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Messages - NotSurprised

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211
Approved Characters / Re: Avery LeBlanc
« on: September 20, 2016, 10:04:16 PM »
I only have one issue:

Where's the other shenanigans in the history?

Other than that minor detail, it looks fine relatively. Might've missed something combat behavior, otherwise looks good!

+1

212
Approved Characters / Re: Sovereign LeBlanc
« on: September 20, 2016, 09:49:22 PM »
Don't worry about it.

Nothing. :^)

213
RPG Discussion / Re: Vytal Festival and Tournament Discussion
« on: September 20, 2016, 09:30:57 PM »
Flashback posts are how most people do it. Plus, we don't really do initiations. If you really want it, we have a few people that run them.

214
Approved Characters / Re: Argent Grae
« on: September 20, 2016, 09:21:12 PM »
Before we send you off, I have one more question, very simple really:

How much aura does the semblance cost?

215
Approved Characters / Sovereign LeBlanc
« on: September 20, 2016, 08:15:27 PM »
CHARACTER

Name: Sovereign LeBlanc

Age: 20. 4th of Niege, 55 A.C.

Species and Gender: Human Male

Symbol: N/A

Occupation: Third Year Atlas Student Vigilante, Part Time Magician, and Full Time Con Artist.

Appearance: Sovereign looks very much like his brothers as they were practically identical. However, an experienced observer would be able to pick out a few quirks that can be picked out from the rest of his siblings. Sovereign stands at the height of 5’10 which goes well with his lean athletic build. Much like his brothers, Sovereign shares their sharp eyes and neutral mouth expressions, which could often turn into a condescending smirk at times. Sovereign is a bit paler than most of his brothers, with his hair color being a strong golden blonde color. His hair is fashioned in a rather spikey style like his brothers that is almost impossible to pull off without dedication. Unlike his brothers, he has electric blue eyes, and they are a bit more dull than the rest of his siblings, but it’s barely noticeable. Most facial structures were shared, but other than that, those are the most obvious quirks.

Sovereign's casual attire is quite similar to his brothers: a cool looking, dark-grey hooded windbreaker of average length over a white polo/white undershirt combo, simple dark-khaki jeans, and black urban sneakers with white bases. On his right wrist is a cheap, upper-class watch. He does have both of his ears pierced, and unlike some of his brothers, wears metal spuds in both. Mostly, it was basically copied or stolen from Avery, have fun with that.

Sovereign, being the genius he is, incorporates his casual outfit into his vigilante outfit. Meaning, Sovereign just took his casual outfit and woven in a black hood into DPM. He then proceed to add a loose black scarf that can cover his mouth, as well as a one way, all black visor. To demonstrate how simple it is to transfer from his vigilante mode into incognito mode. Sovereign simply puts his hood down, tightens the scarf closer around his neck, and hides his visor within the scarf. Truly, Sovereign is the master of disguise /s

History: Sovereign has always loved his siblings, he really did. It didn’t help that they were always off to cause mischief one way or another, which is something he practically bathed in when he was younger. Born in a declining upper class family within Atlas, it was hard to get mischief done throughout the strict regiment of the entire city, but they did it. Sovereign would’ve quit being a part of all the mischief, but he couldn’t. The reason being that he didn’t care for his reputation nor the needs of their family. All he cared about was his siblings, and he’d go with them wherever they went. After all, his brothers meant all of the world to him, and he would gladly suffer for them as they would do for him. Hence, Sovereign being one of the main culprits of their heinous crimes of mischief. However, just because he loved his brothers all so much, doesn’t mean he doesn’t have a hobby to have some getaway time from them. That hobby was messing with his siblings, especially Avery, since impersonations and pranks were his favorite things to do to his younger brother. The other hobby was magic tricks. At first, he took up magic tricks as to con some people out of money for his siblings, but then he truly started to enjoy said tricks and delved further into the art. Sovereign, from then on, wanted to be a magician *cough* Con Artist *cough*, but when his brothers were dragged along to combat school, he HAD to follow them since he simply can’t leave them behind after all those years staying with them.

