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Topics - Th3King0fChaos

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1
Beacon Academy / Mixed feelings of rage and peace [BSEK]
« on: December 11, 2017, 01:00:53 PM »
Ismael lays in his bed as he stares at the ceiling, he sighs as he looks over to the large curtain and says, "Nathan, do you have anything on our new teammates?". Ismael winces as he thinks of who used to be behind that curtain, and feels sad as he begins to miss hearing their voices. He lays back down as he then stares at the ceiling once more, his white long-sleeve not covering his body as he is rolling around in bed, his black gloves having finger-holes in them which allows the bandages covering his hands to show through, his black pajama pants on as he never really felt like getting dressed, and some white socks. He stretches in bed as he the  began to look towards the door and says, "They were coming today right?". Ismael has been losing his faith in the ability to have a team 'till their graduation. It's just the first year and they already had almost a whole team leave. Some normality would be nice, many people has left Ismael's life, Fortuna, Cheri, Mauve, Mar-. "I hope we got the date right", Ismael needed to break up his thoughts or he would become too moody to really care. 'One year is all I ask for now. One fucking year.'

2
Beacon Academy / Time for a resurgence of something missing [Open]
« on: August 05, 2017, 12:39:23 AM »
Ismael is awoken by the sun of the afternoon sky shines down on him, his weapons and mask are nowhere to be found around him yet he seems to not really care. He stands and stretches dusting off his black pants and clearing leaves off of his grey long-sleeved shirt as he stretches.

He found little fun from anything anymore, he has only every really layed around, read, and trained. He never was able to have fun as he did when it was earlier in his time here. He found himself reminiscing of the times when he became real friends with everyone, the awkward and funny moments with Cheri, the strangely calm yet enjoyable time with Marigold, his most defining encounters with Fortuna, his times with Mauve as a leader and as a friend, and his "Bro" time with Nathan. He was a mess as he came out of his day dreams and found himself on the ground looking out to the rest of Vale with tears running down his face. He wanted to go back to those times, he started to see people leave, he began to grow softer as this was the third time this week he found himself crying wishing to find that spark again.

He sat still under a larger tree as he began to speak, "I can't find it anymore. A will to keep on. I've looked for it and yet it's gone. Coming to Vale my will was driven by the need to survive and the resolve to make it into Beacon. Then once I got here I found that I only had that, no aspiration past that, all I planned was to become a hunter and that's it. I had no other motive. Then I started making friends: first Cheri, next Nathan, then marigold, after was Mauve, then Fortuna. I found that I wanted to protect then, and make sure they were able to succeed where I failed. And I began to realize I was now staying for them. I stayed so better people can fulfil their dreams. Now as we go on more and more, I begin to realize I am just a nuisance only helping for a time. Everyone else has a bigger purpose, but why am I here? I came out of revenge, yet I feel as though that is a fools dream. "I WILL KILL THEM ALL!!!", or something like that. How would I even do that, why would I? Vengeance sounded nice back then, but now...it sounds like a child's dream".

Ismael sat holding his knees to his chest as he stares out onto Vale wishing he could find something more.

Spoiler: ShowHide
HI! If you decide to join in you can take it any where you want. I just wanted to put down some more character developing stuff as it would give me something to do. So you can make this be more focused on people psychologically affected by anything in the school or in their life, or make it where some random magical thing happened and you need someone to show it to. Ismael is there, waiting, always waiting.

3
Ismael is located under a large oak tree with his weapons by him. He is wearing a light blue shirt, black pants, blue sneakers, black gloves, and bandages going up his forearms and stopping at his elbows. He sits there and seems to be cleaning his weapons as he sings a soft and sweet song. His aura starts to form around him and instead of the usual white  a light blue took the place of the white giving a calmer look.

"You are the ocean's grey waves, destined to seek life beyond the shore just out of reach. Yet the waters ever change, flowing like time. The path is yours to climb. In the white light, a hand reaches through. A divine blade cuts your heart in two. Waking dreams fade away, embrace the brand-new day. Sing with me a song of birthrights and love. The light scatters to the sky above. Dawn breaks through the gloom, white as a bone. Lost in thoughts all alone. You are the ocean's grey waves, destined to seek. Life beyond the shore just out of reach. Yet the waters ever change, flowing like time. The path is yours to climb" .

Then as if in response a voice starts to sing, to Ismael's surprise the song sounds too familiar:

"Embrace the dark you call a home, Gaze upon an empty, white throne. A legacy of lies, a familiar disguise. Sing with me a song of conquest and fate. The black pillar cracks beneath its weight. Night breaks through the day, hard as a stone. Lost in thoughts all alone. The path you walk on belongs to destiny, just let it flow.  All of your joy and your pain will fall like the tide, let it flow"

Then once that voice finishes a more feminine voice starts to sing in a more of a sad tone. Ismael stands up and starts to look around to try and find the owners of the voices and is unsuccessful and finds himself standing up with his aura changing from the lighter blue to a darker one.

"Life is not just filled with happiness, nor sorrow. Even the thorn in your heart, in time it may become a rose. A burdened heart sinks into the ground. A veil falls away without a sound. Not day nor night, wrong nor right. For truth and peace you fight. Sing with me a song of silence and blood. The rain falls, but can't wash away the mud. Within my ancient heart dwells madness and pride.After the storm stills its wake, may all be blessed. So the fate and fallen can find rest. Your will, the water reflects, so all will know. Your hands brought the morrow  Can no one hear my cry. You are the ocean's grey waves, destined to seek life beyond the shore, just out of reach. Yet the waters ever change, flowing like time. The path is yours to climb.

