Author Topic: Lyra Savoy  (Read 5652 times)

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Lyra Savoy
« on: September 17, 2016, 12:38:13 PM »
CHARACTER

Name:  Lyra Savoy

Age:  19, born 31 Frost, 59 AC

Species and Gender: Human Female

Symbol:  A rising crescent moon bordered across a horizon by the setting sun

Occupation:  Second Year Atlas Student

Appearance: 
      Approximately 5’6” and 125 lbs., Lyra possesses long, straight snow white hair that drapes behind her and covers up to her back.  Her body is well developed, and attractively feminine, yet while beautiful, she does not quite radiate the aura of breathtaking beautiful that others would expect.  Instead, Lyra gives off the impression of a young and vulnerable innocence that is rather disarming and invokes in some an instinct to nurture and protect.  Her round, violet-colored eyes seem distant, while her narrow, straight nose and tightly-kept lips seem to never betray the slightest bit of emotion.  When set together in her pale, oval-shaped face, Lyra’s facial features make her appear almost doll-like.  Occasionally, a person who looks deep into Lyra’s eyes may see within them the burning radiance of limitless willpower and the ambition to dominate, but more often than not, such radiance is hidden behind her perpetually placid expression and disguised by her aura of unspoiled innocence.
      Outside of class, Lyra typically wears a white blouse with a black and purple bodice over it.  Over this, she wears a standing-collared, long-sleeved jacket that is primarily white with purple segments and accents and flares gently around the ends of the sleeves.  Her outfit includes violent knee-length skirt that is hemmed with white lace as well as knee-high stockings and narrow, slightly-heeled low-cut boots.

History:
      Lyra was born into the Savoy family, a rich and old Atlesian family, as the youngest child.  However, since a very young age, she had proven to be a rather sickly child.  Lyra easily fell ill, and the family doctor recommended that she be kept from participating in strenuous activities, as she was susceptible to overexertion from even simple activities.  To this end, she was kept within the family mansion, far removed from the dangers of the outside world that cause her harm, no matter how improbable or insignificant.  Everything she would ever need, from education to medical care, would be provided to her within the walls of the Savoys’ home, and so, for most of her life, the mansion encompassed the entirety of Lyra’s world.
      In the Savoy home, Lyra lived a life of idyllic purposelessness.  Though her imprisonment was without a doubt well-intentioned, she grew increasingly restless and disconnected from the outside world that she knew existed beyond the walls of her home.  Every time she read a book, surfed the Web, or listened to the stories from her family’s servants, it brought Lyra great sadness to know that she would never be able to experience any of these things firsthand.  She would forever be nothing but a spectator in  this life.
      By the time she was ten, Lyra’s aura was unlocked, and with it, she found an an activity that would provide a much more interesting alternative to reading or surfing the Web.  With nothing better to do, apart from being homeschooled, the lonely girl explored her aura and semblance abilities.  While her experience with her semblance was limited, as was the amount of inherent and ambient aura available to support it, Lyra was engrossed by how was she able to manipulate the streams of aura, making them spin and dance according to her will.  With her aura and semblance, she felt free and in control, a feeling that her health situation was rarely amenable to, and she kept pushing the limits of her abilities, if for no reason that purely to see just how much freedom and control she really had.
      As Lyra grew older, her health started to improve, and she was allowed outside her family’s home with increasing frequency, though she was never allowed to stray too far away from the building, even on the estate’s grounds.  By this age, Lyra was entirely resentful about being unable to leave the confines of her home, and buried herself even further in her semblance, which she controlled with increasing experience and expertise.  Indeed, Lyra came to be sort of a trouble child within the family, not because she went out and caused trouble, but because she refused to pursue the musical career her parents intended for her after discovering her frail physicality, despite her immense talent with several musical instruments, least of not the lyre, of which the significance of it to her name was not lost.  Nevertheless, Lyra was restless and eager to see her abilities with her semblance develop to new heights, particularly at a combat school or a hunter’s academy, like Atlas, though she knew her parents would never consent to letting her attend such institutions.
      Eventually, Lyra went travelling with her family in order to showcase her musical talent in hopes that she could gain admittance into a renowned music conservatory.  It was not something that she wanted, but it was something in which she had little say in the matter.  During that trip, Lyra and her family were attacked by radical faunus separatists, who had hoped to use the attack on the Savoys, a well-known old human family, as a demonstration of their capabilities and resolve.  The Savoys had bodyguards, but the nature of the ambush left them in disarray and easily defeated by the separatists.  When the separatists defeated all of the bodyguards and stood unchallenged before the Savoys, they left Lyra and her family alone, hoping to take them hostage and use them as leverage in future negotiations.  Unfortunately for them, this would be a grave mistake.  Lyra, being frightened by the separatist attack, instinctively activated her semblance, turning it against people for the very first time.  The unbridled emotion felt by Lyra empowered her control over her semblance, allowing her to overwhelm the separatists who were not aware that she possessed such power, or that she even knew how to use her semblance.
      After the separatist attack, the Savoys had hoped to return to the status quo, but Lyra, feeling truly liberated and empowered for the first time, far beyond the freedom she felt when first using her semblance, refused to continue pursuing a dignified career in music, instead insisting on going to a combat school, and then to a hunter’s academy, in order to train her abilities.  Though her parents tried to overrule Lyra, her force of will left them little recourse but to acquiesce, seeing as potentially how dangerous her semblance was if Lyra was left unchecked and undisciplined.  So began her education at Atlas's combat school.
      At Atlas’s combat school, Lyra’s inherent physical fragility developed over years of shelter and imprisonment within the family estate made the combat training particularly difficult.  In fact, she barely squeaked past the physical requirements of the school and those of the Atlas academy entrance exam.  However, the countless hours Lyra spent developing her semblance helped her compensate, allowing her to continue following her dreams and enter Atlas.

