Author Topic: James Basso  (Read 3920 times)

GrimSlayerHD

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James Basso
« on: October 13, 2016, 11:56:30 PM »
CHARACTER

Name: James Basso

Age: 17

Species and Gender: Male Bear Faunus

Symbol: A half note with three claw marks through it

Occupation: First Year Beacon Student/ Part Time DJ

Appearance: James is a stocky 5'10" 180lb guy with caramel skin and eyes and pitch black hair. James keeps his hair short and slicked back with the sides shaved. He has a broad jaw but soft features, which coupled with his constant mischievous smirk makes him seem like he is always about to pull a prank. James always wears a crimson and black leather letterman jacket with an untucked black dress shirt underneath. He also wears a pair of black jeans and red high tops. James always has a pair of over-ear headphones on along with what looks like metal gloves.

History: James' parents were a famous musical duo that specialized in classical music. Because of that, James spent most of his young life travelling to different nations. Like his parents, James loved music and spent most of his time practicing his skill. He was considered a prodigy by most of the music community, but was never satisfied. As he grew older he began to experiment with different types of music. Around the age of 14 he became obsessed with rock music. His parents disapproved of what they believed was a waste of his talents. They refused to support him in his music, so he ended up using the money he saved up to buy his own equipment. He began deejaying at any club that would hire him at night and practicing guitar during the day. One night while walking home from a job on the outskirts of the town, he was attacked by a Beowulf. Luckily for him, a group of hunters had been attending the club and saved him. While watching them fight, he got an inspiration for where to take his music. Spelling with the hunters, he found out they were graduates from Beacon Academy. Running home, James researched how to get into the academy, he found out that he needed combat experience. After making many calls, he managed to get into a nearby combat school. Due to being older than normal, his regimen had to be modified to help him catch up. While at the school, James put all his efforts into learning. Near the middle of the year he finally got to design his first weapon. At the end of the year, instead of staying around for another year, you take the exam for Beacon Academy. He aces the academic section but only barely pass the combat section due to his inexperience. Telling his parents about his actions he leaves home and heads to Beacon Academy with the hope of becoming a better musician than his parents.

Personality: James is extremely laid back and prefers to avoid physical confrontation, but enjoys being sarcastic almost to a fault. He gets very focused when working on his music and it is the only thing he will get angry over if it is insulted. Due to his sheltered lifestyle, James is somewhat awkward at normal interactions and prefers to listen to his headphones.

Aura and Semblance: His aura is a deep blue that is almost invisible at night. It only shows up when his is using his semblance or playing an instrument. His semblance is called Resonance and it allows him to manipulate sound waves at will. The semblance drains his aura at 1% every 30 seconds. The drain increases the more sound waves he tries to handle at once. Controlling two sound waves at once causes his aura to 2% every 30 seconds. With this semblance he can shatter glass, stone, or knock back objects with blasts of sound. He can also manipulate waste and other fluids and can even snuff out fire if he can get the resonance frequency correct.

Combat Behavior: James fights at extreme close range, depending heavily on his semblance to do most of his damage. He is a cautious fighter and will await orders rather than running in recklessly. He will prioritize doing his own damage, but it skilled at adapting to his teammates' actions. His skills depend on sound and so most Faunus hate fighting with him due to their sensitive hearing. To combat this, he tries to keep his attacks to a minimum, preferring to end a fight as quickly as possible. Due to his inexperience in combat, his fighting style is predictable to anyone with a lot of skill. His strategies are also lacking and prefers that someone with more skill comes up with them. James is a quick learner though, and is very skilled at picking up patterns and memorizing information because of his music training which makes him formidable against someone his own skill level.

WEAPON

Name: Bass Beater

Primary Form: Bass Beater is a set of gloves and boots with speakers and amps built into them which help magnify James' semblance. Built with special dust-enhanced speakers, the gloves and boots have a myriad of effects. The gloves allow James to punch with 3x his normal force, while his boots increase his kicking power as much and allow him to jump higher than normal and navigate somewhat while in midair by using a wall of sound to push him in another direction. This also increases his speed and makes his moves more unpredictable.

Secondary Form: The speakers can be modified using a hidden switch on the gloves and shoes to extend past the material, allowing them to shoot wave blasts at medium distance.

Dust Functions: Fire dust coats his weapons in flame, which can be propelled at the enemy using precise wave blasts. Ice and lightning dust have similar functions and can only be used when in contact with a surface. I've freezes the surface in a three foot radius and lightning can paralyze for 5 seconds or be used to short out electronics. Propulsion dust causes larger knockbacks and increases the range of blasts.

History: This was James first attempt at making a weapon and was later modified to allow dust functionality. Because he liked them so much dispute it's disadvantages, he decided to keep them when entering Beacon.

Name: Treble Guitar

Primary Form: A modified guitar with a built in amplifier and more strings than normal. The guitar can play like a normal instrument, but can also play a special range of notes that corresponds with the resonance frequencies of multiple materials. The guitar gives James more range and utility than his gloves and boots and has better parts. The guitar is reinforced, which allows him to swing it like an axe.
Secondary Form: The amp and speakers in the guitar can sync up with Bass Beater, doubling its output.

History: Treble Guitar was James' end of the year project at his combat school, created with the help of a teacher who had a lot of knowledge concerning resonance.

Gear: James' headphones are specially designed to block out higher frequencies and mute excessively loud noises due to his sensitive hearing as a Faunus. The headphones do play music and can filter in certain sounds, such as voices, or be used as a headset so that James can be aware of his surroundings while listening to music. They can also record and store new frequencies for James to use in battle with just a push of a button on the side of the headphones.

History: The headphones were designed along with the guitar after James' teacher realized they needed a way to protect his ears and that James wore headphones all the time. Due to time constraints, they worked on it during summer break before James left for Beacon.

GrimSlayerHD

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Re: James Basso
« Reply #1 on: October 13, 2016, 11:57:21 PM »
This character has already been approved on the older site. I just need him to be added to the list of approved characters.

Kaliot

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Re: James Basso
« Reply #2 on: October 14, 2016, 12:45:52 AM »
Transfer approved.
Pyre Persephone Delanto

Formatting

Characters: ShowHide

Sophea Devi Visorith - Beacon Nurse, Gardener, Health Nut, Scholar
Mao Visorith - First-Year Beacon Student, Team SFF[M]
Aurelia Caelius - Beacon Graduate, Huntress, Team [A]URM
Izumi Cremisi - Member of Obsidian Rose, Assassin, Thief, Arcade Enthusiast
Airi Fogden Bicardi - Second-Year Atlas Student, Family Heiress
Avery LeBlanc - Third-Year Atlas Student, Triplet, Duelist, Manipulator, Team SA[L]T | Threads [Team: ]
Yu Mei - Third-Year Haven Student
Suna Arevik - First-Year Shade Student, Scavenger-in-Training, Team S[S]MR
Mara Lev - Mercenary, de facto Leader of Siren

Worldbuilding: ShowHide

Mahava Plains - The bastion of Eastern Sanus
Obsidian Rose - Valish Criminal Organization