Author Topic: Solaris Star  (Read 9111 times)

EdgeyReyes

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Solaris Star
« on: October 14, 2016, 02:21:18 AM »
CHARACTER

Name: Solaris “Sol” Star

Age: 27, Saule 15

Species and Gender: Human/ Bird Faunas, Female

Symbol: White colored sword with flames of orange, red and yellow

Occupation: Atlesian Specialist

Appearance: Solaris is quite tall is 6’2”. Charmingly handsome, wild and dazzlingly handsome, her hair is adorned with white, red and blacks, her hair would reach to her waist if not tied in a flat bun, with two braids circling around from the left side of her hair, her fringe is left as is since she just let it grow out during her travels and was never bothered by it during combat and likes to run her hair through it Solaris also has multiple piercings on her face and ear: inner right eyebrow, and right lower lip, she has three circular piercings in right ear, progressively getting bigger with a cross shaped one below that hanging on a very short silver chain. Her eyes are the same colours as her eyes and show deep rage within a visually imposing mixture of red, white and blacks.

Her skin tone is darker than the average Atlas citizen so she has been mistaken for Mistralian but her mannerisms and posture are easily identifiable as Atlas.



Huntress clothing
Solaris dons a skintight bodysuit, covering her from her toes to her neck, this soft-layer of armour provides comfort and insulation against the armours own generated heat from various functions and environmental conditions. Over that is a lightly armoured plating, providing more armour on her arms, legs and upper chest. Greaves and Sabatons combined to give the armoured boot look.

Over the thinner armour Solaris wears a long coat, keeping the thicker pieces (boots and folded shield and mechanical sheath) over it to keep herself comfortable to avoid the coat moving oddly due to the weight of the thick armour. Reaching to her thighs which seem somewhat dress like except for the overlap on her left side. Sleeve straps on the end and magnetic clips for ease when putting it on and a large folded collar. Additionally, she also has a bright red scarf which is tucked into the front of the coat and sits comfortably in its place and doesn’t move very easily.

Solaris also has a helmet adorned over her face, albeit it normally just covers her jaw, underneath her ears and goes over her bun. But when extended it completely covers ears, mouth, cheeks and nose with a smooth visor covering the rest.

Images: ShowHide

Casual
Sol’s clothing in non-combat or Atlas related activities is mostly determined by the fact that she has a large chest, this means that her tops will consist of most clothing as long as it doesn’t feel tight, hoodies, jackets that can be unzipped/unbuttoned, loose v-necks, over-the-shoulder tops. Generally, she tends to match the clothing with shorts, pants, leggings or a combination of either.

A side note would be she has her hair down or in a simple style when not wearing her huntress clothing or going to any formal/Atlas events.

History: Sol was born in Atlas to Ra Star (tacticians officer, Atlas Military) and Isabella Star (nightclub owner), the first of two sisters who would appear more different than dark and light. While she was growing up her father would always tell her stories as a kid, to her these stories were like blockbuster hits, her imagination filled her with ideas of being the one to rescue those who couldn’t help themselves, one particular story is what set her on her path to becoming the huntress that she is now. “The girl who tamed fire” was a story about a young adventurer who had an ability to manipulate fire as freely as it were her own body, saving people and slaying Grimm as she went on many adventures. Something had started in her heart which led her to follow that story, to become the girl she had practically idolized as a kid.

Ra saw this passion burning in her heart, something that inspires people, as soon as he saw that he knew he wouldn’t be able to fight it. She was almost like him, a force which could do so much good, vanquish evil and save the day. He had decided to unlock her aura and would see that she would learn the basics of fighting. At first, he couldn’t stop laughing, a girl, only ten, swinging a sword around like she was playing sword fighting with kids and their imaginary Grimm, but he was able to look past the silliness and made sure to put her in the right tracks. Before she joined Atlas Academy her father had taught her all about the basic mannerisms of Atlas and made sure she would get off to a good start.

When she started at Atlas she was treated like a doll, older upcoming hunters/huntresses called her cute and looked at her as the cutest, sweetest little thing. She idolized them and may have picked up on some of their more ‘mature’ natures which stuck with her through her later years at Atlas much to the dismay of her teachers and whichever team mates of that particular student she was involved with at the time, as time went on she quickly grew out of the ‘cute’ stage and showed promise, her aura control developed faster due to previous training with her father, her swordplay was constantly evolving and she showed to be able to counter weapons that would normally put her at a disadvantage, adding a shield she became a difficult enemy to take down and that was before the gun was added.

When she had passed her first four years and moved up she started to use the mannerisms that she picked up by her seniors and caused a little bit of trouble with some girls due to her charming nature and a face that was more handsome than pretty. She matured greatly and with her team (SOLR) were one of the more common names in Atlas Academy which may have stemmed from her infamous and rather seductive nature of other students.

Unfortunately, Menrva and her father got attacked while outside the kingdom, Sol without hesitation went to the hanger of the academy and took the ship that looked like it was flight capable, even seconds were ticking away and she didn’t want to waste even a moment. She was able to get to the last known location and was able to track them to a WF hideout, she had to make a choice and she did, a bullet into the WF member who had his gun aimed at Ra while using her sword to deflect the bullet aimed at Menrva sending the bullet right back into the WF member’s heart. Ra, unfortunately, had an artery slightly opened and Sol set the building on fire to cover her escape with her father and sister while hopefully being able to kill as many WF members as she could.

She was able to make her way back to the ship, her father had bled out unfortunately and Menrva had sustained major damage and wasn’t going to last long without surgery, she had set her on a table in the centre of the ship and when she saw her being scanned she thought it’d be best to leave it to the ship as it already was getting to work on Menrva. The trip back to Atlas was tense and when she saw her sister after landing was horrifying: lost limbs and instead she had mechanical sockets and her limbs were completely severed off. The ship had notified staff and a medical team was already on standby as she landed the ship, Sol was in shock about the state of her sister as they took her away.

Of course, Solaris would normally have faced punishments and heavy ones at that, however, the concern over her sister and that she hadn’t woken up four days after surgery was putting more than enough worry on her, not eating properly, lack of sleep, her loss of her father and funeral preparations all weighing heavily on her shoulders and people would have to be blind to see her state as fine. She was commemorated on her duty to protect those who couldn’t, even if she did have to “burrow” military prototype to do so and was prepared for heavy consequences. The current headmaster had all her current work temporarily suspended for her while Sol had to get herself back together and found a way to deal with Menrva. Luckily she woke up after another ten days and Sol was able to focus again, but not leaving her side out of fear for her sister’s safety.

Sol was able to return to the academy after Menrva had regained most of her motor control over her new appendages, Solaris’ teammates helped her in any way they could while she insisted she was fine they could see that there was a deep hatred that was ever present in her eyes, so prominent that they were unsure if this was even their team leader at times since she was acting so differently than before.

