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Topics - Pyro_Ferno

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WiP Characters / Viridian Crimson
« on: January 23, 2019, 04:10:51 PM »
CHARACTER

Name: Viridian Crimson

Age: 18, born Amare 14

Species and Gender: Male Wolverine Faunus

Traits: high lean muscle mass and retractable claws (his nails, not adamantium)

Symbol:  Castle wall nearly broken in half

Occupation: 1st year Beacon student

Appearance: Most easily seen in the distance by his crimson hair that almost always seems like he lost a fight with the wind and maintains an oily sheen, this young man stands a slight 5'6" and seems either annoyed, bored, or tired at all points in time. He has an olive complexion, dull viridian eyes, a stocky frame and a musculature that speaks of hard, focused training. Though rarely from underneath his bandages, his hands and forearms are covered in burn and cut scars.

He tends to just wear an outfit that consists of anything that fits and matches one of his many viridian shirts and the bandages he wears, but trains and fights in a crimson sleeveless hoodie over a grey tee shirt, with black cargo pants and black, grey, and red shoes.

History: Viridian Crimson was born on Patch to his human father Carmine Crimson, a relatively young lumberjack, and his wolverine faunus mother Kelly Crimson, a tailor that works from home. He was always a quiet child, never bothering anyone, but also not bonding with any of the kids his age. He was five before he first talked to someone outside his family, when another young boy named Aidan Prisma walked up to him, declared himself "Red Hair's first bestest friend," to which he inadvertently introduced himself. From that day forth, they went everywhere together, Aidan bringing out the best in Viridian and vice versa.

Combat school was Aidan's idea, as Viridian was always too timid to do anything more than show that the scrawny boy was capable of more weightlifting than his size suggests. They soared through classes their first year, Aidan helping with academics, Viridian helping Aidan in combat training. They also garnered a small circle of eight friends, not including Aidan and Viridian, Viridian being the only faunus. The ten friends had a tendency to wander through the forest, able to fight off the occasional Beowolf. Viridian, the pacifist he was, brought along a large first aid kit, having become very adept at using it to patch up his friends.

It was the middle of Hitahita when everything went to Hell in a hand basket. It started when they went extremely deep into the woods Patch was known for, one of them using her gift in tracking to follow a set of footprints they had found. The next part was when they stumbled onto a small gathering of White Fang. The third was when one of Viridian's friends charged them, getting a new hole between his eyes for his troubles. The bloodbath was a quick one, the students not having the capability to take on twenty trained adults. Viridian had just stood there, watching his friends be slaughtered, Aidan sacrificing himself to stop a bullet meant for Viridian.

Viridian was spared when one member recognized Viridian as a faunus. Viridian recognized this man, too. His uncle, Celadon Mindaro, the one who killed Aidan. He hadn't seen Viridian in so long it took him a while to recognize Viridian. It took three minutes after the White Fang had dispersed and luck to not have Grimm nearby to have Viridian overcome his paralyzing fear and run all the way home. He blurted out everything he could before walking up to his room, locking the door, and fainting. It took two months and his friends' funerals for him to finally see a therapist. He was six months through therapy and his school hiatus when he unleashed his Semblance, having broken his arm and a racial slur. It took his mother and Aidan's mother to calm him down. He swore vengeance that day, he would break any wall the White Fang had used to hide behind.

Personality: Due to his history, he is incredibly antisocial, to the point that most people only hear his voice when he is answering a question he is required to answer, such as school questions. Whenever he does speak, his voice seems devoid of feelings, a completely monotonous sound. At any large events he gets dragged to, he tends to pick an edge to pace along to observe from.

His teammates, however, would see that he has a lot more emotion than he lets on about, often actually listening when people talk around him and showing concern over people he calls his friends. His voice becomes less monotonous, though he remains laconic. He does have a sense of humor,able to tell deadpan jokes even if he never laughs at other people's jokes. He becomes extremely agitated at seeing a teammate get injured, and will help people in any way he can, albeit as indirectly as possible (leaving coffee for a teammate about to pull an all-nighter, figuring out the name of a bully and leaving it in a note for the principle).

