Author Topic: Siu Ceong  (Read 6798 times)

Siuwa

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Siu Ceong
« on: June 06, 2018, 06:27:12 AM »
CHARACTER

Name: Siu Ceong (In that order, but her surname is Siu); Usually nicknamed Ceong→soar→'Sora'

Age: 21, born 59 AC Saule 28th

Species and Gender: Female Human

Symbol: A golden dragon in a background of sky and sea.
Spoiler: ShowHide


Occupation: Beacon graduate Huntress

Music:
Main theme: Kaga Misaki - Kancolle OST feat. Kaga(CV: Iguchi Yuka)
Combat theme: Akatsuki no Suiheisen ni(On the Dawn's Horizon) - Kancolle OST feat. Akagi(CV: Fujita Saki) and Shoukaku(CV: Nomizu Iori)
Dragon theme: A certain OST from the Chinese Paladin by Brother Hung(apparently)
Moment of Awesome: Night Witches by Sabaton
Sad: Among the poor - Europa Universalis IV OST by Andreas Waldetoft


Appearance: Siu mostly sports her favorite outfit in day-to-day activities and sparring: Silk robe with big, long sleeves which extends to her knees with red lining over a usual shirt usually with white as the primary color, along with a lime green skirt and tight-high white socks up to the middle of her thigh with 5 cm of Zettai Ryouiki in addition to black short under and a flat shoe.
If practicality was demanded, she dons a much simpler wear in the form of a plain navy colored tunic with cuffed sleeves and a belt and several pouches, similar to that of a nomadic horse archer, instead of the robe, skirt and stocking, and a pair of sneakers instead of shoes.
In both normal, school uniform(when she was at school) and field if possible she wears a headset that both act as a wireless headphone and a transmit-receiver aid for her semblance. She has a mild case of myopia which translates to a pair of glasses normally and adjusted goggles in the field.

With a fairly unnotable height of 165 cm and weight of 63 kg, she has an average body with an undeniable but unassuming body curve. She bears a yellow skin and has a mostly round face with a pair of rather big grey eye and silvery hair reaching down to chest level. Siu is left-handed and has a set of tools designed for her dexterity.

History: Sius father is an archeologist working in a site near his village, one just outside Vale close enough such that they can mobilize a team on an airship to help in time when occasionally the hired huntsman cant stop them before they start damaging the village. Her mother, a researcher in an Atlas-Vale exchange program on the Atlesian side, met him at a conference about newly recovered items from his site. When they married she moved there and set up a station for first-hand process and analysis after any discoveries. When she was pregnant with Siu, they had a rather large discovery with a multitude of excavated texts and artwork. They turn out to be teaching material including a picture dictionary and textbooks of mathematics and history. With their initial deciphered texts she was named Ceong, which was believed to mean soar. The initial discovery gained some attention in the field, but they felt there's more. They don't know what it is but they feel it hinted at something deeper and wider. Maybe they are connected with other known or unknown ancient cultures. This quickly became the goal of the couple, to find and tell the full story of these artifacts.

Thus it was under an atmosphere of exploration and analysis of the past that Siu was raised. Looking at her parents work and asking them questions quickly became her favorite pastime. When one day she asks what are they doing archaeology for she got this:
Quote
We archaeologist excavates for learning the past both by itself and from which, discovering exotic knowledge to our and the public's fascination, but most in importantly doing them justice. People don't die when they're killed, it's when they're forgotten. In doing our work, if we can't immortalize those who have failed the test of time, we might at least rescue them from and stave them off against the threat of it for as long as we could.
In a spark of kid genius, Siu proclaimed "If dad and mom work to discover and protect the past, I'll be a huntress to do the same to the present!"
They're taken aback by her unusually quick thinking for her age and a sudden set of life goal, but they didn't outright oppose it, trying to show instead of tell and letting her form her opinion herself.
They told tales, shown footages and media depictions of huntsmen operating at their full glory... and horror. Choosing the most realistic portrayals possible, the little girl is exposed to moments alternating between the likes of a huntsman singlehandedly wipes out 100 Beowolves and an utterly exhausted one implicitly getting mauled in half by an Ursa Major, picking off a horde of Creeps from 300 meters as the sniper witnessed her best friend being overrun and slowly chomped to his death with a scream almost audible from that distance, equally gory and glory with nothing but the most needlessly cruel scenes hidden from her. She had expectedly as much fangirling as shivering but forced herself to watch because she would need to accept all of it if she were to genuinely choose and stay on the path of a huntress. After much longer than she initially thought she reaffirmed herself that she wanted to become a huntress and enrolled in Signal.

In Signal unlike some others who needed time to find their calling she immediately chose to drill her marksmanship, as a result of being scared of fighting closely.  Those footages would have definitely traumatized her if not for her parent comforting her and answering each and every question she had as well as knowing when and what to show her. Either hit-and-run or run and gun did her well, but she had a feeling that she couldn't keep doing that forever. She's right.

On one mission of simple extermination they were doing as well as usual until a particularly large horde came and she fell back more than in their regular responses to fire. While they slaughtered them as just before without issue, they argued if she falling back would be appropriate in terms of mentality and effect which lured an Ursa Major towards them. Not in effective range of attacking it, she can only watch her teammates put up a fight until their Aura broke while she is frantically running to them, but it takes one more good hit to finish it off. When the supervising professor moved in for the finishing blow he saw instead two toy planes crashing into the Grimm and killing it in a pretty firework show.

The moral that came with the semblance is that while she won't (and can't by now) get close and deal with issues and Grimm head first, she can still do the same things at a safe distance remotely and just as precisely, with the added benefit of getting a bigger picture of the events. This translated in day-to-day life to someone who would actually read the manual when getting a new scroll and a tendency to ask for directions first trying to clearly formulate the act before working which brought varying degrees of success. As for things that can't be learned beforehand which is usually only her semblance, she tends to explore the subject bit by bit at first and use it more liberally only when she thinks she has a deep enough understanding of it. Usually, this means her academic subjects improve more and faster than her melee combat because she takes her time formulating the stances or set pieces more than actually practicing them, although they're still passable and her other abilities easily admit her into Beacon. It is where she specialized as the coordinator, feeding information and maneuvering teammates and teams into executing plans made by the local tactician.

As a result of this development choice, Beacon Academy has to be the middleman in helping her and Vale establish an agreement in her usage of constructed planes as well as finding her a flight instructor to get her to properly fly the planes. She made a few friends in the Vale Airforce when some of them decided to test their skills against smaller targets and invited her over to a training airstrip.

By the time the soaring girl graduated Beacon, she had learned a customized version of air combat doctrine, the construction and flight of warplanes with different roles, upgraded her gun, found herself a few friends aside from her teammates and stomached a slew of academic knowledge most in history. Her first objective is to save up enough Lien and get a permit to work in Mistral where she hopes might found site she can tell her parents about, of which the first step is to find a group that is can travel with her or maybe convince her team to 'visit' Mistral together.