You are the ocean's grey waves"

Once the voices were finished nothing was said or sung and Ismael sat down an looked worried as he thought of: How they knew the song, who they were, and why they were here. Ismael just sits there and thinks worryingly.

4
Teams / looking for a 2nd year team Beacon team [4/4]
« on: September 22, 2016, 06:34:50 PM »

5
Approved Characters / Cherry Rockwell
« on: September 21, 2016, 11:15:09 AM »
CHARACTER

Name:Cherry Rockwell

Age: 21, Amare 14, 59 AC

Species and Gender: Female Rabbit Fuanus

Symbol: A bright red rose with a gold cross behind it.

Occupation: 2nd year beacon student and a part-time waitress at the Lions head café.

Appearance: Standing at six feet even, this 150 pound woman is thin but surprisingly strong. She has waist-length, neatly kept, curly red hair with foot long red rabbit ears. She has olive skin and she has a rabbit "tail" which bulb of red and white fur. Her eyes are a beautiful golden color which gives a nice contraast to the rest of her skin. She wears a pair of gold rings on her little fingers with inscriptions inside. She is quite endowed in the chest region (D cup). She wears a pink dress which stops at her knees and has lace at the bottom of the dress. Her waist is adorned with a black sash, tied in an intricate knot then ends with it becoming a decently sized bow. She wears a pair on pink flats with black soles. She carries a black purse with her. When she wears he uniform she wears the entire outfit with a red bow on her head in front of her ears as decoration. Her combat attire changes dramatically from these, however, she wears a red mask that covers her entire face but near the eye area the mask has one way highly strengthened plastic which allows her to see through without anyone able to see her face. She wears a black jacket which stops above her stomach and a red blouse underneath it she also wears black jeans and her boots.

History: Cherry lived an uneventful childhood: She played dolls when she was younger, wanted to become a princess of her own fairytale, and be the fairest of them all. This all changed when she saw her whole life get flipped upside down, on an ordinary mission her mother had a freak accident which ended up with her dying, and her father went into a deep depression from it. This was the point she realized that fairytales don't happen on their own, she realized for her to get her happy ending she needs to work for it. That was when she started to look for work and her first job was at a bakery. She couldn't get the hang of making baked goods so she kept looking and looking, and she was always working from when she was actually able to get a job to now. She had many jobs from a cashier to a waitress, and from running odd jobs to selling flowers. Once she was finally old enough she enrolled into signal while continuing to try and find  ways to help her family. Her father stopped working and almost never left the house, all he does is eat, sleep, use the rest room, and mourn. Once she was about to graduate her father showed up to her graduation, and seemed to have a change of pace once he saw her for how she is now, a strong woman, who can live up to her mother if not surpass, and she looks almost like her late mother. His heart became whole again and once the ceremony was over he realized that he was being taken cared of all this time, and he need to start helping, soon he opened the Lion's Head Café and hired his first employee, his daughter. Once this love between father and daughter is rekindled Cherry work hard as a student at Beacon and as an employee. Her first year was fun as she threw many parties and had loads of fun, and she can't wait for her second year of school.

Personality: Cherry is a sweet girl who loves to party, have fun, and all around have a good time, however, she is also a hardworking individual who is able to set aside any distractions to get work done. She always makes sure every little thing she has is put to good use and is never wasted. She loves to shop for new clothing and never is afraid to dish out the money for a new dress or pair of shoes. She, however, can get very serious at any moment so that everything is all right, then it's back to her fun loving and free flowing spirit.

Aura and Semblance: Her aura color is red, and she has a normal type of aura, no special quirks. Her semblance is a nearly instant teleporting ability that allows her to teleport anywhere in her sight. She must have a second to focus on that area and then she can 'blink' to that area. Each 'blink' takes up 5% of her aura and if it's used again within a 2 second time frame the aura cost for the second one increases  by 2%, and then so on each time. The maximum distance she can teleport is up to 100 feet away, and she is unable to teleport into objects.

Combat Behavior: Cherry can only be called a lightning bruiser. She likes to get up close and personal before she lets loose on her opponent. She uses her semblance in tandem with her aggressive fighting style to beat the opponent into a living pulp. She has a few weaknesses of having no range, and with her lightning fast fighting anyone who can land a hit will disrupt her train of hits and slow her down to start an actual one on one instead of a one sided beat down. Also she isn't very good at anything but a one v one and anything larger makes a bad situation for Cherry.

WEAPONS

Name: Mercy and Scorn

Primary Form: A white and red gauntlet set where the white gauntlet is Mercy and the red one is Scorn. They reach up to her elbow and stops down at her knuckles. The gauntlets are comprised of multiple overlaying plates which add strength. On each plate the edges are colored the other pairs color and has engravings of her symbol on the top plates.

Secondary Form: Cherry's gauntlets compress and becomes over sized brackets she keeps in a purse or other carrying objects.

Dust Functions:She uses kinetic dust to increase knockback power(8 hits for each). She also uses fire dust create explosions everytime she punches, and has a residual blast after which is bigger than the first(4 hits for each).

Name: Apis' stride

Primary Form: These boots are the same color scheme as her gauntlets. Her left boot is red and her right one is white. The sole's are black with silver welds.

