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1
Teams / First Year Beacon Team!!! (4/4)
« on: January 11, 2017, 08:45:04 PM »
Since there haven't been any new postings recently for first year teams, I thought I'd start my own instead. Uila Kaheliki is looking for a team. She is a know-it-all who loves to be number 1.

2
MiA Characters / Hex
« on: December 25, 2016, 03:41:56 PM »
CHARACTER

Name: Hex

Age: 18

Species and Gender: Female Human

Symbol:  A silhouette of a katana over a red moon

Occupation: Weapons Engineer/ Beacon 1st Year Student

Appearance: Hex is 5'6" with a slim build. She has purple hair that is always messily braided and reaches down to her hips. She has thin eyebrows, long eyelashes, high cheekbones and a pert nose. Her eyes are different shades of purple, the outer ring being violet and the inner ring being lavender. She never wears the school uniform, instead choosing to wear a short, purple and black plaid skirt and a belt with a black crop top. Along with this she wears black knee high socks and large, beaten leather work boots. On the back of her belt hangs a dirty, tattered brown teddy bear. She always carries her weapon on her back.

History: Hex used to have another name and another life. She grew up with a younger sister and abusive parents. As a child Hex was always fascinated with how things worked. She would take apart anything that caught her eye, just to understand it better. This lead to complications with her parents who saw her curiosity as her being destructive. Around the age of six, her little sister was born. Hex did her best to try and shield her from most of the punishments her parents doled out. As she got older and better with electronics and machinery, she began to sell her inventions and hoard the money. Once she had enough cash, she waited until her parents were out of the house, packed up her and her sister's things and ran. They moved to a new town and Hex made a name for herself selling her creations. During the years, Hex received training from the various hunters that she equipped or did repairs for. She learned the basics about hunting, but was more interested in building than fighting. Years later, Hex is 16 and doing well for herself. With her sister's birthday coming up, she heads out of town for the day to buy a present. That night when she arrived home, she found the house ransacked and her sister gone. Hex immediately went searching for her sister, but was unable to find where she was taken. Contacting every single person that owed her a favor, she managed to get a lead a few days later. Following the lead, she entered a warehouse where someone saw a couple of guys carry a small child into. She was too late. What she saw in that building broke her. She stumbled from that building covered in blood and tears. She entered her studio and didn't leave it for a week. What came out of that studio that day was Hex. Using all of the knowledge, she crafted herself an arsenal of weapons and proceeded to hunt down every member of the gang. She left no survivors. Destroying everything she built, she fled the city and traveled half way around the world to Vale.  Not wanting to start up her business again, lest her work get recognized, Hex decided to enroll into Beacon Academy. She took the entrance exam and aced the written portion, but only scraped by on the combat section. It was enough to get her accepted into the school.

Personality: Hex's personality has drastically changed from when she was a child. She is extremely careless at times, following her instinct or a whim whenever it pleases her. She has no empathy towards people and enjoys chaos and violence. Her actions seem completely random and chaotic to outside viewers. But under all that she is still an engineer. She is still fascinated by complicated machinery and weapons but now has a tendency to steal them in order to take them apart. She is very analytical, but plays stupid with others. She speaks to her weapons as if they were living people and sometimes lies for the sake of lying even when it serves no purpose. Despite these major flaws, Hex turns her tendency for chaos and violence towards her enemies and keeps her teammates alive, though they aren't so sure of her methods.

Aura and Semblance: Hex's aura changes along with her semblance, with it being lavender during a new moon and turning crimson on a full moon. Her semblance is called Moonstriker. It has a passive and active effect. The passive effect changes with the phases of the moon and only works during night. As the moon waxes, all of her 'stats' increase. At a full moon she is 2x stronger in every category; strength, speed, reflexes, etc. As the moon wanes, her passive gets weaker, with the new moon leaving her at her base strength. The closer to a full moon, the harder it is for Hex to control herself. At a full moon, if Hex gets too carried away, her blood-lust will take over, causing her to kill indiscriminately until the sun rises. During a red moon, Hex immediately loses control of herself, but her 'stats' are 3x their normal. During a blue moon, she gains the 2x upgrade but can't succumb to blood-lust. On a lunar eclipse, Hex loses her ability to access her aura and is basically a normal civilian until it's over. While the sun is up, the passive is inactive. The active portion of her semblance allows her to access the strength she would receive at night in exchange for aura. The aura drain is 1% a second. If she activates her semblance during the day, she loses the strength she would have gained at night. Her semblance also changes her appearance. During a new moon her hair and eyes are lavender. As it gets closer to full moon, they transition to crimson. On a red moon, they turn the color of blood. On a blue moon, they turn electric blue, and on a lunar eclipse they turn black.

