RWBYFanon Social > General Discussion
Damage dealt by attacks
Kingnoname1:
I've been reading through some of the more combat orientated threads and I see a lot of people talking about how much percentage of their opponent's aura each of their attacks would do. I can't find anywhere suggesting an outline for how much damage basic attacks, let alone aura or semblance boosted ones, would do. Is this worked out by the authors before each 'fight' or are authors, and the moderators, simply trusted to keep what damage their characters can do balanced?
Sorry if this is answered else where and thankyou in advance for any responses.
arcus_gray:
It isn't a subject with it's pwn thread because this site trusts people to play fairly (they usually don't) though it was mentioned in the vytal discussion thread what sort of attack shpuld deal what sort of damage.
Ordelis:
I was really hoping there would be some set of rules that would establish exactly what attacks would do how much damage, what about semblance? Dust based attacks? Combination of all? What determines how fast someone is? Are they slower or faster then their opponent? How stronger or weaker is someone?are they able to block the attack?
Also fights are basically up to one person to admit defeat no? Everybody obviously wants to win but it's not really who's the winner more like "alright who's willing to be the loser"
arcus_gray:
Hence why fights on this site are BS and my characters are basically punching bags for everyone else. If you get both parties willing to lose it is a lot of fun though. Or so i have heard. I have yet to experience it.
Poof!:
IMO, there should be a guideline to the percentages based on certain traits (For example, being able to hit harder if you're bigger/stronger, or to get more hits in if you're more agile/faster). If people wanted to give these competitions more of an element of chance (ie, using a randomizer), then both parties should agree amongst themselves before the battle commences to roll some dice behind the scenes (both opposed rolls, highest roll wins) so when attacking, defending, or maneuvering, you clearly succeed in your attempt or whatever during a single instance within an engagement. This site in particular I find rather useful when two people are required to roll dice: http://www.catchyourhare.com/diceroller/
As far as introducing an actual system...I'm gonna have to stick with the mods on this one. I mean, this isn't supposed to be a PVP centric site anyway.
Navigation
[0] Message Index
[#] Next page
Go to full version