Author Topic: Indigo Yaaxulkan  (Read 1103 times)

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Indigo Yaaxulkan
« on: July 25, 2022, 10:16:12 AM »
CHARACTER

Name: Indigo Yaaxulkan

Age: 18, Hitahita 16th

Species and Gender: Female Anaconda Faunus

Symbol:
Spoiler: ShowHide


Occupation: Student

Appearance:
Height: 5’10” (178 cm)
Head to Tail: 13’6” (411 cm)
Weight: 155 lbs (70 kg)
Weight (Including Tail): 230 lbs (104 kg)

Indigo is hard to miss thanks mostly to the enormous lavender snake’s tail growing from the base of her spine, which is either wrapped around her waist like a huge belt, or drags behind her lazily. Indigo’s tail stretches about 10 feet behind her and features a pattern of darker purple splotches along the top, and a pale underbelly.
As to be expected of an active fighter, Indigo’s build is lean and athletic, though she is noticeably bottom heavy. Her skin is reddish tan, and possesses a visibly indented scar on her stomach, indicating a violent stab wound, and several tattoos. Her hair is a natural indigo and her almond shaped eyes are a pale piercing purple; her nose is slightly flat, and three symmetric holes are visible beneath each of her eyes.
A fan of body-modification, Indigo possesses several piercings and tattoos including snake bites on her lower lip, silver false fangs, a split tongue, and a back tattoo featuring a feathered serpent.
Indigo’s prefered outfit consists of a matching blue sports top and shorts, both with yellow feathered trim, tight blue boots which end just above the knee, and a short, pale blue hip cape and belt specially made to accommodate her tail.

Indigo carries herself with a mix of confidence and airiness. She has a passive expression of curiosity and tends to stare off into space, as if she were daydreaming.
   Her running stride is highly distinct- Because of her unusual center of mass, she prefers to run almost like a raptor; torso nearly horizontal with her tail parallel and waving behind her, matching stride to keep her balanced.


History:


Personality: Indigo is easy to like, she prefers making friends over enemies, and has a certain optimistic spirit that never seems to break; quick to crack a joke or make light of a tough situation. She can easily be the face of a group as a social butterfly, she makes friends easily, and her eccentric energy can be infectious at the best of times.
   It would be easy to call Indigo something of an airhead- she has a tendency to drift off into her own world, and her optimism and friendliness can easily feel like naivety, and although she is not the brightest by her own admission, considering Indigo naïve would be a mistake. Indigo picks her battles carefully, and is always listening and planning for the worst.

   Indigo is either highly active or supremely lazy, with little in-between. She is a lover of nature, and always enjoys physical activity and a good challenge. She is also a queen of corner cutting, preferring the quickest solution to more abstract obstacles she can’t bang her head against to victory. When she isn’t doing anything else, Indigo prefers napping above all else, or eating; she is infamous for her appetite.

Aura and Semblance: Coil and Leap
Indigo's semblance takes the form of a short-range instant teleport which is also capable of changing her direction of momentum or launching her slightly.

Coil and Leap silently transports Indigo instantly to a location within 5 meters, in any orientation or direction she chooses, provided that the point in space is not physically blocked. Indigo cannot teleport through solid objects, but can "dodge" obstructions if she could fit through or move around them normally. eg: She may teleport past a hole she could normally crawl through, but not out of a cage. Because of this, Indigo cannot teleport at all if restrained.

Whenever Indigo teleports, she may reorient herself and redirect her momentum. eg: She may begin facing north and reappear facing south, or may teleport while falling upside down to reappear upright and falling up instead. Indigo may also add a certain amount of momentum to her jump, but with a force no greater than a push she could produce naturally.

Indigo's semblance is fast, and capable of being used in rapid succession. However, subsequent uses rapidly diminish her aura's shielding ability, making rapid use high risk/high reward. Using her semblance this way inevitably slips into unsustainability, as her survival depends on constantly teleporting when her defenses drop; she is forced waste more aura keeping the technique up or retreat to recharge.

Combat Behavior: Indigo toes the line between skirmisher and assassin. She mainly targets stragglers and key players, avoiding being in the thick of it for too long, if at all. By teleporting in and quickly dispatching foes with a quick shotgun blast or an axe chop, then teleporting away or to the next target, Indigo plays the role of back line flanker. In short: dive in, land a hit, duck out.

Because she tries to avoid fighting, Indigo will often wait out of sight or stalk stealthily before striking at the right moment, like a snake in the grass.

Indigo can also act as a pseudo support. By teleporting in to in intercept enemy attacks, or serving as a distraction, she can take some heat off of her partners if needed, though she prefers not to.

Advantages:
Float like a Butterfly - Because Indigo relies on avoiding trouble and taking cheap shots, she specializes in dodging and evasion. She hits hard when she does, and is a pain to pin down.

You Can Run... - In addition to advanced night vision as a faunus, Indigo possesses pit organs near her sinuses, which allow her to sense variation in temperature; she is able to see even in total darkness. Tracking down hidden targets and spotting ambushes early is Indigo's specialty.

Ribcracker - As an anaconda faunus, Indigo's tail is huge, and exceptionally strong. Her tail can break unprotected bones if she gets it coiled, and is strong enough to support her weight. Additionally, thanks to having to lug her tail around her entire life, Indigo's legs are frighteningly powerful.

Snakelike - Indigo is naturally more flexible than normal.

Plays Well with Others - Indigo likes working with others, and especially likes having a buddy to watch her back. Team cohesion comes naturally to her.

Disadvantages:
Fragile - Like swatting a fly, while hard to hit, it may only take one good or lucky strike to put Indigo out of action. Indigo's aura shielding is below average normally, when on the attack with her semblance her durability drops even further.

Big of Heart, Dumb of Ass - Indigo has a bold spirit and a thick skull. Without a partner to reel her in Indigo is known to take unnecessary risks, stick to flawed plans, and fails to adapt. One of her greatest issues is predictability- the longer a fight lasts, the more likely an opponent is to predict where and when she will teleport or make a move, shutting her down quickly.

Not Much up Her Sleeves - Indigo is something of a one trick pony, she doesn't have grand variability in her strategy, and is strongly of the mindset that if it's not broken, don't fix it.

WEAPON

Name: Razor House

Primary Form: Razor House's primary form is a long, double edged poleaxe about as tall as Indigo. The head is carved in the image of a cobra, with the outstretched hood forming a teardrop shaped axe blade. The shotgun end of Razor House is also useable in this form.

Secondary Form: Razor House is capable of retracting into either end and detaching, the blade section becomes a small shield, while the shotgun section becomes a shotgun.

On the end opposite the axe head, the weapon's shaft features an automatic shotgun which is capable of loading up to 10 shells.

Dust Functions: Any standard dust shells can be fired from this weapon.

History: