Author Topic: Orabel Arachne  (Read 2002 times)

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Orabel Arachne
« on: September 11, 2016, 04:59:20 PM »
CHARACTER

Name:

Orabel  Arachne

Age:
20, Born  Klever 16, 59 AC
Species and Gender:

Female Ram Faunus

Symbol:
Golden Ram Productions logo:

Logo: ShowHide


Occupation:
Daughter of CEO & Founder of Arachne Industries, Head designer, founder and Executive Chairman of Golden Ram Productions.  Designer, Weaver, Textile Forger and Third Year
Appearance:
Her look: ShowHide


Height: 5’ 3”
Weight: 150 pounds (Muscular build)

Orabel has curly platinum blonde hair with ram horns curling out of the sides of her head. She has golden eyes and one of her eyes have a scar. The iris of that eye is clouded and slightly damaged. Her skin is a Caramel color from her mixed heritage. Orabel has an overall mature face and stature looking slightly older than she really is. Although she is shorter than average her build is broad and muscular from her many years living outside the limits of Vale Around her neck she wears a necklace with a blue crystal inside it is a small golden spider which identifies her as the heiress of Arachne industries.  Her stature and impression changes depending on what she is wearing and how she is feeling. She can give the educated,privileged air of an upperclassman and a high level citizen, or she can give off the grungy and uneducation impression of a slum dweller depending on how she is feeling. Her posture, impression, dialect, and actions completely can change from one to another  depending on her personal choice or how much she cares about the interaction.

History:

Orebel was born destined to lead a life of prestige and great fortune. She was born to a human father named Cardinal Arachnea the CEO of Arachnea Industries one of the most famous design companies in Remnant . The man was revered as one of the most talented and proficient designers in the world. Famous for  his high profile fashion designs. Her father would go on too teacher her the ways of his craft and guide her as she grew up. Orabel idolised her father and as she grew she adopted his talent. However her mother was truly the backbone of her family. Her Faunus mother was kind and caring, always showing love when her father was busy with work.

Orabel was soon sent to learn from manufacturers, engineers and other craftsmen the art of design. Not wanting his daughter  to be limited to one skill and wanting her to understand all aspects of design. Orabels education consisted of engineering, manufacturing,  textile design, and many other aspects of manufacturing and design.    Along with tutoring to unlock her 'gift'. Over time it became clear that although she inherited her mother's looks she definitely inherited her father's skills. At the age of 9 she had became a prodigy of craftsmanship, design, did work at a college level and had already unlocked her semblance Arachne's gift. Her father was impressed at her skills and performance.



Her father brought her  along with him a business trip to atlas  and on the way their airship was hijacked. During the boarding she stumbled and fell out of the turbulent aircraft. Due to the fact that her aura had already been unlocked (In order to master her gift/semblance) she managed to shield herself from most of the force of her fall. The impact still managed knocked her out and gave her amnesia. When she awoke she found herself inside a canopy of a truck with a group of rough looking people and a sneaky looking girl. She soon found out that they had found her in an area notorious for being Grimm infested. She was grateful until they asked for a reward. She soon discovered that they were a  nomadic group that offered goods and protection in return for money. The reason that she was saved was due to the lavishness and quality of the clothing that she was wearing they assumed they could get a ransom or reward for saving her.

After realising that she didn't remember where she was from they planned on getting rid of her unless she proved useful. She soon astonished them with her talent in creating and repairing clothing and equipment and they decided to let her stay. She soon became well acquainted with the girl named Silven and found that she was extremely good at getting what she wanted.She learned that Silven spent her time scamming, cheating and deceiving people with her mannerisms and learned that she was a shrewd negotiator. They soon became partners with Orabel making the goods and the girl selling them.