Things remained mostly normal like this all into and through her final year. While she had spent a massive amount of time with her sister but the effects of what had transpired on both of them were still visible: Menrva had slowly grown quiet and started to stop talking altogether, no doubt from guilt over the events that transpired the previous year and Sol was never as flirtatious as she was before. These events lead to Solaris talking it over with her sister and mother and decided that after Atlas she would need time to recover, away from Atlas and family, to rediscover herself and try to find a way to live with the constant hate deep in her heart. The months before she was due to leave Menrva had gotten help from professors within R&D to build a robotic scouting unit and worked on updating Solaris’ gear for her travels. Menrva was able to use equipment from the department to fit it into this companion and gave it to her before she left. A farewell gift and something to keep in contact with and to know where she could send future equipment when it was ready for her.

Over the 4 years that she has been exploring Remnant she has seen a great many things, she received frequent packages from her sister: some trivial such as sweets or hand-written letters and others were additions to her gear, she saw temples and ruins alike, human and faunas from all walks of life, and most noticeably she became very notorious among the WF as she actively hunted them through wherever she could and proved a constant threat and earned the nickname “Fang Ripper” for her constant work of killing WF officers and preventing WF operations.

After those 4 years were up she had taken up a position in the Atlas Special Forces Division so she would be able to see her sister more and get to visit family and friends on a regular basis. However she also did this because the Fang had gotten harder to track, so she had to resort to joining the ASF to have access to more resources and information to hunt them down when she would be able to.

Personality: Solaris could probably be one of the strangest Atlesian Specialists around, she is less formal from just about every other and comes across more as a mercenary who was hired for a job. She also comes off with an unnatural kindness and is strangely intimate with people that she likes or seems to be kind enough which is capable of raising more than a few eyebrows from others to which she never seems to pay any mind.

However, this shouldn’t fool anyone to her unrestrained nature, anyone who is close can see hatred burn in her eyes, hatred for the White Fang for what they did to her sister and those who would seek to harm those who are close to her, a strange coldness surrounds her eyes which reeks of spilt blood and souls long gone, yet she is never bothered by this or those she has killed. The only thing that seems to make her lose sleep is the image of her sister shortly after her rescue and her father’s death. Despite having come to terms with them over time she still is uncomfortable with those thoughts and rather that she could just block those thoughts from her mind.

Despite her combat heavy nature, one would simply bypass her as a brute of muscle and strength, but that wouldn’t be farther from the truth. A very sharp mind has helped her just as much as her muscle when fighting, being able to analyze enemy weapons and understand the transformations with only a glance and can understand how a person fights with only an extremely short clash of weapons. Commenting on what she understands and is also one to make the odd joke or two during combat to the annoyance of her enemies.

Her sharp understanding of personalities has also allowed her to deduce her sister from her extremely little visual hints, she also ,  aware of her sister’s feelings towards herself but is treating it delicately since she knows how fragile her sister really is and she is beyond precious to Solaris and would hunt anyone who dared harm her with unrelenting, cold determination.

Aura and Semblance:
Aura: Red with flickers of black
Type: active
Name: Inferno

Inferno is the name of the semblance and fire manipulation is her game. Solaris can manipulate fire and control fire within a large radius and can also manipulate the flames of others due to the dominating and most times; a more powerful aura than her opponent. Solaris can straight up manipulate and create fire as the most basic use of her ability. She can’t create fire on an aura shielded enemy but can manipulate the fire after the initial burst of flames as freely as she could her own fire as we as boasting a very high resistance to fire, being able to handle fire many times over what a hunter or huntress could take.

One of her high-tier moves allows her to condense fire until it can be used as a bomb, focusing the fire until it becomes unstable so she can launch it at an enemy. Alternately, she can condense it near an enemy although this would require them to stay relatively close since she can’t move the centre of the fireball while it is condensing but is free to manipulate it after and shoot it off to a targeted location.

Combat Behavior: Solaris fights with a mastery of both sword and shield styles. Her particular style of combat takes the basics of disciplined traditional techniques mixed in with influences from Mistralian styles to build a flexible yet solid style of combat. Wielding Bellator in most circumstances being easily used for both offence and defence, either one-handed or two-handed and with either hand working the blade to build a difficult to break defence.

When the sword isn’t enough she then brings out her shield, superior defensive capabilities and a ranged option allow for superior combat prowess when facing multiple opponents or heavy damaging opponents. She uses her gravity boosted boots to allow herself freedom of movement when she is unable to get to where she does normally and the gravity dust boosted gloves can grant her an extremely strong grip strength.

She can utilize her fire semblance to typical manipulate fire out of the way but this is practically useless due to her high resistance to fire, but is valuable when she is working near flammable material or protecting cargo. As a last note she is also capable of physically interacting with fire due to her semblance strength and can hit fireballs away if need be.

Despite all of her strength and offensive power she is quite aggressive and has let her anger take over more than once. When this happens Solaris becomes more dangerous but also becomes reckless and openings start to show in her fighting style.

Solaris’ gun shield isn’t a proper gun and since it is mounted to her forearm does not allow for accurate shooting unless done in short bursts because she starts to sacrifice her accuracy in exchange for continuous fire.

WEAPONS

Name: Bellator

Primary Form: A sword of a western base, utilizing tech from Atlas with the ancient design to boost fighting capabilities. A large crossguard featuring 30cm for the handle and 20cm on either side to build the crossguard and a blade of 80cm. The blade s mostly perpendicular until it has about 10cm left in which it forms the tip.

Dust Functions: Bellator can become ignited in fire, the blade burns brightly and energy crackles for as long as it is ignited. Very hot to the touch and the air around it as well, it also covers the crossguards.

Reflection - Sol can make the sword reflect any bullets, this makes them always come back in the direction that they came unless striking the edge which it then gets shot off to the side.

Barrier - By stabbing the sword in the ground Solaris can create a barrier around herself of fire and kinetic dust, it boasts the same protective properties as her shield barrier so penetrating the barrier is a very difficult job for anything but anti-material weapons but even then it would most likely miss due to the barrier curving the trajectory.

History: Created during her time in Atlas, the dust functions were added when she was 18 with a collaboration from a dust professor in the academy to add it in.

Name: Postremi

Primary Form: A sword mixed between eastern and western designs with the base running off a western sword with the blade of eastern design dual-bladed like her regular sword. It is done in a silver/gray colour combination for matching colours

Secondary Form: The blade splits and the top half slides down, halving the size of the blade for convenience and this allows it to be holstered in her mechanical sheath

History: Originally given to her as payment from a lone merchant who she saved just as she was passing by, she added the ability to fold when she was at a nearby village and had access to a blacksmith and workstation with the tools needed.

Name: Curatrix

Primary Form: A piece of armour covering her forearm on her left arm, extending slightly past the elbow, this form allows for nothing special besides the extra armour which isn’t even that useful due to the aura protection but once that fades the extra armour is always beneficial.