Dust Functions: They can use kinetic dust to increase knockback, or propel herself by kicking and launching herself the opposite way she kicked(4 uses per boot).

History: She made Apis' stride, and Mercy and Scorn at signal when she realized she was a very strong girl for her size, and she was able to out speed most in her attacks, so these were a perfect go for her.

6
The Vale Region / A Darkness Dawns (Open)
« on: September 13, 2016, 08:55:46 PM »
The original thread.


Ismael looks around and notices that everyone is actually relaxed while he seemed to be holding his breath. Ismael slowly breaths in normally trying to not sound like he is gasping for air. Then pain ran through his body as he released aura. A black flame of lightning surrounds Ismael and then hugs him in a glow of white and black.

7
Approved Characters / Farco Lione
« on: September 13, 2016, 07:07:37 PM »
CHARACTER

Name: Farco Phoenix Lione

Age: 22

Species and Gender: Human Male

Symbol: A red fiery heart with outline of the heart being blue.

Occupation: A part time actor, 1st year Beacon student.

Appearance: Farco stands at 6'2, weighs 240 pounds, and has a medium build. He has long flowing wavy blonde hair, with sky blue eyes, a chiseled jaw line, a butt chin (it looks a lot like a butt), naturally light red lips, and an over all gorgeous complexion. His arms are not the strongest looking one, and his shoulders are not that broad, but over all his body seems to be made for being beautiful compared to being strong. His normal attire consists of a white long-sleeved shirt with his symbol above both nipples and has a v-neck. He has black pants that tightly onto his legs and has his symbol on both back pockets, and wears black dress shoes with his symbol on the back of the heel. His combat gear does not change from this, and his school uniform is worn with his tie undone, and unbuttoned at the top.

History: Farco was born to Wilber and Sophie Lione. Wilber is a well known fashion designer for men while Sophie is a well known make-up producer and distributer. Farco live a life of luxury from birth, he was given everything he wanted, he was always smothered with admiration, praise, and words of encouragement. Once he turned 16 he insisted that he became an actor to his parents, they knew he would do great, he was a natural at acting and had the complexion that was a hit with the ladies. He started to star in many block buster films at such a young age and gained a fortune on his own. He soon had the urge to become a hunter after one of his recent film of him playing as a famous hunter who had to save his lover from the White Fang. So after a talk with his parents he was enrolled into beacon through some...not so legal mean. Farco could pass the tests easily, but he never had the time because of his film he is working on. So technically on his tests it says he aced the academic part of the test, and he scored just enough on both the sparring and live combat portions. His main bits of training came from off time practice, and the acting he has done. The rest is just sheer luck of his fighting skill come from.

Personality: Farco was born cocky, arrogant, and egotistical, but with everyone around him they just made it worst. Since he was born into a world of luxury he always got what he wanted, when he wanted, and he wanted it. He never felt the pains of a honest hard day of work and has always had someone there to do something for. From maids and butlers to people offering assistance he never really needed to stress of worry. He also has a strange liking of women's breast. He has a very strange fondness of them, but he tries to hide it as much as he can.

Aura and Semblance: His aura is a pinkish color and there are no special quirks to it. Farco's semblance is the ability to throw orbs of his aura around to do different affects. His most used one is the ability to restore a targets aura, he creates an orb of pink aura he can then throw or give to a target to restore their aura equivalent to the amount he put in. His second use is where he can increase regeneration. At 5% he can heal a decent sized cut, but he can't fully heal major wounds only close them off and heal them up a bit, but the rest must be done through natural regeneration. He also gets headaches after outing in anything over 20% per orb. 20% is the bare minimum to help seal off major wounds, however to start healing the tissue inside he needs to put in another 10%.

Combat Behavior: Farco's combat strategy is to hurl his dust based attacks at the enemy from range and staying just out of reach from melee strikers. Anytime he gets into close range combat he is swift so dodging moves are easy, but to land hits easily he needs to not be moving at any high speeds. His only real down fall is that he has no real way to combat against close combat experts, and constant pressure from that attacker makes it hard for Farco to line up clean hits. He also will gloat, mock, and shame an enemy any chance he gets.

WEAPON

Name: Moge wo Mahou

Primary Form: A black metal wand 20 inches long and an inch in diameter at its largest part, the handle, and starts to shrink as it goes up, all the way to the point it makes a sharp point, then it has his symbol on top. The wand has a small silver cap on the bottom of the handle where it can be opened and is the place Farco places the dust.

Dust Functions:
This wand can many different types of dust but the potency and amount of uses depend on what he chooses to do with the dust. He can do 1 of 3 things with all dust: Create a projectile to maximize efficiency, create a constant stream of attack to do constant damage, or do an all out attack where he wastes the whole crystal to do massive damage in one attack.
Here is the basic break down of the dusts he uses:


Spoiler: ShowHide
 Fire:
Projectile: Shoots a small fire ball that explodes on impact. (10 uses)
Stream: Becomes a Flamethrower where it reaches out about 20 feet and attacks constantly for a constant 10 seconds.
All out: Shoots a little ball of light which when he triggers the attack, the ball will explode doing massive damage and knockback.

Ice:
Projectile: Shoots out a shard of ice which deals some damage, and freezes in about a one foot area. (15 uses)
Stream: Shoots out a cone of frost that extends out about 15 feet and freezes anything over in about 2-5 seconds. (It lasts about 10 seconds)
All out: Shoots a large ball of ice where when it hit it will freeze anything within a 20 foot radius.