So, like before, Sovereign continued their siblings reign of mischief and conned a few students via lots of sleight of hands for the hell of it. However, unlike before, Sovereign had to pick up some of their slack academically so his younger siblings don’t have to do everything, as well as watching their back, insuring they got out of any mischief and cons scotfree. Sovereign also always made sure that the brothers don’t have any money issues by conning a few students here and there. Of course, the staff wised up like they should, often catching the triplets in the middle of their heinous crimes of mischief and many of Sovereign’s cons. In fact, the first time the staff caught Sovereign was practically famous. Sovereign had been cheating out a gambling ring, basically robbing them blind of their money. When it had been revealed that he had been using sleight of hands… Well, it wasn’t exactly pretty as Sovereign had to undergo a lengthy apology and repayment. After they graduated after many years of “hard work” and mischief, they were brought along to Atlas, with a warning in hand from the previous school’s staff about their history of mischief.

Much like their previous school, Atlas academy was a blast for the LeBlanc siblings. They continued their reign of terror, generating a reputation of mischief and confusion. Since some of the siblings are downers, *cough* Avery *cough*, they (mostly Sovereign) still had to continue and bring along all the LeBlanc siblings into mischief and trouble. It got worse when Sovereign got really good at acting via lessons, so now he can flawlessly pull off an imitation of all his brothers. Heaven itself prays for Atlas Academy, as they are not ready for wave 2 of mischief.

Sovereign, being the excitable and silly person he is, dropped out early during year 3 of his Huntsman academy. While it would've been preferable that he had gotten an official hunter's license to do what he pleases, being vigilante seemed much more appealing to Sovereign. In his mind, there are two clear reasons why a vigilante is superior to whatever he was going to do as a hunter: One, he starts cleaning up crime right now and not have to worry about a lack of Huntsman. Two, being able to call himself a vigilante is extremely cool in Sovereign's eyes so it is 100% worth it.

While he had not made a name for himself yet, his status of being a vigilante is being spread through out the public and the underworld. At least, that's what Sovereign thinks.

Personality: As the second oldest of the Le Blanc triplets, Sovereign prides himself as the “intelligent” kid of the bunch, though he’s sure Avery is better. More often than not, he’d find himself bailing out his brothers for homework and other school-related activities. Sovereign also happens to be the second silliest brother, only behind his older sibling, Aurum. For all his intelligence, he seems to be only using it for pranks and cons that Sovereign finds himself doing. Keep your eye off him for one second, and you could yourself caught in a diabolical prank that he had devised 5 minutes ago. Sovereign also happened to pick up some of his brothers’ traits, so have fun with that.

Under all that silliness, Sovereign is actually a really nice guy, albeit really shy. He truly believes that there is good in all things, and wishes to bring it out within people. Sovereign will fight for that right, for a second chance and for the goodness of themselves. Good luck with trying to get Sovereign to admit this, he’s very easily embarrassed by this sappy dream.

Aura and Semblance:
Sovereign’s aura is quite large, and glows an electrifying blue. When Sovereign ever uses his aura or semblance, the electricity in his eyes glow ever brighter.

Creation of All Things - There is beauty within life...

Sovereign is a lover of good in all things, so it makes sense that his very soul pronounces that. He can manipulate the elements around him, dragging it out of its place for his usage. Of course, if he took a huge chunk of stone out of a building, that wouldn’t be very good, which is why he was lucky enough to be able to use a SCF to create the elements out of nothing.

With all that excess tidbit out of the way, we’ll get down to the basis of his semblance. To manipulate the elements around him, it would cost 3% for every immediate action (such as manipulating stone and throwing  to hit an enemy in the face in that instant), but if it was a prolonged action (such as dragging a large boulder around) then it will cost 2% every minute.

The basis acts the same way for when Sovereign is creating an element that was originally not there, except it requires dust, and the cost often depends on the action he is trying to pull, so he keeps lots of dust on hand.

