CHARACTER
Name: Aqua Phoenix
Age: 18
Species and Gender: Human Male
Occupation: Hunter-in-Training, Beacon Academy
Appearance: Aqua, a young hunter, something that is obvious to all who glance at him. Everything about him all but screams 'Hunter' from the way he walks, to the muscles on his arms, legs and chest, to his constant awareness, his cyan eyes tracking and flicking to and from any sudden movement. He, like his partner, wears rather obscenely coloured clothing, generally donning blue jeans and a cyan button-up T-shirt, which goes rather well with his florescent blue hair.
History: As a child of two hunters, Aqua grew up around Hunter families, though the thought of becoming a hunter himself was rather outlandish to the young boy. It wasn't until he heard his childhood friend, and crush's declaration that she would be the strongest huntress in the world that he ever began to consider it was possible for him to become a Hunter. After witnessing her gruelling training, and how she endured it without complaint, his mind was made. He asked his parents to train him, alongside his friend, so that they could protect each other. His parents happily obliged, and several years later, he found himself as her partner in more ways than one.
Personality: Aqua is a rather withdrawn character, preferring to keep to himself and his small circle of friends. Of course, he has no issue with interacting with others, just that is isn't something he would go out of his way to do. For this reason, most of his interactions are forced, with his partner all but pushing him at others, something which he bears good-naturedly, smiling and generally getting along with all but the most repulsive of people.
Aura and Semblance: Aqua's Aura manifests as a pale purple glow, and when his Semblance is in use, his body seems to shimmer with it. His Semblance itself is rather simple, though it has three parts to it. Activation, Marking and Trapping. The First stage is initiated simply by deploying his shield and slamming it into the ground, creating a "anchor point". The second is touching an object or person in some way, leaving a 'mark' on them. Finally, at his command, Aura chains will shoot out from the anchor point, locking onto, and wrapping around the marked target, allowing them to go as far as they have from the centre, but no further. This can be applied to great effect in many situations. It can be used to lock down an opponent, by either baiting them towards the Anchor Point, then keeping them on a tight leash, or to stop an ally from falling, or being knocked around too much. He can also use it to steady himself atop a moving object, as the Anchor Point is tied directly to whatever the shield strikes. He could, in theory, use this to surf atop a moving Bullhead, or a large enough Grimm.
Presently, he can maintain 200 feet of 'chain' spread across 4 different marks, though he can maintain up to ten marks for a period of thirty minutes before each mark has to be renewed. The chains themselves last for five minutes against willing targets. Targets that are inanimate objects (such as a Bullhead) are automatically considered willing targets.
Trying to escape from the chains is no easy feat. For all intents and purposes, they are literal chains, although they do not restrain a target in any way other than keeping them a set distance away from the Anchor Point. Aside from that, full range of movement to chained targets is available. The chains themselves cannot be struck or touched by any means, though exerting enough force through running and/or flying away can be used to 'snap' the chains. The further away someone is from the Anchor Point when they are locked down by the chains, the easier it is to escape from them.
For example, if one were exactly 200 feet away from the Anchor Point when they were trapped by it, it would be a relatively easy task to break free, with the chains being on par with real chains. However, at the Anchor Point itself, it would be nigh impossible for any but the largest and strongest Grimm to break free.
That being said, if the target is clearly unwilling, then the chains become easier to escape from the longer they bind a target.
Combat Behaviour: In combat, Aqua prefers to get up close and personal, engaging the enemy, or multiple, and keep their attention on him, relying on a strong defence while his team picks them off. He uses his weapon, The Bulwark, to bash at his foes, using the edges and front of the the massive shield to catch his foes off guard while they're still reeling from any ineffectual blows. He is especially suited to this role, thanks to his rare disease, Congenital Analgesia, a strong insensitivity to pain. Though this can be both a blessing and a curse.
While he is not adept by any means in the use of conventional weaponry, and rather lacking in hand to hand combat, he does possess a great deal of physical strength, something which is generally underestimated by most, if not all, opponents. This, combined with his Congenital Analgesia, can lead to some devastating physical blows, even without the use of his shield. The only thing holding him back from such is the high risk of self injury that he wouldn't even be aware of, as well as his lack of martial skills, leaving him woefully outmatched in terms of skill.
WEAPON
Name: The Bulwark
Primary Form: In it's primary form, The Bulwark is a heavy tower shield, one capable of covering his entire body, and another person behind him. Simple, yet effective.
Secondary Form: The secondary form of The Bulwark is a much smaller version, one that can shrink down to a more reasonable, compact size.
Dust Functions: It's a shield. It doesn't use Dust.
History: The Bulwark came into creation as his partner and himself were discussing strategies for battle. Aqua never really excelled at any fighting styles, no matter what weapons he used. A sword never felt right, an axe was too cumbersome, a mace left too much possibility for overextending, so instead, he decided to take up a more protective role, opting to instead build something that could keep himself, and his loved ones safe from harm, while still being effective enough to keep an opponents attention on him, with some assistance from his Semblance, of course.