Secondary Form: The armour folds off to reveal a circular shield, with a small extension following her forearm, the shield is capable of rotating to suit whichever direction she may need the extension to face.

Tertiary Form: The extension telescopes to reveal a twin-barreled gun, the circular part of the shield rotates to act as a shield against incoming rifle in the same way that a rifle shield would.

Dust Functions/Ammunition:
Secondary form
Kinetic dust - Kinetic dust allows for the shield to act as a barrier, all bullets, and melee hits as long as the barrier is up, it can also be used offensive to smash even targets and items much heavier and larger than herself away.
Lightning dust - Lightning dust releases a large emp like /stun directional burst, temporarily disabling electronics within 3m (9.8 feet).

Ammunition - Rifle rounds 40 bullet cartridges in each gun.

History: Originally just a gun/shield when in Atlas, however, upgrades were sent to Solaris during her travels by her sister. While Solaris had to install them herself the upgrades were limited to allow minimal adjustment to her current fighting style.

ARMOUR & GEAR

Spoiler: ShowHide
Enhanced equipment: Solaris’ gauntlet and boots have gravitational properties by use of gravity dust. For her boots she is capable of running along surfaces such as walls or ceilings as if she were running on it normally, she can even have her feet leave the surface temporarily.

The boots are also able to suppress noise so that she is almost silent in a full-blown sprint.

Visor:
HUD: Solaris gets a full HUD when the visor is activated, she gets information from her Aerial scout EYES and is able to see through her shield due to advance camera setups and she can still know where the shields exact size is due to highlights.

Highlights - As well as seeing through the shield she can also receive highlights that EYES can see, they appear as highlights on her HUD and she is capable of seeing through things such as smoke because of this.

Mechanical Sheath: On her back Sol has a sheath which can hold two blades, this sheath can easily hold both blades and she is also capable of moving on its own. Which means she can actually sheath it on her back since it can move to give her the required space she needs or she can have it on her hip. A small mechanical arm and a slide on the sheath is what allows this to happen.


AERIAL UNIT EYES S-MODEL

Non-active: Eyes takes the form of an additional layer on Solaris’ armour. Going from the upper back around to her chest. The wings are on the side and are first to detach allowing it to catch wind right before it detaches to get the space for a quick aerial ascension and distance from Solaris.

Active: Eyes looks like an eagle, in complete terms in form but larger in size, except metal. The face bears great resemblance to the Atlas robot faces with the black mask. The wings have a slight blue glow and have small ports to allow for the thrusters. Inside the body, it has a cannon and can shoot various types of ammunition but its main purpose serves as a scouting unit. It receives signal and audio commands from Solaris which are transmitted via mic and a tech-based glove.

Wings: ShowHide


Equipment:
Cannon: A single grenade launcher with various ammunition, including but not limited to: smoke, incendiary, concussive and breaching rounds.
Sensory Equipment
Eyes: The eyes are able to scan and detect enemies: human, Grimm, robotics and can mark them on Solaris’ HUD.
Sound: It can pick up sounds and pinpoint locations by using that sound. It can pick up transmissions and patch Solaris into the comm, whether just as a listener or a third addition to the call and one of its greatest abilities is to interface and hack machinery and electronics by use plug-ins.
Holographic display: EYES can project a holographic projection for multiple purposes, a map of the surrounding area, face displays, and communication if necessary.
« Last Edit: January 06, 2018, 04:26:34 AM by EdgeyReyes »
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Re: Solaris Star
« Reply #1 on: October 18, 2016, 10:51:30 PM »
So I read the appearance and stopped there. This is pretty clearly just you taking Saber's appearance from the Fate Series and running with it. Please revise, or at least come up with more convincing differences.

Edit: Also, managed to catch your PS at the end while checking my own post for grammatical mistakes. Don't worry, it's fine! Look at my flavor text, you're in good hands, I promise not to shit all over your work. If you need help sorting out the appearance, let me know, I love writing those parts (who am I kidding I love writing all the parts) myself.

Edit edit: Alright, so you wanted me to help with the appearance, (I was PMed for other Staffers who read this) so here goes. Before we do anything, I want you to consider the following.

How do you want her to feel when she enters a room? When she walks onto the field of battle? That will help you describe her, in your own words and imaginings. I'll take you through Arcus Gray's character Fallow Russet real quick, to help you with how to try and get things across.

Fallow is a reed of a man, and he's not exactly hero material at first glance. He's a snappy dresser, but because he doesn't shove himself into the limelight he is easily forgettable in social situations. He's the kind of guy you ignore on the subway. His bookishness and introverted nature also keeps him a bit quiet, which adds to his whole "pass me by" feel. On the battlefield, not much changes, but his outfit and spellbook allow him to stand out dramatically once he starts blowing things up at range, especially with the mechanic Arcus put in where he pulls the spell off of the pages by waving his hand over them.

So think of how she moves, how people would notice her, how they would react, and build an appearance around that.
« Last Edit: October 21, 2016, 12:45:41 AM by Uncouth T-Rex »
Seek Justice, Love Mercy, and walk humbly with your God.

Character List:
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Marlon Murk-Leader of Team MRKD (Marked) "The power of the night, the press of the storm, The post of the foe; Where he stands, the Arch Fear in a visible form, Yet the strong man must go..."-Prospice, Robert Browning

Cheri Chanson-Team AFMC (Afirmacion) “The people who were trying to make this world worse are not taking the day off. Why should I?” -Bob Marley

Jack Pettibone-Leader of Team JCRA (Jackrabbit) "In my body, where the shame gland should be, there is a second awesome gland. True story."-Barney Stinson

Cherry Chainsaw "Wake up, I'm a bullet loosed Into the heart of a wretched age, I breathe just to beat and bruise, an evolution of the burnin' rage!"-Miracle of Sound, Hell to Pay

Professor Siobhan Clannad-Personal Finance and Home Economics Professor at Beacon Academy "We can do no great things, only small things with great love."-Unknown, often attributed to Saint Teresa of Calcutta

Professor Feltch Hatterly Criminal and International Law Professor at Beacon Academy "Art, like morality, consists of drawing the line somewhere."-G.K. Chesterton

Professor Scarlet Vandal Weapons Engineering and Design Professor at Beacon Academy "Perfection has one grave defect: It is apt to be dull."-W. Somerset Maugham


Character AMA here, Personal AMA here, Character/Plot Timeline here, Descent into Madness here

If you ever need writing advice, be it for a post, a plot, or a character, don't hesitate to ask, I'm happy to help! PM me if you need someone to DM Grimm or NPCs, or need my Professors in your threads, though my ability to help with that depends on my free time!

EdgeyReyes

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Re: Solaris Star
« Reply #2 on: October 21, 2016, 06:31:28 AM »
Trial and error right.

