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RPG Creations => Character Creation => Topic started by: Dr. Gustave on September 11, 2016, 05:40:50 PM

Title: Character Template and Rules
Post by: Dr. Gustave on September 11, 2016, 05:40:50 PM
Character Creation Rules & Template



Template. Copy and paste it into your profile to begin.

[/list]
Code: [Select]
[size=18px][u][b]CHARACTER[/b][/u][/size]

[b][u]Name:[/u][/b] Sample Text

[b][u]Age:[/u][/b] Sample Text

[b][u]Species and Gender:[/u][/b] Sample Text

[b][u]Symbol:[/u][/b]  Sample Text

[b][u]Occupation:[/u][/b] Sample Text

[b][u]Appearance:[/u][/b] Sample Text

[b][u]History:[/u][/b] Sample Text

[b][u]Personality:[/u][/b] Sample Text

[b][u]Aura and Semblance:[/u][/b] Sample Text

[b][u]Combat Behavior:[/u][/b]  Sample Text

[size=18px][u][b]WEAPON[/b][/u][/size]

[b][u]Name:[/u][/b] Sample Text

[b][u]Primary Form:[/u][/b] Sample Text

[b][u]Secondary Form:[/u][/b] Sample Text

[b][u]Tertiary Form:[/u][/b] Sample Text

[b][u]Dust Functions:[/u][/b] Sample Text

[b][u]History:[/u][/b] Sample Text



BBCode Basics

The following code, when placed in a post will output the results below. Not that the character's name and age are placed AFTER the [/b] tag.
Code: [Select]
[size=18px][u][b]CHARACTER[/b][/u][/size]

[b][u]Name:[/u][/b] Kirkka Scarlet

[b][u]Age:[/u][/b] 30

CHARACTER

Name: Kirkka Scarlet

Age: 30


If you need further help with BBCode, try googling it. There are many websites with guides to help you learn to use it. The buttons above the post box can also give you the code so you have no need to memorize it if you don't wish to.
Title: Re: Character Template and Rules
Post by: Dr. Gustave on September 11, 2016, 08:10:41 PM
Template Guide

This template provides information about each section of the template and is meant to be a guide for you when creating a character on the website. Each section has generalized information followed by situational and region specific notes. You are not expected to read every word of this document. Only what you need. Don't be upset if staff tells you to check something here you didn't read though.

Do note that we use this guide to assist us with reviewing characters. It is periodically updated with new information.



CHARACTER



Name:


Regional Information: ShowHide

Vale: From what we've seen of the show, Vale seems to take influences from a futuristic victorian era Europe, though it seems it has influences from multiple other locations.

Vacuo: Vacuo history and the ancient tribe that founded the Kingdom is based on Mesopotamian cultures, naming conventions, and language.

Atlas: The main Atlesian governmental structuring takes heavy inspiration from European countries, most of which are affluent in manner. Although the aristocracy may not be the most prevalent social class, many wish to be as the affluent aristocrats, often taking names that sound, well, affluent.

Mistral: Mistral history is based on Greco-Roman cultures, naming conventions, architecture, and language.




Age:

Your character’s current age. We use alternate names for the months of the year, and have a customized timeline.

Overview of World History timeline.[Note: Timeline is WIP, these historical dates may change, but the current year should not.]
2 AC - End of the Greyed War(War on color, etc)
40-43 AC - Faunus Civil War
80 AC -  Age of Color, Present Day, Day 1 Year 1, etc


Academy Students: The typical age to enter Beacon Academy or an equivalent school is 17-18. A character may be older, but if they are younger, then your story must be very well constructed to back it up and will likely require special permission.


Gender and Species:

The two most common genders are Male and Female. Others exist, but less commonly than the most common genders. Because they’re the most common.

Characters may be either Humans or Faunus. Humans are more common than Faunus. Though it is less prominent in some parts of the world, Faunus have a certain level of prejudice and racism directed toward them. Keep this in mind and take it into account as you create and play your character. Many humans are uncomfortable around Faunus, and the reverse may be true as well. Faunus typically find it harder to accomplish their goals/tasks when many humans are around, due to this mistrust and prejudice.

When creating a Faunus, include the animal species they are based on. There are no prohibited creature base types for Faunus, but there are restrictions on what traits you can take from them. See the appearance section below.

