOK fame has a lot of it) voice and is right-handed.

Hex codes that deter from the narrative: ShowHide
Eyes are mostly #0065AB with rare #00B7CC accents close to the external iris edges.

Red shirt: #D40000
Purple dress: #520070
Training short shorts: #8600B8 & #666666
Armour: #828282

Appearance: ShowHide

Art by TheRogueSpider a.k.a. Jason A. Santiago
Commissioned by Ordelis


She usually wears a red, slim-fit shirt with a slight v-neck (goes down to just below the collarbones), seemingly made from polyester, along with black jeans and running shoes. When the weather is unfavourable, she'll put on a white, hoodless coat. She wears a standard school uniform with pants ans shoes instead of a skirt and heels. For formal occasions, she wears a dark purple dress (easiest way to describe it: like Pyrrha's but covering the entire back) with black, flat-soled slip-ins. Her pyjama consists of a white tank top and grey sweatpants over a black sports bra with a stylized white arrow on the front and purple training short shorts with dark grey trim. When going into combat, she wears (on top of whatever she has) a sleeveless, articulated armor chestpiece made up of dozens of pieces of an incredibly resilient and durable class of alloy. The chestpiece is put on like a shirt, then closed shut before locking the front and back together at the flanks. It is left bare of any decoration, showing the metal's mild, somewhat polished grey, save for a small spot on the left of the upper chest section where her symbol appears. Fixation points on the back allow her to attach two sheaths in an X as well as a shield (which then covers the sheaths). The way the armor articulates is reminiscent of arthropods.

Annoying science: ShowHide
The alloy is composed of varying amounts of chromium, tungsten/wolfram, osmium and carbon, named Chrolfsmon.


History: Camelia was born in Vale to two incredibly talented artisans, which excel in metallurgy, woodworking and a multitude of other crafts. From a very early age, as little as 3 years old, she sought to protect others from those that would wish them harm, the situation often coming to fists and ending up with her winning outright. She got in trouble over this several dozen times before reaching even age 12. When the opportunity to enter combat school presented itself, she jumped on the occasion to become better at defending others, ending up at Signal with the goal to become a Huntress.

While at Signal, Camelia didn't have much trouble with academics, easily passing all tests she bothered to study for and getting comfortably good scores in the rest. She instead decided to focus on learning as many fighting styles as she practically could, namely two-handed swords, twin swords, sword & shield and double-bladed swords. Through the years, she got better and better in all these weapon styles, becoming rather excellent, although not quite as good as others who had specialized. She had some friends which she hung out with after classes or during weekends, but few of them decided to go to Beacon, preferring another academy instead.

When she was 15,during a training exercise, she accidentally discovered her semblance. As she was going through the motions of double-bladed sword handling, which she had just started, a neighboring student hit a large boulder that had been flung at him by a teacher with his hammer. The rock careened towards Camelia at high speeds and by the time she saw it coming, it was almost on top of her. She reflexively deployed her Aura using her semblance, making the stone stop abruptly before rapidly accelerating towards the training yard's wall, where it embedded itself with a rare brutality.

As the time to go to Beacon grew closer, Camelia was ecstatic, as it meant she was one step closer to helping defend the innocent. Having talked extensively to her parents about her nervousness at the idea of not yet having a weapon, they teamed up, getting Camelia to run menial tasks that would, without her knowledge, be the first steps of her weapons' construction. She ended up doing very well in the academic part of the Beacon entrance exam, got better than the average for the practical test and excelled in the live action test.

Personality: Camelia is an all-around nice, friendly person. She is patient with everyone she meets and attempts to be as diplomatic as possible. She does not like being bossed around and will stand for her convictions with all her might. Insulting her, deploying mean sarcasms, bullying people while she's nearby and all manners of generally bad actions are surefire ways of making her cross, which usually ends up with the perpetrator getting punched, kicked or otherwise maimed. She's still very bright, and as such will easily differentiate playful teasing from actual insults.