First thing to note is that I completely redid the appearance detailing her physical details to hopefully reflect your advice. Small changes on her armor and cape to reflect her ability and making it a bit battle worn. I had to read your advice and the corresponding character a few times to get an idea. I think more direct advice might help me understand it a bit faster as I did have to find the points in it. Also added a bit more to combat and personality, end of both sections.

Well the idea was that I wanted to have character that are different, before I even had chosen a face I had wanted a knight and her sister to be something very different. The other sister was actually the first designed but took longer to complete so Sol went up first.

I do feel like there is more to do but I might be thinking different so I will relying on your help for now.
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Re: Solaris Star
« Reply #3 on: October 24, 2016, 09:26:21 PM »
Quote
Lastly she doesn’t seem to have a gender preference, this would put her as an asexual because she has a greater care about ‘how they think’, rather than ‘how they look’... unless they are cute.

It's not a big deal, but that contradicts itself. Not having a preference would be more like bisexual as being asexual is, according to the dictionary, "without sexual feelings or associations." So just fix that and... make "‘how they look’... unless they are cute." not a contradiction by expanding on it somehow.

Quote
Aura and Semblance: Solar Guard
        Aura: Solar guard is the name of her semblance. Her ability to release purging flames out from her body and items in near contact (one meter), this semblance takes energy to release the flames but as soon as they are released the cost drains to nothing to keep the fire going, but if she were to manipulate it then the energy cost will creep up depending on the amount that she is manipulating and for how long, she can also manipulate fires at a large distance (fifteen meters). She can also absorb fire and extreme heat (not as efficient) to recharge her aura.

Two small changes here. Make sure to mention she can't make flames appear on people with aura (otherwise she can just light whoever she wants on fire all the time) and get rid of the absorption as it breaks the "semblances do one thing" rule.

Quote
Combat Behavior:
is always keeping an eye on her behind and flank fighters

I mean, kinda dumb to focus on your flank if there's a guy in front of you in sword range, but whatever.
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EdgeyReyes

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Re: Solaris Star
« Reply #4 on: October 25, 2016, 01:03:29 AM »
All changes have been made as requested, small changes to one or two sentences as they didn't feel right to me. Also addition of the shealth on her appearance section because it doesn't feature any attack based features and serves as a shealth and only that. I can change it if you like to the attack section.

Also just gave her immunity to fire based attacks, can change if you like
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Solaris Star - Atlesian Special Forces

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Iris Ares - Fourth Year Atlas Student


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Re: Solaris Star
« Reply #5 on: October 25, 2016, 01:20:34 AM »
Maybe not immunity, just high resistance.
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Re: Solaris Star
« Reply #6 on: October 25, 2016, 01:34:58 AM »
Changes applied
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Re: Solaris Star
« Reply #7 on: October 25, 2016, 11:08:48 AM »
Cool. So this review was actually put together as a group with several review staff and since we're in agreement, one review will suffice for this character.
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Re: Solaris Star
« Reply #8 on: February 23, 2017, 08:42:48 PM »
Utterly late what is this even.

Editing: ShowHide

CHARACTER

Name: Solaris “Sol” Star

Age: 27, Saule 15

Species and Gender: Human/ Bird Faunas, Female

Symbol: White colored sword with flames of orange, red and yellow

Occupation: Atlas Specialist

Appearance:
        Sol stands at a regal and tall measurement for a girl at 6 foot dead, charming and with a myriad of colors on her hair, a wild, yet somehow dazzling somehow refined mixtures of red, blacks, whites and hints of a pale yellow, hair done up neatly in a bun and braids tracing around the bun and letting her bangs hang instead of tying it up, showing that she isn’t completely up stuck in her militaristic nature. Her eyes shows that same scheme, wild yet tamed which follows through with her own self. Her skin tone shows that her origin is Valish or Atlesian, some mixture of both. Her straight posture and refined movements show that she is someone who is always in practice and understands the concept that she can never stop learning. She carries a small cross shaped silver piece in her hair actually reveals her caring side, a small difference from her regular colors, yet shows that she will always make room for others.
[spoiler=without color changes]


Huntress clothing
         Sol wears a mixture of regal blue and gold clothing, primarily a deep blue which covers her upper body and goes high onto her neck, near the knuckles of her hands and with golden lining on the edges and running along the middle of some sections. Long pants bearing the same coloring style as her top.

Armor
        Armor that is almost seamless, not covering key points to allow for a degree of mobility, large pauldrons that protect the neck and goes down her entire left arm, being right handed it doesn’t cover the upper arm to allow for ease to use her sword. Armored boots that go a bit up to her thighs for extra protection. Purple engravings which is actually gravity dust, the dust lightens the weight of her armor tremendously, even allowing her to momentarily defy gravity. Deep engravings show a style that look somewhat like circuitry, little bits of kinetic dust to make the engravings glow.
Make sure to read both clothing and armor sections to understand the differences: ShowHide


Cape
        A large white cape, red on the inside, charred and with fire based damage on the edges which is held over her armor, using small magnetic clips of her symbol to keep the cape in place a silver chain for cosmetic appearances, a hood layered with fur on the inside and rimmed, fused with fire and ice dust to keep herself cool/warm depending on weather conditions. Designed partly with dust and some protective measures forms it into a reliable sponge, making any form of projectile slow and even stop as it interacts with the cape. (A good idea would be if you held up a thin blanket and threw something at it. Pretty much the same way except can stop things that are a lot faster.)

Casual
        Sol’s clothing in non-combat or Atlas related activities is mostly determined by the fact that she has a rather large chest, this means that her tops will consist of most clothing as long as it doesn’t feel tight, hoodies, jackets that can be unzipped/unbuttoned, loose v-necks, over-the-shoulder tops. Generally she tends to match the clothing with shorts, leggings or a combination of both.

A side note would be she has her hair down or a simple style when not wearing her huntress clothing or formal/Atlas events.

History:
        Sol was born in Atlas to Ra Star (tacticians officer, Atlas Military) and Isabella Star (night club owner), the first of two sisters who would appear more different than dark and light. While she was growing up her father would always tell her stories as a kid, to her these stories were like blockbuster hits, her imagination filled her with ideas of being the one to rescue those who couldn’t help themselves, one particular story is what set her on her path to becoming the huntress that she is now. “The girl who tamed fire” was a story about a young adventurer who had an ability to manipulate fire as freely as it were her own body, saving people and slaying Grimm as she went on many adventures. Something had started in her heart which led her to follow that story, to become the girl she had practically idolized as kid.

        Ra saw this passion burning in her heart, something that inspires people, as soon as he saw that he knew he wouldn’t be able to fight it. She was almost like him, a force which could do so much good, vanquish evil and save the day. He had decided to unlock her aura and would see to that she would learn the basics of fighting. At first he couldn’t stop laughing, a girl, only ten, swinging a sword around like she was playing sword fighting with kids and their imaginary grimm, but he was able to look past the silliness and made sure to put her in the right tracks. Before she joined Atlas Academy her father had taught her all about the basic mannerisms of Atlas and made sure she would get off to a good start.