Personality: Siu is naturally curious. If you tell her something new, chances are she would want to know more about it. But If she ever asks "what is this thing", instead of "is it edible" or "can I play with it", her next sentence would more likely be "Where can I learn about it". If she decides something is interesting then expect her to read about it on and off for the next month or so. When faced with a task, her favorite approach is to first watch it from outside, get an idea of the pattern and the core of the problem then solve it in one fell swoop. This kind of curiosity usually doesn't kill the cat, and her tendency to explore the big picture does give her a better understanding of most issues, particularly more subjective ones. This way of thinking isn't without its downfalls, however. After the month or so of being interested in a new subject, she would have likely gained only a less than mediocre level of expertise it and then either never be able to apply it or just forget she knew about it unless reminded of. And woe betides if she finds one of her course subjects uninteresting. There are many problems that require more than just observation and pattern recognition, or that its complexity is out of her league. When faced with such problem that requires hands-on solving, she would still obsessively stares at the problem until she has no less than a detailed understanding of the issue, even though just working on it could have been much faster.

Aura and Semblance: Siu's Aura is a shade similar to Sky Blue and is of above average strength.

She named her semblance "Dragon Palm". It allows her to create miniature Dragons and control them.
Dragons look like this but with blood and flesh absent; they dissolve into nothingness when their Aura depletes. They are about the 10 centimeters long and when they fly they make noises like a toy helicopter of a similar size. Their maximum range is 500 meters from Siu and she can have up to 10 Dragons summoned at once. The Dragons feed footages from themselves to the mind of Siu similar to a CCTV.

Dragons draw their integrity from a pool of Aura that is given when they are created, a process as simple as willing them into existence. In general, 1% of Siu's Aura invested translate to 3% equivalent of Durability. The Dragons can fly up to 30 seconds, thrusting or hovering. Their cruising speed is about as fast as Siu herself without carrying anything and can generate thrust from any point of their body in any direction. When a Dragon comes into contact with Siu(any contact works, crashing or landing included) she can pump more Aura into them and the timer resets.

The Dragons can breath fireballs but must take some time to be fed with dust, and some more when she rearm and/or refuels. Siu usually carries one liter of fire Dust on her subdivided into 200 units of 5 cubic centimeters. They can be armed on the Dragons as machines guns. One unit of Dust translates to roughly 30 seconds of firing. Their fireballs are rather weak because of their small size, being as powerful as pistols and can kill Beowolves and Creeps as normal ones do.
Given her semblance, it's natural that the airspace management of Vale gets worried so they reached out to Beacon and worked out an arrangement for usage of her semblance in city limits. Simply put if Siu were to use her semblance in an urban area she is subject to laws of drones usage and must maintain frequent communication with the closest air control tower.

There is a limit break of her semblance activated with an extra large dose (at least 70% as of graduation) of Aura being used to conjure Cranes at once when a gigantic dragon comes out instead. It is armed to the teeth(literally), with rapid-fire eye beams and a fireblast that is as strong as a howitzer and to top it off, homing fireball attacks that is even more destructive. Siu likes to stylize its summoning with dramatic arms flailing and gesture making even though they have no effect on the actual creation of the dragon, only that she has to wave her arms around to assist in maneuvering the dragon to sweep or to point its weaponry at the direction of enemies. This form can be sustained for 3 minutes. Reference videos 1(at 1:38 to 1:49), 2(at 0:17 to 0:24). She nicknames it 'Fung' which her parents believed to mean 'wind' or 'peak' depending on the written character.
Of course, such a powerful surge comes with an equally tremendous drawback beyond just the Aura consumption. Siu have to focus all her mind on controlling the dragon or it will collapse on its own, which means
  • She has next to no awareness of her surroundings and can barely dodge mundanely thrown projectiles;
  • She can't really hold anything, even her weapons; and
  • Movements would be reduced to blindly wander in a general direction with again no situational awareness.
She can see and sense through her dragon, but with almost no movement options it wouldn't be much of any use.
Finally, if the dragon happens to end for any other reasons than timing out(attempts to 'land' the dragon so far have been a failure), she would lose her ability to cast her semblance for 24 hours cutting to 'just' 8 with timeouts and if it is broken by force in particular, then she would also pass out for 30 minutes. And just to nail that she won't be using it except when definitely necessary, Vale requires her to file a vocal report if she uses it at all, and upgrades it into a written one, and one that's detailed and long at that, if she finds herself using the equivalent of a Bullhead in a city.

Combat Behavior: Siu acts like an actual aircraft carrier would in a navy. She stays at the furthest back of a team(which outside of occasionally her Beacon team she do not have by herself), launching planes to gather intelligence and provide fire support from well out of most enemy's range to do her any harm. She then feeds information to her teammates effectively sharing with them a bird's eye view over the battlefield giving them a rarely matched advantage. Bombardment can be either suppressive or played as a shock factor, giving the team a considerable range of option to crack the objective with.
But just like a carrier, she is not very well off if she's caught in combat at her own. She will try to first lure the threat away with bombers and fighter strafes, then unload her machine gun into them coupled with head-on dive bombs to push them back, and withdraw(abandoning the box she probably set down in the process because of the hindrance) with most of her effort preferring that over summoning Fung to drive them away unless in very dire circumstances, and fighting in melee is basically a non-option because if somebody is threatening her directly then they would be almost always superior at close ranges.
Here's a breakdown of her advantages and disadvantages in combat:

+Fogbuster recon
+Above average aura strength
+Fast fighting speed
+Rather attentive and analytic

=Average marksmanship and strength
=Left handed

-Very bad at all forms of melee including polearms, medium and short-range weapons, hand-to-hand and even gun katas
-Slow travel speed

WEAPON

Name: Point Defense

Primary Form: A black light machine gun that fires at about 80 RPM when in indefinitely sustained fire, and going any faster for longer periods of time risks shortening the lifespan of its mechanisms. There is one faster setting at 160 RPM which is reserved for close emergencies, and 600 RPM is the mechanical loading speed of the mechanism. It is fed by a belt stored in a box, having a maximum capacity of 500 rounds but she will bring extra when on long missions. There are also 10 detachable magazines on her each carrying 50 rounds. It comes with a bipod but can also be handheld. It's powerful enough to mow down packs Beowolves with relative ease but takes more effort to down an Ursa or a Boarbatusk, and just mostly harmlessly bounces off Deathstalkers.

Dust Functions: Kinetic Dust acts as propellent in the gun's cartridges.

History: Siu brought it in parts in the form of an automatic rifle then assembled it herself to technically pass off as a made weapon for Signal requirements. When she graduated into Beacon she found a shop and had its firing and feeding mechanisms modified into what it is right now.

Name: Barricades

Usage: They are a bundle of 10 cuboid blocks with dimension 1m long x 10cm width x 10cm thick. At push of a button, they transform into a cross-shaped barricade and a spike extends to bolt itself into the ground, and the spikes on top provide a place to insert an adjustable plate for her to put Point Defense on.