Combat Behavior: Sovereign is a brawler, through and through. His speed and strength makes up most of his power behind his punches. Sovereign also happens to incorporate dirty tricks whether it be “magic” of other shenanigans into his fights, so his semblance most definitely helps with that style of fighting. He keeps control of his fights, and the brawler / mage behaviors help with that. His gauntlets are quite durable and packs a punch when used with dust.

For all his strength and speed, someone who has experience in a martial art or melee style would most definitely take down Sovereign easily since he has no “solid technique.” If you also constantly stay unpredictable, you might be able to throw off Sovereign. The dust usage by Sovereign isn’t very… stable sometimes, so knock a few wires loose and you’ll have yourself an advantage.

WEAPON

Name: Dust Particle Manipulator, or DPM for short.

Primary Form: Sovereign wields bright white metal gauntlets that have energy vents on the side of his wrists for when he uses the dust within his dust backpack, the gauntlets itself seems to have tubes weaved into his windbreaker which would then be fed by the dust backpack. On the top of his wrists seems to be a display that allows him to choose what type of dust are going to be used, with the software and mechanics behind it being very simple so that it can be easily swapped out mid battle.

Secondary Form: DPM is actually a windbreaker that has a sort of backpack looking thing sewed into the back of it. It looks scarily similar to the windbreaker the siblings would usually wear. Inside the backpack would be piles of powdered dust that are sorted by element that would feed itself into the gauntlet for his usage. The tubes itself and the backpack are very fashionably placed and hidden so that it does not restrict Sovereign’s movement but is still effective.

Dust Functions: DPM is used as a SCF for his semblance, as well packing power behind his punches, since the energy is within the gauntlet and the heat is just released by the vent. Sovereign uses all types of dust, but the effects of each type are what you would expect.

History: Acting as his team’s Dust Mage, he created DPM himself with some assistance. Originally just a normal brawler, he picked up some Dust Training in order to fully compliment his semblance and fighting style.

216
The Vale Region / Re: Hunting the Beast [Closed]
« on: September 19, 2016, 10:43:29 PM »
Artist quickly look away from the head in front of her to check up on the rest of the members, just in time to watch the other head gobble up one of them. With a frown that only deepened further when Cornix was just barely able to repel the attack of the head. However, the sudden rustling of movement of the head that was once in front of her drew Artist’s attention back. She quickly saw that the head was gone, but could tell from the movement it spun around her.

Artist quickly turned around to find that the head is baring its fangs at her and striking for the kill. With some luck and skill, she was able to dodge the strike. Unfortunately one of its fang hit a part of her wing which caused her to slide back a little too far for her liking. Grunting, she quickly recovered momentum as she dashed forward and struck the side of the Grimm’s head.

Meanwhile, the other head seems to be agitated from Cornix and the rest of the members firing tranquilizers at it. In anger, it starts to shake and shoots off away from Cornix as it moves between the rest of the members. Knocking aside the members, halting their fire, the Grimm zooms towards Cornix once more from the side with their fangs ready.

217
RPG Discussion / Re: FAQ and Lexicon work
« on: September 18, 2016, 06:56:07 PM »
At what point, or scale of severity, should a moderator be contacted about the world effects of a plot?

218
Approved Characters / Re: Iron Silvarious
« on: September 18, 2016, 06:53:36 PM »
Filled a few holes in, and balanced the semblance a bit.

219
Approved Characters / Iron Silvarious
« on: September 18, 2016, 06:53:09 PM »
CHARACTER
 
Name: Iron Silvarious
 
Age: 17. Born Hitahita 5, 62
 
Species and Gender: Human Male
 
Symbol: N/A because he sees absolutely no point to it.
 
Occupation: First year Beacon student
 
Appearance: Iron is 6 feet tall, weighing in at about 199 pounds. He’s fit and quite skinny with his pale complexion. He has dark red eyes as well as long black hair that is often swept back (imagine original DMC Vergil hair). His arms have quite a bit of scars, which is from all the experimenting he had done with the robotic arm. It also seems like he has a small faded scar that goes right over the bridge of the nose which seems like it also came from experiments with the robotic arm. He always seems to have a small frown on his face with his posture constantly looking down on some little project he’s working on.
 
