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Messages - Vitalis597

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31
WiP Characters / Re: Nameless Character
« on: December 03, 2017, 04:47:16 AM »
Hello! Thank you for the welcome!

Yes, I tend to take a while to flesh out a character, starting with the general abilities for just such a reason. Balancing can take quite some time.

In regards to Aura Manipulation, after asking for another member's opinion, I've changed that to his Semblance instead, swapping the two around. A minor change to be sure, but I suppose the distinction is important.

As per the limit on his Semblance, I've not yet fully fleshed that out, but there is going to be significant disadvantages to offset the obvious bulk of it's versatility. The most obvious one already being stated. That being that to create a weapon, he has to spend what is essentially his HP, as well as requiring his concentration. Something which would, obviously, be broken by having a sword through his gut or something to that effect.

As per having unlimited Aura, I assume you're referring to the Aura Crystals? Each one would take 5 seconds to deplete, restoring a total of 20% over the course of that time, and require him to be holding it. Of course, there is also the fact he would have to store them, and he doesn't possess a Marry Poppins Bag either, so he is limited to carrying 10 at any given time. At least, that is the current plan, though I am open to suggestions on how to balance that better, if that still seems too overpowered.

In regards to your fourth point, yes. You're correct there. I phrased it rather poorly, my bad on that one.

Thanks for the pointers, and if you have any suggestions, I'd be more than willing to hear them. ^^

32
WiP Characters / Imber Mordred
« on: December 03, 2017, 03:13:36 AM »
CHARACTER

Name: Imber Mordred

Age: 27

Species and Gender: Human Male

Occupation: Freelance Huntsman, Graduated from Beacon

Appearance: Standing six foot tall, Imber Mordred sets quite the imposing figure. This is only enhanced by his seemingly ever present 'resting bitch face', as some might call it. Unlike most of the younger hunters, Imber does not dress in flamboyant, over the top outfits, instead preferring simple yet practical designs. A pair of dark grey denim trousers and a white button-up shirt, covered with a black trench coat and combat boots to complete the set make up his normal wardrobe.

His skin is flawless, pale white and marred only by the ever present five o'clock shadow that seems to haunt his features. His hair, cut short is a dark brown, almost black in most lighting, offset rather dramatically by his bright, almost neon green eyes.

History: In a world where Villages are swept aside as easily as footprints in the sand, Imber was raised to be strong, independent and hopefully, capable of defending his home. It was for that reason he chose to be a Hunter. However, the day he left on the Bullhead from his Village, Kuroyuri, his old home was wiped out. He could only watch on helplessly as the smoke rose from the ruins in the distance.

This distanced him from others for the beginning of his first year, until his team managed to get him to open up a little, to them, at least. Most of the other students assumed the reason for his lack of socialising was due to arrogance, given his prowess in Combat Classes and high grades in most other classes (With the exception of Grimm Studies, of course.) By the end of his first year, he had finally started to talk to other students further than a curtious, yet empty greeting, and simple hollow pleasantries.

During the holidays, Imber remained in Vale, no longer having a home to return to. He, like most students who had no place else to go, remained in a hotel, taking a part time job. It turned out it was easier than he expected. Being a Hunter, he was naturally attractive and in great shape, both things that made being a waiter in a local Café easy. It was at a teammates suggestion that he take that particular job, too. Another attempt to break him out of his shell, no doubt.

The second year progressed, and with it, the Vytal tournament came to Vale. He had no particular interest in the tournament, but for the sake of his team, who all seemed enthused about the event, he agreed to go along with it for them. The first round was over rather quickly, with the opposing team having the misfortune to only be first years. After that, however, Imber found a strange satisfaction in rather public fight, the thrill of the victory and applause washing over him, and their team progressed to the semi-finals, before finally being taken out by another team from Beacon. After their defeat, the group of four soon became a group of eight, becoming fast friends with the team that had all but wiped the floor with them.

The third year passed quickly, almost too quickly for the now 21 year old, who found himself ending up in a relationship with his partner. Apparently not uncommon, given the constant close proximity the team would share. Their romance developed slowly over the year, the two staying together for most every activity. Given it was both of their first relationships, there was plenty of bumbling and awkward moments, made even more awkward by the other two members of their team poking fun at them.