   
Personality:
      Lyra, thanks to her sickly and sheltered early childhood, is a rather demure and quiet person.  She is quiet, reserved, and shy, and in many ways, her personality still reflects that young and vulnerable girl she one was.  Lyra, for the most part, keeps to herself - the result of her lack of friends when growing up.  Furthermore, she tends to be quite meek and quite often defers to others for direction, probably due to a lack of confidence that arose from her physical frailness when compared to others in school.  When combined with the upper class mannerisms that she grew up with, these personality traits make Lyra appear, while refined and lady-like, remarkably fragile and delicate in sensitivities.
      However, behind her dainty exterior, Lyra possesses a remarkably strong force of will, courtesy of years of having nothing to entertain herself with as well as the unique psychological demands of her semblance in which she must force her constructs to move and bend according to her will.  When she commits herself towards a goal, she is absolutely unyielding.  Nothing can divert her from her objective, and the way in which she brushes aside all other considerations grant her, at times, all the callous imperiousness of a demiurge.
      As a result of her lonely childhood, Lyra greatly values friends.  Unfortunately, because she has had little experience with others that she could call peers (most of her companions were servants), she finds it difficult to make friends.  Her lack out outgoingness make sure that being introduced to new environments is a difficult undertaking.  However, Lyra feels great attachment to those few friends she does have and would go to great lengths to protect them even despite her fragility.
      Lyra, academically, performs decently well at Atlas.  Though her primary purpose at Atlas is to train and further refine her aura and semblance abilities, she is naturally studious enough to pass other classes, courtesy of having been confined to her home with little more than her books, semblance, and the internet to keep her busy.  Notably, though, Lyra has a disdain for history.  She views it as nothing but the same spectator sport that she was forced to live with for years on end, and much prefer being able to "see" history through field trips and the like than read about it in another book. 
       Despite her domineering “true” personality, Lyra is surprisingly open-minded, considering her extremely sheltered upbringing.  This may be because for Lyra, the only thing important is for her to improve her abilities, and by extension, the only thing important for others is that they improve themselves.  Anything aiding her progress is good, and anything hindering her progress is bad, with everything in between simply being of no consequence.  With such a worldview, Lyra displays none of the prejudice against Faunus that may be expected from old Atlesian upper class families, as to her, faunus are simply people and have done nothing to inhibit her own development.