Combat Behavior:  Hex relies solely on her sword in combat. Its long reach allows her to keep other melee fighters at disadvantage. Her erratic nature makes her strategies difficult to predict, which works in her favor. She is an excellent sword fighter, receiving training from many different sword masters who bought her weapons in the past. This eclectic training means that she can seamlessly switch from sword style to sword style, confusing her enemies. Hex has almost no experience with hand to hand combat and relies solely on her weapon in a fight. Physically Hex is in good shape and is impressively strong despite her strong figure. Her normal strength allows her to lift up to 5 tons. At full moon, this doubles. Despite her immense strength, Hex isn't very fast or particularly durable. Anyone who can avoid her attacks could easily defeat her.

WEAPON

Name: Moonbeam

Primary Form: Moonbeam is a long Odachi that is four feet long and only weighs six pounds. The weapon was designed to work in conjunction with Hex's semblance. When forging it, she infused it with a large amount of her aura in conjunction with using an experimental alloy she developed herself. This alloy makes the blade extremely light while still being as tough as Damascus steel. As she gets stronger with the moon waxing, the sword becomes larger and heavier. At a full moon, it becomes 8 feet long and twelve pounds. During a red moon it becomes 12 feet long and weighs 18 pounds. Despite it becoming so massive, Hex can easily swing it due to her increase in strength.

Dust Functions: With fire dust, the sword becomes sheathed in flames and explodes violently when it comes into contact with anything. With lightning dust, the sword crackles with electricity and when swung throws a wide arc of electricity as long as the blade. With wind dust, the sword hums menacingly. When swung it creates a small tornado capable of lifting up a car. The dust cartridges are kept in the extremely long handle and can be used with a swipe of a finger.

History: This was the weapon Hex made for herself during the incident. The weapon was designed with her semblance in mind and so changes with her. Due to this, the weapon cannot be sheathed, and instead the naked blade is tied to Hex's back using cloth.

3
Approved Characters / Uila Kahekili
« on: December 01, 2016, 03:01:14 PM »
CHARACTER

Name: Uila Kahekili

Age: 17

Species and Gender: Female Honsu Wolf Faunus

Symbol:  A lightning bolt striking an anvil

Occupation: First Year Beacon Student/ Part-time Blacksmith

Appearance: Uila is about 5'4" with a small, wiry frame. She has sharp, piercing green eyes set above a small, pert nose and large, firm lips set in a permanent scowl. She has mocha skin and long, straight black hair that reaches to her lower back kept in an immaculate braid. On the top of her head is a set of black wolf's ears. She dresses in a navy blue t-shirt covered by black robes with a long, layered lower section, a wide hood and a bandolier of throwing knives looped over her shoulder with a similar one circling her waist. Under the robes she wears sturdy, black combat pants tucked into a pair of knee-high, dark blue leather boots.

History: Uila Kahekili was born in a small village in Menagerie to one of the village elders and her husband. This small village had spent over a decades apart from the rest of the kingdoms, preferring to stay with other Faunus groups. Aware of the fact that they could be attacked at any time by Grimm or humans, the village created and perfected its own style of ninjustu that specialized in maximizing the potency of one's semblance. Each child born in the village was expected to take up this training from the moment they could walk and talk. Children only received their names after their semblance manifested and would be named after their semblance. Uila took well to the training and had a natural thirst for knowledge. Long after others would stop practicing for the day, she would continue until she felt satisfied with her progress. When she was 10, her semblance was finally made known after she had climbed a nearby cliff during a thunderstorm and got struck by lightning without getting harmed in any way. The overcharge was too much for her to handle at the time and she crash landed into a nearby house in a clap of thunder. Hence her name translating to Lightning and Thunder.  As she got older, she learned more and more about her semblance and designed and perfected her own unique fighting style to match her abilities. As she reached the age of 16, she and three others was tasked by the village elders with discovering as much about threats to her village by attending the Academies in different lands. Giving her a commendation letter and some necessary supplies, she applied to Beacon. Four weeks she travelled across the land with the others in her village, eventually splitting up to reach their own destinations. Using only her skills and get wits, she managed to survive the daunting travel between Menagerie and Vale. After finally arriving at Beacon, she passed the entrance exam with flying colors in both categories.

Personality: Uila is a calm, level-headed person who pursues logic with unbridled determination. She very staunchly follows the rules if she believes they are logical. She is a know-it-all and is the first person to answer a question and the first to finish an assignment. She doesn't have much of a sense of humor and rarely cracks a smile. In a fight, she calmly analyzes the situation and dispatches her enemies swiftly and ruthlessly. She works well in a team situation, but excels in 1 on 1 combat due to her semblance being somewhat unwieldy and potentially dangerous to others.

Aura and Semblance: Uila's aura is a bright, electric blue and her semblance is called Thunderstrike. Her semblance allows her to temporarily coat her body in pure lightning. While in this form she can toss lightning like a projectile, discharge electricity from her body, and change her charge to attract electricity towards her. The longer she's in that form, the more aura is drains. Due to her semblance, most amounts of electricity do not harm her, including natural lightning bolts, but instead make her temporarily more powerful at the expense of a heavier aura drain. Transforming also has an aura cost with it, around 5% of her aura, with it draining 5% every second. Because of the immense speed and unreliability of lightning, Uila has to be extremely careful how she throws lightning when fighting with others. Due to her semblance, Uila can sense large sources of electricity and can short out most electronics if she's not careful.