Somewhat more on the social creature end of the sliding scale of extroverted versus introverted, she is more prone to hang out with friends than read or play solo video games,although she does occasionally enjoy the two activities. She has a great sense of humour and is a skillful communicator, easily capable of decoding secondary methods of communication (e.g. reading between the lines, body language).

She has been trying to get her impulsiveness of sorts under control... with mitigated results.

Aura and Semblance: Her Aura is of the same dark purple as her symbol. Camelia is more proficient than average at using it.

Her semblance is gravity: that is, she is capable of manipulating the local gravity. She can do this in short, intense bursts or less intense, long duration goes. She can also produce gravity wells, capable of dragging along 100 kg from about 6 metres away and getting stronger as you get closer. She can 'shoot' these wells at somewhat slow speeds, far slower than a bullet - or even an arrow. Maintaining a well or prolonged gravity change - unless the well is 'shot' - requires intense concentration. The well will also take it out of her that much faster, as she'll barely be capable of holding it together for barely 30 seconds.

She can modify the gravity affecting someone in a continuous manner by up to one time as much as normal - that is, she can make someone 2 times as heavy as usual, or make them 'fall' upwards - although she can't keep this up forever, due to the limited range (12 meters) of her semblance.

For bursts, she can launch things at about 100 m/s for a significant amount of effort.

A glow the same colour as her Aura will premeate any volume she tries to affect before her semblance kicks in. This glow will occur 0.5 s before for continuous mode, 2 s before for burst mode and 6 s before for a gravity well. The larger the volume she tries to affect, the more strain it puts on her. She can modify gravity up to about 12 metres away, unless she goes for the well, which lasts for 200 m and can be summoned a maximum of 20 metres away.

Numbers no one likes: ShowHide
The maximum volume that can be affected at once is roughly that of a 6-meter wide cube (in other terms, 6^3 cubic meters), whilst the largest gravity she can induce is (20/3)=6.6 g for a burst (lasts about half a second) and 1 g fot the more prolonged version. Each burst costs up to 5% Aura and each second of the lengthier method, up to 0.5% Aura; however, if she is affecting a volume of less than 1 liter, the cost goes down to 0.1%.  She needs 2 seconds to charge a burst at maximum power. She cannot produce these farther than 12 meters away from herself. She can also produce a spherically symmetrical well which draws about everything that's not solidly tied down towards it from about 6 meters away. Creating this well costs 30% Aura. Unless it is shot forward (about 100 m/s, uses an additional 5% Aura, travels a maximum distance of 100 meters before dissipating, 200 if charged an additional second), maintaining the well requires 1% Aura per second.


Combat Behavior: Camelia likes to have a very adaptable fighting style, changing along with the way she wields her weapons. This, however, makes her a Jack of all trades and a master of none, at least for the time being.

When she feels like landing heavy, powerful blows, she'll two-hand Unity's second form. She tends to do this only when facing a single opponent as the large sword is somewhat slower to swing than most weapons (as expected of a greatsword).

When first confronting an unknown enemy or battle situation, she will use Unity in its twin form, as it allows for great agility whilst offering a good balance between offense and defense.

When she goes on the defensive (for example, when protecting something), she goes sword & board, one of Unity's halves in her right hand and Orion on her left arm.

When she wants to destabilize an opponent or is severely outnumbered, she will use Unity's third form, which is better at both offense and defense than anything else at her disposal while allowing for a lot of agility.

If she doesn't want to go all-out from the start, she'll two-hand one of Unity's halves.

Her greatest weakness is most definitely ranged attacks. Not only does she not have any sort of ranged weapon, but going against a sniper will basically reduce her to curling up in a ball behind Orion and trying to not get knocked off her feet from the impacts.