Over the years Orabel became adept at fending off the Grimm that were commonly attracted to the nomads and became well known throughout the settlements as 'The Golden Seamstress' for her high quality equipment and mending. She was able to fix mend and repair most equipment, clothing and weapons. However she never made contemporary weapons no matter how much was offered. ( she wanted to perfect her knowledge first) and instead she used a simple collapsing sword as her main weapon and made equipment with combat capabilities. SHe was quick on her feet and always looked for an opportunity to learn and scavenge .She had a large collection  of dust which she had taken from destroyed settlements and broken weapons and  was constantly experimenting and selling creations with the help of Silven.

Over time although she lived roaming around the uneducated parts of Vytal outside of settlements she kept most of her regal impression. She simply learned how to switch from one to the other when the situation called for it. One day Orabel and Silven were roaming around one of the barren areas when they noticed a conflict happening . In astonishment they noticed a Huntress fighting off a horde of Grimm. She was heavily wounded with her blood splashing the ground and her movements were sluggish but still strong. Without hesitation Orabel called her friend and they entered the fray . It was one of the most physically taxing things she had ever done, but she enjoyed using her creations to their fullest potential as she synchronized all of her equipment and dust Spindles with her strikes. Hours finally passed and the three of them all collapsed after  finally clearing the Grimm away.

The Huntress called in a evacuation as Orabel and Silven tended to her wounds and she asked Orabel and Silven for their names.  When she heard  Orabel’s name she was taken aback. Nearly everyone in Vale had heard the news about the missing prodigy child that had died from her fall. When she realized that Orabel didn't remember who she was she explained to Orabel about her parents, her family and the fashion empire that her father ran. She was shocked at the revelation and the Huntress promised to return her home. Orabel and Silven were inseparable and Orabel was adamant that Silven join her.

As time went on both her and soon most of the nomads accused them of being idiots and telling tall tales, but Orabel was adamant that they would return and prepared to leave. Weeks later as Orabel had finally given up hope and prepared to roam she heard loud commotion coming from the horizon. Leaving the caravan designated as her home she saw a sight that made her heart leap in her chest. In the distance there was  a group of airships all bearing the mark of her necklace. The symbol the the Huntress had told her was the logo of Arachne Industries. As the airships landed Orabel and Silven confidently left the caravan with their bags and walked into the awaiting doors of the airship . Ignoring the shocked and amazed glances from their neighbours. without a single word being said or a glance backwards they left eager to start their new lives.

When Orabel was reunited with her parents they embraced her with love and affection but although she accepted their kindness she didn't feel  the maternal love she had forgotten. For months Orabel’s parents tried and failed to get her included back into their family circle but Orabell didn't feel fulfilled. Using some of her family's resources she set up her own high profile self defensive fashion line/weapon R&D.
Company: ShowHide
 Golden Ram Productions`~ Your most fashionable line of defense
for high profile customers sometimes collaborating with her father for certain projects. DUe to the nieche that the company filled, her father's high profile connections and the quality of the products. Not to mention the privacy of the transactions of her business allowed her to make large deals with less legitimate customers.

 But even with Orabel’s  high profile connections and a booming business she  still didn't feel complete with her dull life. So she applied to Beacon's entrance exams last minute. No one expected much, The general assumption was that she was a spoiled rich girl with was simply wasting her time with her newfound time. But she proved everyone wrong by getting a high marks on the written exam and High marks in combat ability, though she struggled with combat strategy and planning. She then made her debut at Beacon as a Huntress in training.

Due to her underestimating the amount of effort it would take to both run her company and attend Beacon she became extremely distraught in her first few years. She ended up completely overworked and exhausted almost never getting enough sleep and constantly working. This caused a rift between her and her team. She was unreliable as a teammate and as a person at this time as she was constantly juggling work studies and combat training. It wasn't till a certain point that she completely burnt out becoming apathetic to her team and classes and becoming an unreliable business leader. It wasn't long before she was removed from her position as CEO at her company and lost the trust of her teammates. She ended up withdrawing away from her friends preferring to over indulge  and party to make herself feel better. In her second year her team had disbanded and she was left looking at her own actions. It didn't take long for her to actually see the mistakes that she was making but resolving them was another issue.

