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1
Approved Characters / Ashelynne Campbell
« on: July 05, 2017, 12:02:25 AM »
CHARACTER

Name: Ashelynne Campbell

Age: 19

Species and Gender: Female Sheep Faunus

Symbol:   
Slumber: ShowHide



Occupation: First year Beacon student

Appearance: Ashelynne has chin length brown hair, usually with a candy shaped clip, and warm brown eyes. Atop her head are two similarly colored sheep's ears, hanging low and to the side slightly. Her facial expression usually remains deadpan and lazy and will change according to her emotions but her eyes almost always remain the same sleepy, a little bit closed. Somewhat of an embarrassing subject to her, Ashe is slightly chubby, her cheeks and belly easily pinchable.  She normally wears an incredibly soft blue sweater with a hood that is almost an inch thick to serve as an emergency pillow. Ashelynne also wears thick, white pajama pants, her fluffy brown tail sticking out the back, and black Mary Jane shoes. She almost always has her tool belt around her waist or nearby, filled with various tools such as chisels, screwdrivers, a hammer, measuring tape, gloves, and other carpentry tools as well as a basic first aid kit. The belt also has two loops at the bottom to hold her weapon behind her thighs. Height wise, she is 5'2".
 
Appearance: ShowHide



History: Born in Mistral to a loving family, Ashelynne had a normal and warm childhood.From a tender age, she had a fascination with her father's work; carpentry. Always around the shop when he was building things or on site when he was working on a house, she patiently watched him work, usually falling asleep after a few minutes but dreaming of the same thing; building fantastic things. At times she would go into her father's work shop and tinker with his tools, building things such as birdhouses or shelves, an impressive feat for someone her age. Her mother's occupation, being a huntress, also fascinated her, falling asleep as a child to her stories of Grimm and fighting instead of the usual bedtime stories. When she slept, she dreamed of being a hunter, just like her mother, fighting Grimm alongside her and protecting the things she and her father built. Eventually, her want for the action she'd only dreamed about outweighed her want to build things and she aspired to take after her mother, attending Sanctum.
 
Throughout her years in Sanctum, she spent much of her time napping in class, even with the teacher yelling right at her. When it came to grades though, she was doing quite well, thus they had to allow her to sleep, whether they liked it or not. Even back then, she was as physical and affectionate as ever though. The only times when she was remotely awake was during walks between classes, training, eating, spending time with friends, and working on their weapons, maintenance on her tonfa having a similarly zen-like effect as carpentry did. After Sanctum, she moved to Ares Academy, one of the smaller and less intense hunter academies in Mistral, opting away from Haven academy as she didn't want to be 100% focused on being a huntress, wanting to do carpentry like her father as well.
 
Her time at Ares wasn't as pleasant as in Sanctum though. The first month of her first year there was fine. Happy, like the previous years. By the end of the month, she was friends with a big crowd, a lot of them being the more popular, rich, influential members of the school. On one afternoon, she was spending the end of the day with a 'friend'. Ashe slept on a bench, her head in his lap as he stroked her hair. As she woke up, she pulled him down to kiss him square in the lips. At the time, it was natural for her to do this to people, many of her friends having lost their first kiss to her. His girlfriend, Carry Eliot, didn't take too well to this though. The next week, Ashe found herself alone for the next two years. The girl was an influential student, a queen bee type of person. Rumors about Ashe spread, her belongings went 'missing' on a regular basis, and her 'friends' turned their backs. As the year went on, it became the norm to ignore her existence, even actively antagonizing her such as taking her desk, locking her in restrooms, stealing her home keys, and even dismantling her weapon. The real killer was during the middle of third year when out of the blue Ashe had her hand gripped in an iron vice. She found herself being yanked up the school's stairs and onto the roof by the boy that had started the whole debacle.
 
Carry Eliot's entourage was waiting, a dozen girls and half a dozen boys. As she asked what was going on, Ashe received a slap across the face and a knee to the gut. As she fell to the ground, two boys held her up by the hair on Carry's command. Crying, Ashe hung there as she was stripped naked, her clothes either cut by the girl's sword, cutting her in several places across her arms, chest, and legs, or simply being ripped off one by one and thrown over the edge. Eventually, she was let go to drop on the floor and mocked by her audience. Trying to cover herself up, two girls where commanded to run to her and spread her arms wide. Ashe's tear drops rolled down her cheeks as she had her head yanked by by the hair, exposing her face to the various cameras and scrolls that came up to document the event. Eventually getting tired of their game, Carry stood over Ashe's limp body and stepped on her chest, yelling at her to 'leave her alone'. As the group left, she stayed behind to grind her heel into Ashe before leaving and locking the door behind her. Huddling against the wall, Ashe stayed the cold night on the roof before a janitor opened it the next day. Running through the school, trying to cover as much of herself as possible, she ran home and never returned to Ares academy.
 
Wanting to get as far away as she could from her tormentors, Ashe and her family opted to move to Vale, far from any who might know her. True she would be delayed in her studies by two years wasted in Ares, but at least in Vale she had a clean slate.

Personality: ]Ashelynne's main personality trait is that she is sleepy. Almost always walking slowly and day dreaming, she lives to be unconcious, even falling asleep standing up at times simply because of the thought of sleep. This doesn't mean she is completely recluse and antisocial though. She enjoys company and others especially if she can nap in their presence, more so if she can nap on them. She easily gets close to people and doesn't understand the concept of a personal bubble too well. Either that or she doesn't care. When awake, Ashe has a fairly childish demeanor, being very touchy-feely and enjoying physical contact with little regard for personal space of others. She's not too used to romance though. Ashe is perfectly fine doing romantic or lovey-dovey things to people such as hugging and kissing. However, if someone were to do the something romantic/perverted to her, or if she even thought someone was doing that to her, she freaks out and gets protective of herself. Over time though, she gets used to it. If her affections suddenly drive someone that she grew to like away though, this sends her into a depressive state. Bullying has a similar effect on her, causing her to shrink and shy away wordlessly. Always dreaming, she speaks with a soft, sleepy voice. After a while at Beacon though, Ashe's personality has slowly gotten more and more chipper and perky. She has also gotten a new pet cat, Private Puffy Paws.
 


Aura and Semblance: In times of danger, Ashelynne's aura can flare out like an airbag in a ball around her, about 10 foot radius and appearing like fluffy, translucent light-yellow wool. The ball has the effect of dampening blunt force from an attack (e.g. a car, club, or large projectile) and slowing it down as if it were actually hitting wool and eventually stopping it if it continues. Bullets would be dampened but still travel, pushing into the cushiony mass of aura about 1 foot before stopping and falling through the aura ball to the floor.. The ball also has the effect of  protecting her from impacts when falling from heights, able to cushion her if almost as if nothing had happened she falls from heights where normal aura protection would leave a hunter/huntress hurt. Other than her, most objects are kept out of the ball other than people she deems as no threat, which can pass through perfectly fine. This means that if she's standing in a room full of objects, they will be pushed aside or if they are too large, heavy, or immobile, Ashe and/or her ball will.
 
The down side is that the ball is vulnerable to cutting strikes and heavy piercing blows. Like this, chunks of the ball can be cut out, leaving her more vulnerable, the ball dissipating if most of it were cut off (i.e. a foot radius left). Once dissipated, a few minutes to be able to reform it at a smaller size, only 2 feet on all sides, leaving her vulnerable to any weapon longer than 2 feet. Ashe needs to rest properly to be able to bring it back to a full 10 foot radius.  Another drawback is that it almost hinders her ability to fight. Though Ashe can "float" through her aura ball, moving through it as if she were swimming through water, it makes it difficult to move around. She can maneuver herself so that her feet are on the floor and most of her aura mass is behind her, allowing her some reach in front of her so that her weapon and arm can swing out of her ball but this means she has to be mindful of things behind her that can bump her cushion. This also means that she is less protected up front. If she wants to move her cushion while staying still, Ashe has to pull it with her arms. 