Upon identifying a foe as White Fang, his personality shifts again, becoming extremely aggressive. He maintains this aggressive attitude for up to three hours after contact. In this aggressive state, he also becomes much more talkative, though he tends to be insulting the White Fang, it's members, and their abilities. This is also the only time his deadpan ever fades, as a look of rage overtakes him.

Aura: Aura Color: Crimson
Viridian's crimson Aura has a violent pulsing rhythm to it, it lags behind in defensive qualities, better suited to deflect lethal blows than guard against normal ones. It makes up for it in high speed and efficient healing properties, allowing him his incredibly risky fighting style. This cannot save him from a mortal wound, but can reduce recovery time.

Semblance: Berserk Blood
Viridian's semblance is a trance-like state, allowing him to ignore his injuries and turn the adrenaline they cause into his strength. He has to actively want to enter this berserk mode. Upon entering this state, he will immediately rush to attack the nearest enemy, caring not for the difficulty it may cause to fight it. His combat prowess increases the closer he is to death, his injuries making him able to push himself beyond the bodies natural limits. Viridian cannot leave until those he sees as a hostile presence have been dealt with, chasing his foe if necessary. The visual cue to his Semblance being activated is the crimson electricity that occasionally arcs from him. After deactivating his Semblance, the pain from his injuries will return over a course of one hour, gradually affecting him as to not kill him with shock.

The main drawback to his Semblance is that he requires bodily injury to have it function properly. The Semblance also only lets him ignore the pain caused by an injury, meaning he still has to deal with a missing limb or a massive bleeding wound he is afflicted with while he was berserk. As his power increases, his capability for logic deteriorates, eventually making his only thoughts about killing his opponents. He always has enough logic to tell when a fight has stopped, immediately ending if there is no hostility. He can differentiate between friend and foe, and has shown to not attack people especially close to him (E.G. Family and teammates).

Combat Behavior:  His combat style is relatively straightforward: Get in close and apply pressure until it breaks. He favors the 'Kill them with bug bites" mentality, and prefers to attack as a swarm of punches instead of individual attacks. As his Berserk Blood makes him stronger and faster, the effects of his combat style become even more pronounced. While moderately injured, he can throw punches that can stun minor Grimm and certain humanoids. This style is meant to leave him open, making him an easier target for his foes to keep their focus on.

He views his Semblance as a last resort, only activating it when he needs the boost it provides. He tends to focus on smaller targets first, allowing him to face off against a larger foe without being overwhelmed. If a teammate is being overwhelmed, he will immediately rush to defend them, even while deeply enraged.

WEAPON

Name: Un Cadeau De Mon Ami

Primary Form: His main weapons are two black gloves with studded grey metal plates on the backs of them. In this state, they are nothing more than coverings for his hands, having safety features deactivate dust functionality.

Secondary Form: To enter the secondary form, the metal plates can slide forward in a motion that looks like he is cracking his knuckles. Forming a pair of cesti (singular: cestus), the six studs open up to reveal dust channels, allowing for their dust functionality.

Dust Functions: He can use fire dust to ignite an inferno that stretches up his forearms. He is not immune to these flames, and only ever uses this dust while Berserk Blood is activated. He uses Lightning Dust in much the same way, but the lightning arcs as to not injure him. Gravity Dust increases his strike force exponentially.

History: He had not built these with the intent of using them, but built them as a requirement for efficient self defense.

2
AMA Section / In character AMA
« on: October 06, 2017, 11:08:31 AM »
This is an AMA based solely on asking my characters questions directly to which I will reply as they will. Refer to below each of my posts as to who you can ask. If you see DEAD, assume they won't answer.

"Are you implying I might die? If you are, then I would be more likely to commit murder."