Over the next few years she spent the time working back up the ranks of her own company and using her influence to inject one of her faithful longtime employees as CEO giving Orabel a grasp of control in her company. She then became on of the  the Executive Chairmen of her company overseeing the CEO’s decisions while still having a much lighter and more manageable workload. Before long Orabel was back in control of her company, guiding it while still being able to commit time to her Huntress training. She’s now ready to give all of her effort into making her third year a success.

Personality:

Orabel is a unique  whose morals , personality and actions depend on the situation in front of her she is very manipulative but tends to not use her cunning nefariously. She tends to get petty and has a hot temper. (which she can control in certain situations). Although when she loses her temper she can be extremely brutal in all senses and uses her connection to cover up some of her … Overreactions.

 Her actions are based over the act of overindulgence or taking everything too far. In business Orabel’s thoughts are solely about her bottom line. Although she is not excessively cruel she is a hash and cold mistress in the office Intimidating her staff and demanding results. She tends to come across as cold and cocky and always has a plan in her back pocket. Due to the way she had set up her business it works under the anonymity of its clients and allows Orabel to work with illicit clients and make risky deals without worries about repercussions.

Orabel constantly puts morality aside for the reward of money  doing borderline irredeemable things in business for rewards. Her Illicit deals include things from manufacturing white fang uniforms to creating body armor for known criminals. Due to the structure of the company no records are kept of who clients are and very few staff know the intended use of products.

In public Orabel usually acts formal to compliment her role in society or act extremely self destructive. Her main face she puts on is that of a high class citizen copying the tone and grace with trained ease. But when in a casual setting her facade lifts and she she talks with a drawl (similar to a bostonian accent) and acts rash and reckless. She is extremely cocky but tends to look down on those who brag about achievements they haven't earned and prides herself on her achievements.

When in a recreational setting Orabel tends to go overboard flaunting, acting raunchy, picking fights and being wasteful. She's well known for doing ridiculous things while intoxicated and is known as a party animal.

Orabels lack of self restraint transfers to her personal life too. If she gets an urge or need to have something she will act obsessively until she gets it. The same accounts towards if she becomes infatuated with someone. Although Orabel has had several relationships over the years they were purely recreational and not based on infatuation, and as such Orabel is extremely forward and blunt in expressing any lustful or romantic  emotions. Woe betide any man that Orabel falls in love with.
TLDR: ShowHide
 SHE’S A YANDERE


SHe believes that her business, Huntress training and recreation should remain separate and as such tends not to react to situations that mix them or react to moral challenges.
Aura and Semblance:

Arachne's Gift

Orabel`s semblance has two main abilities Feel and Flow.

Feel  gives her the ability to analyse and lightly( very gently ) manipulate fibres of most materials. (any flexible fibrous material can be manipulated.) This precise manipulation is extremely unsubstantial and delicate and the strongest force that can be applied is that of a light push or tug.. This ability is what make Orabel a prodigy at weaving and enables  her to modify and make clothing at ridiculous speeds.
Aura Cost: Extremely Low

Flow causes materials (fibers) that are in constant contact with Orabel’s ambient aura for a long period of time ( a day) can become permanently infused with Orabel’s aura. They can be manipulated telekinetically for a range of (50 m).  It also allows her to remotely discharge the aura and control it  it at her will. Her hair is the most common material she uses a catalyst. Since she has been passively using her semblance through her hair since near birth. Her hair fibers are now innately charged with her aura allowing her to use it in most of her creations. Although a drawback of this is that Orabels hair roots are stimulated by the aura running through and causes her hair to grow at a rapid rate. Infusing an object’s fibers instantly costs 5% of Orabel’s aura.
TLDR: She bleeds aura naturally that can infuse into fabric (And her hair) near her. She can move the object and discharge aura from it.

Quick Infusion Cost: 5%
Manipulation Cost: Aura charge of material

Side Effects: Not only does Orabel’s Semblance speed up the process of her  hair’s natural growth the use of her semblance speeds up that process causing her hair to grow visibly fast as she uses her semblance.
When using her semblance Orabel’s hair glows making it hard to hide her position.