Combat Behavior: Ashelynne has notable strength, being able to break reinforced concrete with her weapon and not get tired swinging it around. She also has a perceptive eye when it comes to measurements, able to tell distances, trajectories, travel times and ricocheting of projectiles from simply watching, though it must be slow enough for her to actually see. This allows her to pull off complicated trick shots with her bazooka (when using dumb rockets that don't explode on impact) and  coupled with her faunus eyesight, makes a very good combination.
 
The main drawback of Ashe's weapon is that it is heavy. Though powerful, she cannot attack in quick succession like a normal tonfa would be able to, her attacks consisting of wide swings and a lot of upper body strength. This puts her at a disadvantage with more maneuverable opponents. Ashe also wears no armor, leaving her to rely on her aura and semblance for protection.
 
When fighting, Ashe prefers beating down larger and slower enemies, using her strength to match up with theirs and their slowness to make up for her lack of speedy combos. She works well in a team, serving as a "tank" to defend her comrades, sometimes throwing her semblance in their direction to protect them as well as providing suppressing fire with her bazooka.
 
 

WEAPON

Name: Pillow Fight

Primary Form: A 3 foot long tonfa, octagonal in shape an 6 inches in diameter, the grip having two triggers, one near the body for the bazooka function and one with a metal cover, to avoid accidental pressing, near the middle of the grip for the engine function. When holding the grip, the tonfa extends 6 inches in front of her hand and a foot and a half behind her elbow. It is made of metal and is very sturdy, able to take punishment without denting. About 8 inches from the grip is a foot long padded area for Ashe's shoulder when used as a bazooka and doubles as her 'emergency' pillow which she uses for naps.

Secondary Form: The front end of the tonfa opens up like a camera shutter, revealing it to be a bazooka, able to fire three magazines of six 6 inch rockets before the need to reload. The three magazines come out through three slots on the underside in the gap between the handle and the padding.
 
 
Tertiary Form: The rear end of the tonfa opens up like a camera shutter revealing an exhaust akin to a jet engine, aiding Ashelynne in her swings and allowing her to sit/stand atop the tonfa and ride it, the end scraping along the ground.

Dust Functions: As stated above.


History: Originally starting with a large hammer, Ashelynne eventually converted it into it's current form while she attended Sanctum. The hammer wasn't comfortable enough for her standards and annoyed her to no end when she needed something to rest her head on, going a little over board in the modifications.
 
 

2
The Vale Region / Shield Bros! [Closed]
« on: June 11, 2017, 10:32:17 AM »
Eli checked his watch again. It was a good fifteen minutes passed the time of their mission start which meant he was right on time by his standards. He wore his usual attire today, a white dress shirt with cuffs stained with grease and oil and black slacks and smart shoes, his earmuffs and goggles hanging around his neck. Not the most utilitarian but it did the job.  Walking up to the railing of the airship bay and leaning against it, he looked around, setting his bag on the ground beside him. "Hmmm, no sign of her yet." He noted, pulling a few bits and pieces out of his pocket. He'd been developing something new for his shield and most of his spare time, this spare time included, went to working on it. Hopefully this mission had enough down time to work with. Heck, he might even be able to field test it! Mountain Glenn was usually hostile but if you knew where to hole up, it was pretty safe for a fourth year. By the time Lix had arrived, Eli had a small grenade in his hand. Tossing it in the air showed needles extending from its surface which retracted by the time it landed back in his palm.

3
Approved Characters / Running Brook Sienna
« on: December 29, 2016, 11:33:38 AM »
CHARACTER

Name: Running Brook Sienna

Age: 20

Species and Gender: Female Cougar Faunus

Symbol: 
ancestry: ShowHide


Occupation: Fourth Year Beacon Student

Appearance: Brook is a girl with a muscular build with slightly tanned skin. Her hair is brown and usually styled into one or two small, tight braids, adorned with a few beads or feathers with the rest of her hair being cut around chin to shoulder length. Her cougar ears stick out of her hair. Her eyes are deep brown. Brook’s build is much leaner and more angular than most girl’s. Her body is firm, toned, and sculpted so well that it would be mistaken for a male’s if not for the soft curve of her hips, her slender shoulders, her feminine rear, and the slight swell of her breasts. She has a long and heavy cougar tail that is about 3 feet long. Height wise, she is 5’10” and 158 pounds.

Appearance: ShowHide

Brook about to whoop some ass: ShowHide


History: Running brook was born into a mixed faunus family. Her mother, Madeline Sienna, was a bison faunus who ran a gym and her father, Adam, a cougar faunus who managed the diner across the street. The pair met everyday, growing close and eventually starting a relationship. Young and in love, it didn't take long for Brook to be conceived. The burden of having a child and planning took its toll on the new parents though. Eventually, the pair broke up, never getting married with Adam moving away. Still, Madeline continued with her life, adjusting to her pregnancy on her own. At about 8 months in though, she met Ann, a human woman, at the gym. She was a woman of aboriginal decent, her birth name being "Dancing Willow". Anna had been trying out for self defense classes and was, in Madeline's professional and honest opinion, completely terrible at it.

Despite Madeline's pregnancy, the pair took a liking to one another, Madeline thankful for someone in her life again, especially thankful with how supportive and loving the woman was. When the time came for Brook to enter the world, Anna was there, holding Madeline's hand. Soon afterwards, the pair started living together and eventually got married while Brook was still a baby.

Running Brook Sienna was raised by two loving mothers, named in the style of Anna's birth name even though the girl had no blood relation to the aboriginal people. They wanted the girl to feel a closer connection to her non-biological mother. From early on, Running Brook grew to love both of her parents, regardless of their circumstance. She adopted Madeline's attitude about physical things and the gym while Anna taught her about her more feminine side, such as cooking, flowers, and even sewing,  since Madeline wasn't too used to that. Once she was old enough, Brook began to take up boxing and other martial arts in her mother's gym. She wasn't a prodigy but her enthusiasm and spirit made up for that and she grew to be rather good at it. She obviously couldn’t beat people to a pulp at that age and size but she could hold her own. Soon, she picked up a heavy staff and that had been her weapon of choice since.

Anna had a different opinion though. She didn't like how much Brook enjoyed fighting, thinking that her daughter just loved the violence. She would constantly try to direct Brook's attention elsewhere but without fail, the young girl would end up fighting, much more than simple self defense. One day, Anna had enough and banned Brook from entering the gym. As expected, that did nothing to stop her and Madeline did nothing as well, seeing where the girl's heart was. So instead, Brook would practice at night when Anna was out of the house, sometimes with Madeline watching and watching her grow. One evening though, Brook was sparring in the gym. Anna was supposed to be out grocery shopping but came back early, wanting to grab her forgotten credit card. She was about to tell her daughter off for fighting again when she saw the wide grin on Brook's face. Her movements were practiced, graceful, fluid, as if she were dancing. She got hit, she hit back but by the time they were done, the two slapped hands and laughed and joked about it. That night, the ban was lifted and Brook was free to do what she wanted.

Logically, the next course of action was to train more than what she could get in a gym so she enrolled in Signal, mostly to improve her skills but also to provide a service for the world. It seemed like the right choice at the time. At Signal, she learned that it was the right choice. Her feeling of pride grew as she learned how to fight grimm and protect humanity, expanding her skills far beyond what they were such as adding weapon making and maintenance, as well as what she could learn about the world. Both her mind and her body grew. She felt fulfilled and happy. Soon she enrolled in Beacon, passing each year and getting better and better at what she did, making her parents proud of their little girl.

