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Messages - Vahn

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46
Approved Characters / Re: Vahn Crimson
« on: October 01, 2016, 02:36:14 PM »
Done.  It's kinda a transfer but I changed a few things so I just rebooted him to fit a better image on what I wanted him to be like.

47
Approved Characters / Vahn Crimson
« on: October 01, 2016, 02:10:08 AM »
CHARACTER

Name: Vahn Crimson

Age: 18 years old, Machlud, Welsh of Sunset, 80 AC

Species and Gender: Human Male

Symbol: The usual Beowolf Grimm symbol but with a blood red x over it

Occupation: Freelance Wannabe Hunter, Grimm researcher

Appearance: Black messy hair, pale white skin, black eyes with three claw-like scars over his right eye.  Usually wears a black trench coat but under it is a crimson red body armor that resemble an Alpha Beowolf which gives him a slight muscular build (without it, he has a skinny body without him being bony).  Three blades on each of his forearms that shifts to create claws on top of his knuckles.  When in a fight, he will usually take off his coat and a full helmet with a visor covering his face.  He was a large belt around his hip with a revolver on one side and a small collection of dust in small canisters made with the same material as his armor surrounding the rest of the belt.

Civilian Clothes:


Armored Appearance:

History: Vahn was born with an illness that drains his stamina to the point that an hour of constant physical stress will cause him to start coughing up blood and possibly pass out.  Besides that, he lived a normal life in Vale until the age of ten.  When arriving back to his house, he found a crime scene replace the safe atmosphere.  Furniture tossed around, TV broken and blood clear as day without his parents to be found.  After a year of waiting, all the authority could do was reveal that his parents were ex-Huntsmen, who seemed to have quit the day he was born.  After being informed of this, he started to look for any trace for himself.  He tried to assign into any one of Academies but his illness held him back.  Lost, Vahn tried his luck in the Forest to try to mold his body and mind himself.  After a few days, he found himself at death's door after barely running from packs of Boarbatusks and killing a Creep with his family's revolver, his body finally starts to give out until an ex-Huntsmen saved him.  The man claimed to have known Vahn's parents before their disappearance and has been looking into it himself.  After that day, Vahn was taken under his wing for the next six years, giving Beacon academy level training inside the Forest, which includes the training to use SCF for his semblance.  While hunting and studying Grimm, he finally surpassed his teachings so he can prove himself as a Huntsmen.  This is when his master gives him information by his master that his parents might be still alive.  After obtaining this new-found knowledge, Vahn moved on to help others the same as his parents did while holding hope on finding them again. 

Personality: Vahn has a big heart, carefree and protective.  He is happy to make friends with anyone as long as they are willing.  He isn't one to hold a grudge for anything less than someone trying to hurt anyone without a good reason.  He is willing to put his life on the line for his allies or anyone in need.  Although he is calm in nature once a girl try to flirt with him,he will try his best to look cool while with a bright blush and a smile on his face.

Aura and Semblance: His Aura is red.  His Semblence is to take his Aura off his body and form it into a ball in his hand.  If he toss it at himself, it manifest as a bubble shaped barrier to protect him.  If he throws it at something else, the barrier will form to protect allies or detain enemies.  Depending on the size of the bubble, he can move it with ease when it's half the size of a human, to having to struggle when moving it a foot at a time at it's maximum size.  It can expand as big as a Death Stalker and is twice as strong as the average Hunter's Aura.  He can enlarge and stricken the barrier as much as he wants by opening or closing his fist.  Once Vahn has something in his barrier and he close his fist, the barrier will start to slowing crush them to the point that it starts cracking their defenses.  This however, weakens the barrier itself and makes them easier to break when attacked.  Sadly this leaves him without an aura and needing to keep an arm up towards the barrier to keep it going if away from him, leaving with one arm to defend himself. The barrier can be destroyed and leaves him without an aura for half an hour.  Vahn can infuse the barrier with any dust to give it different properties before and after it has formed: Fire and Lightning will surround the target in a ball of the selected element but quickly eats away the barrier.  Ice and Earth each makes a solid barrier of their respected elements and stays even without Vahn's semblance active but its impossible for him to change it's size or move it after surrounding something.  Air, Steam and Gravity will make the barrier and anything inside levitate, making it easy for Vahn to move them but just as easy for the thing to escape.  Water completely change the barrier into a giant bubble of water, easy to swim out of and just pops once he tries to change it's sizes.  This will empty the entire canister and prove difficult for Vahn to get a refill, since he isn't exactly licensed to carry them.

Combat Behavior: Vahn is mostly a close-ranged fighter but will use his gun to either attack far targets or surprise someone up close.  While in his training, Vahn learns to observe his enemies carefully for signs of weakness or to predict their moves for a counter-attack.  If he is facing something for the first time, he will attack first but hold back to watch their movements and actions before going all out. He is willing to use any of his forms or dusts at the right time for a surprising reveal.  He is more used to fighting Grimm but new and advanced types outside of the Forest will usually surprise him.  Vahn doesn't usually try to kill anyone unless they killed an innocent or ally.

WEAPON

Name: Hunter's Grimm

Primary Form: Dark red armor made with something similar to a Death Stalker's shell. It is outfitted with a set of claws on each of his forearms that shifts to Vahn's knuckles when he is ready to fight.  The full-faced visor that appears on his face is able to nullify the effects of blinding light and gives him a resistance to gas.  Hunter's Grimm has a slot in the center of the armor to insert a dust canister and/or change it's form depending on the dust.  Vahn's Aura goes over Hunter's Grimm to act as a last wall of defense.  If too much damage is inflicted on it, it will start to crack and break.

Secondary Form: Tank Form- If an Earth or Ice Dust is inserted, a layer of the element appears on Hunter's Grimm.  It will have a double in his armor and strength but slow him down greatly

Tertiary Form: Free mode - A button is located in the slot and when pressed, Vahn's armor will shift to his arms and legs.  His claws forms into two long swords.  His mobility and reach increases with the price of defense, it is still able to use dust.

Dust Functions: Vahn can only use most of the other dusts on his belt three times per action because of their size.  Wind or Gravity can blast Vahn toward the direction he wants to go for three steps he takes.  Fire unleashes flames on his blades until it makes contact with anything three times.  Steam gives off a large thick gust of steam to distract enemies once.  Lightning is the combination of the first two functions with the same actions draining the dust just as fast.  Water is mostly used with his semblance, making a ball of water to put out flames.

History: On the later years of his training, Vahn and his master decided to create a weapon fitting for him.  Since Vahn saw the Huntsmen as superheros, he took that to heart as he starts to design it while the ex-Huntsman helps him on improvements.  After a long and intense search for materials, they were able to craft the armor themselves.  The Huntsman was the one that suggested and provided the dust and his Focus canisters.  Til this day, Vahn continue to advance the suit himself.

Claws (minus the skulls)


Swords


WEAPON

Name: Six Crimson

Primary Form: A large revolver with six shots and a slot by the cylinder for a dust canister.

Dust Functions: Once he shoots a bullet with a canister installed, the shot takes the same element as the dust.  It uses up the whole canister per shot.

History: The Crimson Family Revolver that Vahn took with him into the Forest when finding it untouched at his house. It has been improved by Vahn after finishing his training.


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