Iron’s casual outfit mostly consists of a white lab coat that’s unbuttoned with a black turtleneck sweater under it. Alongside those additions, he wears black jeans completing his rather “scientist” looks. He also seems to wear glasses with a green tint to the lens with a digital watch on his right hand. Iron also wears a pristine gray scarf that goes down to his knees.
 
His combat outfit contains gray armoring as a chest plate with a black armored glove on the right. His leggings is also armored gray giving him that robotic look. Iron wears a red cloak that goes over his right side, and he wears a dark gray mask with bright orange eyes. His left shoulder is heavily armored due to the fact that his robotic arm is there.
Reference Image: ShowHide

 
History: Iron really hates both faunus and humanity at times. The amount of stupidity they have and bear in their actions, in the past, and even the present is unbearable to him. Of course, he can sometimes forgive them for what they are doing but that doesn’t stop him from sighing in frustration every now and then. Even then, his origin was what made him who he is today...
 
He was born in Vale, into a wealthy family that was rather vocal about their position on Faunus, which is a rather racist opinion. With this, Iron was born with racism in his family as it was a constant part of his life with Faunus ‘servants’ throughout his home. He was there when the servants got punished, and he was there when his family laughed about the Faunus suffering. However, all he was during that time period was curious: he wanted to understand why they were so antagonistic to each other. So, he went through a small rebellious stage where he wanted to see Faunus and Humans actually act civil to each other without large issues. Eventually, even with the childish curiosity he had, he decided to give up on that dream. Iron couldn’t understand as to why they won’t simply talk it out, as it couldn’t have been that hard. For not being able to understand, his childish self couldn’t help but resent both sides for being so stupid, for they must be if they simply hated each other with so little reason. At that point in time, Iron started to grow into his logical and reasoning personality. Since he had no other issue to direct his curiosity to, and feeling quite angry, he was practically bored out of his mind. He decided to take up something else to draw his mind away from his anger and boredom: programming.
 
At first, it was a small hobby just to cope with the stupidity, but over the years, he slowly grew obsessed with it because it was like life growing in his hands and obeying every single order that was given. Finally, he realized what he wanted to do: pursue every nook and cranny of knowledge in the world, and when he was 12 years old, he was taught everything he could with the assistance of teachers he constantly found over the years, whether they were paid or freely given. In fact, he was so obsessed with the pursuit of knowledge to the point where his family restricted him from doing any more as they wanted him to attend to the more “business” side of their life as he was practically the heir. However, after some thinking, his family had given him a choice: go to Signal Academy and become a hunter to make their family look better and he’ll have freedom to do what he wishes again, or he could start on the business studies. Being the person he is, he was too obsessed with programming and the pursuit of knowledge and decided to tough it out with the brutes in Signal Academy.
 
Surprisingly, Iron liked Signal Academy, especially the art of fighting. He learned many things to add to his intellect, as well as the act of fighting, whether it is Grimm or human, and that just opened a new branch of knowledge Iron wished to oursue. Of course, he stood out as an outcast mostly due to the fact he prefers to be alone so he can mess around with whatever he was programming or learning at the time. However, it was in Signal where he achieved his greatest accomplishment: he created a robotic arm that would be mounted on his left shoulder. The arm was created with lots of work that took up most of his free time, but it was worth it for his own usage. However it does seem do things on its own at times. It would then serve him as a third arm for miscellaneous use as well as combat use. It was also in Signal Academy where his hatred for both humanity and Faunus started to grow, especially with the hostile events of both human and faunus. It was no longer childish spite, but raw hatred for the fact that they are being stupid about how they are going about bringing peace, as a show of force is no way to bring it about. After all, it requires a clever mind and a gentle hand...
 