History: She picked those up after graduation to compensate for her lack of a team and increase her personal defense.
« Last Edit: November 01, 2018, 06:44:13 AM by Siuwa »
Catalina Glenn - first year Beacon Academy student - "Not funny, dude! And not dudes... and everyone else... " - Cata, Cat.
Infrared Ray - fourth year Atlas Academy student - "So it's __ and __(insert name here) meets each other."
Sheer Gold - second year Beacon Academy student - "This is super effective!"
Siu Ceong - Beacon Academy graduate Huntress - "What is this? Where can I learn about it?"

Character hex code for reference: ShowHide
Cat: #0A44C2
Infrared: #CB4154
Sheer: plain red
Siu: #28CDFF

Kingnoname1

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Re: Siu Ceong
« Reply #1 on: June 08, 2018, 03:05:13 AM »
+1 good job.
No criticism is too harsh so hit me with your best shot.

Calen Shrike - ASTC - First Year Beacon.

Saffron de Cortez - SALT - Third Year Atlas.

Amarant Lovis - (formerly of)ACCE - Headmaster of Atlas Academy

Ramalia - RASB - First Year Shade

Xarias Fury

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Re: Siu Ceong
« Reply #2 on: June 12, 2018, 09:48:17 AM »
Hmm, everything checks out. It would be preferable if you could improve on the grammatical side a tad bit more, but content wise it's good. Pretty original, aura planes.

Weapon seems a tad slow of a lmg but choices are choices.
 
Approved.
Students
Wisteria Lockheart - 1st Year student at Beacon. "Don't make me throw a book at you"
Shiroe Pendragon - 1st Year Student at beacon - "This is my monochrome reality" - Team MARS
Lavender du Lac - 1st Year Student at Haven -  "The harder I try the further things drift away."
Ayaka Miyamoto - 1st Year student at Beacon. "Tsubame Gaeshi!" - Team ALIA
Vermilion Desdemona - 3rd Year Student at Beacon - "Only time you'd be above me is when your head rests on my pike"
Talen de L'eglantine - 3rd Year Student at Beacon
Kei Almas - 4th Year Student at Beacon - "Everything is ripe for the taking!"
Aurum LeBlanc - 3rd Year Student at Atlas - "Lay back, take it easy, and watch the comedy unfold"

Professors
Professor William Nox - "To contain the world in a grain of dust

Dr. Gustave

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Re: Siu Ceong
« Reply #3 on: June 23, 2018, 09:48:54 PM »
pre-edit: ShowHide
 
CHARACTER

Name: Siu Ceong (In that order, but her surname is Siu); Usually nicknamed Ceong→soar→'Sora'

Age: 21, born 59 AC Saule 28th

Species and Gender: Female Human

Symbol: A golden dragon in a background of sky and sea.
[spoiler]


Occupation: Beacon graduate Huntress

Music:
Main theme: Kaga Misaki - Kancolle OST feat. Kaga(CV: Iguchi Yuka)
Combat theme: Akatsuki no Suiheisen ni(On the Dawn's Horizon) - Kancolle OST feat. Akagi(CV: Fujita Saki) and Shoukaku(CV: Nomizu Iori)
Dragon theme: A certain OST from the Chinese Paladin by Brother Hung(apparently)
Moment of Awesome: Night Witches by Sabaton
Sad: Among the poor - Europa Universalis IV OST by Andreas Waldetoft


Appearance: Siu mostly sports her favorite outfit in day-to-day activities and sparring: Silk robe with big, long sleeves which extends to her knees with red lining over a usual shirt usually with white as the primary color, along with a lime green skirt and tight-high white socks up to the middle of her thigh with 5 cm of Zettai Ryouiki in addition to black short under and a flat shoe.
If practicality was demanded, she dons a much simpler wear in the form of a plain navy colored tunic with cuffed sleeves and a belt and several pouches, similar to that of a nomadic horse archer, instead of the robe, skirt and stocking, and a pair of sneakers instead of shoes.
In both normal, school uniform(when she were at school) and field if possible she wears a headset that both act as a wireless headphone and a transmit-receiver aid for her semblance. She has a mild case of myopia which translates to a pair of glasses normally and adjusted goggles in the field.

With a fairly unnotable height of 165 cm and weight of 63 kg, she has an average body with an undeniable but unassuming body curve. She bears a yellow skin and has a mostly round face with a pair of rather big grey eye and silvery hair reaching down to chest level. Siu is left-handed and has a set of tools designed for her dexterity.

History: Sius father is an archeologist working in a site near his village, one just outside Vale close enough such that they can mobilize a team on an airship to help in time when occasionally the hired huntsman cant stop them before they start damaging the village. Her mother, a researcher in an Atlas-Vale exchange program on the Atlesian side, met him at a conference about newly recovered items from his site. When they married she moved there and set up a station for first-hand process and analysis after any discoveries. When she was pregnant with Siu, they had a rather large discovery with a multitude of excavated texts and artwork. They turn out to be teaching material including a picture dictionary and textbooks of mathematics and history. With their initial deciphered texts she was named Ceong, which was believed to mean soar. The initial discovery gained some attention in the field, but they felt there's more. They don't know what it is but they feel it hinted at something deeper and wider. Maybe they are connected with other known or unknown ancient cultures. This quickly became the goal of the couple, to find and tell the full story of these artifacts.

Thus it was under an atmosphere of exploration and analysis of the past that Siu was raised. Looking at her parents work and asking them questions quickly became her favorite pastime. When one day she asks what are they doing archaeology for she got this:In a spark of kid genius, Siu proclaimed "If dad and mom work to discover and protect the past, I'll be a huntress to do the same to the present!"
They're taken aback by her unusually quick thinking for her age and a sudden set of life goal, but they didn't outright oppose it, trying to show instead of tell and letting her form her opinion herself.
They told tales, shown footages and media depictions of huntsmen operating at their full glory... and horror. Choosing the most realistic portrayals possible, the little girl is exposed to moments alternating between the likes of a huntsman singlehandedly wipes out 100 Beowolves and an utterly exhausted one implicitly getting mauled in half by an Ursa Major, picking off a horde of Creeps from 300 meters as the sniper witnessed her best friend being overrun and slowly chomped to his death with a scream almost audible from that distance, equally gory and glory with nothing but the most needlessly cruel scenes hidden from her. She had expectedly as much fangirling as shivering but forced herself to watch because she would need to accept all of it if she were to genuinely choose and stay on the path of a huntress. After much longer than she initially thought she reaffirmed herself that she wanted to become a huntress and enrolled in Signal.

In Signal unlike some others who needed time to find their calling she immediately chose to drill her marksmanship, as a result of being scared of fighting closely.  Those footages would have definitely traumatized her if not for her parent comforting her and answering each and every question she had as well as knowing when and what to show her. Either hit-and-run or run and gun did her well, but she had a feeling that she couldn't keep doing that forever. She's right.