Aura and Semblance:
      Lyra’s aura and semblance abilities are her strongest suit.  Her semblance is the ability to control excess or ‘loose’ aura, in the perspective of aura as a form of energy.  When one’s aura affects the environment there is work being done to manipulate it, fueled by aura energy.  However, the translation of aura energy into other forms of energy that can interact with physical matter is inherently inefficient, meaning the full input of aura does not equate to the energy output in the desired form.  Thus, excess aura accumulates.  It is this excess that Lyra is able to harness and manifest into various constructs.  The more aura reactions occur in an area over time, the more excess accumulates, and the more Lyra is able to manipulate.  Conversely, in reaction-starved environments, Lyra has little to work with and cannot maintain her constructs, with even creation being difficult.  Without Lyra's willing the constructs to maintain coherence, the constructs rapidly degrade, returning to their natural free state and disrupting nearby aura flows due to the release from control.
      In terms of practical usage, Lyra, being able to feel the ambient free aura before it fades as a result of separation from the soul source, shapes the aura into constructs.  These constructs typically appear as spheres, polyhedrons, or planar shields that Lyra moves around, rotating them or morphing them along their axes.  They are corporeal, providing them with the capacity to do physical damage.  The nature of the constructs as coalescences of free aura that need to constantly absorb more aura in order to maintain their forms as a result of the natural tendency of free aura to degrade when removed from their source results in a sort of disruptive dissonance in the vicinity of the constructs as a result of the constructs attempting to leech aura from nearby sources.  Described as a moderate, but unable-to-be-ignored buzzing sound similar to the white noise from a television or radio set, the leeching effect is slow but continuous.
      Should Lyra desire, she can abruptly release her hold over the constructs, the resulting reaction creating a minor explosion as the natural dissipation of the captured aura, previously kept in check by Lyra's semblance, occurs in an accelerated state.  The accelerated dissipation reactions reacts with free aura in the area, creating a feedback effect that detonates such aura and leaves what can be described as an "aura burn" - an injury that feels initially like a web of electric shocks and leaves a painful burning sensation in exposed tissue, despite leaving no physical evidence of injury.
      Despite all the freedom that Lyra’s semblance may grant her, she is still limited by her own aura reserves, impressive as it might be.  Manipulating the aura constructs, does, in fact, require Lyra to expend her own aura in order to keep them under her control, lest they rapidly degrade.  Simply creating a construct does not require much aura from Lyra, nor does moving a construct around.  However, using these constructs in a way that conflicts with other forms of energy, such as using the constructs as shields or as weapons to pierce through aura, dust, or energy shields, requires significant more aura.
      Lyra can augment her semblance with dust, and she has experience using fire, ice, lightning, and kinetic dust to impart their respective qualities onto the aura constructs as she desires.  Fire makes the constructs hot in temperature and produce a burning effect, as well as a slight area effect as the flames flicker about the construct.  Ice dust causes the constructs to have a chilling effect, cooling the temperature around them dramatically, and overall producing a more solid feel to the construct.  Lightning dust electrifies the constructs, allowing them to electrocute enemies they come in contact, as well as allowing them to conduct electricity.  Kinetic dust allows the constructs to physically impact other objects with much greater force than one would guess from their apparent size and movement speed.  Lyra primarily uses kinetic dust.

Combat Behavior:
      In combat, Lyra relies heavily on her aura and semblance.  This is both a reason for and a result of her very underwhelming, at least by Atlas standards, abilities in physical combat.  Because of her poor close combat abilities, Lyra tends to hang back in a fight instead of engaging and instead tries to stick behind her more able teammates for protection, doing little so as to minimize the attention drawn to her.  From here, she waits for aura to be expended in suitable quantities by the combatants.  Once she has harnessed enough aura for her own use, she engages in the fight, bringing her semblance to bear. 
      With her semblance, Lyra has a very domineering fighting style.  She uses the full force of her constructs, usually involving multiple constructs at once, to keep enemies confined to a defensive posture as she attempts to mercilessly batter them into submission.  Quite creative in the construction and use of her constructs, Lyra is able to apply her semblance in many ways, including relentless bombardment by aura spheres, severe laceration by the edges of rapidly spinning constructs, and impalement by spear-shaped constructs.  Lyra does often keep at least one aura construct nearby her at all times in a fight so as to be able to quickly creates shields and other defensive applications as the need arises.
      As previously mentioned, Lyra is a physically vulnerable combatant, especially when she is not using her semblance.  She lacks adequate close range and long range capabilities without her semblance, and the extent of her speed and agility is limited to dodging and avoiding attacks.  This means that enemies that close in on targets quickly to catch them off guard and enemies that know to target Lyra before she can harness enough ambient aura for her semblance are enormous threats to her.