        When she started at Atlas she was treated like a doll, older upcoming hunters/huntresses called her cute and looked at her as the cutest, sweetest little thing. She idolized them and may have picked up on some of their more ‘mature’ natures which stuck with her through her later years at Atlas, as time went on she quickly grew out of the ‘cute’ stage and showed promise, her aura control developed faster due to previous training with her father, swordplay that she picked up from her father reading the books of her “idol’s” heroic movements and how she would cut down grimm had leaked into her style, everyone saw this and she became known as “Little Flame” in reference to the books she was told as a child.

        When she had passed her first four years and moved up she started to use the mannerisms that she picked up by her seniors and caused a little bit of trouble with some girls due to her charming nature and face. She matured greatly and with her team (SOLR) were one of the more common names in Atlas Academy. During her final year her sister and father was attacked, she may have taken a medical prototype airship instead of a regular transport to get to her sister, this decision saved her sister's life and she avoided punishment because of this fact.

        After SOLR’s final year in Atlas they had each decided on different routes, Sol was asked to join the Atlas Specialist but she declined. Her words were, “I still have much I want to see. But do me a favor and keep a position open, I might change my mind someday.” Those were her final words before she started exploring Remnant.

        Over the 5 years that she has been exploring Remnant she has seen a great many things, temples and ruins alike, human and faunas from all walks of life, becoming a very notorious name among the White Fang and developing a very close relationship with a very shy historian who resides in Vale.

         After those 5 years were up she had taken up a position in the Atlas Special Forces so she would be able to see her sister more and get to visit family and friends on a regular basis.

Personality:
        Sol seems to bear all of the typical mannerisms that one would think of when “Atlas Specialist” comes to mind. She always has her posture correct, politeness to those who are both above and below her age and rank within Atlas military. She can sort of be described as the big sister that you could trust more than your own parents.

        She bears some traits that one would normally raise an eyebrow at, most commonly this can be seen as her ‘affectionate’ side, particularly those who seem to be troubled and would go to great lengths to make sure that they stay positive.

        Under combat circumstances she still is very polite, even in potentially life threatening situations, some but not all could be, never hitting on her opponent when they are down , she will acknowledge everyone as her equal to not belittle anyone. Providing tips while in combat (only done in bouts as she has no intention of dying.)

        Despite all of these good natured parts about her, she does possess a dark side, this side of her rarely sees the light of day, but when it does she turn borderline psychotic, dropping her regal manners in favor of a sharp and vulgar tongue, accompanied by her letting go of her morals and refinement. This side of her has only seen the light of day once, during her sisters capture, she set fire to everyone and thing without regard for their pleas of mercy and repentance. Physical details that can be noted are the fact that her eyes seem to be more narrow, her expressions ranging from emotionless to complete killer worthy.

        Lastly she doesn’t seem to have a gender preference, this would put her as an bisexual because she has a greater care about ‘how they think’, rather than ‘how they look’... unless they are cute. She has a large weakness to things that are cute, from stuffed animals to puppies and people that hide their face behind their hair, those that blush easily and etc.

Aura and Semblance: Solar Guard
        Aura: Solar guard is the name of her semblance. Her ability to release purging flames out from her body and items in near contact (one meter), this semblance takes energy to release the flames but as soon as they are released the cost drains to nothing to keep the fire going, but if she were to manipulate it then the energy cost will creep up depending on the amount that she is manipulating and for how long, she can also manipulate fires at a large distance (fifteen meters). Some things to note is that she can’t make a flame instantly appear on another person with aura due to that very reason as the aura cancels out the direct spawning of flames. However taking advantage of flames that the enemies have made are still within exception. She also boasts high resistance to fire based attacks.

Combat Behavior:
        Sol fights in a perfect recreation of old medieval knight style with a dash of swordplay from her childhood books. Wielding a single longsword with a shield or sometimes a knife and has evolved her style slightly with the applications of modern technology and her semblance. While her core style is pure weaponry based and does not feature any use of her semblance, this being an “addition” upon her combat style.

        Right handed and keeping her left side forward to take advantage of the extra armor on her arm, she makes sure to always position herself within sword range and is always thinking of the possible routes her enemy could take and if she is versing multiple enemies will keep an eye out for them. Her only ranged capabilities are from the kinetic dust fueled slice attacks provided by Night banisher. Also manipulation of flames if the enemy is close enough for a surprise attack.

        One thing to note is her psychotic side, as aforementioned in her personality she drops all of her refined nature, she uses her sword in one hand, keeping her left free to either form up the shield or grab the enemy and smash them with her fire semblance.

WEAPONS

Name: Night Banisher

Primary Form:
        N.B. is a double handed longsword,130cm in length and bearing a thick hilt and a thicker than average blade. The blade itself has a sharp edge but through dust usage will always bear a concentrated form of dust attacks.

Secondary Form:
        The center of the blade splits and a bright power of dust will appear (bearing there respected element) with the edge of the blade also glowing brighter. Perfectly functioning as a normal sword and has two forms of slices (expanding on dust functions).


Dust Functions:
Close range: this attack is at it’s strongest when in close range and slowly diminishes over distance (speed isn’t affected). Infusion with dust can alter the property of the attack and will also

Long range: this attack starts out weaker but will quickly gain in strength and keep growing stronger over distance (100 meter limit)

        Dust elements

Fire - turning the strike red and heating up the general area of the strike. Releasing fire in a crescent moon shape and depending on the speed will determine how tight or wide the spread is. (Qrow’s strike from “Volume 3, Chapter 3, It’s brawl in the Family” is a good example of the speed)

Kinetic - The regular form of strike that she does, a white strike and anything close to the strike depending on the strength of the strike will determine how off course the projectile or attack will be. When contact is formed on the strike it sends a large knockback to the target, this is affected less by distance and will send even large targets flying back. (About 1.5 times faster than her fire strike)

Earth - The strike is brown and is a very heavy strike, slower and more useful at close range designed with inflicting direct damage. When contact is made it splits and creates about fifteen large spikes in the direction of the slice.

Ice - Ice works in a similar fashion to earth except the speed is faster than earth but slower than the fire strike, freezing the ground it travels along and upon impact will cause a massive drop in temperature, and causing a frozen area for trapping with the same concept as the fire strike. It will also cause the ground around the stricken area to freeze.

History:
        Her only offensive weapon crafted in Atlas Academy, designed after initial concepts from “The girl who tamed fire” and had it made to work with more dust types than just the fire element which was presented in the story.