On one mission of simple extermination they were doing as well as usual until a particularly large horde came and she fell back more than in their regular responses to fire. While they slaughtered them as just before without issue, they argued if she falling back would be appropriate in terms of mentality and effect which lured an Ursa Major towards them. Not in effective range of attacking it, she can only watch her teammates put up a fight until their Aura broke while she is frantically running to them, but it takes one more good hit to finish it off. When the supervising professor moved in for the finishing blow he saw instead two toy planes crashing into the Grimm and killing it in a pretty firework show.

The moral that came with the semblance is that while she won't (and can't by now) get close and deal with issues and Grimm head first, she can still do the same things at a safe distance remotely and just as precisely, with the added benefit of getting a bigger picture of the events. This translated in day-to-day life to someone who would actually read the manual when getting a new scroll and a tendency to ask for directions first trying to clearly formulate the act before working which brought varying degrees of success. As for things that can't be learned beforehand which is usually only her semblance, she tends to explore the subject bit by bit at first and use it more liberally only when she thinks she has a deep enough understanding of it. Usually, this means her academic subjects improve more and faster than her melee combat because she takes her time formulating the stances or set pieces more than actually practicing them, although they're still passable and her other abilities easily admit her into Beacon. It is where she specialized as the coordinator, feeding information and maneuvering teammates and teams into executing plans made by the local tactician and sometimes providing fire support or even spearheading assaults with aerial bombing.

As a result of this development choice, Beacon Academy has to be the middleman in helping her and Vale establish an agreement in her usage of constructed planes as well as finding her a flight instructor to get her to properly fly the planes. She made a few friends in the Vale Airforce when some of them decided to test their skills against smaller targets and invited her over to a training airstrip.

Eventually, she reaches a new stage of her semblance when she was in her third year. In one attempt to soften a young Goliath before her melee teammates move in and finish it, a huge intense wave of bomber using a large cut of her aura was being created but what conjured instead was a shining golden dragon tearing right through the Grimm with eye blasts followed by several fireballs turning it into ludicrous gibs. Then Siu immediately fainted of the exhaustion and drain of her entire aura pool. The weekends of next month or so consists of Siu trying to surpass the aura usage and still summon the dragon then fainting away and having to spend the Sunday resting.

By the time the soaring girl graduated Beacon, she had learned a customized version of air combat doctrine, the construction and flight of warplanes with different roles, the second form of her semblance which she can finally use without passing out immediately afterwards, upgraded her gun, found herself a few friends aside from her teammates and stomached a slew of academic knowledge most in history. Her first objective is to save up enough Lien and get a permit to work in Mistral where she hopes might found site she can tell her parents about, of which the first step is to find a group that is can travel with her or maybe convince her team to 'visit' Mistral together.

Personality: Siu is naturally curious. If you tell her something new, chances are she would want to know more about it. But If she ever asks "what is this thing", instead of "is it edible" or "can I play with it", her next sentence would more likely be "Where can I learn about it". If she decides something is interesting then expect her to read about it on and off for the next month or so. When faced with a task, her favorite approach is to first watch it from outside, get an idea of the pattern and the core of the problem then solve it in one fell swoop. This kind of curiosity usually doesn't kill the cat, and her tendency to explore the big picture does give her a better understanding of most issues, particularly more subjective ones. This way of thinking isn't without its downfalls, however. After the month or so of being interested in a new subject, she would have likely gained only a less than mediocre level of expertise it and then either never be able to apply it or just forget she knew about it unless reminded of. And woe betides if she finds one of her course subjects uninteresting. There are many problems that require more than just observation and pattern recognition, or that its complexity is out of her league. When faced with such problem that requires hands-on solving, she would still obsessively stares at the problem until she has no less than a detailed understanding of the issue, even though just working on it could have been much faster.

Aura and Semblance: Siu's Aura is a shade similar to Sky Blue and is of above average strength.

She named her semblance "Flying Cranes". It allows her to create warplanes out of Aura and control them.
Planes created can receive simple instruction such as "recon", "escort" or "bombard" but more complex maneuvers such as in a forest or in dogfights usually have to have Siu take control directly to be most effective. Usually at controlling around 5 fighters in a dogfight she will have to put her full attention to them and have no awareness of her own surroundings.
Aura constitutes the structure and fuel of the planes but they're armed with dust if possible. To standardize the dust usage she had divided her dust into units of 5 cubic centimeters and carries one liter of those Dust on her typically. Their insides are a black box as far as mechanisms go but external damages are still possible, though it should be noted that created planes are noticeably tougher than just Aura defenses on her body.

Damages dealt to the aircraft take away from its Aura integrity, and they consume fuel in the form of Aura like a real airplane would, by loading them on the plane and burning it as it goes. Planes can be "landed" on Siu to maintenance. Just crashing into her works fine but Siu likes to outstretch her palm and let planes slide towards her shoulder.
When a plane "lands" on her they will be stored inside her Aura, who would then either fix, refuel and/or rearm them, or scrap them and refund their remaining Aura.

A list of standard planes she uses. Numbers subject to balance.: ShowHide

Reconnaissance planes: Costs 1% Aura to create and can only last as long as that in a fight. Passively and directly feed images into Siu's mind. Cruises at around 100 meters per second and can turn perfectly fine at that speed. It has a range of 2 km and refueling costs 0.25% Aura.

Fighters: Costs 5% Aura to make and is as durable as the equivalent of 15%. Equipped with a machine gun that does lighter but more continuous damage per second. Since there are no g-force constraints, it can fly and fight at close to cruising speed, keeping up with naturally speedier huntsmen when fighting. Costs 1 unit of dust to arm. Its range is 500 meters and refueling costs 1% Aura.

Bombers: Costs 7.5% Aura, of which 0.5% each is used as guidance casing of the bombs, and is as tough as 10%. Drops up to 5 bombs guided by recon planes and deals damage that is a nontrivial threat even to herself. They are usually level bombers so they have a lower maneuverability, not being able to avoid terrain in a forest while at a cruising speed that match only Beacon first years. Costs 2 units of Dust to arm per bomb. Its range is 300 meters and refueling costs 2% Aura.

Transports: Costs 10% Aura. This aircraft is significantly larger than at almost 1 meter long compared to others which are only around 30cm or less. It can carry loads as big and heavy as a rock the size of Siu's palm. They are the least nimble of the bunch, having a straight and turning speed above natural humans but below even a small nevermore. Its range is 1 km and refueling costs 5% Aura.


Given her semblance, it's natural that the airspace management of Vale gets worried so they reached out to Beacon and worked out an arrangement for usage of her semblance in city limits. Simply put if Siu were to use her semblance in an urban area she is subject to laws of drones usage and must maintain frequent communication with the closest air control tower.