Lightning:
Projectile: Shoots a small spark of electricity where it shocks and damages the target. (10 uses)
Stream: Shoots out a constant stream of electricity out to 10 feet constantly shocking and damaging the target. (5 seconds of use)
All out: Shoots a large bolt of lightning where he can control its movements for 10 seconds as it electrocutes and damages each time it hits.

Earth:
Projectile: Hurls a ball of rock where it does a lot of knockback and keeps rolling until it is finally halted. (2 uses)
Stream: Shoots out a constant cone of pebbles that fly at high speeds dealing small amounts of damage per pebble and no knockback. (10 seconds of use)
All out: Creates a large 5 foot tall wall that stretches 10 feet in width and is half a foot thick. The wall starts to deteriorate after about 20 seconds.


History: Farco had Moge wo Mahou made for him by weapon smiths specifically to have a 'Magical feel' to it.

8
AMA Section / Meet the man behind the insanity: Th3King0fChaos
« on: September 13, 2016, 12:38:15 AM »
A large castle can be seen in the distance with large walls taller than 100 men and the castle in the center of it looks absolutely intimidating as it stands 3 times as tall as the walls. As you walk through the town you are escorted by 2 largely built men who stand at about 7 feet tall in full futuristic armor and large battle axes on their backs. Once you near the castle 2 knights who wear armor kinda like the men escorting you except the have assault rifles in hand. As you enter the actual castle you see a large black throne with a normal looking man with black hair, purple eyes, and a staff leaning on the throne. The man stands up and leads you to a large room with a round wooden table with nice comfortable chairs. The man sits down and says with a smile:

Hello everyone I'm Th3King0fChaos and welcome to my home. I hope the 2 gentle men who brang you here didn't scare you. So this is meant to be your chance to interview the creator of insanity. So lets start with basic things right now: I come here to relieve stress and allows me to have a creative outlet. Over time I started to actually like some of the people here and that made the experience here more fun. I made Ismael Skhaos and all of his craziness, I also made Carmine Rodwell, almost no one will really know him, just the same as Farco Lione. I found this site through me wanting to start role playing again so once I found time I started looking up many different site to role play. I went around and found none really easy to join, until I found this site which made joining and playing super easy. That is how I joined and I stayed because it was fun to me. Other than that I'll leave the rest to you all. Come question all you want.

11
Approved Characters / Carmine Rodwell
« on: September 12, 2016, 10:15:14 AM »
CHARACTER

Name: Carmine Rodwell

Age: 19, birth date: Huā 17, 61 AC

Species and Gender: Male, White Tiger Faunus

Symbol: Two guns, one is black and the other is white, crossed and a grey claymore down the middle.

Occupation: 3rd year Beacon student

Appearance: Carmine is well built, weighs 200 pounds, has green eyes, stands at 6' 1, and has short straight white hair with black low lights. He is very pale and has a little facial hair that is hard to see do to his pale skin hiding the white hair. He wears a black t-shirt under a red and white zip up hoodie, he wears it opened up. He also wears white pants and black combat boots. He has little scars here and there from everyday wear and tear. He also wears a silver necklace with a golden cross on it. His combat attire does not change from this. He wears his school uniform with the jacket open and no tie.

History: Carmine lived an uneventful life from birth to the age of 8. His mother died when giving birth to him. Through the ages of 4-8 years old he was always sick and was never able to go outside, so his sister, Sol, was always taking care of him when their father was away on missions. However once he turned 8 Sol left to leave Vale with her husband and son this made Carmine become lonely and afraid, so over the next 4 years he slowly gained more immunity to sickness to the point where he was finally able to move around outside without fear of falling ill again. Then he started to train under the tutelage of his father who rigorously trained Carmine to gain more muscle mass to be able to wield his fathers Claymore, Andúril, and to learn how to fight with it. After 5 years of training vigorously Carmine's father retired knowing that his son can carry on the family legacy. When Carmine turned 17 he applied for the entrance exam where he passed the sparring portion with ease, academics just the same, but in live combat he did just well enough to pass. He was then accepted into Beacon and was excited and ran home to tell his dad the good news however he found his home broken into and dead White fang bodies litter the floor of his house, he searched the entire house to find his father slain with multiple White fang grunts around him slain and multiple stab wounds all over him. With Andúril in hand, Carmine ran into his room and grabbed everything of importance. While searching he found his 2 pistols he and his sister made, so he took them with him and ran away with all the money that was left and a duffle bag with his cloths and anything of value. He spent his first year in Beacon training and gaining no notoriety for his combat skills but he was noticed for his loud mouth. His second year in Beacon became more joyful when he learned some news of his sister might be coming down from the mountains this year. Now he hasn't heard any news from Sol, so he now waits for anything that could hint to where Sol is.

Personality: He is a very outgoing and compassionate person. His favorite thing to do is read, he got this hobby from his sister whom read to him when he was bed ridden. He will come off at first as very over bearing and even annoying, but will mellow down over time as he gets to know a person. He has a ferocious hatred towards the White Fang for both killing his father and giving humans a bad impression of Faunus. 