Remember Nero, you do tend to murder a party atmosphere. Anyways, I myself will respond when needed. Do keep in mind that anything my characters learn here is non-canon to their continuity. If you ask them something as one of your characters, which you can do, the characters would not have met outside here. I will use all posts and information about characters that show up here to get a proper story. My characters will NOT know about the real world, so don't ask.

3
Introductions, birthdays, and departures. / Guess I never did this...
« on: August 28, 2017, 10:21:32 AM »
I guess I never did introduce myself properly. My name is Pyro_Ferno, a person who has an interesting way of seeing everything. Before anything else, let me say my personal downfalls. I have Aspergers Syndrome, meaning that I don't socialize well at all. I also have extreme chronic depression and anxiety, which has even caused me to be diagnosed with mild psychosis, manifesting in vivid, and sometimes horrifying, hallucinations. I say many strange things, either in discord or in a thread here, just roll with it and/or ignore me, I don't really care. I felt like stating my problems then say to go to my AMA to ask about other things.

4
AMA Section / Give me your best/worst questions.
« on: August 28, 2017, 10:10:36 AM »
Fire away!

5
Approved Characters / Mura Sakino
« on: May 30, 2017, 08:22:01 PM »
CHARACTER

Name: Mura 'Kitsune' Sakino

Age: 17

Species and Gender: Fox Faunus Intersex (looks female, but prefers to be anonymous in his/her true gender. Can be called whatever the viewer prefers)

Symbol:  http://pathfinderwiki.com/mediawiki/images/d/d9/Daikitsu_holy_symbol.jpg
(Specifically the fox)

Occupation: first year Beacon student

Appearance: An unassuming 'female' standing at 4'8" (short stature is a thing that can cause people to be way shorter than average), Mura's favorite color is purple. They wear mostly androgynous versions of clothes, including various shades of red, blue, and mostly purple. Mura has very pale skin and moderate length auburn hair. Even though they look like a female, they are actually intersex, containing male and female genitalia. They mostly wear 'traditional' Japanese haori, with the addition of a hanzashyi. They also wear a scarf with every outfit, unless the weather would not permit it to be around their neck, in which case it becomes a cloth belt. Mura is heterochromatic, having one golden and one bright blue eye. They have one fox tail, with an interesting function (see aura and semblance). Out of combat, any style of loosely fitting clothes are options, as long as they are at least purple.

History: Sakino Mura was born on Niege 13, to Ketsue Sakino and Kimi Yuki (her maiden name, which everyone calls her), Mura's fox Faunus father and human mother, respectively. Mura also has a fraternal twin sister, Mōbu. The two have a very interesting feature, being chimeras. The two have what looks to be parts of each other woven into themselves and share others. One feature they share is genitalia, having both male and female genitalia. No one in the family knows how this came to be, as both children appear female while clothed. Mura also has one of her 'sister's' eyes, while Mōbu has two blue eyes. Mōbu has a fondness for her femininity, saying she is a girl with some male anatomy. Mura, however, has no idea about what gender they want to be, usually using androgynous words to describe themselves. Mura attends any peaceful Faunus Rights protest they can, hopefully wishing that enough Faunus in an area will deter any plans formulated by the White Fang. Mura applied for Signal soon after awakening their aura and semblance at the age of 12 while missing their father, wishing to see them, suddenly seeing Ketsue standing at the foot of their bed, seeing it as their chance to see the world, meet people and find love, a sentiment Mōbu didn't share. They forged Kōkatsuna Fokkusubureido and Kareina baransuburēdo, as well as continuously maintaining a pouch of twenty instances of Jinsokuna ningen no ha each. They made many friends and had passable grades, but more respectable grades in history, literature, and combat tactics. They also fell in love. She was a lovely girl, already having confessed to her own family about being bisexual by the time she met Mura. The two went on many dates and were quite a good fit for each other, the two dated till both were 16, the first time they attempted sex. That night ended with a crying Mura preventing Mōbu, the only other person in the house, from chasing and killing the girl who ran out of the house yelling the one word Mura fears most, 'freak'. That was two months before graduation, which they nearly didn't attend. It took Mōbu, the one who wanted her sibling to be safe, to remind Mura of why they went to the academy in the first place.