Combat Behavior: Uila analyzes her opponents for their weaknesses and strengths before engaging in combat. She will try to avoid fights she doesn't think she can win unless she is enraged. Uila uses an array of throwing knives and razor-thin wire in combat. The wire and throwing weapons are made of a highly conductive metal, allowing her to travel along and to them easily in her lightning form. She uses the throwing knives to jump from place to place, or to tag an enemy so that she can hit them with lightning. The wires can be attached to the throwing knives, allowing her to redirect them mid-flight or to set up traps for her enemies. Once a fight starts, Uila does not hold back and will try to crush her enemies before they have time to plan against her weapons and semblance. Due to her intensive training for over a decade, she is well versed in hand to hand combat along with having amazing accuracy with throwing weapons. Uila does not have any practical dust training due to how expensive it was and a lack of availability in Menagerie. She finds firearms to be unreliable and because of that, her range is much more limited than a standard fighter. Uila is incredibly difficult to enrage, but should it happen, she ditches all strategy for an all out offense that does devastating damage but drains her aura completely to the point of paying unconscious and doing serious damage to her brain, nerves and muscles. It takes weeks for her to recover and during that period her immunity to electricity is gone and she is unable to use her semblance.

WEAPON

Name: Uuku Uila

Primary Form: The primary form of this weapon is a simple throwing knife made of highly conductive metal that can also be used as short daggers.

Secondary Form: The secondary form of this weapon has a conductive wire tied to it, allowing it to be used in a multitude of different situations.


History: As part of her training, Uila had to forge her own weapon. Each knife was painstakingly crafted by Uila after months of effort and to lose even one of them would devastate her.

4
Approved Characters / Nathan "Quickdraw" North
« on: October 18, 2016, 02:46:39 PM »
CHARACTER

Name: Nathan North

Age: 17, Born Frost 14, 62 AC

Species and Gender: Human Male

Symbol: Crossed Revolvers
Spoiler (click to show/hide)

Occupation: Student Hunter

Appearance:
Spoiler (click to show/hide)
Nathan is 5'11"  and 160lbs. with chestnut skin and black hair. He keeps his short hair slicked back with gel, and is usually kept under his hat. Nathan has an athletic build and a very slight frame. Along the length of his back is an old scar. He has a square jaw, brown eyes and a slightly crooked nose, as if it had been broken and reset wrong. Due to his upbringing in Vacuo Nathan does not wear his uniform, but instead wears a black dress shirt that's usually barely buttoned, along with a pair of black jeans. He also always has a black, long brimmed fedora on his head and a black bandana covering his mouth. When in combat, he also wears black leather long coat and a pair of black leather gloves. Most of the time he prefers to wear a pair of black boots with spurs along with his ensemble.

History: Nathan lived in Vacuo for most of his life. His mother died in childbirth, leaving only  his father to take care of him. While James was away on work, their neighbors took care of Nathan and ensured he always okay. From a young age he had wanted to be a Hunter, just like his father. Realizing his son's ambitions, Nathan's father, James, home-schooled him while he was home from missions. He would teach him a normal curriculum along with many survival skills. He was taught how to forage and hunt in the wild while avoiding Grimm. His father always watched from the shadows during these excursions, ready to pull him out if things went bad. When Nathan turned eight, his father left on a mission with his team and never returned. During their patrol around the border of Vacuo, the team was attacked by a large group of Ursa. During the battle, Nathan's father saved his team by pushing them into a cave and blasting the entrance closed. When the rest of the team managed to dig themselves out, the only thing they could find of him was his hat and his pistols. Determined to find out what happened to his father, Nathan convinced his father's best friend and mentor, the best sharpshooter in Vacuo, to take him in and train him. For a year, they travelled from city to city where he was taught different survival skills in different scenarios. Six months into his travels, he ran into another child a few years older than him while trying to cross through a large city far south of Vacuo. This kid showed him how to steal and pickpocket individuals while his mentor was out doing other jobs. At first, he was opposed to the idea, but was easily convinced by the child. A few weeks later he was betrayed and left for dead by his friend. His mentor found him bleeding and near death, but managed to patch him up. For the next seven years, Nathan was taught everything and anything to do with hunting when he wasn't spending his time at a local school. Satisfied with Nathan's progress, the sharpshooter let him head to Vale to join the Academy, with the stipulation that he had to come back after his graduation to face him. The teacher then handed him a recommendation letter, some gear and money, and sent him to Vale. After months of travel, he arrived in Vale took the tests required to get into Beacon Academy. Passing with flying colors in combat, and average in all other fields, he was accepted. After his acceptance, he spent his remaining time waiting for school  to start  working on his weapons and improve his gear with what little money he had. Now he is determined to ace his way through the Academy to become strong enough to find his father.