WEAPONS

Name: Unity

Primary Form: Twin swords, made of two different Chrolfsmon alloys: the center is a rather light gray and made to be very resilient, yet flexible, while the edges are a darker gray and made of a different mix, which allows for more durability and sharper edges. They are comprised of roughly two hundred pieces each to allow transformation into the secondary and tertiary forms.

Secondary Form: Camelia brings the two handles together, the now-parallel swords facing the same way as well as touching each other on the flat sides. Once these conditions are met, the swords seem to come alive, the dozens of pieces sliding over each other and interlocking, eventually coming to rest in the shape of a greatsword with a single handle, twice as long as the previous handles. This new sword looks just as if one of the twin swords had been enlarged, safe for a line of the darker Chrolfsmon alloy along the middle of the blade, sole evidence of the merger. The minimum transformation time is two seconds, although it can be lengthened for effect.

Tertiary form: Starting in the first form, Camelia puts the swords' handles end to end. Again, the swords seem to come alive, only this time they come to rest as a double-bladed sword as long as... the twin swords put end to end (or perhaps slightly shorter). Parts of the proper sword bits become part of the now much longer handle. Transformation time can be as small as 2 seconds.

Dust Functions: The handles each contain a compartmentalized (along the length), cylindrical Dust container. The first half is a compartment filled with Fire Dust, whilst the second is filled with Lightning Dust.
- Fire: Heats the proper sword part to over 900 degrees Celsius in less than a second. Remains active as long as not turned off and has Fire Dust remaining. This state can be sustained for 6 minutes per capsule without recharging.
- Lightning: Electrifies the proper sword part. Anything allowing a sufficiently free flow of current to some sort of (electrical) ground will get a powerful discharge. Electrifying requires no Dust in itself, but the discharge does. A container can support up to 60 discharges before being completely empty of Lightning Dust.

Colour stuffs: ShowHide
Light gray: #ABABAB
Darker gray: #7A7A7A


Name: Orion

Primary Form: A round shield just under fifty centimetres in diameter, made of two dozen or so plates in the shapes of ring portions of varying conformities. The plates are made of the same stuff as the armour.

Secondary Form: Like the swords, the shield's plates slide over each other. The shield's curvature turns inside-out, creating a sort of parabola facing outwards. The transformation can take as little as a quarter of a second.

Dust Functions: The underside of Orion is home to several spaces for flat Dust containers, 5 in total. They are partially housed within the shield itself, providing protection.

Unleashes blast waves in a 90 degree arc towards where it is facing, reaching as far as six metres away. Each type of blast can be used 2 times before the appropriate container is empty (uses in the third form count).
- Fire: A wave of fiery heat (over 900 degrees Celsius), capable of making dry wood burn in a very sudden an ferocious fashion.
- Lightning: An electrostatic discharge which scrambles nerves and circuits alike, bar Faraday cages getting in the way.
- Kinetic: A "slow"-moving blast of air with enough pressure to seem like a wall. Blows things away with force.
- Ice: A wave of extreme cold. Will easily freeze water and encase solid things in ice (the exposed portions, anyway).
- Fire/Kinetic mix: A violent, directional explosion, akin to a blast of TNT.

History: Like most people attending Signal, Camelia made her own weapon, but with a lot of help from her parents. The whole things took over 8 months to construct, and were her gift for her 16th birthday, along with the armour. She named the swords Unity as, despite their many forms, they are one and the same, whilst naming the shield Orion, for its role of protector.[/spoiler]

I'm going to beat you Nathan
No criticism is too harsh so hit me with your best shot.

Calen Shrike - ASTC - First Year Beacon.

Saffron de Cortez - SALT - Third Year Atlas.