Name: Svalinn

Primary Form:
        This shield is actually her left gauntlet, the secondary piece that curves over the left gauntlet is its folded form. Inside the actual gauntlet itself it contains dust technology that was crafted by her sister and installed upon her non-favored arm as tradition would be to carry the shield in the non-dominant arm.

Secondary Form:
        The shield makes several clicking noises as the pieces separate, then they start moving in a counterclockwise direction until it forms a full circle, then the shield trues up with the very bottom piece and it connects through magnetism and steel curved pieces connect each and every section of the shield together.

Dust Functions:
        When the shield is formed, it releases a kinetic dust based formula which covers the shield, deflecting heavy impacts that would send most hunters/huntresses flying, even heavy, strength based fighters.

        A second feature of the shield is that the kinetic dust can give the shield a wider area to protect then the actual limits of the shield itself,

        She can alternately shield bash an opponent and use the kinetic dust to send an opponent flying back.

History:
        Her sister created the shield function as a way to offer extra protection to her a year after she started travelling.

Name: Mo Ye

Primary Form:
       A single handed knife, matte black in colour and implemented with a dust based handle to give the blade a desired effect. It is hidden in her left gauntlet and flies into her hand with a sharp wrist motion

Secondary Function:
       The knife can also be used as a hacking device, insertion into things such as ports and items with chips will allow for the device to breach security and can act as a more silent approach to usual tactics. This is done by having a hacking program in the dagger so that is the actual “hacker.”

Dust Functions:
       a small button located on the top (bottom?) of the handle will trigger the currently active dust effect.

Fire - Fire will cause the blade to cover itself in flames, used as more of a deterrent than an actual attack.

Electric - Electric dust can trigger muscle spasms or short circuiting of more technical based weaponry. Also powers the blade for its secondary function.

Kinetic - Kinetic dust in the blade acts in a similar way to the shield, used to parry attacks and if the need should arise, can also form a small kinetic slice about one third the power of her sword.

History:
        After her sister’s recovery, Menrva had designed the knife for Sol as a way to say thanks, a simple gesture in her eyes but one that she appreciated nonetheless.
[/spoiler]
Pyre Persephone Delanto

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Sophea Devi Visorith - Beacon Nurse, Gardener, Health Nut, Scholar
Mao Visorith - First-Year Beacon Student, Team SFF[M]
Aurelia Caelius - Beacon Graduate, Huntress, Team [A]URM
Izumi Cremisi - Member of Obsidian Rose, Assassin, Thief, Arcade Enthusiast
Airi Fogden Bicardi - Second-Year Atlas Student, Family Heiress
Avery LeBlanc - Third-Year Atlas Student, Triplet, Duelist, Manipulator, Team SA[L]T | Threads [Team: ]
Yu Mei - Third-Year Haven Student
Suna Arevik - First-Year Shade Student, Scavenger-in-Training, Team S[S]MR
Mara Lev - Mercenary, de facto Leader of Siren

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Mahava Plains - The bastion of Eastern Sanus
Obsidian Rose - Valish Criminal Organization

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Re: Solaris Star
« Reply #9 on: February 23, 2017, 09:09:55 PM »
Made all the edits a while ago and I did forget the very minor things. BUT! fear not...

I basically gave her my ideal version of what she would look like.  Added a sentence onto the second paragraph of the personality section. Lastly on the third paragraph of her combat behavior she can be very fast if she were to fight without her armor.
Atlas: ShowHide


Solaris Star - Atlesian Special Forces

Aegis Guard - First Year Atlas Student

Iris Ares - Fourth Year Atlas Student


Vale: ShowHide

Akeldama Blood-Heart - First Year Beacon Student

Linh Li "Mythos Laurenstine - Second year Beacon Student


Kaliot

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Re: Solaris Star
« Reply #10 on: March 08, 2017, 06:42:33 PM »
Gonna deny complete immunity to fire.

Also, consensus for armor is that aura is the primary defense and armor doesn't kick in until it gets depleted.

Everything else looks fine, though.
Pyre Persephone Delanto

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Sophea Devi Visorith - Beacon Nurse, Gardener, Health Nut, Scholar
Mao Visorith - First-Year Beacon Student, Team SFF[M]
Aurelia Caelius - Beacon Graduate, Huntress, Team [A]URM
Izumi Cremisi - Member of Obsidian Rose, Assassin, Thief, Arcade Enthusiast
Airi Fogden Bicardi - Second-Year Atlas Student, Family Heiress
Avery LeBlanc - Third-Year Atlas Student, Triplet, Duelist, Manipulator, Team SA[L]T | Threads [Team: ]
Yu Mei - Third-Year Haven Student
Suna Arevik - First-Year Shade Student, Scavenger-in-Training, Team S[S]MR
Mara Lev - Mercenary, de facto Leader of Siren

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Mahava Plains - The bastion of Eastern Sanus
Obsidian Rose - Valish Criminal Organization

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Re: Solaris Star
« Reply #11 on: March 08, 2017, 06:48:36 PM »
Forgot to edit the google doc version with the fire immunity. fixed.
Atlas: ShowHide


Solaris Star - Atlesian Special Forces

Aegis Guard - First Year Atlas Student

Iris Ares - Fourth Year Atlas Student


Vale: ShowHide

Akeldama Blood-Heart - First Year Beacon Student

Linh Li "Mythos Laurenstine - Second year Beacon Student


Kaliot

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Re: Solaris Star
« Reply #12 on: March 13, 2017, 02:45:11 PM »
Edits approved.
Pyre Persephone Delanto

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Sophea Devi Visorith - Beacon Nurse, Gardener, Health Nut, Scholar
Mao Visorith - First-Year Beacon Student, Team SFF[M]
Aurelia Caelius - Beacon Graduate, Huntress, Team [A]URM
Izumi Cremisi - Member of Obsidian Rose, Assassin, Thief, Arcade Enthusiast
Airi Fogden Bicardi - Second-Year Atlas Student, Family Heiress
Avery LeBlanc - Third-Year Atlas Student, Triplet, Duelist, Manipulator, Team SA[L]T | Threads [Team: ]
Yu Mei - Third-Year Haven Student
Suna Arevik - First-Year Shade Student, Scavenger-in-Training, Team S[S]MR
Mara Lev - Mercenary, de facto Leader of Siren

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Mahava Plains - The bastion of Eastern Sanus
Obsidian Rose - Valish Criminal Organization

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Re: Solaris Star
« Reply #13 on: December 04, 2017, 04:44:57 AM »
Pre-edits
copy: ShowHide
 CHARACTER

