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CHARACTER Name: Dawn Mae
Nickname/Gamername: Zeiis
Age: 18
Species and Gender: Jaguar faunus, female
Symbol: A game achievement trophy
Occupation: Second Year beacon Student, Professional gamer
Appearance: Voice Reference: Erika Harlacher/Yumeko Jabami (Black haired one)
Dawn is a fair-skinned young girl that stands at 5'11 and 56 kg, has purple eyes and long black hair, worn loose that fades to a purple at the tips. She also has a pair of black jaguar ears, which she doesn’t bother to hide, Identifying her as a Faunus.
Her ordinary clothes contain a black piece of thick fabric over the chest-area which is knotted at the back of the neck, with shoulderless sleeves, that reaches just above the elbows. A longer piece of the same fabric, centrally held together by a buckle in the front, is also wrapped around her waist, reaching in an upside down V shape to the back of the knees. It has her emblem emblazoned on the left hanging loose on her side.
Underneath the chest-covering fabric, she wears an almost stomach-free bright purple top, followed by a black pair of mini-shorts. She wears a pair of black, knee-high boots, with a white bandage wrapped around the right leg, running up to the shorts, and a purple thigh-bag around her left leg.
A black baseball cap, which has two holes for her Faunus ears, completes her outfit.
Her combat gear is comprised with black fingerless gauntlets that reach to her elbows, as well as a black weapon belt above her waist.
History: Dawn was born into a rich family in Stemswell.
Already at the young age of only four years, her above-average intelligence and her incredibly developed gift to read people made itself noticeable, which even developed further later in life.
For the first years of her life, Dawn followed all the rules and expectations her parents had for her. Make your graduation, become a bank employee or get another well-paid job, marry a rich man and raise your own children with the same, ect. Just like her big sister! Although she never liked it, she followed those expectations, but all that changed when she for the first time entered a game Arcade... And pretty much beat the Highscore in every game. All children, as well as their parents and even the Arcade owner, were thrilled by the talent of the 7-year-old. Dawn's vision for the future changed for the first time. She didn't want to do the boring stuff her parents imposed on her. She didn't want to become a bank employee and earn a lot of money. Her life should belong to the games!
From then on, she spent day and night in the Arcade, spending her money on the latest games and increasingly retreating to her own little digital world, much to the dissatisfaction of her parents.
There were a lot of arguments and fights. Most of these quarrels, however, ended in Dawn's favor, and the others ended with her father somehow taking away her latest game she bought and smashing it with a baseball bat.
Dawn started to deny her parents more and more and buried herself further on the internet.
The games in which the interaction with other players was necessary, got her the most. She learned how to use her opponent's words against them, and how to convince others to believe in what is wrong. She manipulated them, letting them shovel their own graves while she's leaning back, winning.
This was also very important considering that she actually gained Lien by entering and winning tournaments in all kinds of games. This is also where her Gamer name, Zeiis, rose to the scoreboards. Through this, a lot of other pro gamers noticed her, challenging her, fighting her, as well as a few smaller gaming companies which asked her to try out their games. That was exactly what she wanted. A life as a pro gamer.
The fights stopped as her mother got pregnant a third time. A new child should be born that would follow the instructions of the parents. Not something like the second-born 'useless scum' they sometimes like to call her.
Dawn was 13 when her life changed the second time. With the release of a new game, which she just had to have, she made her way to the Neighboring City to get one. The store in her town didn't have the game in the assortment yet and ordering it online would have taken too long. She wanted that game, and she wanted it now.
Normally, that wouldn’t have been a problem, but this day wasn’t normal, and she noticed that as soon as a couple of beowolves from a nearby forest attacked her. That would undoubtedly have been her last day, were it not for a nameless Huntsmen.
Dawn knew what Huntsmen are, how could it be any different, most of her games had been based on Hunstmen and their adventures, but she never seemed to perceive this as a fitting job for herself. No, she wanted to be a professional beta tester, earn her money in some online events or do something else with video games. But when she saw one of her game scenarios right in front of her, in real life, it clicked in her head. That's it. That's what she wanted to become. Why play a game when you could turn your own life into a game like this? For the first time in her life, Dawn felt stupid. Completely brainless. The answer has always been so close to her and she never noticed it. And she was supposed to be a genius?
The Huntsmen without a name disappeared as soon as the Grimm was defeated and he could be sure that no more would follow. He left. And Dawn couldn’t even say thanks.
This encounter and the idea of becoming a huntress herself never left her mind and as soon as she returned home and turned on her devices, she searched every little bit of information about Huntsmen, their job, their education, everything. Even though she already knew most of it, there were still single things that were unknown to her until that moment.
Her life shifted from playing games, eating and sleeping in front of the console to almost permanent Aura training and joining weapon workshops while squeezing combat lessons in between, and still finding time for her beloved games, which she never could neglect. It was a hard training, but thanks to her above average receptivity and intelligence, she managed to master the basics of everything in a very short time. When she managed to make space in her already full schedule, she got into skateboarding, which not only suited her somewhat rebellious style but was also later shifted into a weapon.
Her parents were still dissatisfied with her life decision. The idea of getting their hands dirty was totally against their imagination, and even though Huntsmen were normally well paid, this did still not seemed to improve their opinion. They had already given up their hope and started on the education of the third child, which, of course, completely obeyed. She could at least be lucky that her parents fed her and gave her money as soon as she asked a couple of times.
When the time came and the Huntsmen Academy, Beacon accepted students again, she enrolled and was invited to the exams, which, to no surprise, she all passed with flying colors.