Personality: Running Brook has either a tomboyish or rather feminine personality, depending on the situation. She can be tough and confrontational if forced and enjoys things that boys normally like. Her speech isn’t too refined either. She is also a very physical person. However, despite her ferocity in fighting and rough around the edges attitude, she has a love of cooking, baking, sewing, and other traditionally feminine things. She adores flowers, pleasant company and chatting, and love songs though she enjoys rock songs too. She’s fickle about that. One thing of note is that she is slightly embarrassed by her name. She was named Running Brook to preserve her mother’s  family’s history and ancestry, but it was mostly to let the girl feel more connected to her non-bilogical mother. Subsequently, she grew very close to bother her parents but this didn’t sit too well with her once she realized how strange her name was. To this end, she is still embarrassed of her fill name. One thing she isn’t embarrassed of though is her dream to be a bride. The thought of it is rather appealing to her.

Aura and Semblance: Eagle’s path.

Brook’s semblance allows her to travel by turning into a flurry of purple and lavender eagle feathers. She can use this in two ways. For long range travel, Brook turns into a visible flurry of eagle feathers, flying a few feet off the ground and moving at a quick pace. She can also use this to cross large gaps as the feathers take a while to start going down due to gravity. Another use of her semblance are her quick, short range blinks. Using this, Brook can move several feet almost instantaneously. The reality though is that she turns into her flurry of feathers and moves quickly before rematerializing. This means that she cannot pass through solid objects. In both scenarios, Brook can pass through gaps smaller than her normal body can such as under doors or in tight spaces.

Her limits are that she can only maintain her long range movement for approximately 20 minutes without rest. If prolonged, it drains her aura and she rematerializes. Her short range travel only has a range of up to ten feet. Now, if the feathers are injured while she is still transformed, the wounds will show on her body once she turns back, generally occuring as cuts on her body. If all the feathers are damaged, destroyed, or dispersed too far from one another, she rematerializes where the center of the flurry was, usually dazed and confused as to where she is.

Being a fourth year, Brook is also proficient in the use of her aura as armor or healing though she isn’t quite as skilled as someone with a healing semblance. Her amount of aura is also high compared to lower years.

Combat Behavior:Brook’s fighting style consists of heavy swings from her cudgel-like staff. With its weight, she can’t spin with her hands at whirlwind speeds but she is still able to spin it in circles as well as around herself to strike at opponents, or even hold onto the weighted end to extend her reach. Due to the weight of her weapon, her attacks carry a lot of momentum, making it easier to knock opponents back and cause internal damage. She can also use her weapon to leap around, similar to a pole vault or by using its jet mode. Its dust function also allows for medium range combat. Without her weapon, Brook is a talented boxer and a decent MMA fighter. She supplements her boxing skills when fighting grim with her gauntlets.

Brook also inherited her physical strength from her Bison faunus mother. She is much stronger than her appearance would suggest. She is also rather quick, inherited from her father. She is agile and can easily jump several feet or maintain her stamina in combat. Her training in the gym only heightened her natural abilities. Another ability of note is that Brook was taught basic medicine and alternative medicine by her mother, Anna, who learned these from her mother, and so on.

Brook also has her weaknesses though. Even against grimm, she wears little and light armor. Most often, she only wears her gauntlets/gloves. Another weakness is that her weapon lacks any long range equipment such as a gun. It has a projectile launcher of only 20 meters straight, 30 if angled like a mortar. Her flamethrower’s range also only goes up to 10 meters.

WEAPON

Name: Guardian Totem

Primary Form: In its collapsed state, Guardian Totem is about 4 feet long with a foot of the shaft hidden exposed to hold and both totems in their folded form. It is commonly worn on a sling over Brook’s shoulder and placed on her back.

Secondary Form: When extended, the Guardian totem grows to 6 feet long with a 3 foot shaft and two 1.5 foot totems. The entire thing is metal and makes it rather heavy though it proves little hindrance to Brook given her strength. Its totems are rather heavy and give a large amount of force when swung. Its edges are also irregular and can cause lacerations.

Tertiary Form: When needed, Brook can use switches and buttons on the shaft to extend the eagle’s wings open or closed. Normally, they are closed. The wings are bladed and are sharp enough to cut flesh and bone, especially when partnered with the sheer force of her blows. Another function is that the head of the eagle can point parallel to the staff and open its mouth, shooting out either an explosive fireball, up to 30 meters, a 10 meter flamethrower, or a jet of compressed fire than Brook can use to jump higher

Dust Functions: Guardian Totem's eagle beak can point parallel to the staff and open, shooting out either a spout of fire similar to a flame thrower, an explosive fireball, or a jet of compressed fire that Brook can use. The first is powered by dust, the second consists of a ball of slow burning fire dust that ingites and explodes on impact, and the last uses a mix of propulsion and fire dust to have more of a boosting effect.

History: Brook first made this weapon in Signal as she studied to be a huntress. It was originally a simple extending and collapsing cudgel but she gradually upgraded it over the years to what it is today.

Guardian Totem: ShowHide
History:

Gauntlets:  Brook’s gauntlets are red and purple MMa-esque gloves with full fingers. It reaches up to her elbows, ending as elbow pads. The outer and lateral surfaces of the forearm and albow are armored with ceramic plates as well as plastic armor over that. The underside of her arm is also similarly armored but with gaps to accommodate her joints to avoid restricting movement. The hand itself is protected by similar armor plates on the back of the hand and fingers with gaps for joints. Its knuckles are also reinforced with brass and kevlar. Areas under and between the armor plates are covered by tear proof material similar to kevlar.

4
Approved Characters / Running Brook Sienna
« on: September 24, 2016, 02:43:08 AM »
CHARACTER

Name: Running Brook Sienna

Age: 20

Species and Gender: Female Cougar Faunus

Symbol:

Ancestry: ShowHide


Occupation: Fourth Year Beacon Student

Appearance: Brook is a girl with a muscular build with slightly tanned skin. Her hair is brown and usually styled into one or two small, tight braids, adorned with a few beads or feathers with the rest of her hair being cut around chin to shoulder length. Her cougar ears stick out of her hair. Her eyes are deep brown. Brook’s build is much leaner and more angular than most girl’s. Her body is firm, toned, and sculpted so well that it would be mistaken for a male’s if not for the soft curve of her hips, her slender shoulders, her feminine rear, and the slight swell of her breasts. She has a long and heavy cougar tail that is about 3 feet long. Height wise, she is 5’10” and 158 pounds.

Face Claim: ShowHide


History: Running brook was born into a mixed faunus family. Her mother, Madeline Sienna, was a bison faunus who ran a gym and her father, Adam, a cougar faunus who managed the diner across the street. The pair met everyday, growing close and eventually starting a relationship. Young and in love, it didn't take long for Brook to be conceived. The burden of having a child and planning took its toll on the new parents though. Eventually, the pair broke up, never getting married with Adam moving away. Still, Madeline continued with her life, adjusting to her pregnancy on her own. At about 8 months in though, she met Ann, a human woman, at the gym. She was a woman of aboriginal decent, her birth name being "Dancing Willow". Anna had been trying out for self defense classes and was, in Madeline's professional and honest opinion, completely terrible at it.

Despite Madeline's pregnancy, the pair took a liking to one another, Madeline thankful for someone in her life again, especially thankful with how supportive and loving the woman was. When the time came for Brook to enter the world, Anna was there, holding Madeline's hand. Soon afterwards, the pair started living together and eventually got married while Brook was still a baby.