Regional Information: ShowHide

Atlas: Faunus are heavily discriminated here compared to the rest of the world. They are rarely found in positions of note and can be often found in poverty ridden areas or working in dangerous professions such as Dust mines.

Mistral: Faunus and humans have equal rights in Mistral, though due to the White Fang's involvement in Mistral, most faunus are generally mistrusted by humans and vice versa.

Vacuo: Faunus are much more common in Vacuo compared to the rest of the world, and as such as discriminated against less in this region.


Symbol:

Many characters in RWBY have a symbol that represents their character in some way. They are not required but can add a unique flavor to the character. You may describe the symbol, or include an image. Symbols may also have names! Obscenely large pictures should be resized.



Occupation:

What does your character currently do?

Combat Academy Students: Make sure you include which academy they attend, and what year student they are. At Beacon Academy and equivalents, students are assigned to a team of four students. You may choose who your teammates are, or you may post in the Hat Draw thread and have your character randomly assigned to a team with other characters. Whichever you choose, you can also sign your team up to have an initiation event run for them.

Combat Academy Teachers: As with students, make sure to mention where they teach. Teachers/Professors are much like any full hunter character with one notable difference. In order to stop anyone and everyone from having a teacher at every academy, permission from the staff is required before making them or posting them. Simply send a message to one of the current staff members, not Vox, and ask if you can have a teacher. They should bring it to the rest of the staff and have an answer fairly quickly or within a few days depending on who's on.

Regional Information for Combat Academies: ShowHide

Vale: Signal Academy and Beacon Academy train Vale’s Huntsmen and Huntresses.

Vacuo: Oasis Academy and Shade Academy, the respective equivalents to Vale’s schools.

Atlas: Atlas Academy is a single combat academy run by the military. Here, both soldiers and Huntsmen are trained for up to eight years, replacing the two school system the other Kingdoms have. Upon graduation, all students are heavily pressured in various ways to join the military.

Mistral: Sanctum Academy and Haven Academy, the respective equivalents to Vale’s schools.


White Fang/Villains: Villains or generally evil characters may choose to hide their identity. A character's history may be fabricated, or have information left out in order to keep your villainous deeds concealed and to provide a sense of mystery and paranoia to the world. Should you choose to do this, you must send a private message to Dr. Gustave (http://rwby-rpg.rwbyfanon.com/index.php?action=profile;u=5) with the true profile.


Example of other occupations:
Mercenary
Bounty Hunter
Assassin
Huntsman
Freelancer

Regional Information: ShowHide

Vale: WiP

Vacuo: WiP

Atlas: WiP

Mistral: WiP




Appearance:

Character appearance is probably read more than any other section by others. Make sure you detail it well enough so everyone can get a good picture of what your character looks like. Remember that while you have a picture of your character in your head, others can only create that picture with what you write in this profile. If you want people to see your character the way you see it, make sure you describe it well!

Faunus: A Faunus is a human with a few biological alterations. They are not anthropomorphized animals. Do not cross the line on this chart (http://i.imgur.com/UGRGkXf.jpg), except to have the features listed below.

Many faunus have near heightened senses such as hearing or night vision. In addition to these traits, you may choose up to TWO alterations from this list.

A note on Wings and Skin: With wings you can glide just fine, but you cannot fly. For skin, do not cross the furry line. Light patches of fur or scales is fine, but make sure you're watching where your character is at.

Height and Weight: These two things are very commonly used, and are often given exact amounts. So here are a few tips on picking them. First, search the internet for something like, “Height to weight ratio” and you will get a plethora of sources to help determine the proper weight for a character at the height you want. Also, remember that muscles weigh MORE than fat does. If your character has well developed muscles and very little fat, they won’t be particularly lightweight for their height.

Face Claims: If you use an image for your character, you MUST describe your character still. An image is not a replacement for a proper description.