There is a limit break of her semblance activated with an extra large dose (at least 70% as of graduation) of Aura being used to conjure aircraft at once, when a gigantic dragon comes out instead. It is armed to the teeth(literally), with rapid-fire eye beams and a fireblast that is as strong as a howitzer and to top it off, homing fireball attacks that is even more destructive. Siu likes to stylize its summoning with dramatic arms flailing and gesture making even though they have no effect on the actual creation of the dragon, only that she has to wave her arms around to assist in maneuvering the dragon to sweep or to point its weaponry at the direction of enemies. This form can be sustained for 3 minutes. Reference videos 1(at 1:38 to 1:49), 2(at 0:17 to 0:24). She nicknames it 'Fung' which her parents believed to mean 'wind' or 'peak' depending on the written character.
Of course, such a powerful surge comes with an equally tremendous drawback beyond just the Aura consumption. Siu have to focus with all her mind into controlling the dragon or it will collapse on its own, which means
  • She has next to no awareness of her surroundings and can barely dodge mundanely thrown projectiles;
  • She can't really hold anything, even her weapons; and
  • Movements would be reduced to blindly wander in a general direction with again no situational awareness.
She can see and sense through her dragon, but with almost no movement options it wouldn't be much of any use.
Finally, if the dragon happens to end for any other reasons than timing out(attempts to 'land' the dragon so far have been a failure), she would lose her ability to cast her semblance for 24 hours cutting to 'just' 8 with timeouts and if it is broken by force in particular, then she would also pass out for 30 minutes. And just to nail that she won't be using it except when definitely necessary, Vale requires her to file a vocal report if she uses it at all, and upgrades it into a written one, and one that's detailed and long at that, if she finds herself using the equivalent of a Bullhead in a city.

Combat Behavior: Siu acts like an actual aircraft carrier would in a navy. She stays at the furthest back of a team(which outside of occasionally her Beacon team she do not have by herself), launching planes to gather intelligence and provide fire support from well out of most enemy's range to do her any harm. She then feeds information to her teammates effectively sharing with them a bird's eye view over the battlefield giving them a rarely matched advantage. Bombardment can be either suppressive or played as a shock factor, giving the team a considerable range of option to crack the objective with.
But just like a carrier, she is not very well off if she's caught in combat at her own. She will try to first lure the threat away with bombers and fighter strafes, then unload her machine gun into them coupled with head-on dive bombs to push them back, and withdraw(abandoning the box she probably set down in the process because of the hindrance) with most of her effort preferring that over summoning Fung to drive them away unless in very dire circumstances, and fighting in melee is basically a non-option because if somebody is threatening her directly then they would be almost always superior at close ranges.
Here's a breakdown of her advantages and disadvantages in combat:

+Useful support and offensive semblance
+Fogbuster recon
+An incredibly powerful second form
+Above average aura strength
+Fast fighting speed
+Rather attentive and analytic

=Average marksmanship and strength
=Left handed

-Very bad at all forms of melee including polearms, medium and short-range weapons, hand-to-hand and even gun katas
-Slow travel speed
-Fung comes with an exorbitant price

WEAPON

Name: Point Defense

Primary Form: A black light machine gun that fires at about 80 RPM when in sustained fire. It is fed by a belt in a 0.5mx0.5mx0.5m box magazine. There are also a number of detachable magazines on her each carrying 50 rounds. It comes with a bipod but can also be handheld.

Dust Functions: Kinetic Dust acts as propellent in the gun's cartridges.

History: Siu brought it in parts in the form of an automatic rifle then assembled it herself to technically pass off as a made weapon for Signal requirements. When she graduated into Beacon she found a shop and had its firing and feeding mechanisms modified into what it is right now.
[/spoiler]
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Re: Siu Ceong
« Reply #4 on: June 23, 2018, 10:43:09 PM »
Added details of the light machine gun. The two other numbers are the rapid and cyclic rate of fire according to Wikipedia so the 600 RPM rate will not actually be used to fire bursts.
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Re: Siu Ceong
« Reply #5 on: June 24, 2018, 06:49:21 AM »
So you seem to have left a far amount of the original you are planning to remove, the gun is referred to be fed by both a belt and box magazine. Box or belt having the ability to shoot 12500 rounds before reloading seems a little extreme so I would like that toned down to a couple hundred.
No criticism is too harsh so hit me with your best shot.

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Re: Siu Ceong
« Reply #6 on: June 24, 2018, 09:26:44 AM »
Ammo box toned down to 500 rounds and added a barricade to her arsenal.
Specified that the gun is belt fed but the belt is stored in a box.
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Re: Siu Ceong
« Reply #7 on: June 24, 2018, 04:48:42 PM »
edits approved
No criticism is too harsh so hit me with your best shot.

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Re: Siu Ceong
« Reply #8 on: July 26, 2018, 05:51:11 PM »
pre-edit: ShowHide
 CHARACTER

Name: Siu Ceong (In that order, but her surname is Siu); Usually nicknamed Ceong→soar→'Sora'

Age: 21, born 59 AC Saule 28th

Species and Gender: Female Human

Symbol: A golden dragon in a background of sky and sea.
[spoiler]


Occupation: Beacon graduate Huntress

Music:
Main theme: Kaga Misaki - Kancolle OST feat. Kaga(CV: Iguchi Yuka)
Combat theme: Akatsuki no Suiheisen ni(On the Dawn's Horizon) - Kancolle OST feat. Akagi(CV: Fujita Saki) and Shoukaku(CV: Nomizu Iori)
Dragon theme: A certain OST from the Chinese Paladin by Brother Hung(apparently)
Moment of Awesome: Night Witches by Sabaton
Sad: Among the poor - Europa Universalis IV OST by Andreas Waldetoft


Appearance: Siu mostly sports her favorite outfit in day-to-day activities and sparring: Silk robe with big, long sleeves which extends to her knees with red lining over a usual shirt usually with white as the primary color, along with a lime green skirt and tight-high white socks up to the middle of her thigh with 5 cm of Zettai Ryouiki in addition to black short under and a flat shoe.
If practicality was demanded, she dons a much simpler wear in the form of a plain navy colored tunic with cuffed sleeves and a belt and several pouches, similar to that of a nomadic horse archer, instead of the robe, skirt and stocking, and a pair of sneakers instead of shoes.
In both normal, school uniform(when she was at school) and field if possible she wears a headset that both act as a wireless headphone and a transmit-receiver aid for her semblance. She has a mild case of myopia which translates to a pair of glasses normally and adjusted goggles in the field.

With a fairly unnotable height of 165 cm and weight of 63 kg, she has an average body with an undeniable but unassuming body curve. She bears a yellow skin and has a mostly round face with a pair of rather big grey eye and silvery hair reaching down to chest level. Siu is left-handed and has a set of tools designed for her dexterity.

History: Sius father is an archeologist working in a site near his village, one just outside Vale close enough such that they can mobilize a team on an airship to help in time when occasionally the hired huntsman cant stop them before they start damaging the village. Her mother, a researcher in an Atlas-Vale exchange program on the Atlesian side, met him at a conference about newly recovered items from his site. When they married she moved there and set up a station for first-hand process and analysis after any discoveries. When she was pregnant with Siu, they had a rather large discovery with a multitude of excavated texts and artwork. They turn out to be teaching material including a picture dictionary and textbooks of mathematics and history. With their initial deciphered texts she was named Ceong, which was believed to mean soar. The initial discovery gained some attention in the field, but they felt there's more. They don't know what it is but they feel it hinted at something deeper and wider. Maybe they are connected with other known or unknown ancient cultures. This quickly became the goal of the couple, to find and tell the full story of these artifacts.