Running Brook Sienna was raised by two loving mothers, named in the style of Anna's birth name even though the girl had no blood relation to the aboriginal people. They wanted the girl to feel a closer connection to her non-biological mother. From early on, Running Brook grew to love both of her parents, regardless of their circumstance. She adopted Madeline's attitude about physical things and the gym while Anna taught her about her more feminine side, such as cooking, flowers, and even sewing,  since Madeline wasn't too used to that. Once she was old enough, Brook began to take up boxing and other martial arts in her mother's gym. She wasn't a prodigy but her enthusiasm and spirit made up for that and she grew to be rather good at it. She obviously couldn’t beat people to a pulp at that age and size but she could hold her own. Soon, she picked up a heavy staff and that had been her weapon of choice since.

Anna had a different opinion though. She didn't like how much Brook enjoyed fighting, thinking that her daughter just loved the violence. She would constantly try to direct Brook's attention elsewhere but without fail, the young girl would end up fighting, much more than simple self defense. One day, Anna had enough and banned Brook from entering the gym. As expected, that did nothing to stop her and Madeline did nothing as well, seeing where the girl's heart was. So instead, Brook would practice at night when Anna was out of the house, sometimes with Madeline watching and watching her grow. One evening though, Brook was sparring in the gym. Anna was supposed to be out grocery shopping but came back early, wanting to grab her forgotten credit card. She was about to tell her daughter off for fighting again when she saw the wide grin on Brook's face. Her movements were practiced, graceful, fluid, as if she were dancing. She got hit, she hit back but by the time they were done, the two slapped hands and laughed and joked about it. That night, the ban was lifted and Brook was free to do what she wanted.

Logically, the next course of action was to train more than what she could get in a gym so she enrolled in Signal, mostly to improve her skills but also to provide a service for the world. It seemed like the right choice at the time. At Signal, she learned that it was the right choice. Her feeling of pride grew as she learned how to fight grimm and protect humanity, expanding her skills far beyond what they were such as adding weapon making and maintenance, as well as what she could learn about the world. Both her mind and her body grew. She felt fulfilled and happy. Soon she enrolled in Beacon, passing each year and getting better and better at what she did, making her parents proud of their little girl.

Personality: Running Brook has either a tomboyish or rather feminine personality, depending on the situation. She can be tough and confrontational if forced and enjoys things that boys normally like. Her speech isn’t too refined either. She is also a very physical person. However, despite her ferocity in fighting and rough around the edges attitude, she has a love of cooking, baking, sewing, and other traditionally feminine things. She adores flowers, pleasant company and chatting, and love songs though she enjoys rock songs too. She’s fickle about that. One thing of note is that she is slightly embarrassed by her name. She was named Running Brook to preserve her mother’s  family’s history and ancestry, but it was mostly to let the girl feel more connected to her non-bilogical mother. Subsequently, she grew very close to bother her parents but this didn’t sit too well with her once she realized how strange her name was. To this end, she is still embarrassed of her fill name. One thing she isn’t embarrassed of though is her dream to be a bride. The thought of it is rather appealing to her.

Aura and Semblance: Eagle’s path.

Brook’s semblance allows her to travel by turning into a flurry of purple and lavender eagle feathers. She can use this in two ways. For long range travel, Brook turns into a visible flurry of eagle feathers, flying a few feet off the ground and moving at a quick pace. She can also use this to cross large gaps as the feathers take a while to start going down due to gravity. Another use of her semblance are her quick, short range blinks. Using this, Brook can move several feet almost instantaneously. The reality though is that she turns into her flurry of feathers and moves quickly before rematerializing. This means that she cannot pass through solid objects. In both scenarios, Brook can pass through gaps smaller than her normal body can such as under doors or in tight spaces.

Her limits are that she can only maintain her long range movement for approximately 20 minutes without rest. If prolonged, it drains her aura and she rematerializes. Her short range travel only has a range of up to ten feet. Now, if the feathers are injured while she is still transformed, the wounds will show on her body once she turns back, generally occurring as cuts on her body. If all the feathers are damaged, destroyed, or dispersed too far from one another, she rematerializes where the center of the flurry was, usually dazed and confused as to where she is.

Being a fourth year, Brook is also proficient in the use of her aura as armor or healing though she isn’t quite as skilled as someone with a healing semblance. Her amount of aura is also high compared to lower years.

Combat Behavior: Brook’s fighting style consists of heavy swings from her cudgel-like staff. With its weight, she can’t spin with her hands at whirlwind speeds but she is still able to spin it in circles as well as around herself to strike at opponents, or even hold onto the weighted end to extend her reach. Due to the weight of her weapon, her attacks carry a lot of momentum, making it easier to knock opponents back and cause internal damage. She can also use her weapon to leap around, similar to a pole vault or by using its jet mode. Its dust function also allows for medium range combat. Without her weapon, Brook is a talented boxer and a decent MMA fighter. She supplements her boxing skills when fighting grim with her gauntlets.

Brook also inherited her physical strength from her Bison faunus mother. She is much stronger than her appearance would suggest. She is also rather quick, inherited from her father. She is agile and can easily jump several feet or maintain her stamina in combat. Her training in the gym only heightened her natural abilities. Another ability of note is that Brook was taught basic medicine and alternative medicine by her mother, Anna, who learned these from her mother, and so on.

Brook also has her weaknesses though. Even against grimm, she wears little and light armor. Most often, she only wears her gauntlets/gloves. Another weakness is that her weapon lacks any long range equipment such as a gun. It has a projectile launcher of only 20 meters straight, 30 if angled like a mortar. Her flamethrower’s range also only goes up to 10 meters.

WEAPON 1

Name: Guardian Totem

Primary Form: In its collapsed state, Guardian Totem is about 4 feet long with a foot of the shaft hidden exposed to hold and both totems in their folded form. It is commonly worn on a sling over Brook’s shoulder and placed on her back.

Secondary Form: When extended, the Guardian totem grows to 6 feet long with a 3 foot shaft and two 1.5 foot totems. The entire thing is metal and makes it rather heavy though it proves little hindrance to Brook given her strength. Its totems are rather heavy and give a large amount of force when swung. Its edges are also irregular and can cause lacerations.

Tertiary Form: When needed, Brook can use switches and buttons on the shaft to extend the eagle’s wings open or closed. Normally, they are closed. The wings are bladed and are sharp enough to cut flesh and bone, especially when partnered with the sheer force of her blows. Another function is that the head of the eagle can point parallel to the staff and open its mouth, shooting out either an explosive fireball, up to 30 meters, a 10 meter flamethrower, or a jet of compressed fire than Brook can use to jump higher

Dust Functions: Guardian Totem's eagle beak can point parallel to the staff and open, shooting out either a spout of fire similar to a flame thrower, an explosive fireball, or a jet of compressed fire that Brook can use. The first is powered by dust, the second consists of a ball of slow burning fire dust that ingites and explodes on impact, and the last uses a mix of propulsion and fire dust to have more of a boosting effect.

Guardian Totem: ShowHide


History:

WEAPON 2

Gauntlets: Brook’s gauntlets are red and purple MMa-esque gloves with full fingers. It reaches up to her elbows, ending as elbow pads. The outer and lateral surfaces of the forearm and albow are armored with ceramic plates as well as plastic armor over that. The underside of her arm is also similarly armored but with gaps to accommodate her joints to avoid restricting movement. The hand itself is protected by similar armor plates on the back of the hand and fingers with gaps for joints. Its knuckles are also reinforced with brass and kevlar. Areas under and between the armor plates are covered by tear proof material similar to kevlar.