Personality: Mura takes after both their parents and sister. Being quite social and eager to please. They have a particular fondness for riddles. Mura is extremely shy about their intersex characteristics, but is very fervent about the use of hermaphrodite instead of intersex, as most people they have seen use the former in place of the latter. Mura is more attracted to females, but is willing to find love wherever they can. Despite being very confident around others, Mura is incredibly fearful of being called a freak due to their gender. Mura is against sexism, but is too scared to actually act on it. If called a freak, Mura will likely run and hide in one of their safe spots outside of the general area. They are addicted to all types of tea, but is especially attached to green tea. Mura has been classified as 'multi-mood' by both friends and family, as well as 'psycho' by strangers, due to their tendency to shift to extremes of emotions instantaneously and at the slightest trigger, crying their eyes out one second then attack the person who insulted them the next. Most experts say that this is due to conflicting male and female hormones, which Mura says is a hormone imbalance. Mura is interested in various forms of everything, such as music on both the orchestral/dubstep and rock/country axes. They love anything that has a special meaning, such as Shirk's song Haunted. Despite their friendly attitude, Mura has self esteem issues, often curling up in a corner after an insult, no matter how slight, and is always blushing of some form of embarrassment. They are, however, very trusting and extremely loyal to a cause they believe in.

Aura and Semblance: Mura's Aura is surprisingly khaki. No one truly knows why. Mura's semblance is illusory copies, allowing them to make perfect copies of any object they see. Mura can create up to eight copies of the same object and control them perfectly. This, however, takes total concentration, causing them to not be able to move, talk or do anything that requires focus. In combat, four copies can be made while still allowing them to fight, but this still takes effort and hampers combat. Their true strategy is to create only one copy, which takes little effort to create, maintain and manipulate. The illusions can be moved by mental command, but are non-solid and create no sound, smell, force, nor do they perceive. The illusions are purely an extension of Mura's will to conceal their true location. For every illusion created, Mura gains an illusory tail, leading to the nickname 'kitsune'. If creating an illusion of an object or person other than themselves, this requires visualization or familiarity, lest the object become malformed. The illusions can be created anywhere within twenty feet, and instantly disappear if they leave that range or line of sight, whichever comes first. It takes a few seconds to create an illusion, and they are made one at a time. The illusions turn semi-transparent to a person upon that person learning that they are not truly there. The stress is proportional to how many illusions are created in rapid succession, leaving just enough focus to maintain eight mobile illusions. One illusion generally stresses Mura just enough to slow them down for a few seconds

Combat Behavior:  Mura uses subterfuge, stealth, and a gratuitous amount of illusions in combat. They always favor using Baransu in sniper form to pick off vulnerable and/or individual opponents. At medium to close range range, Katsu in rifle form sees much use. When silence is required, Mura moves in closer to be able to use Sokuna. In melee, Sokuna is shifted into kunai to be used as a dagger. Despite the fact Mura carries so many weapons, and is willing to have more, they only ever wield one at a time. They also do not believe in shields. Mura has the most practice, and therefore more expertise, using Baransu. Stand-up fights are a struggle with Mura, having the melee forms of the other two of their weapons much more used. In effect, long, very close with Sokuna, and melee with Katsu are their main ranges

WEAPON

Name: Kōkatsuna Fokkusubureido (commonly Katsu)

Primary Form: A katana with a 26" blade.
http://www.weapons-universe.com/Martial-Arts/Martial-Arts-Swords/Blood-64.jpg

Dust Functions: The blade can be wrapped in an element, taking on an aura of said element. Fire, however, Mura puts through a special process to have the flame burn blue.