History:

The History section is often the lengthiest and most difficult section to write. Strong knowledge of the world of Remnant can help tie a character into things. We have a [LINK?]worldbuilding section that contains information on both canon locations such as Vale and Vacuo, and Fanon content unique to this site.  You can use the information here to build a backstory and tie your character into the world. This is important because if your character is from some “village” nobody has ever heard of, and has done a bunch of things nobody has ever heard of… then nobody is going to be able to relate to your character. You won’t be tied to the world. You’ll just… exist. Here is a list of current locations. (https://i.imgur.com/m31xF1p.png) Worldbuilds that have yet to be approved exist in name only. That is, you can have a character from there, and they can say they're from there, but there can't be any plots or story relevance for the place.

Remember that details make your character more interesting, and paint a clearer picture of your character. However, there are many things that would have happened in your character's life that are minor and have little to no impact on their character. Filling the History section with many things that don't really explain your character makes the section long and often boring. Keep the details meaningful. Nobody cares what your character ate for breakfast yesterday, but if they eat the exact same thing for breakfast everyday because their parents demanded it would bring them good health, that could be important as it could shape their personality or mannerisms.

Relative Realism: Remnant is filled with monsters that, for unknown reasons, seek to destroy all life. They are cruel and evil and heartless creatures. Many characters and heroes have fought them over the ages, but that's likely because they received training and/or experience. Children are not naturally able to fight without these things. We don't believe that an eight-year-old could slay -insertbeastiehere-, and neither should you. Be realistic with your design, relative to the world of Remnant.

Occupation: Your character has one, probably. Make sure that your history flows into that profession. If your character is a student at Beacon, they need to have followed proper procedure to get to that point, for example. If they're a baker at a shop in Vale, did they obtain Baker training from the Institute of Baking? I hope so!


Personality:

Along with how or why your character acts a certain way, the Personality section must also include a few lines about your character’s mental and emotional strengths and weaknesses. This section comes after the History section because a character’s history very often will shape their personality. If major events happened in your character’s past, how does that affect their personality today?

If your dark and gruesome sadist had a tragic past, this is a perfect area to tell us how this makes them unflinching at the sight of gore, but the mental scarring causes erratic behavior. Someone's cocky, overbearing personality might be worth a mention as a plus for them to usually be convincing outwardly of their various deeds, but only as a façade for their insecurities within. A traumatic experience eating coleslaw might mean your character hates the sight of mayonnaise. That time your character saw a famous hunter and got to shake her hand could've marked the day you decided to become a Hunter or Huntress... but led to perfectionism or stalking tendencies, with the goal of becoming your idol.

Semblances: A semblance sometimes ties into personality. For example, Yang’s semblance causes her eye color to change from purple to red when she is visibly frustrated or angry. Ruby likes to dash around at high speed when excited over anything.

Faunus: Faunus often share some personality traits with their base animal. For example, Blake has a particular liking of fish.



Aura and Semblance:

Note: This is a complicated topic. Please make sure you detail what your character is capable of doing as clearly as possible.

 Aura is a life force that runs through all living creatures. Humans and Faunus are able to gain control of their Aura, which helps them survive in the world. In general, Aura can be activated by anyone with only little training or practice. In its basic form, it may appear as a thin barrier around the user when they concentrate or activate their semblance. Its color varies based on the user.

Passive Benefits: Most characters that have had their Aura unlocked can benefit from the following effects:

Aura Training: With proper training, characters can gain access to additional skills. These skills require specialized training in the use of Aura. They are not something that all huntsmen or students can do. Use of these skills are typically taught in Huntsmen Academies.

Semblance: Semblance is a projection of one's Aura. It is a single ability that often reflects one aspect of a character. An obvious example of this would be someone who enjoys playing with fire could have the ability to manipulate flames. The ability can also be inherited through family.


Vox Edit: I've wanted to do this for a long time.

Semblance Catalyst Focus: Some Semblances can be infused with Dust. A good example of this is in “No Brakes”(S2E11), when Blake used Dust to create various elemental clones. (https://youtu.be/CUYhvPoxuas?t=585) In order to do this, your semblance must be Augmentable(It has to make sense that your semblance can gain various properties), and you need a Semblance Catalyst Focus or SCF. Blake in the above example used Catalyst Foci given to her by Weiss.
     The most common type of Focus is a cartridge. They can be shot from a weapon much like a bullet, however, instead of a projectile being fired, the user's semblance is instead augmented with the Dust. These type of Foci only last once before they must be recharged/reloaded, just like a bullet. Some other concepts besides cartridges: Buttons on a shirt, a necklace, bracelet, key chain. They all work once(Unless they have multiple parts. A necklace with 5 pearls on it may have 5 uses). Once a Focus is expended, it may be recharged.