Amarant Lovis - (formerly of)ACCE - Headmaster of Atlas Academy

Ramalia - RASB - First Year Shade

nathan67003

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Re: Camelia Sol
« Reply #18 on: April 17, 2018, 05:38:45 AM »
Count yourself lucky I haven't found one for Maena yet 8)

Added uncategorized theme.
Characters: ShowHide
Nathan Eau, De Facto Jetpack Guy and Leader of Team INKK
Camelia Sol, Miss Magnetic Personality and Leader of Team CAST
Anna Fall, Insightful Visionary of Team ASTC
Brock Greenwood, Human Titan of Team DGTL
Helena Chlophyll, Ray of Sunshine of Team CHES
Scarlett/Corinth,Korynn,etc. Briggart/Topaz (In the works)
Max (mp)
Chloe (mp)
Maena Nadir, Coherent Beam of Team SSMR
Europa/Encela(dus)/Io/Callisto/Calypso (In the works)
Hannah Glass
Mark Cassini
Carlson Ferram
"Some goddamn bullshit, Invictus Omega"
"The Ferryman"
"GREEEEEEEN"
"I swear it's not my fault"
"HOT HOT HOT"
"s m o l"
"Alastair Reynolds"
"Living Weapon"
"Glm"
"Librarian"
"Vibin'"
Cole McWrath
AAAA (a.k.a. AMAA)
AMCAA

Kingnoname1

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Re: Camelia Sol
« Reply #19 on: April 17, 2018, 10:00:17 PM »
Re approved.
No criticism is too harsh so hit me with your best shot.

Calen Shrike - ASTC - First Year Beacon.

Saffron de Cortez - SALT - Third Year Atlas.

Amarant Lovis - (formerly of)ACCE - Headmaster of Atlas Academy

Ramalia - RASB - First Year Shade

Vision

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Re: Camelia Sol
« Reply #20 on: December 21, 2018, 03:26:03 PM »
Pre edit. no spoiler since they're broken
CHARACTER

Name: Camelia "Cammie" Sol

Age: 17, born 18th of Arashi 63 AC

Species and Gender: Female human

Symbol:
Symbol: ShowHide

Occupation: Beacon Academy student, first year

Appearance: At 170 centimetres/5'7" and around 60 kilograms/132 lbs, Camelia has a lean n' mean physique (except for her, errr... chest), being fit without having particularly defined muscles. She has long, slightly wavy brown hair that reaches down to her mid-back. She more often than not prefers to have most of it gathered into a simple ponytail which starts at about the same level as where the skull meets the spine, although she replaces the ponytail with a braid when she wants to be fancier and lets it entirely loose when relaxing. The hair that refuses to be included in the ponytail forms bangs in the front, which she asymmetrically splits and tucks behind her ears with a preference to the right. Her (rather pretty, in all honesty) face is complimented by tiny freckles on her cheekbones and her incredibly blue eyes. She has fair skin and a pleasant, if slightly rough (roughness: Korra of TLOK fame has a lot of it) voice and is right-handed.

Hex codes that deter from the narrative: ShowHide
Eyes are mostly #0065AB with rare #00B7CC accents close to the external iris edges.

Red shirt: #D40000
Purple dress: #520070
Training short shorts: #8600B8 & #666666
Armour: #828282

Appearance: ShowHide

Art by TheRogueSpider a.k.a. Jason A. Santiago
Commissioned by Ordelis


She usually wears a red, slim-fit shirt with a slight v-neck (goes down to just below the collarbones), seemingly made from polyester, along with black jeans and running shoes. When the weather is unfavourable, she'll put on a white, hoodless coat. She wears a standard school uniform with pants ans shoes instead of a skirt and heels. For formal occasions, she wears a dark purple dress (easiest way to describe it: like Pyrrha's but covering the entire back) with black, flat-soled slip-ins. Her pyjama consists of a white tank top and grey sweatpants over a black sports bra with a stylized white arrow on the front and purple training short shorts with dark grey trim. When going into combat, she wears (on top of whatever she has) a sleeveless, articulated armor chestpiece made up of dozens of pieces of an incredibly resilient and durable class of alloy. The chestpiece is put on like a shirt, then closed shut before locking the front and back together at the flanks. It is left bare of any decoration, showing the metal's mild, somewhat polished grey, save for a small spot on the left of the upper chest section where her symbol appears. Fixation points on the back allow her to attach two sheaths in an X as well as a shield (which then covers the sheaths). The way the armor articulates is reminiscent of arthropods.