5
Approved Characters / Elidyr Vulcan
« on: September 24, 2016, 01:17:47 AM »
CHARACTER

Name: Elidyr Vulcan

Age: 21

Species and Gender: Male Human

Symbol:
tinker: ShowHide


Occupation: Beacon Student and Weaponsmith

Appearance: Eli has dark brown hair and cool gray eyes. Standing at about 6’5”, he usually seems shorter than he is with his relaxed slouch. His muscles aren't terribly bulky though well-toned from hours working on the tools and heavy metals usually used in his tinkering. His fingertips are calloused and hard as well, most of them missing half the fingerprints due to his work with the smaller and finer processes of his little projects. Attire wise, he enjoys somewhat fancy clothing, as is common in his hometown and compared to the rest of Remnant. In Vale, he smiles at the chance to wear some white clothing as it was rather uncommon back home. Though he still enjoys the usual dark vest and pants with his collar turned up and a tie or cravat around his neck.
 
A notable feature of his attire are his rail, goggles, and earmuffs. The rail on his left forearm extends to the rig on his back , worn like a backpack. Due to his semblance, Eli wears dark smoked goggles, bronze with leather straps and jutting about an inch from his face. They are much darker than normal sunglasses, practically useless to anyone other than him. This prevents him from getting blinded by even dim lights such as candles and matches if he uses his semblance to enhance his vision. His earmuffs also function as headphones and a communicator but their primary function is to block out excess noise when using his semblance.

Face Claim: ShowHide


History: Born to Leo and Calypso Vulcan, Eli was shown to be a prodigy with simple machines at an early age, starting with the cliche'd breaking out of his crib, in this case by fiddling with the lock until its screws came loose. As he grew older, his talents shifted from taking things apart to putting them together, studying under his father and mother, reading books, watching videos, and even watching other weapon shops in their city, sometimes stealing a few parts for his projects. Eli grew up on the streets of Sfumata, an aptly named city with four story walls and even taller buildings, both blackened by the smoke coming from the countless chimneys and open fires to stay warm in the colder climate of the northwest. The Vulcan family lived in the coin district, the area center of middle class economy in Sfumata. Sadly, their part of town was under the wing of a local gang, the Sootskin, people who wore black clothing and rubbed soot under their eyes as their symbol.

Already having a rough year, the Vulcan family's financial problems only grew worse when the Sootskins decided that two weeks of no protection money was enough, kidnapping the young Eli. They had him kept in a cellar, the room mostly devoid of sound and light, made even worse my the blindfold constantly wrapped around his eyes and earmuffs to not hear the metal works from the shop above that would clue him to where he was being kept. After a few days of simply lying on cold stone and being fed once a day, Eli nearly went mad at the lack of sensory input, his bound hands itching to tinker and his eyes slowly growing accustomed to his situation until he realized he was looking through the blindfold, seeing past the fibers through the tiny gaps. His hearing had grown stronger too, going even past the muffs to hear the loud sounds from above. Gasping at his new found semblance, Eli took a few more days learning about it until after two weeks of his ordeal he decided to escape. Eli crouched, feeling the floor and wall for the Sootskin's approach and as soon as the door opened, he ran out under the man's arm. As he got to the garage of the mechanic's shop though, he was disoriented and fell to the grown, blinded by fluorescent lights and deafened by a banging hammer. He was then quickly subdued, especially since his hands were still bound. One enhanced senses beating and three days later, his parents managed to pay to get him out.

Since then, Eli vowed to hone his semblance and fighting abilities to protect his family and possibly take his revenge, thus he enrolled at Odin academy, his skill in weapon making mechanisms giving him a scholarship. During his time at the academy, Eli met someone who would coincidentally be his future teammate, Liana Hviteulven. He became quick friends and pen pals with her, keeping in touch til the end of his schooling at Odin. From there, he enrolled in Beacon, seeing as that was the best and closest school. Quite to his amusement, he got put in team APEL, having Liana as a teammate only made him happier through the years until his current fourth year at Beacon.


Personality: Eli is an easy-going and good-natured person. He also has a sense of humor and enjoys messing with people, keeping things lighthearted. He deeply enjoys machines, sometimes preferring the company of a humming ship engine rather than people when he’s feeling antisocial. He also enjoys tinkering and building gadgets. He has a high degree of expertise in studying the design and manufacturing weapons by simply spending a few minutes taking them apart and putting them back together, sometimes failing the latter part. His proficiency is enough that he is able to modify his shield on the fly, if given the parts. A rather negative side though are his quick fingers. That, plus his upbringing in a less than wealthy area of the city, Eli developed a habit of "trading" things when in a pinch (e.g. taking a muffin off a table but leaving a handkerchief in return or taking someone's hat but leaving a book in its place). Another note is that Eli does not particularly like kidnappers due to his prior experience. That and gangs that take protection money. And criminals in general.


Aura and Semblance: Presence.

Eli’s semblance allows him to either enhance or dampen his senses, up to all five at once. The level of how enhanced his senses are varies with how much Aura he uses to fuel his semblance. The more keen his senses, the faster he runs out of the threshold amount of aura needed to fuel his semblance. Generally though, he has more than enough to keep a moderate burn for most of the the day without endangering himself.

Sight: Eli’s sense of sight gets more powerful. He is able to see farther and clearer as well as in darker conditions. It also allows him to catch faster movements that a normal eye would have trouble noticing or even not notice it at all. Torches and flashlights burn like spotlights and stars glow as if it were late afternoon. Inversely, if he dampens his senses, his eyesight grows fuzzy and dim to the point of blindness.

Hearing: Eli’s hearing grows to the point of being able to hear heartbeats of his opponents or someone shuffling in their sleep in the opposite room. However, this also means that loud noises are significantly louder. When caught off guard, it can shock him though if given time to adjust and zone it out, he can hear a pin drop in a concert. Inversely, his hearing grows quieter and quieter to the point of deafness.

Smell: Eli’s sense of smell grows enough to smell faint odors, such as smoke from a fire that had burned days ago or a corpse a few blocks away. Inversely, his sense of smell grows weaker and weaker until he cannot smell anymore.

Taste: Eli’s sense of taste grows precise enough to detect even trace elements in his drink or pinpointing the exact ingredients used in his food. Inversely, he can also dampen it to the point of not tasting anything at all.

Touch: Eli’s sense of touch grows sensitive enough to feel the fibers of his gloves as well as the grain of the wood he’s touching underneath them or even the faint impressions of ink on a page. His feet can feel stones and pebbles on the road through his boots. However, this means that heat feels fiercer on his skin and external pain feels much more painful though internally, he feels the same as a normal person. Inversely, he can dampen his sense of touch to relieve the sensation of pain though he feels numb all over his body, making it difficult to hold things or now if he’s touching something.

Combat Behavior: Eli is a very smart fighter, able to see patterns and logic in almost anything. His skill with engineering and weaponsmithing makes him an impeccable mechanic, able to adapt his weapon or understand the mechanism of other weapons given enough time (a few minutes of fighting) or materials (for modifying his weapon in a fight). In terms of movement, Eli is quick and augments his strength with his weapon’s features if his muscles are not enough, though his movements aren't nearly as fast as a sword fighters since he can't swing his weapon too fast.

Strengths:
-High degree of technological and mechanical expertise.
-Quick thinking and good at improvisation.
-Calculating and highly logical mind.
-Adaptable weapon if give time to prepare it.
-Defensive fighter.

As for his weaknesses, Eli's main problem is that his semblance is easily exploited, which is why he has his goggles and headphones as precautions. Otherwise, he would have to risk using his semblance and getting impeded by it rather than benefiting from it. Eli also does not like to weigh himself down with more armor since his shield already does that.