Name: Solaris “Sol” Star

Age: 27, Saule 15

Species and Gender: Human/ Bird Faunas, Female

Symbol: White colored sword with flames of orange, red and yellow

Occupation: Atlas Specialist

Appearance:
        Sol stands at a regal and tall measurement for a girl at 6 foot dead, charming and with a myriad of colors on her hair, a wild, yet somehow dazzling somehow refined mixtures of red, blacks, whites. Her hair would be at her waist if she didn’t have it done up in a flat bun, using two braids from the left side of her head to form the braids which wrap around her bun, she keeps the front free and doesn’t try to do anything with it, preferring to move her hands through it often rather than have it all tied up. She also has a few piercings, one on the innerside of her right eyebrow and on the right side of her mouth. Small double ended ball piercing on her eyebrow and the same for the lip but with only one showing. Several piercings on her right ear, two simple ball ones and on the third is a small cross. Her eyes shows that same scheme, wild yet tamed which follows through with her own self. Her skin tone shows that her origin is Valish or Atlesian, some mixture of both. Her straight posture and refined movements show that she is someone who is always in practice and understands the concept that she can never stop learning. She carries a small cross shaped silver piece in her hair actually reveals her caring side, a small difference from her regular colors, yet shows that she will always make room for others.
[spoiler]


Huntress clothing
Sol wears adequate clothing considering her environment that she grew up in. While the underlayer always changes she normally dons a grey thermal shirt for the colder temperatures of Atlas and gloves to match but usually will just use a long sleeved shirt of any kind, formal or not. Pants can either be long suit pants or grey cargo pants for comfort against the armour

The actual armor itself is mostly dark grey with some dark blue and golden engravings for decorational purposes. A smooth breastpiece split into two pieces, curved pauldrons with a slight uplift to protect her neck from the sides and beavages. Upper arm and elbow protection as well as vambraces that have gauntlets over them. A slightly heeled sabaton and greave in one piece. A hood of pure dark blue flannel, rimmed in white fur and normally looks just like a fur collar but pulling on it will show a full hood.

A last addition would be a cape, weaved with kinetic dust to stop projectiles when it comes into contact, kept in place under the besagews  with magnets, can pull it off with ease and will stay in place during combat. The cape is white due to the mass amount of kinetic dust that has been weaved.

Casual
        Sol’s clothing in non-combat or Atlas related activities is mostly determined by the fact that she has large chest, this means that her tops will consist of most clothing as long as it doesn’t feel tight, hoodies, jackets that can be unzipped/unbuttoned, loose v-necks, over-the-shoulder tops. Generally she tends to match the clothing with shorts, leggings or a combination of both.

A side note would be she has her hair down or a simple style when not wearing her huntress clothing or formal/Atlas events.

History:
        Sol was born in Atlas to Ra Star (tacticians officer, Atlas Military) and Isabella Star (night club owner), the first of two sisters who would appear more different than dark and light. While she was growing up her father would always tell her stories as a kid, to her these stories were like blockbuster hits, her imagination filled her with ideas of being the one to rescue those who couldn’t help themselves, one particular story is what set her on her path to becoming the huntress that she is now. “The girl who tamed fire” was a story about a young adventurer who had an ability to manipulate fire as freely as it were her own body, saving people and slaying Grimm as she went on many adventures. Something had started in her heart which led her to follow that story, to become the girl she had practically idolized as kid.

        Ra saw this passion burning in her heart, something that inspires people, as soon as he saw that he knew he wouldn’t be able to fight it. She was almost like him, a force which could do so much good, vanquish evil and save the day. He had decided to unlock her aura and would see to that she would learn the basics of fighting. At first he couldn’t stop laughing, a girl, only ten, swinging a sword around like she was playing sword fighting with kids and their imaginary grimm, but he was able to look past the silliness and made sure to put her in the right tracks. Before she joined Atlas Academy her father had taught her all about the basic mannerisms of Atlas and made sure she would get off to a good start.

        When she started at Atlas she was treated like a doll, older upcoming hunters/huntresses called her cute and looked at her as the cutest, sweetest little thing. She idolized them and may have picked up on some of their more ‘mature’ natures which stuck with her through her later years at Atlas, as time went on she quickly grew out of the ‘cute’ stage and showed promise, her aura control developed faster due to previous training with her father, swordplay that she picked up from her father reading the books of her “idol’s” heroic movements and how she would cut down grimm had leaked into her style, everyone saw this and she became known as “Little Flame” in reference to the books she was told as a child.

        When she had passed her first four years and moved up she started to use the mannerisms that she picked up by her seniors and caused a little bit of trouble with some girls due to her charming nature and face. She matured greatly and with her team (SOLR) were one of the more common names in Atlas Academy. During her final year her sister and father was attacked, she may have taken a medical prototype airship instead of a regular transport to get to her sister, this decision saved her sister's life and she avoided punishment because of this fact.

        After SOLR’s final year in Atlas they had each decided on different routes, Sol was asked to join the Atlas Specialist but she declined. Her words were, “I still have much I want to see. But do me a favor and keep a position open, I might change my mind someday.” Those were her final words before she started exploring Remnant.

        Over the 5 years that she has been exploring Remnant she has seen a great many things, temples and ruins alike, human and faunas from all walks of life, becoming a very notorious name among the White Fang and developing a very close relationship with a very shy historian who resides in Vale.

         After those 5 years were up she had taken up a position in the Atlas Special Forces so she would be able to see her sister more and get to visit family and friends on a regular basis.

Personality:
        Sol seems to bear all of the typical mannerisms that one would think of when “Atlas Specialist” comes to mind. She always has her posture correct, politeness to those who are both above and below her age and rank within Atlas military. She can sort of be described as the big sister that you could trust more than your own parents.

        She bears some traits that one would normally raise an eyebrow at, most commonly this can be seen as her ‘affectionate’ side, particularly those who seem to be troubled and would go to great lengths to make sure that they stay positive, or she is bored and sees an opportunity to slay her boredom.

        Under combat circumstances she still is very polite, even in potentially life threatening situations, some but not all could be, never hitting on her opponent when they are down , she will acknowledge everyone as her equal to not belittle anyone. Providing tips while in combat (only done in bouts with allies as she has no intention of dying.)

        Despite all of these good natured parts about her, she does possess a dark side, this side of her rarely sees the light of day, but when it does she turn borderline psychotic, dropping her regal manners in favor of a sharp and vulgar tongue, accompanied by her letting go of her morals and refinement. This side of her has only seen the light of day once, during her sisters capture, she set fire to everyone and thing without regard for their pleas of mercy and repentance. Physical details that can be noted are the fact that her eyes seem to be more narrow, her expressions ranging from emotionless to complete killer worthy.

        Lastly she doesn’t seem to have a gender preference, this would put her as an bisexual because she has a greater care about ‘how they think’, rather than ‘how they look’... unless they are cute. She has a large weakness to things that are cute, from stuffed animals to puppies and people that hide their face behind their hair, those that blush easily and etc.