Aura and Semblance:
Carmine's aura color is carmine red, and with nothing really special about it. 
His Semblance is a passive affect where anytime he takes damage he reduces the next hits damage by the same amount that was dealt to him by the previous hit's damage. However the affect must recharge for 5 seconds (one of my post) every time it is used, within this time the damage reduction is reset as it recharges. It works like this: If Carmine was shot by a sniper rifle and was dealt 10% aura damage, then was hit by another sniper bullet again he would take no damage from the 2nd bullet, but if he was stabbed and took 2% aura damage then was shot by a sniper bullet that would deal 10% aura damage then he would take 8% aura damage instead of the full 10%. However if he is hit by a sniper bullet that takes 10% aura damage then was stabbed that took 2% aura damage, he doesn't regenerate the left over aura it disperses with the reset after the second hit.

Combat Behavior: His main combat strategy is to fight at close range with his claymore then jumping to range with his guns to always keep the enemy from gaining any time to breath, but for him to be so nimble with his attacks. He is on the slow side of swinging his sword around so anytime a sword wielder who can swing much faster than he can will have no trouble with Carmine at close range. His favorite thing to do in a team fight is to be ahead of the group and try to take down as many people as possible. He fights best against one person at a time, but if he needs to he can keep two people at bay with his pistols, if anyone between the two is fast or strong enough to break his line of fire then he'd be in trouble and most likely go down in a two v. one. Also anything larger than a two v. one then Carmine is boned. He is never really good at fighting in a group, but since he sees it as a challenge he will always try and fight a group of people to learn new ways to use his weapons and learn new tactics.

WEAPON

Name: Andúril

Primary Form: A silver and black double-edged claymore that weighs well over 20 pounds. Its length is 60 inches while it's blade length is 50 inches. The blade is black while the hilt is silver with a dragon head as a decoration and the pommel being a black diamond. The handle is covered with black leather wrapping. He can store his blade on his back with a black sheath.

Dust Functions: None.

Name: Hate's Wrath

Primary Form: Two mat-black slick pistols. Each have circular shapes caved into the handles to make four rings and are colored white.

Dust Functions:
Requires dust to fire and can use different dust types for each gun. The guns have pre-loaded mags where he carries 3 of each dust type.

Fire- Fires bullets that explodes on impact. (Will be able to fire 15 times)

Kinetic- Fires slower moving bullets that has increased knock-back. (Will be able to fire 10 times)
 
Glass- Fires bullets that will shatter as they exit the barrel to give a shotgun effect. (Will be able to fire 5 times).

Lightning- Fires bullets that will electrocute the target on impact.(Will be able to fire 2 times).

Wind- Fires bullets that travel the fast and fires like a machine gun however the bullets will deal small amounts of damage per shot. (Will be able to fire 30 times).


History: Carmine was given his blade by his father and he made the guns with his sister when he was younger to kill some time.

12
Approved Characters / Ismael Skhaos
« on: September 12, 2016, 01:54:08 AM »
CHARACTER

Name: Ismael "Izzy" Skhaos

Age: 17, born Tulikuuma 21, 63 A.C.

Species and Gender: Human, Male

Symbol: A crimson dragon encircling itself to create the number eight

Occupation: 1st year Beacon student and part-time Blacksmith.

Appearance: He has black, short, straight hair, and his right eye is a lightning-blue while his left eye is a dark crimson from heterochromia in which he was born with. When he activates his semblance his right eye changes its color from blue to black, and it looks like it is the same as his sporadic aura. He stands at 5 feet and 11 inches, weighs 240 pounds, medium build, his skin color is a nice tanned color, he has a scar that is on his left eye from a Grimm attack, and he wears a black pair of prescription glasses. He has many scars across his entire body, but the most prominent scars are: a large X-shaped scar on his back, a large slash that stretches across his frontal torso (from top left to bottom right), and scars underneath his gauntlet, bracer, and gloves which he doesn't show to anyone he doesn't trust. He has no real set outfit, but his favorite type of clothing is usually a long-sleeved shirt of any color under a black or grey t-shirt with black jeans or blue jeans. His only set attire is his boots that are a jet black with the welds and shoe laces being a dark red color, his silver and black Gauntlet that he wears on his right hand, his old bronze, black, and gold bracer that he and his father made as his first blacksmith project(His father made it fit a grown man so it didn't fit him when he first made it, but now it will fit him better), and a black pair of gloves. His battle attire doesn't change too much all that really changes is that he switches out his glasses with a black mask that covers his whole face except his left eye. However there is a slit over his right eye so he can still use his right eye, this tricks others into thinking he is not looking at them. When in all reality he is staring at them with his right eye to keep track of them.