Annoying science: ShowHide
The alloy is composed of varying amounts of chromium, tungsten/wolfram, osmium and carbon, named Chrolfsmon.


History: Camelia was born in Vale to two incredibly talented artisans, which excel in metallurgy, woodworking and a multitude of other crafts. From a very early age, as little as 3 years old, she sought to protect others from those that would wish them harm, the situation often coming to fists and ending up with her winning outright. She got in trouble over this several dozen times before reaching even age 12. When the opportunity to enter combat school presented itself, she jumped on the occasion to become better at defending others, ending up at Signal with the goal to become a Huntress.

While at Signal, Camelia didn't have much trouble with academics, easily passing all tests she bothered to study for and getting comfortably good scores in the rest. She instead decided to focus on learning as many fighting styles as she practically could, namely two-handed swords, twin swords, sword & shield and double-bladed swords. Through the years, she got better and better in all these weapon styles, becoming rather excellent, although not quite as good as others who had specialized. She had some friends which she hung out with after classes or during weekends, but few of them decided to go to Beacon, preferring another academy instead.

When she was 15,during a training exercise, she accidentally discovered her semblance. As she was going through the motions of double-bladed sword handling, which she had just started, a neighboring student hit a large boulder that had been flung at him by a teacher with his hammer. The rock careened towards Camelia at high speeds and by the time she saw it coming, it was almost on top of her. She reflexively deployed her Aura using her semblance, making the stone stop abruptly before rapidly accelerating towards the training yard's wall, where it embedded itself with a rare brutality.

As the time to go to Beacon grew closer, Camelia was ecstatic, as it meant she was one step closer to helping defend the innocent. Having talked extensively to her parents about her nervousness at the idea of not yet having a weapon, they teamed up, getting Camelia to run menial tasks that would, without her knowledge, be the first steps of her weapons' construction. She ended up doing very well in the academic part of the Beacon entrance exam, got better than the average for the practical test and excelled in the live action test.

Personality: Camelia is an all-around nice, friendly person. She is patient with everyone she meets and attempts to be as diplomatic as possible. She does not like being bossed around and will stand for her convictions with all her might. Insulting her, deploying mean sarcasms, bullying people while she's nearby and all manners of generally bad actions are surefire ways of making her cross, which usually ends up with the perpetrator getting punched, kicked or otherwise maimed. She's still very bright, and as such will easily differentiate playful teasing from actual insults.

Somewhat more on the social creature end of the sliding scale of extroverted versus introverted, she is more prone to hang out with friends than read or play solo video games,although she does occasionally enjoy the two activities. She has a great sense of humour and is a skillful communicator, easily capable of decoding secondary methods of communication (e.g. reading between the lines, body language).

She has been trying to get her impulsiveness of sorts under control... with mitigated results.

Aura and Semblance: Her Aura is of the same dark purple as her symbol. Camelia is more proficient than average at using it.

Her semblance is gravity: that is, she is capable of manipulating the local gravity. She can do this in short, intense bursts or less intense, long duration goes. She can also produce gravity wells, capable of dragging along 100 kg from about 6 metres away and getting stronger as you get closer. She can 'shoot' these wells at somewhat slow speeds, far slower than a bullet - or even an arrow. Maintaining a well or prolonged gravity change - unless the well is 'shot' - requires intense concentration. The well will also take it out of her that much faster, as she'll barely be capable of holding it together for barely 30 seconds.

She can modify the gravity affecting someone in a continuous manner by up to one time as much as normal - that is, she can make someone 2 times as heavy as usual, or make them 'fall' upwards - although she can't keep this up forever, due to the limited range (12 meters) of her semblance.

For bursts, she can launch things at about 100 m/s for a significant amount of effort.