WEAPON

Name:  Elegance

Primary Form:
      Elegance is a folding fan that is bladed among the outermost edge and features sharpened, reinforced spines that can make severe lacerations.  With a radius of about ten to twelve inches, it hides its lethal nature and is not readily discernible as being a deadly weapon.  Elegance, though durable, cannot be used to block blows, and can only withstand glancing or redirected hits.

WEAPON

Name:  Obsession

Primary Form:
      Obsession is a set of small knives that are usually hidden in Lyra’s clothing.  The knives are able to be used as throwing knives  Like Elegance, the Obsession blades are durable, but their small size and design make them infeasible for blocking anything more than a glancing blow.

Dust Functions:
      The Obsession blades are inscribed with lightning dust etchings.  These etchings, when activated, both creates a localized electric polarization and ionizes the air in the nearby area.  As a result, when activated outdoors or in areas of high static or free/exposed electrical activity, lightning or large static electric discharges will occur, striking the Obsession blades and carrying the massive current into whatever the blades are embedded in.
       In order to be able to maximize the ionization effect of the etchings, Lyra carries small containers of lightning dust on her person, allowing her to create powerful lightning arcs without having to rely on external sources to electrify the easily-electrified vicinity around her blades.

History:
       Elegance and Obsession are weapons crafted by Lyra at Atlas's combat school.  With her primary emphasis being on her semblance, she aimed to create weapons that would make her appear harmless while still be deceivingly lethal.




« Last Edit: August 13, 2017, 07:59:54 PM by FunkyMonkey »

Kaliot

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Re: Lyra Savoy
« Reply #1 on: September 18, 2016, 12:22:10 PM »
+1
Pyre Persephone Delanto

Formatting

Characters: ShowHide

Sophea Devi Visorith - Beacon Nurse, Gardener, Health Nut, Scholar
Mao Visorith - First-Year Beacon Student, Team SFF[M]
Aurelia Caelius - Beacon Graduate, Huntress, Team [A]URM
Izumi Cremisi - Member of Obsidian Rose, Assassin, Thief, Arcade Enthusiast
Airi Fogden Bicardi - Second-Year Atlas Student, Family Heiress
Avery LeBlanc - Third-Year Atlas Student, Triplet, Duelist, Manipulator, Team SA[L]T | Threads [Team: ]
Yu Mei - Third-Year Haven Student
Suna Arevik - First-Year Shade Student, Scavenger-in-Training, Team S[S]MR
Mara Lev - Mercenary, de facto Leader of Siren

Worldbuilding: ShowHide

Mahava Plains - The bastion of Eastern Sanus
Obsidian Rose - Valish Criminal Organization

jjb2158

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    The Destroyer of Dreams & Expectations
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Re: Lyra Savoy
« Reply #2 on: September 19, 2016, 04:40:56 PM »
Fine with me. Approved 2 of 2.
First Year Beacon Student: Rackley Winchester - The Hawkeye Sniper currently Teamless

Second Year Beacon Student: Jett Davenport - The Playful Shadow Knight of Team MLDC (Melodic)

Third Year Beacon Student: Suntalia Lyn Ryker - The Voice of Thunder currently Teamless

Fourth Year Beacon Student: Savas Carnelian - The Quiet Berserker Leader of Team SARK (Stark)

Beacon Professor: Oberon Falcov - The Man With A Plan / Team Strategy Teacher of Beacon