History: He was born to a human father, Krieg, and a faunus mother, Sol. He comes from a small mountain village where he was born and raised. At the age of 10 he was pursuing his father as he left to get more metals from the city of Vale. Ismael lost sight of his father during the trek to Vale and started to freak out which then caused a Grimm to find him. He was then attacked which caused the scar on his left eye. Petrified, Ismael was easy prey for the Grimm. His father's faunus friend, Kakashi, was there to kill the Grimm roaming the forest. He then saved Ismael from bleeding out, and took him back to his mother were Ismael then proceeded to ask for the man to take him as an apprentice. Kakashi was reluctant at first for he didn't see potential in Ismael, and brushed him aside. Ismael didn't give up that easily though he followed the man to his house. He then persistently asked the question of :"Will you train me?". Kakashi always replied with, "You are too weak and frail for you to be my student". However Ismael stayed there unwilling to move; he even starved himself to the brink of death just so he can get the answer he wanted. So on the fifth day Kakashi said, "Why do you wish to pursue my mentoring?". Ismael then said to him with all of his strength: "I want power. I want power to defend the others in my village". after this was said Ismael collapsed and was unconscious from starvation and fatigue. This moved Kakashi for he has only seen one other person nearly kill themselves for power to protect others. So as a gesture as his new master Kakashi went and took Ismael to his home, but to find no one was there. After further inspection Kakashi noticed that there was a note under the doormat telling Ismael that his mother left to find his father and it would take no longer than a day. So the man took Ismael back to his house to nurture him back to health through force feeding, and medicinal means. A week later when his father came back from Vale with Ismael's mother, and after he was given the news of Ismael's little stunt; Ismael's punishment was to help his dad and worked as a blacksmith, through this he was able to learn basic blacksmithing, discipline, and patience, his father would hope. Ismael was happy with his life: he trained everyday with his master, worked as a blacksmith, and on his 11th birthday he met a faunus girl, Nikki, who was of his age who just moved to the village. Her family moved to the village because they said they needed a place where their daughter could grow up to become a great Huntress. Ismael and Nikki became friends very quickly becoming nearly inseparable, and even spent any chance they get with each other, but both had very little time of their own. On Ismael's 13th birthday was when he learned the truth of his family and why this village exists. The village was for the children of Huntsmen and Huntresses who wish them to join the Huntsmen and Huntresses, but the child cannot control their powers well or was unnaturally unique(such as being too frail or so powerful they were dangerous in a city environment). He learned that he was one of those children in which he has unnaturally large healing factor, and that his master was to teach him how to harness his powers and become a strong hunter. This did not scare Ismael, he actually embraced it. He was excited at the fact that his parents are so strong, and that he could possible as strong as they were. So once Ismael had this information he burnt it into his mind so he can remember, that if he becomes strong enough he can be as great as his parents and his master are. So he trained hard to become a strong Hunter and a half decent Weapon smith over the years to come. But in 78 A.C. , the White Fang terrorist group came and took anyone from the village who wished to join them, and forced them to give shelter, food, and supplies. This then created tension within the town, and Grimm started to come in small numbers, but over time the attacks became more frequent and they came in bigger numbers until the White Fang couldn't even hold off the Grimm. So in 79 A.C. the White Fang retreated from the village, but the village was doomed no matter what happened next. So in a desperate attempt at save the villagers his father and his mother stayed behind, as they fended off the Grimm as long as possible while everyone else escaped, they never made it out alive. Ismael ran to Nikki's house to find her, but Kakashi and Nikki already left and had to come back to grab him. So once they made it to Vale as a safe haven Ismael decided to stay and try to attend Beacon academy to avenge his family's death and to fulfill his 'parents' wishes. So before his village left to find new homes they all had a party for their survival, and a memorial to honor Ismael's 'parents' heroic sacrifice to their village.

                      After all the other villagers left Vale, Ismael spent most of his time training to pass the Beacon entrance exam, and doing so becoming one step closer to not only protect those who can't protect themselves, but also to be able to take down the White Fang. Now he writes to Nikki and his Kakashi about his everyday experiences in Vale, but is unable to tell them that he is unable to make any friends, find a job, and the money he has will not pay for a living space and food for much longer. So now he has to try and get a job as the only thing he knows how to do, Weapon smithing , but there are no Weapon smiths in Vale that he can find so he must go and find a shop that will hire him. He tried everywhere: dust shops, restaurant, and even at a bakery, but he was unable to find a single shop that would hire him. So he turned to his training and focused on the Beacon entrance exam. However one day when he needed to spend the last of his money on food, he found a largely built human man with a, ferocious roar of a laugh, who was unloading a large shipment of sorts. Ismael then was asked by the man to help him and he would be paid for the services. Ismael being strapped for money agreed, and helped the man carry the crates to his shop. On arriving Ismael realized that this mans shop was a smithery and that the man was a blacksmith who just moved to the city. Ismael then went to ask the man if he could work for him, and the man agreed but Ismael was informed that for him to be paid he needs to complete orders. So now Ismael's new boss, Mac, wanted to see what he can do, so Ismael was told to create a ring from the silver he just carried in. After bringing in the rest of the crates left out near the docks, he then went and set everything up then got started. Ismael started the forming process and made a small piece of silver become a ring shape through heating it then forming it to the proper size for an average female and cleaned it up, and hardened the ring. Ismael then presented the ring to Mac, and he was impressed that Ismael did so well with such crude methods. So Mac gave him 500 Lien for his work, and carrying those boxes. Ismael showed extreme gratitude towards him and exited the shop after giving Mac his address. Filled with a new found confidence he left to buy himself enough food for a week and trained extra hard for the entrance exam. Once his birthday finally came he went and signed up for the Beacon entrance exam, and started to do all the tests. He passed the Academic Test with lower than average scores, in the Sparring Test he was able to pass with an average score, but in the Live Combat Test he was able to pass with highly above average score.

Personality: He is a kind, willful, and grows very emotionally attached to people. This can be his down fall of course because he cares for the people around him too much, but this is also his biggest strength because he can then use his aura for defense when he is enraged from someone hurting those he loves. He also has a ferocious hatred of towards the White Fang and all that they do. He is mentally unstable because of he is a schizophrenic and hears voices within his mind to do certain things such as kill someone around him, makes him hate what he most loves, to kill himself, and other things that will make it hard for him to distinguish reality from fantasy. Also at times he loses his sanity and won't remember what happens, so he never found out that he can go on a rampage at anytime if he is enraged for too long, so using his aura to defend himself for a long period of time can be dangerous to himself and to those around him. 