Personality: Nathan is a loner with a morbid and dark sense of humor. He believes that his combat skills should only be used in dangerous situations and so will prefer to talk his way out of confrontations or trick his enemies into losing. He is calm for the most part and will not hesitate to end a fight once it ensues. Due to his specialized training, he is very confident in his skills. He is quick with a quip and proud to a fault. He will protect his friends even if it means jeopardizing a mission, but is extremely wary of other people and takes a long time to trust other people.  Nathan works well with others once he gets to know them, but has a tendency to ignore orders from higher ups.



Aura and Semblance: Nathan's semblance is Adrenaline Boost. This allows him to temporarily increase the amount of adrenaline in his bloodstream, causing time from his perspective to slow down to half its normal speed. This allows him to be more accurate and to react faster than he normally could. Adrenaline Boost can only be used three times a day for thirty seconds, and usage causes extreme fatigue. If he attempts to use it multiple times it can lead to blackouts, heart attacks, and in the worst case, death.

Combat Behavior: Nathan fights with his twin pistols and prefers to keep his enemies close to mid range. He alternates shots between both pistols and then loads them both at once. At close range, Nathan uses his pistols as clubs until he gets enough space to fire.
Nathan is a crack shot with any gun. He is best with his father's pistols which he can use to hit a target from over a hundred and fifty yards away due to the rigorous training every day for almost a decade. He also has learned a specialized form of hand to hand combat using his pistols as clubs which capitalizes on making just enough room for him to fire. Nathan is calm in and out of battle and will not crack under most pressures. He keeps his temper under control and is generally cautious and wary of most people. He is also decently good at pickpocketing and stealth, though is no match for anyone professionally trained in stealth. Nathan relies on his weapons and so isn't great without them. His fighting skills without firearms is basic. He doesn't strategize often, instead making decisions as they appear, which gets him into tough situations. He is confident in his skills which causes him to underestimate his enemies. He prefers not to hit women and will try to avoid it as much as possible, even in deadly situations. He also is morally grey, usually doing what is best for him, as opposed to doing the right thing. Nathan's movement is slightly impaired during combat due to his gear, slowing down his close combat abilities.

WEAPON
Name:Luna & Sol
Spoiler (click to show/hide)


Primary Form:
 Twin pistols in black and gold. Both pistols hold 12 shots and are .50 caliber guns, giving them a lot of devastating damage. Due to the fact that the pistols were crafted so well, it never jams under normal conditions. Exposure to large amounts of water or extreme conditions can hamper the guns ability to fire.

Secondary Form: With a switch of the safety into a secret mode, the pistols can charge up, dealing more damage in a single blast. Using this mode overheats the barrels of the gun and if overused can accidently ignite the other ammo in the gun, causing serious damage to the weapon and him. The amount of damage scales depending on how long he holds the charge. The longest he can hold a charge without damaging the weapon in three seconds. In this mode, the gun fires when the trigger is released after being depressed. The charging function works by slowly adding fire dust into the barrel of the gun. The longer the trigger is held, the more dust is added. When the trigger is released, the hammer ignites the dust, propelling the bullet much faster than gunpowder. Using too much dust in the chamber can melt the interior and/or blow up like a hand grenade, doing irreparable damage to the gun and Nathan. Using this mode can have adverse effects to the weapon and user, and is only used in dire circumstances.

Tertiary Form: Both pistols can be combined into a extra long barreled pistol. This version only uses sniper bullets and covers a longer range. It can only fire one bullet before reloading and is extremely loud. To combine the weapons, the guns have to be almost completely dismantled and rebuilt into their tertiary form. The process can seem intricate to those who aren't used to the weapon, but for Nathan, due to the amount of time he's spent practicing it, can combine the two pistols into one in under twelve seconds under perfect concentration. In an actual battle, reformatting the weapon could take 30 seconds up to a minute depending on his condition and stress level.

Dust Functions: Nathan's pistols hold standard .50 caliber rounds, along with  .50 caliber specialized dust rounds, and modified .55 caliber sniper rounds when in its tertiary mode. All dust ammunition is purchased from a store in Vale, but Nathan can craft his own with enough time, money and supplies. The dust bullets he normal carries are:
 Lightning rounds, which paralyze the enemy for a few seconds or can be used to overload electronics. The paralysis' effects are shorter the larger or more resistant the enemy is.
Frost rounds, which freeze small areas about a foot in diameter. If applied directly to skin from close range, this round can cause moderate frostbite. These rounds can freeze and block up the barrel if used to close to a target.
Fire rounds, which explode violently on contact in a two foot radius. Usage of this round overheats the barrel unless a frost round was recently used.
Air rounds, which cause a lot of knockback when it comes in contact with someone or something. When used on a human around Nathan's size, the bullet can knock a person off their feet and and cause them to land a yard or two away.
Propulsion rounds, which Nathan can use to improve his mobility by firing rounds in the opposite direction of what he's moving. This can allow him to move faster, push off of walls, or allow him to jump a bit higher. These rounds can only affect the person firing and do cause a massive amount of recoil, which keeps Nathan from firing them consecutively.
Steam rounds, which are a mix of fire and water dust, and cause a temporary cloud of steam obscuring his position. This round works best in tight or enclosed areas and is almost useless outdoors.
Flash rounds, which are a mix of lightning and fire dust, which temporarily blinds enemies if they look directly at it.
Thunderclap rounds, which are a mix of lightning and air dust, which causes a deafening sound on impact.
Usually used to disorient Grimm, but can be used on people. It is very effective against most Faunus due to their sensitive hearing.