A glow the same colour as her Aura will premeate any volume she tries to affect before her semblance kicks in. This glow will occur 0.5 s before for continuous mode, 2 s before for burst mode and 6 s before for a gravity well. The larger the volume she tries to affect, the more strain it puts on her. She can modify gravity up to about 12 metres away, unless she goes for the well, which lasts for 200 m and can be summoned a maximum of 20 metres away.

Numbers no one likes: ShowHide
The maximum volume that can be affected at once is roughly that of a 6-meter wide cube (in other terms, 6^3 cubic meters), whilst the largest gravity she can induce is (20/3)=6.6 g for a burst (lasts about half a second) and 1 g fot the more prolonged version. Each burst costs up to 5% Aura and each second of the lengthier method, up to 0.5% Aura; however, if she is affecting a volume of less than 1 liter, the cost goes down to 0.1%.  She needs 2 seconds to charge a burst at maximum power. She cannot produce these farther than 12 meters away from herself. She can also produce a spherically symmetrical well which draws about everything that's not solidly tied down towards it from about 6 meters away. Creating this well costs 30% Aura. Unless it is shot forward (about 100 m/s, uses an additional 5% Aura, travels a maximum distance of 100 meters before dissipating, 200 if charged an additional second), maintaining the well requires 1% Aura per second.


Combat Behavior: Camelia likes to have a very adaptable fighting style, changing along with the way she wields her weapons. This, however, makes her a Jack of all trades and a master of none, at least for the time being.

When she feels like landing heavy, powerful blows, she'll two-hand Unity's second form. She tends to do this only when facing a single opponent as the large sword is somewhat slower to swing than most weapons (as expected of a greatsword).

When first confronting an unknown enemy or battle situation, she will use Unity in its twin form, as it allows for great agility whilst offering a good balance between offense and defense.

When she goes on the defensive (for example, when protecting something), she goes sword & board, one of Unity's halves in her right hand and Orion on her left arm.

When she wants to destabilize an opponent or is severely outnumbered, she will use Unity's third form, which is better at both offense and defense than anything else at her disposal while allowing for a lot of agility.

If she doesn't want to go all-out from the start, she'll two-hand one of Unity's halves.

Her greatest weakness is most definitely ranged attacks. Not only does she not have any sort of ranged weapon, but going against a sniper will basically reduce her to curling up in a ball behind Orion and trying to not get knocked off her feet from the impacts.

WEAPONS

Name: Unity

Primary Form: Twin swords, made of two different Chrolfsmon alloys: the center is a rather light gray and made to be very resilient, yet flexible, while the edges are a darker gray and made of a different mix, which allows for more durability and sharper edges. They are comprised of roughly two hundred pieces each to allow transformation into the secondary and tertiary forms.

Secondary Form: Camelia brings the two handles together, the now-parallel swords facing the same way as well as touching each other on the flat sides. Once these conditions are met, the swords seem to come alive, the dozens of pieces sliding over each other and interlocking, eventually coming to rest in the shape of a greatsword with a single handle, twice as long as the previous handles. This new sword looks just as if one of the twin swords had been enlarged, safe for a line of the darker Chrolfsmon alloy along the middle of the blade, sole evidence of the merger. The minimum transformation time is two seconds, although it can be lengthened for effect.

Tertiary form: Starting in the first form, Camelia puts the swords' handles end to end. Again, the swords seem to come alive, only this time they come to rest as a double-bladed sword as long as... the twin swords put end to end (or perhaps slightly shorter). Parts of the proper sword bits become part of the now much longer handle. Transformation time can be as small as 2 seconds.