Dawn was born into a rich family which lived in a large town near Stemswell.
Already at the young age of only four years, her above-average intelligence and her incredibly developed gift to read people made itself noticeable, which even developed further later in life.
Personality: Dawn has a very.... interesting personality.
She always has been smart and always will be, she got used to being called 'the one with a plan', and will most likely act like this. That by no means says that she never makes a mistake, no, she does, but she's able to hide it up with either smart words or by coming up with another quick plan.
She has a very manipulative and charismatic personality with which she always draws the attention of those around her. She likes to have a group of people around her, but not a huge crowd of more than thirty people.
She has a 'Let's break some rules' philosophy and often acts rebellious to higher-ups, often using her ability to read people to play off their words against themselves.
Amongst those whom she refers to as 'friends' or plans to in the future, she is usually a little more reticent, this is because she wants to know them better and knows how to use them for her benefits. While this sounds very selfish, she would never put her 'friends' in harm's way without being sure of a way out. The emphasis here is on the fact that she's not afraid to put her friends in danger, as long as she has a plan to escape, though, what seems clear to her, may not be obvious for her friends.
With a personality that doesn’t hold back from saying her mind, even if it is very inappropriate, she also goes into battle. She speaks in a condescending manner to those she fights against, especially after she found a way to win.
Aura and Semblance: Dawns Aura has a
purple colored shade.
Dawn's semblance allows her to gain information about every person and object she touches.
This information can be anything from their aura level over their semblance to parts of their personality. The things she can't find out this way are memory-based information, like their background story or relationships.
For objects, she can find out the exact materials they are made of, know their function and the basics about how to use them.
However, this semblance requires, as mentioned above, that Dawn has to touch the required person or object. But this isn't your ordinary 'tag you're it'-touch thing. The touch has to be at least Three seconds long for her to know her opponent's Aura level. Knowing parts of their semblance takes fifteen seconds, and to know fragments of their personality can take half a minute.
A simple handshake won't always be enough though to get all the information she needs, and just as mentioned above, she can only find out parts or fragments about her opponent's abilities.
Combat Behavior: Dawn's fighting style mainly builds on her manipulative and observational skills.
She's intelligent and a great strategist, having no problem to come up with a good plan. After looking at her opponent's moves and patterns for a couple of turns, she can guess their ability and limits. The keyword here is 'guess', not know.
She also has no problems with giving orders, only with taking them.
She is very agile, has no problem with risky evasive maneuvers, but she lacks endurance. Although she usually has a good overview of it, she nevertheless uses up a large share in fights. Dawn lacks in close combat, especially hand to hand. She's not terrible in it, just worse than the average student of Beacon. She tries to make up for these weaknesses by using the skateboard to help her endurance and the flamethrower in close combat.
WEAPON Name: Dragons Breath
Primary Form: DB is a retractable sword whose blade is 80cm long. The 25cm long handle is rather edgy with slight roundings at the corners and consists of a light metal. On the blade opposite side is a Reclosable opening, in which a Dust canister can be inserted. The sword blade is divided into several plates and is reminiscent of a Carpet knife.
Not only is this weapon good as a sword for the offense, but also has a self-protective mechanism for the defense. The handle of the sword can release a slightly modified form of hydrogen with the push of a button. The adjacent button generates a spark, which sets the gas off.
In his 'standby mode,' the blade is retracted and placed on a holder attached to the thigh-bag.
Dust Functions: Through the Reclosable opening in the handle, a canister of Dust can be inserted, which puts the sword in a condition that corresponds the inserted Dust type. With fire dust, the sword goes up in flames, with ice it freezes whatever it hits, and so on.
However, the Dust can also be used for the hydrogen explosion. In addition to the two already mentioned buttons, a third button, which also forms a triangle together with the first two buttons, allows some dust to get released in the hydrogen explosion, which then also has various effects depending on the Dust type.
Name: Phoenix Flame
Primary Form: PF is a pair of black, fingerless gauntlets with a silvery metal plate attached to the palm of both hands. On both of the gauntlets is a shotgun barrel attached, and a little further down the metal opening of a flamethrower. Both weapon types are activated in a similar way.
The metal plate in the palm has finger sensors built into it and only react when Dawn makes the right kind of 'fist'. If she bales her hand into a fist and spreads her thumb away from the fist itself, the flamethrower activates, which has a range of 75cm per side.
The shotgun will be activated when Dawn puts her thumb on the metal plate and then presses down with the rest of her fingers. One shot is fired per Impuls her fist makes.
Dust Functions:Although Dawn calls it a 'flamethrower', the flame can be exchanged with almost any kind of dust. For this, she has to insert a cylindrical Dust canister in a built-in holder on the opposite side of the shotgun barrel. Of course, both sides can have a different type of dust, giving her the opportunity to achieve a bigger effect.
History: As soon as Dawn decided to become a huntress, she participated in every weapon workshop she would find. With her intelligence and knowledge of video game weapons, it wasn’t a tough task to create duplicates of her favorite weapons, in which she builds in her own ideas as well.
Other Name: Flying Leopard
Flying Leopard is a black skateboard and her loyal companion which she brings along to wherever she goes.
FL has the ability to ride on almost any surface by changing its wheels into an environment-matching counterpart.
For sandy, snowy or watery grounds, the wheels retract completely and makes the skateboard to a normal snowboard. On ice, the wheels change to ice skates.
In order to change the wheels, the Skateboard must be in the air while at the same time pressing one of the three buttons on the skateboards rear.