History: Kōkatsuna Fokkusubureido, or Cunning Fox Blade, is Mura's main weapon. Mura forged this blade in representation of their quest for the knowledge to make life better, prioritizing others over them self. The name is regularly shortened to Katsu by others and even Mura in combat. Mura has given Katsu a male identity, and sheathes him on their left side. The entire sword weighs four lb. and rests in a sheath strapped to Mura's left side. Katsu is seen as a way to fight in front line combat.

Name: Kareina baransuburēdo (commonly Baransu)

Primary Form: Baransu is an ōdachi, one with a purple grip and 56" length (4'8"). How this blade is formed is explained in it's history.

Secondary Form: Baransu is placed within it's sheath, allowing the mechanisms within to transform it into a sniper rifle. The grip and trigger are formed from the handle and hilt, inadvertently forming the stock. The sheath forms the body, shortening to a more rifle-like length, as well as thickening. The blade does the same, forming the barrel of a sniper rifle. The rifle is meant for longer ranges, and the sword form is as a backup in the case of a sneak attack.

History: Kareina baransuburēdo, or Splendorous Balance Blade, is Mura's heavy hitter. Mura forged this blade to represent Mura's view of everything having a bright side, even Grimm. In that case, though, it is tat they can be driven off. Baransu is the given nickname for the same reason as Katsu. Baransu was given no true gender designation, and shall be referred to as androgynous such as they. The sword itself weighs approximately 5 lb. The sheath weighs significantly more due to transformative mechanisms. The blade itself is also formed from the sheath as well which sharpens itself to an edge. The weight of Baransu slows Mura significantly, prompting a nest based tactic.

Name: Jinsokuna ningen no ha (commonly called Sokuna)

Primary Form: Ten instances of Sokuna are shuriken while the rest are kunai, all of which are colored blue.

History: Jinsokuna ningen no ha, or Swift Human Blade, is one of many identically shaped and named shuriken, stored in set a of 20. Each blade represents Mura's drive to keep moving and to be quick enough to be there for a friend, which everyone is. Sokuna is this one's given name, and is given femininity. She is always a she, no matter how many of her are missing. The total mass actually matches that of Katsu, marking the two as equals. The total weight of the shuriken and pouch, which rests on Mura's right side, is about five lb. As Mura prefers to stay at long range, Sokuna sees less use than Baransu.

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CHARACTER

Name: Sakino 'Kitsune' Mura

Age: 17

Species and Gender: Fox Faunus Intersex (looks female, but prefers to be anonymous in his/her true gender. Can be called whatever the viewer prefers)

Symbol:  http://pathfinderwiki.com/mediawiki/images/d/d9/Daikitsu_holy_symbol.jpg
(Specifically the fox)

Occupation: Beacon student

Appearance: An unassuming 'female' standing at 4'2" (short stature is a thing that can cause people to be way shorter than average), Mura's favorite color is purple. They wear mostly androgynous versions of clothes, including various shades of red, blue, and mostly purple. Mura has very pale skin and moderate length auburn hair. Even though they look like a female, they are actually intersex, containing male and female genitalia. They mostly wear 'traditional' Japanese haori, with the addition of a hanzashyi. They also wear a rainbow colored infinity scarf (Yang's scarf). Mura is heterochromatic, having one golden and one bright blue eye. They have one fox tail, with an interesting function (see aura and semblance). Out of combat, any style of loosely fitting clothes are options, as long as they are at least purple.