Kaliot

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Re: Lyra Savoy
« Reply #3 on: August 03, 2017, 10:51:20 PM »
editing: ShowHide

CHARACTER

Name:  Lyra Savoy

Age:  18, born 31 Frost, 60 AC

Species and Gender: Human Female

Symbol:  A rising crescent moon bordered across a horizon by the setting sun

Occupation:  First Year Beacon Student

Appearance: 
      Approximately 5’5” and 120 lbs., Lyra possesses long, straight snow white hair that drapes behind her and covers up to her back.  Her body is well developed, and attractively feminine, yet while beautiful, she does not quite radiate the aura of breathtaking beautiful that others would expect.  Instead, Lyra gives off an impression of a young and vulnerable innocence that is rather disarming and invokes in some an instinct to nurture and protect.  Her round, violet-colored eyes seem distant, while her narrow, straight nose and tightly-kept lips seem to never betray the slightest bit of emotion.  When set together in her pale, oval-shaped face, Lyra’s facial features make her appear almost doll-like.  Occasionally, a person who looks deep into Lyra’s eyes may see within them the burning radiance of limitless willpower and the ambition to dominate, but more often than not, such radiance is hidden behind her perpetually placid expression and disguised by her aura of unspoiled innocence.
      Outside of class, Lyra typically wears a white blouse with a black and purple bodice over it.  Over this, she wears a standing-collared, long-sleeved jacket that is primarily white with purple segments and accents and flares gently around the ends of the sleeves.  Her outfit includes violent knee-length skirt that is hemmed with white lace as well as knee-high stockings and short, narrow, slightly heeled boots.

History:
      Lyra was born into the Savoy family, a rich and old Valish family, as the youngest child.  However, since a very young age, she had proven to be a rather sickly child.  Lyra easily fell ill, and the family doctor recommended that she be kept from participating in strenuous activities, as she was susceptible to overexertion from even simple activities.  To this end, she was kept within the family mansion, far removed from the dangers of the outside world that cause her harm, no matter how improbable or insignificant.  Everything she would ever need, from education to medical care, would be provided to her within the walls of the Savoys’ home, and so, for most of her life, the mansion encompassed the entirety of Lyra’s world.
      In the Savoy home, Lyra lived a life of idyllic purposelessness.  Though her imprisonment was without a doubt well-intentioned, she grew increasingly restless and disconnected from the outside world that she knew existed beyond the walls of her home.  Every time she read a book, surfed the Web, or listened to the stories from her family’s servants, it brought Lyra great sadness to know that she would never be able to experience any of these things firsthand.  She would forever be nothing but a spectator in  this life.
      By the time she was ten, Lyra’s aura was unlocked, and with it, she found an an activity that would provide a much more interesting alternative to reading or surfing the Web.  With nothing better to do, apart from being homeschooled, the lonely girl explored her aura and semblance abilities.  While her experience with her semblance was limited, as was the amount of inherent and ambient aura available to support it, Lyra was engrossed by how was she able to manipulate the streams of aura, making them spin and dance according to her will.  With her aura and semblance, she felt free and in control, a feeling that her health situation was rarely amenable to, and she kept pushing the limits of her abilities, if for no reason that purely to see just how much freedom and control she really had.
      As Lyra grew older, her health started to improve, and she was allowed outside her family’s home with increasing frequency, though she was never allowed to stray too far away from the building, even on the estate’s grounds.  By this age, Lyra was entirely resentful about being unable to leave the confines of her home, and buried herself even further in her semblance, which she controlled with increasing experience and expertise.  Indeed, Lyra came to be sort of a trouble child within the family, not because she went out and caused trouble, but because she refused to pursue the musical career her parents intended for her after discovering her frail physicality, despite her immense talent with several musical instruments, least of not the lyre, of which the significance of it to her name was not lost.  Nevertheless, Lyra was restless and eager to see her abilities with her semblance develop to new heights, particularly at a combat school like Signal, or a hunter’s academy, like Beacon, though she knew her parents would never consent to letting her attend such institutions.
      Eventually, Lyra went travelling with her family in order to showcase her musical talent in hopes that she could gain admittance into a renowned music conservatory.  It was not something that she wanted, but it was something in which she had little say in the matter.  During that trip, Lyra and her family were attacked by radical faunus separatists, who had hoped to use the attack on the Savoys, a well-known old human family, as a demonstration of their capabilities and resolve.  The Savoys had bodyguards, but the nature of the ambush left them in disarray and easily defeated by the separatists.  When the separatists defeated all of the bodyguards and stood unchallenged before the Savoys, they left Lyra and her family alone, hoping to take them hostage and use them as leverage in future negotiations.  Unfortunately for them, this would be a grave mistake.  Lyra, being frightened by the separatist attack, instinctively activated her semblance, turning it against people for the very first time.  The unbridled emotion felt by Lyra empowered her control over her semblance, allowing her to overwhelm the separatists who were not aware that she possessed such power, or that she even knew how to properly use her semblance in a fight.
      After the separatist attack, the Savoys had hoped to return to the status quo, but Lyra, feeling truly liberated and empowered for the first time, far beyond the freedom she felt when first using her semblance, refused to continue pursuing a dignified career in music, instead insisting on going to a combat school, and then to a hunter’s academy, in order to train her abilities.  Though her parents tried to overrule Lyra, her force of will left them little recourse but to acquiesce, seeing as potentially how dangerous her semblance was if Lyra was left unchecked and undisciplined.  So began her education at Signal. 
      At Signal, Lyra’s inherent physical fragility developed over years of shelter and imprisonment within the family estate made the combat training particularly difficult.  In fact, she barely squeaked past the physical requirements of the school and those of the Beacon entrance exam.  However, the countless hours Lyra spent developing her semblance helped her compensate, allowing her to continue following her dreams and enter Beacon.