Come the fourth year, Imber felt completely at home amongst his team, and the four made a pact on their final year to stick together, often going on missions and taking holidays together, meeting at least once a month to catch up whenever missions kept them apart.

Two years after Beacon, Imber decided to go Freelance, along with his partner, so they could spend more time together, as well as meet with the rest of their old team more often. Alas, the life of a Hunter is filled with peril. The best, the worst, and those with bad luck generally have a short life expectancy. His partner was the former of the lot, and never returned from a solo mission not a year later.

Like most Hunters that lost their partners while not in a time of crisis, Imber was 'benched' until he was deemed 'fit for duty' once more. A process of a therapist talking about his feelings, loss and recovery. The vast majority of which the young man ignored. The rest of his team moved in with him during that time, sticking together and recovering together. None of them left for missions until Imber was cleared for duty the following year.

Since then, he has been leaving on missions every other week, clearing out Grimm infestations and reclaiming vital locations, such as farms and mines that were unlucky enough to attract Grimm attention, but lucky enough to not be completely overrun. His free time was spent in bars, or on the cliffs of Beacon, looking out over the Emerald Forest fondly, reminiscing over old times, though he still has never returned to the ruins of Kuroyuri, finding it too painful to go through that loss a second time.

Personality: Much like his name might suggest, (Imber being the Latin word for a rainstorm or a raincloud) his general demeanor is rather gloomy, tending to see the worst outcomes to any given situation. Though that pessimism, as most would attest, is one of the reasons he has yet to face a challenge he cannot overcome. That isn't to say that he never loses a fight, just that he is better prepared for whatever might come.

Imber could also be described as versatile, cunning, and certainly not afraid to play dirty to win. Should he find himself outnumbered or outmatched, no amount of dirt throwing or groin kicking is below him. Some would call him dishonourable, he would disagree, stating that it is called survival, and his opponent a fool for allowing him to use such tactics.

Outside of combat, in is every day life, he is generally seen, when not on missions, at the local watering hole, either with old friends from his time at Beacon, or enjoying the downtime alone. Either suits him fine, though he does have the occasional bout of nostalgia.

Aura and Semblance: Imber is somewhat a master at manipulating his Aura through the use of his Semblance, capable of moulding it to his will. This is not without it's downsides, however, with the act of even constructing a firing orb taking vast amounts of concentration, and coming with the obvious downside of him literally shooting his Aura to take down an enemy, making it, in most cases, not worth it. 

While Imber is capable of creating any weapon he can picture, there are several that he favours. Each one takes a certain amount of time and Aura to construct. Many variables can influence this, such as how familiar he is with the weapon, how complex the weapon is, and how practised he is at creating said weapon.

Imber is also capable of creating other constructs, such as a key. However, in order to create a working key, he must know the exact specifications, and be familiar enough with it, or have a picture handy, to create one that would actually work. The creation of other objects, such as a watch, while technically possible, would be far too complex due to the many tiny moving parts. Large constructs, such as a wall, is also technically possible, but would drain too much Aura to be seriously considered, except for under the most dire of circumstances.

With the sole exception of his Aura Balls, Imber must maintain a physical connection to his constructs, lest they vanish and take the spent Aura with them. He can also will away the constructs as he wishes. If he is rendered unconscious or is otherwise unable to consciously activate and maintain his Semblance, he cannot create or maintain any constructs.

AURIC WEAPONRY

Weapon: Bastard Sword
Weapon Details: A Bastard Sword, also known as a Hand and a Half Sword, is, as the name suggests, the bastard child of a Longsword and a Greatsword. Heavier than a Longsword, but still able to be swung to decent effect while wielding a shield or some other off-hand weapon. It has a reach of three foot and ten inches, making it half a foot longer than most any given Longsword.
Time To Construct: 2 seconds.
Aura Percentage: 3%

Weapon: Heater Shield
Weapon Details: It's a shield. A solid barrier worn on the offhand to deflect or block attacks. It can also be introduced to a face to annoy the person trying to kill you. Smaller than a Kite shield, but with similar shape.
Time To Construct: 1 second.
Aura Percentage: 1%

Weapon: Aura Ball
Weapon Details A simple ball of aura, no larger than a 9mm bullet, but with all the stopping power of a Hand Cannon. He can create and hold up to three Aura Balls at any given time, firing them off in quick succession to great effect. Each Aura Ball can travel 56 meters before dissipating (or activating if it possesses a Dust Infusion)
Time To Construct: 0.5 seconds per ball.
Aura Percentage: 0.5%