Thus it was under an atmosphere of exploration and analysis of the past that Siu was raised. Looking at her parents work and asking them questions quickly became her favorite pastime. When one day she asks what are they doing archaeology for she got this:
Quote
We archaeologist excavates for learning the past both by itself and from which, discovering exotic knowledge to our and the public's fascination, but most in importantly doing them justice. People don't die when they're killed, it's when they're forgotten. In doing our work, if we can't immortalize those who have failed the test of time, we might at least rescue them from and stave them off against the threat of it for as long as we could.
In a spark of kid genius, Siu proclaimed "If dad and mom work to discover and protect the past, I'll be a huntress to do the same to the present!"
They're taken aback by her unusually quick thinking for her age and a sudden set of life goal, but they didn't outright oppose it, trying to show instead of tell and letting her form her opinion herself.
They told tales, shown footages and media depictions of huntsmen operating at their full glory... and horror. Choosing the most realistic portrayals possible, the little girl is exposed to moments alternating between the likes of a huntsman singlehandedly wipes out 100 Beowolves and an utterly exhausted one implicitly getting mauled in half by an Ursa Major, picking off a horde of Creeps from 300 meters as the sniper witnessed her best friend being overrun and slowly chomped to his death with a scream almost audible from that distance, equally gory and glory with nothing but the most needlessly cruel scenes hidden from her. She had expectedly as much fangirling as shivering but forced herself to watch because she would need to accept all of it if she were to genuinely choose and stay on the path of a huntress. After much longer than she initially thought she reaffirmed herself that she wanted to become a huntress and enrolled in Signal.

In Signal unlike some others who needed time to find their calling she immediately chose to drill her marksmanship, as a result of being scared of fighting closely.  Those footages would have definitely traumatized her if not for her parent comforting her and answering each and every question she had as well as knowing when and what to show her. Either hit-and-run or run and gun did her well, but she had a feeling that she couldn't keep doing that forever. She's right.

On one mission of simple extermination they were doing as well as usual until a particularly large horde came and she fell back more than in their regular responses to fire. While they slaughtered them as just before without issue, they argued if she falling back would be appropriate in terms of mentality and effect which lured an Ursa Major towards them. Not in effective range of attacking it, she can only watch her teammates put up a fight until their Aura broke while she is frantically running to them, but it takes one more good hit to finish it off. When the supervising professor moved in for the finishing blow he saw instead two toy planes crashing into the Grimm and killing it in a pretty firework show.

The moral that came with the semblance is that while she won't (and can't by now) get close and deal with issues and Grimm head first, she can still do the same things at a safe distance remotely and just as precisely, with the added benefit of getting a bigger picture of the events. This translated in day-to-day life to someone who would actually read the manual when getting a new scroll and a tendency to ask for directions first trying to clearly formulate the act before working which brought varying degrees of success. As for things that can't be learned beforehand which is usually only her semblance, she tends to explore the subject bit by bit at first and use it more liberally only when she thinks she has a deep enough understanding of it. Usually, this means her academic subjects improve more and faster than her melee combat because she takes her time formulating the stances or set pieces more than actually practicing them, although they're still passable and her other abilities easily admit her into Beacon. It is where she specialized as the coordinator, feeding information and maneuvering teammates and teams into executing plans made by the local tactician and sometimes providing fire support or even spearheading assaults with aerial bombing.

As a result of this development choice, Beacon Academy has to be the middleman in helping her and Vale establish an agreement in her usage of constructed planes as well as finding her a flight instructor to get her to properly fly the planes. She made a few friends in the Vale Airforce when some of them decided to test their skills against smaller targets and invited her over to a training airstrip.

Eventually, she reaches a new stage of her semblance when she was in her third year. In one attempt to soften a young Goliath before her melee teammates move in and finish it, a huge intense wave of bomber using a large cut of her aura was being created but what conjured instead was a shining golden dragon tearing right through the Grimm with eye blasts followed by several fireballs turning it into ludicrous gibs. Then Siu immediately fainted of the exhaustion and drain of her entire aura pool. The weekends of next month or so consists of Siu trying to surpass the aura usage and still summon the dragon then fainting away and having to spend the Sunday resting.

By the time the soaring girl graduated Beacon, she had learned a customized version of air combat doctrine, the construction and flight of warplanes with different roles, the second form of her semblance which she can finally use without passing out immediately afterwards, upgraded her gun, found herself a few friends aside from her teammates and stomached a slew of academic knowledge most in history. Her first objective is to save up enough Lien and get a permit to work in Mistral where she hopes might found site she can tell her parents about, of which the first step is to find a group that is can travel with her or maybe convince her team to 'visit' Mistral together.

Personality: Siu is naturally curious. If you tell her something new, chances are she would want to know more about it. But If she ever asks "what is this thing", instead of "is it edible" or "can I play with it", her next sentence would more likely be "Where can I learn about it". If she decides something is interesting then expect her to read about it on and off for the next month or so. When faced with a task, her favorite approach is to first watch it from outside, get an idea of the pattern and the core of the problem then solve it in one fell swoop. This kind of curiosity usually doesn't kill the cat, and her tendency to explore the big picture does give her a better understanding of most issues, particularly more subjective ones. This way of thinking isn't without its downfalls, however. After the month or so of being interested in a new subject, she would have likely gained only a less than mediocre level of expertise it and then either never be able to apply it or just forget she knew about it unless reminded of. And woe betides if she finds one of her course subjects uninteresting. There are many problems that require more than just observation and pattern recognition, or that its complexity is out of her league. When faced with such problem that requires hands-on solving, she would still obsessively stares at the problem until she has no less than a detailed understanding of the issue, even though just working on it could have been much faster.

Aura and Semblance: Siu's Aura is a shade similar to Sky Blue and is of above average strength.

She named her semblance "Flying Cranes". It allows her to create warplanes out of Aura and control them.
Planes created can receive simple instruction such as "recon", "escort" or "bombard" but more complex maneuvers such as in a forest or in dogfights usually have to have Siu take control directly to be most effective. Usually at controlling around 5 fighters in a dogfight she will have to put her full attention to them and have no awareness of her own surroundings.
Aura constitutes the structure and fuel of the planes but they're armed with dust if possible. To standardize the dust usage she had divided her dust into units of 5 cubic centimeters and carries one liter of those Dust on her typically. Their insides are a black box as far as mechanisms go but external damages are still possible, though it should be noted that created planes are noticeably tougher than just Aura defenses on her body.

Damages dealt to the aircraft take away from its Aura integrity, and they consume fuel in the form of Aura like a real airplane would, by loading them on the plane and burning it as it goes. Planes can be "landed" on Siu to maintenance. Just crashing into her works fine but Siu likes to outstretch her palm and let planes slide towards her shoulder.
When a plane "lands" on her they will be stored inside her Aura, who would then either fix, refuel and/or rearm them, or scrap them and refund their remaining Aura.