Other gear:
Nathan carries ten magazines filled with regular ammo. He also carries two magazines filled with a random assortment of dust bullets and one magazine of repulsion dust bullets. Due to the fact that the bullets in these magazines cannot be interchanged easily, Nathan must memorize the order the dust bullets are in. He also only carries five or six sniper bullets at any one time, due to how rarely he uses it.
Nathan wears a dual side holster under his arms, allowing him to draw his pistols as fast as possible.
Nathan also has a modified ammo case on his hips. This ammo case is pneumatically powered and launches magazines about two feet into the air at the press of the button, allowing Nathan to reload without looking down. The sniper ammo is not in a magazine, but rather has small cloth loops that they fit into. It does not get fired out like the magazines, but has to be removed by hand by Nathan.
In his various pockets, Nathan has a pair of earplugs for his thunderclap rounds, a set of lockpicks, and a swiss army knife, for use in various situations.
His coat is leather, but is lined with a form of kevlar, allowing it to withstand a bit more punishment. The downside of this is that kevlar is all but useless against melee weapons and so will only help against enemy shooters.
A small knife is also strapped to the inside of his jacket sleeve, in the event he needs to cut himself free.

History: The pistols were first created by Nathan's father when he joined the Academy in Vacuo many years ago. They were improved over the years by  him and his mentor and are among his father's most prized achievements and possessions.

5
Approved Characters / Azrael Tenshi
« on: October 18, 2016, 02:42:28 PM »
CHARACTER

Name: Azrael Tenshi

Age: 17, Frost 28, 62 AC

Species and Gender: Raven Faunus Male

Symbol:
Spoiler (click to show/hide)
Occupation: First Year Beacon Student

Appearance: Azrael is 5'4" and has a very thin build. He has a broad jaw, thick eyebrows, and brown eyes that look black unless in direct sunlight. His hair is black, curly and messy and ends at the nape of his neck. He has tan skin as if he spent his life in the sun. He is athletic and has a scar running down diagonally down the length of his torso. He also has black wings with a wing span of 16 feet protruding from his back. Normally the most he can do with them it's glide for short amounts of time or slow down mid-fall. He wears a red, nondescript t-shirt, black jeans and a black leather jacket, which were tailored to account for his wings. He also wears black combat boots and always has a pair of sunglasses on.

History: Azrael was born in a small village of Faunus and the most southern part of Vale known for its forests and hunters that survived without modern technology and specialized in stealth and tracking. Around the age of ten, a large storm had torn his village torn apart. The villagers not injured began to use the fallen trees to rebuild, but before construction could finish, a large pack of Beowolves attacked. Two killed his father and mother in front of him before attacking him. Grabbing his father's bow, he managed to kill them both, but was clawed across the chest, almost killing him. His younger sister managed to drag him into the woods and keep him alive. After three days, they entered the village only to find it in ruins and the ground soaked in blood. The two of them managed to find their way to central Vale by walking and hitchhiking from any Faunus willing to help. After a week, they managed to enter the city, though the trek sapped most of Azrael's strength. Without a doctor, it took him almost a month to recover, leaving a large and jagged scar.  To try and take care of his sister, Azrael began working at the shipping district. Once he made enough, he rented his sister a place to live and practiced enough to be skilled to enter the academy, he filled it an application and was eventually allowed to enter the school. Upon reaching Beacon Academy, Azrael was determined to protect what little family he has left.

Personality: Azrael is a stoic and silent loner. He keeps to himself for the most part. He is serious about becoming the best Hunter in all of Vale. He has a morbid sense of humor, but rarely jokes unless he gets attached to someone. Due to his encounter as a child, he has an intense hatred of Grimm and can get too focused on killing them to take in his surroundings. During his free time Azrael is either visiting his sister or practicing martial arts at a dojo in the city. Due to his scars, he his hesitant to get close to anyone in fear they will pity him, or even worse, be disgusted. Because his wings make him and his sister very obvious, he has been ridiculed my humans and has a severe mistrust in them. Azrael is most confident in is own skills and will rarely depend on others, even to his own detriment. It takes a long time for him to trust someone enough to let them assist him.