Weaknesses:
-Exploitable semblance.
     -Bright lights can temporarily blind him.
     -Loud noises can temporarily disorient him if unexpected.
     -Overpowering aromas can disorient until his nose gets accustomed to it.
-Inaccurate weapon at medium to long range.
-No real armor aside from his insulating clothes and rig on his back.
-Short range melee weapon
-Comparatively slow strikes (Eli general needs to swing his entire arm all the way to use his massive weapon)

WEAPON 1

Name: Kullopodion Ajax

Primary Form: The Ajax takes the form of a large shield, about four feet in diameter with a brown body and bronze details and rim with pairs of silver circles on each ‘side’ at about the middle. Around the rim is a row of barrels, each around an inch wide that goes around the entire rim facing forwards and jutting out by an inch. Each one fires standard ammo or explosive rounds and can either be shot all at once or one after the other, producing a spiral cone of bullets effect. Each of the 8 silver circles can extend telescopically into 8 spikes, each about a foot long to attack whatever’s in front and in range. At the very center is another barrel, this one around 1.5 inches in diameter. It can fire out dust like a flamethrower but depending on the type of dust, the effects vary. On the upper portion, a panel shifts away to reveal a mini missile battery. On the lower portion, it has three columns of barrels, revealed by another shifting plate mechanism with one row pointing left, right, and center respectively, that blast shrapnel in a cone at around 10 feet range.

Kullopodian Ajax: ShowHide


The inner portion of the  shield contains a handle for Eli to hold as well as a screen to show what is going on in front of the shield. Both the handle and screen allow Eli to control the shield though it's mostly from a series of finger combinations on the five triggers on the shield's handle. The inner side also has a rail that slides into the rail on Eli’s left forearm for easier equipping. On either side of the handle are circular indents that can open like camera shutters, popping out or shooting small, tennis ball sized explosives into his awaiting hands, each bomb having an explosive radius of about a meter. One the inside edges are four barrels that can be used as thrusters to help Eli block if he needs more power to block or bash. The inside also has small storage compartments for tools and the like.

It should be noted though that Ajax is a shield. It's outside is specifically designed to take obscene amounts of damage. The inside as well though not as much. Still if the inside were hit with enough force, which would be quite a lot, its armor plating would be dented and possibly interfere with the inner mechanisms.

Secondary Form: When not in use, the Ajax shrinks in diameter to about 2.5 feet and slips onto a rig on Eli’s back, easily ejecting from the rig and sliding into place on the rails on Eli’s arm before expanding to proper size.

Dust Functions: As mentioned above.

History: Being a naturally defensive fighter, Eli chose a shield for his weapon, initially only having the center gun. Eventually, through his years of schooling at Odin Academy, he modified his weapon and had a little too much fun adding new features.

WEAPON 2

Name: Clowckwork

Primary Form: Clockwork is a simple hand gun, worn in an underarm holster that is part of his rig. It fires automatic and, thanks to Eli’s skilled engineering and maintenance, never jams despite the impressive firing rate, thus the name due to the fact that it runs like clockwork.

History: Eli needed a secondary weapon just in case any opponent got under his guard, thus he fashioned Clockwork from parts from several different guns.

Additional Equipment: Eli likes to carry a set of tools inside his shield such as screwdrivers, wrenches, soldering irons, wire, and other things for modifying his weapon and spare parts for his goggles and headphones as well.

6
Approved Characters / Elidyr Vulcan
« on: September 24, 2016, 01:12:34 AM »
CHARACTER

Name: Elidyr Vulcan

Age: 21

Species and Gender: Male Human

Symbol:
tinker: ShowHide


Occupation: Beacon Student and Weaponsmith

Appearance: Eli has dark brown hair and cool gray eyes. Standing at about 6’5”, he usually seems shorter than he is with his relaxed slouch. His muscles aren't terribly bulky though well-toned from hours working on the tools and heavy metals usually used in his tinkering. His fingertips are calloused and hard as well, most of them missing half the fingerprints due to his work with the smaller and finer processes of his little projects. Attire wise, he enjoys somewhat fancy clothing, as is common in his hometown and compared to the rest of Remnant. In Vale, he smiles at the chance to wear some white clothing as it was rather uncommon back home. Though he still enjoys the usual dark vest and pants with his collar turned up and a tie or cravat around his neck.
 
A notable feature of his attire are his rail, goggles, and earmuffs. The rail on his left forearm extends to the rig on his back , worn like a backpack. Due to his semblance, Eli wears dark smoked goggles, bronze with leather straps and jutting about an inch from his face. They are much darker than normal sunglasses, practically useless to anyone other than him. This prevents him from getting blinded by even dim lights such as candles and matches if he uses his semblance to enhance his vision. His earmuffs also function as headphones and a communicator but their primary function is to block out excess noise when using his semblance.

Face Claim: ShowHide


History: Born to Leo and Calypso Vulcan, Eli was shown to be a prodigy with simple machines at an early age, starting with the cliche'd breaking out of his crib, in this case by fiddling with the lock until its screws came loose. As he grew older, his talents shifted from taking things apart to putting them together, studying under his father and mother, reading books, watching videos, and even watching other weapon shops in their city, sometimes stealing a few parts for his projects. Eli grew up on the streets of Sfumata, an aptly named city with four story walls and even taller buildings, both blackened by the smoke coming from the countless chimneys and open fires to stay warm in the colder climate of the northwest. The Vulcan family lived in the coin district, the area center of middle class economy in Sfumata. Sadly, their part of town was under the wing of a local gang, the Sootskin, people who wore black clothing and rubbed soot under their eyes as their symbol.

Already having a rough year, the Vulcan family's financial problems only grew worse when the Sootskins decided that two weeks of no protection money was enough, kidnapping the young Eli. They had him kept in a cellar, the room mostly devoid of sound and light, made even worse my the blindfold constantly wrapped around his eyes and earmuffs to not hear the metal works from the shop above that would clue him to where he was being kept. After a few days of simply lying on cold stone and being fed once a day, Eli nearly went mad at the lack of sensory input, his bound hands itching to tinker and his eyes slowly growing accustomed to his situation until he realized he was looking through the blindfold, seeing past the fibers through the tiny gaps. His hearing had grown stronger too, going even past the muffs to hear the loud sounds from above. Gasping at his new found semblance, Eli took a few more days learning about it until after two weeks of his ordeal he decided to escape. Eli crouched, feeling the floor and wall for the Sootskin's approach and as soon as the door opened, he ran out under the man's arm. As he got to the garage of the mechanic's shop though, he was disoriented and fell to the grown, blinded by fluorescent lights and deafened by a banging hammer. He was then quickly subdued, especially since his hands were still bound. One enhanced senses beating and three days later, his parents managed to pay to get him out.

Since then, Eli vowed to hone his semblance and fighting abilities to protect his family and possibly take his revenge, thus he enrolled at Odin academy, his skill in weapon making mechanisms giving him a scholarship. During his time at the academy, Eli met someone who would coincidentally be his future teammate, Liana Hviteulven. He became quick friends and pen pals with her, keeping in touch til the end of his schooling at Odin. From there, he enrolled in Beacon, seeing as that was the best and closest school. Quite to his amusement, he got put in team APEL, having Liana as a teammate only made him happier through the years until his current fourth year at Beacon.