A list of standard planes she uses. Numbers subject to balance.: ShowHide

Reconnaissance planes: Costs 1% Aura to create and can only last as long as that in a fight. Passively and directly feed images into Siu's mind. Cruises at around 100 meters per second and can turn perfectly fine at that speed. It has a range of 2 km and refueling costs 0.25% Aura.

Fighters: Costs 5% Aura to make and is as durable as the equivalent of 15%. Equipped with a machine gun that does lighter but more continuous damage per second. Since there are no g-force constraints, it can fly and fight at close to cruising speed, keeping up with naturally speedier huntsmen when fighting. Costs 1 unit of dust to arm. Its range is 500 meters and refueling costs 1% Aura.

Bombers: Costs 7.5% Aura, of which 0.5% each is used as guidance casing of the bombs, and is as tough as 10%. Drops up to 5 bombs guided by recon planes and deals damage that is a nontrivial threat even to herself. They are usually level bombers so they have a lower maneuverability, not being able to avoid terrain in a forest while at a cruising speed that match only Beacon first years. Costs 2 units of Dust to arm per bomb. Its range is 300 meters and refueling costs 2% Aura.

Transports: Costs 10% Aura. This aircraft is significantly larger than at almost 1 meter long compared to others which are only around 30cm or less. It can carry loads as big and heavy as a rock the size of Siu's palm. They are the least nimble of the bunch, having a straight and turning speed above natural humans but below even a small nevermore. Its range is 1 km and refueling costs 5% Aura.


Given her semblance, it's natural that the airspace management of Vale gets worried so they reached out to Beacon and worked out an arrangement for usage of her semblance in city limits. Simply put if Siu were to use her semblance in an urban area she is subject to laws of drones usage and must maintain frequent communication with the closest air control tower.

There is a limit break of her semblance activated with an extra large dose (at least 70% as of graduation) of Aura being used to conjure aircraft at once when a gigantic dragon comes out instead. It is armed to the teeth(literally), with rapid-fire eye beams and a fireblast that is as strong as a howitzer and to top it off, homing fireball attacks that is even more destructive. Siu likes to stylize its summoning with dramatic arms flailing and gesture making even though they have no effect on the actual creation of the dragon, only that she has to wave her arms around to assist in maneuvering the dragon to sweep or to point its weaponry at the direction of enemies. This form can be sustained for 3 minutes. Reference videos 1(at 1:38 to 1:49), 2(at 0:17 to 0:24). She nicknames it 'Fung' which her parents believed to mean 'wind' or 'peak' depending on the written character.
Of course, such a powerful surge comes with an equally tremendous drawback beyond just the Aura consumption. Siu have to focus all her mind on controlling the dragon or it will collapse on its own, which means
  • She has next to no awareness of her surroundings and can barely dodge mundanely thrown projectiles;
  • She can't really hold anything, even her weapons; and
  • Movements would be reduced to blindly wander in a general direction with again no situational awareness.
She can see and sense through her dragon, but with almost no movement options it wouldn't be much of any use.
Finally, if the dragon happens to end for any other reasons than timing out(attempts to 'land' the dragon so far have been a failure), she would lose her ability to cast her semblance for 24 hours cutting to 'just' 8 with timeouts and if it is broken by force in particular, then she would also pass out for 30 minutes. And just to nail that she won't be using it except when definitely necessary, Vale requires her to file a vocal report if she uses it at all, and upgrades it into a written one, and one that's detailed and long at that, if she finds herself using the equivalent of a Bullhead in a city.

Combat Behavior: Siu acts like an actual aircraft carrier would in a navy. She stays at the furthest back of a team(which outside of occasionally her Beacon team she do not have by herself), launching planes to gather intelligence and provide fire support from well out of most enemy's range to do her any harm. She then feeds information to her teammates effectively sharing with them a bird's eye view over the battlefield giving them a rarely matched advantage. Bombardment can be either suppressive or played as a shock factor, giving the team a considerable range of option to crack the objective with.
But just like a carrier, she is not very well off if she's caught in combat at her own. She will try to first lure the threat away with bombers and fighter strafes, then unload her machine gun into them coupled with head-on dive bombs to push them back, and withdraw(abandoning the box she probably set down in the process because of the hindrance) with most of her effort preferring that over summoning Fung to drive them away unless in very dire circumstances, and fighting in melee is basically a non-option because if somebody is threatening her directly then they would be almost always superior at close ranges.
Here's a breakdown of her advantages and disadvantages in combat:

+Useful support and offensive semblance
+Fogbuster recon
+An incredibly powerful second form
+Above average aura strength
+Fast fighting speed
+Rather attentive and analytic

=Average marksmanship and strength
=Left handed

-Very bad at all forms of melee including polearms, medium and short-range weapons, hand-to-hand and even gun katas
-Slow travel speed
-Fung comes with an exorbitant price

WEAPON

Name: Point Defense

Primary Form: A black light machine gun that fires at about 80 RPM when in indefinitely sustained fire, and going any faster for longer periods of time risks shortening the lifespan of its mechanisms. There is one faster setting at 160 RPM which is reserved for close emergencies, and 600 RPM is the mechanical loading speed of the mechanism. It is fed by a belt stored in a box, having a maximum capacity of 500 rounds but she will bring extra when on long missions. There are also 10 detachable magazines on her each carrying 50 rounds. It comes with a bipod but can also be handheld. It's powerful enough to mow down packs Beowolves with relative ease but takes more effort to down an Ursa or a Boarbatusk, and just mostly harmlessly bounces off Deathstalkers.

Dust Functions: Kinetic Dust acts as propellent in the gun's cartridges.

History: Siu brought it in parts in the form of an automatic rifle then assembled it herself to technically pass off as a made weapon for Signal requirements. When she graduated into Beacon she found a shop and had its firing and feeding mechanisms modified into what it is right now.

Name: Barricades

Usage: They are a bundle of 10 cuboid blocks with dimension 1m long x 10cm width x 10cm thick. At push of a button, they transform into a cross-shaped barricade and a spike extends to bolt itself into the ground, and the spikes on top provide a place to insert an adjustable plate for her to put Point Defense on.

History: She picked those up after graduation to compensate for her lack of a team and increase her personal defense.[/spoiler]
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Re: Siu Ceong
« Reply #9 on: July 27, 2018, 03:10:45 AM »
Since I'm clearly not well versed in planes enough I'm planning to do away the aircraft part of the semblance and replace them with miniaturized versions of Siu.

Semblance:
She named her semblance "Dragon Palm". It allows her to create miniature Dragons and control them.
Dragons look like this but with blood and flesh absent; they dissolve into nothingness when their Aura depletes. They are about the 10 centimeters long and when they fly they make noises like a toy helicopter of a similar size. Their maximum range is 500 meters from Siu and she can have up to 10 Dragons summoned at once. The Dragons feed footages from themselves to the mind of Siu similar to a CCTV.