Extra notes:
-Treats faunus and humans the same
-Talks to himself a lot
-Can sense sarcasm as well as a bat can see
-Doesn't talk about sexual preference
-Loves his work as a blacksmith
-Loves a fight no matter how tough
-Has a very bad habit of cracking his knuckles and and neck
-Will always make a joke or pun

Aura and Semblance: His aura is black, and when his aura and semblance activates his aura travels around him as if it was lightning. His aura is unique were he has a higher regenerative ability, but at the cost of his aura defense. Although it still cannot mend bones and major wounds quickly, he can survive a longer time without medical attention. He cannot activate his aura, for defense, through normal means he must become enraged for it to be active, and when his defense activates his aura starts sporadically travel around him. He found out over time strong feeling will also infuse different colors into his black aura. His semblance is that he can creates bolts of black lightning that travels forward in a semi-straight line. The lightning can chain link from one target to another if within 5 feet of each other to create a link up to five targets before dissipating, and the lightning needs to charge up for 4 seconds. He channels his aura into the palm of his hand to produce lightning and then projects it. The distance these bolts can travel is a 50 feet distance away from Ismael before dissipating and he can charge up the bolts while moving. If the bolt stays within 50 feet of Ismael it will not dissipate until it hits an object that cannot allow electricity flow through it, or has flowed through 5 objects that allow an electrical current to flow through them. The lightning will dissipate 30 seconds after being projected. Each bolts costs 5% of his aura and can be charged in both hands to fire 2 bolts at once but costs 2% extra aura on top of the 10% required to make both bolts. These bolts can be controlled by Ismael to hit a target multiple times or change direction mid-flight. And his semblance can be enhanced by Semblance Catalysts Foci where instead of the lightning chaining from target to target the lightning will now be infused with dust where he can use fire dust to create an explosion on impact that fires 5 other bolts outward that won't chain. Using kinetic dust the lightning bolt will no longer chain, but for the 50 feet it travels anything that it hits will be sent flying back by about 5 feet. However using lightning dust allows Ismael to enhance his weapons for a minute, when he enhances his weapons he can give them either an extended reach if a blade, or a slight stunning affect, however the extended reach will do nothing if the blade is 3 feet or longer. He can also have it travel around a person to protect or trap the person. The lightning will last for 20 seconds in this state of control before dissipating. Over time he found out with even more use of SCF he can use glass dust to focus more aura into one bolt. With the use of glass dust with SCF Ismael could pump in as much aura as he wants, but he never really knows what happens after he uses 20% into one bolt.

Combat Behavior: His main battle focus is to go into the battle and attack as much as possible. He has a lower defense and he is unable to wear armor because of the weight of the multiple weapons he carries, so he must focus on offense instead of defense. He wields these multiple different weapons, and with them his master's unorthodox fighting style to create unconventional combo's which are hard to predict by him switching his stances and weapons. He will deal massive damage by switching weapons and fighting stance, but by doing that he leaves himself open and even can be deadly if he switches at the wrong time or switches to a stance the opponent can easily beat. Also he will have a hard time with anyone who can keep up with his speed because he will not have the defense to withstand the hits they can deal. Also anyone who can withstand a long period of time against him will beat him from him tiring himself out, and he will start to rely on ranged attacks, or very deliberately slow strikes to reel in an opponent to a unwinnable situation to deal a massive blow. Although by doing this he will set himself into a situation where he is vulnerable, because he will use most of his energy within these heavy hits, and doing so will drain his aura and stamina faster. His main battle strategy with a team is that he does not have one because he was trained to fight alone, and trained to fight in a one verses one situation, fair or unfair such as a duel or a sneak attack, so within fighting a large group he will have a tough time in taking down multiple opponents if they each require high amounts of damage to take down(so if a pack of Beowolves attack he will be fine, but if multiple Ursa's attacked and he had to fight 5 or 6 he will most likely lose if not assisted soon). When he uses his semblance he has to throw down some of his weapons and switch as he is in mid-fight by throwing one down and picking up a new one. Although he doesn't need to put all of them down, only the heavy weapons need to be put down, the lighter weapons can stay on his body, but this still encumbers him on long treks to the point of exhaustion to be carrying so many weapons.

WEAPONS

Name: Rage

Primary Form: A black single edged katana with its spine being a maroon and the wrapping is a gold and black wrapping with his emblem held on to handle by the wrapping, while there is an area on the end of the handle where there is a piece that comes off to load more dust in, but it must be in its crystal form. Also has a silver and black sheath that is placed on his hip.

Dust Functions: Uses Dust to produce an elemental slash determined on the dust used in the blade, but can work without dust. Dust crystals will be placed in the bottom of the hilt which each can produce 2 slashes. Only fire dust, lightning dust, and kinetic dust can be used. The slashes have no range beyond the blades reach.


Name: Pain

Primary Form: A double edged red sword with a 50 inch blade, its center being a sky blue, while its handle is a silver and bronze mix with a black leather wrap around the handle that is able to be wielded with one and two hands semi-reasonably the blade is about 6 inches wide. To load dust there is an opening point on the center of the blade where dust in stick magazines that the assault rifle form uses can load dust. Has a black sheath that can be slung over his shoulder onto his back.