Unsurprisingly, he graduated from Signal Academy as one of the more intellectual students, and eventually had to apply to Beacon Academy in order to please his family so that he isn’t forced to comply with the business side of the family and accept his birthright of as heir. Of course, it helped that being a Hunter would allow him to self-exile without being found and pursue all branches of knowledge. Eventually his application was approved and he now finds himself ready for his first year at Beacon Academy. However, he still has so much to learn...
 
Personality: Iron is very intellectual but keeps to himself most of the time since he finds conversation a waste of time until deemed worth it. In the time he finds himself a conversation, he often stays silent with some offhand comments, but if he is brought in, he’ll speak (unless he really doesn’t want to speak about the topic). He also seems to carry some hatred towards both humanity and faunus, but given that you show that you aren’t making the same mistake that their kind is making then you are good in his books, somewhat. Iron also doesn’t judge someone on first impressions until he deems it a lost cause. He also seems to be quite manipulative, so if you’re on his good side, you won’t find yourself walking into a trap. Iron also happens to be blunt and straight to the point, so don’t expect technical jargon or beating around the bush (maybe).
 
Aura and Semblance: Iron’s aura is colored silver, and the aura pool and its usage is one of the things Iron excels at. He has already unlocked his semblance:
 
Great Spark - Calibrating and firing.
 
Iron creates a lightning “bolt” using up 5% of his aura each time it is created. This lightning bolt, in reality is actually an aura rod that is two feet long as well as being an inch wide that crackles with lightning around it. Once Great Spark makes contact with anything, it’ll barely pierce what it hits, lodging itself into wherever it found itself. Once it’s stuck, it’ll crackle and shock whatever it touches for a few seconds, until it explodes with lightning. However, if the lightning bolt is in a foot radius of Iron, then it cannot do anything except look cool and shock people throwing it until thrown. The maximum range is a 50 yard radius.
 
Combat Behavior: Iron has a third robotic arm that allows him to use it as an extra weapon / tool. He also has melee range to long range fairly locked down in combat. Iron is pretty good at making strategies against his opponent. He is able to disable as well as lethally harm opponents if he swings hard enough. Iron is not hesitant to use cheap tactics to take down his opponent.
 
His robotic arm makes him stick out like a sore thumb, as well as malfunction that take time to be fixed after using his semblance. He can’t make team strategies, he’s absolutely terrible at it for some reason. Iron can’t exactly dodge because his robotic arm sort of limits which way he can dodge. Since the robotic arm is hooked on to his left shoulder, slamming down the arm will also bring down Iron.
 
WEAPON
 
Name: L1T3-|34T0N (Light Baton)
 
Primary Form: It’s a retractable baton. In its retracted form, it’s a foot long and a inch wide which details look like the pathways on a computer chip. It’s durable enough to still be used in this form as a weapon for some weird reason, but it is mostly used to be contained and hidden.
 
Secondary Form: With a flick of the wrist, he can extend the baton to two feet and eight inches long. At this point, it is still just as durable and usable as a weapon just like its first form.
 
Dust Functions: The baton is wired to lightning dust. When the baton is flicked and extended, the lightning dust will be used to run lightning through the baton.
 
History: Iron wanted something that was easily concealable, yet could be as long as a staff, so his go-to was a baton.
 
WEAPON TWO
 
Name: T4Z3R (Taser)
 
Primary Form: It’s a plain black metal glove on Iron’s left hand that goes all the way to his forearm. The glove has insulation on the inside to insure Iron doesn’t shock himself in some way shape or form. It’s a bit hard to get off as well as it seemingly is on his left hand all the time.
 
Dust Functions: With a flick of the wrist, T4Z3R can power on to use lightning dust. In hand to hand combat, he can abuse the glove all he wants against his opponent.
 
History: Iron wanted a backup plan, which created T4Z3R
 
WEAPON THREE
 
Name: 4RM-0RY (Arm-ory)
 
Primary Form: It’s a robotic arm on his left shoulder (as shown in the reference image) that goes up to a foot when fully extended. It bends at the 6 inches mark so that it MIGHT not get hit by anything. If it wishes to retract, it’ll stick ramrod straight, and retract into a space where it’ll only leave the hand out on his left shoulder. It’s durable enough to withstand most strikes, and even then it’s usually easily repairable.
 