Aura and Semblance: Azrael has basic level telekinesis, allowing him to control certain things with his mind. His semblance only has a maximum reach of a ten foot radius around him. With his semblance, he can move and lift anything under 8 pounds, deflect small projectiles using a telekinetic shield (cannot deflect high caliber/modded bullets), allow him to absorb heavier blows, add more force to his attacks, or guide his arrows (not homing), increasing his accuracy. His semblance only allows him to attempt one of these effects at one time, and requires him to wholly concentrate on using the effect. Using the semblance for more than two minutes a day causes extreme cluster headaches, blackouts, or even death. The longer he uses it, the worse the side effects get. After using his semblance, his concentration drops greatly, making him less useful in battle. Azrael can overcome his mental limits under enough stress, such as lifting something many times his limit, but in doing so risks permanent damage to his mind and brain.

Combat Behavior: Azrael is an expert marksman due to always hunting in his village. He is at his best at long range and is a proficient dust user. He is a great strategist and is able to stay calm through most situations. Azrael is a quick learner and is extremely hands on when he is interested in something. He is always quick to respond to a that to him or people he cares about and will do anything for his sister. Azrael is not good at close range combat. He has difficulties not following orders or being spontaneous. Azrael has problems working together with anyone. He does not trust humans due to the treatment of faunus. He focuses on his education, forgetting to spend time relaxing. The only time he isn't serious is around his younger sister. Due to his wingspan, Azrael has problems walking through small doors and tight places. His wings also are a weak spot in combat due to how much space they take up while gliding. It leaves his as a large target to his enemies. In order to maximize their usefulness, the edge of his wings along the bone are covered with a razor sharp, lightweight metal, allowing him to slice enemies with his wings. He received the idea when a combat professor mentioned potential ways to deal with having wings.

WEAPON

Name: Menus Celer Dei

Primary Form: A recurve bow made from ironwood, a special tree unique to his village which is almost as hard as iron but as flexible as wood. It is also has a special bowstring that is able to withstand twice the force of a normal bowstring. The bow can fire dust arrows, hand crafted by Azrael. Due to the difficulty is crafting them, the quiver only carries 20 dust arrows at one time.

Secondary Form: The bow can turn into a curved bo staff, allowing for close range combat by un-stringing it.

Dust Functions: Fire arrows explode on impact. Lightning arrows fly erratically and move very fast, but cause a loud thunderclap when they land. Frost arrows freeze in a ten foot radius. Dust propulsion arrows can allow the arrow to travel twice the distance, or to hit with more penetrative power. The string of the bow can also be coated with propulsion dust to increase range, but only lasts a few hours and needs to be applied extremely carefully.

History: The bow has been handed down through his family line throughout the ages. He is finally old enough to wield it, and in time will pass it down to his own child

6
Approved Characters / James Basso
« on: October 13, 2016, 11:56:30 PM »
CHARACTER

Name: James Basso

Age: 17

Species and Gender: Male Bear Faunus

Symbol: A half note with three claw marks through it

Occupation: First Year Beacon Student/ Part Time DJ

Appearance: James is a stocky 5'10" 180lb guy with caramel skin and eyes and pitch black hair. James keeps his hair short and slicked back with the sides shaved. He has a broad jaw but soft features, which coupled with his constant mischievous smirk makes him seem like he is always about to pull a prank. James always wears a crimson and black leather letterman jacket with an untucked black dress shirt underneath. He also wears a pair of black jeans and red high tops. James always has a pair of over-ear headphones on along with what looks like metal gloves.

History: James' parents were a famous musical duo that specialized in classical music. Because of that, James spent most of his young life travelling to different nations. Like his parents, James loved music and spent most of his time practicing his skill. He was considered a prodigy by most of the music community, but was never satisfied. As he grew older he began to experiment with different types of music. Around the age of 14 he became obsessed with rock music. His parents disapproved of what they believed was a waste of his talents. They refused to support him in his music, so he ended up using the money he saved up to buy his own equipment. He began deejaying at any club that would hire him at night and practicing guitar during the day. One night while walking home from a job on the outskirts of the town, he was attacked by a Beowulf. Luckily for him, a group of hunters had been attending the club and saved him. While watching them fight, he got an inspiration for where to take his music. Spelling with the hunters, he found out they were graduates from Beacon Academy. Running home, James researched how to get into the academy, he found out that he needed combat experience. After making many calls, he managed to get into a nearby combat school. Due to being older than normal, his regimen had to be modified to help him catch up. While at the school, James put all his efforts into learning. Near the middle of the year he finally got to design his first weapon. At the end of the year, instead of staying around for another year, you take the exam for Beacon Academy. He aces the academic section but only barely pass the combat section due to his inexperience. Telling his parents about his actions he leaves home and heads to Beacon Academy with the hope of becoming a better musician than his parents.

Personality: James is extremely laid back and prefers to avoid physical confrontation, but enjoys being sarcastic almost to a fault. He gets very focused when working on his music and it is the only thing he will get angry over if it is insulted. Due to his sheltered lifestyle, James is somewhat awkward at normal interactions and prefers to listen to his headphones.