   
Personality:
      Lyra, thanks to her sickly and sheltered early childhood, is a rather demure and quiet person.  She is quiet, reserved, and shy, and in many ways, her personality still reflects that young and vulnerable girl she one was.  Lyra, for the most part, keeps to herself - the result of her lack of friends when growing up.  Furthermore, she tends to be quite meek and quite often defers to others for direction, probably due to a lack of confidence that arose from her physical frailness when compared to others in Signal and Beacon.   When combined with the upper class mannerisms that she grew up with, these personality traits make Lyra appear, while refined and lady-like, remarkably fragile and delicate in sensitivities.
      However, behind her dainty exterior, Lyra possesses a remarkably strong force of will, courtesy of years of having nothing to entertain herself with as well as the unique psychological demands of her semblance in which she must force her constructs to move and bend according to her will.  When she commits herself towards a goal, she is absolutely unyielding.  Nothing can divert her from her objective, and the way in which she brushes aside all other considerations grant her, at times, all the callous imperiousness of a demiurge.
      As a result of her lonely childhood, Lyra greatly values friends.  Unfortunately, because she has had little experience with others that she could call peers (most of her companions were servants), she finds it difficult to make friends.  Her lack out outgoingness make sure that being introduced to new environments is a difficult undertaking.  However, Lyra feels great attachment to those few friends she does have and would go to great lengths to protect them even despite her fragility.
      Lyra, academically, performs decently well at Beacon.  Though her primary purpose at Beacon is to train and further refine her aura and semblance abilities, she is naturally studious enough to pass other classes, courtesy of having been confined to her home with little more than her books, semblance, and the internet to keep her busy.  Notably, though, Lyra has a disdain for history.  She views it as nothing but the same spectator sport that she was forced to live with for years on end, and much prefer being able to "see" history through field trips and the like than read about it in another book. 