Aura and Semblance: Solar Guard
        Aura: Solar guard is the name of her semblance. Her ability to release purging flames out from her body and items in near contact (one meter), this semblance takes energy to release the flames but as soon as they are released the cost drains to nothing to keep the fire going, but if she were to manipulate it then the energy cost will creep up depending on the amount that she is manipulating and for how long, she can also manipulate fires at a large distance (fifteen meters). Some things to note is that she can’t make a flame instantly appear on another person with aura due to that very reason as the aura cancels out the direct spawning of flames. However taking advantage of flames that the enemies have made are still within exception. She also boasts a very high resistance to any and all fire based attacks.

Combat Behavior: Sol shows a major preference for a classical style of fighting, using traditional techniques that have been slightly altered to make use of her strength and dexterity. She wields her longsword in two hands but can easily wield it with either her right or left single-handedly

        Sol fights in a perfect recreation of old medieval knight style with a dash of swordplay from her childhood books. Wielding a single longsword with a shield or sometimes a knife and has evolved her style slightly with the applications of modern technology and her semblance. While her core style is pure weaponry based and does not feature any use of her semblance, this being an “addition” upon her combat style.

        Right handed and keeping her left side forward to take advantage of the extra armor on her arm, she makes sure to always position herself within sword range and is always thinking of the possible routes her enemy could take and if she is versing multiple enemies will keep an eye out for them. Her only ranged capabilities are from the kinetic dust fueled slice attacks provided by Night banisher. Also manipulation of flames if the enemy is close enough for a surprise attack. Abandoning her armour does increase her speed tremendously but does mean that when hit she takes the full blow of the attack rather then having her armour take off a large percentage.

        One thing to note is her psychotic side, as aforementioned in her personality she drops all of her refined nature, she uses her sword in one hand, keeping her left free to either form up the shield or grab the enemy and smash them with her fire semblance.

WEAPONS

Name: Night Banisher

Primary Form: N.B. is a double handed longsword,130cm in length and bearing a thick hilt and a thicker than average blade. The blade itself has a sharp edge but through dust usage will always bear a concentrated form of dust attacks.

Secondary Form: The center of the blade splits and a bright power of dust will appear (bearing there respected element) with the edge of the blade also glowing brighter. Perfectly functioning as a normal sword and has two forms of slices (expanding on dust functions).

The ice and earth dust slowly form from the edge of the blade and slowly grow towards the centre. Fire will freely be released from the edge and kinetic will cause a slight disruption of air around the edge.

Dust Functions:
Close range: this attack is at it’s strongest when in close range and slowly diminishes over distance (speed isn’t affected). Infusion with dust can alter the property of the attack and will also affect the edge of the blade

Long range: this attack starts out weaker but will quickly gain in strength and keep growing stronger over distance and faster until its max limit is reached and is causes a large explosion. (100 meter limit)

        Dust elements

Fire - turning the strike red and heating up the general area of the strike. Releasing fire in a crescent moon shape and depending on the speed will determine how tight or wide the spread is. (Qrow’s strike from “Volume 3, Chapter 3, It’s brawl in the Family” is a good example of the speed)

Kinetic - The regular form of strike that she does, a white strike and anything close to the strike depending on the strength of the strike will determine how off course the projectile or attack will be. When contact is formed on the strike it sends a large knockback to the target, this is affected less by distance and will send even large targets flying back. (About 1.5 times faster than her fire strike)

Earth - The strike is brown and is a very heavy strike, slower and more useful at close range designed with inflicting direct damage. When contact is made it splits and creates about fifteen large spikes in the direction of the slice.

Ice - Ice works in a similar fashion to earth except the speed is faster than earth but slower than the fire strike, freezing the ground it travels along and upon impact will cause a massive drop in temperature, and causing a frozen area for trapping with the same concept as the fire strike. It will also cause the ground around the stricken area to freeze.

History:
        Her only offensive weapon crafted in Atlas Academy, designed after initial concepts from “The girl who tamed fire” and had it made to work with more dust types than just the fire element which was presented in the story.

Name: Svalinn

Primary Form:
        This shield is actually her left gauntlet, the secondary piece that curves over the left gauntlet is its folded form. Inside the actual gauntlet itself it contains dust technology that was crafted by her sister and installed upon her non-favored arm as tradition would be to carry the shield in the non-dominant arm.

Secondary Form:
        The shield makes several clicking noises as the pieces separate, then they start moving in a counterclockwise direction until it forms a full circle, then the shield trues up with the very bottom piece and it connects through magnetism and steel curved pieces connect each and every section of the shield together.

Dust Functions:
        When the shield is formed, it releases a kinetic dust based formula which covers the shield, deflecting heavy impacts that would send most hunters/huntresses flying, even from heavy, strength based fighters.

        A second feature of the shield is that the kinetic dust can give the shield a wider area to protect then the actual limits of the shield itself,

        She can alternately shield bash an opponent and use the kinetic dust to send an opponent flying back.

History:
        The shield was originally only able to fold out. However her sister got her hands on it and added the kinetic dust function as a way to offer extra protection.

Name: Mo Ye

Primary Form:
       A single handed knife, matte black in colour and implemented with a dust based handle to give the blade a desired effect. It is hidden in her left gauntlet and flies into her hand with a sharp wrist motion

Secondary Function:
       The knife can also be used as a hacking device, insertion into things such as ports and items with chips will allow for the device to breach security and can act as a more silent approach to usual tactics. This is done by having a hacking program in the dagger so that is the actual “hacker.”

Dust Functions:
       a small button located on the top (bottom?) of the handle will trigger the currently active dust effect.

Fire - Fire will cause the blade to cover itself in flames, used as more of a deterrent than an actual attack.

Electric - Electric dust can trigger muscle spasms or short circuiting of more technical based weaponry. Also powers the blade for its secondary function.

Kinetic - Kinetic dust in the blade acts in a similar way to the shield, used to parry attacks and if the need should arise, can also form a small kinetic slice about one third the power of her sword.

History:
        After her sister’s recovery, Menrva had designed the knife for Sol as a way to say thanks, a simple gesture in her eyes but one that she appreciated nonetheless. [/spoiler]
No criticism is too harsh so hit me with your best shot.

Calen Shrike - ASTC - First Year Beacon.

Saffron de Cortez - SALT - Third Year Atlas.

Amarant Lovis - (formerly of)ACCE - Headmaster of Atlas Academy

Ramalia - RASB - First Year Shade

EdgeyReyes

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Re: Solaris Star
« Reply #14 on: December 04, 2017, 05:50:38 AM »
Alrighty folks, please be gentle senpai's.
  • Rewrote appearance
  • Changed armour
  • updated history to give more detail and decreased the time she was on her exploration by 1 year
  • Rewrote personality
  • Changed first sword
  • Added second sword
  • Shield now also functions as a gun
  • Armour has seperate functions
  • Cool scouting robo bird
« Last Edit: December 04, 2017, 07:17:33 AM by EdgeyReyes »
Atlas: ShowHide


Solaris Star - Atlesian Special Forces

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