Weapon: Tantó
Weapon Details: A Tantó is a short, double edged straight blade, made primarily for stabbing, though the edge can also be used for slashing. It is only 12 inches long, making it ideal for use once having broken through an enemies guard.
Time To Construct: 0.5 seconds
Aura Percentage: 1%

Weapon: Tachi
Weapon Details: A Tachi, generally used in conjunction with the Tantó, is a flat, curved single edged blade, suited for sweeping slashes. The blade itself has a 2.5 foot reach, making it ideal for close range encounters, being quickly able to dispatch unarmoured enemies while staying outside the range of most other melee weapons.
Time To Construct: 3 seconds.
Aura Percentage: 2%

Weapon: Kusarigama
Weapon Details: The Kusarigama is a long-range melee weapon, in effect it is a sickle attached to a 3.6 meter long chain. This makes it ideal for restraining, disarming, or just engaging an opponent from longer distances. It can also be wielded as dual sickles once the engagement has come to close quarters.
Time To Construct: 5 seconds
Aura Percentage: 5%


Combat Behaviour:  In combat, Imber relies on his Aura, using Aura Manipulation to create a verity of weaponry to fight with, though he generally uses an Auric Bastard Sword (Or a Hand and a Half Sword) he is capable of creating almost any simple (non-Mechashift) weaponry. He is also capable of firing Aura Balls, though this is, generally, inefficient. For this reason, he prefers to close the distance and engage in close quarters combat, generally taking a more aggressive stance and seeking to control the flow of battle.

Dust Functions: Like most Caster Semblance users, Imber is capable of infusing his Semblance with Dust, resulting in a great verity of weaponry, despite his lack of actual weapons.

While he could use almost any form of Dust with his Auric Weaponry, many would be impractical. For example, Fire Dust with a Sword would quickly turn on him, scorching his own hands while doing little other than singe his opponents eyebrows. For this reason, such Dust would be used exclusively with his hand-cannon like Aura Balls.

Fire: Mostly used with Aura Balls to create an exploding projectile with a fiery splash upon impact or at will to create a 'flack cannon' like effect.

Ice: With the use of this Dust, his Auric Blade takes on a frozen chill, capable of transferring the ice on every strike, temporarily encasing the enemy in ice and slowing them considerably. The same can be used for Aura Balls, firing a frozen projectile that explodes into a storm of flash freezing wind or, in larger quantities, encasing an opponent in ice on impact.

Air: When used with Aura Balls, Air Dust both increases the speed of the projectile and makes it invisible to the naked eye. However, upon impact, it does little more than cause a sudden gust of wind. Useful if the opponent is not expecting it, as it may knock them off balance, but otherwise a waste of Aura and Dust. When used with the Blade, it, like with the Aura Balls, increases the speed it can be swung and renders it invisible to the naked eye, but also brings with it a powerful 'gust' effect with each slash.

Earth: When used with the Aura Balls, it works just as one would expect, turning the Aura Ball from an Auric projectile to a solid ball of sedimentary rock. Simple, yet undoubtedly effective. Though there is little use for a stone sword.

Lightning: A rather interesting use when used with both Blade and Ball. With the Blade, the use of Lightning Dust causes static transfer, shocking the opponent through direct contact, or through other conductive material, such as the metal of their weapon. Likewise with an Aura Ball, Chain Lightning will arc off the Ball as it flies through the air, and even more so upon impact.

Gravity: Gravity Dust, another that is useless when used with the Blade, but one that is used sparingly with the Aura Balls. Upon infusing an Aura Ball with Gravity Dust, it's density increases dramatically, becoming more reminiscent of a cannon ball, rather than a hand cannon. It adds no special or wondrous effects, but rather increases the stopping power vastly.

RELATIONSHIPS

Name: Robin Baker
Relation: Member of Team IXRA (Formerly), Partner of Imber (Formerly).
Occupation: Freelance Huntress (Formerly), Presumed Deceased, MIA
Additional Details: Imber and Robin first met during initiation at Beacon. He was charging headlong into a large group of Beowolves, intent on avenging the destruction of his village, despite knowing the futility of such actions, and Robin, rather than leave him to his fate, or help then run off before eye-contact could be made, decided to stick with him. The two didn't talk much for the first few days, but after several nights, and some conversations with the rest of their team, the three decided they would force him to open up, or die trying. Naturally, after some time, it worked out.

