Ahoy, mateys! The month of September brings with it International Talk Like A Pirate Day, the single most piratical day of the year! To celebrate, I'll be running a special RP event -- an honest-to-goodness hunt for lost pirate treasure!
Participating characters can be students, teachers, freelancers, or even those just pretending to be freelancers, if you want. There will also be in-character rewards to be earned for successfully completing the event, as it just wouldn't be a pirate story without loot to be had. What those rewards will be depends on the efforts of the participants and the choices they make. To this end, all participants are encouraged to stay active and involved; when your turn to post comes up you'll be given a five day window, after which you'll be skipped over. To get the greatest rewards for your character, don't get skipped!
Now, onto our story's tale...
The Vale Historical Society is known to hire Huntsmen and Huntresses, even occasionally students or freelancers, to protect and assist their members on various expeditions... but very,
very rarely do such expeditions ever leave Sanus. This is one such rare trip, and the details are a closely guarded secret. The historian running it, a timid and bespectacled Mr. Harrid Quisling, had you sign a lengthy NDA before he hesitatingly whispered three words to you:
Lost pirate treasure.
The story he tells you is this: three months ago, a collection of old letters was acquired by the Society for research purposes. At first glance they were merely back and forth correspondence between craftsmen in Mistral, with the only real mystery being how they ended up in an attic in Vale. Closer examination revealed that the letters were roughly 200 years old, and that the running discussion of leather prices and trade routes was actually code concealing a far more meaningful discourse: that of a forcibly retired pirate with his devious pillaging clan, managing to lead and direct even while under house arrest through the ruse of mundane letters. Every detail was then picked apart, and the pirate's identity eventually became clear. It was no less a figure than Broderick Grimshaw, pirate captain of the airship
Howling Storm -- one of the most controversial figures in Mistral's long and shady history. Deciphering the letters, the researchers learned any number of old secrets, including clues to suggest that Grimshaw's airship had not, as previously thought, been shot down over Mistral's eastern waters. According to the text its
true resting place was hidden on a small chain of islands in Anima's inner sea, west of the kingdom's capital city. And with it, possibly... treasures
untold.
It would be the discovery of a lifetime -- and also a magnet for every treasure hunter, criminal, and cut-throat bandit if word leaked out. The site had to be secured, and for that strong and skilled people would be needed,
discreetly. An agreement between the Vale and Mistral Historical Societies was set, agreeing that a small expedition team from outside Anima would best avoid attention... which is why you're meeting Mr. Quisling at a private airship landing pad in a settlement several miles outside of Vale.
Your adventure is about to begin...
AVAILABLE SPOTS:▪
Alizarin Rust [mercenary]
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Infrared Ray [student]
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Akeldama Blood-Heart [student]
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Solar Rasie [freelancer]