Secondary Form: On Iron’s back is a backpack for a neat little ‘toys’ which can be used for amusement. Death works too. This backpack can only contain 3 ‘toys’ compared to the 10 ‘toys’ he usually keeps with him. This means that the toys are rather strange and can be quite useless if it isn’t the right situation, which is half the time with these ‘toys’
 
The 4RM-0RY contains these 10 ‘toys’:
-A M9 Pistol (Surprise).
-A neat little arm shield to deflect off what little strikes it can.
-Flashlight that can also be used as a taser.
-A neat little umbrella to block off the rain. And attack people too I suppose.
-Handkerchief that works as a distraction and wipe off any sweat!
-A Ruler, sharp enough to cut AND provide sharp lines.
-His scroll.
-A Camera, with a blinding flash. Literally!
-A ‘grenade’ that only makes a really loud alarm sound.
-Sharp scissors. Because you need to cut things.
 
History: The arm was all intended. The backpack however was kind of for his amusement until Iron realized that it could hold pretty handy things.
 

220
RPG Discussion / Re: FAQ and Lexicon work
« on: September 18, 2016, 05:53:57 PM »
Gus, are Dust Infusions still not a thing? What defines an Infusion? To what limit would they be allowed?

fuck you gus

221
The Vale Region / Hunting the Beast [Closed]
« on: September 17, 2016, 02:56:14 AM »
Continued from: http://rwbyfanon.com/smf/Archive2/index.php/topic,3212.0.html

With a cruel smile that came with her dark thoughts, Artist follows behind Cornix as they move through the wilderness. She was no stranger to the outside world, nor was she a stranger to Grimm. Observing the beauty that lies around her, she reminisce of the good times she once had… Shaking away her thoughts as it was no time to become torn with grief, Artist quickly caught up to Cornix who started to call out towards the other 'expedition' members as they seem to have lost track of their target.

Uh oh.

She saw it coming, but unfortunately she was not fast enough to actually do anything about it. Her warning stuck on her tongue, she watched Cornix struck away by the Taijitu. With a scowl, Artist turned back to make sure Cornix was okay before facing the Grimm again with a ready blade. Unfortunately, the time she took to check allowed the Taijitu to strike, and Artist can only bring her metallic wings around herself. The Taijitu slams against the wings as Artist slides back from the force. With a grim and slightly pained smile, she quickly took that opportunity to unshield herself, take her blade, and strike at the Grimm. Artist only wanted it to be easier for the Grimm to be subdued, though her aggression says otherwise.

"A little help maybe?" You can absolutely hear the snarky tone.

222
Approved Characters / Re: Eklipsei Gray
« on: September 16, 2016, 11:39:06 PM »
Revamped a few things, and filled in a few holes in the history.

223
Approved Characters / Eklipsei Gray
« on: September 16, 2016, 11:38:30 PM »
CHARACTER

Name: Eklipsei Gray

Nickname: “Lunar.” He was called his as an easier way of remembering and saying his name since everyone seems to be a bit lazy.

Age: 24

Species and Gender: Human Male

Symbol: A symbol for the Vale Police Force is generally the symbol he carries around.

Occupation: One of the Heads of the White Fang Investigation Team. Also one of the trump cards the Vale Police Force has for all extreme situations. Doesn’t stop him from doingn some grunt work.

Appearance: More often than not, you’d never see anything that is related to his head, but he is a decent height of 5’10” and weighs in at about 170 lbs. Should you ever get the chance to see him helmet-less, which is very rare to the point it's impossible, he would look extremely plain and normal with no facial features to note, much like any other civilian. Even any facial hair or scars on his face looks very plain and unworthy to note about. Eklipsei looks so plain that he could probably blend into the background and have an easily forgettable face without any of his unique features such as his weapons and armor. He is very physically fit as well as having a pale complexion like most people in Vale do after living for so long in Vale and in a suit of armor almost every waking day of his life. Eklipsei always seems to be leaning or slouching forward when moving or even standing still as if his complaints of back pains hold any merit - which they don't.