Aura and Semblance:
      Lyra’s aura and semblance abilities are her strongest suit.  Her semblance is the ability to control excess or ‘loose’ aura, in the perspective of aura as a form of energy.  When one’s aura affects the environment there is work being done to manipulate it, fueled by aura energy.  However, the translation of aura energy into other forms of energy that can interact with physical matter is inherently inefficient, meaning the full input of aura does not equate to the energy output in the desired form.  Thus, excess aura accumulates.  It is this excess that Lyra is able to harness and manifest into various constructs.  The more aura reactions occur in an area over time, the more excess accumulates, and the more Lyra is able to manipulate.  Conversely, in reaction-starved environments, Lyra has little to work with and cannot maintain her constructs, with even creation being difficult.  Without Lyra's willing the constructs to maintain coherence, the constructs rapidly degrade, returning to their natural free state and disrupting nearby aura flows due to the release from control.
      In terms of practical usage, Lyra, being able to feel the ambient free aura before it fades as a result of separation from the soul source, typically shapes the aura into constructs.  These constructs typically appear as spheres, polyhedrons, or planar shields that Lyra moves around, rotating them or morphing them along their axes.  They are corporeal, providing them with the capacity to do physical damage.  The nature of the constructs as coalescences of free aura that need to constantly absorb more aura in order to maintain their forms as a result of the natural tendency of free aura to degrade when removed from their source result in a sort of disruptive dissonance in the vicinity of the constructs as a result of the constructs attempting to leech aura from nearby sources.  Described as a moderate, but unable-to-be-ignored buzzing sound similar to the white noise from a television or radio set, the leeching effect is slow but continuous.
      Should Lyra desire, she can abruptly release her hold over the constructs, the resulting reaction creating a minor explosion as the natural dissipation of the captured aura, previously kept in check by Lyra's semblance, occurs in an accelerated state.  The accelerated dissipation reactions reacts with free aura in the area, creating a feedback effect that detonates such aura and leaves what can be described as an "aura burn" - an injury that feels initially like a web of electric shocks and leaves a painful burning sensation in exposed tissue, despite leaving no physical evidence of injury, accompanied with a feeling of aching hollowness and odd incompleteness.
      Despite all the freedom that Lyra’s semblance may grant her, she is still limited by her own aura reserves, impressive as it might be.  Manipulating the aura constructs, does, in fact, require Lyra to expend her own aura in order to keep them under her control, lest they rapidly degrade.  Simply creating a construct does not require much aura from Lyra, nor does moving a construct around, perhaps as little as one percent of aura per minute per aura construct in total.  However, using these constructs in a way that conflicts with other forms of energy, such as using the constructs as shields or as weapons to pierce through aura, dust, or energy shields, requires significant more aura, up to three times as much.
      Lyra can augment her semblance with dust, and she has experience using fire, ice, lightning, and kinetic dust to impart their respective qualities onto the aura constructs as she desires.  Fire makes the constructs hot in temperature and produce a burning effect, as well as a slight area effect as the flames flicker about the construct.  Ice dust causes the constructs to have a chilling effect, cooling the temperature around them dramatically, and overall producing a more solid feel to the construct, increasing its usefulness as a defensive tool.  Lightning dust electrifies the constructs, allowing them to electrocute enemies they come in contact, as well as allowing them to conduct electricity.  Kinetic dust allows the constructs to physically impact other objects with much greater force than one would guess from their apparent size and movement speed.

Combat Behavior:
      In combat, Lyra relies heavily on her aura and semblance.  This is both a reason for and a result of her very underwhelming, at least by Beacon standards, abilities in physical combat.  Because of her poor close combat abilities, Lyra tends to hang back in a fight instead of engaging and instead tries to stick behind her more able teammates for protection, doing little so as to minimize the attention drawn to her.  From here, she waits for aura to be expended in suitable quantities by the combatants.  Once she has harnessed enough aura for her own use, she engages in the fight, bringing her semblance to bear. 
      With her semblance, Lyra has a very domineering fighting style.  She uses the full force of her constructs, usually involving multiple constructs at once, to keep enemies confined to a defensive posture as she attempts to mercilessly batter them into submission.  Quite creative in the construction and use of her constructs, Lyra is able to apply her semblance in many ways, including relentless bombardment by aura spheres, severe laceration by the edges of rapidly spinning constructs, and impalement by spear-shaped constructs.  Lyra does often keep at least one aura construct nearby her at all times in a fight so as to be able to quickly creates shields and other defensive applications as the need arises.
      As previously mentioned, Lyra is a physically vulnerable combatant, especially when she is not using her semblance.  She lacks adequate close range and long range capabilities without her semblance, and the extent of her speed and agility is limited to dodging and avoiding attacks.  This means that enemies that close in on targets quickly to catch them off guard and enemies that know to target Lyra before she can harness enough ambient aura for her semblance are enormous threats to her.