Dragons draw their integrity from a pool of Aura that is given when they are created, a process as simple as willing them into existence. In general, 1% of Siu's Aura invested translate to 3% equivalent of Durability. The Dragons can fly up to 30 seconds, thrusting or hovering. Their cruising speed is about as fast as Siu herself without carrying anything and can generate thrust from any point of their body in any direction. When a Dragon comes into contact with Siu(any contact works, crashing or landing included) she can pump more Aura into them and the timer resets.

The Dragons can breath fireballs but must take some time to be fed with dust, and some more when she rearm and/or refuels. Siu usually carries one liter of fire Dust on her subdivided into 200 units of 5 cubic centimeters. They can be armed on the Dragons as machines guns. One unit of Dust translates to roughly 30 seconds of firing. Their fireballs are rather weak because of their small size, being as powerful as pistols and can kill Beowolves and Creeps as normal ones do.
Given her semblance, it's natural that the airspace management of Vale gets worried so they reached out to Beacon and worked out an arrangement for usage of her semblance in city limits. Simply put if Siu were to use her semblance in an urban area she is subject to laws of drones usage and must maintain frequent communication with the closest air control tower.

I want to keep the below but need to work on it.
There is a limit break of her semblance activated with an extra large dose (at least 70% as of graduation) of Aura being used to conjure Cranes at once when a gigantic dragon comes out instead. It is armed to the teeth(literally), with rapid-fire eye beams and a fireblast that is as strong as a howitzer and to top it off, homing fireball attacks that is even more destructive. Siu likes to stylize its summoning with dramatic arms flailing and gesture making even though they have no effect on the actual creation of the dragon, only that she has to wave her arms around to assist in maneuvering the dragon to sweep or to point its weaponry at the direction of enemies. This form can be sustained for 3 minutes. Reference videos 1(at 1:38 to 1:49), 2(at 0:17 to 0:24). She nicknames it 'Fung' which her parents believed to mean 'wind' or 'peak' depending on the written character.
Of course, such a powerful surge comes with an equally tremendous drawback beyond just the Aura consumption. Siu have to focus all her mind on controlling the dragon or it will collapse on its own, which means
  • She has next to no awareness of her surroundings and can barely dodge mundanely thrown projectiles;
  • She can't really hold anything, even her weapons; and
  • Movements would be reduced to blindly wander in a general direction with again no situational awareness.
She can see and sense through her dragon, but with almost no movement options it wouldn't be much of any use.
Finally, if the dragon happens to end for any other reasons than timing out(attempts to 'land' the dragon so far have been a failure), she would lose her ability to cast her semblance for 24 hours cutting to 'just' 8 with timeouts and if it is broken by force in particular, then she would also pass out for 30 minutes. And just to nail that she won't be using it except when definitely necessary, Vale requires her to file a vocal report if she uses it at all, and upgrades it into a written one, and one that's detailed and long at that, if she finds herself using the equivalent of a Bullhead in a city.
« Last Edit: November 01, 2018, 06:42:52 AM by Siuwa »
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Re: Siu Ceong
« Reply #10 on: August 01, 2018, 07:35:07 PM »
Because this is a complex semblance we are going to need a lot more information about it to feel comfortable approving it again.

1). Do they make any sound?
2). A rough outline of how much damage each cranes does in a neutral environment.
3). The size of the cranes needs to be a bit more specific than 'miniature.'
4). Is there a limit of the fleet Siu can summon?
5). Operating range or how far can the cranes move away from Siu?
6). Is the dragon still a thing?

On a balance level, we are going to ask you to drop their base speed considerably, more in line with Siu's own speed. Perhaps they could spend a significant amount of their dust to increase that temporarily but currently matching speedsters is too much. We are also split on if Siu should be able to vary the durability or duration or what not. So maybe the durability varies depending on how much aura got put in while duration is fixed, this is something you have to change but it might make it easier to keep track of.
No criticism is too harsh so hit me with your best shot.

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Re: Siu Ceong
« Reply #11 on: August 02, 2018, 11:35:27 AM »
1). Yes. Edited in.
2). "Their guns are about the same as the ones mounted on warplanes but proportionately weaker the missiles are similar to a grenade in power." Edited in.
3). "They are about the size of a pack of 250ml drink." Edited in.
4). "Siu can summon as many of them as her Aura can afford." Do I have to have a limit?
5). "They do not have a defined range but if their time runs out while in the air then they simply fizzle out and their invested Aura is lost." Again do I need to have one?
6). Yes. Edited in.
Balance: Done as told.
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Infrared Ray - fourth year Atlas Academy student - "So it's __ and __(insert name here) meets each other."
Sheer Gold - second year Beacon Academy student - "This is super effective!"
Siu Ceong - Beacon Academy graduate Huntress - "What is this? Where can I learn about it?"

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Re: Siu Ceong
« Reply #12 on: August 03, 2018, 03:25:14 AM »
Can you just give their actual proportions, like nobody buys drinks in 250ml

Yes, you do need a summon limit, its dumb otherwise. If you summon 19 fighters you have 285% of aura constructs in play plus Sui's own remaining 5%. This gives you a massive supply of damage and the fact you can't see that is another issue. Your previous edition of this character said she normally fights with five but of course, we all know that isn't true because she very quickly went passed five in her only outing.

Yes, there needs to be a limit on how far the planes can move away from her.

Also, you haven't changed the speed.
No criticism is too harsh so hit me with your best shot.

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Re: Siu Ceong
« Reply #13 on: August 07, 2018, 03:21:14 AM »
"They are about the 10 centimeters tall and when they fly they make noises like a toy helicopter of a similar size. Their maximum range is 500 meters from Siu and she can have up to 10 cranes summoned at once."

Done, done and done.

Also the I have changed the speed. "Their cruising speed is about as fast as Siu herself without carrying anything".
Catalina Glenn - first year Beacon Academy student - "Not funny, dude! And not dudes... and everyone else... " - Cata, Cat.
Infrared Ray - fourth year Atlas Academy student - "So it's __ and __(insert name here) meets each other."
Sheer Gold - second year Beacon Academy student - "This is super effective!"
Siu Ceong - Beacon Academy graduate Huntress - "What is this? Where can I learn about it?"

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Re: Siu Ceong
« Reply #14 on: August 29, 2018, 11:05:08 PM »
OK so in an attempt to balance the huge output of damage the character is capable of we have decided to increase the setup time. So this means Cranes are summoned 'empty' and require charging before they are any use. This requires a significant amount of time, effectively summoning and arming the cranes would be a post within itself. We are also massively reducing the number of attacks runs the cranes are capable of doing before they need to be refueled, although they can stay in the air for a long time they can only attack twice before having to return to Siu. Subsequent refueling also take the majority of that post being no other offensive action can be taken.

Sorry for the wait but we don't really have an excuse.
No criticism is too harsh so hit me with your best shot.

Calen Shrike - ASTC - First Year Beacon.

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Ramalia - RASB - First Year Shade