Author Topic: Evelyn Pandora Ambrosia  (Read 4361 times)

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Evelyn Pandora Ambrosia
« on: October 17, 2019, 06:43:00 PM »
CHARACTER
Name: Evelyn Pandora Ambrosia


Age: 17


Species and Gender: Human Female


Symbol: 
Spoiler: ShowHide



Occupation: First Year Atlas Student


Appearance: Eve has light brown, semi-curly hair – she can style it either way, if she can manage to wrestle it into cooperation. Her eyes are a very faint shade of grey, almost white in colouration. She stands fairly tall at six foot, but isn’t a stick figure despite this; she’s got a healthy figure, influenced slightly by her career choice. Her features are fairly soft, and her skin is smooth but lightly tanned. She tends to wear street-style dresses for her casual clothing, coupled with whatever clips she uses to get her hair to cooperate into her chosen style. Her hunter uniform is a little more practical, if still showy, made up of a white set of armour styled to look like a platebody and plateskirt while still appearing weirdly modern. In reality, it’s a lot lighter than actual plate armour; aura handles most of the damage it would tank, but it’s always useful to have that bit of extra defence. Little wing motifs are stylised on the back, and her symbol in white lines on the front.


History: Eve has always aspired to be a huntress. She was born to a civilian family, but her aunt was a huntress, and she grew up with stories of her aunt from her father and from her aunt herself when she visited, lighting a spark of passion at a young age to become a huntress and fight back the monsters. She wanted to inspire people, like how the village was inspired by her aunt and her team; kept safe by them, protected by them.

It was a phase her parents thought she’d likely fall out of as she grew up and realised some of the realities of the situation, and the other opportunities available to her; after all, her parents – while not what anyone would describe as filthy rich – weren’t bad off either, both being medical professionals, and she was in a perfect position to eventually join the family business - from which they knew just what the hunting life involved. However, when she did finally get a reality check, it was in a way neither she nor her parents could really have expected.

Despite her town being in one of the safer areas of Vale, desperate bandits nonetheless decided to attack the location. Her aunt took to the front lines in defending the settlement, and Eve looked on as her she fought bandits and attracted Grimm alike from hiding beneath the window of her house. Her parents had lost her in the confusion, and her aunt had told her to stay where she was; her team would arrive soon, and they’d solve the whole situation. Despite this, she saw her role model slowly get worn down by the bandits and creatures of darkness, and picked up whatever weapon she could find – a spare gauntlet her aunt had not put on in the rush – and tried to run out to help. She had her aura awakened; her parents had considered it to be a useful skill, even if she never did become a huntress, a safety buffer for her survival – but she certainly wasn’t a trained fighter, and certainly didn’t understand the reality of the situation. She got outside just to see a bandit cut a gash across her aunt’s chest, blood dripping down onto the ground. The sound and sight of the liquid from someone so close to her awakened something in the young huntress-to-be, and she activated her semblance for the first time – a punch with it on full throttle caving in the chest of the offending bandit. In shock, she didn’t move to dodge the aggravated response from another bandit; but she didn’t have to, her aunt’s team finally arriving, and the battle quickly settled from there.

It took her a while after this to recover from the mental trauma of what she’d done, taking a life in such a brutal manner, and she never did fully accept her semblance – where she wanted to be inspiring and heroic, she had a semblance that was frightening and bloody. But she refused to let that drag her down, and to ever cause a threat to her team’s life by not helping one of them in time like what so nearly happened to her now-retired aunt, wounded by the injury. Fully embracing the huntress lifestyle to make up for what she saw as causing her aunt’s retirement by rushing out, she continued training at her academy, creating a weapon that would always let her help her teammates wherever they may be and whatever they may need – making sure she’d have the tools to heal them if all else failed, to prevent them from being wounded or worse as a result of her actions. Eve took as much medical training as she could manage while training to be a huntress, taking advantage of her parents' contacts, while still keeping up with her studies – if she could take a life, then she better damn well know how to save one too. She applied, and passed, the Atlas entry exam as soon as she was eligible. She would inspire a generation like her aunt did to her, and she would protect those that couldn’t do it themselves – she would truly be a Huntress, capital H.