Dust: Dust is an energy source used to power just about any piece of technology in Remnant. It is also used extensively in combat, ranging from augmented bullets to augmented semblances to dusted based weapons such as flamethrowers or swords that release blades of wind. There are four types of Dust that may be combined in varying ways to create a massive array of effects, such as, but not limited to, fire, lightning, ice, wind, repulsion, and propulsion. It is commonly found in two forms: powder and crystal. Crystalline Dust is unrefined but much safer to handle in crystal form. It is also less potent. Powder Dust is far more dangerous to handle without proper care but equally more powerful. It generally must be carried in special containers or weapons designed to carry it. Failure to do so may result in explosions.

Dust is an energy source. It is not a battery, and cannot be recharged. However, energy cells that are powered by Dust can be refilled, assuming you have more Dust.

Creating & Mixing Dust: Training, delicate handling, and specialized tools are required to create specific types of Dust. Because of this, the vast majority of Dust users purchase their own Dust ammunition or canisters. This is a skill taught to 3rd-year students at most Advanced schools such as Beacon Academy.

Glamour: Dust can be cosmetically applied to clothing and equipment. This effect gives a wide range of purely decorative effects, from sparkles to shininess to what have you. These effects can also provide minor, non-combat based benefits. Adding Ice Dust Acrylics to your clothes can help keep you cool in the hot deserts of Vacuo, for example.

Infusion: Infusion is the archaic and highly dangerous system of utilizing Dust in combat. One can infuse Dust with their clothing, or even directly to their skin in order to gain the benefits of it. This is a wildly dangerous and painful practice that, while not outlawed, is very rarely practiced. The advent of technology has allowed for safer applications of Dust in combat while maintaining the same firepower, or in many cases increasing it. As such, the benefits of infusion do not outweigh the disadvantages. Infused dust is known to spontaneously combust if hit without aura shielding, inflicting significant damage or death to the person wearing it. Infusion also does not grant abilities/attacks that technology cannot already create.

If your character infuses Dust, you need to very clearly explain why they do it, why they don't use technology(which is safer and more powerful) and how they are still alive.


Combat Behavior: Along with explanations of your character’s prowess and ability in dispatching others, you must include weaknesses that may lead to their downfall.

Your tall, towering behemoth of a brawler has no problem bashing in a few skulls... but getting in range might be slow for the lumbering oaf they might be. Speed might be your forte, but are you sure you aren't sacrificing protection in order to stay a step ahead of an opponent? While we all strive to be the greatest Hunter, Huntress, or impervious survivor that ever lived on the face of Remnant, everyone has in some form a weakness that is a detriment to them. Detail those here.




WEAPON



Name: The name of your weapon. If you plan to have multiple weaponry, you can copy this section as needed to detail each weapon and its forms.



Primary Form: Describe the appearance of your weapon and what it is capable of doing. Thanks to people wanting to wave around broken science in a dick measuring contest, high tech weapons are now based on a trust system. That is, if we trust you enough to make it, you can have it. In addition, if a weapon is deemed to be OP, or overpowered, it is denied. It doesn't matter if it exists in real life or not.



Secondary Form: If your weapon can change forms, describe how it does, and what its new form looks like and can do.



Tertiary Form: A weapon can multiple forms, but it has to make sense. A weapon that has three forms pushes the physical limits for a transforming weapon. As such, this is the maximum unless you can argue having an additional form.


Dust Functions: If your character’s weapon utilizes Dust in some way, explain how here. Are the rounds you fire Dust rounds? How do they work? Do you have multiple types? Or, does your weapon function like Weiss’ Myrtenaster?

When explaining how your character’s various Dust’s work, remember that the effects of the Dust is what is important, not the type of dust or element used. Dust can be combined in many, many ways to create a very broad range of effects. If you wish to apply a color to the type of dust, that’s perfectly fine, but it’s a visual note. All yellow dust is not the same, for example.



History: This section should include information regarding how this weapon came to be. Was it forged by the character? Where? When? Why was it designed the way it is? Why is it named the way it is?