Personality: Eli is an easy-going and good-natured person. He also has a sense of humor and enjoys messing with people, keeping things lighthearted. He deeply enjoys machines, sometimes preferring the company of a humming ship engine rather than people when he’s feeling antisocial. He also enjoys tinkering and building gadgets. He has a high degree of expertise in studying the design and manufacturing weapons by simply spending a few minutes taking them apart and putting them back together, sometimes failing the latter part. His proficiency is enough that he is able to modify his shield on the fly, if given the parts. A rather negative side though are his quick fingers. That, plus his upbringing in a less than wealthy area of the city, Eli developed a habit of "trading" things when in a pinch (e.g. taking a muffin off a table but leaving a handkerchief in return or taking someone's hat but leaving a book in its place). Another note is that Eli does not particularly like kidnappers due to his prior experience. That and gangs that take protection money. And criminals in general.


Aura and Semblance: Presence.

Eli’s semblance allows him to either enhance or dampen his senses, up to all five at once. The level of how enhanced his senses are varies with how much Aura he uses to fuel his semblance. The more keen his senses, the faster he runs out of the threshold amount of aura needed to fuel his semblance. Generally though, he has more than enough to keep a moderate burn for most of the the day without endangering himself.

Sight: Eli’s sense of sight gets more powerful. He is able to see farther and clearer as well as in darker conditions. It also allows him to catch faster movements that a normal eye would have trouble noticing or even not notice it at all. Torches and flashlights burn like spotlights and stars glow as if it were late afternoon. Inversely, if he dampens his senses, his eyesight grows fuzzy and dim to the point of blindness.

Hearing: Eli’s hearing grows to the point of being able to hear heartbeats of his opponents or someone shuffling in their sleep in the opposite room. However, this also means that loud noises are significantly louder. When caught off guard, it can shock him though if given time to adjust and zone it out, he can hear a pin drop in a concert. Inversely, his hearing grows quieter and quieter to the point of deafness.

Smell: Eli’s sense of smell grows enough to smell faint odors, such as smoke from a fire that had burned days ago or a corpse a few blocks away. Inversely, his sense of smell grows weaker and weaker until he cannot smell anymore.

Taste: Eli’s sense of taste grows precise enough to detect even trace elements in his drink or pinpointing the exact ingredients used in his food. Inversely, he can also dampen it to the point of not tasting anything at all.

Touch: Eli’s sense of touch grows sensitive enough to feel the fibers of his gloves as well as the grain of the wood he’s touching underneath them or even the faint impressions of ink on a page. His feet can feel stones and pebbles on the road through his boots. However, this means that heat feels fiercer on his skin and external pain feels much more painful though internally, he feels the same as a normal person. Inversely, he can dampen his sense of touch to relieve the sensation of pain though he feels numb all over his body, making it difficult to hold things or now if he’s touching something.

Combat Behavior: Eli is a very smart fighter, able to see patterns and logic in almost anything. His skill with engineering and weaponsmithing makes him an impeccable mechanic, able to adapt his weapon or understand the mechanism of other weapons given enough time (a few minutes of fighting) or materials (for modifying his weapon in a fight). In terms of movement, Eli is quick and augments his strength with his weapon’s features if his muscles are not enough, though his movements aren't nearly as fast as a sword fighters since he can't swing his weapon too fast.

Strengths:
-High degree of technological and mechanical expertise.
-Quick thinking and good at improvisation.
-Calculating and highly logical mind.
-Adaptable weapon if give time to prepare it.
-Defensive fighter.

As for his weaknesses, Eli's main problem is that his semblance is easily exploited, which is why he has his goggles and headphones as precautions. Otherwise, he would have to risk using his semblance and getting impeded by it rather than benefiting from it. Eli also does not like to weigh himself down with more armor since his shield already does that.

Weaknesses:
-Exploitable semblance.
     -Bright lights can temporarily blind him.
     -Loud noises can temporarily disorient him if unexpected.
     -Overpowering aromas can disorient until his nose gets accustomed to it.
-Inaccurate weapon at medium to long range.
-No real armor aside from his insulating clothes and rig on his back.
-Short range melee weapon
-Comparatively slow strikes (Eli general needs to swing his entire arm all the way to use his massive weapon)

WEAPON 1

Name: Kullopodion Ajax

Primary Form: The Ajax takes the form of a large shield, about four feet in diameter with a brown body and bronze details and rim with pairs of silver circles on each ‘side’ at about the middle. Around the rim is a row of barrels, each around an inch wide that goes around the entire rim facing forwards and jutting out by an inch. Each one fires standard ammo or explosive rounds and can either be shot all at once or one after the other, producing a spiral cone of bullets effect. Each of the 8 silver circles can extend telescopically into 8 spikes, each about a foot long to attack whatever’s in front and in range. At the very center is another barrel, this one around 1.5 inches in diameter. It can fire out dust like a flamethrower but depending on the type of dust, the effects vary. On the upper portion, a panel shifts away to reveal a mini missile battery. On the lower portion, it has three columns of barrels, revealed by another shifting plate mechanism with one row pointing left, right, and center respectively, that blast shrapnel in a cone at around 10 feet range.

Kullopodian Ajax: ShowHide


The inner portion of the  shield contains a handle for Eli to hold as well as a screen to show what is going on in front of the shield. Both the handle and screen allow Eli to control the shield though it's mostly from a series of finger combinations on the five triggers on the shield's handle. The inner side also has a rail that slides into the rail on Eli’s left forearm for easier equipping. On either side of the handle are circular indents that can open like camera shutters, popping out or shooting small, tennis ball sized explosives into his awaiting hands, each bomb having an explosive radius of about a meter. One the inside edges are four barrels that can be used as thrusters to help Eli block if he needs more power to block or bash. The inside also has small storage compartments for tools and the like.

It should be noted though that Ajax is a shield. It's outside is specifically designed to take obscene amounts of damage. The inside as well though not as much. Still if the inside were hit with enough force, which would be quite a lot, its armor plating would be dented and possibly interfere with the inner mechanisms.

Secondary Form: When not in use, the Ajax shrinks in diameter to about 2.5 feet and slips onto a rig on Eli’s back, easily ejecting from the rig and sliding into place on the rails on Eli’s arm before expanding to proper size.

Dust Functions: As mentioned above.

History: Being a naturally defensive fighter, Eli chose a shield for his weapon, initially only having the center gun. Eventually, through his years of schooling at Odin Academy, he modified his weapon and had a little too much fun adding new features.

WEAPON 2

Name: Clowckwork

Primary Form: Clockwork is a simple hand gun, worn in an underarm holster that is part of his rig. It fires automatic and, thanks to Eli’s skilled engineering and maintenance, never jams despite the impressive firing rate, thus the name due to the fact that it runs like clockwork.

History: Eli needed a secondary weapon just in case any opponent got under his guard, thus he fashioned Clockwork from parts from several different guns.

Additional Equipment: Eli likes to carry a set of tools inside his shield such as screwdrivers, wrenches, soldering irons, wire, and other things for modifying his weapon and spare parts for his goggles and headphones as well.

7
Approved Characters / Zora Akash
« on: September 11, 2016, 10:27:41 AM »
CHARACTER

Name: Zora Akash

Age: 17

Species and Gender: Female Human

Symbol: A purple and orange planet with a ring of fire and a ring of ice, similar to an atom.

Occupation: First year Beacon Student

Appearance:  Zora stands at a good 5’5” with an average build though she swears her arms are flabby. She has short black hair, reaching up to her neck and light tan skin. She has brown eyes. Zora normally wears a red-orange, purple, and gold robe made of silky material. Soft on the skin but in reality is actually very durable, enough to stand the wear and tear of a huntress in training’s life, thought it is far from bullet proof. Her robe is rather loose around the body and she likes it that way to conceal her weapons to avoid worrying others as well as not restricting her movement. She wears polite black shoes but are obviously not your normal variety. Hers are tough enough to avoid getting damaged by her normal life as a huntress in training.