Personality: Eve is a relaxed and kind person, if a little overly mothering. She is very much a team ‘mum’ and tries to make sure everyone is doing okay and getting things done. She’s a patient person, although that’s not to say she doesn’t have a temper – it’s just that she is good at hiding her exasperation for the good of the people around her. This does make her a little frightening when annoyed, however; seeing a little bit of that temper leak with questions such as ‘sorry?’ or ‘could you say that again?’ with her semblance flaring tends to be a little offputting, at any rate. She tends to word things as suggestions, rather than telling people what to do, unless she’s really being mothering and pouting while telling someone off – or if she’s been irritated a little too much, but when that’s happened a suggestion is almost more convincing than a statement.

While not always completely confident about herself, she is determined, willing to train long hours to make sure that she will be able to help her team where she has to fill the gaps and to make sure she will be able to save people as a huntress. She’s a fairly good tactician, though she mostly uses this to figure out where to place herself during fights rather than direct her team beyond suggestions to date. She’s perfectly comfortable with body contact, and often gives out hugs when she thinks people are feeling down – or toss people over her shoulder if she thinks they need to go and do something and forcefully move them to the objective.

Her hobbies include art (though usually picking monochrome colours for it, oddly enough); cooking – which she got a love for during her younger years; teaching (with a part-time job working in a kindergarten for hunter and huntress kids); and, little as she’d ever admit it, she enjoys heavy metal music.


Aura and Semblance:: Eve’s aura is a bright white shade, when her semblance is not in action. While not the largest of auras, she does have excellent control of it.

Eve’s semblance is called Blood In The Water. Eve’s blood contains a chemical that acts as a catalyst to aura; small amounts of it can ‘react’ with her aura in order to give it a boost in power, with larger amounts further enhancing it to the point she can make hardlight-like constructs, mainly shields of different kinds, with it. She can hold up a low level of her semblance, tinting her aura pink, for prolonged periods, though it does slowly make her more lethargic with usage over periods of days. This simply boosts her aura’s base defensive and offensive properties and allows her to form a small personal shield using it. Actively using her semblance makes her aura tinted red, allowing her to form larger, solid shields – covering her body or coating her weapons or fist to enhance them. This can be held for a fight or two but does drain her over time. Pushing it further turns her aura a crimson shade, allowing her to project and throw or extend her shields forwards in an unstable beam-like construct. This significantly drains her, however, and actively channelling this state instead of using it for a single move – while increasing her aura’s properties significantly – can leave her drained in minutes.

Eve’s semblance drains her stamina primarily, though use of higher levels can drain her blood itself – part of the reason it consumes her stamina so quickly. It doesn’t consume enough to be harmful, but does consume enough to cause some dizziness and lethargy after high-intensity combat. Eve’s semblance also doesn’t need blood in her body to use – she can take small portions of her blood and store them in capsules for ‘one shot’ stronger attacks that she can mix with dust, allowing her to use the stronger functions of her semblance without having to fully channel it. The chemical is quite volatile outside her body, though, so she can only keep small amounts outside on her person. She can also give blood to another person to boost their aura lightly, though mostly for the purposes of healing – the amount required to give them anything close to her own boosts would be dangerously volatile outside her own body, and impractical to do in the first place, being that she's had her whole life to practise using her aura with the activated chemical. She’s forbidden to do so in the first place; her blood is classed as a biohazard, and she’s not allowed to use it even for healing without supervision. This volatility extends to any kind of external supply; the larger the quantity of it in one container, or even in one area, the greater the volatility of the chemical. Running aura through allows it to remain slightly more stable - allowing her to keep a few vials she uses like lightweight grenades on her person - but this is really for utility more than necessity; the amount of blood required is fairly minimal for any of her munitions, it just prevents her from having to cut herself and bleed precise amounts into a tube to mix with dust and put into an arrow tip. The amount needed for an external supply would be incredibly unstable and essentially require a vacuum just to not explode on contact with something.

Using dust with her semblance enhances the energy she creates with the dust in question; fire dust creates a flame effect, while ice similarly creates a freezing one. However, using enough dust can cause pain, similar to how injecting dust into a body does, so she tends to instead use vials of her blood mixed with dust types as sources for dust use.


