Smokey growled in a mix of frustration and anger as Calen managed to avoid the swing of the hammer with his own semblance. On top of that, since Smokey was no longer under the effect of his own semblance, his own momentum allowed Calen to twist his leg free and escape. Still, that victory would be very short lived, as Immovable Object was just about to come up. At least then he won't have to listen to Calen's mouth. What the hell is he on about anyway? ...Why is Billy wet?
Whirling back around to face the fight, the gunslinger draws out his ice dust cartridge and spies Setsuna clambering out of the water. Unfortunately for him, Calen's dashing gave Smokey a heck of a headstart. After loading the ice cartridge into the revolver, Smokey flips the switch that transforms the gun into the volley form. There's no way Setsuna will be able to get to him in--what the hell, how'd he get so close so fast?
Setsuna's speed comes as a shock to Smokey, who had been spending the entire fight focused on the other opponent. Taking another step back, more to buy time than anything else, he raised and leveled his gun at the knight charging at him. Unfortunately, the cooldown on his semblance will take too long to time out, and as Setsuna gets in range to make his strike, it becomes clear Smokey won't have time to get--
There's no friggin' way I'm leaving this tournament only firing one shot.
Setsuna would see Smokey lower his weapon, almost dropping it to his left side. The crowd might think Smokey had accepted his fate, but Calen might recall a relevant discussion early one morning in a training range: Matchstick jumps up and to the right.
*ka-KA-Ko-KOOM!*
Smokey pulls the trigger of his weapon. Using aura-enhanced strength to try in vain to contain the gun's recoil, Smokey nevertheless will score a point-blank shot at Setsuna. With the ice dust loaded in and the wild spread of the weapon, everything from Setsuna's arms to his head will be covered in ice, effectively blinding him and restricting his upper-body movements. Unfortunately, Matchstick's power comes at a cost. The spread of the weapon will also ultimately hit Calen, as well as Billy. The brunt of the damage would either hit Setsuna or miss wildly, but considering how low Billy's aura is, the blast might still knock her out of the fight.
Speaking of knocking out, it's time to discuss what happens to Smokey. Without the aid of his semblance, Matchstick's recoil is enough to launch Smokey back. Hard. As in, Smokey is lifted off his feet and sent flying into one of the stone outcroppings. His aura is already low, and between the force of his weapon and his head slamming into the rock, Smokey is knocked unconscious. Setsuna's sword never connects, but a buzzer sounds for Smokey nevertheless.
As for Billy, even if she isn't knocked out, she'll be in a tight spot. But frankly, she would've been in a worse spot if he didn't take the shot. Smokey's not the saving type, nonmoving objects don't get to rush in to save the day. But he can be an obstacle that gives her a fighting chance. And so, he leaves the rest of the fight in her hands.
Smokey's combat data
Aura: -4% (12% from Matchstick [2% per round fired] and 8% from slamming into outcropping) Status: Unconscious, possibly concussed
Matchstick: 0/7
Dust: 14/14 Fire, 7/14 Ice
Last Hurrah!: Point-Blank Volley! at Setsuna ((20% + 3% ice) x 6) Immovable Object inactive! Damage reduced by 2/3. Upper torso and face encased in ice
Side Effects: Splash damage to Calen and Billy (5% each, negligible ice dust). 12% + knockback into rocky outcropping for additional 8% to Smokey.