Smokey watched as Kisha bounced around the ruin with all the excited glee of a kid in a candy store. It’s mildly irritating how she can still have so much energy and enthusiasm while he’s sucking wind. Maybe he should offload some of this ammo onto her, and at least give his back a bit of a break.
Smokey shoves his petty thoughts aside for the moment, though. While he’s had relatively little interaction with her, he’s aware of two distinct qualities Jima possesses. Number one, she knows a lot about Grimm. Number two, she’s stared down a point-blank 7-round volley from Matchstick without even flinching (and Smokey’s still not sure if he should applaud that). The point is, if Jima says there’s a bunch of big, nasty beasties in this dilapidated colosseum with a big smile on her face, then there’s a bunch of big, nasty beasties in this dilapidated colosseum.
So, when the Grimm start to make their presence known, Smokey’s hand falls to the massive revolver strapped to his waist, as his eyes scan for the source. That is, until Jima’s weapon starts coughing up smoke. As she leaves the first years to fight the coming onslaught on their own, Smokey spares a quick, annoyed look in her direction. Poor weapon maintenance is inexcusable, experimental or not.
When the first Grimm finally emerges, Smokey’s first action is to completely ignore it. It’s a Creeper, not exactly a major threat. If he were on his own, or employed as an escort, he’d immediately move to take care of it. However, there are four combat capable compatriots accompanying him, and they should be more than able to—actually now that he thinks about it, he has no idea how his current comrades combat the Creatures of Grimm. And that gives him an idea…
”So, uh, how ‘bout this?” the gunslinger says nonchalantly, as he turns his back to the charging monster and walks away, confident that one of the other three will take it out before it reaches the group. ”You three versus me, see how many points we can rack up. Those critters are worth one each, and everything else we’ll decide on the fly. I’ll even give y’all a five point head start,” he says with a smirk, gesturing to the approaching beasts. He seems very confident that he could easily make up the deficit.
Though, sportsmanship isn’t the only reason Smokey’s not joining in the fight yet. Shooting individual Creepers with Matchstick would be a terrible waste of ammo, and using a semblance charge this early could leave him vulnerable if one of the bigger denizens appeared at an inopportune time. In fact, Smokey may actually be an unwitting genius. If the others agree to the competition, they’ll be less likely to rely on Smokey’s raw power and more likely to step up during Immovable Object’s cool down period. But Smokey didn’t think that far ahead, he’s just trying to spice things up while waiting for a proper target.
At the very least, he can take this moment to work out some of the kinks in his muscles from that long walk.
Smokey's Combat Log
Aura: 100% (Assuming charging Grimm is taken out before it hits him)
Matchstick: 7/7
Semblance: Inactive. 20/20 remaining
Dust: 14/14 Fire, 14/14 Ice
Action: Stretching, loosening up. Being that guy, honestly