Combat Outfit: ShowHide


This is what Eklipsei usually wears to work as he often deals with down and dirty investigations to breach and clear as well as dealing with some of the more extreme events should he be needed in that time. It’s all white without any extra color accents on it, and the helmet can be sealed so it’s not taken off or lost in the middle of a fire fight. He wears a kevlar vest with his symbol sewn on to signify his role in Vale as the thick armor plating throughout the suit is there protect himself from bullet shots or melee attacks. The suit is made for heavy contact with human beings, not Grimm, so Grimm attacks could easily shred through his suit of armor. It is also carries ammo packs for his custom weapon in the police force.

History: Eklipsei was an orphan since the beginning, with his original parents being unknown. He was adopted by a family of three that eventually died to unknown reasons after some time during Beacon, but during those times he had with them, he was the happiest, regardless of his family’s death later on in life. He originally wished pursued a normal life as a citizen and normal education, but Eklipsei was swapped over to the hunter life after some convincing of his fighter friends as well as family convincing him. Regardless, he did excellent in civilian academies for what little time he had for his 'normal' education, but there was most definitely a struggle in Signal Academy after the transfer since he never knew how to fight to begin with. However, with some time, Eklipsei had quickly adjusted to Signal and it's training regime as he worked extremely hard on his physical activities and personal training to keep up with even the most average of students in Signal.

With some work, he was able to graduate from Signal Academy with some ease as an 'average' student and immediately went straight to Beacon Academy with an application in hand in hopes of attaining an even higher hunter education against the Grimm. That application was soon accepted and he found himself in Beacon Academy with students that were much better than he was, and that fact was shown in his initiation. In fact, he had never even unlocked his semblance unlike the other students at his age during that time and it would had never unlocked from his time in Beacon and on. However, he got by easily as one of the more average students in his time at Beacon, even though there were a few opportunities to go above and beyond.

One day, tragedy struck on his second year at Beacon, with his teammates lives being taken because they were taken unprepared after heading out. His teammates were out drunk as a way to hang out, but Eklipsei abstained since he had to study for the few tests he had to take. Not wanting to make them feel bad for leaving them behind, he insisted that they left, and after some convincing, they left. Some time later, he was told the news of how his teammates have fallen to a group of thugs after his friends were quite intoxicated. Immediately, Eklipsei sees the truth of the world and its harsh realities, that the world isn't fair and it'll strike at you unprepared. After all, he had wanted to protect the innocent by fighting Grimm, but what would that do when there was enemies on the inside? Eklipsei wanted to make a difference, and Beacon Academy would've taken too long to accomplish his difference. It was at this time that he dropped out of Beacon Academy to sign up for Vale’s Police Force so that he can protect the inside knowing that future hunters and huntresses can protect them from the outside.

It was in Vale’s Police Force where he started making a difference, in an attempt to keep Vale safer for the time being. Quickly rising in the ranks and power, it felt like he was making a difference, so he kept up in his training but focusing his training more on human takedowns than actual Grimm studies or combat. After all, he was taking down human beings, not soulless monsters like the Grimm. With that in mind, Eklipsei used his old weapon that was built in Signal to be recreated into a custom weapon for his police duties since he won't need it for any other reason, but also alongside some new signature weapons to insure that he wouldn't be left with nothing when he lost his weapons.

However, recognizing the threat of the White Fang, Eklipsei puts lot of work into training in order to take them down. Continually growing his detective skills, he started to bust some White Fang safehouses and bring some justice. On the other hand, they were often abandoned with no information left behind except for the evidence that they had been there. After years of doing this over and over again, he was finally promoted as one of the heads. Even though there is a lot of paperwork, the paperwork doesn’t stop him from doing field work, especially in extreme situations.