Important!: Due to  the constant bleeding of ambient aura from Orabel she struggles with focusing her aura  to a certain place to defend herself. Due to this she only defends when something seems life threatening or obvious and cannot instinctively shield herself. She also cannot attack while defending herself with aura due to the focus she needs to control her aura.

Combat Behavior:
Orabel is a sub par swordfighter but a extremely powerful mage. Due to her upbringing in the wastelands she is used to fighting unrefined fighters making her overly confident in her close combat skills. She tends to stay in close range until it is clear that her tactics aren't working. Although the movements of her sword fighting are complex, the attacks themselves are predictable and very easy to counter. Her mage abilities are extremely precise and enable her to bring a lot of utility to her teammates allowing them to shape the plateau of a fight by forcing enemies away from certain areas. she can use her close range equipment and swords to ward away close range attacks. while dishing out attacks with her ‘Dust Spindles’. However anyone that can stay in close range and/or dodge or deflect her dust attacks can apprehend her plus her close combat preference leaves her in bad spots to use her mage abilities. Swift or strong enemies may be able to take out Orabel before the fight even starts  by quickly knocking her out or incapacitating her before she has time to react.

WEAPONS
sword: ShowHide

Name:
Switch Sword
Primary Form:
A Sword….

Tertiary Form:
A folded Sword small enough to be hidden in the spine of specially designed clothes… It's kinda flimsy.

History:
She bought this archaic weapon off of a scrap seller. Its really not that elaborate.
-----
Name:
Dust Spindles

Description

The Dust Spindles are strands of her Aura charged hair wrapped and fused around dust crystals. The wrapping of hair around the crystal of dust is similar to that of a spindle. These dust Spindles are Orabel’s most powerful weapons. The Spindles are specifically a dust crystal wrapped in her aura catalyst hair Which is woven with small flakes of kinetic dust in between.They spontaneously react on impact and can be remotely re activated by Orabel with a 4% cost to her aura. The aura infused  hair allows Orabel to reactivate the spindles remotely.

Fire Spindle: 5 feet Ambient ball of heat, Grenade-like Explosion if remotely triggered Lasts 5 seconds

Ice spindle: Ambient ball of cold on impact, Dome or Pillar of Ice if remotely triggered Lasts 5 seconds

Neutral Spindle: Ambient glow on impact, Flash of light if remotely triggered Lasts 10 seconds

Kinetic Spindle: Slow zone on impact, Shockwave if remotely triggered (air feels like water for 2 seconds)

Air Spindle : Does not impact it simply levitates a few feet off the ground, Reactivating allows Orabel to create and direct a strong air current in a direction  or path of her choosing

Electrical Spindle:  Field of ambient electricity on impact(Think a zone filled with lots of static) Lasts 5 seconds, Movable ball of electricity if remotely triggered


EQUIPMENT

Gloves:
She always wears some sort of glove but all of her gloves are reinforced  and have kinetic dust mechanisms wrapped in strands in her hair. Allowing her to safely and controllably activate the kinetic dust . Activating causes a shockwave around her hand that can knock back enemies and knock her backwards if she isn't braced properly. The hair is contained in mechanisms in her gloves similar to aura batteries
[Charges :15]

Shoes:
Housed in all of her shoes is a Fire dust ejector using the same hair mechanic as her gloves. Activating it causes a stream of fire to emit from the bottom of her foot. All of her shoes are obviously heat resistant.
[Charges :10]

Please Note:These  can be reloaded by removing the equipment and replacing special Pre made pads between the seams but takes about a minute for Orabel to do so.

----------------------------------------------

Yandere Theme

Recreational Theme:https://www.youtube.com/watch?v=h7Nv1Jy1d0Y
Yandere Theme : https://www.youtube.com/watch?v=D5KGbxNTDB8
Fight Theme: https://www.youtube.com/watch?v=4Twd965VzX4
Cocky Theme: https://www.youtube.com/watch?v=y1JgsowiAR0