Aura and Semblance: His aura is a deep blue that is almost invisible at night. It only shows up when his is using his semblance or playing an instrument. His semblance is called Resonance and it allows him to manipulate sound waves at will. The semblance drains his aura at 1% every 30 seconds. The drain increases the more sound waves he tries to handle at once. Controlling two sound waves at once causes his aura to 2% every 30 seconds. With this semblance he can shatter glass, stone, or knock back objects with blasts of sound. He can also manipulate waste and other fluids and can even snuff out fire if he can get the resonance frequency correct.

Combat Behavior: James fights at extreme close range, depending heavily on his semblance to do most of his damage. He is a cautious fighter and will await orders rather than running in recklessly. He will prioritize doing his own damage, but it skilled at adapting to his teammates' actions. His skills depend on sound and so most Faunus hate fighting with him due to their sensitive hearing. To combat this, he tries to keep his attacks to a minimum, preferring to end a fight as quickly as possible. Due to his inexperience in combat, his fighting style is predictable to anyone with a lot of skill. His strategies are also lacking and prefers that someone with more skill comes up with them. James is a quick learner though, and is very skilled at picking up patterns and memorizing information because of his music training which makes him formidable against someone his own skill level.

WEAPON

Name: Bass Beater

Primary Form: Bass Beater is a set of gloves and boots with speakers and amps built into them which help magnify James' semblance. Built with special dust-enhanced speakers, the gloves and boots have a myriad of effects. The gloves allow James to punch with 3x his normal force, while his boots increase his kicking power as much and allow him to jump higher than normal and navigate somewhat while in midair by using a wall of sound to push him in another direction. This also increases his speed and makes his moves more unpredictable.

Secondary Form: The speakers can be modified using a hidden switch on the gloves and shoes to extend past the material, allowing them to shoot wave blasts at medium distance.

Dust Functions: Fire dust coats his weapons in flame, which can be propelled at the enemy using precise wave blasts. Ice and lightning dust have similar functions and can only be used when in contact with a surface. I've freezes the surface in a three foot radius and lightning can paralyze for 5 seconds or be used to short out electronics. Propulsion dust causes larger knockbacks and increases the range of blasts.

History: This was James first attempt at making a weapon and was later modified to allow dust functionality. Because he liked them so much dispute it's disadvantages, he decided to keep them when entering Beacon.

Name: Treble Guitar

Primary Form: A modified guitar with a built in amplifier and more strings than normal. The guitar can play like a normal instrument, but can also play a special range of notes that corresponds with the resonance frequencies of multiple materials. The guitar gives James more range and utility than his gloves and boots and has better parts. The guitar is reinforced, which allows him to swing it like an axe.
Secondary Form: The amp and speakers in the guitar can sync up with Bass Beater, doubling its output.

History: Treble Guitar was James' end of the year project at his combat school, created with the help of a teacher who had a lot of knowledge concerning resonance.

Gear: James' headphones are specially designed to block out higher frequencies and mute excessively loud noises due to his sensitive hearing as a Faunus. The headphones do play music and can filter in certain sounds, such as voices, or be used as a headset so that James can be aware of his surroundings while listening to music. They can also record and store new frequencies for James to use in battle with just a push of a button on the side of the headphones.

History: The headphones were designed along with the guitar after James' teacher realized they needed a way to protect his ears and that James wore headphones all the time. Due to time constraints, they worked on it during summer break before James left for Beacon.

7
Approved Characters / Takeshi Nakamura
« on: October 13, 2016, 11:46:39 PM »
CHARACTER

Name: Takeshi Nakamura

Age: 18

Species and Gender: Male Snow Leopard Faunus

Occupation: First Year Beacon Student/ Assassin For Hire

Appearance: Takeshi is 6'0" and 180lbs of lean muscle. He is an albino with white hair and piercing blue eyes. He has a long, slightly crooked nose the hooks upwards at the end and has an oval face with a strong jaw line. He wears the school uniform at all times, but does not bother to button his shirt or jacket. Along the length of his neck is a scar that he keeps covered with a black scarf. He always wears black combat boots that look like they've been through a lot of wear and tear.