The two of them got along rather well, after his initial refusal to so much as speak to the rest of his team. Robin became the first person that Imber truly opened up to, and closest friend. She was the one to help him when he couldn't sleep, or when he dozed off in class, being a rather studious, doting woman, with an apparent soft spot for Imber.

During their Second Year, Robin and Imber progressed to the 2v2 stage of the Vytal Tournament together, the two of them fighting side-by-side with Robin as the tactician, as always, and Imber placing his full trust in her. They lost, unfortunately, but they progressed further than any really expected them to, given the strength of their opposition.

As the years passed, Robin slowly began to fall for the young man, but wasn't quite sure how to approach the subject with him. On the run-up to their Third Year Dance, Xun and Aria all but forced the young woman to tell Imber how she felt, and to her relief and surprise, Imber reciprocated. Of course, this only brought on an unending onslaught of teasing from their team, who knew all along that the two felt that way about each other.

Years after Beacon, Imber and Robin went Freelance together, deciding to buy a house on a peaceful island called Patch. Of course, this was outside the walls, but was a popular location for Huntsman families, so any Grimm that came too close quickly found itself falling victim to several territorial hunters. Unfortunately, the peace didn't last. The two loved their job, so though they didn't need the money, they left for missions regularly. One day, Robin never returned a Search and Rescue mission was launched, but the Grimm rarely leave bodies, so Robin was presumed to have died on that mission.

Name: Xun Ling
Relation: Member of Team IXRA (Formerly)
Occupation: Vale Huntsman
Additional Details: Xun Ling was, and still is, Imber's closest male friend. Hailing from the south of Vacuo, he is a rather relaxed man, one who, after Imber became more personable, came to enjoy the company of the young man. The two often sneaked out of Beacon during the weekends to visit Vale after dark. Despite his Oriental complexion, he always seemed older than he looked, so bars rarely asked for ID. Of course, the rest of the team soon caught on and demanded to know why they weren't invited also. So ended their 'Guys night out' and instead became an unofficial team activity. They were caught, eventually, though not until they were well into their second year, when they were all old enough to drink legally anyway, so the tradition continued, only being put on hold for coursework (at Robins insistence) and missions (though relaxing evening was never far behind those).

Xun was actually the first person to note that Imber and Robin had an attraction to one another, and he noted as such to Imber, who denied it, stating that while he did enjoy her company, he felt that she only acted the way she did around him because of his loss. It wasn't until Robin asked him to the dance that he started to realise what a fool he'd been. Naturally, Xun didn't miss the opportunity to say 'I told you so'.

After Beacon, Xun and Aria left on missions together, but still returned once a month to meet with Imber and Robin. After Robin's death, the two moved in with Imber, pooling their savings (of which there was no shortage, as none of them were big spenders and left for missions every other week) to recover together. Though Imber needed it more than the rest, Robin was still like a sister to Xun and Aria. When Imber declared that he was ready to return to Hunting, Xun and Aria left with him, going on missions together for the first few months to both keep an eye on him, and remind him they would always be there for him.

Name: Aria Malcash
Relation: Member of Team IXRA (Formerly)
Occupation: Vale Huntress
Additional Details: Aria was always a free spirited girl, 'going where the wind takes her', in her words. She was a bit of a joker, always trying to lighten the mood and make her friends smile. She got along well with the Imber and Xun, though Robin took a bit of work to get used to, their personalities clashing somewhat in the beginning, and even more so during their third year, just a few months before the dance. Aria suggested to Robin that she take Imber to the dance, but when she refused for a plethora of insincere reasons, Aria mentioned that she might just have to ask him herself. The dorm room did not survive the ensuing conflict, but Robin shortly apologised to an unharmed Aria and asked the young man to the dance when he returned, thinking that a bomb had gone off in their room.

Aria and Xun, over the years, became closer. Unlike Robin and Imber, they needed no intervention to push them closer, however, opting to take matters into their own hands. The two decided to stay together after Beacon, and then with Imber for over a year after Robin's death. When they finally left, they returned to missions together, but never taking on solo missions, determined to not lose each other. While they would have stayed and left on missions with Imber, he told them he'd rather stay Freelance, though the three still meet regularly.

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