History: Sakino Mura was born on Niege 13, to Ketsue Sakino and Kimi Yuki (her maiden name, which everyone calls her), Mura's fox Faunus father and human mother, respectively. Mura also has a fraternal twin sister, Mōbu. The two have a very interesting feature, being chimeras. The two have what looks to be parts of each other woven into themselves and share others. One feature they share is genitalia, having both male and female genitalia. No one in the family knows how this came to be, as both children appear female while clothed. Mura also has one of her 'sister's' eyes, while Mōbu has two blue eyes. Mōbu has a fondness for her femininity, saying she is a girl with some male anatomy. Mura, however, has no idea about what gender they want to be, usually using androgynous words to describe themselves. Mura has actually joined the peaceful section of the White Fang, who approved of them to become a hunter (this is used genderless). Mura is not ashamed or deterred of being White Fang, but they don't say it unless asked, to which people recieve a nonchalant 'yes, the equality oriented faction'. Mura applied for Signal soon after awakening their aura and semblance, seeing it as their chance to see the world, meet people and find love, a sentiment Mōbu didn't share. They forged Kōkatsuna Fokkusubureido and Kareina baransuburēdo, as well as continuously maintaining three pouches of twenty instances of Jinsokuna ningen no ha each. They made many friends and got near perfect grades. They also fell in love. She was a lovely girl, already having confessed to her own family about being bisexual by the time she met Mura. The two went on many dates and were quite a good fit for each other, the two dated till both were 16, the first time they attempted sex. That night ended with a crying Mura preventing Mōbu, the only other person in the house, from chasing and killing the girl who ran out of the house yelling the one word Mura fears most, 'freak'. That was two months before graduation, which they nearly didn't attend. It took Mōbu, the one who wanted her sibling to be safe, to remind Mura of why they went to the academy in the first place.

Personality: Mura takes after both their parents and sister. Being quite social and eager to please. They have a particular fondness for riddles. Mura is insulted when called a hermaphrodite, and is quite fervent in explaining the difference between a hermaphrodite and an intersex. Mura is more attracted to females, but is willing to find love wherever they can. Despite being very confident around others, Mura is incredibly fearful of being called a freak due to their gender. Mura is against sexism, but is too scared to actually act on it. If called a freak, Mura will likely pull a Blake (run away and have their team/friends find them). They are addicted to all types of tea, but is especially attached to green tea. Mura has been classified as 'multi-mood' by both friends and family, as well as 'psycho' by strangers, due to their tendency to shift to extremes of emotions instantaneously and at the slightest trigger, crying their eyes out one second then attack the person who insulted them the next. Most experts say that this is due to conflicting male and female hormones, which Mura says is a hormone imbalance. Mura is interested in various forms of everything, such as music on both the orchestral/dubstep and rock/country axes. They love anything that has a special meaning, such as Shirk's song Haunted. Despite their friendly attitude, Mura has self esteem issues, often curling up in a corner after an insult, no matter how slight, and is always blushing of some form of embarrassment. They are, however, very trusting and extremely loyal to a cause they believe in.

Aura and Semblance: Mura's Aura is surprisingly khaki. No one truly knows why. Mura's semblance is illusory copies, allowing them to make perfect copies of any object they see. Mura can create up to eight copies of the same object and control them perfectly. This, however, takes total concentration, causing them to not be able to move, talk or do anything that requires focus. In combat, four copies can be made while still allowing them to fight, but this still takes effort and hampers combat. Their true strategy is to create only one copy, which takes little effort to create, maintain and manipulate. The illusions can be moved by mental command, but are non-solid and create no sound, smell, force, nor perception. For every illusion created, Mura gains an illusory tail, leading to the nickname 'kitsune'. If creating an illusion of an object or person other than themselves, this requires visualization or familiarity, lest the object become malformed.

Combat Behavior:  Mura uses subterfuge, stealth, and a gratuitous amount of illusions in combat. They always favor using Baransu in sniper form to pick off vulnerable and/or individual opponents. At medium to close range range, Katsu in rifle form sees much use. When silence is required, Mura moves in closer to be able to use Sokuna. In melee, Sokuna is shifted into kunai to be used as a dagger. Despite the fact Mura carries so many weapons, and is willing to have more, they only ever wield one at a time. They also do not believe in shields.

WEAPON

Name: Kōkatsuna Fokkusubureido (commonly Katsu)

Primary Form: A katana with a 26" blade.
http://www.weapons-universe.com/Martial-Arts/Martial-Arts-Swords/Blood-64.jpg

Secondary Form: The blade straightens and opens, forming a barrel and casing. The seven inches of the tip fold into the body. The grip bends at the hilt, all together forming an assault rifle.