Combat Behaviour:  Eve is a generalist in battle; she very much fits the ‘jack of all trades, master of none’ saying. She has a mix of offense and defense at any ranges through a combination of her weapons and her semblance, at the cost of a lack of power in comparison to any dedicated fighter or weapon. As such, Eve relies on the combination of her different weapons and her semblance, moving to the range most advantageous to her, and more importantly to Eve, her team; filling in any spots that are empty. She does normally lean towards a defensive fighting style over offensive and tends to shy away from extended close-range engagements despite her weapon’s obvious advantages to it; however, when pushed, she can focus just on offense, demonstrating a more brutal style using the claws of her gauntlets and the weapons on her shield in concert to pressure an opponent.

She has trained equally in solo and team environments, and demonstrated a fair aptitude to both; however, despite her potential in solo battles, she tends to shy away from them and prefers a team environment, even if it means she can’t use her semblance to the full potential. She dislikes using her semblance as a whole and will prefer to not use it beyond its lower forms if at all possible. While more of a personal flaw than a combat one, it does have its merits; her semblance can be very tiring, and trades immediate stronger defense or offense in exchange for a reduction in her future capabilities at higher levels. This does leave her relying on her combat skills alone in a lot of situations, using a limited resource of one-shot vials for semblance use instead of manually activating it.


WEAPON
Name: Pandora’s Box(ing Gloves)


Primary Form: Trick and Treat: Two round shields on Eve’s forearms and a large quiver on her back. The shields connect onto a pair of clawed gauntlets, and making particular finger motions activates each function. Each shield can fold out a variety of smaller weapons; small crossbow limbs can fold out the side of the shield, a blade can extend out of the front of each past her hands, the shields can unfold to cover a slightly larger area, and a single-round shotgun barrel can stick out of the top of each shield, facing forwards. The gauntlets themselves have a slot for dust, and surprisingly enough several surgeon’s tools within; these aren’t used for combat except in particularly dire straits, but using them with the dust functions of her gauntlets lets her perform impromptu field surgery by withdrawing the claws.


Secondary Form: Hope: Placing the two shields together allows the shields to fully unfold into a long bow limb, removing the shields from Eve’s arms and forming a greatbow. She has several of the larger arrows along with the crossbow bolts in her back. The blades form each end of the bow limb, while the two shotgun barrels are attached right at the tip; in a pinch, one can be fired to whack the bow’s sharp end forwards if an enemy gets too close.


Dust Functions: The shotgun can load a single round at a time, and dust rounds are perfectly usable. The crossbow bolts are custom-made, usually dust-tipped to make up for their lack of raw power being fired from the small weapons, and some use her semblance for stronger attacks. This mirrors the greatbow arrows.

The gauntlets can create the element of the dust on the tips of its fingers or spread over the palms of the gauntlets. This is used in combat (creating lightning on the tips of the claws or superheating the gauntlet palms), or for medical purposes (electric dust on the palms for CPR or cauterising with heat on the tips of the fingers).


History: Pandora’s Box was designed to be a very all-round weapon, helping to back up Eve’s allies in any purposes – whether that be combat or medical related. She focused on making the inner workings of each addition as simple as possible while fitting in as many features as she could. She took more time planning out the weapon than actually constructing it, deciding on its features before even beginning – everything had to fit perfectly together so the bow would form up, so each independent weapon would function correctly, and she’d be able to fill in every range she could to help her future teammates.

Even during its creation, the weapon got the nickname ‘Pandora’s Boxing Gloves’, termed by the others in the armoury at the time. She found the name amusing at first, but she did get a little annoyed when the name spread to her class and stuck. She wanted it to be at least a vaguely inspiring name.

Didn’t change the fact she still used it in her head, however.
« Last Edit: October 24, 2019, 01:07:15 PM by Glow »
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Re: Evelyn Pandora Ambrosia
« Reply #1 on: October 18, 2019, 08:56:00 AM »
Looks good to me. 1/2
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Re: Evelyn Pandora Ambrosia
« Reply #2 on: October 24, 2019, 02:53:43 PM »
Having pored over it numerous times and with the assistance of further pairs of eyes, I can finally have the honor of giving this my +1

2/2. Have fun my guy.
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