Secondary Form: A red assault rifle with a silver and bronze mixed handle, has a sky blue barrel, the magazine well is where the stick mags are put into so dust can be loaded in to the gun. There is no way of storage in this form. The transformation takes 10 seconds, and how the transformation works where the handle extends outward to show a trigger and then folds to form a handle. Then a part of the blade folds backward then a quarter of the blade folds again to form the stock. Finally the mag well folds down to form a place to hold the gun and to place magazines.   

Tertiary Form: A red dual edged battle axe with a sky blue handle, and a silver and bronze mixed pommel at the end of the handle. This form has no use of dust with this form, and no way to store this weapon form. The handle is 30 inches long while the blades end-to-end is 20 inches. The transformation takes 6 seconds long. The blades of the sword has mechanisms where the blades will move upward and since the tips will stay planted on a wheel mechanism to fold the blades into 2 hollow rectangles, and the center of the original sword becoming the handle.

Dust Functions: The sword uses fire Dust to create an outward explosion around himself when slammed on the ground, while its in assault rifle form it uses the fire dust to shoot explosive rounds, and when in axe form dust is not used. Uses specifically made magazines which can be used 7 times with the sword and 21 times with the rifle form. 


Name: Loss

Primary Form: Boots that are a jet black with the welds and shoe laces being a dark red color, and to load more dust there is a little silver slot where cartridges can be loaded into the boots.

Dust Functions: Uses kinetic dust to fortify his kicks and create increased damage when it makes collision with a target also using kinetic dust Ismael can now kick off of an object and propel himself. Can be used 2 times to fortify the boots for a minute each use, and he can use the dust to propel himself 2 times per cartridge.


Name: Sadness

Primary Form: A silver and black gauntlet that he wears on his right hand, however if he wants to, the gauntlet is able to fit on either hand. The gauntlet goes all the way up to his elbow and stops right after the gauntlet goes over his knuckles. On the bottom of the gauntlet there is a portion that can be opened to insert dust in. When the blade is out of the gauntlet, the gauntlet is used as a shield more than a weapon.

Secondary Form: A black bladed knife with a silver grip. Within the grip there is storage space for dust crystals to be inserted in. The blade is 10 inches long and is 3 inches wide with a grip that is 5 inches long, 1 1/2 inches wide, and is 1 1/2 inches thick. There is a button on the bottom of the gauntlet where the blade pops out of and is attached with the dust crystal insertion point. The blade is hidden within the gauntlet, and when the release button is pressed the blade pops out and can now be used as a stand alone weapon while the gauntlet is still a weapon it cannot use dust anymore.

Dust Functions: Uses kinetic dust to create an earth shattering punch that can either be used on the ground or create lots of space between him and his target also can be used with the knife as a throwing weapon. Can be used 6 times to create the energy to increase his gauntlets strength for a single punch while the knife has 2 uses for the lightning dust to create the electrical cuts. The gauntlet is able to use lightning dust while the knife can use kinetic dust, the affects however are not very noticeable.


Name: Insanity

Primary Form: A black bladed Scythe with a red spine, and a black handle staff. On top of the scythe's spine there is a hole with a cap on it, and removing that cap allows for dust to be loaded in, but it must be in its raw form. The forward facing blade is 25 inches long and 5 inches high while the back facing part of the scythe, which is dull and is used to balance swings. Is 7 inches long and 5 inches high while the width of the section is 2 inches thick. The staff of the scythe is 60 inches long and has a diameter of an inch and a half.

Dust Functions: Uses Lightning dust to produce an effect of a chain-of-lightning between hits to make a chain that can be activated to hit everything that touches the chain. Lightning dust is the only dust that can be used, and with a full canister the scythe can link 5 targets before the dust runs out.


Name: Titan

Primary Form: An all black sniper rifle with very sharp edges giving a blocky look, a 25 inch barrel, 2 round magazine, and a high powered scope. The scope does most of the hard work in determining wind speed, bullet drop, distance from target, and even barometric which makes the shot almost as easy as possible. All that Ismael has to do is lead the target to make sure the shot hits. Ismael can fire 2 round in about 10 seconds because he hasn't really found a way to load in the consecutive round efficiently without losing line of sight.

Dust Functions: Titan shoots all different kinds of rounds out of it to do different elemental effects and can range from shooting a bouncing round that bounces three times, a round that explodes on impact, rounds that freeze whatever it comes into contact with, a round that electrocutes on impact, and anything in between.

History: He gained each weapon from his master and him building them with his father at their forge. Each weapon was made to embody a piece of the pain Ismael had to go through, and he then every time he became proficient at a new part of his fighting style his master enhances the weapon for that specific use with dust to create a more powerful version of the weapon and taught him to use his dust to enhance his clothing. He was given Titan on his 18th birthday by his aunt and mother.

Non Weapon items:

Armor: Dragon scales- A plate like item given to him by his aunt which when activated started to form around the torso and protects from puncturing and slashing, but the kinetic energy delivered will still hit Ismael.

Small black note book and pencil- Ismael uses this note book to write experiences, interactions and small notes that he looks over to reflect on them.

Mask- Ismael usually switches from his normal black mask, a white version of his black mask, or a very silver gunmetal mask with mesh covering the eyes which he was given from his teammate, Fortune.

Tear gas bombs- 3 Small black cubes which have 3 inch long sides, and on the top right corner of each one the corner is rounded out and has a red button on it. When the button is pressed a high concentration of tear gas is released and impairs anyone who is caught in the smoke. These little bombs were given to him by his teammate Nathan.

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