WEAPON

Name:  Elegance

Primary Form:
      Elegance is a folding fan that is bladed among the outermost edge and features sharpened, reinforced spines that can make severe lacerations.  With a radius of about ten to twelve inches, it hides its lethal nature and is not readily discernible as being a deadly weapon.  Elegance, though durable, cannot be used to block blows, and can only withstand glancing or redirected hits.

WEAPON

Name:  Obsession

Primary Form:
      Obsession is a set of small knives that are usually hidden in Lyra’s clothing.  The knives are able to be used as throwing knives  Like Elegance, the Obsession blades are durable, but their small size and design make them infeasible for blocking anything more than a glancing blow.

Dust Functions:
      The Obsession blades are inscribed with lightning dust etchings.  These etchings, when activated, both creates a localized electric polarization and ionizes the air in the nearby area.  As a result, when activated outdoors or in areas of high static or free/exposed electrical activity, lightning or large static electric discharges will occur, striking the Obsession blades and carrying the massive current into whatever the blades are embedded in.
       In order to be able to maximize the ionization effect of the etchings, Lyra carries small containers of lightning dust on her person, allowing her to create powerful lightning arcs without having to rely on external sources to electrify the easily-electrified vicinity around her blades.

History:
       Elegance and Obsession are weapons crafted by Lyra at Signal Academy.  With her primary emphasis being on her semblance, she aimed to create weapons that would make her appear harmless while still be deceivingly lethal.
Pyre Persephone Delanto

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Sophea Devi Visorith - Beacon Nurse, Gardener, Health Nut, Scholar
Mao Visorith - First-Year Beacon Student, Team SFF[M]
Aurelia Caelius - Beacon Graduate, Huntress, Team [A]URM
Izumi Cremisi - Member of Obsidian Rose, Assassin, Thief, Arcade Enthusiast
Airi Fogden Bicardi - Second-Year Atlas Student, Family Heiress
Avery LeBlanc - Third-Year Atlas Student, Triplet, Duelist, Manipulator, Team SA[L]T | Threads [Team: ]
Yu Mei - Third-Year Haven Student
Suna Arevik - First-Year Shade Student, Scavenger-in-Training, Team S[S]MR
Mara Lev - Mercenary, de facto Leader of Siren

Worldbuilding: ShowHide

Mahava Plains - The bastion of Eastern Sanus
Obsidian Rose - Valish Criminal Organization

FunkyMonkey

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Re: Lyra Savoy
« Reply #4 on: August 11, 2017, 02:45:27 AM »
Edited to change to 2nd Year Atlas student and to include her attitude towards faunus, at behest of Kali.  Mostly untouched apart from some grammar and phrasing here and there.

Kaliot

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Re: Lyra Savoy
« Reply #5 on: August 13, 2017, 08:10:02 PM »
A
Pyre Persephone Delanto

Formatting

Characters: ShowHide

Sophea Devi Visorith - Beacon Nurse, Gardener, Health Nut, Scholar
Mao Visorith - First-Year Beacon Student, Team SFF[M]
Aurelia Caelius - Beacon Graduate, Huntress, Team [A]URM
Izumi Cremisi - Member of Obsidian Rose, Assassin, Thief, Arcade Enthusiast
Airi Fogden Bicardi - Second-Year Atlas Student, Family Heiress
Avery LeBlanc - Third-Year Atlas Student, Triplet, Duelist, Manipulator, Team SA[L]T | Threads [Team: ]
Yu Mei - Third-Year Haven Student
Suna Arevik - First-Year Shade Student, Scavenger-in-Training, Team S[S]MR
Mara Lev - Mercenary, de facto Leader of Siren

Worldbuilding: ShowHide

Mahava Plains - The bastion of Eastern Sanus
Obsidian Rose - Valish Criminal Organization