Tertiary Form: The tip can pop out and form a bayonet

Dust Functions: The blade can be wrapped in an element, taking on an aura of said element. Fire, however, Mura puts through a special process to have the flame burn blue.

History: Kōkatsuna Fokkusubureido, or Cunning Fox Blade, is Mura's main weapon. Mura forged this blade in representation of their quest for the knowledge to make life better, prioritizing others over them self. The name is regularly shortened to Katsu by others and even Mura in combat. Mura has given Katsu a male identity, and sheathes him on their left side.

Name: Kareina baransuburēdo (commonly Baransu)

Primary Form: Baransu is an ōdachi, one with a purple grip and massive 56" length (4'8"). (The largest blade ever wielded was a 7' Scottish claymore weighing 26 lb.)

Secondary Form: Baransu's blade straightens out and opens, revealing a long barrel. The grip bends at the hilt, moving forward on the blade, forming stock, grip, and trigger. A scope is then attached to the top by Mura, forming a sniper rifle with an effective range of 1,700 meters or 1,859 yards but can hit a target within 2,300 meters or 2515 yards.

History: Kareina baransuburēdo, or Splendorous Balance Blade, is Mura's heavy hitter. Mura forged this blade to represent Mura's view of everything having a bright side, even Grimm. In that case, though, it is tat they can be driven off. Baransu is the given nickname for the same reason as Katsu. Baransu was given no true gender designation, and shall be referred to as androgynous such as they. Due to her size, Baransu is strapped at an angle on Mura's back.

Name: Jinsokuna ningen no ha (commonly called Sokuna)

Primary Form: Each instance of Sokuna is a shuriken, all of which are colored blue. Each curved blade gives it a length of 10 cm. Each instance has three blades

Secondary Form: Each instance can combine two blades and round out the third, making a kunai for close melee.

History: Jinsokuna ningen no ha, or Swift Human Blade, is one of many identically shaped and named shuriken, stored in sets of 20 in three pouches, totaling 60. Each blade represents Mura's drive to keep moving and to be quick enough to be there for a friend, which everyone is. Sokuna is this one's given name, and is given femininity. She is always a she, no matter how many of her are missing. The total mass actually matches that of Katsu, marking the two as equals.

7
Approved Characters / Nero LaFatch
« on: April 14, 2017, 01:30:20 PM »
CHARACTER

Name:
Nero LaFatch.

Age:
17
born Frost 1.

Species and Gender:
Wolf Faunus Female.

Symbol: 
Seven claw scar.

Occupation:
Beacon Student 1st year.

Appearance:
A 5'4", 115 lb. female, she almost always is wearing sweats and a long sleeved shirt, while also wearing a hooded trench coat, all of which is black. She has long, wavy brown hair, which is usually in a five minute routine form. She tends to wear a Gatspy hat when she is not wearing her coat to hide her ears. She has normal human blue eyes. Fair skinned and slim, the more definitive features are hidden by her clothes. She always seems to have her hood up, covering her wolf ears. The last notable feature is a claw scar over her right eye, apparently from a beowolf.

History:
Nero is extremely secretive of her past to other students, but put most of it into her application. She was born in Menagerie to two constructors, and quickly learned how to care for herself after moving to Vale using most of their money to move for a job opportunity. She grew extremely envious of hunters, wanting to live their life. She began training at an early age of six. She found it extremely hard to go into a stand-up fight. She preferred a more hit-and-run style. As soon as she could go to signal, she applied.

Due to her focus on training at an early age, the White Fang, most notably the violent ideology, has tried to recruit her, but due to her young age, they saw the youthful girl as too innocent to tell what they were planning. She actually did understand them, and has since dedicated her life against racists and radicals.