Dust Functions: The handles each contain a compartmentalized (along the length), cylindrical Dust container. The first half is a compartment filled with Fire Dust, whilst the second is filled with Lightning Dust.
- Fire: Heats the proper sword part to over 900 degrees Celsius in less than a second. Remains active as long as not turned off and has Fire Dust remaining. This state can be sustained for 6 minutes per capsule without recharging.
- Lightning: Electrifies the proper sword part. Anything allowing a sufficiently free flow of current to some sort of (electrical) ground will get a powerful discharge. Electrifying requires no Dust in itself, but the discharge does. A container can support up to 60 discharges before being completely empty of Lightning Dust.

Colour stuffs: ShowHide
Light gray: #ABABAB
Darker gray: #7A7A7A


Name: Orion

Primary Form: A round shield just under fifty centimetres in diameter, made of two dozen or so plates in the shapes of ring portions of varying conformities. The plates are made of the same stuff as the armour.

Secondary Form: Like the swords, the shield's plates slide over each other. The shield's curvature turns inside-out, creating a sort of parabola facing outwards. The transformation can take as little as a quarter of a second.

Dust Functions: The underside of Orion is home to several spaces for flat Dust containers, 5 in total. They are partially housed within the shield itself, providing protection.

Unleashes blast waves in a 90 degree arc towards where it is facing, reaching as far as six metres away. Each type of blast can be used 2 times before the appropriate container is empty (uses in the third form count).
- Fire: A wave of fiery heat (over 900 degrees Celsius), capable of making dry wood burn in a very sudden an ferocious fashion.
- Lightning: An electrostatic discharge which scrambles nerves and circuits alike, bar Faraday cages getting in the way.
- Kinetic: A "slow"-moving blast of air with enough pressure to seem like a wall. Blows things away with force.
- Ice: A wave of extreme cold. Will easily freeze water and encase solid things in ice (the exposed portions, anyway).
- Fire/Kinetic mix: A violent, directional explosion, akin to a blast of TNT.

History: Like most people attending Signal, Camelia made her own weapon, but with a lot of help from her parents. The whole things took over 8 months to construct, and were her gift for her 16th birthday, along with the armour. She named the swords Unity as, despite their many forms, they are one and the same, whilst naming the shield Orion, for its role of protector.



Atomic - She(a.k.a. Lain)

Diana Levone - Beacon First year - Leader and Medic of team Digital (DGTL)
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Bastet Nin - Haven First year - Blinking Glaive Skirmisher of team Rewind (RWND)
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nathan67003

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Re: Camelia Sol
« Reply #21 on: December 21, 2018, 04:53:45 PM »
Thnxalot (EDIT: fixed symbol link)
« Last Edit: December 21, 2018, 04:55:39 PM by nathan67003 »
Characters: ShowHide
Nathan Eau, De Facto Jetpack Guy and Leader of Team INKK
Camelia Sol, Miss Magnetic Personality and Leader of Team CAST
Anna Fall, Insightful Visionary of Team ASTC
Brock Greenwood, Human Titan of Team DGTL
Helena Chlophyll, Ray of Sunshine of Team CHES
Scarlett/Corinth,Korynn,etc. Briggart/Topaz (In the works)
Max (mp)
Chloe (mp)
Maena Nadir, Coherent Beam of Team SSMR
Europa/Encela(dus)/Io/Callisto/Calypso (In the works)
Hannah Glass
Mark Cassini
Carlson Ferram
"Some goddamn bullshit, Invictus Omega"
"The Ferryman"
"GREEEEEEEN"
"I swear it's not my fault"
"HOT HOT HOT"
"s m o l"
"Alastair Reynolds"
"Living Weapon"
"Glm"
"Librarian"
"Vibin'"
Cole McWrath
AAAA (a.k.a. AMAA)
AMCAA

Vision

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Re: Camelia Sol
« Reply #22 on: December 21, 2018, 04:55:58 PM »
Edits approved

Diana Levone - Beacon First year - Leader and Medic of team Digital (DGTL)
[color= #839CA5]""[/ color]
Bastet Nin - Haven First year - Blinking Glaive Skirmisher of team Rewind (RWND)
[color= #F2B233]""[/ color]