Personality: Eklipsei is silent, mostly to keep up with the whole 'silent guy' stereotype that comes with the edgy events that comes to him as of late. However, he can be quite silly and would make a few jokes every now and then, albeit a very quiet sounding voice when doing so. It was his way of coping with the events that come to him after all, with his 'do whatever I can' mentality after all his time spent to trying and making a difference. On the other hand, Eklipsei could be very sarcastic and rude, but it’s not too often. It's very rare, but he would also occasionally delve into a state of melancholy and darkness as if to mourn for his fallen comrades, both hunter and police force that had fallen due to unknown reasons. All in all, he's a pretty normal guy besides the whole 'stay silent and mourn or be extremely snarky' since that seems to be a pattern with Eklipsei.

Aura and Semblance: He has a decent aura pool, but he never unlocked his semblance, seemingly as if he would never unlock it in the future. His aura is a vague-ish gray.

Combat Behavior: Eklipsei is a good shot with a gun, as well as being good in CQC. His strength and speed is not to be scoffed at as that was the thing Eklipsei is best at in the Academies. His suit of armor can take a beating from all sorts of attacks and even nullified by Eklipsei if he knows what to do. Should he not have his CQC knife, he can go hand to hand of use one of the weapons on him to beat down his opponents. On the other hand, he does not work well with people, since he has his own plan in mind. Grimm attacks or extremely strong attacks can tear through his suit of armor, effectively ending his life. Eklipsei is more of a brawler in CQC that incorporates a knife, so if a trained combatant in hand to hand fights him, he'll most likely lose. Eklipsei requires focus to get a truly accurate shot, so if you throw off his focus, you'll most likely only get hip-fire accuracy. Eklipsei has a slightly hard time dodging attacks due to the suit of armor.

WEAPON ONE

Name: SMG-4092 : Dragon Fire

Primary Form: 
Reference: ShowHide


The entire weapon is 2 feet long and 2 inches wide, with the magazine being nearly three-fourths of the entire weapon. It has a silencer attached for the more silent missions. Dragon Fire is made to be durable alongside durable materials in order to be used as a CQC weapon as well. The entire weapon is straight dark black to hide within the darkness and there are no other colors alongside it. Each magazine of Dragon Fire carries about 50 fire dust rounds that is carried by Eklipsei with 3 other magazines of the same amount.

Dust Functions:
Dragon Fire fires at a fast rate, with the fire dust creating an illusion of a dragon's breath creating that 'burning impact' of the dust when hitting something.

History: It was created from the salvage of his original weapon, and created for more convenient weapons for his usage.

WEAPON TWO

Name: M-952 - Flash Break

Primary Form:
Reference: ShowHide


It looks like a normal pistol with its barrel and handle, with it being straight black. The entire gun is a foot long, with the barrel being 10 inches of it. It's also one wide. Much like Dragon Fire, Flash Break is durable with its materials in order to be used in CQC as well, with the sharp point being sharp enough to cut. Unlike Dragon Fire, there is no silencer on it. Each magazine carries 9 rounds of Lightning Dust, and he carries three extras for ammunition.

Dust Functions:
The lightning dust, alongside it's powerful kick and impact goes well alongside the lightning, as if lightning bolts were being fired out as a 'shocking' attack.

History: Much like Dragon Fire, it was created from the salvage of his original weapon, remade into convenience.

WEAPON THREE

Name: Knife-42 : Cut

Primary Form: Cut is a black combat knife that's up to 8 inches long and an inch wide, with the blade being made of carbon steel. There's no decorations to it besides it being a simple knife that works like intended.

History: Like it's other two counter part weapons, it's made of the salvage of the original weapon.



224
Approved Characters / Re: Mao Visorith
« on: September 11, 2016, 08:09:43 PM »
Approved.

225
Approved Characters / Re: Sophea Devi Visorith
« on: September 11, 2016, 08:09:12 PM »
Pink was a better color. Denied.

Approved.

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