Appearance: ShowHide


History:Born to her parents, Rito and Hyla Akash, Zora was raised in a valish lab. Not a lab like a test tube baby but her home was in a lab setting. Her parents were both scientists, her mother, Hyla, an astrophysicist, and her father, Rito, a chemist. A large portion of their home was dedicated to research and experimentation, thus she was rather exposed to it as a child. Rather than reading fairy tales or watching cartoons, the intellectual young child read journals and watched documentaries. At the young age of 7, she'd even told her parents, she aspired to be an astronaut and voyage into space on a craft she'd designed herself. Childish ambitions but she knew she could do it. She'd go up into space, learn all she could and teach the people of Remnant all that she could. If that failed, she could always be a teacher or a professor. Zora wanted something that would let her teach and enlighten others.

 Zora wasn't exactly locked up at home, she simply wasn't one for going out with others to parties or to the mall. She'd occupied her time with the things she found fascinating. As girl, Zora watched the news a lot too, interested about what was going on in the world, aside from what was beyond Remnant's atmosphere.She was horrified of the grimm and yet fascinated by them. Where did they come from? Aliens, probably. Still, that brought her attention to huntresses. At first, she'd thought they were normal hunters. Going out to kill grimm for sport but as she learned about them, she was thoroughly intrigued. It seemed fascinating what they did, a far fetch from her sterile and stagnant lifestyle with her parents. It excited her to no end. Seeing all the news coverage of how huntresses and huntsmen saved villages or defended people or explored the world, it seemed rather heroic and noble. When she was 10, she'd decided to be a huntress-scientist, studying both fields to help Remnant and to continue her passion. Eventually, she learned that that wasn't a possibility, so she settled with huntress school with some science on the side. Hopefully, she'd be able to discover space grimm one day but for now, her sights were set on huntress status.

 Eventually, she had to ask her parents to join. Although they wanted her to join the scientific community, she was quick to point out the various scientific fields involved with being a huntress, almost debating with her parents about why she should enroll. Eventually, they acquiesced and allowed her into Signal, where she made her weapons, adding onto them over the years to what they are now. During her stay in signal, Zora chose to focus her studies on mastering dust and how to use it. She also built her own weapons, with help from her teachers. A lot of help. Since then, she's learned how to perform maintenance on her weapons but if her kukris receive any major damage, she still needs help.

After her time in signal, Zora quickly enrolled into Beacon for more training and ended up in team BLAC.

Personality: Zora is a sweet, caring, and bright young mind. She is genuinely affectionate of her friends and cherishes them dearly. She is, however, rather naive and unaccustomed to most things, having lived a sheltered life since she was a child. Her manner of speaking is also rather odd, the result of growing up reading scientific texts and journals rather than story books and fiction novels. Another quirk is that she’s not too fond of… gross things. Blood, gore, slime, goo, or mostly anything that would seem to be unhygienic, thus, her room and her belongings are generally immaculately clean. Despite her caring and soft nature, she can be quite determined to finish the job and she stays resolute in her task until she finishes.


Aura and Semblance:Zora’s aura shows as a mixture of gold, purple, and orange, similar to her outfit.

Her semblance, Event Horizon, allows her to form balls of “concentrated aura” that float in the air, up to 15 meters away, each ball being about the size of a baseball. These mini-black holes are strong enough to absorb bullets if shot directly into it or curve them towards the center of the ball, if close enough.
These balls have the same pulling force as a small tornado/dust devil, allowing it to suck up dirt, snow, stones, branches, even small animals, and affect the flight of a nevermore or other large birds.

Zora can control these balls, floating them around up to 20 meters at the same speed as she would throw it.
Zora can then detonate these, producing three shockwaves, exploding, imploding, then exploding again. The longer the balls are held active, the stronger the blasts. If detonated, these have the force of a grenade but Zora can dissipate them, at the cost of losing the 2.5% of total aura expended to create them. She can make 8 at most, usually revolving them around her body like planets orbiting around the sun if she isn't using them yet but wants them prepared and ready.

It is of note that Zora is a caster. She is vastly skilled in using her semblance in conjunction with dust. It isn't uncommon for her to throw her semblance into dust or absorb dust bullets or her chakrams with her semblance to alter their effect with that type of dust. Although their default explosion is fire, Zora's semblance can explode with ice, electricity, wind, etc..., depending on the type and amount of dust absorbed before it explodes, still having the knock back regardless.

Combat Behavior:  Zora is quite the agile fighter, wearing little armor other than her durable robes. She gets in close to fight and uses her chakrams to fighta at range. Her semblance too. Her analytical mind also lets her plan out her attacks, which she usually does before engaging in any combat. Nevertheless, she prefers not to fight and talk it out peacefully.

If forced to fight, she tries to quickly close the distance to avoid being at a disadvantage to ranged fighters, relying on a powerful and quick offensive to throw her opponents off guard, giving them no time to counter attack (if she can) or giving them no opportunity to devise a plan or prepare (while she did so in a few seconds). Playing to her strengths, Zora is a very smart girl. She quickly thinks up battle plans or maneuvers on the fly. Another important note is that she is a caster, allowing her to use her semblance in conjunction with dust.

She is fairly skilled at her weapons, twirling them around her fingers or even juggling them during combat with no difficulty. She can also quickly fire off her chakrams mid-duel with another opponent though she struggles fighting more than one human/faunus at the same time, she can hold her own against those less experienced than her. Thankfully, she has a keen enough eye to keep a watch on multiple targets and can at least defend herself enough to try and escape to a more advantageous position. On the bright side, she handles grimm better than she fights people.

A draw back of her light armor though is that she isn’t very durable. She also doesn’t have any long ranged capabilities aside from her chakrams and semblance. Also, being unfamiliar with interacting with others, she is quite naive and easily fooled, though she isn’t a moron and someone that screams “evil traitor” will still be obvious to her.

WEAPON 1

Name: Agni Kai Hima

Primary Form: Agni Kai Hima are two kukri knives,about 20 inches long from hilt to tip with a more futuristic than traditional design. Silver blades with two stripes (one glowing red, the other glowing blue) on each side of each blade. As the blade uses up its ammo, these lines slowly go down back towards the hilts, signifying their ammo levels. The blades also have finger holes (one on each hilt, similar to a karambit).  These blades are normally carried in two sheathes on her lower back.

Secondary Function: On each blade is a slit that allows Zora to fling and throw small dust chakrams with moderate accuracy. She can throw them manually but using the knives offers much more strength and leverage to throw them farther and harder. Which type of chakram she fires depends on which trigger she presses on her kukri’s hilt. Chakrams are loaded into slits at the rear of their hilts, close to the butt of the hilt, and which type is controlled by triggers on the hilts themselves.


Agni Kai Hima: ShowHide


Fire Chakrams: These chakrams are loaded with fire dust and some propulsion dust, giving them an explosive effect that sets things like paper, wood, rubber, or other combustible materials aflame. These explode in small, half meter diameter explosions.

Ice Chakrams: These chakrams are loaded with ice dust and encase the area in a chunk of ice, similarly half a meter in diameter.

It is of note that the chakrams can be primed to explode on impact or on a timer to allow penetration before detonating or detonating mid flight.

Zora has two large magazines, each filled with chakrams of both types. There are two loading ports at the upper front corner of these that Zora can press the hilts of her kukris into to load chakrams of both types. They appear as two black, rectangular containers with an orange stripe going around vertically about an inch from the edge. These are worn on a belt around her waist and hang beside her thighs, slightly covered by her robe.4

Dust Functions: As mentioned in the chakram descriptions.

History: Once she enrolled into Signal, it wasn’t difficult for her to build a weapon, taking her entire time at the school to graduate from her former simple knives to her current weapon set.



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