History: Takeshi was born to a prostitute in the edges of Vale. Unwilling and unable to take care of him, his mother left him in an alleyway one night. After years of living on the streets as a beggar, one man convinced him to live with him. Takeshi being only 8 at the time, believed the man had good intentions. This man would become Takeshi's own personal devil. This man took Takeshi in with the intent to use him as much as possible for the rest of his life.He was forced to do anything the man wanted under the threat of being beaten and starved. Takeshi was constantly beaten and left in a locked room for weeks anytime he didn't respond or refused to follow an order. One day, the man got so enraged that he beat Takeshi into a coma. He managed to recover from the wounds but from that point on, he was deaf. But Takeshi quickly learned to read his lips and always kept an eye on him, so he wouldn't be caught off guard. Whenever the man left to do his business, Takeshi was fortunate enough to have an old lady nearby teach him sign language and improve his reading and writing skills. When she could, she also tried to feed him and keep him patched up. Over the years, she basically was his only source of education and connection to the outside world. During that time, she taught him the difference between right and wrong. One day when Takeshi was 8, the man had found out about his lessons and attacked the old lady. From that point on, he never saw her again. The next day, the man decided to take Takeshi to work with him. The man worked for a crime organization in the city selling narcotics. Everyday Takeshi stood next to him and watched what he did for a living. The man even took him to meetings with his higher-ups, assuming that because he was deaf, he couldn't give them away. And so for years he watched and kept track of every single detail. When he turned 10, Takeshi calmly walked into a nearby police station and handed them all the evidence he had been collecting and pointed them towards his owner. The man was in jail that night and had sworn to Takeshi as he passed by him that he would escape one day and find him. From that point on, Takeshi was shuffled from foster home to foster home, until he ended up running away. During a particularly harsh winter, a man found Takeshi huddled up in an alleyway near death. Taking pity on him, the man carried him to his home and nursed him back to health. The man who took him in was a retired Huntsman who had been blinded on a mission. Despite his wound, the old Huntsman was still exceptionally skilled and would practice everyday in front of Takeshi. After months of begging, Takeshi managed to convince the old man to teach him. Six years later, the old man decided that he had taught all he could. He handed Takeshi his old weapon and a letter of recommendation to a nearby academy.After two years he managed to graduate the school. His grades were not the best, but he worked hard to improve his knowledge in every field he could. Due to his upbringing and training, Takeshi gained a reputation at the school for being unnecessarily brutal and difficult to work with. It was a struggle for any of his teammates to communicate with him while in battle, and along with his attitude, he never stayed on a team for long. After graduating, Takeshi signed up for Beacon Academy and managed to pass the entrance test, scraping by in his non-combat tests.   

Personality: Takeshi is naturally very quiet. Though he is able to speak, it is heavily garbled and difficult for most people to understand without concentrating on his words. Takeshi lived a very closeted life and has a skewed concept of morality. He has no conscience to speak of and does not understand what it means to live a "normal" life. Takeshi is very slow to anger and does not like to rush. He will contemplate something for a while before deciding what to do because he has seen rash people end up dead very quickly. He is logical and methodical in and out of combat, but does not easily ask for advice or assistance. He is determined to put an end to the criminal underworld in Vale, and will not forgive anyone who breaks the law.

Aura and Semblance: Takeshi's aura is a dark crimson red and his semblance is Conversion. Takeshi can turn his aura into another form of energy  He usually uses it to form lightning, which he can then hurl at his opponents. These lightning bolts can hit as hard as natural ones, but cost him 20% of his aura and take over a minute and a half to form. It is best used before combat to surprise an enemy and quickly eliminate them. Takeshi can also throw much smaller bolts or provide enough electricity to short out basic electronics, which only take up 1% of his aura.

Combat Behavior: Takeshi prefers to take out his opponent without their knowledge, and barring that as quickly as possible. He fights at extremely close range and tries to overwhelm his opponent before they can form a strategy or properly put up their defenses. When he knows there is a battle coming up, he will always try to prepare for it and study his opponent before going in. Due to being deaf, he prefers to only fight one person at a time so that he can't be surprised from behind. Takeshi has limited range options and not much armor and instead focuses on blindingly fast attacks. He can dish out a lot of damage very fast, but can be taken out easily with a few powerful hits. He is extremely stubborn in combat and will continue to fight with injuries until he completely collapses.

WEAPON

Name: Kotegiri Masamune

Primary Form: Takeshi's weapon is a katana made by his old mentor. The weapon was designed to work with his speed and dexterity in mind. It is made from some of the best steel in the world, and is  difficult to shatter. The blade can withstand up to 500lbs of force and temperatures exceeding 1,000F. The center of the katana is hollow, which gives it a very distinct humming sound when swung through the air. In the hilt of the blade is a dust injection device that coats the blade along the etchings with whatever dust he chooses, changing how the blade glows. The sheath that comes with the blade is also made with the same steel as the sword, making it very durable and useful for blocking enemy attacks.

Dust Functions: With fire dust, Takeshi can ignite his blade to extremely high temperatures, allowing him to set objects it is in contact with on fire within a few seconds. With ice dust, the blade will freeze anything in comes in contact with in a foot radius. With wind dust, the blade can create strong gusts of wind with a swing. With propulsion dust, Takeshi can repel an enemy's weapon. Lighting dust creates a static charge around the blade that works similar to a taser when it comes in contact with a surface. The hilt can only hold up to ten cartridges at a time and have to be pre-loaded before hand.

History: The blade was handed down to him by the mentor that taught him how to fight and survive as a hunter. Before him, the blade was used by his mentor for over a decade protecting the people of Vale.

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