She learned many things, built weapon prototypes, and continuously trained the entire time at Signal. She had developed an anti-social attitude between students, especially racists, be they human or Faunus. She showed an acceptable work ethic with any assignment she was given and worked exceptionally well in weapon design. She displays an affection with weapons, as it is the only topic she talked about to other students. When her time came, she applied to Beacon Academy, hoping to fulfill her dream to have a better life than a common street rat.

Personality:
Secretive and quiet, Nero is not much for interaction with people. She has an inferiority complex. She is hard to evoke emotion from, but is very clear on her points and will always stand beside them. You can trust her for an honest opinion, but she has severe trust issues with new people. Her parents hope a team will help her open up. She does not talk without moving her hands for emphasis.

She is, however, extremely reliable when people need a silent scout or need a high priority target taken care of. She is also extremely good at keeping secrets, but may joke around in a way only people who know the secret would pick up on.

Nero has an extreme dislike of cherries, and a phobia of being in the middle of crowds. She is far more comfortable in nature, with a penchant for sleeping in trees or bushes. She also has a pet snake named Taijitu.

Aura and Semblance:
Her aura is a deep, nearly black, red. Her Semblance is the ability to change her body density, always to have her body act like smoke. The biggest drawback is her inability to move of her own power while her density is shifted, though momentum is conserved. She can keep up the form for a total of thirty seconds, then must regain her focus for six times the amount of time she spent in smoke form, acting as a toggled ability. If she expends all her time in smoke form, she has to wait for five seconds before regaining usable smoke time. If Nero is put into a fully defensive stance, she sets herself in smoke form whenever possible. She also cannot move for half a second when smoke form runs out. She becomes the smoke, losing all ability to move herself beyond holding herself together in a cloud, and can be moved by things such as prior momentum (the Cliff Launch pads, for example), the wind, or certain dusts. Nero cannot enter liquids, and is affected by environmental effects such as wind, though any gas is like regular air. She does not change size, but does not get altered by gravity to the point of flight. She can only make herself less dense, or return to normal density. There is a shift time of 0.25 seconds for smoke to solid. She only uses her semblance to be defensive. Nero feels some of the pain of any hit to her smoke form, and enough shock can force her to drop the smoke form. Explosions of force can force her back into physical form. She takes aura damage from explosions. Nero can reorganize what she is wearing and carrying by lowering her density and shifting the resulting smoke to the correct places, effectively letting her change outfits in one second, or can exclude items from the shift, such as removing clothes for a shower.

Combat Behavior:  Nero favors hit-and-run tactics, sticking to shadows and striking fast. She can fight a single humanoid one on one on even standings, though is susceptible to being outnumbered or outclassed. Her ability to turn herself into smoke makes her nearly untouchable against frontal assaults, though being surrounded makes her take a fully defensive stance, though her focus on speed and offense make her easily overpowerable if alone. Despite her ability in a stand-up fight, she sees it as a final option, seeing being revealed as leading to become overwhelmed.

Nero's full black outfit helps her blend into shadows to get in close to her enemies to deliver quick sword slashes or a barrage of shells. She avoids open areas whenever possible, even with allies are there. She can be very reckless in combat, not fully realizing traps or setups.

WEAPON

Name:
Death Bell and Nightshade (left and right weapons, respectively).

Primary Form:
Twin arming swords, made of a titanium alloy. It has been painted black over everything but the edge of the blade. the handle is curved to look like a shallow letter c.

Secondary Form:
Twin shotguns, firing an 8 buckshot shell spread. The weapon transforms by various joints in the blade bending and collapsing to form the barrels of both guns. a slot opens up on the bottom for reloading. The handle of the sword bends and forms the trigger and stock. One flat of the blade acts as the top, and is marked by Nero's symbol.

Tertiary Form:
One shotgun and one sword. This is achieved by only transforming one sword, usually Nightshade.

Dust Functions:
Dust has no function with the sword forms, but has a standard effect on the shells.

History:
Created at Signal, she is never without them in an area she can easily access. She is constantly tinkering with the design, to deal the most damage at close range effectively and efficiently.

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